Files
gtav-src/script/dev_ng/singleplayer/scripts/Ambient/Peds/gpb_Mani.sc
T
2025-09-29 00:52:08 +02:00

98 lines
2.7 KiB
Python
Executable File

// gpb_Baygor.sc
CONST_INT PED_BRAIN_PED_HAS_RANDOM_DIALOGUE 1 // Ped will be speaking random dialogue.
CONST_INT PED_BRAIN_PED_HAS_INTERACTION 1 // There will be a prompt to talk to this ped.
CONST_INT PED_BRAIN_PED_HAS_GOODBYE_DIALOGUE 1 // Ped will say goodbye to the palyer when he leaves.
// Baygor is the Espilonist Member
USING "GenericBrain/Generic_Brain_Header.sch"
/// PURPOSE:
/// Any one-time setup the hero needs. In this case, adding people to the conversation, setting up a model, etc.
PROC GENERIC_BRAIN_CUSTOM_INIT()
ePedModel = U_M_Y_MANI
txtPedMissionID = "PBMN"
txtPedVoiceID = "MANI"
txtBaseIdleDict = "Special_Ped@mani"
txtBaseIdleAnim = "Base"
talkWithAnims = !g_bMagDemoActive
max_conversation_offset = 8
sInteractLabel = "PBMN_INTERACT"
greet_michael = "PBMN_CONV_GM"
greet_trevor = "PBMN_CONV_GT"
greet_franklin = "PBMN_CONV_GF"
idle_dic = "special_ped@mani@base"
into_idle_dic = "special_ped@mani@intro"
thisPed = MANI
max_conversation_split_offsets[0] = 6
max_conversation_split_offsets[1] = 6
max_conversation_split_offsets[2] = 6
max_conversation_split_offsets[3] = 6
max_conversation_split_offsets[4] = 7
max_conversation_split_offsets[5] = 5
max_conversation_split_offsets[6] = 6
max_conversation_split_offsets[7] = 7
ENDPROC
PROC GENERIC_BRAIN_GET_RANDOM_ANIM_NAME(INT iConvoNum, TEXT_LABEL_31& txtAnimRoot, TEXT_LABEL_63& txtAnimToPlay)
UNUSED_PARAMETER(txtAnimRoot)
UNUSED_PARAMETER(txtAnimToPlay)
txtAnimRoot = "Special_Ped@mani"
// Anim to play is based off the convo played.
SWITCH (iConvoNum)
CASE 1
txtAnimToPlay = "NoTengoUnPlan"
BREAK
CASE 2
txtAnimToPlay = "AyeProblem"
BREAK
CASE 3
txtAnimToPlay = "SoyUnMexicanoHumilde"
BREAK
CASE 4
txtAnimToPlay = "SoloSoyUnActorMexicano"
BREAK
CASE 5
txtAnimToPlay = "YaceAquiEstoyNomas"
BREAK
CASE 6
txtAnimToPlay = "NosHablosMisHermanos"
BREAK
CASE 7
txtAnimToPlay = "SoyUnActor"
BREAK
CASE 8
txtAnimToPlay = "MiranmeMiranme"
BREAK
ENDSWITCH
ENDPROC
PROC GENERIC_GET_INTERACT_ANIM(TEXT_LABEL_63& txt_label)
enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM()
IF (ePlayer = CHAR_TREVOR)
txt_label = "CONVO_Trevor_WhaHellHolaAmigo"
ELIF (ePlayer = CHAR_MICHAEL)
txt_label = "CONVO_Michael_HeyBroKeepFighting"
ELIF (ePlayer = CHAR_FRANKLIN)
txt_label = "CONVO_Franklin_HeyWhatsCrackinMan"
ENDIF
ENDPROC
FUNC INT GET_NUMBER_OF_CONVERSATION_SECTIONS()
enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM()
IF (ePlayer = CHAR_TREVOR)
return 10
ELIF (ePlayer = CHAR_MICHAEL)
return 3
ENDIF
//ELSE (ePlayer = CHAR_FRANKLIN)
return 5
ENDFUNC
USING "GenericBrain/Generic_Brain.sch"