178 lines
8.0 KiB
Scheme
Executable File
178 lines
8.0 KiB
Scheme
Executable File
//╒═════════════════════════════════════════════════════════════════════════════╕
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//│ Author: Ben Rollinson Date: 09/03/13 │
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//╞═════════════════════════════════════════════════════════════════════════════╡
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//│ │
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//│ SP Rich Presence Public Header │
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//│ │
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//│ Public commands for setting console specific rich presence values │
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//│ for single player mission/minigame events. These are console dashboard │
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//│ status strings that can be seen when looking at friends in friend │
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//│ lists. │
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//│ │
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//│ * Values stored in │
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//│ //depot/gta5/assets/GameText/American/americanXLAST.txt │
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//│ │
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//│ * Values exported from DEBUG_EXPORT_SP_RICH_PRESENCE_ORDER() to │
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//│ x:\gta5\build\dev\common\data\script\SP_rich_presence.txt │
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//│ │
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//│ * DebugMenu->ScriptTools->Generate SP Rich-presence Order │
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//│ │
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//╘═════════════════════════════════════════════════════════════════════════════╛
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USING "rage_builtins.sch"
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USING "globals.sch"
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USING "presence_enum.sch"
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STRUCT RICH_PRESENCE_DATA
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INT index
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ENDSTRUCT
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PROC SET_DEFAULT_RICH_PRESENCE_FOR_SP()
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_0, 0, 0, 0) // Miguel - don't set index for PRESENCE_PRES_0 fix for Error: [script_network] Assertf(sizeOfData == numFields*(int)sizeof(int))
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to default SP value 0 which maps to string \"", GET_STRING_FROM_TEXT_FILE("PRESENCE_0_STR"), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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TEXT_LABEL_23 tRichPresence = "PRESENCE_0_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_0, tRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to default SP value \"", tRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE: Sets the current rich presence value to a string representation of a
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/// GTAV singleplayer story mission.
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///
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PROC SET_RICH_PRESENCE_FOR_SP_STORY_MISSION(SP_MISSIONS paramMissionID)
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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RICH_PRESENCE_DATA sRPMission
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sRPMission.index = ENUM_TO_INT(paramMissionID)
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_1, sRPMission, SIZE_OF(sRPMission), 1)
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#IF IS_DEBUG_BUILD
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TEXT_LABEL_23 tRichPresence = "SPM_"
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tRichPresence += ENUM_TO_INT(paramMissionID)
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tRichPresence += "_STR"
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to index ", ENUM_TO_INT(paramMissionID), " which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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TEXT_LABEL_23 tRichPresence = "SPM_"
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tRichPresence += ENUM_TO_INT(paramMissionID)
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tRichPresence += "_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_1, tRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to label \"", tRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE: Sets the current rich presence value to a string representation of a
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/// GTAV singleplayer random character mission.
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///
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PROC SET_RICH_PRESENCE_FOR_SP_RC_MISSION(g_eRC_MissionIDs paramRCMissionID)
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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RICH_PRESENCE_DATA sRPMission
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sRPMission.index = ENUM_TO_INT(paramRCMissionID)
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_9, sRPMission, SIZE_OF(sRPMission), 1)
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#IF IS_DEBUG_BUILD
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TEXT_LABEL_23 tRichPresence = "SPRC_"
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tRichPresence += ENUM_TO_INT(paramRCMissionID)
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tRichPresence += "_STR"
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to index ", ENUM_TO_INT(paramRCMissionID), " which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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TEXT_LABEL_23 tRichPresence = "SPRC_"
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tRichPresence += ENUM_TO_INT(paramRCMissionID)
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tRichPresence += "_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_9, tRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to label \"", tRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE: Sets the current rich presence value to a string representation of a
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/// GTAV singleplayer minigame.
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///
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PROC SET_RICH_PRESENCE_FOR_SP_MINIGAME(SP_MINIGAMES paramMinigameID)
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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RICH_PRESENCE_DATA sRPMinigame
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sRPMinigame.index = ENUM_TO_INT(paramMinigameID)
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_8, sRPMinigame, SIZE_OF(sRPMinigame), 1)
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#IF IS_DEBUG_BUILD
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TEXT_LABEL_23 tRichPresence = "SPMG_"
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tRichPresence += ENUM_TO_INT(paramMinigameID)
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tRichPresence += "_STR"
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to index ", ENUM_TO_INT(paramMinigameID), " which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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TEXT_LABEL_23 tRichPresence = "SPMG_"
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tRichPresence += ENUM_TO_INT(paramMinigameID)
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tRichPresence += "_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_8, tRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to label \"", tRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(tRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE: Sets the current rich presence value to a string representation of GTAV SP
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/// Director Mode.
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///
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PROC SET_RICH_PRESENCE_FOR_SP_DIRECTOR_MODE()
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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RICH_PRESENCE_DATA sRPMinigame
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sRPMinigame.index = 29 // Director Mode is hardcoded to minigame index 29.
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_8, sRPMinigame, SIZE_OF(sRPMinigame), 1)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to index 29 which maps to string \"", GET_STRING_FROM_TEXT_FILE("SPMG_29_STR"), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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STRING strRichPresence = "SPMG_29_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_8, strRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to label \"", strRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(strRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE: Sets the current rich presence value to a string representation of GTAV SP
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/// Rockstar Editor.
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///
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PROC SET_RICH_PRESENCE_FOR_SP_ROCKSTAR_EDITOR()
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IF IS_XBOX360_VERSION()
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OR IS_XBOX_PLATFORM()
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RICH_PRESENCE_DATA sRPMinigame
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sRPMinigame.index = 30 // Rockstar Editor is hardcoded to minigame index 30.
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NETWORK_SET_RICH_PRESENCE(PRESENCE_PRES_8, sRPMinigame, SIZE_OF(sRPMinigame), 1)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set XBox360 rich presence to index 30 which maps to string \"", GET_STRING_FROM_TEXT_FILE("SPMG_30_STR"), "\".")
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#ENDIF
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ELIF IS_PS3_VERSION()
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OR IS_PLAYSTATION_PLATFORM()
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STRING strRichPresence = "SPMG_30_STR"
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NETWORK_SET_RICH_PRESENCE_STRING(PRESENCE_PRES_8, strRichPresence)
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#IF IS_DEBUG_BUILD
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CDEBUG1LN(DEBUG_FLOW, "Set PS3 rich presence to label \"", strRichPresence, "\" which maps to string \"", GET_STRING_FROM_TEXT_FILE(strRichPresence), "\".")
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#ENDIF
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ENDIF
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ENDPROC
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