1213 lines
40 KiB
XML
Executable File
1213 lines
40 KiB
XML
Executable File
// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//
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// SCRIPT NAME : charsheet_globals.sch
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// AUTHOR : Steve T
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// DESCRIPTION : Contains constant, enum, and struct definitions for filling out
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// character sheet. NB Should not contain instantiated variables.
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// This is filled on start up by charsheet_initial.sc
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//
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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USING "mp_globals_new_features_tu.sch"
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CONST_INT NUM_OF_PLAYABLE_PEDS 3 // Michael, Trevor, and Franklin
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ENUM enumCharacterList
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//DO NOT PUT ANY CHARACTERS BEFORE CHAR_MICHAEL, FRANKLIN OR TREVOR
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//Other enums depend on this order.
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// ANY NEW MULTIPLAYER/ONLINE CONTACTS MUST BE PLACED AFTER MAX_CHARACTERS_SP_SAVE TO AVOID BLOATING SP SAVES
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//Player characters - DO NOT REMOVE, DO NOT ALTER.
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CHAR_MICHAEL, //0
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CHAR_FRANKLIN, //1
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CHAR_TREVOR, //2
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CHAR_MULTIPLAYER, //3
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CHAR_ALL_PLAYERS_CONF, //Special ID for calls that may involve different subsets of the player characters.
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CHAR_FRANK_TREV_CONF,
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CHAR_LEST_FRANK_CONF,
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CHAR_LEST_MIKE_CONF,
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CHAR_MIKE_FRANK_CONF,
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CHAR_MIKE_TREV_CONF,
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CHAR_STEVE_MIKE_CONF,
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CHAR_STEVE_TREV_CONF,
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// Story characters
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CHAR_LESTER,
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CHAR_LESTER_DEATHWISH,
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CHAR_JIMMY,
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CHAR_TRACEY,
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CHAR_ABIGAIL,
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CHAR_AMANDA,
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CHAR_SIMEON,
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CHAR_LAMAR,
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CHAR_RON,
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CHAR_CHENG,
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CHAR_CEOASSIST, //See bug 2853732. This was CHAR_SAEEDA but I'm reusing this for the phonecall contact CEO Assistant.
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CHAR_STEVE,
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CHAR_WADE,
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CHAR_TENNIS_COACH,
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CHAR_SOLOMON,
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CHAR_LAZLOW,
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CHAR_ESTATE_AGENT,
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CHAR_DEVIN, // CarSteal Financier
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CHAR_DAVE,
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CHAR_MARTIN,
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CHAR_FLOYD,
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CHAR_GAYMILITARY,
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CHAR_OSCAR,
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CHAR_CHENGSR,
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CHAR_DR_FRIEDLANDER,
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CHAR_STRETCH,
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CHAR_ORTEGA,
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CHAR_ONEIL,
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CHAR_PATRICIA,
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CHAR_PEGASUS_DELIVERY,
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CHAR_LIFEINVADER,
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CHAR_TANISHA,
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CHAR_DENISE,
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CHAR_MOLLY,
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// Unlockable heist crew members.
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CHAR_RICKIE, //Lifehack hacker crew memeber.
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CHAR_CHEF, //Chinese 1 meth lab cook crew member.
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CHAR_BLIMP,
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// Random character mission characters.
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CHAR_BARRY,
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CHAR_BEVERLY,
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CHAR_CRIS,
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CHAR_DOM,
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CHAR_HAO,
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CHAR_HUNTER,
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CHAR_JIMMY_BOSTON,
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CHAR_JOE,
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CHAR_JOSEF,
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CHAR_JOSH,
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CHAR_MANUEL,
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CHAR_MARNIE,
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CHAR_MARY_ANN,
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CHAR_MAUDE,
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CHAR_MRS_THORNHILL,
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CHAR_NIGEL,
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CHAR_SASQUATCH,
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CHAR_ASHLEY,
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CHAR_ANDREAS,
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CHAR_DREYFUSS,
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CHAR_OMEGA,
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// Multiplayer Characters
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CHAR_MP_BIKER_BOSS, // Biker Gang Boss
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CHAR_MP_FAM_BOSS, // Families Gang Boss
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CHAR_MP_MEX_BOSS, // Mexican Gang Boss
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CHAR_MP_PROF_BOSS, // Professionals Gang Boss
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//Was CHAR_MP_MEX_LT. Now reusing for the female Personal Assistant, CHAR_MP_P_ASSISTF, for executive pack. See 2769151.
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CHAR_MP_P_ASSISTF, // Mexican Gang Lieutenant -
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CHAR_MP_P_ASSIST, // Was CHAR_MP_BIKER_MECHANIC - Steve T 01.02.16 Now used as a contact for 2686174
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CHAR_MP_AGENT_14, // Mexican Docks Contact: Jim Rivera - Definitely used.
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CHAR_MP_STRETCH, // Families Car Dropoff - MAYBE FREE - Steve T 01.02.16 - A few hash extraction commands in fmmc_menus and a net comms debug but nothing else.
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CHAR_MP_SNITCH, // Generic MP Snitch: C. Parkerr - POTENTIALLY FREE - Steve T 01.02.16 - Lots of CnC commented out work and a net comms debug but nothing else.
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CHAR_YACHT_CAPTAIN, // This CHAR_ENUM was originally CHAR_MP_FIB_CONTACT but have renamed for 2568241. Now definitely used.
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CHAR_MP_ARMY_CONTACT, // ARMY Contact - POTENTIALLY FREE - Steve T 01.02.16 - Couple of vague CnC references and a net comms debug but nothing else. Have mailed out.
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CHAR_BENNYS_OMW, // This CHAR_ENUM was originally unused CHAR_MP_ROBERTO but have renamed for 2519183. Now Bennys Original Motorworks.
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CHAR_MP_RAY_LAVOY, // Ray Lavoy - Reusing this character as the Agency Boss for TODO 2511934. CELL_AGBOSS is the name of the character that appears on the cellphone.
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CHAR_MP_FM_CONTACT, // Freemode - Used during the intro to invite players to Freemode, and perhaps available for other uses too
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CHAR_MP_BRUCIE, // Freemode - Brucie - a contact for one of the Freemode special abilities
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CHAR_MP_MERRYWEATHER, // Freemode - Merryweather - a contact for one of the Freemode special abilities
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CHAR_MP_GERALD, // Freemode - Gerald - a Contact Mission contact
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CHAR_MP_STRIPCLUB_PR, // Freemode - The Strip Club PR contact, for promotional text messages, etc
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CHAR_MP_DETONATEPHONE, // Used by MAINTAIN_BOMB_VEHICLES, see bug #968485
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CHAR_MP_MECHANIC, //Freemode - General mechanic used to delivery vehicles once player owns a garage
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CHAR_MP_JULIO, // POTENTIALLY FREE - Steve T 01.02.16 - One reference in fm_mission_info IF (paramContactFromCloud > (ENUM_TO_INT(CHAR_MP_JULIO)))
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//That would not be impacted by a renaming as it's an enum-to-int greater than comparison.
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CHAR_MP_MORS_MUTUAL,
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//Random Event characters
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CHAR_DOMESTIC_GIRL,
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CHAR_HITCHER_GIRL,
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CHAR_BROKEN_DOWN_GIRL,
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CHAR_ANTONIA,
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//Los Santos Customs
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CHAR_LS_CUSTOMS,
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//Ammunation
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CHAR_AMMUNATION,
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// Social Club
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CHAR_SOCIAL_CLUB,
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//LS Tourist Board
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CHAR_LS_TOURIST_BOARD,
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// Mechanic
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CHAR_MECHANIC,
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//Dial_A_Sub
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CHAR_DIAL_A_SUB,
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// Chop
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CHAR_CHOP,
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// Tonya, for Towing
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CHAR_TOW_TONYA,
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// Stripper booty calls
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CHAR_STRIPPER_JULIET,
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CHAR_STRIPPER_NIKKI,
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CHAR_STRIPPER_CHASTITY,
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CHAR_STRIPPER_CHEETAH,
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CHAR_STRIPPER_SAPPHIRE,
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CHAR_STRIPPER_INFERNUS,
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CHAR_STRIPPER_FUFU,
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CHAR_STRIPPER_PEACH,
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// Non stripper booty calls
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CHAR_TAXI_LIZ,
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// Property Management calls
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CHAR_PROPERTY_TAXI_LOT,
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CHAR_PROPERTY_CINEMA_VINEWOOD,
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CHAR_PROPERTY_CINEMA_DOWNTOWN,
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CHAR_PROPERTY_CINEMA_MORNINGWOOD,
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CHAR_PROPERTY_CAR_SCRAP_YARD,
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CHAR_PROPERTY_WEED_SHOP,
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CHAR_PROPERTY_BAR_TEQUILALA,
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CHAR_PROPERTY_BAR_PITCHERS,
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CHAR_PROPERTY_BAR_HEN_HOUSE,
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CHAR_PROPERTY_BAR_HOOKIES,
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CHAR_PROPERTY_GOLF_CLUB,
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CHAR_PROPERTY_CAR_MOD_SHOP,
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CHAR_PROPERTY_TOWING_IMPOUND,
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CHAR_PROPERTY_ARMS_TRAFFICKING,
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CHAR_PROPERTY_SONAR_COLLECTIONS,
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//Special Contact
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CHAR_DETONATEBOMB,
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CHAR_DETONATEPHONE,
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CHAR_CALL911,
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CHAR_TAXI,
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CHAR_CHAT_CALL,
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CHAR_MONKEY_MAN,
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CHAR_ISAAC, // used for murder mystery
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//Dummy temps used for testing. We might be able to use this in the near future 21/10/2015
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CHAR_CASTRO,
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CHAR_ARTHUR,
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CHAR_BLOCKED,
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//Website sources for text messages in MP
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CHAR_CARSITE, // Legendary Motorsport
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CHAR_BOATSITE,
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CHAR_MILSITE,
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CHAR_PLANESITE,
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CHAR_BIKESITE_PAMC, // Pedal and Metal Cycles
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CHAR_CARSITE_SSASA, // Southern SA Super Autos
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//Important! If you add any characters to this list, make sure you fill out an initial character sheet for the new addition in charsheet_initial.sc.
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CHAR_BLANK_ENTRY,
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NO_CHARACTER, //Note we can't move this now. It has to be the same as when we shipped the game. New characters should be added under this.
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CHAR_DIRECTOR,
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//Two new biker clubhouse contacts requested by TODO 2945259.
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CHAR_BIKER_CH1,
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CHAR_BIKER_CH2,
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//Maze Bank MP email contact 3021274 - not added to phone.
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CHAR_MAZE_MPEMAIL,
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//Treasure Map MP email contact - not added to phone.
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CHAR_MAPSENDER,
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//Nightclub Characters - See 4601562 for pic details.
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CHAR_NCLUBT,
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CHAR_NCLUBL,
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CHAR_NCLUBE,
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CHAR_BBPAIGE,
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CHAR_ARENA,
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CHAR_BRYONY,
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CHAR_CASINO_MANAGER,
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CHAR_CASINO_TOMCONNORS,
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CHAR_COMIC_STORE,
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//Casino MP email contact 5690249 - not added to phone.
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CHAR_CASINO_MPEMAIL,
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// Only characters before this are saved to sp
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MAX_CHARACTERS,
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MAX_CHARACTERS_SP_SAVE,
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//========= MP ONLY ============
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CHAR_CASINO_TAO_TRANSLATOR,
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CHAR_ARCADE_WENDY,
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CHAR_ARCADE_CELEB,
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CHAR_ARCADE_MN, // Madame Nazar Easter Egg contact
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#IF FEATURE_HEIST_ISLAND
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CHAR_MIGUEL_MADRAZO,
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CHAR_KEINEMUSIK,
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CHAR_PAVEL,
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CHAR_STILL_SLIPPIN_RADIO,
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CHAR_MOODYMANN,
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#ENDIF
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#IF FEATURE_COPS_N_CROOKS
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CHAR_POLICE_DISPATCH,
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#ENDIF
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#IF FEATURE_TUNER
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CHAR_SESSANTA,
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CHAR_KDJ,
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//for email
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CHAR_LS_CAR_MEET_MPEMAIL, //Ls Car MEet MP email contact- not added to phone.
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#ENDIF
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#IF FEATURE_FIXER
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CHAR_FIXER_FRANKLIN,
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CHAR_FIXER_IMANI,
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CHAR_FIXER_FRANKLIN_IMANI_CONF,
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CHAR_FIXER_PRODUCER,
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#ENDIF
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#IF FEATURE_DLC_1_2022
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CHAR_JUNK_ENERGY,
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CHAR_MARCEL,
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CHAR_YOHAN,
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CHAR_ULP,
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CHAR_SINDY,
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CHAR_LUPE,
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CHAR_LUXURY_AUTOS_MPEMAIL,
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CHAR_PREMIUM_DELUXE_MPEMAIL,
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#ENDIF
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#IF FEATURE_DLC_2_2022
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CHAR_VAGOS,
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CHAR_DAX,
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CHAR_COOK,
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#ENDIF
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MAX_CHARACTERS_MP,
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MAX_CHARACTERS_PLUS_DUMMY
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//=========AGENT T============
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// CHAR_MICHAEL, //0
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// CHAR_FRANKLIN, //1
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// CHAR_TREVOR, //2
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// CHAR_MULTIPLAYER, //3
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,CHAR_CLF_RON =4
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,CHAR_CLF_PAPERMAN
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,CHAR_CLF_14
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,CHAR_CLF_SIMON_FENCE
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,CHAR_CLF_KAREN_DANIELS
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,CHAR_CLF_WADE
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,CHAR_CLF_MILES_GOLDSTEIN
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,CHAR_CLF_VASILY_SILVERSTEIN
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,CHAR_CLF_AFIF
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,CHAR_CLF_ADIL
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,CHAR_CLF_BASIL
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,CHAR_CLF_DR_MINTON
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,CHAR_CLF_JUNG_HO_SONG
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,CHAR_CLF_CASINO_OWNER
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,CHAR_CLF_LILLY
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,CHAR_CLF_CLAIRE
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,CHAR_CLF_AGNES
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,CHAR_CLF_MELODY
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,CHAR_CLF_ALEX
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,CHAR_CLF_PAYPHONE
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,CHAR_CLF_LS_CUSTOMS
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,CHAR_CLF_AMMUNATION
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,CHAR_CLF_CALL911
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,CHAR_CLF_TAXI
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,CHAR_CLF_BLOCKED
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,CHAR_CLF_CHAT_CALL
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,CHAR_CLF_BLANK_ENTRY
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,MAX_CLF_CHARACTERS
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,MAX_CLF_CHARACTERS_PLUS_DUMMY
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//============================
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//==========ZOMBIE============
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// CHAR_MICHAEL, //0
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// CHAR_FRANKLIN, //1
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// CHAR_TREVOR, //2
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// CHAR_MULTIPLAYER, //3
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,CHAR_NRM_MICHAEL = CHAR_MICHAEL
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,CHAR_NRM_JIMMY = CHAR_FRANKLIN
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,CHAR_NRM_TRACEY = CHAR_TREVOR
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,CHAR_NRM_MULT = CHAR_MULTIPLAYER
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,CHAR_NRM_AMANDA
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,CHAR_NRM_AMMUNATION
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,CHAR_NRM_CALL911
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,CHAR_NRM_TAXI
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,CHAR_NRM_BLOCKED
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,CHAR_NRM_CHAT_CALL
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,CHAR_NRM_BLANK_ENTRY
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,MAX_NRM_CHARACTERS
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,MAX_NRM_CHARACTERS_PLUS_DUMMY
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//============================
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ENDENUM
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FUNC STRING enumCharacterList_TO_STRING(enumCharacterList thisChar)
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SWITCH thisChar
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CASE CHAR_MICHAEL RETURN "CHAR_MICHAEL"
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CASE CHAR_FRANKLIN RETURN "CHAR_FRANKLIN"
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CASE CHAR_TREVOR RETURN "CHAR_TREVOR"
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CASE CHAR_MULTIPLAYER RETURN "CHAR_MULTIPLAYER"
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CASE CHAR_ALL_PLAYERS_CONF RETURN "CHAR_ALL_PLAYERS_CONF"
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CASE CHAR_FRANK_TREV_CONF RETURN "CHAR_FRANK_TREV_CONF"
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CASE CHAR_LEST_FRANK_CONF RETURN "CHAR_LEST_FRANK_CONF"
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CASE CHAR_LEST_MIKE_CONF RETURN "CHAR_LEST_MIKE_CONF"
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CASE CHAR_MIKE_FRANK_CONF RETURN "CHAR_MIKE_FRANK_CONF"
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CASE CHAR_MIKE_TREV_CONF RETURN "CHAR_MIKE_TREV_CONF"
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CASE CHAR_STEVE_MIKE_CONF RETURN "CHAR_STEVE_MIKE_CONF"
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CASE CHAR_STEVE_TREV_CONF RETURN "CHAR_STEVE_TREV_CONF"
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CASE CHAR_LESTER RETURN "CHAR_LESTER"
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CASE CHAR_LESTER_DEATHWISH RETURN "CHAR_LESTER_DEATHWISH"
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CASE CHAR_JIMMY RETURN "CHAR_JIMMY"
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CASE CHAR_TRACEY RETURN "CHAR_TRACEY"
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CASE CHAR_ABIGAIL RETURN "CHAR_ABIGAIL"
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CASE CHAR_AMANDA RETURN "CHAR_AMANDA"
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CASE CHAR_SIMEON RETURN "CHAR_SIMEON"
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CASE CHAR_LAMAR RETURN "CHAR_LAMAR"
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CASE CHAR_RON RETURN "CHAR_RON"
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CASE CHAR_CHENG RETURN "CHAR_CHENG"
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CASE CHAR_CEOASSIST RETURN "CHAR_CEOASSIST"
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CASE CHAR_STEVE RETURN "CHAR_STEVE"
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CASE CHAR_WADE RETURN "CHAR_WADE"
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CASE CHAR_TENNIS_COACH RETURN "CHAR_TENNIS_COACH"
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CASE CHAR_SOLOMON RETURN "CHAR_SOLOMON"
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CASE CHAR_LAZLOW RETURN "CHAR_LAZLOW"
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CASE CHAR_ESTATE_AGENT RETURN "CHAR_ESTATE_AGENT"
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CASE CHAR_DEVIN RETURN "CHAR_DEVIN"
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CASE CHAR_DAVE RETURN "CHAR_DAVE"
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CASE CHAR_MARTIN RETURN "CHAR_MARTIN"
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CASE CHAR_FLOYD RETURN "CHAR_FLOYD"
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CASE CHAR_GAYMILITARY RETURN "CHAR_GAYMILITARY"
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CASE CHAR_OSCAR RETURN "CHAR_OSCAR"
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CASE CHAR_CHENGSR RETURN "CHAR_CHENGSR"
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CASE CHAR_DR_FRIEDLANDER RETURN "CHAR_DR_FRIEDLANDER"
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CASE CHAR_STRETCH RETURN "CHAR_STRETCH"
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CASE CHAR_ORTEGA RETURN "CHAR_ORTEGA"
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CASE CHAR_ONEIL RETURN "CHAR_ONEIL"
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CASE CHAR_PATRICIA RETURN "CHAR_PATRICIA"
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CASE CHAR_PEGASUS_DELIVERY RETURN "CHAR_PEGASUS_DELIVERY"
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CASE CHAR_LIFEINVADER RETURN "CHAR_LIFEINVADER"
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CASE CHAR_TANISHA RETURN "CHAR_TANISHA"
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CASE CHAR_DENISE RETURN "CHAR_DENISE"
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CASE CHAR_MOLLY RETURN "CHAR_MOLLY"
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CASE CHAR_RICKIE RETURN "CHAR_RICKIE"
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CASE CHAR_CHEF RETURN "CHAR_CHEF"
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CASE CHAR_BLIMP RETURN "CHAR_BLIMP"
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CASE CHAR_BARRY RETURN "CHAR_BARRY"
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CASE CHAR_BEVERLY RETURN "CHAR_BEVERLY"
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CASE CHAR_CRIS RETURN "CHAR_CRIS"
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CASE CHAR_DOM RETURN "CHAR_DOM"
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CASE CHAR_HAO RETURN "CHAR_HAO"
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CASE CHAR_HUNTER RETURN "CHAR_HUNTER"
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CASE CHAR_JIMMY_BOSTON RETURN "CHAR_JIMMY_BOSTON"
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CASE CHAR_JOE RETURN "CHAR_JOE"
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CASE CHAR_JOSEF RETURN "CHAR_JOSEF"
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CASE CHAR_JOSH RETURN "CHAR_JOSH"
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CASE CHAR_MANUEL RETURN "CHAR_MANUEL"
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CASE CHAR_MARNIE RETURN "CHAR_MARNIE"
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CASE CHAR_MARY_ANN RETURN "CHAR_MARY_ANN"
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CASE CHAR_MAUDE RETURN "CHAR_MAUDE"
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CASE CHAR_MRS_THORNHILL RETURN "CHAR_MRS_THORNHILL"
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CASE CHAR_NIGEL RETURN "CHAR_NIGEL"
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CASE CHAR_SASQUATCH RETURN "CHAR_SASQUATCH"
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CASE CHAR_ASHLEY RETURN "CHAR_ASHLEY"
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CASE CHAR_ANDREAS RETURN "CHAR_ANDREAS"
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CASE CHAR_DREYFUSS RETURN "CHAR_DREYFUSS"
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CASE CHAR_OMEGA RETURN "CHAR_OMEGA"
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CASE CHAR_MP_BIKER_BOSS RETURN "CHAR_MP_BIKER_BOSS"
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CASE CHAR_MP_FAM_BOSS RETURN "CHAR_MP_FAM_BOSS"
|
|
CASE CHAR_MP_MEX_BOSS RETURN "CHAR_MP_MEX_BOSS"
|
|
CASE CHAR_MP_PROF_BOSS RETURN "CHAR_MP_PROF_BOSS"
|
|
CASE CHAR_MP_P_ASSISTF RETURN "CHAR_MP_P_ASSISTF"
|
|
CASE CHAR_MP_P_ASSIST RETURN "CHAR_MP_P_ASSIST"
|
|
CASE CHAR_MP_AGENT_14 RETURN "CHAR_MP_AGENT_14"
|
|
CASE CHAR_MP_STRETCH RETURN "CHAR_MP_STRETCH"
|
|
CASE CHAR_MP_SNITCH RETURN "CHAR_MP_SNITCH"
|
|
CASE CHAR_YACHT_CAPTAIN RETURN "CHAR_YACHT_CAPTAIN"
|
|
CASE CHAR_MP_ARMY_CONTACT RETURN "CHAR_MP_ARMY_CONTACT"
|
|
CASE CHAR_BENNYS_OMW RETURN "CHAR_BENNYS_OMW"
|
|
CASE CHAR_MP_RAY_LAVOY RETURN "CHAR_MP_RAY_LAVOY"
|
|
CASE CHAR_MP_FM_CONTACT RETURN "CHAR_MP_FM_CONTACT"
|
|
CASE CHAR_MP_BRUCIE RETURN "CHAR_MP_BRUCIE"
|
|
CASE CHAR_MP_MERRYWEATHER RETURN "CHAR_MP_MERRYWEATHER"
|
|
CASE CHAR_MP_GERALD RETURN "CHAR_MP_GERALD"
|
|
CASE CHAR_MP_STRIPCLUB_PR RETURN "CHAR_MP_STRIPCLUB_PR"
|
|
CASE CHAR_MP_DETONATEPHONE RETURN "CHAR_MP_DETONATEPHONE"
|
|
CASE CHAR_MP_MECHANIC RETURN "CHAR_MP_MECHANIC"
|
|
CASE CHAR_MP_JULIO RETURN "CHAR_MP_JULIO"
|
|
CASE CHAR_MP_MORS_MUTUAL RETURN "CHAR_MP_MORS_MUTUAL"
|
|
ENDSWITCH
|
|
|
|
SWITCH thisChar
|
|
CASE CHAR_DOMESTIC_GIRL RETURN "CHAR_DOMESTIC_GIRL"
|
|
CASE CHAR_HITCHER_GIRL RETURN "CHAR_HITCHER_GIRL"
|
|
CASE CHAR_BROKEN_DOWN_GIRL RETURN "CHAR_BROKEN_DOWN_GIRL"
|
|
CASE CHAR_ANTONIA RETURN "CHAR_ANTONIA"
|
|
CASE CHAR_LS_CUSTOMS RETURN "CHAR_LS_CUSTOMS"
|
|
CASE CHAR_AMMUNATION RETURN "CHAR_AMMUNATION"
|
|
CASE CHAR_SOCIAL_CLUB RETURN "CHAR_SOCIAL_CLUB"
|
|
CASE CHAR_LS_TOURIST_BOARD RETURN "CHAR_LS_TOURIST_BOARD"
|
|
CASE CHAR_MECHANIC RETURN "CHAR_MECHANIC"
|
|
CASE CHAR_DIAL_A_SUB RETURN "CHAR_DIAL_A_SUB"
|
|
CASE CHAR_CHOP RETURN "CHAR_CHOP"
|
|
CASE CHAR_TOW_TONYA RETURN "CHAR_TOW_TONYA"
|
|
CASE CHAR_STRIPPER_JULIET RETURN "CHAR_STRIPPER_JULIET"
|
|
CASE CHAR_STRIPPER_NIKKI RETURN "CHAR_STRIPPER_NIKKI"
|
|
CASE CHAR_STRIPPER_CHASTITY RETURN "CHAR_STRIPPER_CHASTITY"
|
|
CASE CHAR_STRIPPER_CHEETAH RETURN "CHAR_STRIPPER_CHEETAH"
|
|
CASE CHAR_STRIPPER_SAPPHIRE RETURN "CHAR_STRIPPER_SAPPHIRE"
|
|
CASE CHAR_STRIPPER_INFERNUS RETURN "CHAR_STRIPPER_INFERNUS"
|
|
CASE CHAR_STRIPPER_FUFU RETURN "CHAR_STRIPPER_FUFU"
|
|
CASE CHAR_STRIPPER_PEACH RETURN "CHAR_STRIPPER_PEACH"
|
|
CASE CHAR_TAXI_LIZ RETURN "CHAR_TAXI_LIZ"
|
|
CASE CHAR_PROPERTY_TAXI_LOT RETURN "CHAR_PROPERTY_TAXI_LOT"
|
|
CASE CHAR_PROPERTY_CINEMA_VINEWOOD RETURN "CHAR_PROPERTY_CINEMA_VINEWOOD"
|
|
CASE CHAR_PROPERTY_CINEMA_DOWNTOWN RETURN "CHAR_PROPERTY_CINEMA_DOWNTOWN"
|
|
CASE CHAR_PROPERTY_CINEMA_MORNINGWOOD RETURN "CHAR_PROPERTY_CINEMA_MORNINGWOOD"
|
|
CASE CHAR_PROPERTY_CAR_SCRAP_YARD RETURN "CHAR_PROPERTY_CAR_SCRAP_YARD"
|
|
CASE CHAR_PROPERTY_WEED_SHOP RETURN "CHAR_PROPERTY_WEED_SHOP"
|
|
CASE CHAR_PROPERTY_BAR_TEQUILALA RETURN "CHAR_PROPERTY_BAR_TEQUILALA"
|
|
CASE CHAR_PROPERTY_BAR_PITCHERS RETURN "CHAR_PROPERTY_BAR_PITCHERS"
|
|
CASE CHAR_PROPERTY_BAR_HEN_HOUSE RETURN "CHAR_PROPERTY_BAR_HEN_HOUSE"
|
|
CASE CHAR_PROPERTY_BAR_HOOKIES RETURN "CHAR_PROPERTY_BAR_HOOKIES"
|
|
CASE CHAR_PROPERTY_GOLF_CLUB RETURN "CHAR_PROPERTY_GOLF_CLUB"
|
|
CASE CHAR_PROPERTY_CAR_MOD_SHOP RETURN "CHAR_PROPERTY_CAR_MOD_SHOP"
|
|
CASE CHAR_PROPERTY_TOWING_IMPOUND RETURN "CHAR_PROPERTY_TOWING_IMPOUND"
|
|
CASE CHAR_PROPERTY_ARMS_TRAFFICKING RETURN "CHAR_PROPERTY_ARMS_TRAFFICKING"
|
|
CASE CHAR_PROPERTY_SONAR_COLLECTIONS RETURN "CHAR_PROPERTY_SONAR_COLLECTIONS"
|
|
CASE CHAR_DETONATEBOMB RETURN "CHAR_DETONATEBOMB"
|
|
CASE CHAR_DETONATEPHONE RETURN "CHAR_DETONATEPHONE"
|
|
CASE CHAR_CALL911 RETURN "CHAR_CALL911"
|
|
CASE CHAR_TAXI RETURN "CHAR_TAXI"
|
|
CASE CHAR_CHAT_CALL RETURN "CHAR_CHAT_CALL"
|
|
CASE CHAR_MONKEY_MAN RETURN "CHAR_MONKEY_MAN"
|
|
CASE CHAR_ISAAC RETURN "CHAR_ISAAC"
|
|
CASE CHAR_CASTRO RETURN "CHAR_CASTRO"
|
|
CASE CHAR_ARTHUR RETURN "CHAR_ARTHUR"
|
|
CASE CHAR_BLOCKED RETURN "CHAR_BLOCKED"
|
|
CASE CHAR_CARSITE RETURN "CHAR_CARSITE"
|
|
CASE CHAR_BOATSITE RETURN "CHAR_BOATSITE"
|
|
CASE CHAR_MILSITE RETURN "CHAR_MILSITE"
|
|
CASE CHAR_PLANESITE RETURN "CHAR_PLANESITE"
|
|
CASE CHAR_BIKESITE_PAMC RETURN "CHAR_BIKESITE_PAMC"
|
|
CASE CHAR_CARSITE_SSASA RETURN "CHAR_CARSITE_SSASA"
|
|
CASE CHAR_BLANK_ENTRY RETURN "CHAR_BLANK_ENTRY"
|
|
CASE NO_CHARACTER RETURN "NO_CHARACTER"
|
|
CASE CHAR_DIRECTOR RETURN "CHAR_DIRECTOR"
|
|
CASE CHAR_BIKER_CH1 RETURN "CHAR_BIKER_CH1"
|
|
CASE CHAR_BIKER_CH2 RETURN "CHAR_BIKER_CH2"
|
|
CASE CHAR_MAZE_MPEMAIL RETURN "CHAR_MAZE_MPEMAIL"
|
|
CASE CHAR_MAPSENDER RETURN "CHAR_MAPSENDER"
|
|
CASE CHAR_NCLUBT RETURN "CHAR_NCLUBT"
|
|
CASE CHAR_NCLUBL RETURN "CHAR_NCLUBL"
|
|
CASE CHAR_NCLUBE RETURN "CHAR_NCLUBE"
|
|
CASE CHAR_BBPAIGE RETURN "CHAR_BBPAIGE"
|
|
CASE CHAR_ARENA RETURN "CHAR_ARENA"
|
|
CASE CHAR_BRYONY RETURN "CHAR_BRYONY"
|
|
CASE CHAR_CASINO_MANAGER RETURN "CHAR_CASINO_MANAGER"
|
|
CASE CHAR_CASINO_TOMCONNORS RETURN "CHAR_CASINO_TOMCONNORS"
|
|
CASE CHAR_COMIC_STORE RETURN "CHAR_COMIC_STORE"
|
|
CASE CHAR_CASINO_MPEMAIL RETURN "CHAR_CASINO_MPEMAIL"
|
|
CASE MAX_CHARACTERS RETURN "MAX_CHARACTERS"
|
|
CASE MAX_CHARACTERS_SP_SAVE RETURN "MAX_CHARACTERS_SP_SAVE"
|
|
CASE CHAR_CASINO_TAO_TRANSLATOR RETURN "CHAR_CASINO_TAO_TRANSLATOR"
|
|
CASE CHAR_ARCADE_WENDY RETURN "CHAR_ARCADE_WENDY"
|
|
CASE CHAR_ARCADE_CELEB RETURN "CHAR_ARCADE_CELEB"
|
|
CASE CHAR_ARCADE_MN RETURN "CHAR_ARCADE_MN"
|
|
CASE CHAR_MIGUEL_MADRAZO RETURN "CHAR_MIGUEL_MADRAZO"
|
|
CASE CHAR_KEINEMUSIK RETURN "CHAR_KEINEMUSIK"
|
|
CASE CHAR_PAVEL RETURN "CHAR_PAVEL"
|
|
CASE CHAR_STILL_SLIPPIN_RADIO RETURN "CHAR_STILL_SLIPPIN_RADIO"
|
|
CASE CHAR_MOODYMANN RETURN "CHAR_MOODYMANN"
|
|
|
|
ENDSWITCH
|
|
|
|
#IF FEATURE_COPS_N_CROOKS
|
|
SWITCH thisChar
|
|
CASE CHAR_POLICE_DISPATCH RETURN "CHAR_POLICE_DISPATCH"
|
|
ENDSWITCH
|
|
#ENDIF
|
|
|
|
SWITCH thisChar
|
|
CASE CHAR_SESSANTA RETURN "CHAR_SESSANTA"
|
|
CASE CHAR_KDJ RETURN "CHAR_KDJ"
|
|
CASE CHAR_LS_CAR_MEET_MPEMAIL RETURN "CHAR_LS_CAR_MEET_MPEMAIL"
|
|
CASE CHAR_FIXER_FRANKLIN RETURN "CHAR_FIXER_FRANKLIN"
|
|
CASE CHAR_FIXER_IMANI RETURN "CHAR_FIXER_IMANI"
|
|
CASE CHAR_FIXER_FRANKLIN_IMANI_CONF RETURN "CHAR_FIXER_FRANKLIN_IMANI_CONF"
|
|
CASE CHAR_FIXER_PRODUCER RETURN "CHAR_FIXER_PRODUCER"
|
|
CASE CHAR_JUNK_ENERGY RETURN "CHAR_JUNK_ENERGY"
|
|
CASE CHAR_MARCEL RETURN "CHAR_MARCEL"
|
|
CASE CHAR_YOHAN RETURN "CHAR_YOHAN"
|
|
CASE CHAR_ULP RETURN "CHAR_ULP"
|
|
CASE CHAR_SINDY RETURN "CHAR_SINDY"
|
|
CASE CHAR_LUPE RETURN "CHAR_LUPE"
|
|
CASE CHAR_LUXURY_AUTOS_MPEMAIL RETURN "CHAR_LUXURY_AUTOS_MPEMAIL"
|
|
CASE CHAR_PREMIUM_DELUXE_MPEMAIL RETURN "CHAR_PREMIUM_DELUXE_MPEMAIL"
|
|
|
|
#IF FEATURE_DLC_2_2022
|
|
CASE CHAR_VAGOS RETURN "CHAR_VAGOS"
|
|
CASE CHAR_DAX RETURN "CHAR_DAX"
|
|
CASE CHAR_COOK RETURN "CHAR_COOK"
|
|
#ENDIF
|
|
|
|
CASE MAX_CHARACTERS_MP RETURN "MAX_CHARACTERS_MP"
|
|
CASE MAX_CHARACTERS_PLUS_DUMMY RETURN "MAX_CHARACTERS_PLUS_DUMMY"
|
|
ENDSWITCH
|
|
|
|
RETURN ""
|
|
ENDFUNC
|
|
|
|
ENUM enumPhoneContact
|
|
|
|
PC_MICHAEL,
|
|
PC_FRANKLIN,
|
|
PC_TREVOR,
|
|
|
|
PC_ALL_PLAYERS,
|
|
PC_FRANK_TREV_CONF,
|
|
|
|
PC_LEST_FRANK_CONF,
|
|
PC_LEST_MIKE_CONF,
|
|
|
|
PC_MIKE_FRANK_CONF,
|
|
PC_MIKE_TREV_CONF,
|
|
PC_STEVE_MIKE_CONF,
|
|
PC_STEVE_TREV_CONF,
|
|
|
|
//Story
|
|
PC_LESTER,
|
|
PC_JIMMY,
|
|
PC_TRACEY,
|
|
PC_ABIGAIL,
|
|
PC_AMANDA,
|
|
PC_SIMEON,
|
|
PC_LAMAR,
|
|
PC_RON,
|
|
PC_CHENG,
|
|
PC_SAEEDA,
|
|
PC_STEVE,
|
|
PC_WADE,
|
|
PC_TENNIS_COACH,
|
|
PC_SOLOMON,
|
|
PC_LAZLOW,
|
|
PC_ESTATE_AGENT,
|
|
PC_DEVIN, // CarSteal Financier
|
|
PC_DAVE,
|
|
PC_MARTIN,
|
|
PC_FLOYD,
|
|
PC_GAYMILITARY,
|
|
PC_OSCAR,
|
|
PC_CHENGSR,
|
|
PC_DR_FRIEDLANDER,
|
|
PC_STRETCH,
|
|
PC_ORTEGA,
|
|
PC_ONEIL,
|
|
PC_PATRICIA,
|
|
PC_PEGASUS_DELIVERY,
|
|
PC_LIFEINVADER,
|
|
PC_TANISHA,
|
|
PC_DENISE,
|
|
PC_MOLLY,
|
|
PC_RICKIE,
|
|
PC_CHEF,
|
|
|
|
PC_BLIMP,
|
|
|
|
//Random Characters
|
|
PC_BARRY,
|
|
PC_BEVERLY,
|
|
PC_CRIS,
|
|
PC_DOM,
|
|
PC_HAO,
|
|
PC_HUNTER,
|
|
PC_JIMMY_BOSTON,
|
|
PC_JOE,
|
|
PC_JOSEF,
|
|
PC_JOSH,
|
|
PC_MANUEL,
|
|
PC_MARNIE,
|
|
PC_MARY_ANN,
|
|
PC_MAUDE,
|
|
PC_MRS_THORNHILL,
|
|
PC_NIGEL,
|
|
PC_SASQUATCH,
|
|
PC_ASHLEY,
|
|
PC_OMEGA,
|
|
|
|
//Multiplayer
|
|
PC_MP_BIKERBOSS,
|
|
PC_MP_COPBOSS,
|
|
PC_MP_FAMBOSS,
|
|
PC_MP_MEXBOSS,
|
|
PC_MP_PROFBOSS,
|
|
PC_MP_MEXLT,
|
|
PC_MP_STRETCH,
|
|
PC_MP_BIKERMECHANIC,
|
|
PC_MP_AGENT_14,
|
|
PC_MP_SNITCH,
|
|
PC_MP_FIB_CONTACT,
|
|
PC_MP_ARMY_CONTACT,
|
|
PC_MP_ROBERTO,
|
|
PC_MP_RAY_LAVOY,
|
|
PC_MP_FM_CONTACT,
|
|
PC_MP_BRUCIE,
|
|
PC_MP_MERRYWEATHER,
|
|
PC_MP_PROSTITUTE,
|
|
PC_MP_STRIPCLUB_PR,
|
|
PC_MP_MORS_MUTUAL,
|
|
|
|
|
|
PC_GUN1,
|
|
PC_GUN2,
|
|
PC_GUN3,
|
|
|
|
PC_IT1,
|
|
PC_IT2,
|
|
|
|
//Random Event characters
|
|
PC_DOMESTIC_GIRL,
|
|
PC_HITCHER_GIRL,
|
|
PC_BROKEN_DOWN_GIRL,
|
|
PC_BURIAL_ANTONIA,
|
|
|
|
//Los Santos Customs
|
|
PC_LS_CUSTOMS,
|
|
|
|
//Ammunation
|
|
PC_AMMUNATION,
|
|
|
|
//Dial_A_Sub
|
|
PC_DIAL_A_SUB,
|
|
|
|
//Chop
|
|
PC_CHOP,
|
|
|
|
// Strip club booty calls
|
|
PC_STRIPPER1,
|
|
PC_STRIPPER2,
|
|
PC_STRIPPER3,
|
|
PC_STRIPPER4,
|
|
PC_STRIPPER5,
|
|
PC_STRIPPER6,
|
|
PC_STRIPPER7,
|
|
PC_STRIPPER8,
|
|
|
|
// Non stripper booty calls
|
|
PC_TAXI_LIZ,
|
|
|
|
// Property Management
|
|
PC_PROPERTY_TAXI_LOT,
|
|
PC_PROPERTY_CINEMA_VINEWOOD,
|
|
PC_PROPERTY_CINEMA_DOWNTOWN,
|
|
PC_PROPERTY_CINEMA_MORNINGWOOD,
|
|
PC_PROPERTY_CAR_SCRAP_YARD,
|
|
PC_PROPERTY_PLANE_SCRAP_YARD,
|
|
PC_PROPERTY_WEED_SHOP,
|
|
PC_PROPERTY_BAR_TEQUILALA,
|
|
PC_PROPERTY_BAR_PITCHERS,
|
|
PC_PROPERTY_BAR_HEN_HOUSE,
|
|
PC_PROPERTY_BAR_HOOKIES,
|
|
PC_PROPERTY_GOLF_CLUB,
|
|
PC_PROPERTY_CAR_MOD_SHOP,
|
|
PC_PROPERTY_TOWING_IMPOUND,
|
|
PC_PROPERTY_ARMS_TRAFFICKING,
|
|
PC_PROPERTY_SONAR_COLLECTIONS,
|
|
|
|
// Towing ped
|
|
PC_TOW_TONYA,
|
|
|
|
|
|
PC_DETONATEBOMB,
|
|
PC_DETONATEPHONE,
|
|
PC_CALL911,
|
|
PC_TAXI,
|
|
|
|
PC_CASTRO,
|
|
PC_ARTHUR,
|
|
|
|
PC_BLOCKED,
|
|
|
|
PC_CHAT_CALL,
|
|
|
|
PC_LS_TOURIST,
|
|
|
|
|
|
PC_CHAR_BLANK_ENTRY,
|
|
|
|
PC_NOIR,
|
|
|
|
//Director Mode LS Talent
|
|
PC_DIRECTOR,
|
|
|
|
//Two new biker clubhouse contacts requested by TODO 2945259.
|
|
PC_BIKER_CH1,
|
|
PC_BIKER_CH2,
|
|
|
|
|
|
//Nightclub Characters - See 4601562 for details.
|
|
PC_NCLUBT,
|
|
PC_NCLUBL,
|
|
PC_NCLUBE,
|
|
|
|
PC_BBPAIGE,
|
|
|
|
PC_BRYONY,
|
|
|
|
PC_CASINO_MANAGER,
|
|
|
|
PC_HARDCORE_COMIC_STORE,
|
|
|
|
// Casino heist
|
|
PC_ARCADE_WENDY,
|
|
PC_ARCADE_TW,
|
|
PC_ARCADE_MN,
|
|
|
|
PC_ISLAND_MIGUEL,
|
|
PC_KEINEMUSIK,
|
|
PC_STILL_SLIPPIN_RADIO,
|
|
PC_MOODYMANN,
|
|
#IF FEATURE_TUNER
|
|
PC_SESSANTA,
|
|
PC_KDJ,
|
|
#ENDIF
|
|
#IF FEATURE_FIXER
|
|
PC_FIXER_FRANKLIN,
|
|
PC_FIXER_IMANI,
|
|
PC_FIXER_DRE,
|
|
PC_FIXER_FRAKLIN_IMANI_CONF,
|
|
#ENDIF
|
|
#IF FEATURE_DLC_1_2022
|
|
PC_JUNK_ENERGY,
|
|
PC_MARCEL,
|
|
PC_YOHAN,
|
|
PC_ULP,
|
|
PC_SINDY,
|
|
PC_LUPE,
|
|
#ENDIF
|
|
#IF FEATURE_DLC_2_2022
|
|
PC_VAGOS,
|
|
PC_DAX,
|
|
PC_COOK,
|
|
#ENDIF
|
|
MAX_PHONE_CONTACTS,
|
|
NO_PHONE_CONTACT
|
|
|
|
//=========AGENT T============
|
|
// CHAR_MICHAEL, //0
|
|
// CHAR_FRANKLIN, //1
|
|
// CHAR_TREVOR, //2
|
|
// CHAR_MULTIPLAYER, //3
|
|
|
|
,PC_CLF_RON =4
|
|
,PC_CLF_PAPERMAN
|
|
,PC_CLF_14
|
|
,PC_CLF_SIMON_FENCE
|
|
,PC_CLF_KAREN_DANIELS
|
|
,PC_CLF_WADE
|
|
,PC_CLF_MILES_GOLDSTEIN
|
|
,PC_CLF_VASILY_SILVERSTEIN
|
|
,PC_CLF_AFIF
|
|
,PC_CLF_ADIL
|
|
,PC_CLF_BASIL
|
|
,PC_CLF_DR_MINTON
|
|
,PC_CLF_JUNG_HO_SONG
|
|
,PC_CLF_CASINO_OWNER
|
|
,PC_CLF_LILLY
|
|
,PC_CLF_CLAIRE
|
|
,PC_CLF_AGNES
|
|
,PC_CLF_MELODY
|
|
,PC_CLF_ALEX
|
|
,PC_CLF_PAYPHONE
|
|
|
|
,PC_CLF_LS_CUSTOMS
|
|
,PC_CLF_AMMUNATION
|
|
,PC_CLF_CALL911
|
|
,PC_CLF_TAXI
|
|
,PC_CLF_BLOCKED
|
|
,PC_CLF_CHAT_CALL
|
|
,PC_CLF_BLANK_ENTRY
|
|
|
|
,MAX_CLF_PHONE_CONTACTS
|
|
//============================
|
|
|
|
//==========ZOMBIE============
|
|
// CHAR_MICHAEL, //0
|
|
// CHAR_FRANKLIN, //1
|
|
// CHAR_TREVOR, //2
|
|
// CHAR_MULTIPLAYER, //3
|
|
|
|
,PC_NRM_JIMMY = PC_FRANKLIN
|
|
,PC_NRM_TRACEY = PC_TREVOR
|
|
,PC_NRM_AMANDA
|
|
,PC_NRM_AMMUNATION
|
|
,PC_NRM_CALL911
|
|
,PC_NRM_TAXI
|
|
,PC_NRM_BLOCKED
|
|
,PC_NRM_CHAT_CALL
|
|
,PC_NRM_BLANK_ENTRY
|
|
|
|
,MAX_NRM_PHONE_CONTACTS
|
|
//============================
|
|
|
|
ENDENUM
|
|
|
|
|
|
|
|
ENUM enumEmailContact
|
|
|
|
EMAIL_MICHAEL,
|
|
EMAIL_FRANKLIN,
|
|
EMAIL_TREVOR,
|
|
|
|
MAX_EMAIL_CONTACTS,
|
|
NO_EMAIL_CONTACT
|
|
|
|
ENDENUM
|
|
|
|
|
|
|
|
ENUM enumFriend
|
|
|
|
FR_MICHAEL,
|
|
FR_FRANKLIN,
|
|
FR_TREVOR,
|
|
|
|
FR_LAMAR,
|
|
FR_JIMMY,
|
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FR_AMANDA,
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MAX_FRIENDS,
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NO_FRIEND
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ENDENUM
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CONST_INT NUM_OF_NPC_FRIENDS 3 // MAX_FRIENDS - NUM_OF_PLAYABLE_PEDS: Lamar, Jimmy, Amanda
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ENUM enumFamilyMember
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FM_MICHAEL_SON,
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FM_MICHAEL_DAUGHTER,
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|
FM_MICHAEL_WIFE,
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|
FM_MICHAEL_MEXMAID,
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|
FM_MICHAEL_GARDENER,
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|
FM_FRANKLIN_AUNT,
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|
FM_FRANKLIN_LAMAR,
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|
FM_FRANKLIN_STRETCH,
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|
// FM_FRANKLIN_DOG,
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FM_TREVOR_0_MICHAEL,
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|
FM_TREVOR_0_TREVOR,
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FM_TREVOR_0_RON,
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|
FM_TREVOR_0_WIFE,
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|
FM_TREVOR_0_MOTHER,
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|
FM_TREVOR_1_FLOYD,
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FM_TREVOR_1_WADE,
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MAX_FAMILY_MEMBER,
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NO_FAMILY_MEMBER
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ENDENUM
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|
ENUM enumPhoneBookPresence
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MICHAEL_BOOK, //0
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FRANKLIN_BOOK, //1
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TREVOR_BOOK, //2
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MULTIPLAYER_BOOK, //3
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ALL_OWNERS_BOOKS
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ENDENUM
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|
|
ENUM enumIndividualPhoneBookState
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NOT_LISTED,
|
|
LISTED,
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|
SPECIAL_NUMBERS //e.g 911. We want it to be a recognised number when called/dialled but not appear in the contacts list.
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|
ENDENUM
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|
|
ENUM enumBankAccountName
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|
|
|
BANK_ACCOUNT_MICHAEL,
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|
BANK_ACCOUNT_FRANKLIN,
|
|
BANK_ACCOUNT_TREVOR,
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|
|
|
MAX_ACCOUNTS,
|
|
|
|
NO_ACCOUNT
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|
|
|
ENDENUM
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|
|
|
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|
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|
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|
|
ENUM enumPicMsgStatus
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|
|
|
NO_PICMSG_STORED,
|
|
HAS_PICMSG_STORED
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|
|
|
ENDENUM
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|
|
|
|
|
|
|
|
|
ENUM enumMissedCallStatus
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|
|
|
NO_MISSED_CALL,
|
|
MISSED_CALL
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|
|
|
ENDENUM
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|
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|
|
|
|
|
ENUM enumStatusAsCaller //If the caller is unknown, then their details will display as their designated phone number rather than their contact name.
|
|
|
|
UNKNOWN_CALLER, //0
|
|
KNOWN_CALLER
|
|
|
|
ENDENUM
|
|
|
|
|
|
|
|
CONST_INT CHARACTER_SHEET_MAX_PLAYER_ID 4
|
|
|
|
// Character Sheet structure
|
|
// Includes alphabetical order int here if better way can't be sussed out via text labels...
|
|
// This may need extra fields for presence of char in multiple phone books. Should be saved so ADD_CONTACT works fine?
|
|
STRUCT structCharacterSheet
|
|
|
|
MODEL_NAMES game_model //actual model
|
|
INT alphaint //int used for alphabetical order. This can be altered on the fly, so that a priority contact can be stipulated.
|
|
INT original_alphaint //int used to keep a copy of the original alpha int for all characters so they can be reordered after a priority contact routine.
|
|
TEXT_LABEL label //text label of character name as it would be displayed on the phone.
|
|
|
|
//Removed by Steve T. 14/11/12 in a effort to reduce global usage.
|
|
//TEXT_LABEL role //text label that provides additional info on this character's role in relation to the player. Friend, girlfriend, hired gun etc.
|
|
|
|
|
|
|
|
TEXT_LABEL picture //text label reference to the string which refers to the character's pic for display in the contact and calling list.
|
|
|
|
|
|
enumFriend friend //is this char a friend?
|
|
|
|
//Removed by Steve T. 14/11/12 in a effort to reduce global usage.
|
|
//enumFamilyMember familyMember //is this char a family member of a player char?
|
|
|
|
|
|
|
|
|
|
enumIndividualPhoneBookState PhoneBookState[CHARACTER_SHEET_MAX_PLAYER_ID] //in which characters phonebook should this contact appear? 0 - Michael, 1 - Franklin, 2 - Trevor, 3 - Multiplayer
|
|
|
|
enumBankAccountName bank_account
|
|
|
|
enumPicMsgStatus picmsgStatus
|
|
|
|
enumMissedCallStatus missedCallStatus[CHARACTER_SHEET_MAX_PLAYER_ID] //one each for Michael, Franklin, Trevor and Multiplayer
|
|
|
|
enumStatusAsCaller statusAsCaller[CHARACTER_SHEET_MAX_PLAYER_ID] //again, we need one for each relation to Michael, Franklin or Trevor and Multiplayer
|
|
|
|
|
|
//Removed by Steve T. 12/11/12 in a effort to reduce global usage.
|
|
//enumActivityStatus ActivityStatus[4]
|
|
|
|
|
|
ENDSTRUCT
|
|
|
|
|
|
// Instance of character sheet
|
|
// This will need to be saved globals.
|
|
|
|
//structCharacterSheet g_CharacterSheet[MAX_CHARACTERS_PLUS_DUMMY]
|
|
|
|
STRUCT g_CharSheetSavedData
|
|
structCharacterSheet g_CharacterSheet[MAX_CHARACTERS_SP_SAVE]
|
|
ENDSTRUCT
|
|
|
|
STRUCT structCharacterSheetNonSaved
|
|
|
|
|
|
TEXT_LABEL ansphone_labelroot //the text label root for the contact's answerphone. Pass in dummy NO_ANSWERPHONE value for any contact that should not have
|
|
//an answerphone message. Contact's with no answerphone message should default to engaged tone after a specified duration.
|
|
|
|
TEXT_LABEL phonebookNumberLabel
|
|
|
|
enumPhoneContact phone //is this char a phone contact?
|
|
|
|
|
|
enumEmailContact email //is this char an email contact?
|
|
|
|
|
|
ENDSTRUCT
|
|
|
|
|
|
|
|
//_______________________________________________________________________________________________________________________________________________________________________________________
|
|
//
|
|
// Gameworld Phone Numbers - Numbers that will play an answerphone message when dialled from the cellphone.
|
|
//_______________________________________________________________________________________________________________________________________________________________________________________
|
|
|
|
|
|
|
|
ENUM enumGameWorldNumbers
|
|
|
|
GW_Test0,
|
|
GW_CHEAT1,
|
|
GW_CHEAT2,
|
|
GW_CHEAT3,
|
|
GW_CHEAT4,
|
|
GW_CHEAT5,
|
|
GW_CHEAT6,
|
|
GW_CHEAT7,
|
|
GW_CHEAT8,
|
|
GW_CHEAT9,
|
|
GW_CHEAT10,
|
|
GW_CHEAT11,
|
|
GW_CHEAT12,
|
|
GW_CHEAT13,
|
|
GW_CHEAT14,
|
|
GW_CHEAT15,
|
|
GW_CHEAT16,
|
|
GW_CHEAT17,
|
|
GW_CHEAT18,
|
|
GW_CHEAT19,
|
|
GW_CHEAT20,
|
|
GW_CHEAT21,
|
|
GW_CHEAT22,
|
|
GW_CHEAT23,
|
|
GW_CHEAT24,
|
|
GW_CHEAT25,
|
|
GW_CHEAT26,
|
|
GW_CHEAT27,
|
|
GW_CHEAT28,
|
|
GW_CHEAT29,
|
|
GW_CHEAT30,
|
|
GW_CHEAT31,
|
|
GW_CHEAT32,
|
|
GW_CHEAT33,
|
|
GW_CHEAT34,
|
|
GW_CHEAT35,
|
|
GW_CHEAT36,
|
|
|
|
MAX_GAMEWORLD_NUMBERS
|
|
|
|
ENDENUM
|
|
|
|
|
|
|
|
|
|
STRUCT struct_GameworldNumbers
|
|
|
|
TEXT_LABEL Gameworld_DialledNumberLabel
|
|
TEXT_LABEL Gameworld_AnsphoneLabelroot
|
|
TEXT_LABEL_23 Gameworld_VoiceID
|
|
|
|
ENDSTRUCT
|
|
|
|
|
|
|
|
|
|
|
|
//________________________________________________________________________________________________________________________________________________________________________________
|
|
//
|
|
// Special character and secondary functions for SP / MP Contacts.
|
|
//
|
|
//________________________________________________________________________________________________________________________________________________________________________________
|
|
|
|
|
|
CONST_INT MAX_SPECIAL_SP_CHARACTERS 4 //Required for Michael, Franklin, Trevor and Lester.
|
|
|
|
STRUCT structSpecialSPCharacter
|
|
|
|
TEXT_LABEL_31 Name_TextLabel
|
|
TEXT_LABEL_31 SecondaryFunctionLabel_1
|
|
|
|
ENDSTRUCT
|
|
|
|
|
|
CONST_INT MAX_SPECIAL_MP_CHARACTERS 4
|
|
|
|
|
|
STRUCT structSpecialMPCharacter
|
|
|
|
TEXT_LABEL_31 Name_TextLabel
|
|
TEXT_LABEL_31 SecondaryFunctionLabel_1
|
|
TEXT_LABEL_31 SecondaryFunctionLabel_2
|
|
|
|
ENDSTRUCT
|