2815 lines
122 KiB
Scheme
Executable File
2815 lines
122 KiB
Scheme
Executable File
//-------------------------------------------------
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// File: ggsm_arcade_structs.sch
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// Purpose: structs required by the system
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//-------------------------------------------------
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//-------------------------------------------------
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// INCLUDES
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//-------------------------------------------------
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USING "arcade_cabinet_minigame_common.sch"
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USING "arcade_games_leaderboard.sch"
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USING "arcade_games_help_text.sch"
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USING "arcade_games_sound.sch"
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USING "script_maths.sch"
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//-------------------------------------------------
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// CONSTANTS
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//-------------------------------------------------
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// Invalid Constants
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CONST_INT GGSM_INVALID_ENTITY 21
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CONST_INT GGSM_INVALID_FX_SPRITE -1
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CONST_INT GGSM_INVALID_GROUP_ID -1
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CONST_INT GGSM_INVALID_PATH -1
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CONST_INT GGSM_INVALID_PROJECTILE -1
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CONST_INT GGSM_INVALID_BOSS_CONTROLLER -1
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// Max Size Constants
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CONST_INT GGSM_MAX_ACTIVE_SPWEAPONS 2
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CONST_INT GGSM_MAX_BG_SPRITE 6
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CONST_INT GGSM_MAX_ENEMIES 14 // no more than 32 or the formation stuff will break
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CONST_INT GGSM_MAX_ENTITIES 20
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CONST_INT GGSM_MAX_ENTITY_GROUPS 6
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CONST_INT GGSM_MAX_FLOOR_BG 5
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CONST_INT GGSM_MAX_FX_SPRITES 20
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CONST_INT GGSM_MAX_PARALLAX_PANELS 4
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CONST_INT GGSM_MAX_PATHS 8
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CONST_INT GGSM_MAX_PATH_POINTS 6
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CONST_INT GGSM_MAX_PATH_LIBRARY 10
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CONST_INT GGSM_MAX_PLAYERS 3 // 0 is player, 1 is decoy, 2 is shield
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CONST_INT GGSM_MAX_POWER_UPS 2
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CONST_INT GGSM_MAX_PROJECTILES 50
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CONST_INT GGSM_MAX_SPAWN_DATA 59
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CONST_INT GGSM_MAX_STAR_BG 3
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CONST_INT GGSM_MAX_TEXDICT 13
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CONST_INT GGSM_MAX_TILE_POLYPOINTS 6
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CONST_INT GGSM_MAX_TILES_IN_TILE_SET 12
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CONST_INT GGSM_MAX_TILEMAP_SIZE_X 60
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CONST_INT GGSM_MAX_TILEMAP_SIZE_Y 5
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CONST_INT GGSM_MAX_WEAPON_SLOTS 2
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// Screen Constants
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CONST_FLOAT cfBASE_SAFE_AREA_WIDTH 1264.0
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CONST_FLOAT cfBASE_SAFE_AREA_HEIGHT 930.0
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CONST_FLOAT cfBASE_SCREEN_HALF_WIDTH 960.0
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CONST_FLOAT cfBASE_SCREEN_HALF_HEIGHT 540.0
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// Overscan Constants
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CONST_FLOAT GGSM_PX_OVERSCAN_MIN_X 298.0
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CONST_FLOAT GGSM_PX_OVERSCAN_MAX_X 1692.0
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CONST_FLOAT GGSM_PX_OVERSCAN_MIN_Y 66.0
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CONST_FLOAT GGSM_PX_OVERSCAN_MAX_Y 1028.0
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CONST_FLOAT GGSM_PX_OVERSCAN_WIDTH 1334.0
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CONST_FLOAT GGSM_PX_OVERSCAN_HEIGHT 962.0
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// Math Constants
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CONST_FLOAT GGSM_EPSILON 0.000000001
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CONST_FLOAT GGSM_PI 3.141592654
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CONST_FLOAT GGSM_PROJECTILE_ROTHACK 90.0
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// Chain Constants
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CONST_INT GGSM_CHAIN_GRACE_TIME_MS 1000
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CONST_FLOAT GGSM_CHAIN_REDUCE_RATE_PER_SECOND 10.0
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CONST_INT GGSM_CHAIN_MAX 25
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// Damage Constants
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CONST_INT GGSM_PLAYER_INITIAL_INV_TIME 2500
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CONST_INT GGSM_PLAYER_INV_TIME 1000
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CONST_INT GGSM_ENTITY_INV_TIME 24
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CONST_INT GGSM_BOSS_INV_TIME 96
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CONST_INT GGSM_MAX_ENTITY_BG_COLLISIONPOINTS 4
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CONST_INT GGSM_MAX_PLAYER_HP 4
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CONST_INT GGSM_PLAYER_DAMAGE_PER_ENEMY_COLLISION 3
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CONST_INT GGSM_BASE_ENEMY_HP 2
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// Sector Constants
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CONST_INT GGSM_SECTOR_EARTH 0
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CONST_INT GGSM_SECTOR_ASTEROID_BELT 1
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CONST_INT GGSM_SECTOR_PINK_RING 2
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CONST_INT GGSM_SECTOR_YELLOW_CLAM 3
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CONST_INT GGSM_SECTOR_DOUGHBALL 4
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CONST_INT GGSM_SECTOR_BANANASTAR 5
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CONST_INT GGSM_SECTOR_BOSSRUSH 6
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CONST_INT GGSM_SECTOR_BOSS_TEST 7
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CONST_INT GGSM_SECTOR_FIRST GGSM_SECTOR_ASTEROID_BELT
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CONST_INT GGSM_SECTOR_MAX 5
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// Tilemap Constants
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CONST_INT GGSM_TILE_MAP_ENTRY_BIT_WIDTH 8
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CONST_INT GGSM_TILE_BIT_H_FLIP 6
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CONST_INT GGSM_TILE_BIT_Y_FLIP 7
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CONST_INT GGSM_TILEROW_ARRAY_SIZE ((GGSM_MAX_TILEMAP_SIZE_X * 32) / GGSM_TILE_MAP_ENTRY_BIT_WIDTH)
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// Path Constants
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CONST_INT GGSM_PATH_POINT_ARRAY_SIZE (GGSM_MAX_PATH_POINTS / 2)
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CONST_INT GGSM_PATH_GRID_SEPERATION 64
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CONST_INT GGSM_PATH_BIT_WIDTH 16
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CONST_INT GGSM_PATH_X_POS_BIT_START 0
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CONST_INT GGSM_PATH_X_POS_BIT_END 5
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CONST_INT GGSM_PATH_Y_POS_BIT_START 6
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CONST_INT GGSM_PATH_Y_POS_BIT_END 12
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// Points Constants
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CONST_INT GGSM_SECTOR_CLEAR_BONUS 50000
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CONST_INT GGSM_NO_MISS_CLEAR_BONUS 200000
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CONST_INT GGSM_NO_DAMAGE_CLEAR_BONUS 300000
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CONST_INT GGSM_TAKEDOWN_BONUS 100000
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CONST_INT GGSM_BONUS_COUNT_RATE 10000
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CONST_INT GGSM_POINTS_FOR_FULL_HEALTH 50000
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CONST_INT GGSM_POINTS_PER_LIFE_ALL_CLEAR 50000
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CONST_INT GGSM_KILLS_NEEDED_FOR_NUKE_TSHIRT 6
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CONST_INT GGSM_KILLS_NEEDED_FOR_KILL_STREAK 5
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CONST_FLOAT GGSM_TIME_FOR_KILL_STREAK 2.0
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// Hud Constants
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CONST_INT GGSM_HUD_MAX_NUM_LENGTH 10
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CONST_FLOAT GGSM_PX_HUD_LIFE_ICON_SIZE 32.0
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CONST_FLOAT GGSM_PX_HUD_MIN_X 425.0
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CONST_FLOAT GGSM_PX_HUD_MAX_X 1490.0
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CONST_FLOAT GGSM_PX_HUD_MIN_Y 95.0
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CONST_FLOAT GGSM_PX_HUD_MAX_Y 995.0
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CONST_FLOAT GGSM_PX_HUD_HEALTH_BAR_WIDTH 230.0
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CONST_FLOAT GGSM_PX_HUD_HEALTH_BAR_HEIGHT 25.0
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CONST_FLOAT GGSM_PX_HUD_WEAPON_BOX_SIZE 64.0
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CONST_FLOAT GGSM_PX_HUD_MINIMAP_X 1170.0
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CONST_FLOAT GGSM_PX_HUD_MINIMAP_Y 670.0
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CONST_FLOAT GGSM_PX_HUD_MINIMAP_WIDTH 350.0
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CONST_FLOAT GGSM_PX_HUD_MINIMAP_HEIGHT 196.0
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CONST_FLOAT GGSM_PX_HUD_THIN_CHAR_WIDTH 12.0
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CONST_FLOAT GGSM_PX_HUD_CHAR_WIDTH 28.0
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CONST_FLOAT GGSM_PX_HUD_CHAR_HEIGHT 52.0
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CONST_FLOAT GGSM_PX_HUD_SCORE_Y 95.0
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CONST_FLOAT GGSM_PX_BOSS_HP_BAR_LENGTH 1040.0
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CONST_FLOAT GGSM_PX_BOSS_HP_BAR_HEIGHT 25.0
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CONST_FLOAT GGSM_PX_BOSS_HP_BAR_X_POS 480.0
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CONST_FLOAT GGSM_PX_BOSS_HP_BAR_Y_POS 940.0
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CONST_FLOAT GGSM_PX_BOSS_BAR_SEPERATION 35.0
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// Dialog Constants
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CONST_INT GGSM_DIALOG_MAX_SLIDEIN 700
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CONST_INT GGSM_DIALOG_SLIDEIN_RATE 30
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CONST_INT GGSM_DIALOG_READ_TIME 4000
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// Weapon Constants
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CONST_INT GGSM_NUM_POWER_UPS 15
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CONST_FLOAT GGSM_POWER_UP_SPEED 200.0
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CONST_FLOAT GGSM_DECOY_ACTIVE_TIME 10.0
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CONST_FLOAT GGSM_REPLUSE_ACTIVE_TIME 20.0
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CONST_FLOAT GGSM_TEMPORAL_ACTIVE_TIME 12.0
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CONST_FLOAT GGSM_BOMB_EXP_ACTIVE_TIME 2.0
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CONST_FLOAT GGSM_TEMPORAL_TIME_SCALE 0.25
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CONST_INT GGSM_WEAPON_SLOT_SPECIAL 1
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CONST_INT GGSM_WEAPON_SLOT_ALT 2
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CONST_INT GGSM_WEAPON_SLOT_DEFENSE 0
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// Boss Contants
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CONST_INT GGSM_MAX_BOSS_CONTROLLERS 1
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CONST_INT GGSM_MAX_BOSS_LIST_ARRAY_SIZE 2
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CONST_INT GGSM_BOSS_LIST_BIT_WIDTH 8
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//CONST_INT GGSM_MAX_BOSS_PARTS ((32 * GGSM_MAX_BOSS_LIST_ARRAY_SIZE) / GGSM_BOSS_LIST_BIT_WIDTH)
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CONST_INT GGSM_MAX_BOSS_PARTS 8
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// Boss Section Constants
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_TOP 0
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_MIDDLE 1
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_BOTTOM 2
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_ROCKET_L1 3
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_ROCKET_L2 4
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_ROCKET_R1 5
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CONST_INT GGSM_BOSS_SECTION_DR_DANK_ROCKET_R2 6
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CONST_INT GGSM_BOSS_SECTION_GRANANA 0
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CONST_INT GGSM_BOSS_SECTION_GRANANA_HAIR 1
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CONST_INT GGSM_BOSS_SECTION_GRANANA_GLASSES 2
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CONST_INT GGSM_BOSS_SECTION_MARINE 0
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CONST_INT GGSM_BOSS_SECTION_MARINE_LAUNCHER 1
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CONST_INT GGSM_BOSS_SECTION_BREAD_FACE 0
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CONST_INT GGSM_BOSS_SECTION_BREAD_BASE_LEFT 1
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CONST_INT GGSM_BOSS_SECTION_BREAD_TOP_LEFT 2
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CONST_INT GGSM_BOSS_SECTION_BREAD_TOP_RIGHT 3
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CONST_INT GGSM_BOSS_SECTION_BREAD_BASE_RIGHT 4
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CONST_INT GGSM_BOSS_SECTION_BREAD_BROWS 5
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CONST_INT GGSM_BOSS_SECTION_SMOOTHIE 0
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// Explosion Constants
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CONST_FLOAT GGSM_UBER_BOSS_EXPLOSION_TIME 7.0
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CONST_FLOAT GGSM_BOSS_EXPLOSION_TIME 5.0
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CONST_FLOAT GGSM_SUB_BOSS_EXPLOSION_TIME 3.0
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CONST_FLOAT GGSM_PLAYER_EXPLOSION_TIME 1.0
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CONST_FLOAT GGSM_SP_ENEMY_EXPLOSION_TIME 0.5
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CONST_FLOAT GGSM_STANDARD_EXPLOSION_TIME 0.0
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// Story Constants
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CONST_FLOAT GGSM_STORY_MIN_Y_POS -750.0
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CONST_FLOAT GGSM_STORY_MAX_Y_POS 1038.0
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// Sector Map
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CONST_FLOAT GGSM_PX_SECTOR_MAP_MIN_X 590.0 //670.0
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CONST_FLOAT GGSM_PX_SECTOR_MAP_MIN_Y 300.0 //300.0
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CONST_FLOAT GGSM_PX_SECTOR_MAP_X_SPREAD 370.0 //290.0
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CONST_FLOAT GGSM_PX_SECTOR_MAP_Y_SPREAD 360.0 //300.0
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CONST_INT GGSM_EASY_ENEMIES 0
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CONST_INT GGSM_NO_INTRO 0
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CONST_FLOAT GGSM_SCROLL_TIME_PER_FRAME 0.034
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//-------------------------------------------------
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// DEBUG CONSTANTS
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//-------------------------------------------------
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#IF IS_DEBUG_BUILD
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CONST_INT GGSM_ENTITY_EDITOR_ACTIVE 0
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CONST_INT GGSM_SPAWN_EDITOR_ACTIVE 0
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CONST_INT GGSM_TILEMAP_EDITOR_ACTIVE 0
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CONST_INT GGSM_POWER_UP_SELECTOR_ACTIVE 0
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CONST_INT GGSM_DEBUG_TSHIRT_HELP 1
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CONST_INT GGSM_SOUND_TEST 0
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CONST_INT GGSM_CHALLENGE_DEBUG 1
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// Entity Editor Constants
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CONST_INT GGSM_ENTITY_EDITOR_OPTION_DATA_SELECT 0
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CONST_INT GGSM_ENTITY_EDITOR_OPTION_POINT_EDIT 1
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CONST_INT GGSM_ENTITY_EDITOR_OPTION_RADIUS_SELECT 2
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CONST_INT GGSM_ENTITY_EDITOR_OPTION_GUNPOS_SELECT 3
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CONST_INT GGSM_ENTITY_EDITOR_OPTION_MAX 4
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// Spawn Editor Constants
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_DATA_SELECT 0
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_FORMATION_SELECT 1
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_ENTITY_SELECT 2
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_MOVEMENT_SELECT 3
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_WEAPON_SELECT 4
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_UNITCOUNT_SELECT 5
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_PATH_SELECT 6
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_XSPACE_SELECT 7
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_YSPACE_SELECT 8
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_FORMATION_SHIFT 9
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CONST_INT GGSM_SPAWN_EDITOR_OPTION_MAX 10
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// Map Editor Constants
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_TILE_SELECT 0
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_FLIP_SELECT 1
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_MAX_X_SELECT 2
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_MAX_Y_SELECT 3
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_EDIT_MAP_SELECT 4
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CONST_INT GGSM_TILEMAP_EDITOR_OPTION_MAX 5
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#ENDIF
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//-------------------------------------------------
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// ENUMS
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//-------------------------------------------------
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ENUM GGSM_ANIM_BIT
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GGSM_ANIM_BIT_NONE = 0,
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GGSM_ANIM_BIT_LOOP = BIT0,
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GGSM_ANIM_BIT_PING_PONG = BIT1,
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GGSM_ANIM_BIT_DESTROY_AT_END = BIT2
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ENDENUM
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ENUM GGSM_BOSS_TYPE
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GGSM_BOSS_NONE,
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GGSM_BOSS_BREAD,
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GGSM_BOSS_DR_DANK,
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GGSM_BOSS_GRANANA,
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GGSM_BOSS_MARINE,
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GGSM_BOSS_SMOOTHIE,
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NUM_GGSM_BOSS_TYPE
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ENDENUM
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ENUM GGSM_BOSS_STATE
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GGSM_BOSS_STATE_NONE,
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GGSM_BOSS_STATE_LOADING,
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GGSM_BOSS_STATE_CREATE,
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GGSM_BOSS_STATE_ARRIVE,
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GGSM_BOSS_STATE_ACTIVE,
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GGSM_BOSS_STATE_PATTERN_A,
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GGSM_BOSS_STATE_PATTERN_B,
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GGSM_BOSS_STATE_PATTERN_C,
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GGSM_BOSS_STATE_PATTERN_D,
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GGSM_BOSS_STATE_PATTERN_E,
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GGSM_BOSS_STATE_PLAYER_DEAD,
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GGSM_BOSS_STATE_DEAD,
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GGSM_BOSS_STATE_DONE,
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NUM_GGSM_BOSS_STATE
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ENDENUM
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ENUM GGSM_CHALLENGE_BIT
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GGSM_CHALLENGE_BIT_NONE = 0,
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GGSM_CHALLENGE_BIT_APE_ESCAPE = BIT0,
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GGSM_CHALLENGE_BIT_MONKEY_MIND = BIT1,
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GGSM_CHALLENGE_BIT_ASTROCHIMP_B = BIT2,
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GGSM_CHALLENGE_BIT_ASTROCHIMP_S = BIT3,
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GGSM_CHALLENGE_BIT_ASTROCHIMP_G = BIT4,
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GGSM_CHALLENGE_BIT_ASTROCHIMP_P = BIT5
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ENDENUM
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ENUM GGSM_SUBSTATE
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GGSM_SUBSTATE_NONE = 0,
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GGSM_SUBSTATE_INIT,
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GGSM_SUBSTATE_LOADING,
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GGSM_SUBSTATE_ACTIVE,
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GGSM_SUBSTATE_MAP_FLY_START,
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GGSM_SUBSTATE_MAP_FLY,
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GGSM_SUBSTATE_MAP_FLY_WAIT,
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GGSM_SUBSTATE_MAP_DONE,
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GGSM_SUBSTATE_CLR_DIALOG,
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GGSM_SUBSTATE_CLR_STAGE_CLEAR,
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GGSM_SUBSTATE_CLR_STAGE_BONUS,
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GGSM_SUBSTATE_CLR_SECTOR_BONUS,
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GGSM_SUBSTATE_CLR_TAKEDOWN_BONUS,
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GGSM_SUBSTATE_CLR_NO_DMG_BONUS,
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GGSM_SUBSTATE_CLR_NO_MISS_BONUS,
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GGSM_SUBSTATE_CLR_ALL_CLEAR_BONUS,
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GGSM_SUBSTATE_CLR_FLY_OFF,
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GGSM_SUBSTATE_CLR_FLY_OFF_DONE,
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GGSM_SUBSTATE_CLEANUP_TO_LDB,
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GGSM_SUBSTATE_CLEANUP,
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NUM_GGSM_SUBSTATE
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ENDENUM
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ENUM GGSM_STATE
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GGSM_STATE_INIT = 0,
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GGSM_STATE_REQUESTING_ASSETS,
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GGSM_STATE_PLAYING,
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GGSM_STATE_DEVELOPER_LOGO,
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GGSM_STATE_FIB_WARNING,
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GGSM_STATE_PSA_SCREEN,
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GGSM_STATE_TITLE_SCREEN,
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GGSM_STATE_STORY,
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GGSM_STATE_STAGE_SELECT,
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GGSM_STATE_STAGE_ACTIVE,
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GGSM_STATE_STAGE_CLEAR,
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GGSM_STATE_STAGE_ALL_CLEAR,
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GGSM_STATE_STAGE_CONGRATS,
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GGSM_STATE_GAME_OVER,
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GGSM_STATE_LEADERBOARD,
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GGSM_STATE_LEADERBOARD_ENTRY,
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GGSM_STATE_TEST_STATE,
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GGSM_STATE_CLEANUP,
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NUM_GGSM_STATE
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ENDENUM
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ENUM GGSM_COLLISION_SHAPE
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GGSM_COLLISION_CIRCLE,
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GGSM_COLLISION_CAPSULE,
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NUM_GGSM_COLLISION_SHAPE
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ENDENUM
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ENUM GGSM_DIALOG_TYPE
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GGSM_DIALOG_NONE,
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GGSM_DIALOG_ASTEROID_ENTER,
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GGSM_DIALOG_ASTEROID_LEAVE,
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GGSM_DIALOG_GAME_OVER,
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GGSM_DIALOG_BOSS_SMOOTHIE_START,
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GGSM_DIALOG_BOSS_SMOOTHIE_DEFEATED,
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GGSM_DIALOG_BOSS_SMOOTHIE_FAILED,
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GGSM_DIALOG_BOSS_MARINE_START,
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GGSM_DIALOG_BOSS_MARINE_DEFEATED,
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GGSM_DIALOG_BOSS_MARINE_FAILED,
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GGSM_DIALOG_BOSS_GRANANA_START,
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GGSM_DIALOG_BOSS_GRANANA_DEFEATED,
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GGSM_DIALOG_BOSS_GRANANA_FAILED,
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GGSM_DIALOG_BOSS_BREAD_START,
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GGSM_DIALOG_BOSS_BREAD_DEFEATED,
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GGSM_DIALOG_BOSS_BREAD_FAILED,
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GGSM_DIALOG_BOSS_DR_DANK_START,
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GGSM_DIALOG_BOSS_DR_DANK_DEFEATED,
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GGSM_DIALOG_BOSS_DR_DANK_FAILED,
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NUM_GGSM_DIALOG_TYPE
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ENDENUM
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ENUM GGSM_DIALOG_STATE
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GGSM_DIALOG_STATE_NONE,
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GGSM_DIALOG_STATE_INIT,
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GGSM_DIALOG_STATE_START,
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GGSM_DIALOG_STATE_ACTIVE,
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GGSM_DIALOG_STATE_LEFT_SPEAK,
|
|
GGSM_DIALOG_STATE_RIGHT_SPEAK,
|
|
GGSM_DIALOG_STATE_END,
|
|
GGSM_DIALOG_STATE_DONE,
|
|
GGSM_DIALOG_STATE_SHUTDOWN,
|
|
NUM_GGSM_DIALOG_STATE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_EDITOR_BIT
|
|
GGSM_EDITOR_BIT_NONE = 0,
|
|
GGSM_EDITOR_BIT_EXPORT = BIT0,
|
|
GGSM_EDITOR_BIT_COPY_FROM_DATA = BIT1,
|
|
GGSM_EDITOR_BIT_COPY_TO_DATA = BIT2,
|
|
GGSM_EDITOR_BIT_EDIT_MODE = BIT3,
|
|
GGSM_EDITOR_BIT_TEST_SYSTEM = BIT4,
|
|
GGSM_EDITOR_BIT_SAVED = BIT5
|
|
ENDENUM
|
|
|
|
ENUM GGSM_ENTITY_BIT
|
|
GGSM_ENTITY_BIT_NONE = 0,
|
|
GGSM_ENTITY_BIT_IS_PLAYER_ALLIED = BIT1,
|
|
|
|
GGSM_ENTITY_BIT_ON_SCREEN = BIT2,
|
|
GGSM_ENTITY_BIT_ENTERED_PLAYFIELD = BIT3,
|
|
GGSM_ENTITY_BIT_REMOVE_WHEN_OFFSCREEN = BIT4,
|
|
GGSM_ENTITY_BIT_FORCE_SCROLLING_TO_STOP = BIT5,
|
|
|
|
GGSM_ENTITY_BIT_NO_COLLISION = BIT6,
|
|
GGSM_ENTITY_BIT_TOOK_DAMAGE_THIS_FRAME = BIT7,
|
|
GGSM_ENTITY_BIT_SELF_DESTRUCT = BIT8,
|
|
GGSM_ENTITY_BIT_DAMAGE_HURTS_ROOT = BIT9,
|
|
GGSM_ENTITY_BIT_REFLECT_BULLETS = BIT10,
|
|
|
|
GGSM_ENTITY_BIT_WPN_ACTIVE = BIT11,
|
|
GGSM_ENTITY_BIT_WPN_ALT_SPREAD = BIT12,
|
|
GGSM_ENTITY_BIT_WPN_RANDOM_SPREAD = BIT13,
|
|
GGSM_ENTITY_BIT_WPN_FIRED_THIS_FRAME = BIT14,
|
|
GGSM_ENTITY_BIT_WPN_MANUAL = BIT15,
|
|
GGSM_ENTITY_BIT_WPN_TARGETTED = BIT16,
|
|
GGSM_ENTITY_BIT_WPN_FIRED_ALT_SPREAD = BIT17,
|
|
GGSM_ENTITY_BIT_WPN_SINGLE_SHOT_MODE = BIT18,
|
|
GGSM_ENTITY_BIT_WPN_BURST_FIRED = BIT19,
|
|
GGSM_ENTITY_BIT_WPN_BURST_RELOAD_THIS_FRAME = BIT20,
|
|
GGSM_ENTITY_BIT_WPN_FIRE_ON_ARRIVE = BIT21,
|
|
GGSM_ENTITY_BIT_NO_TAKEDOWN_BONUS = BIT22,
|
|
|
|
GGSM_ENTITY_BIT_IS_IN_BACKGROUND = BIT23,
|
|
GGSM_ENTITY_BIT_DIE_ONLY_FROM_EXPLOSIONS = BIT24
|
|
ENDENUM
|
|
|
|
ENUM GGSM_ENTITY_STATE
|
|
GGSM_ENTITY_STATE_NONE,
|
|
GGSM_ENTITY_STATE_ALIVE,
|
|
GGSM_ENTITY_STATE_FAKE_EXPLODING,
|
|
GGSM_ENTITY_STATE_EXPLODING,
|
|
GGSM_ENTITY_STATE_UNDEAD,
|
|
GGSM_ENTITY_STATE_DEAD,
|
|
NUM_GGSM_ENTITY_STATE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_ENTITY_TYPE
|
|
GGSM_ENTITY_PLAYERSHIP,
|
|
GGSM_ENTITY_PLAYERDECOY,
|
|
GGSM_ENTITY_PLAYERSHIELD,
|
|
|
|
GGSM_ENTITY_BANANAGREEN,
|
|
GGSM_ENTITY_BANANAYELLOW,
|
|
GGSM_ENTITY_BANANARED,
|
|
GGSM_ENTITY_BANANARED_ATTACK,
|
|
|
|
GGSM_ENTITY_BANANAJETPAC,
|
|
GGSM_ENTITY_BANANAJETPAC_RED,
|
|
GGSM_ENTITY_BANANAJETPAC_GREEN,
|
|
|
|
GGSM_ENTITY_BANDANA_RED,
|
|
GGSM_ENTITY_BANDANA_GREEN,
|
|
|
|
GGSM_ENTITY_CHERRYBOMB,
|
|
GGSM_ENTITY_CIRCLE_SHIP_RED,
|
|
GGSM_ENTITY_CIRCLE_SHIP_GREEN,
|
|
GGSM_ENTITY_CIRCLE_SHIP_YELLOW,
|
|
|
|
GGSM_ENTITY_ARMOUR_FRUITBOWL,
|
|
GGSM_ENTITY_FRUITBOWL,
|
|
|
|
GGSM_ENTITY_METEOR_BIG,
|
|
GGSM_ENTITY_METEOR_MEDIUM,
|
|
GGSM_ENTITY_METEOR_SMALL,
|
|
GGSM_ENTITY_METEOR_VERY_BIG,
|
|
GGSM_ENTITY_METEOR_HUGE,
|
|
|
|
GGSM_ENTITY_CRUMB_METEOR,
|
|
GGSM_ENTITY_PEANUT_METEOR,
|
|
GGSM_ENTITY_SMALL_SMOOTHIE,
|
|
|
|
GGSM_ENTITY_BANANASLICE_FRONT,
|
|
GGSM_ENTITY_BANANASLICE,
|
|
GGSM_ENTITY_BANANASLICE_BACK,
|
|
|
|
GGSM_ENTITY_BOSS_BREAD_EYEBROWS,
|
|
GGSM_ENTITY_BOSS_BREAD_FACE,
|
|
GGSM_ENTITY_BOSS_BREAD_BOTTOM_LEFT,
|
|
GGSM_ENTITY_BOSS_BREAD_BOTTOM_RIGHT,
|
|
GGSM_ENTITY_BOSS_BREAD_TOP_LEFT,
|
|
GGSM_ENTITY_BOSS_BREAD_TOP_RIGHT,
|
|
|
|
GGSM_ENTITY_BOSS_GRANANA,
|
|
GGSM_ENTITY_BOSS_GRANANA_GLASSES,
|
|
GGSM_ENTITY_BOSS_GRANANA_HAIR,
|
|
|
|
GGSM_ENTITY_BOSS_DR_DANK_TOP,
|
|
GGSM_ENTITY_BOSS_DR_DANK_MIDDLE,
|
|
GGSM_ENTITY_BOSS_DR_DANK_BOTTOM,
|
|
GGSM_ENTITY_BOSS_DR_DANK_RLAUNCHER,
|
|
GGSM_ENTITY_BOSS_DR_DANK_RHLAUNCHER,
|
|
|
|
GGSM_ENTITY_BOSS_MARINE,
|
|
GGSM_ENTITY_BOSS_MARINE_LAUNCHER,
|
|
|
|
GGSM_ENTITY_BOSS_SMOOTHIE,
|
|
|
|
GGSM_ENTITY_BANANASPLIT_1,
|
|
GGSM_ENTITY_BANANASPLIT_2,
|
|
GGSM_ENTITY_BANANASPLIT_3,
|
|
GGSM_ENTITY_BANANASPLIT_4,
|
|
|
|
NUM_GGSM_ENTITY_TYPE,
|
|
|
|
GGSM_ENTITY_INVALID = -1
|
|
ENDENUM
|
|
|
|
ENUM GGSM_EXPLOSION_TYPE
|
|
GGSM_EXPLOSION_STANDARD,
|
|
GGSM_EXPLOSION_MULTIPLE,
|
|
GGSM_EXPLOSION_BOSS
|
|
ENDENUM
|
|
|
|
ENUM GGSM_FORMATION_TYPE
|
|
GGSM_FORMATION_NONE,
|
|
GGSM_FORMATION_STANDARD,
|
|
GGSM_FORMATION_POWER_UP,
|
|
GGSM_FORMATION_HORZLINE,
|
|
GGSM_FORMATION_VERTLINE,
|
|
GGSM_FORMATION_FLYING_V,
|
|
GGSM_FORMATION_LINE,
|
|
GGSM_FORMATION_MIRROR_X,
|
|
GGSM_FORMATION_MIRROR_Y,
|
|
GGSM_FORMATION_INTERLEAVED,
|
|
GGSM_FORMATION_DELAYED_HLINE,
|
|
GGSM_FORMATION_DELAYED_VLINE,
|
|
|
|
GGSM_FORMATION_ARMOUR_FRUITBOWL,
|
|
GGSM_FORMATION_ARMOUR_FRUITBOWL1,
|
|
GGSM_FORMATION_ARMOUR_FRUITBOWL2,
|
|
GGSM_FORMATION_ARMOUR_FRUITBOWL3,
|
|
GGSM_FORMATION_ARMOUR_FRUITBOWL4,
|
|
|
|
GGSM_FORMATION_BANANASNAKE,
|
|
GGSM_FORMATION_BOSS_BREAD,
|
|
GGSM_FORMATION_BOSS_GRANANA,
|
|
GGSM_FORMATION_BOSS_DR_DANK,
|
|
GGSM_FORMATION_BOSS_MARINE,
|
|
GGSM_FORMATION_BOSS_SMOOTHIE,
|
|
NUM_GGSM_FORMATION_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_FX_SPRITE_BIT
|
|
GGSM_FX_SPRITE_BIT_NONE = 0,
|
|
GGSM_FX_SPRITE_BIT_ACTIVE = BIT0,
|
|
GGSM_FX_SPRITE_BIT_ON_SCREEN = BIT1,
|
|
GGSM_FX_SPRITE_BIT_ENTERED_PLAYFIELD = BIT2,
|
|
GGSM_FX_SPRITE_BIT_REMOVE_WHEN_OFFSCREEN = BIT3,
|
|
GGSM_FX_SPRITE_BIT_BG_SPRITE = BIT4
|
|
ENDENUM
|
|
|
|
ENUM GGSM_HELP_BIT
|
|
GGSM_HELP_BIT_NONE = 0,
|
|
GGSM_HELP_BIT_MOVE = BIT0,
|
|
GGSM_HELP_BIT_SHOOT = BIT1,
|
|
GGSM_HELP_BIT_SPECIAL = BIT2,
|
|
GGSM_HELP_BIT_DEFENSE = BIT3,
|
|
GGSM_HELP_BIT_POWERUP = BIT4
|
|
ENDENUM
|
|
|
|
ENUM GGSM_HUD_CHAR
|
|
GGSM_HUD_CHAR_INVALID = 0,
|
|
GGSM_HUD_CHAR_SPACE = 1,
|
|
GGSM_HUD_CHAR_0 = 2,
|
|
GGSM_HUD_CHAR_1 = 3,
|
|
GGSM_HUD_CHAR_2 = 4,
|
|
GGSM_HUD_CHAR_3 = 5,
|
|
GGSM_HUD_CHAR_4 = 6,
|
|
GGSM_HUD_CHAR_5 = 7,
|
|
GGSM_HUD_CHAR_6 = 8,
|
|
GGSM_HUD_CHAR_7 = 9,
|
|
GGSM_HUD_CHAR_8 = 10,
|
|
GGSM_HUD_CHAR_9 = 11,
|
|
GGSM_HUD_CHAR_A = 12,
|
|
GGSM_HUD_CHAR_B = 13,
|
|
GGSM_HUD_CHAR_C = 14,
|
|
GGSM_HUD_CHAR_D = 15,
|
|
GGSM_HUD_CHAR_E = 16,
|
|
GGSM_HUD_CHAR_F = 17,
|
|
GGSM_HUD_CHAR_G = 18,
|
|
GGSM_HUD_CHAR_H = 19,
|
|
GGSM_HUD_CHAR_I = 20,
|
|
GGSM_HUD_CHAR_J = 21,
|
|
GGSM_HUD_CHAR_K = 22,
|
|
GGSM_HUD_CHAR_L = 23,
|
|
GGSM_HUD_CHAR_M = 24,
|
|
GGSM_HUD_CHAR_N = 25,
|
|
GGSM_HUD_CHAR_O = 26,
|
|
GGSM_HUD_CHAR_P = 27,
|
|
GGSM_HUD_CHAR_Q = 28,
|
|
GGSM_HUD_CHAR_R = 29,
|
|
GGSM_HUD_CHAR_S = 30,
|
|
GGSM_HUD_CHAR_T = 31,
|
|
GGSM_HUD_CHAR_U = 32,
|
|
GGSM_HUD_CHAR_V = 33,
|
|
GGSM_HUD_CHAR_W = 34,
|
|
GGSM_HUD_CHAR_X = 35,
|
|
GGSM_HUD_CHAR_Y = 36,
|
|
GGSM_HUD_CHAR_Z = 37,
|
|
GGSM_HUD_CHAR_APOSTROPHE = 38,
|
|
GGSM_HUD_CHAR_BACKSLASH = 39,
|
|
GGSM_HUD_CHAR_CLOSEBRACKET = 40,
|
|
GGSM_HUD_CHAR_COLON = 41,
|
|
GGSM_HUD_CHAR_COMMA = 42,
|
|
GGSM_HUD_CHAR_DOLLAR = 43,
|
|
GGSM_HUD_CHAR_EXCLAMATION = 44,
|
|
GGSM_HUD_CHAR_FULL_STOP = 45,
|
|
GGSM_HUD_CHAR_MINUS = 46,
|
|
GGSM_HUD_CHAR_OPEN_BRACKET = 47,
|
|
GGSM_HUD_CHAR_PLUS = 48,
|
|
GGSM_HUD_CHAR_QUESTION = 49,
|
|
GGSM_HUD_CHAR_SEMI_COLON = 50,
|
|
GGSM_HUD_CHAR_SPEECH = 51,
|
|
GGSM_HUD_CHAR_STAR = 52,
|
|
NUM_GGSM_HUD_CHAR
|
|
ENDENUM
|
|
|
|
ENUM GGSM_GROUP_BIT
|
|
GGSM_GROUP_BIT_NONE = 0,
|
|
GGSM_GROUP_BIT_ACTIVE = BIT0,
|
|
GGSM_GROUP_BIT_IS_PLAYER_GROUP = BIT1,
|
|
GGSM_GROUP_BIT_DIE_WHEN_LEADER_DIES = BIT2,
|
|
GGSM_GROUP_BIT_ALLOW_OFFSCREEN = BIT3,
|
|
GGSM_GROUP_BIT_END_WHEN_ALL_OFFSCREEN = BIT4,
|
|
GGSM_GROUP_BIT_IS_FORMATION = BIT5
|
|
ENDENUM
|
|
|
|
ENUM GGSM_INPUT
|
|
GGSM_INPUT_LSTICK,
|
|
GGSM_INPUT_RSTICK,
|
|
GGSM_INPUT_DPAD
|
|
ENDENUM
|
|
|
|
ENUM GGSM_MOVE_BIT
|
|
GGSM_MOVE_BIT_NONE = 0,
|
|
GGSM_MOVE_BIT_COMPLETE = BIT0,
|
|
GGSM_MOVE_BIT_LAST_PLANE_SIDE = BIT1,
|
|
GGSM_MOVE_BIT_TARGET_POINT_REACHED = BIT2,
|
|
GGSM_MOVE_BIT_ROTATE_TO_FACE_DIRECTION = BIT3,
|
|
GGSM_MOVE_BIT_POSITION_OVERRIDE = BIT4,
|
|
GGSM_MOVE_BIT_ACCELERATE_TO_SPEED = BIT5,
|
|
GGSM_MOVE_BIT_DEACCELERATE_TO_SPEED = BIT6,
|
|
GGSM_MOVE_BIT_FORCE_MOVEMENT_TO_END = BIT7,
|
|
GGSM_MOVE_BIT_TO_ORIGIN_ON_MOVE_ABORT = BIT8,
|
|
GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_X = BIT9,
|
|
GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_Y = BIT10,
|
|
GGSM_MOVE_BIT_TARGET_POINT_REACHED_THIS_FRAME = BIT11
|
|
ENDENUM
|
|
|
|
ENUM GGSM_MOVESTATE_TYPE
|
|
GGSM_MOVESTATE_NONE,
|
|
GGSM_MOVESTATE_START,
|
|
GGSM_MOVESTATE_ACTIVE,
|
|
GGSM_MOVESTATE_ARC,
|
|
GGSM_MOVESTATE_ATTACK,
|
|
GGSM_MOVESTATE_GOTO_POS,
|
|
GGSM_MOVESTATE_GOTO_STARTPOS,
|
|
GGSM_MOVESTATE_GOTO_ORIGIN,
|
|
GGSM_MOVESTATE_PLYR_DIALOG,
|
|
GGSM_MOVESTATE_PLYR_DIALOG_DONE,
|
|
GGSM_MOVESTATE_PLYR_INVUNERABLE,
|
|
GGSM_MOVESTATE_RAMMING,
|
|
GGSM_MOVESTATE_SELECT_POS,
|
|
GGSM_MOVESTATE_COMPLETE,
|
|
NUM_GGSM_MOVESTATE_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_MOVEMENT_TYPE
|
|
GGSM_MOVEMENT_NONE,
|
|
GGSM_MOVEMENT_STRAIGHT,
|
|
GGSM_MOVEMENT_SIN_WAVE,
|
|
GGSM_MOVEMENT_FOLLOW_PATH,
|
|
GGSM_MOVEMENT_FOLLOW_REL_PATH,
|
|
GGSM_MOVEMENT_MOVE_TO_VECTOR,
|
|
GGSM_MOVEMENT_ROTATE_TO_FACE_VECTOR,
|
|
GGSM_MOVEMENT_TARGETTED_WANDER,
|
|
GGSM_MOVEMENT_BG_ATTACK,
|
|
|
|
GGSM_MOVEMENT_ARC_BASE_LEFT,
|
|
GGSM_MOVEMENT_ARC_TOP_RIGHT,
|
|
GGSM_MOVEMENT_ARC_BASE_RIGHT,
|
|
GGSM_MOVEMENT_ARC_TOP_LEFT,
|
|
GGSM_MOVEMENT_ATTACK_KAMAZAKE,
|
|
GGSM_MOVEMENT_BACK_AND_FORTH_X,
|
|
GGSM_MOVEMENT_DESTRUCT_ON_IMPACT,
|
|
GGSM_MOVEMENT_FOLLOW_TEST_PATH,
|
|
GGSM_MOVEMENT_FOLLOW_REL_TEST_PATH,
|
|
GGSM_MOVEMENT_FORWARD_THEN_BACK,
|
|
GGSM_MOVEMENT_HALF_ARC_BASE_LEFT,
|
|
GGSM_MOVEMENT_HALF_ARC_TOP_RIGHT,
|
|
GGSM_MOVEMENT_HALF_ARC_BASE_RIGHT,
|
|
GGSM_MOVEMENT_HALF_ARC_TOP_LEFT,
|
|
GGSM_MOVEMENT_KAMAZAKE,
|
|
GGSM_MOVEMENT_ORBIT,
|
|
GGSM_MOVEMENT_RANDOM_WANDER,
|
|
GGSM_MOVEMENT_SNAKE_SECTION,
|
|
GGSM_MOVEMENT_MIDDLE_Y_RANGE,
|
|
GGSM_MOVEMENT_TRACK_PLAYER_Y,
|
|
GGSM_MOVEMENT_PLAYER_CONTROLLED,
|
|
NUM_GGSM_MOVEMENT_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_PLANESIDE
|
|
GGSM_PLANESIDE_ON,
|
|
GGSM_PLANESIDE_FRONT,
|
|
GGSM_PLANESIDE_BEHIND
|
|
ENDENUM
|
|
|
|
ENUM GGSM_PROJECTILE_BIT
|
|
GGSM_PROJECTILE_BIT_NONE = 0,
|
|
GGSM_PROJECTILE_BIT_ACTIVE = BIT0,
|
|
GGSM_PROJECTILE_BIT_ON_SCREEN = BIT1,
|
|
GGSM_PROJECTILE_BIT_ENTERED_PLAYFIELD = BIT2,
|
|
GGSM_PROJECTILE_BIT_IS_PLAYER_ALLIED = BIT3,
|
|
GGSM_PROJECTILE_BIT_ACCELERATE_TO_SPEED = BIT4,
|
|
GGSM_PROJECTILE_BIT_IS_HOMING = BIT5,
|
|
GGSM_PROJECTILE_BIT_HAS_NO_COLLISION = BIT6,
|
|
GGSM_PROJECTILE_BIT_LOCKED_TO_PARENT = BIT7,
|
|
GGSM_PROJECTILE_BIT_BEAM_WEAPON = BIT8,
|
|
GGSM_PROJECTILE_BIT_IS_SINEWAVE = BIT9,
|
|
GGSM_PROJECTILE_BIT_IS_NEG_SINEWAVE = BIT10,
|
|
GGSM_PROJECTILE_BIT_IS_CLUSTER_BOMB = BIT11,
|
|
GGSM_PROJECTILE_BIT_FIRED_BY_PLAYER = BIT12,
|
|
GGSM_PROJECTILE_BIT_IS_DELAYED_HOMING = BIT13
|
|
ENDENUM
|
|
|
|
ENUM GGSM_PROJECTILE_TYPE
|
|
GGSM_PROJECTILE_SCATTER,
|
|
GGSM_PROJECTILE_LASER,
|
|
GGSM_PROJECTILE_HOMING_ROCKET,
|
|
GGSM_PROJECTILE_VULKAN,
|
|
GGSM_PROJECTILE_DUAL_ARCH,
|
|
GGSM_PROJECTILE_WAVE,
|
|
GGSM_PROJECTILE_BOMB_EXPLOSION,
|
|
GGSM_PROJECTILE_EXP_SHELL,
|
|
GGSM_PROJECTILE_ENEMY_LASER,
|
|
GGSM_PROJECTILE_ENEMY_LASER_PURPLE,
|
|
GGSM_PROJECTILE_ENEMY_BEAM,
|
|
GGSM_PROJECTILE_ENEMY_ROUND_RED,
|
|
GGSM_PROJECTILE_ENEMY_ROUND_PURPLE,
|
|
GGSM_PROJECTILE_ENEMY_SHOT,
|
|
GGSM_PROJECTILE_ENEMY_SHOT_RAPID,
|
|
GGSM_PROJECTILE_ENEMY_SHOT_PURPLE,
|
|
GGSM_PROJECTILE_ENEMY_SHOT_YELLOW,
|
|
GGSM_PROJECTILE_ENEMY_VULKAN,
|
|
GGSM_PROJECTILE_ENEMY_CLUSTER_BOMB,
|
|
GGSM_PROJECTILE_BREAD_CRUMB,
|
|
GGSM_PROJECTILE_SMOOTHIE_VULKAN,
|
|
GGSM_PROJECTILE_SMOOTHIE_SPREAD,
|
|
GGSM_PROJECTILE_ACID,
|
|
GGSM_PROJECTILE_ACID_VULKAN,
|
|
GGSM_PROJECTILE_DANK_ROCKET,
|
|
GGSM_PROJECTILE_DANK_HOMING_ROCKET,
|
|
GGSM_PROJECTILE_DANK_SCATTER,
|
|
GGSM_PROJECTILE_DANK_SPREAD,
|
|
GGSM_PROJECTILE_DANK_VULCAN,
|
|
GGSM_PROJECTILE_DANK_CLUSTERBOMB,
|
|
GGSM_PROJECTILE_MARINE_LAUNCHER,
|
|
GGSM_PROJECTILE_MARINE_SPREAD,
|
|
GGSM_PROJECTILE_TEST,
|
|
NUM_GGSM_PROJECTILE_TYPE,
|
|
GGSM_PROJECTILE_INVALID = -1
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SCREEN_BIT
|
|
GGSM_SCREEN_BIT_NONE = 0,
|
|
GGSM_SCREEN_BIT_ON_SCREEN = BIT0,
|
|
GGSM_SCREEN_BIT_ENTERED_PLAYFIELD = BIT1,
|
|
GGSM_SCREEN_BIT_REMOVE_WHEN_OFFSCREEEN = BIT2,
|
|
GGSM_SCREEN_BIT_STOP_SCROLLING = BIT3
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SPREAD_TYPE
|
|
GGSM_SPREAD_NONE,
|
|
GGSM_SPREAD_LINEAR,
|
|
GGSM_SPREAD_CONE,
|
|
GGSM_SPREAD_RADIAL,
|
|
GGSM_SPREAD_WAVE,
|
|
GGSM_SPREAD_DUALARCH,
|
|
GGSM_SPREAD_BACKVULCAN,
|
|
NUM_GGSM_SPREAD_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SPRITE_ANIM
|
|
GGSM_SPRITE_ANIM_NONE,
|
|
GGSM_SPRITE_ANIM_BOMB_EXPLOSION,
|
|
GGSM_SPRITE_ANIM_BREAD_EYEBROWS,
|
|
GGSM_SPRITE_ANIM_DANK_CANNON,
|
|
GGSM_SPRITE_ANIM_EXPLOSION,
|
|
GGSM_SPRITE_ANIM_GRANANA,
|
|
GGSM_SPRITE_ANIM_GRAN_GLASS,
|
|
GGSM_SPRITE_ANIM_GRAN_GLASSCRACK,
|
|
GGSM_SPRITE_ANIM_MARINE,
|
|
GGSM_SPRITE_ANIM_MARINE_ALIEN,
|
|
GGSM_SPRITE_ANIM_PLYR_EXPLOSION,
|
|
GGSM_SPRITE_ANIM_PLYRSHIP_FLAME,
|
|
GGSM_SPRITE_ANIM_SMALL_SMOOTHIE,
|
|
GGSM_SPRITE_ANIM_SMOOTHIE,
|
|
|
|
NUM_GGSM_SPRITE_ANIM
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SPRITE_TYPE
|
|
GGSM_SPRITE_NONE,
|
|
|
|
GGSM_SPRITE_ACID,
|
|
GGSM_SPRITE_ACID_BLUE,
|
|
GGSM_SPRITE_BANANA_GREEN,
|
|
GGSM_SPRITE_BANANA_RED,
|
|
GGSM_SPRITE_BANANA_YELLOW,
|
|
GGSM_SPRITE_BANANA_JETPAC_GREEN,
|
|
GGSM_SPRITE_BANANA_JETPAC_RED,
|
|
GGSM_SPRITE_BANANA_JETPAC_YELLOW,
|
|
GGSM_SPRITE_BANANA_RED_ATTACK,
|
|
GGSM_SPRITE_BANANA_SLICE,
|
|
GGSM_SPRITE_BANANA_SLICE_BACK,
|
|
GGSM_SPRITE_BANANA_SLICE_FRONT,
|
|
GGSM_SPRITE_BANDANA_RED,
|
|
GGSM_SPRITE_BANDANA_GREEN,
|
|
GGSM_SPRITE_BIG_SMOKE,
|
|
GGSM_SPRITE_BOSS_TEXT,
|
|
GGSM_SPRITE_BOMB_EXPLOSION,
|
|
GGSM_SPRITE_CHERRY_BOMB,
|
|
GGSM_SPRITE_CIRCLE_SHIP_GREEN,
|
|
GGSM_SPRITE_CIRCLE_SHIP_YELLOW,
|
|
GGSM_SPRITE_CIRCLE_SHIP_RED,
|
|
GGSM_SPRITE_CRUMB_MEDIUM,
|
|
GGSM_SPRITE_CRUMB_SMALL,
|
|
GGSM_SPRITE_ENEMY_BULLET_BLUE,
|
|
GGSM_SPRITE_ENEMY_BULLET_PURPLE,
|
|
GGSM_SPRITE_ENEMY_BULLET_RED,
|
|
GGSM_SPRITE_ENEMY_BULLET_YELLOW,
|
|
GGSM_SPRITE_EXP_SHELL,
|
|
GGSM_SPRITE_EXPLOSION,
|
|
GGSM_SPRITE_FLAME,
|
|
GGSM_SPRITE_FRUITBOWL,
|
|
GGSM_SPRITE_LIVES_REMAINING,
|
|
GGSM_SPRITE_METEOR_BIG,
|
|
GGSM_SPRITE_METEOR_MEDIUM,
|
|
GGSM_SPRITE_METEOR_SMALL,
|
|
GGSM_SPRITE_METEOR_VERY_BIG,
|
|
GGSM_SPRITE_METEOR_HUGE,
|
|
GGSM_SPRITE_MONKEY,
|
|
GGSM_SPRITE_MONKEY_CONGRATS,
|
|
GGSM_SPRITE_PEANUT_METEOR,
|
|
GGSM_SPRITE_POWER_UP_BEAM,
|
|
GGSM_SPRITE_POWER_UP_FORWARD_BACK,
|
|
GGSM_SPRITE_POWER_UP_BOLT,
|
|
GGSM_SPRITE_POWER_UP_DECOY,
|
|
GGSM_SPRITE_POWER_UP_DUALARCH,
|
|
GGSM_SPRITE_POWER_UP_EXPLOSION,
|
|
GGSM_SPRITE_POWER_UP_EXTRALIFE,
|
|
GGSM_SPRITE_POWER_UP_HEALTH,
|
|
GGSM_SPRITE_POWER_UP_NUKE,
|
|
GGSM_SPRITE_POWER_UP_REPULSE,
|
|
GGSM_SPRITE_POWER_UP_ROCKET,
|
|
GGSM_SPRITE_POWER_UP_SCATTER,
|
|
GGSM_SPRITE_POWER_UP_SHIELD,
|
|
GGSM_SPRITE_POWER_UP_STUN,
|
|
GGSM_SPRITE_POWER_UP_WAVE,
|
|
GGSM_SPRITE_PROJ_BEAM_BLUE,
|
|
GGSM_SPRITE_PROJ_BEAM_PURPLE,
|
|
GGSM_SPRITE_RAIL_GUN_FIRE_BLUE,
|
|
GGSM_SPRITE_RAIL_GUN_FIRE_PURPLE,
|
|
GGSM_SPRITE_RAIL_GUN_FIRE_RED,
|
|
GGSM_SPRITE_RAIL_GUN_FIRE_YELLOW,
|
|
GGSM_SPRITE_ROCKET,
|
|
GGSM_SPRITE_ROCKET_BLUE,
|
|
GGSM_SPRITE_SHIELD,
|
|
GGSM_SPRITE_SHOT_LONG_BLUE,
|
|
GGSM_SPRITE_SHOT_LONG_PURPLE,
|
|
GGSM_SPRITE_SHOT_LONG_RED,
|
|
GGSM_SPRITE_SHOT_LONG_YELLOW,
|
|
GGSM_SPRITE_SHOT_ROUND_BLUE,
|
|
GGSM_SPRITE_SHOT_ROUND_PURPLE,
|
|
GGSM_SPRITE_SHOT_ROUND_RED,
|
|
GGSM_SPRITE_SHOT_ROUND_YELLOW,
|
|
GGSM_SPRITE_SMALL_SMOKE,
|
|
GGSM_SPRITE_SMALL_SMOOTHIE,
|
|
|
|
GGSM_SPRITE_BOSS_BREAD,
|
|
GGSM_SPRITE_BOSS_BREAD_FACE,
|
|
GGSM_SPRITE_BOSS_BREAD_EYEBROWS,
|
|
GGSM_SPRITE_BOSS_BREAD_BOTTOM_LEFT,
|
|
GGSM_SPRITE_BOSS_BREAD_BOTTOM_RIGHT,
|
|
GGSM_SPRITE_BOSS_BREAD_TOP_LEFT,
|
|
GGSM_SPRITE_BOSS_BREAD_TOP_RIGHT,
|
|
|
|
GGSM_SPRITE_BOSS_BANANA_SPLIT,
|
|
GGSM_SPRITE_BOSS_DR_DANK_TOP,
|
|
GGSM_SPRITE_BOSS_DR_DANK_MIDDLE,
|
|
GGSM_SPRITE_BOSS_DR_DANK_BOTTOM,
|
|
GGSM_SPRITE_BOSS_GRANANA,
|
|
GGSM_SPRITE_BOSS_GRANANA_GLASSES,
|
|
GGSM_SPRITE_BOSS_GRANANA_HAIR,
|
|
GGSM_SPRITE_BOSS_MARINE,
|
|
GGSM_SPRITE_BOSS_MARINE_ALIEN,
|
|
GGSM_SPRITE_BOSS_SMOOTHIE,
|
|
|
|
GGSM_SPRITE_PIC_BREAD_MAIN,
|
|
GGSM_SPRITE_PIC_DR_DANK_FAIL,
|
|
GGSM_SPRITE_PIC_DR_DANK_MAIN,
|
|
GGSM_SPRITE_PIC_GRANANA_MAIN,
|
|
GGSM_SPRITE_PIC_MARINE_MAIN,
|
|
GGSM_SPRITE_PIC_MONKEY_ASTEROID,
|
|
GGSM_SPRITE_PIC_MONKEY_FAIL,
|
|
GGSM_SPRITE_PIC_MONKEY_MAIN,
|
|
GGSM_SPRITE_PIC_SMOOTHIE_MAIN,
|
|
GGSM_SPRITE_PIC_BREAD_64,
|
|
GGSM_SPRITE_PIC_GRANANA_64,
|
|
GGSM_SPRITE_PIC_SMOOTHIE_64,
|
|
GGSM_SPRITE_PIC_MARINE_64,
|
|
GGSM_SPRITE_PIC_DR_DANK_64,
|
|
|
|
GGSM_SPRITE_HEALTH_BAR_BOSS,
|
|
GGSM_SPRITE_HEALTH_BAR_MONKEY,
|
|
GGSM_SPRITE_HEALTH_BOX_BOSS,
|
|
GGSM_SPRITE_HEALTH_BOX_MONKEY,
|
|
GGSM_SPRITE_WEAPON_BOX,
|
|
|
|
GGSM_SPRITE_BOX_LVL1_BOSS_FAIL,
|
|
GGSM_SPRITE_BOX_LVL1_BOSS_START,
|
|
GGSM_SPRITE_BOX_LVL1_BOSS_WIN,
|
|
GGSM_SPRITE_BOX_LVL1_MONKEY_START,
|
|
GGSM_SPRITE_BOX_LVL1_MONKEY_FAIL,
|
|
GGSM_SPRITE_BOX_LVL1_MONKEY_WIN,
|
|
|
|
GGSM_SPRITE_BOX_LVL2_BOSS_FAIL,
|
|
GGSM_SPRITE_BOX_LVL2_BOSS_START,
|
|
GGSM_SPRITE_BOX_LVL2_BOSS_WIN,
|
|
GGSM_SPRITE_BOX_LVL2_MONKEY_FAIL,
|
|
GGSM_SPRITE_BOX_LVL2_MONKEY_START,
|
|
GGSM_SPRITE_BOX_LVL2_MONKEY_WIN,
|
|
|
|
GGSM_SPRITE_BOX_LVL3_BOSS_FAIL,
|
|
GGSM_SPRITE_BOX_LVL3_BOSS_START,
|
|
GGSM_SPRITE_BOX_LVL3_BOSS_WIN,
|
|
GGSM_SPRITE_BOX_LVL3_MONKEY_FAIL,
|
|
GGSM_SPRITE_BOX_LVL3_MONKEY_START,
|
|
GGSM_SPRITE_BOX_LVL3_MONKEY_WIN,
|
|
|
|
GGSM_SPRITE_BOX_LVL4_BOSS_FAIL,
|
|
GGSM_SPRITE_BOX_LVL4_BOSS_START,
|
|
GGSM_SPRITE_BOX_LVL4_BOSS_WIN,
|
|
GGSM_SPRITE_BOX_LVL4_MONKEY_FAIL,
|
|
GGSM_SPRITE_BOX_LVL4_MONKEY_START,
|
|
GGSM_SPRITE_BOX_LVL4_MONKEY_WIN,
|
|
|
|
GGSM_SPRITE_BOX_LVL5_BOSS_FAIL,
|
|
GGSM_SPRITE_BOX_LVL5_BOSS_START,
|
|
GGSM_SPRITE_BOX_LVL5_BOSS_START2,
|
|
GGSM_SPRITE_BOX_LVL5_BOSS_WIN,
|
|
GGSM_SPRITE_BOX_LVL5_BOSS_WIN2,
|
|
GGSM_SPRITE_BOX_LVL5_MONKEY_FAIL,
|
|
GGSM_SPRITE_BOX_LVL5_MONKEY_START,
|
|
GGSM_SPRITE_BOX_LVL5_MONKEY_START2,
|
|
GGSM_SPRITE_BOX_LVL5_MONKEY_WIN,
|
|
|
|
GGSM_SPRITE_BOX_ASTEROID_LEAVING,
|
|
GGSM_SPRITE_BOX_ASTEROID_NEARING,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS1,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS2,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS3,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS4,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS5,
|
|
GGSM_SPRITE_BOX_FAILSCRN_BOSS6,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_1,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_2,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_3,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_4,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_5,
|
|
GGSM_SPRITE_BOX_FAILSCRN_MONKEY_6,
|
|
|
|
GGSM_SPRITE_BG_LAYER_BREAD_PLANET,
|
|
GGSM_SPRITE_BG_LAYER_BOSS_PLANET,
|
|
GGSM_SPRITE_BG_LAYER_CRATERS,
|
|
GGSM_SPRITE_BG_LAYER_EARTH,
|
|
GGSM_SPRITE_BG_LAYER_PINK_PLANET,
|
|
GGSM_SPRITE_BG_SPACE,
|
|
GGSM_SPRITE_BG_STARS,
|
|
GGSM_SPRITE_BG_MAP,
|
|
|
|
GGSM_SPRITE_FACADE,
|
|
GGSM_SPRITE_FBI_WARN,
|
|
GGSM_SPRITE_PSA,
|
|
GGSM_SPRITE_GAME_OVER_SCREEN,
|
|
GGSM_SPRITE_LEVEL_SCREEN_BANANASTAR,
|
|
GGSM_SPRITE_LEVEL_SCREEN_CAVERN,
|
|
GGSM_SPRITE_LEVEL_SCREEN_DOUGHBALL,
|
|
GGSM_SPRITE_LEVEL_SCREEN_EARTH,
|
|
GGSM_SPRITE_LEVEL_SCREEN_METEORS,
|
|
GGSM_SPRITE_LEVEL_SCREEN_PINK,
|
|
GGSM_SPRITE_LEVEL_SCREEN_DASH,
|
|
GGSM_SPRITE_OPENING_TEXT_1,
|
|
GGSM_SPRITE_OPENING_TEXT_2,
|
|
GGSM_SPRITE_OPENING_TEXT_3,
|
|
GGSM_SPRITE_OPENING_TEXT_4,
|
|
GGSM_SPRITE_OPENING_TEXT_5,
|
|
GGSM_SPRITE_OPENING_TEXT_6,
|
|
GGSM_SPRITE_OPENING_TEXT_7,
|
|
GGSM_SPRITE_OPENING_TEXT_8,
|
|
GGSM_SPRITE_OPENING_TEXT_9,
|
|
GGSM_SPRITE_PRESS_START,
|
|
|
|
NUM_GGSM_SPRITE_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SPECIAL_WEAPON_TYPE
|
|
GGSM_SPECIAL_WEAPON_NONE,
|
|
GGSM_SPECIAL_WEAPON_NUKE,
|
|
GGSM_SPECIAL_WEAPON_DECOY,
|
|
GGSM_SPECIAL_WEAPON_TEMPORAL,
|
|
GGSM_SPECIAL_WEAPON_SHIELD,
|
|
GGSM_SPECIAL_WEAPON_REFLECT,
|
|
NUM_GGSM_SPECIAL_WEAPON_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_SPWEAPON_STATE
|
|
GGSM_SPWEAPON_INACTIVE,
|
|
GGSM_SPWEAPON_LAUNCH,
|
|
GGSM_SPWEAPON_DETONATE,
|
|
GGSM_SPWEAPON_ACTIVE,
|
|
GGSM_SPWEAPON_COOLDOWN,
|
|
NUM_GGSM_SPWEAPON_STATE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_STAGE_BIT
|
|
GGSM_STAGE_BIT_NONE = 0,
|
|
GGSM_STAGE_BIT_FORCE_Z_SORT = BIT0,
|
|
GGSM_STAGE_BIT_STAGE_STARTED = BIT1,
|
|
GGSM_STAGE_BIT_PLAYER_DAMAGED = BIT2,
|
|
GGSM_STAGE_BIT_PLAYER_DIED = BIT3,
|
|
GGSM_STAGE_BIT_PLAYER_DEFENSE_WPN_USED = BIT4,
|
|
GGSM_STAGE_BIT_PLAYER_SPECIAL_WPN_USED = BIT5,
|
|
GGSM_STAGE_BIT_DISABLE_WEAPONS = BIT6,
|
|
GGSM_STAGE_BIT_BRING_CAMERA_TO_STOP = BIT7,
|
|
GGSM_STAGE_BIT_PLAYER_BOSS_INVUNERABLE = BIT8,
|
|
GGSM_STAGE_BIT_PLAYER_PROJECTILES_ACTIVE = BIT9,
|
|
GGSM_STAGE_BIT_ENEMY_PROJECTILES_ACTIVE = BIT10,
|
|
GGSM_STAGE_BIT_ENEMIES_ACTIVE = BIT11,
|
|
GGSM_STAGE_BIT_GROUPS_ACTIVE = BIT12,
|
|
GGSM_STAGE_BIT_BOSSES_ACTIVE = BIT13,
|
|
GGSM_STAGE_BIT_EXPLOSIONS_ACTIVE = BIT14,
|
|
GGSM_STAGE_BIT_INTRO_DONE = BIT15
|
|
ENDENUM
|
|
|
|
ENUM GGSM_TEXDICT
|
|
GGSM_TEXDICT_NONE = 0,
|
|
GGSM_TEXDICT_RESIDENT = BIT0,
|
|
GGSM_TEXDICT_GAME = BIT1,
|
|
GGSM_TEXDICT_DIALOG = BIT2,
|
|
GGSM_TEXDICT_PORTRAITS = BIT3,
|
|
GGSM_TEXDICT_FRONTEND = BIT4,
|
|
GGSM_TEXDICT_PSA = BIT5,
|
|
GGSM_TEXDICT_BG = BIT6,
|
|
GGSM_TEXDICT_BOSS_BREAD = BIT7,
|
|
GGSM_TEXDICT_BOSS_BANANA_SPLIT = BIT8,
|
|
GGSM_TEXDICT_BOSS_DR_DANK = BIT9,
|
|
GGSM_TEXDICT_BOSS_GRANANA = BIT10,
|
|
GGSM_TEXDICT_BOSS_MARINE = BIT11,
|
|
GGSM_TEXDICT_BOSS_SMOOTHIE = BIT12,
|
|
GGSM_TEXDICT_CAVERN_STAGE = BIT13,
|
|
GGSM_TEXDICT_BOSS_ALIEN = BIT14
|
|
ENDENUM
|
|
|
|
ENUM GGSM_TEXTPIVOT
|
|
GGSM_TEXTPIVOT_LEFT,
|
|
GGSM_TEXTPIVOT_CENTER,
|
|
GGSM_TEXTPIVOT_RIGHT
|
|
ENDENUM
|
|
|
|
ENUM GGSM_TILE_COLLISION_TYPE
|
|
GGSM_TILE_COLLISION_NONE,
|
|
GGSM_TILE_COLLISION_BOX,
|
|
GGSM_TILE_COLLISION_FULLBOX,
|
|
GGSM_TILE_COLLISION_LINE,
|
|
GGSM_TILE_COLLISION_POLYGON,
|
|
NUM_GGSM_TILE_COLLISION_TYPE
|
|
ENDENUM
|
|
|
|
ENUM GGSM_WEAPON_STATE
|
|
GGSM_WEAPON_STATE_INACTIVE,
|
|
GGSM_WEAPON_STATE_READY,
|
|
GGSM_WEAPON_STATE_FIRING,
|
|
GGSM_WEAPON_STATE_FIRED,
|
|
GGSM_WEAPON_STATE_RELOAD,
|
|
GGSM_WEAPON_STATE_BURST_RELOAD,
|
|
GGSM_WEAPON_STATE_SPINUP,
|
|
GGSM_WEAPON_STATE_COOLDOWN
|
|
ENDENUM
|
|
|
|
ENUM GGSM_WEAPON_TYPE
|
|
GGSM_WEAPON_NONE,
|
|
GGSM_WEAPON_DEFAULT,
|
|
GGSM_WEAPON_ENEMYBEAM,
|
|
GGSM_WEAPON_ENEMYCONESPREAD,
|
|
GGSM_WEAPON_ENEMYLASER,
|
|
GGSM_WEAPON_ENEMYSHOT,
|
|
GGSM_WEAPON_ENEMYSHOT_RAPID,
|
|
GGSM_WEAPON_ENEMYSPREAD,
|
|
GGSM_WEAPON_ENEMYTIMEDSPREAD,
|
|
GGSM_WEAPON_ENEMYVULCAN,
|
|
GGSM_WEAPON_ENEMYCLUSTERBOMB,
|
|
GGSM_WEAPON_FRUITBOWL,
|
|
GGSM_WEAPON_GRANANAGLASSES,
|
|
GGSM_WEAPON_GRANANAGLASSES2,
|
|
GGSM_WEAPON_GRANANAHAIR,
|
|
GGSM_WEAPON_GRANANASPREAD1,
|
|
GGSM_WEAPON_GRANANASPREAD1A,
|
|
GGSM_WEAPON_PLYREXPSHELL,
|
|
GGSM_WEAPON_PLYRVULCAN,
|
|
GGSM_WEAPON_PLYRSCATTER,
|
|
GGSM_WEAPON_PLYRHOMINGROCKET,
|
|
GGSM_WEAPON_PLYRDUALARCH,
|
|
GGSM_WEAPON_PLYRWAVEBLASTER,
|
|
GGSM_WEAPON_PLYRBACKVULCAN,
|
|
GGSM_WEAPON_BREADSPREAD,
|
|
GGSM_WEAPON_SMOOTHIESPREAD,
|
|
GGSM_WEAPON_SMOOTHIEVULCAN,
|
|
GGSM_WEAPON_DANK_CANNON,
|
|
GGSM_WEAPON_DANK_ROCKET,
|
|
GGSM_WEAPON_DANK_HROCKET,
|
|
GGSM_WEAPON_DANK_SCATTER,
|
|
GGSM_WEAPON_DANK_SPREAD,
|
|
GGSM_WEAPON_DANK_CLUSTERBOMB,
|
|
GGSM_WEAPON_ACID,
|
|
GGSM_WEAPON_ACID_VULKAN,
|
|
GGSM_WEAPON_MARINE_LAUNCHER,
|
|
GGSM_WEAPON_MARINE_SPREAD,
|
|
GGSM_WEAPON_TEST_WEAPON,
|
|
NUM_GGSM_WEAPON_TYPE,
|
|
GGSM_WEAPON_INVALID = -1
|
|
ENDENUM
|
|
|
|
ENUM GGSM_UNLOCK_TYPE
|
|
GGSM_UNLOCK_NONE,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_ASTEROID,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_CLOCKEDIT,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_NODAMAGE,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_NUKE,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_SCORE,
|
|
GGSM_UNLOCK_TSHIRTS_GGSM_COMPLETE,
|
|
GGSM_UNLOCK_TROPHY,
|
|
GGSM_UNLOCK_TROPHY_PENTHOUSE,
|
|
NUM_GGSM_UNLOCK_TYPE
|
|
ENDENUM
|
|
|
|
//-------------------------------------------------
|
|
// MATHS STRUCTS
|
|
//-------------------------------------------------
|
|
STRUCT GGSM_AABB
|
|
VECTOR_2D vCenter
|
|
VECTOR_2D vHalfSize
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_COLLISION_DATA
|
|
GGSM_COLLISION_SHAPE eType
|
|
VECTOR_2D vCollisionVectors[2] // circle - v[0] center of sphere relative to origin, capsule // v[0] p1, v[1] p2, // Box v[0] center, v[1] halfsize
|
|
FLOAT fColRadius
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_COLLIDER
|
|
GGSM_COLLISION_DATA sData
|
|
GGSM_AABB sAABB // axial orientated bounding box used for broadphase or the actual box for aabbs
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_INTRECT
|
|
INT x, y, w, h
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_PATH_DATA
|
|
// 16 bits per point
|
|
// 6 bits for x (0 - 31) * GGSM_PATH_GRID_SEPERATION)
|
|
// 6 bits for y (0 - 31) * GGSM_PATH_GRID_SEPERATION)
|
|
// 4 bits for other shit
|
|
INT iPackedPathPoints[GGSM_PATH_POINT_ARRAY_SIZE] // path is 2 points int
|
|
INT iNumPoints
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_TILE_COLLISION_DATA
|
|
GGSM_TILE_COLLISION_TYPE eType
|
|
VECTOR_2D vCollisionVectors[GGSM_MAX_TILE_POLYPOINTS]
|
|
INT iNumPoints
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_TRANSFORM
|
|
VECTOR_2D vPosition
|
|
VECTOR_2D vScale
|
|
FLOAT fRotation
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_ZSORTDATA
|
|
INT iEntityIndex = GGSM_INVALID_ENTITY
|
|
INT iZDepth
|
|
ENDSTRUCT
|
|
|
|
//-------------------------------------------------
|
|
// DATA STRUCTS
|
|
//-------------------------------------------------
|
|
STRUCT GGSM_ENTITY_DATA
|
|
GGSM_COLLISION_DATA sCollisionData
|
|
FLOAT fBaseSpeed
|
|
INT iMaxHP
|
|
INT iPackedDefaultLocation
|
|
|
|
GGSM_WEAPON_TYPE eWeaponType
|
|
GGSM_TRANSFORM sGunPos
|
|
VECTOR_2D vExplodeVelocity
|
|
FLOAT fTotalExplodeTime
|
|
FLOAT fExplodeDelay
|
|
|
|
// sound fx
|
|
ARCADE_GAMES_SOUND eDamageSound
|
|
ARCADE_GAMES_SOUND eDieSound
|
|
|
|
// rendering
|
|
GGSM_SPRITE_TYPE eSpriteType
|
|
GGSM_EXPLOSION_TYPE eExplosionType
|
|
INT iDefaultAnimFrame = 0
|
|
FLOAT fSpriteRotationFix = 0.0
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_PROJECTILE_DATA
|
|
GGSM_SPRITE_TYPE eAlliedSprite
|
|
GGSM_SPRITE_TYPE eEnemySprite
|
|
ARCADE_GAMES_SOUND eProjSound
|
|
FLOAT fShotReloadTime
|
|
FLOAT fBaseSpeed
|
|
FLOAT fLength // if it has as length of 0 it's a circle
|
|
FLOAT fRadius
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_WEAPON_DATA
|
|
GGSM_PROJECTILE_TYPE eProjectileType = GGSM_PROJECTILE_VULKAN
|
|
GGSM_SPREAD_TYPE eSpreadType = GGSM_SPREAD_LINEAR
|
|
FLOAT fBurstReloadTime = 0.0
|
|
FLOAT fSpreadValue = 0.0
|
|
INT iNumShots = 1
|
|
INT iNumBursts = 0
|
|
ENDSTRUCT
|
|
|
|
//-------------------------------------------------
|
|
// GAME STRUCTS
|
|
//-------------------------------------------------
|
|
|
|
STRUCT GGSM_BOSS_CONTROLLER
|
|
GGSM_BOSS_TYPE eType
|
|
GGSM_BOSS_STATE eState
|
|
BOOL bStateInit = FALSE
|
|
BOOL bFiftyPercent = FALSE
|
|
FLOAT fStateTimer
|
|
|
|
INT iEntityIndex[GGSM_MAX_BOSS_PARTS]
|
|
//INT iPackedEntityList[GGSM_MAX_BOSS_LIST_ARRAY_SIZE]
|
|
INT iTotalHP
|
|
INT iMaxTotalHP
|
|
INT iInternalCounter
|
|
|
|
INT iGroupID = GGSM_INVALID_GROUP_ID
|
|
INT iSubGroupID = GGSM_INVALID_GROUP_ID
|
|
INT iSummedMaxHPBitSet
|
|
INT iBossPatternState
|
|
INT iMaxPatterns
|
|
INT iPatternUsedBitSet
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
BOOL bDebugSetState
|
|
INT iDebugSetState
|
|
INT iCurrentState
|
|
#ENDIF
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_FX_SPRITE
|
|
GGSM_FX_SPRITE_BIT eFlags
|
|
GGSM_SPRITE_TYPE eSpriteType
|
|
GGSM_SPRITE_ANIM eSpriteAnim
|
|
INT iPackedPosition
|
|
VECTOR_2D vVelocity
|
|
FLOAT fAnimFrame
|
|
FLOAT fScale
|
|
INT iPackedColor
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_BGSCROLLER
|
|
INT iStage
|
|
|
|
FLOAT fSpaceScrollRate
|
|
FLOAT fFloorScrollRate
|
|
FLOAT fObjScrollRate
|
|
|
|
VECTOR_2D vSpaceBgPos[GGSM_MAX_STAR_BG]
|
|
VECTOR_2D vFloorBgPos[GGSM_MAX_FLOOR_BG]
|
|
GGSM_FX_SPRITE sBgSprite[GGSM_MAX_BG_SPRITE]
|
|
|
|
FLOAT fTimer = 0.0
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_CAMERA
|
|
// viewport
|
|
VECTOR_2D vWorldPosition // this is where we are in the world - top left of the screen
|
|
VECTOR_2D vLastWorldPosition
|
|
VECTOR_2D vWorldViewportOffset
|
|
VECTOR_2D vViewportSize
|
|
VECTOR_2D vScrollDirection
|
|
FLOAT fDistTravelled
|
|
FLOAT fTileScrollSpeed
|
|
FLOAT fScrollPCController = 1.0
|
|
VECTOR_2D vTileSize
|
|
FLOAT fSpd
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
BOOL bDebugMoveCamera
|
|
FLOAT fDebugMoveCameraDist
|
|
#ENDIF
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_DIALOG_CONTROLLER
|
|
BOOL bStateInit
|
|
|
|
GGSM_DIALOG_TYPE eType
|
|
GGSM_DIALOG_STATE eState
|
|
|
|
GGSM_SPRITE_TYPE eLeftPicture
|
|
GGSM_SPRITE_TYPE eRightPicture
|
|
GGSM_SPRITE_TYPE eLeftDialog
|
|
GGSM_SPRITE_TYPE eRightDialog
|
|
ARCADE_GAMES_SOUND eLeftSpeak
|
|
ARCADE_GAMES_SOUND eRightSpeak
|
|
|
|
INT iSlideInOffset
|
|
INT iVariation
|
|
INT iMsgNumber
|
|
INT iMsgTimerMS
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_FORMATION_DATA
|
|
INT iPackedTypeData // holds formation, entity, move and weapon type packed
|
|
INT iFormationMembers = 0
|
|
INT iPackedBasePosition
|
|
INT iPackedBaseDirection
|
|
INT iPathNumber = GGSM_INVALID_PATH
|
|
FLOAT fScrollDistance = 0.0
|
|
VECTOR_2D vSpacing
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_ENTITY_GROUP
|
|
INT iGroupID = GGSM_INVALID_GROUP_ID
|
|
GGSM_GROUP_BIT eFlags = GGSM_GROUP_BIT_NONE
|
|
|
|
INT iLeader = GGSM_INVALID_ENTITY
|
|
INT iMemberBitSet = 0
|
|
INT iMembersToCreate = 0
|
|
INT iActiveCount = 0
|
|
INT iMembersOnStageBitSet = 0
|
|
|
|
// spawning
|
|
FLOAT fDistCounter
|
|
INT iFormSpawnBitSet = 0
|
|
GGSM_FORMATION_DATA sFormSettings
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_ENTITY
|
|
GGSM_ENTITY_TYPE eType
|
|
GGSM_ENTITY_STATE eState
|
|
GGSM_TRANSFORM sLocal
|
|
GGSM_TRANSFORM sWorld
|
|
GGSM_COLLIDER sCollider
|
|
|
|
// damage
|
|
INT iHP
|
|
INT iInvTimeMS
|
|
FLOAT fTimer
|
|
FLOAT fExplodeTimer
|
|
FLOAT fMoveTimer
|
|
|
|
// flags
|
|
GGSM_ENTITY_BIT eFlags
|
|
GGSM_MOVE_BIT eMoveFlags
|
|
|
|
// movement
|
|
GGSM_MOVEMENT_TYPE eMoveType
|
|
GGSM_MOVESTATE_TYPE eMoveState
|
|
FLOAT fMoveParam[3]
|
|
|
|
VECTOR_2D vLocalDirection
|
|
FLOAT fDistTravelled
|
|
FLOAT fSpeed
|
|
INT iPackedLocalTargetPosition
|
|
INT iPackedLocalOrigin
|
|
INT iPathNumber = GGSM_INVALID_PATH
|
|
FLOAT fPathValue
|
|
|
|
// groups and parenting
|
|
INT iGroupID = GGSM_INVALID_GROUP_ID
|
|
INT iArrayIndex = GGSM_INVALID_ENTITY
|
|
INT iEntityParentIndex = GGSM_INVALID_ENTITY
|
|
|
|
// weapons
|
|
GGSM_WEAPON_STATE eWeaponState
|
|
GGSM_WEAPON_TYPE eWeaponType
|
|
INT iWeaponBurstCounter = 0
|
|
INT iWeaponShotCounter = 0
|
|
INT iNumShotsOverride = -1
|
|
FLOAT fWeaponTimer
|
|
|
|
// rendering
|
|
GGSM_SPRITE_ANIM eSpriteAnim
|
|
INT iPackedColor
|
|
FLOAT fAnimFrame = 0.0
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_POWER_UP
|
|
GGSM_SPRITE_TYPE eType
|
|
INT iPackedPosition
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_PROJECTILE
|
|
GGSM_PROJECTILE_TYPE eType
|
|
GGSM_PROJECTILE_BIT eFlags
|
|
|
|
// movement
|
|
VECTOR_2D vDirection
|
|
FLOAT fSpeed
|
|
FLOAT fDistTravelled
|
|
|
|
// other
|
|
INT iTargetIndex = GGSM_INVALID_ENTITY
|
|
INT iPackedOrigin
|
|
|
|
// collider
|
|
GGSM_COLLIDER sCollider
|
|
FLOAT fLength
|
|
FLOAT fTimer
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_SPRITE_ANIM_DATA
|
|
GGSM_SPRITE_TYPE eSprite
|
|
GGSM_ANIM_BIT eAnimFlags
|
|
ARCADE_GAMES_SOUND eSound = ARCADE_GAMES_SOUND_END
|
|
|
|
FLOAT fStartFrame
|
|
FLOAT fEndFrame
|
|
FLOAT fAnimTime
|
|
FLOAT fFrameRange
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_SPWEAPON_DATA
|
|
GGSM_SPECIAL_WEAPON_TYPE eType
|
|
GGSM_SPWEAPON_STATE eState
|
|
FLOAT fTimer
|
|
ENDSTRUCT
|
|
|
|
// Compressed Row
|
|
// We store each element in a 8 byte block (so value at most can be 255)
|
|
// But bit 6 and 7 tell us if the tile is h or v flipped so realistically
|
|
// So we can have up to 32 tiles (well 31 as 0 is always blank)
|
|
STRUCT GGSM_TILEMAP_ROW
|
|
INT iData[GGSM_TILEROW_ARRAY_SIZE]
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_TILEMAP
|
|
BOOL bWrapped = TRUE
|
|
INT iMaxTiles = GGSM_MAX_TILES_IN_TILE_SET
|
|
INT iMapWidth = GGSM_MAX_TILEMAP_SIZE_X
|
|
INT iMapHeight = GGSM_MAX_TILEMAP_SIZE_Y
|
|
FLOAT fTileSize = 128.0
|
|
FLOAT fTileDrawSize = 0.0
|
|
STRING sTileDirectory
|
|
STRING sTileSetBaseName
|
|
|
|
GGSM_INTRECT sVisibleTileRect
|
|
GGSM_TILEMAP_ROW sMapRow[GGSM_MAX_TILEMAP_SIZE_Y]
|
|
GGSM_TILE_COLLISION_DATA sCollisionData[GGSM_MAX_TILES_IN_TILE_SET]
|
|
ENDSTRUCT
|
|
|
|
//-------------------------------------------------
|
|
// EDITOR STRUCTS
|
|
//-------------------------------------------------
|
|
#IF IS_DEBUG_BUILD
|
|
STRUCT GGSM_EDITOR_CORE
|
|
BOOL bEditorActive
|
|
BOOL bLastEditorActive
|
|
BOOL bLastPauseState
|
|
GGSM_EDITOR_BIT eFlags
|
|
|
|
INT iCurrentEditIndex
|
|
INT iLastEditIndex
|
|
INT iCurrentEditDatam
|
|
INT iLastEditDatam
|
|
INT iOption
|
|
INT iActiveTestGroup = GGSM_INVALID_GROUP_ID
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_ENTITY_EDITOR
|
|
GGSM_ENTITY_DATA sDebugEntData[NUM_GGSM_ENTITY_TYPE]
|
|
GGSM_EDITOR_CORE sEditCore
|
|
GGSM_ENTITY sTestEntity
|
|
GGSM_ENTITY_DATA sEditData
|
|
GGSM_ENTITY_TYPE eEditType
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_SPAWN_EDITOR
|
|
GGSM_EDITOR_CORE sEditCore
|
|
|
|
VECTOR_2D vFormPosition
|
|
FLOAT fFormAngle = 90.0
|
|
INT iFormationType
|
|
INT iEntityType
|
|
INT iMoveType
|
|
INT iWeaponType
|
|
FLOAT fFormShift = 0.0
|
|
|
|
GGSM_FORMATION_DATA sEditData
|
|
ENDSTRUCT
|
|
|
|
STRUCT GGSM_TILEMAP_EDITOR
|
|
GGSM_EDITOR_CORE sEditCore
|
|
|
|
INT iFlipBits = 0
|
|
INT iEditMapX
|
|
INT iEditMapY
|
|
|
|
INT iLastEditMapX
|
|
INT iLastEditMapY
|
|
ENDSTRUCT
|
|
|
|
#ENDIF
|
|
|
|
//-------------------------------------------------
|
|
// MAIN STRUCT
|
|
//-------------------------------------------------
|
|
STRUCT GGSM_DATA
|
|
#IF IS_DEBUG_BUILD
|
|
WIDGET_GROUP_ID widgetGroupExample
|
|
BOOL bDebugCreatedWidgets
|
|
BOOL bDebugDumpToLogs
|
|
BOOL bDebugDisableSFX
|
|
BOOL bDebugDisablePostFX// = TRUE
|
|
BOOL bDrawCollisionDebug
|
|
|
|
INT iDebugCurrentStackSize
|
|
FLOAT fDebugFrameTime
|
|
|
|
BOOL bDebugChangeState
|
|
INT iDebugStateSelector
|
|
INT iDebugCurrentState
|
|
INT iDebugCurrentSubstate
|
|
|
|
BOOL bDebugIsHelpDisplayed
|
|
BOOL bDrawDebugRect
|
|
BOOL bDebugRectCenterMode
|
|
VECTOR_2D vDebugRect[2]
|
|
|
|
BOOL bDebugCreatePowerUp
|
|
BOOL bDebugNoPowerUps
|
|
BOOL bDebugJumpToBoss
|
|
BOOL bDebugDisableEnemySpawn
|
|
BOOL bDebugKillAllEnemies
|
|
BOOL bDebugPlayerInvunerable
|
|
BOOL bDebugSetStage
|
|
BOOL bShowSpawnDebug// = TRUE
|
|
FLOAT fDebugStoryT
|
|
|
|
#IF GGSM_DEBUG_TSHIRT_HELP
|
|
BOOL bDebugShowUnlock
|
|
BOOL bDebugResetUnlocks
|
|
INT iDebugUnlockSelector
|
|
#ENDIF
|
|
|
|
#IF GGSM_CHALLENGE_DEBUG
|
|
BOOL bDebugResetChallenge
|
|
BOOL bDebugChallengeApeEscape
|
|
BOOL bDebugChallengeMonkeyMind
|
|
BOOL bDebugChallengeAstroChimpB
|
|
BOOL bDebugChallengeAstroChimpS
|
|
BOOL bDebugChallengeAstroChimpG
|
|
BOOL bDebugChallengeAstroChimpP
|
|
BOOL bDebugChallengeAquaApe
|
|
BOOL bDebugAwardAllChallenges
|
|
BOOL bDebugShowAwardsOnScreen
|
|
#ENDIF
|
|
|
|
#IF GGSM_ENTITY_EDITOR_ACTIVE
|
|
GGSM_ENTITY_EDITOR sDebugEntityEditor
|
|
#ENDIF
|
|
|
|
#IF GGSM_SPAWN_EDITOR_ACTIVE
|
|
GGSM_SPAWN_EDITOR sDebugSpawnEditor
|
|
#ENDIF
|
|
|
|
#IF GGSM_TILEMAP_EDITOR_ACTIVE
|
|
GGSM_TILEMAP_EDITOR sDebugMapEditor
|
|
#ENDIF
|
|
|
|
#IF GGSM_SOUND_TEST
|
|
BOOL bDebugPlaySound
|
|
INT iSoundSelector
|
|
#ENDIF
|
|
#ENDIF
|
|
|
|
// Client State
|
|
GGSM_STATE eState
|
|
GGSM_SUBSTATE eSubState
|
|
FLOAT fStateTimer
|
|
FLOAT fStateInterpolateValue
|
|
BOOL bGamePaused
|
|
BOOL bGameForceQuit
|
|
BOOL bHasInitPCControls
|
|
FLOAT fAnalogDeadZone = 0.1
|
|
FLOAT fDPadScalar = 0.8
|
|
|
|
// Cabinet Anims
|
|
ARCADE_CABINET_ANIM_CLIPS eAvatarClip = ARCADE_CABINET_ANIM_CLIP_IDLE
|
|
INT iAvatarClipFrames
|
|
|
|
// Data
|
|
GGSM_FORMATION_DATA sSpawnData[GGSM_MAX_SPAWN_DATA]
|
|
|
|
// Objects
|
|
GGSM_ENTITY sEntities[GGSM_MAX_ENTITIES]
|
|
GGSM_PROJECTILE sProjectiles[GGSM_MAX_PROJECTILES]
|
|
GGSM_BOSS_CONTROLLER sBossController[GGSM_MAX_BOSS_CONTROLLERS]
|
|
|
|
INT iPlayerShipIndex = GGSM_INVALID_ENTITY
|
|
INT iPlayerDecoyIndex = GGSM_INVALID_ENTITY
|
|
INT iPlayerShieldIndex = GGSM_INVALID_ENTITY
|
|
|
|
// Internal Counters
|
|
INT iEntitySearchIndex
|
|
INT iProjectileSearchIndex
|
|
INT iExplosionSearchIndex
|
|
INT iEntitiesActive
|
|
INT iGroupsActive
|
|
INT iProjectilesActive
|
|
INT iEnemyProjectilesActive
|
|
INT iSpawnIndexCounter
|
|
INT iSpawnsUsed
|
|
INT iMaxEntitiesActive
|
|
INT iMaxGroupsActive
|
|
INT iMaxProjectilesActive
|
|
|
|
// Sundry
|
|
GGSM_DIALOG_CONTROLLER sDialogController
|
|
GGSM_ENTITY_GROUP sEntityGroup[GGSM_MAX_ENTITY_GROUPS]
|
|
GGSM_SPRITE_TYPE eWeaponSlot[GGSM_MAX_WEAPON_SLOTS]
|
|
GGSM_FX_SPRITE sFXSprite[GGSM_MAX_FX_SPRITES]
|
|
GGSM_POWER_UP sPowerUp[GGSM_MAX_POWER_UPS]
|
|
GGSM_SPWEAPON_DATA sSpWeaponData[GGSM_MAX_ACTIVE_SPWEAPONS]
|
|
GGSM_BGSCROLLER sBGScroller
|
|
|
|
// Rendering
|
|
GGSM_CAMERA sCamera
|
|
GGSM_TILEMAP sTileMap
|
|
GGSM_TEXTPIVOT eTextPivot
|
|
VECTOR_2D vTextScale
|
|
GGSM_ZSORTDATA sZSortData[GGSM_MAX_ENTITIES]
|
|
|
|
// Story Variables
|
|
VECTOR_2D vStoryBasePos
|
|
FLOAT fStoryScrollRate
|
|
FLOAT fStoryMinWidth = 800.0 //200.0
|
|
FLOAT fStoryMaxWidth = 1600.0
|
|
FLOAT fStoryFadeOutYPos = 400.0 //-750.0
|
|
|
|
// Flags
|
|
GGSM_HELP_BIT eHelpFlags
|
|
GGSM_STAGE_BIT eStageFlags
|
|
GGSM_CHALLENGE_BIT eChallengeFlags
|
|
GGSM_TEXDICT eLoadedTextureFlags
|
|
|
|
// Timers
|
|
FLOAT fScrollTimePerFrame = GGSM_SCROLL_TIME_PER_FRAME
|
|
FLOAT fTimeScale = 1.0
|
|
FLOAT fDeltaTime
|
|
FLOAT fFadeTime = 0.0
|
|
FLOAT fFadeAlpha = 0.0
|
|
FLOAT fFakeFadeAlpha = 0.0
|
|
FLOAT fFakeFadeTime = 0.0
|
|
FLOAT fWhiteOutAlpha = 0.0
|
|
FLOAT fWhiteOutFadeTime = 0.0
|
|
FLOAT fPlayerDeadTimer = 0.0
|
|
FLOAT fGrazeRadius = 70.0
|
|
FLOAT fGrazeTimer = 0.0
|
|
FLOAT fGrazeTime = 0.1625
|
|
BOOL bGrazed = FALSE
|
|
BOOL bPowerUpCollected = FALSE
|
|
INT iGraze = 0
|
|
INT iLastEnemyDeathTimeMS
|
|
INT iLastMonkeyFireSoundTimeMS = -HIGHEST_INT
|
|
|
|
// Stats
|
|
STRUCT_ARCADE_CABINET sGameStats
|
|
INT iPlayerLives = 3
|
|
INT iExtendPtsCounter = 0
|
|
INT iEnemiesCreated
|
|
INT iEnemiesDestroyed
|
|
|
|
INT iSectorBonus
|
|
INT iNoMissBonus
|
|
INT iTakedownBonus
|
|
INT iAllClearBonus
|
|
INT iNoDamageBonus
|
|
|
|
FLOAT fChainMultiplier = 0.0
|
|
FLOAT fKillStreakTimer
|
|
INT iKillStreak
|
|
INT iUnlockedBitField
|
|
BOOL bTrophyUnlockedThisSession
|
|
BOOL bHardMode = FALSE
|
|
|
|
// Other Stuff
|
|
BINK_MOVIE_ID sBinkMovie
|
|
RGBA_COLOUR_STRUCT rgbaBlack
|
|
RGBA_COLOUR_STRUCT rgbaWhite
|
|
RGBA_COLOUR_STRUCT rgbaSprite
|
|
RGBA_COLOUR_STRUCT rgbaBGSprite
|
|
SCRIPT_CONTROL_HOLD_TIMER sQuitTimer
|
|
SCRIPT_CONTROL_HOLD_TIMER sStartBtnTimer
|
|
ARCADE_CABINET_ANIM_EVENT_STRUCT sArcadeCabinetAnimEvent
|
|
ENDSTRUCT
|
|
|
|
//-------------------------------------------------
|
|
// VARIABLES
|
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//-------------------------------------------------
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GGSM_DATA sGGSMData
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//-------------------------------------------------
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// SYSTEM DEBUG STRING FUNCS
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//-------------------------------------------------
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#IF IS_DEBUG_BUILD
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FUNC STRING GGSM_ANIM_BIT_TO_STRING(GGSM_ANIM_BIT eType)
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SWITCH (eType)
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CASE GGSM_ANIM_BIT_NONE RETURN "GGSM_ANIM_BIT_NONE"
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CASE GGSM_ANIM_BIT_LOOP RETURN "GGSM_ANIM_BIT_LOOP"
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CASE GGSM_ANIM_BIT_PING_PONG RETURN "GGSM_ANIM_BIT_PING_PONG"
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CASE GGSM_ANIM_BIT_DESTROY_AT_END RETURN "GGSM_ANIM_BIT_DESTROY_AT_END"
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ENDSWITCH
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RETURN "GGSM_ANIM_BIT_INVALID"
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ENDFUNC
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FUNC STRING GGSM_BOSS_TYPE_TO_STRING(GGSM_BOSS_TYPE eType)
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SWITCH (eType)
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CASE GGSM_BOSS_NONE RETURN "GGSM_BOSS_NONE"
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CASE GGSM_BOSS_BREAD RETURN "GGSM_BOSS_BREAD"
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CASE GGSM_BOSS_DR_DANK RETURN "GGSM_BOSS_DR_DANK"
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CASE GGSM_BOSS_GRANANA RETURN "GGSM_BOSS_GRANANA"
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CASE GGSM_BOSS_MARINE RETURN "GGSM_BOSS_MARINE"
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CASE GGSM_BOSS_SMOOTHIE RETURN "GGSM_BOSS_SMOOTHIE"
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CASE NUM_GGSM_BOSS_TYPE RETURN "NUM_GGSM_BOSS_TYPE"
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ENDSWITCH
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RETURN "GGSM_BOSS_TYPE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_BOSS_STATE_TO_STRING(GGSM_BOSS_STATE eType)
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SWITCH (eType)
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CASE GGSM_BOSS_STATE_NONE RETURN "GGSM_BOSS_STATE_NONE"
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CASE GGSM_BOSS_STATE_LOADING RETURN "GGSM_BOSS_STATE_LOADING"
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CASE GGSM_BOSS_STATE_CREATE RETURN "GGSM_BOSS_STATE_CREATE"
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CASE GGSM_BOSS_STATE_ARRIVE RETURN "GGSM_BOSS_STATE_ARRIVE"
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CASE GGSM_BOSS_STATE_ACTIVE RETURN "GGSM_BOSS_STATE_ACTIVE"
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CASE GGSM_BOSS_STATE_PATTERN_A RETURN "GGSM_BOSS_STATE_PATTERN_A"
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CASE GGSM_BOSS_STATE_PATTERN_B RETURN "GGSM_BOSS_STATE_PATTERN_B"
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CASE GGSM_BOSS_STATE_PATTERN_C RETURN "GGSM_BOSS_STATE_PATTERN_C"
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CASE GGSM_BOSS_STATE_PATTERN_D RETURN "GGSM_BOSS_STATE_PATTERN_D"
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CASE GGSM_BOSS_STATE_PATTERN_E RETURN "GGSM_BOSS_STATE_PATTERN_E"
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CASE GGSM_BOSS_STATE_PLAYER_DEAD RETURN "GGSM_BOSS_STATE_PLAYER_DEAD"
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CASE GGSM_BOSS_STATE_DEAD RETURN "GGSM_BOSS_STATE_DEAD"
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CASE GGSM_BOSS_STATE_DONE RETURN "GGSM_BOSS_STATE_DONE"
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CASE NUM_GGSM_BOSS_STATE RETURN "NUM_GGSM_BOSS_STATE"
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ENDSWITCH
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RETURN "GGSM_BOSS_STATE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_CHALLENGE_BIT_TO_STRING(GGSM_CHALLENGE_BIT eType)
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SWITCH (eType)
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CASE GGSM_CHALLENGE_BIT_NONE RETURN "GGSM_CHALLENGE_BIT_NONE"
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CASE GGSM_CHALLENGE_BIT_APE_ESCAPE RETURN "GGSM_CHALLENGE_BIT_APE_ESCAPE"
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CASE GGSM_CHALLENGE_BIT_MONKEY_MIND RETURN "GGSM_CHALLENGE_BIT_MONKEY_MIND"
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CASE GGSM_CHALLENGE_BIT_ASTROCHIMP_B RETURN "GGSM_CHALLENGE_BIT_ASTROCHIMP_B"
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CASE GGSM_CHALLENGE_BIT_ASTROCHIMP_S RETURN "GGSM_CHALLENGE_BIT_ASTROCHIMP_S"
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CASE GGSM_CHALLENGE_BIT_ASTROCHIMP_G RETURN "GGSM_CHALLENGE_BIT_ASTROCHIMP_G"
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CASE GGSM_CHALLENGE_BIT_ASTROCHIMP_P RETURN "GGSM_CHALLENGE_BIT_ASTROCHIMP_P"
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ENDSWITCH
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RETURN "GGSM_CHALLENGE_BIT_INVALID"
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ENDFUNC
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FUNC STRING GGSM_SUBSTATE_TO_STRING(GGSM_SUBSTATE eType)
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SWITCH (eType)
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CASE GGSM_SUBSTATE_NONE RETURN "GGSM_SUBSTATE_NONE"
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CASE GGSM_SUBSTATE_INIT RETURN "GGSM_SUBSTATE_INIT"
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CASE GGSM_SUBSTATE_LOADING RETURN "GGSM_SUBSTATE_LOADING"
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CASE GGSM_SUBSTATE_ACTIVE RETURN "GGSM_SUBSTATE_ACTIVE"
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CASE GGSM_SUBSTATE_MAP_FLY_START RETURN "GGSM_SUBSTATE_MAP_FLY_START"
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CASE GGSM_SUBSTATE_MAP_FLY RETURN "GGSM_SUBSTATE_MAP_FLY"
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CASE GGSM_SUBSTATE_MAP_FLY_WAIT RETURN "GGSM_SUBSTATE_MAP_FLY_WAIT"
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CASE GGSM_SUBSTATE_MAP_DONE RETURN "GGSM_SUBSTATE_MAP_DONE"
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CASE GGSM_SUBSTATE_CLR_DIALOG RETURN "GGSM_SUBSTATE_CLR_DIALOG"
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CASE GGSM_SUBSTATE_CLR_STAGE_CLEAR RETURN "GGSM_SUBSTATE_CLR_STAGE_CLEAR"
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CASE GGSM_SUBSTATE_CLR_STAGE_BONUS RETURN "GGSM_SUBSTATE_CLR_STAGE_BONUS"
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CASE GGSM_SUBSTATE_CLR_SECTOR_BONUS RETURN "GGSM_SUBSTATE_CLR_SECTOR_BONUS"
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CASE GGSM_SUBSTATE_CLR_TAKEDOWN_BONUS RETURN "GGSM_SUBSTATE_CLR_TAKEDOWN_BONUS"
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CASE GGSM_SUBSTATE_CLR_NO_MISS_BONUS RETURN "GGSM_SUBSTATE_CLR_NO_MISS_BONUS"
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CASE GGSM_SUBSTATE_CLR_ALL_CLEAR_BONUS RETURN "GGSM_SUBSTATE_CLR_ALL_CLEAR_BONUS"
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CASE GGSM_SUBSTATE_CLR_FLY_OFF RETURN "GGSM_SUBSTATE_CLR_FLY_OFF"
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CASE GGSM_SUBSTATE_CLR_FLY_OFF_DONE RETURN "GGSM_SUBSTATE_CLR_FLY_OFF_DONE"
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CASE GGSM_SUBSTATE_CLEANUP_TO_LDB RETURN "GGSM_SUBSTATE_CLEANUP_TO_LDB"
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CASE GGSM_SUBSTATE_CLEANUP RETURN "GGSM_SUBSTATE_CLEANUP"
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CASE NUM_GGSM_SUBSTATE RETURN "NUM_GGSM_SUBSTATE"
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ENDSWITCH
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RETURN "GGSM_SUBSTATE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_STATE_TO_STRING(GGSM_STATE eType)
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SWITCH (eType)
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CASE GGSM_STATE_INIT RETURN "GGSM_STATE_INIT"
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CASE GGSM_STATE_REQUESTING_ASSETS RETURN "GGSM_STATE_REQUESTING_ASSETS"
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CASE GGSM_STATE_PLAYING RETURN "GGSM_STATE_PLAYING"
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CASE GGSM_STATE_DEVELOPER_LOGO RETURN "GGSM_STATE_DEVELOPER_LOGO"
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CASE GGSM_STATE_FIB_WARNING RETURN "GGSM_STATE_FIB_WARNING"
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CASE GGSM_STATE_PSA_SCREEN RETURN "GGSM_STATE_PSA_SCREEN"
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CASE GGSM_STATE_TITLE_SCREEN RETURN "GGSM_STATE_TITLE_SCREEN"
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CASE GGSM_STATE_STORY RETURN "GGSM_STATE_STORY"
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CASE GGSM_STATE_STAGE_SELECT RETURN "GGSM_STATE_STAGE_SELECT"
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CASE GGSM_STATE_STAGE_ACTIVE RETURN "GGSM_STATE_STAGE_ACTIVE"
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CASE GGSM_STATE_STAGE_CLEAR RETURN "GGSM_STATE_STAGE_CLEAR"
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CASE GGSM_STATE_STAGE_ALL_CLEAR RETURN "GGSM_STATE_STAGE_ALL_CLEAR"
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CASE GGSM_STATE_STAGE_CONGRATS RETURN "GGSM_STATE_STAGE_CONGRATS"
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CASE GGSM_STATE_GAME_OVER RETURN "GGSM_STATE_GAME_OVER"
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CASE GGSM_STATE_LEADERBOARD RETURN "GGSM_STATE_LEADERBOARD"
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CASE GGSM_STATE_LEADERBOARD_ENTRY RETURN "GGSM_STATE_LEADERBOARD_ENTRY"
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CASE GGSM_STATE_TEST_STATE RETURN "GGSM_STATE_TEST_STATE"
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CASE GGSM_STATE_CLEANUP RETURN "GGSM_STATE_CLEANUP"
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CASE NUM_GGSM_STATE RETURN "NUM_GGSM_STATE"
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ENDSWITCH
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RETURN "GGSM_STATE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_COLLISION_SHAPE_TO_STRING(GGSM_COLLISION_SHAPE eType)
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SWITCH (eType)
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CASE GGSM_COLLISION_CIRCLE RETURN "GGSM_COLLISION_CIRCLE"
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CASE GGSM_COLLISION_CAPSULE RETURN "GGSM_COLLISION_CAPSULE"
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CASE NUM_GGSM_COLLISION_SHAPE RETURN "NUM_GGSM_COLLISION_SHAPE"
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ENDSWITCH
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RETURN "GGSM_COLLISION_SHAPE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_DIALOG_TYPE_TO_STRING(GGSM_DIALOG_TYPE eType)
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SWITCH (eType)
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CASE GGSM_DIALOG_NONE RETURN "GGSM_DIALOG_NONE"
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CASE GGSM_DIALOG_ASTEROID_ENTER RETURN "GGSM_DIALOG_ASTEROID_ENTER"
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CASE GGSM_DIALOG_ASTEROID_LEAVE RETURN "GGSM_DIALOG_ASTEROID_LEAVE"
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CASE GGSM_DIALOG_GAME_OVER RETURN "GGSM_DIALOG_GAME_OVER"
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CASE GGSM_DIALOG_BOSS_SMOOTHIE_START RETURN "GGSM_DIALOG_BOSS_SMOOTHIE_START"
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CASE GGSM_DIALOG_BOSS_SMOOTHIE_DEFEATED RETURN "GGSM_DIALOG_BOSS_SMOOTHIE_DEFEATED"
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CASE GGSM_DIALOG_BOSS_SMOOTHIE_FAILED RETURN "GGSM_DIALOG_BOSS_SMOOTHIE_FAILED"
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CASE GGSM_DIALOG_BOSS_MARINE_START RETURN "GGSM_DIALOG_BOSS_MARINE_START"
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CASE GGSM_DIALOG_BOSS_MARINE_DEFEATED RETURN "GGSM_DIALOG_BOSS_MARINE_DEFEATED"
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CASE GGSM_DIALOG_BOSS_MARINE_FAILED RETURN "GGSM_DIALOG_BOSS_MARINE_FAILED"
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CASE GGSM_DIALOG_BOSS_GRANANA_START RETURN "GGSM_DIALOG_BOSS_GRANANA_START"
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CASE GGSM_DIALOG_BOSS_GRANANA_DEFEATED RETURN "GGSM_DIALOG_BOSS_GRANANA_DEFEATED"
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CASE GGSM_DIALOG_BOSS_GRANANA_FAILED RETURN "GGSM_DIALOG_BOSS_GRANANA_FAILED"
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CASE GGSM_DIALOG_BOSS_BREAD_START RETURN "GGSM_DIALOG_BOSS_BREAD_START"
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CASE GGSM_DIALOG_BOSS_BREAD_DEFEATED RETURN "GGSM_DIALOG_BOSS_BREAD_DEFEATED"
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CASE GGSM_DIALOG_BOSS_BREAD_FAILED RETURN "GGSM_DIALOG_BOSS_BREAD_FAILED"
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CASE GGSM_DIALOG_BOSS_DR_DANK_START RETURN "GGSM_DIALOG_BOSS_DR_DANK_START"
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CASE GGSM_DIALOG_BOSS_DR_DANK_DEFEATED RETURN "GGSM_DIALOG_BOSS_DR_DANK_DEFEATED"
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CASE GGSM_DIALOG_BOSS_DR_DANK_FAILED RETURN "GGSM_DIALOG_BOSS_DR_DANK_FAILED"
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CASE NUM_GGSM_DIALOG_TYPE RETURN "NUM_GGSM_DIALOG_TYPE"
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ENDSWITCH
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RETURN "GGSM_DIALOG_TYPE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_DIALOG_STATE_TO_STRING(GGSM_DIALOG_STATE eType)
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SWITCH (eType)
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CASE GGSM_DIALOG_STATE_NONE RETURN "GGSM_DIALOG_STATE_NONE"
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CASE GGSM_DIALOG_STATE_INIT RETURN "GGSM_DIALOG_STATE_INIT"
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CASE GGSM_DIALOG_STATE_START RETURN "GGSM_DIALOG_STATE_START"
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CASE GGSM_DIALOG_STATE_ACTIVE RETURN "GGSM_DIALOG_STATE_ACTIVE"
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CASE GGSM_DIALOG_STATE_LEFT_SPEAK RETURN "GGSM_DIALOG_STATE_LEFT_SPEAK"
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CASE GGSM_DIALOG_STATE_RIGHT_SPEAK RETURN "GGSM_DIALOG_STATE_RIGHT_SPEAK"
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CASE GGSM_DIALOG_STATE_END RETURN "GGSM_DIALOG_STATE_END"
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CASE GGSM_DIALOG_STATE_DONE RETURN "GGSM_DIALOG_STATE_DONE"
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CASE GGSM_DIALOG_STATE_SHUTDOWN RETURN "GGSM_DIALOG_STATE_SHUTDOWN"
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CASE NUM_GGSM_DIALOG_STATE RETURN "NUM_GGSM_DIALOG_STATE"
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ENDSWITCH
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RETURN "GGSM_DIALOG_STATE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_EDITOR_BIT_TO_STRING(GGSM_EDITOR_BIT eType)
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SWITCH (eType)
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CASE GGSM_EDITOR_BIT_NONE RETURN "GGSM_EDITOR_BIT_NONE"
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CASE GGSM_EDITOR_BIT_EXPORT RETURN "GGSM_EDITOR_BIT_EXPORT"
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CASE GGSM_EDITOR_BIT_COPY_FROM_DATA RETURN "GGSM_EDITOR_BIT_COPY_FROM_DATA"
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CASE GGSM_EDITOR_BIT_COPY_TO_DATA RETURN "GGSM_EDITOR_BIT_COPY_TO_DATA"
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CASE GGSM_EDITOR_BIT_EDIT_MODE RETURN "GGSM_EDITOR_BIT_EDIT_MODE"
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CASE GGSM_EDITOR_BIT_TEST_SYSTEM RETURN "GGSM_EDITOR_BIT_TEST_SYSTEM"
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CASE GGSM_EDITOR_BIT_SAVED RETURN "GGSM_EDITOR_BIT_SAVED"
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ENDSWITCH
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RETURN "GGSM_EDITOR_BIT_INVALID"
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ENDFUNC
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FUNC STRING GGSM_ENTITY_BIT_TO_STRING(GGSM_ENTITY_BIT eType)
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SWITCH (eType)
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CASE GGSM_ENTITY_BIT_NONE RETURN "GGSM_ENTITY_BIT_NONE"
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CASE GGSM_ENTITY_BIT_IS_PLAYER_ALLIED RETURN "GGSM_ENTITY_BIT_IS_PLAYER_ALLIED"
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CASE GGSM_ENTITY_BIT_ON_SCREEN RETURN "GGSM_ENTITY_BIT_ON_SCREEN"
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CASE GGSM_ENTITY_BIT_ENTERED_PLAYFIELD RETURN "GGSM_ENTITY_BIT_ENTERED_PLAYFIELD"
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CASE GGSM_ENTITY_BIT_REMOVE_WHEN_OFFSCREEN RETURN "GGSM_ENTITY_BIT_REMOVE_WHEN_OFFSCREEN"
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CASE GGSM_ENTITY_BIT_FORCE_SCROLLING_TO_STOP RETURN "GGSM_ENTITY_BIT_FORCE_SCROLLING_TO_STOP"
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CASE GGSM_ENTITY_BIT_NO_COLLISION RETURN "GGSM_ENTITY_BIT_NO_COLLISION"
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CASE GGSM_ENTITY_BIT_TOOK_DAMAGE_THIS_FRAME RETURN "GGSM_ENTITY_BIT_TOOK_DAMAGE_THIS_FRAME"
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CASE GGSM_ENTITY_BIT_SELF_DESTRUCT RETURN "GGSM_ENTITY_BIT_SELF_DESTRUCT"
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CASE GGSM_ENTITY_BIT_DAMAGE_HURTS_ROOT RETURN "GGSM_ENTITY_BIT_DAMAGE_HURTS_ROOT"
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CASE GGSM_ENTITY_BIT_REFLECT_BULLETS RETURN "GGSM_ENTITY_BIT_REFLECT_BULLETS"
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CASE GGSM_ENTITY_BIT_WPN_ACTIVE RETURN "GGSM_ENTITY_BIT_WPN_ACTIVE"
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CASE GGSM_ENTITY_BIT_WPN_ALT_SPREAD RETURN "GGSM_ENTITY_BIT_WPN_ALT_SPREAD"
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CASE GGSM_ENTITY_BIT_WPN_RANDOM_SPREAD RETURN "GGSM_ENTITY_BIT_WPN_RANDOM_SPREAD"
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CASE GGSM_ENTITY_BIT_WPN_FIRED_THIS_FRAME RETURN "GGSM_ENTITY_BIT_WPN_FIRED_THIS_FRAME"
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CASE GGSM_ENTITY_BIT_WPN_MANUAL RETURN "GGSM_ENTITY_BIT_WPN_MANUAL"
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CASE GGSM_ENTITY_BIT_WPN_TARGETTED RETURN "GGSM_ENTITY_BIT_WPN_TARGETTED"
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CASE GGSM_ENTITY_BIT_WPN_FIRED_ALT_SPREAD RETURN "GGSM_ENTITY_BIT_WPN_FIRED_ALT_SPREAD"
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CASE GGSM_ENTITY_BIT_WPN_SINGLE_SHOT_MODE RETURN "GGSM_ENTITY_BIT_WPN_SINGLE_SHOT_MODE"
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CASE GGSM_ENTITY_BIT_WPN_BURST_FIRED RETURN "GGSM_ENTITY_BIT_WPN_BURST_FIRED"
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CASE GGSM_ENTITY_BIT_WPN_BURST_RELOAD_THIS_FRAME RETURN "GGSM_ENTITY_BIT_WPN_BURST_RELOAD_THIS_FRAME"
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CASE GGSM_ENTITY_BIT_WPN_FIRE_ON_ARRIVE RETURN "GGSM_ENTITY_BIT_WPN_FIRE_ON_ARRIVE"
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CASE GGSM_ENTITY_BIT_NO_TAKEDOWN_BONUS RETURN "GGSM_ENTITY_BIT_NO_TAKEDOWN_BONUS"
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CASE GGSM_ENTITY_BIT_IS_IN_BACKGROUND RETURN "GGSM_ENTITY_BIT_IS_IN_BACKGROUND"
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CASE GGSM_ENTITY_BIT_DIE_ONLY_FROM_EXPLOSIONS RETURN "GGSM_ENTITY_BIT_DIE_ONLY_FROM_EXPLOSIONS"
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ENDSWITCH
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RETURN "GGSM_ENTITY_BIT_INVALID"
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ENDFUNC
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FUNC STRING GGSM_ENTITY_STATE_TO_STRING(GGSM_ENTITY_STATE eType)
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SWITCH (eType)
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CASE GGSM_ENTITY_STATE_NONE RETURN "GGSM_ENTITY_STATE_NONE"
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CASE GGSM_ENTITY_STATE_ALIVE RETURN "GGSM_ENTITY_STATE_ALIVE"
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CASE GGSM_ENTITY_STATE_FAKE_EXPLODING RETURN "GGSM_ENTITY_STATE_FAKE_EXPLODING"
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CASE GGSM_ENTITY_STATE_EXPLODING RETURN "GGSM_ENTITY_STATE_EXPLODING"
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CASE GGSM_ENTITY_STATE_UNDEAD RETURN "GGSM_ENTITY_STATE_UNDEAD"
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CASE GGSM_ENTITY_STATE_DEAD RETURN "GGSM_ENTITY_STATE_DEAD"
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CASE NUM_GGSM_ENTITY_STATE RETURN "NUM_GGSM_ENTITY_STATE"
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ENDSWITCH
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RETURN "GGSM_ENTITY_STATE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_ENTITY_TYPE_TO_STRING(GGSM_ENTITY_TYPE eType)
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SWITCH (eType)
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CASE GGSM_ENTITY_PLAYERSHIP RETURN "GGSM_ENTITY_PLAYERSHIP"
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CASE GGSM_ENTITY_PLAYERDECOY RETURN "GGSM_ENTITY_PLAYERDECOY"
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CASE GGSM_ENTITY_PLAYERSHIELD RETURN "GGSM_ENTITY_PLAYERSHIELD"
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CASE GGSM_ENTITY_BANANAGREEN RETURN "GGSM_ENTITY_BANANAGREEN"
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CASE GGSM_ENTITY_BANANAYELLOW RETURN "GGSM_ENTITY_BANANAYELLOW"
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CASE GGSM_ENTITY_BANANARED RETURN "GGSM_ENTITY_BANANARED"
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CASE GGSM_ENTITY_BANANARED_ATTACK RETURN "GGSM_ENTITY_BANANARED_ATTACK"
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CASE GGSM_ENTITY_BANANAJETPAC RETURN "GGSM_ENTITY_BANANAJETPAC"
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CASE GGSM_ENTITY_BANANAJETPAC_RED RETURN "GGSM_ENTITY_BANANAJETPAC_RED"
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CASE GGSM_ENTITY_BANANAJETPAC_GREEN RETURN "GGSM_ENTITY_BANANAJETPAC_GREEN"
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CASE GGSM_ENTITY_BANDANA_RED RETURN "GGSM_ENTITY_BANDANA_RED"
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CASE GGSM_ENTITY_BANDANA_GREEN RETURN "GGSM_ENTITY_BANDANA_GREEN"
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CASE GGSM_ENTITY_CHERRYBOMB RETURN "GGSM_ENTITY_CHERRYBOMB"
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CASE GGSM_ENTITY_CIRCLE_SHIP_RED RETURN "GGSM_ENTITY_CIRCLE_SHIP_RED"
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CASE GGSM_ENTITY_CIRCLE_SHIP_GREEN RETURN "GGSM_ENTITY_CIRCLE_SHIP_GREEN"
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CASE GGSM_ENTITY_CIRCLE_SHIP_YELLOW RETURN "GGSM_ENTITY_CIRCLE_SHIP_YELLOW"
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CASE GGSM_ENTITY_ARMOUR_FRUITBOWL RETURN "GGSM_ENTITY_ARMOUR_FRUITBOWL"
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CASE GGSM_ENTITY_FRUITBOWL RETURN "GGSM_ENTITY_FRUITBOWL"
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CASE GGSM_ENTITY_METEOR_BIG RETURN "GGSM_ENTITY_METEOR_BIG"
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CASE GGSM_ENTITY_METEOR_MEDIUM RETURN "GGSM_ENTITY_METEOR_MEDIUM"
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CASE GGSM_ENTITY_METEOR_SMALL RETURN "GGSM_ENTITY_METEOR_SMALL"
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CASE GGSM_ENTITY_METEOR_VERY_BIG RETURN "GGSM_ENTITY_METEOR_VERY_BIG"
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CASE GGSM_ENTITY_METEOR_HUGE RETURN "GGSM_ENTITY_METEOR_HUGE"
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CASE GGSM_ENTITY_CRUMB_METEOR RETURN "GGSM_ENTITY_CRUMB_METEOR"
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CASE GGSM_ENTITY_PEANUT_METEOR RETURN "GGSM_ENTITY_PEANUT_METEOR"
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CASE GGSM_ENTITY_SMALL_SMOOTHIE RETURN "GGSM_ENTITY_SMALL_SMOOTHIE"
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CASE GGSM_ENTITY_BANANASLICE_FRONT RETURN "GGSM_ENTITY_BANANASLICE_FRONT"
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CASE GGSM_ENTITY_BANANASLICE RETURN "GGSM_ENTITY_BANANASLICE"
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CASE GGSM_ENTITY_BANANASLICE_BACK RETURN "GGSM_ENTITY_BANANASLICE_BACK"
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CASE GGSM_ENTITY_BOSS_BREAD_EYEBROWS RETURN "GGSM_ENTITY_BOSS_BREAD_EYEBROWS"
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CASE GGSM_ENTITY_BOSS_BREAD_FACE RETURN "GGSM_ENTITY_BOSS_BREAD_FACE"
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CASE GGSM_ENTITY_BOSS_BREAD_BOTTOM_LEFT RETURN "GGSM_ENTITY_BOSS_BREAD_BOTTOM_LEFT"
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CASE GGSM_ENTITY_BOSS_BREAD_BOTTOM_RIGHT RETURN "GGSM_ENTITY_BOSS_BREAD_BOTTOM_RIGHT"
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CASE GGSM_ENTITY_BOSS_BREAD_TOP_LEFT RETURN "GGSM_ENTITY_BOSS_BREAD_TOP_LEFT"
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CASE GGSM_ENTITY_BOSS_BREAD_TOP_RIGHT RETURN "GGSM_ENTITY_BOSS_BREAD_TOP_RIGHT"
|
|
CASE GGSM_ENTITY_BOSS_GRANANA RETURN "GGSM_ENTITY_BOSS_GRANANA"
|
|
CASE GGSM_ENTITY_BOSS_GRANANA_GLASSES RETURN "GGSM_ENTITY_BOSS_GRANANA_GLASSES"
|
|
CASE GGSM_ENTITY_BOSS_GRANANA_HAIR RETURN "GGSM_ENTITY_BOSS_GRANANA_HAIR"
|
|
CASE GGSM_ENTITY_BOSS_DR_DANK_TOP RETURN "GGSM_ENTITY_BOSS_DR_DANK_TOP"
|
|
CASE GGSM_ENTITY_BOSS_DR_DANK_MIDDLE RETURN "GGSM_ENTITY_BOSS_DR_DANK_MIDDLE"
|
|
CASE GGSM_ENTITY_BOSS_DR_DANK_BOTTOM RETURN "GGSM_ENTITY_BOSS_DR_DANK_BOTTOM"
|
|
CASE GGSM_ENTITY_BOSS_DR_DANK_RLAUNCHER RETURN "GGSM_ENTITY_BOSS_DR_DANK_RLAUNCHER"
|
|
CASE GGSM_ENTITY_BOSS_DR_DANK_RHLAUNCHER RETURN "GGSM_ENTITY_BOSS_DR_DANK_RHLAUNCHER"
|
|
CASE GGSM_ENTITY_BOSS_MARINE RETURN "GGSM_ENTITY_BOSS_MARINE"
|
|
CASE GGSM_ENTITY_BOSS_MARINE_LAUNCHER RETURN "GGSM_ENTITY_BOSS_MARINE_LAUNCHER"
|
|
CASE GGSM_ENTITY_BOSS_SMOOTHIE RETURN "GGSM_ENTITY_BOSS_SMOOTHIE"
|
|
CASE GGSM_ENTITY_BANANASPLIT_1 RETURN "GGSM_ENTITY_BANANASPLIT_1"
|
|
CASE GGSM_ENTITY_BANANASPLIT_2 RETURN "GGSM_ENTITY_BANANASPLIT_2"
|
|
CASE GGSM_ENTITY_BANANASPLIT_3 RETURN "GGSM_ENTITY_BANANASPLIT_3"
|
|
CASE GGSM_ENTITY_BANANASPLIT_4 RETURN "GGSM_ENTITY_BANANASPLIT_4"
|
|
CASE NUM_GGSM_ENTITY_TYPE RETURN "NUM_GGSM_ENTITY_TYPE"
|
|
CASE GGSM_ENTITY_INVALID RETURN "GGSM_ENTITY_INVALID"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_ENTITY_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_EXPLOSION_TYPE_TO_STRING(GGSM_EXPLOSION_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_EXPLOSION_STANDARD RETURN "GGSM_EXPLOSION_STANDARD"
|
|
CASE GGSM_EXPLOSION_MULTIPLE RETURN "GGSM_EXPLOSION_MULTIPLE"
|
|
CASE GGSM_EXPLOSION_BOSS RETURN "GGSM_EXPLOSION_BOSS"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_EXPLOSION_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_FORMATION_TYPE_TO_STRING(GGSM_FORMATION_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_FORMATION_NONE RETURN "GGSM_FORMATION_NONE"
|
|
CASE GGSM_FORMATION_STANDARD RETURN "GGSM_FORMATION_STANDARD"
|
|
CASE GGSM_FORMATION_POWER_UP RETURN "GGSM_FORMATION_POWER_UP"
|
|
CASE GGSM_FORMATION_HORZLINE RETURN "GGSM_FORMATION_HORZLINE"
|
|
CASE GGSM_FORMATION_VERTLINE RETURN "GGSM_FORMATION_VERTLINE"
|
|
CASE GGSM_FORMATION_FLYING_V RETURN "GGSM_FORMATION_FLYING_V"
|
|
CASE GGSM_FORMATION_LINE RETURN "GGSM_FORMATION_LINE"
|
|
CASE GGSM_FORMATION_MIRROR_X RETURN "GGSM_FORMATION_MIRROR_X"
|
|
CASE GGSM_FORMATION_MIRROR_Y RETURN "GGSM_FORMATION_MIRROR_Y"
|
|
CASE GGSM_FORMATION_INTERLEAVED RETURN "GGSM_FORMATION_INTERLEAVED"
|
|
CASE GGSM_FORMATION_DELAYED_HLINE RETURN "GGSM_FORMATION_DELAYED_HLINE"
|
|
CASE GGSM_FORMATION_DELAYED_VLINE RETURN "GGSM_FORMATION_DELAYED_VLINE"
|
|
CASE GGSM_FORMATION_ARMOUR_FRUITBOWL RETURN "GGSM_FORMATION_ARMOUR_FRUITBOWL"
|
|
CASE GGSM_FORMATION_ARMOUR_FRUITBOWL1 RETURN "GGSM_FORMATION_ARMOUR_FRUITBOWL1"
|
|
CASE GGSM_FORMATION_ARMOUR_FRUITBOWL2 RETURN "GGSM_FORMATION_ARMOUR_FRUITBOWL2"
|
|
CASE GGSM_FORMATION_ARMOUR_FRUITBOWL3 RETURN "GGSM_FORMATION_ARMOUR_FRUITBOWL3"
|
|
CASE GGSM_FORMATION_ARMOUR_FRUITBOWL4 RETURN "GGSM_FORMATION_ARMOUR_FRUITBOWL4"
|
|
CASE GGSM_FORMATION_BANANASNAKE RETURN "GGSM_FORMATION_BANANASNAKE"
|
|
CASE GGSM_FORMATION_BOSS_BREAD RETURN "GGSM_FORMATION_BOSS_BREAD"
|
|
CASE GGSM_FORMATION_BOSS_GRANANA RETURN "GGSM_FORMATION_BOSS_GRANANA"
|
|
CASE GGSM_FORMATION_BOSS_DR_DANK RETURN "GGSM_FORMATION_BOSS_DR_DANK"
|
|
CASE GGSM_FORMATION_BOSS_MARINE RETURN "GGSM_FORMATION_BOSS_MARINE"
|
|
CASE GGSM_FORMATION_BOSS_SMOOTHIE RETURN "GGSM_FORMATION_BOSS_SMOOTHIE"
|
|
CASE NUM_GGSM_FORMATION_TYPE RETURN "NUM_GGSM_FORMATION_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_FORMATION_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_FX_SPRITE_BIT_TO_STRING(GGSM_FX_SPRITE_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_FX_SPRITE_BIT_NONE RETURN "GGSM_FX_SPRITE_BIT_NONE"
|
|
CASE GGSM_FX_SPRITE_BIT_ACTIVE RETURN "GGSM_FX_SPRITE_BIT_ACTIVE"
|
|
CASE GGSM_FX_SPRITE_BIT_ON_SCREEN RETURN "GGSM_FX_SPRITE_BIT_ON_SCREEN"
|
|
CASE GGSM_FX_SPRITE_BIT_ENTERED_PLAYFIELD RETURN "GGSM_FX_SPRITE_BIT_ENTERED_PLAYFIELD"
|
|
CASE GGSM_FX_SPRITE_BIT_REMOVE_WHEN_OFFSCREEN RETURN "GGSM_FX_SPRITE_BIT_REMOVE_WHEN_OFFSCREEN"
|
|
CASE GGSM_FX_SPRITE_BIT_BG_SPRITE RETURN "GGSM_FX_SPRITE_BIT_BG_SPRITE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_FX_SPRITE_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_HELP_BIT_TO_STRING(GGSM_HELP_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_HELP_BIT_NONE RETURN "GGSM_HELP_BIT_NONE"
|
|
CASE GGSM_HELP_BIT_MOVE RETURN "GGSM_HELP_BIT_MOVE"
|
|
CASE GGSM_HELP_BIT_SHOOT RETURN "GGSM_HELP_BIT_SHOOT"
|
|
CASE GGSM_HELP_BIT_SPECIAL RETURN "GGSM_HELP_BIT_SPECIAL"
|
|
CASE GGSM_HELP_BIT_DEFENSE RETURN "GGSM_HELP_BIT_DEFENSE"
|
|
CASE GGSM_HELP_BIT_POWERUP RETURN "GGSM_HELP_BIT_POWERUP"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_HELP_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_HUD_CHAR_TO_STRING(GGSM_HUD_CHAR eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_HUD_CHAR_INVALID RETURN "GGSM_HUD_CHAR_INVALID"
|
|
CASE GGSM_HUD_CHAR_SPACE RETURN "GGSM_HUD_CHAR_SPACE"
|
|
CASE GGSM_HUD_CHAR_0 RETURN "GGSM_HUD_CHAR_0"
|
|
CASE GGSM_HUD_CHAR_1 RETURN "GGSM_HUD_CHAR_1"
|
|
CASE GGSM_HUD_CHAR_2 RETURN "GGSM_HUD_CHAR_2"
|
|
CASE GGSM_HUD_CHAR_3 RETURN "GGSM_HUD_CHAR_3"
|
|
CASE GGSM_HUD_CHAR_4 RETURN "GGSM_HUD_CHAR_4"
|
|
CASE GGSM_HUD_CHAR_5 RETURN "GGSM_HUD_CHAR_5"
|
|
CASE GGSM_HUD_CHAR_6 RETURN "GGSM_HUD_CHAR_6"
|
|
CASE GGSM_HUD_CHAR_7 RETURN "GGSM_HUD_CHAR_7"
|
|
CASE GGSM_HUD_CHAR_8 RETURN "GGSM_HUD_CHAR_8"
|
|
CASE GGSM_HUD_CHAR_9 RETURN "GGSM_HUD_CHAR_9"
|
|
CASE GGSM_HUD_CHAR_A RETURN "GGSM_HUD_CHAR_A"
|
|
CASE GGSM_HUD_CHAR_B RETURN "GGSM_HUD_CHAR_B"
|
|
CASE GGSM_HUD_CHAR_C RETURN "GGSM_HUD_CHAR_C"
|
|
CASE GGSM_HUD_CHAR_D RETURN "GGSM_HUD_CHAR_D"
|
|
CASE GGSM_HUD_CHAR_E RETURN "GGSM_HUD_CHAR_E"
|
|
CASE GGSM_HUD_CHAR_F RETURN "GGSM_HUD_CHAR_F"
|
|
CASE GGSM_HUD_CHAR_G RETURN "GGSM_HUD_CHAR_G"
|
|
CASE GGSM_HUD_CHAR_H RETURN "GGSM_HUD_CHAR_H"
|
|
CASE GGSM_HUD_CHAR_I RETURN "GGSM_HUD_CHAR_I"
|
|
CASE GGSM_HUD_CHAR_J RETURN "GGSM_HUD_CHAR_J"
|
|
CASE GGSM_HUD_CHAR_K RETURN "GGSM_HUD_CHAR_K"
|
|
CASE GGSM_HUD_CHAR_L RETURN "GGSM_HUD_CHAR_L"
|
|
CASE GGSM_HUD_CHAR_M RETURN "GGSM_HUD_CHAR_M"
|
|
CASE GGSM_HUD_CHAR_N RETURN "GGSM_HUD_CHAR_N"
|
|
CASE GGSM_HUD_CHAR_O RETURN "GGSM_HUD_CHAR_O"
|
|
CASE GGSM_HUD_CHAR_P RETURN "GGSM_HUD_CHAR_P"
|
|
CASE GGSM_HUD_CHAR_Q RETURN "GGSM_HUD_CHAR_Q"
|
|
CASE GGSM_HUD_CHAR_R RETURN "GGSM_HUD_CHAR_R"
|
|
CASE GGSM_HUD_CHAR_S RETURN "GGSM_HUD_CHAR_S"
|
|
CASE GGSM_HUD_CHAR_T RETURN "GGSM_HUD_CHAR_T"
|
|
CASE GGSM_HUD_CHAR_U RETURN "GGSM_HUD_CHAR_U"
|
|
CASE GGSM_HUD_CHAR_V RETURN "GGSM_HUD_CHAR_V"
|
|
CASE GGSM_HUD_CHAR_W RETURN "GGSM_HUD_CHAR_W"
|
|
CASE GGSM_HUD_CHAR_X RETURN "GGSM_HUD_CHAR_X"
|
|
CASE GGSM_HUD_CHAR_Y RETURN "GGSM_HUD_CHAR_Y"
|
|
CASE GGSM_HUD_CHAR_Z RETURN "GGSM_HUD_CHAR_Z"
|
|
CASE GGSM_HUD_CHAR_APOSTROPHE RETURN "GGSM_HUD_CHAR_APOSTROPHE"
|
|
CASE GGSM_HUD_CHAR_BACKSLASH RETURN "GGSM_HUD_CHAR_BACKSLASH"
|
|
CASE GGSM_HUD_CHAR_CLOSEBRACKET RETURN "GGSM_HUD_CHAR_CLOSEBRACKET"
|
|
CASE GGSM_HUD_CHAR_COLON RETURN "GGSM_HUD_CHAR_COLON"
|
|
CASE GGSM_HUD_CHAR_COMMA RETURN "GGSM_HUD_CHAR_COMMA"
|
|
CASE GGSM_HUD_CHAR_DOLLAR RETURN "GGSM_HUD_CHAR_DOLLAR"
|
|
CASE GGSM_HUD_CHAR_EXCLAMATION RETURN "GGSM_HUD_CHAR_EXCLAMATION"
|
|
CASE GGSM_HUD_CHAR_FULL_STOP RETURN "GGSM_HUD_CHAR_FULL_STOP"
|
|
CASE GGSM_HUD_CHAR_MINUS RETURN "GGSM_HUD_CHAR_MINUS"
|
|
CASE GGSM_HUD_CHAR_OPEN_BRACKET RETURN "GGSM_HUD_CHAR_OPEN_BRACKET"
|
|
CASE GGSM_HUD_CHAR_PLUS RETURN "GGSM_HUD_CHAR_PLUS"
|
|
CASE GGSM_HUD_CHAR_QUESTION RETURN "GGSM_HUD_CHAR_QUESTION"
|
|
CASE GGSM_HUD_CHAR_SEMI_COLON RETURN "GGSM_HUD_CHAR_SEMI_COLON"
|
|
CASE GGSM_HUD_CHAR_SPEECH RETURN "GGSM_HUD_CHAR_SPEECH"
|
|
CASE GGSM_HUD_CHAR_STAR RETURN "GGSM_HUD_CHAR_STAR"
|
|
CASE NUM_GGSM_HUD_CHAR RETURN "NUM_GGSM_HUD_CHAR"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_HUD_CHAR_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_GROUP_BIT_TO_STRING(GGSM_GROUP_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_GROUP_BIT_NONE RETURN "GGSM_GROUP_BIT_NONE"
|
|
CASE GGSM_GROUP_BIT_ACTIVE RETURN "GGSM_GROUP_BIT_ACTIVE"
|
|
CASE GGSM_GROUP_BIT_IS_PLAYER_GROUP RETURN "GGSM_GROUP_BIT_IS_PLAYER_GROUP"
|
|
CASE GGSM_GROUP_BIT_DIE_WHEN_LEADER_DIES RETURN "GGSM_GROUP_BIT_DIE_WHEN_LEADER_DIES"
|
|
CASE GGSM_GROUP_BIT_ALLOW_OFFSCREEN RETURN "GGSM_GROUP_BIT_ALLOW_OFFSCREEN"
|
|
CASE GGSM_GROUP_BIT_END_WHEN_ALL_OFFSCREEN RETURN "GGSM_GROUP_BIT_END_WHEN_ALL_OFFSCREEN"
|
|
CASE GGSM_GROUP_BIT_IS_FORMATION RETURN "GGSM_GROUP_BIT_IS_FORMATION"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_GROUP_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_INPUT_TO_STRING(GGSM_INPUT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_INPUT_LSTICK RETURN "GGSM_INPUT_LSTICK"
|
|
CASE GGSM_INPUT_RSTICK RETURN "GGSM_INPUT_RSTICK"
|
|
CASE GGSM_INPUT_DPAD RETURN "GGSM_INPUT_DPAD"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_INPUT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_MOVE_BIT_TO_STRING(GGSM_MOVE_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_MOVE_BIT_NONE RETURN "GGSM_MOVE_BIT_NONE"
|
|
CASE GGSM_MOVE_BIT_COMPLETE RETURN "GGSM_MOVE_BIT_COMPLETE"
|
|
CASE GGSM_MOVE_BIT_LAST_PLANE_SIDE RETURN "GGSM_MOVE_BIT_LAST_PLANE_SIDE"
|
|
CASE GGSM_MOVE_BIT_TARGET_POINT_REACHED RETURN "GGSM_MOVE_BIT_TARGET_POINT_REACHED"
|
|
CASE GGSM_MOVE_BIT_ROTATE_TO_FACE_DIRECTION RETURN "GGSM_MOVE_BIT_ROTATE_TO_FACE_DIRECTION"
|
|
CASE GGSM_MOVE_BIT_POSITION_OVERRIDE RETURN "GGSM_MOVE_BIT_POSITION_OVERRIDE"
|
|
CASE GGSM_MOVE_BIT_ACCELERATE_TO_SPEED RETURN "GGSM_MOVE_BIT_ACCELERATE_TO_SPEED"
|
|
CASE GGSM_MOVE_BIT_DEACCELERATE_TO_SPEED RETURN "GGSM_MOVE_BIT_DEACCELERATE_TO_SPEED"
|
|
CASE GGSM_MOVE_BIT_FORCE_MOVEMENT_TO_END RETURN "GGSM_MOVE_BIT_FORCE_MOVEMENT_TO_END"
|
|
CASE GGSM_MOVE_BIT_TO_ORIGIN_ON_MOVE_ABORT RETURN "GGSM_MOVE_BIT_TO_ORIGIN_ON_MOVE_ABORT"
|
|
CASE GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_X RETURN "GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_X"
|
|
CASE GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_Y RETURN "GGSM_MOVE_BIT_FLIP_RELATIVE_PATH_Y"
|
|
CASE GGSM_MOVE_BIT_TARGET_POINT_REACHED_THIS_FRAME RETURN "GGSM_MOVE_BIT_TARGET_POINT_REACHED_THIS_FRAME"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_MOVE_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_MOVESTATE_TYPE_TO_STRING(GGSM_MOVESTATE_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_MOVESTATE_NONE RETURN "GGSM_MOVESTATE_NONE"
|
|
CASE GGSM_MOVESTATE_START RETURN "GGSM_MOVESTATE_START"
|
|
CASE GGSM_MOVESTATE_ACTIVE RETURN "GGSM_MOVESTATE_ACTIVE"
|
|
CASE GGSM_MOVESTATE_ARC RETURN "GGSM_MOVESTATE_ARC"
|
|
CASE GGSM_MOVESTATE_ATTACK RETURN "GGSM_MOVESTATE_ATTACK"
|
|
CASE GGSM_MOVESTATE_GOTO_POS RETURN "GGSM_MOVESTATE_GOTO_POS"
|
|
CASE GGSM_MOVESTATE_GOTO_STARTPOS RETURN "GGSM_MOVESTATE_GOTO_STARTPOS"
|
|
CASE GGSM_MOVESTATE_GOTO_ORIGIN RETURN "GGSM_MOVESTATE_GOTO_ORIGIN"
|
|
CASE GGSM_MOVESTATE_PLYR_DIALOG RETURN "GGSM_MOVESTATE_PLYR_DIALOG"
|
|
CASE GGSM_MOVESTATE_PLYR_DIALOG_DONE RETURN "GGSM_MOVESTATE_PLYR_DIALOG_DONE"
|
|
CASE GGSM_MOVESTATE_PLYR_INVUNERABLE RETURN "GGSM_MOVESTATE_PLYR_INVUNERABLE"
|
|
CASE GGSM_MOVESTATE_RAMMING RETURN "GGSM_MOVESTATE_RAMMING"
|
|
CASE GGSM_MOVESTATE_SELECT_POS RETURN "GGSM_MOVESTATE_SELECT_POS"
|
|
CASE GGSM_MOVESTATE_COMPLETE RETURN "GGSM_MOVESTATE_COMPLETE"
|
|
CASE NUM_GGSM_MOVESTATE_TYPE RETURN "NUM_GGSM_MOVESTATE_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_MOVESTATE_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_MOVEMENT_TYPE_TO_STRING(GGSM_MOVEMENT_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_MOVEMENT_NONE RETURN "GGSM_MOVEMENT_NONE"
|
|
CASE GGSM_MOVEMENT_STRAIGHT RETURN "GGSM_MOVEMENT_STRAIGHT"
|
|
CASE GGSM_MOVEMENT_SIN_WAVE RETURN "GGSM_MOVEMENT_SIN_WAVE"
|
|
CASE GGSM_MOVEMENT_FOLLOW_PATH RETURN "GGSM_MOVEMENT_FOLLOW_PATH"
|
|
CASE GGSM_MOVEMENT_FOLLOW_REL_PATH RETURN "GGSM_MOVEMENT_FOLLOW_REL_PATH"
|
|
CASE GGSM_MOVEMENT_MOVE_TO_VECTOR RETURN "GGSM_MOVEMENT_MOVE_TO_VECTOR"
|
|
CASE GGSM_MOVEMENT_ROTATE_TO_FACE_VECTOR RETURN "GGSM_MOVEMENT_ROTATE_TO_FACE_VECTOR"
|
|
CASE GGSM_MOVEMENT_TARGETTED_WANDER RETURN "GGSM_MOVEMENT_TARGETTED_WANDER"
|
|
CASE GGSM_MOVEMENT_BG_ATTACK RETURN "GGSM_MOVEMENT_BG_ATTACK"
|
|
CASE GGSM_MOVEMENT_ARC_BASE_LEFT RETURN "GGSM_MOVEMENT_ARC_BASE_LEFT"
|
|
CASE GGSM_MOVEMENT_ARC_TOP_RIGHT RETURN "GGSM_MOVEMENT_ARC_TOP_RIGHT"
|
|
CASE GGSM_MOVEMENT_ARC_BASE_RIGHT RETURN "GGSM_MOVEMENT_ARC_BASE_RIGHT"
|
|
CASE GGSM_MOVEMENT_ARC_TOP_LEFT RETURN "GGSM_MOVEMENT_ARC_TOP_LEFT"
|
|
CASE GGSM_MOVEMENT_ATTACK_KAMAZAKE RETURN "GGSM_MOVEMENT_ATTACK_KAMAZAKE"
|
|
CASE GGSM_MOVEMENT_BACK_AND_FORTH_X RETURN "GGSM_MOVEMENT_BACK_AND_FORTH_X"
|
|
CASE GGSM_MOVEMENT_DESTRUCT_ON_IMPACT RETURN "GGSM_MOVEMENT_DESTRUCT_ON_IMPACT"
|
|
CASE GGSM_MOVEMENT_FOLLOW_TEST_PATH RETURN "GGSM_MOVEMENT_FOLLOW_TEST_PATH"
|
|
CASE GGSM_MOVEMENT_FOLLOW_REL_TEST_PATH RETURN "GGSM_MOVEMENT_FOLLOW_REL_TEST_PATH"
|
|
CASE GGSM_MOVEMENT_FORWARD_THEN_BACK RETURN "GGSM_MOVEMENT_FORWARD_THEN_BACK"
|
|
CASE GGSM_MOVEMENT_HALF_ARC_BASE_LEFT RETURN "GGSM_MOVEMENT_HALF_ARC_BASE_LEFT"
|
|
CASE GGSM_MOVEMENT_HALF_ARC_TOP_RIGHT RETURN "GGSM_MOVEMENT_HALF_ARC_TOP_RIGHT"
|
|
CASE GGSM_MOVEMENT_HALF_ARC_BASE_RIGHT RETURN "GGSM_MOVEMENT_HALF_ARC_BASE_RIGHT"
|
|
CASE GGSM_MOVEMENT_HALF_ARC_TOP_LEFT RETURN "GGSM_MOVEMENT_HALF_ARC_TOP_LEFT"
|
|
CASE GGSM_MOVEMENT_KAMAZAKE RETURN "GGSM_MOVEMENT_KAMAZAKE"
|
|
CASE GGSM_MOVEMENT_ORBIT RETURN "GGSM_MOVEMENT_ORBIT"
|
|
CASE GGSM_MOVEMENT_RANDOM_WANDER RETURN "GGSM_MOVEMENT_RANDOM_WANDER"
|
|
CASE GGSM_MOVEMENT_SNAKE_SECTION RETURN "GGSM_MOVEMENT_SNAKE_SECTION"
|
|
CASE GGSM_MOVEMENT_MIDDLE_Y_RANGE RETURN "GGSM_MOVEMENT_MIDDLE_Y_RANGE"
|
|
CASE GGSM_MOVEMENT_TRACK_PLAYER_Y RETURN "GGSM_MOVEMENT_TRACK_PLAYER_Y"
|
|
CASE GGSM_MOVEMENT_PLAYER_CONTROLLED RETURN "GGSM_MOVEMENT_PLAYER_CONTROLLED"
|
|
CASE NUM_GGSM_MOVEMENT_TYPE RETURN "NUM_GGSM_MOVEMENT_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_MOVEMENT_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_PLANESIDE_TO_STRING(GGSM_PLANESIDE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_PLANESIDE_ON RETURN "GGSM_PLANESIDE_ON"
|
|
CASE GGSM_PLANESIDE_FRONT RETURN "GGSM_PLANESIDE_FRONT"
|
|
CASE GGSM_PLANESIDE_BEHIND RETURN "GGSM_PLANESIDE_BEHIND"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_PLANESIDE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_PROJECTILE_BIT_TO_STRING(GGSM_PROJECTILE_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_PROJECTILE_BIT_NONE RETURN "GGSM_PROJECTILE_BIT_NONE"
|
|
CASE GGSM_PROJECTILE_BIT_ACTIVE RETURN "GGSM_PROJECTILE_BIT_ACTIVE"
|
|
CASE GGSM_PROJECTILE_BIT_ON_SCREEN RETURN "GGSM_PROJECTILE_BIT_ON_SCREEN"
|
|
CASE GGSM_PROJECTILE_BIT_ENTERED_PLAYFIELD RETURN "GGSM_PROJECTILE_BIT_ENTERED_PLAYFIELD"
|
|
CASE GGSM_PROJECTILE_BIT_IS_PLAYER_ALLIED RETURN "GGSM_PROJECTILE_BIT_IS_PLAYER_ALLIED"
|
|
CASE GGSM_PROJECTILE_BIT_ACCELERATE_TO_SPEED RETURN "GGSM_PROJECTILE_BIT_ACCELERATE_TO_SPEED"
|
|
CASE GGSM_PROJECTILE_BIT_IS_HOMING RETURN "GGSM_PROJECTILE_BIT_IS_HOMING"
|
|
CASE GGSM_PROJECTILE_BIT_HAS_NO_COLLISION RETURN "GGSM_PROJECTILE_BIT_HAS_NO_COLLISION"
|
|
CASE GGSM_PROJECTILE_BIT_LOCKED_TO_PARENT RETURN "GGSM_PROJECTILE_BIT_LOCKED_TO_PARENT"
|
|
CASE GGSM_PROJECTILE_BIT_BEAM_WEAPON RETURN "GGSM_PROJECTILE_BIT_BEAM_WEAPON"
|
|
CASE GGSM_PROJECTILE_BIT_IS_SINEWAVE RETURN "GGSM_PROJECTILE_BIT_IS_SINEWAVE"
|
|
CASE GGSM_PROJECTILE_BIT_IS_NEG_SINEWAVE RETURN "GGSM_PROJECTILE_BIT_IS_NEG_SINEWAVE"
|
|
CASE GGSM_PROJECTILE_BIT_IS_CLUSTER_BOMB RETURN "GGSM_PROJECTILE_BIT_IS_CLUSTER_BOMB"
|
|
CASE GGSM_PROJECTILE_BIT_FIRED_BY_PLAYER RETURN "GGSM_PROJECTILE_BIT_FIRED_BY_PLAYER"
|
|
CASE GGSM_PROJECTILE_BIT_IS_DELAYED_HOMING RETURN "GGSM_PROJECTILE_BIT_IS_DELAYED_HOMING"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_PROJECTILE_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_PROJECTILE_TYPE_TO_STRING(GGSM_PROJECTILE_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_PROJECTILE_SCATTER RETURN "GGSM_PROJECTILE_SCATTER"
|
|
CASE GGSM_PROJECTILE_LASER RETURN "GGSM_PROJECTILE_LASER"
|
|
CASE GGSM_PROJECTILE_HOMING_ROCKET RETURN "GGSM_PROJECTILE_HOMING_ROCKET"
|
|
CASE GGSM_PROJECTILE_VULKAN RETURN "GGSM_PROJECTILE_VULKAN"
|
|
CASE GGSM_PROJECTILE_DUAL_ARCH RETURN "GGSM_PROJECTILE_DUAL_ARCH"
|
|
CASE GGSM_PROJECTILE_WAVE RETURN "GGSM_PROJECTILE_WAVE"
|
|
CASE GGSM_PROJECTILE_BOMB_EXPLOSION RETURN "GGSM_PROJECTILE_BOMB_EXPLOSION"
|
|
CASE GGSM_PROJECTILE_EXP_SHELL RETURN "GGSM_PROJECTILE_EXP_SHELL"
|
|
CASE GGSM_PROJECTILE_ENEMY_LASER RETURN "GGSM_PROJECTILE_ENEMY_LASER"
|
|
CASE GGSM_PROJECTILE_ENEMY_LASER_PURPLE RETURN "GGSM_PROJECTILE_ENEMY_LASER_PURPLE"
|
|
CASE GGSM_PROJECTILE_ENEMY_BEAM RETURN "GGSM_PROJECTILE_ENEMY_BEAM"
|
|
CASE GGSM_PROJECTILE_ENEMY_ROUND_RED RETURN "GGSM_PROJECTILE_ENEMY_ROUND_RED"
|
|
CASE GGSM_PROJECTILE_ENEMY_ROUND_PURPLE RETURN "GGSM_PROJECTILE_ENEMY_ROUND_PURPLE"
|
|
CASE GGSM_PROJECTILE_ENEMY_SHOT RETURN "GGSM_PROJECTILE_ENEMY_SHOT"
|
|
CASE GGSM_PROJECTILE_ENEMY_SHOT_RAPID RETURN "GGSM_PROJECTILE_ENEMY_SHOT_RAPID"
|
|
CASE GGSM_PROJECTILE_ENEMY_SHOT_PURPLE RETURN "GGSM_PROJECTILE_ENEMY_SHOT_PURPLE"
|
|
CASE GGSM_PROJECTILE_ENEMY_SHOT_YELLOW RETURN "GGSM_PROJECTILE_ENEMY_SHOT_YELLOW"
|
|
CASE GGSM_PROJECTILE_ENEMY_VULKAN RETURN "GGSM_PROJECTILE_ENEMY_VULKAN"
|
|
CASE GGSM_PROJECTILE_ENEMY_CLUSTER_BOMB RETURN "GGSM_PROJECTILE_ENEMY_CLUSTER_BOMB"
|
|
CASE GGSM_PROJECTILE_BREAD_CRUMB RETURN "GGSM_PROJECTILE_BREAD_CRUMB"
|
|
CASE GGSM_PROJECTILE_SMOOTHIE_VULKAN RETURN "GGSM_PROJECTILE_SMOOTHIE_VULKAN"
|
|
CASE GGSM_PROJECTILE_SMOOTHIE_SPREAD RETURN "GGSM_PROJECTILE_SMOOTHIE_SPREAD"
|
|
CASE GGSM_PROJECTILE_ACID RETURN "GGSM_PROJECTILE_ACID"
|
|
CASE GGSM_PROJECTILE_ACID_VULKAN RETURN "GGSM_PROJECTILE_ACID_VULKAN"
|
|
CASE GGSM_PROJECTILE_DANK_ROCKET RETURN "GGSM_PROJECTILE_DANK_ROCKET"
|
|
CASE GGSM_PROJECTILE_DANK_HOMING_ROCKET RETURN "GGSM_PROJECTILE_DANK_HOMING_ROCKET"
|
|
CASE GGSM_PROJECTILE_DANK_SCATTER RETURN "GGSM_PROJECTILE_DANK_SCATTER"
|
|
CASE GGSM_PROJECTILE_DANK_SPREAD RETURN "GGSM_PROJECTILE_DANK_SPREAD"
|
|
CASE GGSM_PROJECTILE_DANK_VULCAN RETURN "GGSM_PROJECTILE_DANK_VULCAN"
|
|
CASE GGSM_PROJECTILE_DANK_CLUSTERBOMB RETURN "GGSM_PROJECTILE_DANK_CLUSTERBOMB"
|
|
CASE GGSM_PROJECTILE_MARINE_LAUNCHER RETURN "GGSM_PROJECTILE_MARINE_LAUNCHER"
|
|
CASE GGSM_PROJECTILE_MARINE_SPREAD RETURN "GGSM_PROJECTILE_MARINE_SPREAD"
|
|
CASE GGSM_PROJECTILE_TEST RETURN "GGSM_PROJECTILE_TEST"
|
|
CASE NUM_GGSM_PROJECTILE_TYPE RETURN "NUM_GGSM_PROJECTILE_TYPE"
|
|
CASE GGSM_PROJECTILE_INVALID RETURN "GGSM_PROJECTILE_INVALID"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_PROJECTILE_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SCREEN_BIT_TO_STRING(GGSM_SCREEN_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SCREEN_BIT_NONE RETURN "GGSM_SCREEN_BIT_NONE"
|
|
CASE GGSM_SCREEN_BIT_ON_SCREEN RETURN "GGSM_SCREEN_BIT_ON_SCREEN"
|
|
CASE GGSM_SCREEN_BIT_ENTERED_PLAYFIELD RETURN "GGSM_SCREEN_BIT_ENTERED_PLAYFIELD"
|
|
CASE GGSM_SCREEN_BIT_REMOVE_WHEN_OFFSCREEEN RETURN "GGSM_SCREEN_BIT_REMOVE_WHEN_OFFSCREEEN"
|
|
CASE GGSM_SCREEN_BIT_STOP_SCROLLING RETURN "GGSM_SCREEN_BIT_STOP_SCROLLING"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SCREEN_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SPREAD_TYPE_TO_STRING(GGSM_SPREAD_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SPREAD_NONE RETURN "GGSM_SPREAD_NONE"
|
|
CASE GGSM_SPREAD_LINEAR RETURN "GGSM_SPREAD_LINEAR"
|
|
CASE GGSM_SPREAD_CONE RETURN "GGSM_SPREAD_CONE"
|
|
CASE GGSM_SPREAD_RADIAL RETURN "GGSM_SPREAD_RADIAL"
|
|
CASE GGSM_SPREAD_WAVE RETURN "GGSM_SPREAD_WAVE"
|
|
CASE GGSM_SPREAD_DUALARCH RETURN "GGSM_SPREAD_DUALARCH"
|
|
CASE GGSM_SPREAD_BACKVULCAN RETURN "GGSM_SPREAD_BACKVULCAN"
|
|
CASE NUM_GGSM_SPREAD_TYPE RETURN "NUM_GGSM_SPREAD_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SPREAD_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SPRITE_ANIM_TO_STRING(GGSM_SPRITE_ANIM eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SPRITE_ANIM_NONE RETURN "GGSM_SPRITE_ANIM_NONE"
|
|
CASE GGSM_SPRITE_ANIM_BOMB_EXPLOSION RETURN "GGSM_SPRITE_ANIM_BOMB_EXPLOSION"
|
|
CASE GGSM_SPRITE_ANIM_BREAD_EYEBROWS RETURN "GGSM_SPRITE_ANIM_BREAD_EYEBROWS"
|
|
CASE GGSM_SPRITE_ANIM_DANK_CANNON RETURN "GGSM_SPRITE_ANIM_DANK_CANNON"
|
|
CASE GGSM_SPRITE_ANIM_EXPLOSION RETURN "GGSM_SPRITE_ANIM_EXPLOSION"
|
|
CASE GGSM_SPRITE_ANIM_GRANANA RETURN "GGSM_SPRITE_ANIM_GRANANA"
|
|
CASE GGSM_SPRITE_ANIM_GRAN_GLASS RETURN "GGSM_SPRITE_ANIM_GRAN_GLASS"
|
|
CASE GGSM_SPRITE_ANIM_GRAN_GLASSCRACK RETURN "GGSM_SPRITE_ANIM_GRAN_GLASSCRACK"
|
|
CASE GGSM_SPRITE_ANIM_MARINE RETURN "GGSM_SPRITE_ANIM_MARINE"
|
|
CASE GGSM_SPRITE_ANIM_MARINE_ALIEN RETURN "GGSM_SPRITE_ANIM_MARINE_ALIEN"
|
|
CASE GGSM_SPRITE_ANIM_PLYR_EXPLOSION RETURN "GGSM_SPRITE_ANIM_PLYR_EXPLOSION"
|
|
CASE GGSM_SPRITE_ANIM_PLYRSHIP_FLAME RETURN "GGSM_SPRITE_ANIM_PLYRSHIP_FLAME"
|
|
CASE GGSM_SPRITE_ANIM_SMALL_SMOOTHIE RETURN "GGSM_SPRITE_ANIM_SMALL_SMOOTHIE"
|
|
CASE GGSM_SPRITE_ANIM_SMOOTHIE RETURN "GGSM_SPRITE_ANIM_SMOOTHIE"
|
|
CASE NUM_GGSM_SPRITE_ANIM RETURN "NUM_GGSM_SPRITE_ANIM"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SPRITE_ANIM_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SPRITE_TYPE_TO_STRING(GGSM_SPRITE_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SPRITE_NONE RETURN "GGSM_SPRITE_NONE"
|
|
CASE GGSM_SPRITE_ACID RETURN "GGSM_SPRITE_ACID"
|
|
CASE GGSM_SPRITE_ACID_BLUE RETURN "GGSM_SPRITE_ACID_BLUE"
|
|
CASE GGSM_SPRITE_BANANA_GREEN RETURN "GGSM_SPRITE_BANANA_GREEN"
|
|
CASE GGSM_SPRITE_BANANA_RED RETURN "GGSM_SPRITE_BANANA_RED"
|
|
CASE GGSM_SPRITE_BANANA_YELLOW RETURN "GGSM_SPRITE_BANANA_YELLOW"
|
|
CASE GGSM_SPRITE_BANANA_JETPAC_GREEN RETURN "GGSM_SPRITE_BANANA_JETPAC_GREEN"
|
|
CASE GGSM_SPRITE_BANANA_JETPAC_RED RETURN "GGSM_SPRITE_BANANA_JETPAC_RED"
|
|
CASE GGSM_SPRITE_BANANA_JETPAC_YELLOW RETURN "GGSM_SPRITE_BANANA_JETPAC_YELLOW"
|
|
CASE GGSM_SPRITE_BANANA_RED_ATTACK RETURN "GGSM_SPRITE_BANANA_RED_ATTACK"
|
|
CASE GGSM_SPRITE_BANANA_SLICE RETURN "GGSM_SPRITE_BANANA_SLICE"
|
|
CASE GGSM_SPRITE_BANANA_SLICE_BACK RETURN "GGSM_SPRITE_BANANA_SLICE_BACK"
|
|
CASE GGSM_SPRITE_BANANA_SLICE_FRONT RETURN "GGSM_SPRITE_BANANA_SLICE_FRONT"
|
|
CASE GGSM_SPRITE_BANDANA_RED RETURN "GGSM_SPRITE_BANDANA_RED"
|
|
CASE GGSM_SPRITE_BANDANA_GREEN RETURN "GGSM_SPRITE_BANDANA_GREEN"
|
|
CASE GGSM_SPRITE_BIG_SMOKE RETURN "GGSM_SPRITE_BIG_SMOKE"
|
|
CASE GGSM_SPRITE_BOSS_TEXT RETURN "GGSM_SPRITE_BOSS_TEXT"
|
|
CASE GGSM_SPRITE_BOMB_EXPLOSION RETURN "GGSM_SPRITE_BOMB_EXPLOSION"
|
|
CASE GGSM_SPRITE_CHERRY_BOMB RETURN "GGSM_SPRITE_CHERRY_BOMB"
|
|
CASE GGSM_SPRITE_CIRCLE_SHIP_GREEN RETURN "GGSM_SPRITE_CIRCLE_SHIP_GREEN"
|
|
CASE GGSM_SPRITE_CIRCLE_SHIP_YELLOW RETURN "GGSM_SPRITE_CIRCLE_SHIP_YELLOW"
|
|
CASE GGSM_SPRITE_CIRCLE_SHIP_RED RETURN "GGSM_SPRITE_CIRCLE_SHIP_RED"
|
|
CASE GGSM_SPRITE_CRUMB_MEDIUM RETURN "GGSM_SPRITE_CRUMB_MEDIUM"
|
|
CASE GGSM_SPRITE_CRUMB_SMALL RETURN "GGSM_SPRITE_CRUMB_SMALL"
|
|
CASE GGSM_SPRITE_ENEMY_BULLET_BLUE RETURN "GGSM_SPRITE_ENEMY_BULLET_BLUE"
|
|
CASE GGSM_SPRITE_ENEMY_BULLET_PURPLE RETURN "GGSM_SPRITE_ENEMY_BULLET_PURPLE"
|
|
CASE GGSM_SPRITE_ENEMY_BULLET_RED RETURN "GGSM_SPRITE_ENEMY_BULLET_RED"
|
|
CASE GGSM_SPRITE_ENEMY_BULLET_YELLOW RETURN "GGSM_SPRITE_ENEMY_BULLET_YELLOW"
|
|
CASE GGSM_SPRITE_EXP_SHELL RETURN "GGSM_SPRITE_EXP_SHELL"
|
|
CASE GGSM_SPRITE_EXPLOSION RETURN "GGSM_SPRITE_EXPLOSION"
|
|
CASE GGSM_SPRITE_FLAME RETURN "GGSM_SPRITE_FLAME"
|
|
CASE GGSM_SPRITE_FRUITBOWL RETURN "GGSM_SPRITE_FRUITBOWL"
|
|
CASE GGSM_SPRITE_LIVES_REMAINING RETURN "GGSM_SPRITE_LIVES_REMAINING"
|
|
CASE GGSM_SPRITE_METEOR_BIG RETURN "GGSM_SPRITE_METEOR_BIG"
|
|
CASE GGSM_SPRITE_METEOR_MEDIUM RETURN "GGSM_SPRITE_METEOR_MEDIUM"
|
|
CASE GGSM_SPRITE_METEOR_SMALL RETURN "GGSM_SPRITE_METEOR_SMALL"
|
|
CASE GGSM_SPRITE_METEOR_VERY_BIG RETURN "GGSM_SPRITE_METEOR_VERY_BIG"
|
|
CASE GGSM_SPRITE_METEOR_HUGE RETURN "GGSM_SPRITE_METEOR_HUGE"
|
|
CASE GGSM_SPRITE_MONKEY RETURN "GGSM_SPRITE_MONKEY"
|
|
CASE GGSM_SPRITE_MONKEY_CONGRATS RETURN "GGSM_SPRITE_MONKEY_CONGRATS"
|
|
CASE GGSM_SPRITE_PEANUT_METEOR RETURN "GGSM_SPRITE_PEANUT_METEOR"
|
|
CASE GGSM_SPRITE_POWER_UP_BEAM RETURN "GGSM_SPRITE_POWER_UP_BEAM"
|
|
CASE GGSM_SPRITE_POWER_UP_FORWARD_BACK RETURN "GGSM_SPRITE_POWER_UP_FORWARD_BACK"
|
|
CASE GGSM_SPRITE_POWER_UP_BOLT RETURN "GGSM_SPRITE_POWER_UP_BOLT"
|
|
CASE GGSM_SPRITE_POWER_UP_DECOY RETURN "GGSM_SPRITE_POWER_UP_DECOY"
|
|
CASE GGSM_SPRITE_POWER_UP_DUALARCH RETURN "GGSM_SPRITE_POWER_UP_DUALARCH"
|
|
CASE GGSM_SPRITE_POWER_UP_EXPLOSION RETURN "GGSM_SPRITE_POWER_UP_EXPLOSION"
|
|
CASE GGSM_SPRITE_POWER_UP_EXTRALIFE RETURN "GGSM_SPRITE_POWER_UP_EXTRALIFE"
|
|
CASE GGSM_SPRITE_POWER_UP_HEALTH RETURN "GGSM_SPRITE_POWER_UP_HEALTH"
|
|
CASE GGSM_SPRITE_POWER_UP_NUKE RETURN "GGSM_SPRITE_POWER_UP_NUKE"
|
|
CASE GGSM_SPRITE_POWER_UP_REPULSE RETURN "GGSM_SPRITE_POWER_UP_REPULSE"
|
|
CASE GGSM_SPRITE_POWER_UP_ROCKET RETURN "GGSM_SPRITE_POWER_UP_ROCKET"
|
|
CASE GGSM_SPRITE_POWER_UP_SCATTER RETURN "GGSM_SPRITE_POWER_UP_SCATTER"
|
|
CASE GGSM_SPRITE_POWER_UP_SHIELD RETURN "GGSM_SPRITE_POWER_UP_SHIELD"
|
|
CASE GGSM_SPRITE_POWER_UP_STUN RETURN "GGSM_SPRITE_POWER_UP_STUN"
|
|
CASE GGSM_SPRITE_POWER_UP_WAVE RETURN "GGSM_SPRITE_POWER_UP_WAVE"
|
|
CASE GGSM_SPRITE_PROJ_BEAM_BLUE RETURN "GGSM_SPRITE_PROJ_BEAM_BLUE"
|
|
CASE GGSM_SPRITE_PROJ_BEAM_PURPLE RETURN "GGSM_SPRITE_PROJ_BEAM_PURPLE"
|
|
CASE GGSM_SPRITE_RAIL_GUN_FIRE_BLUE RETURN "GGSM_SPRITE_RAIL_GUN_FIRE_BLUE"
|
|
CASE GGSM_SPRITE_RAIL_GUN_FIRE_PURPLE RETURN "GGSM_SPRITE_RAIL_GUN_FIRE_PURPLE"
|
|
CASE GGSM_SPRITE_RAIL_GUN_FIRE_RED RETURN "GGSM_SPRITE_RAIL_GUN_FIRE_RED"
|
|
CASE GGSM_SPRITE_RAIL_GUN_FIRE_YELLOW RETURN "GGSM_SPRITE_RAIL_GUN_FIRE_YELLOW"
|
|
CASE GGSM_SPRITE_ROCKET RETURN "GGSM_SPRITE_ROCKET"
|
|
CASE GGSM_SPRITE_ROCKET_BLUE RETURN "GGSM_SPRITE_ROCKET_BLUE"
|
|
CASE GGSM_SPRITE_SHIELD RETURN "GGSM_SPRITE_SHIELD"
|
|
CASE GGSM_SPRITE_SHOT_LONG_BLUE RETURN "GGSM_SPRITE_SHOT_LONG_BLUE"
|
|
CASE GGSM_SPRITE_SHOT_LONG_PURPLE RETURN "GGSM_SPRITE_SHOT_LONG_PURPLE"
|
|
CASE GGSM_SPRITE_SHOT_LONG_RED RETURN "GGSM_SPRITE_SHOT_LONG_RED"
|
|
CASE GGSM_SPRITE_SHOT_LONG_YELLOW RETURN "GGSM_SPRITE_SHOT_LONG_YELLOW"
|
|
CASE GGSM_SPRITE_SHOT_ROUND_BLUE RETURN "GGSM_SPRITE_SHOT_ROUND_BLUE"
|
|
CASE GGSM_SPRITE_SHOT_ROUND_PURPLE RETURN "GGSM_SPRITE_SHOT_ROUND_PURPLE"
|
|
CASE GGSM_SPRITE_SHOT_ROUND_RED RETURN "GGSM_SPRITE_SHOT_ROUND_RED"
|
|
CASE GGSM_SPRITE_SHOT_ROUND_YELLOW RETURN "GGSM_SPRITE_SHOT_ROUND_YELLOW"
|
|
CASE GGSM_SPRITE_SMALL_SMOKE RETURN "GGSM_SPRITE_SMALL_SMOKE"
|
|
CASE GGSM_SPRITE_SMALL_SMOOTHIE RETURN "GGSM_SPRITE_SMALL_SMOOTHIE"
|
|
CASE GGSM_SPRITE_BOSS_BREAD RETURN "GGSM_SPRITE_BOSS_BREAD"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_FACE RETURN "GGSM_SPRITE_BOSS_BREAD_FACE"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_EYEBROWS RETURN "GGSM_SPRITE_BOSS_BREAD_EYEBROWS"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_BOTTOM_LEFT RETURN "GGSM_SPRITE_BOSS_BREAD_BOTTOM_LEFT"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_BOTTOM_RIGHT RETURN "GGSM_SPRITE_BOSS_BREAD_BOTTOM_RIGHT"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_TOP_LEFT RETURN "GGSM_SPRITE_BOSS_BREAD_TOP_LEFT"
|
|
CASE GGSM_SPRITE_BOSS_BREAD_TOP_RIGHT RETURN "GGSM_SPRITE_BOSS_BREAD_TOP_RIGHT"
|
|
CASE GGSM_SPRITE_BOSS_BANANA_SPLIT RETURN "GGSM_SPRITE_BOSS_BANANA_SPLIT"
|
|
CASE GGSM_SPRITE_BOSS_DR_DANK_TOP RETURN "GGSM_SPRITE_BOSS_DR_DANK_TOP"
|
|
CASE GGSM_SPRITE_BOSS_DR_DANK_MIDDLE RETURN "GGSM_SPRITE_BOSS_DR_DANK_MIDDLE"
|
|
CASE GGSM_SPRITE_BOSS_DR_DANK_BOTTOM RETURN "GGSM_SPRITE_BOSS_DR_DANK_BOTTOM"
|
|
CASE GGSM_SPRITE_BOSS_GRANANA RETURN "GGSM_SPRITE_BOSS_GRANANA"
|
|
CASE GGSM_SPRITE_BOSS_GRANANA_GLASSES RETURN "GGSM_SPRITE_BOSS_GRANANA_GLASSES"
|
|
CASE GGSM_SPRITE_BOSS_GRANANA_HAIR RETURN "GGSM_SPRITE_BOSS_GRANANA_HAIR"
|
|
CASE GGSM_SPRITE_BOSS_MARINE RETURN "GGSM_SPRITE_BOSS_MARINE"
|
|
CASE GGSM_SPRITE_BOSS_MARINE_ALIEN RETURN "GGSM_SPRITE_BOSS_MARINE_ALIEN"
|
|
CASE GGSM_SPRITE_BOSS_SMOOTHIE RETURN "GGSM_SPRITE_BOSS_SMOOTHIE"
|
|
CASE GGSM_SPRITE_PIC_BREAD_MAIN RETURN "GGSM_SPRITE_PIC_BREAD_MAIN"
|
|
CASE GGSM_SPRITE_PIC_DR_DANK_FAIL RETURN "GGSM_SPRITE_PIC_DR_DANK_FAIL"
|
|
CASE GGSM_SPRITE_PIC_DR_DANK_MAIN RETURN "GGSM_SPRITE_PIC_DR_DANK_MAIN"
|
|
CASE GGSM_SPRITE_PIC_GRANANA_MAIN RETURN "GGSM_SPRITE_PIC_GRANANA_MAIN"
|
|
CASE GGSM_SPRITE_PIC_MARINE_MAIN RETURN "GGSM_SPRITE_PIC_MARINE_MAIN"
|
|
CASE GGSM_SPRITE_PIC_MONKEY_ASTEROID RETURN "GGSM_SPRITE_PIC_MONKEY_ASTEROID"
|
|
CASE GGSM_SPRITE_PIC_MONKEY_FAIL RETURN "GGSM_SPRITE_PIC_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_PIC_MONKEY_MAIN RETURN "GGSM_SPRITE_PIC_MONKEY_MAIN"
|
|
CASE GGSM_SPRITE_PIC_SMOOTHIE_MAIN RETURN "GGSM_SPRITE_PIC_SMOOTHIE_MAIN"
|
|
CASE GGSM_SPRITE_PIC_BREAD_64 RETURN "GGSM_SPRITE_PIC_BREAD_64"
|
|
CASE GGSM_SPRITE_PIC_GRANANA_64 RETURN "GGSM_SPRITE_PIC_GRANANA_64"
|
|
CASE GGSM_SPRITE_PIC_SMOOTHIE_64 RETURN "GGSM_SPRITE_PIC_SMOOTHIE_64"
|
|
CASE GGSM_SPRITE_PIC_MARINE_64 RETURN "GGSM_SPRITE_PIC_MARINE_64"
|
|
CASE GGSM_SPRITE_PIC_DR_DANK_64 RETURN "GGSM_SPRITE_PIC_DR_DANK_64"
|
|
CASE GGSM_SPRITE_HEALTH_BAR_BOSS RETURN "GGSM_SPRITE_HEALTH_BAR_BOSS"
|
|
CASE GGSM_SPRITE_HEALTH_BAR_MONKEY RETURN "GGSM_SPRITE_HEALTH_BAR_MONKEY"
|
|
CASE GGSM_SPRITE_HEALTH_BOX_BOSS RETURN "GGSM_SPRITE_HEALTH_BOX_BOSS"
|
|
CASE GGSM_SPRITE_HEALTH_BOX_MONKEY RETURN "GGSM_SPRITE_HEALTH_BOX_MONKEY"
|
|
CASE GGSM_SPRITE_WEAPON_BOX RETURN "GGSM_SPRITE_WEAPON_BOX"
|
|
CASE GGSM_SPRITE_BOX_LVL1_BOSS_FAIL RETURN "GGSM_SPRITE_BOX_LVL1_BOSS_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL1_BOSS_START RETURN "GGSM_SPRITE_BOX_LVL1_BOSS_START"
|
|
CASE GGSM_SPRITE_BOX_LVL1_BOSS_WIN RETURN "GGSM_SPRITE_BOX_LVL1_BOSS_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL1_MONKEY_START RETURN "GGSM_SPRITE_BOX_LVL1_MONKEY_START"
|
|
CASE GGSM_SPRITE_BOX_LVL1_MONKEY_FAIL RETURN "GGSM_SPRITE_BOX_LVL1_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL1_MONKEY_WIN RETURN "GGSM_SPRITE_BOX_LVL1_MONKEY_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL2_BOSS_FAIL RETURN "GGSM_SPRITE_BOX_LVL2_BOSS_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL2_BOSS_START RETURN "GGSM_SPRITE_BOX_LVL2_BOSS_START"
|
|
CASE GGSM_SPRITE_BOX_LVL2_BOSS_WIN RETURN "GGSM_SPRITE_BOX_LVL2_BOSS_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL2_MONKEY_FAIL RETURN "GGSM_SPRITE_BOX_LVL2_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL2_MONKEY_START RETURN "GGSM_SPRITE_BOX_LVL2_MONKEY_START"
|
|
CASE GGSM_SPRITE_BOX_LVL2_MONKEY_WIN RETURN "GGSM_SPRITE_BOX_LVL2_MONKEY_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL3_BOSS_FAIL RETURN "GGSM_SPRITE_BOX_LVL3_BOSS_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL3_BOSS_START RETURN "GGSM_SPRITE_BOX_LVL3_BOSS_START"
|
|
CASE GGSM_SPRITE_BOX_LVL3_BOSS_WIN RETURN "GGSM_SPRITE_BOX_LVL3_BOSS_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL3_MONKEY_FAIL RETURN "GGSM_SPRITE_BOX_LVL3_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL3_MONKEY_START RETURN "GGSM_SPRITE_BOX_LVL3_MONKEY_START"
|
|
CASE GGSM_SPRITE_BOX_LVL3_MONKEY_WIN RETURN "GGSM_SPRITE_BOX_LVL3_MONKEY_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL4_BOSS_FAIL RETURN "GGSM_SPRITE_BOX_LVL4_BOSS_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL4_BOSS_START RETURN "GGSM_SPRITE_BOX_LVL4_BOSS_START"
|
|
CASE GGSM_SPRITE_BOX_LVL4_BOSS_WIN RETURN "GGSM_SPRITE_BOX_LVL4_BOSS_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL4_MONKEY_FAIL RETURN "GGSM_SPRITE_BOX_LVL4_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL4_MONKEY_START RETURN "GGSM_SPRITE_BOX_LVL4_MONKEY_START"
|
|
CASE GGSM_SPRITE_BOX_LVL4_MONKEY_WIN RETURN "GGSM_SPRITE_BOX_LVL4_MONKEY_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL5_BOSS_FAIL RETURN "GGSM_SPRITE_BOX_LVL5_BOSS_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL5_BOSS_START RETURN "GGSM_SPRITE_BOX_LVL5_BOSS_START"
|
|
CASE GGSM_SPRITE_BOX_LVL5_BOSS_START2 RETURN "GGSM_SPRITE_BOX_LVL5_BOSS_START2"
|
|
CASE GGSM_SPRITE_BOX_LVL5_BOSS_WIN RETURN "GGSM_SPRITE_BOX_LVL5_BOSS_WIN"
|
|
CASE GGSM_SPRITE_BOX_LVL5_BOSS_WIN2 RETURN "GGSM_SPRITE_BOX_LVL5_BOSS_WIN2"
|
|
CASE GGSM_SPRITE_BOX_LVL5_MONKEY_FAIL RETURN "GGSM_SPRITE_BOX_LVL5_MONKEY_FAIL"
|
|
CASE GGSM_SPRITE_BOX_LVL5_MONKEY_START RETURN "GGSM_SPRITE_BOX_LVL5_MONKEY_START"
|
|
CASE GGSM_SPRITE_BOX_LVL5_MONKEY_START2 RETURN "GGSM_SPRITE_BOX_LVL5_MONKEY_START2"
|
|
CASE GGSM_SPRITE_BOX_LVL5_MONKEY_WIN RETURN "GGSM_SPRITE_BOX_LVL5_MONKEY_WIN"
|
|
CASE GGSM_SPRITE_BOX_ASTEROID_LEAVING RETURN "GGSM_SPRITE_BOX_ASTEROID_LEAVING"
|
|
CASE GGSM_SPRITE_BOX_ASTEROID_NEARING RETURN "GGSM_SPRITE_BOX_ASTEROID_NEARING"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS1 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS1"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS2 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS2"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS3 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS3"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS4 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS4"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS5 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS5"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_BOSS6 RETURN "GGSM_SPRITE_BOX_FAILSCRN_BOSS6"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_1 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_1"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_2 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_2"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_3 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_3"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_4 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_4"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_5 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_5"
|
|
CASE GGSM_SPRITE_BOX_FAILSCRN_MONKEY_6 RETURN "GGSM_SPRITE_BOX_FAILSCRN_MONKEY_6"
|
|
CASE GGSM_SPRITE_BG_LAYER_BREAD_PLANET RETURN "GGSM_SPRITE_BG_LAYER_BREAD_PLANET"
|
|
CASE GGSM_SPRITE_BG_LAYER_BOSS_PLANET RETURN "GGSM_SPRITE_BG_LAYER_BOSS_PLANET"
|
|
CASE GGSM_SPRITE_BG_LAYER_CRATERS RETURN "GGSM_SPRITE_BG_LAYER_CRATERS"
|
|
CASE GGSM_SPRITE_BG_LAYER_EARTH RETURN "GGSM_SPRITE_BG_LAYER_EARTH"
|
|
CASE GGSM_SPRITE_BG_LAYER_PINK_PLANET RETURN "GGSM_SPRITE_BG_LAYER_PINK_PLANET"
|
|
CASE GGSM_SPRITE_BG_SPACE RETURN "GGSM_SPRITE_BG_SPACE"
|
|
CASE GGSM_SPRITE_BG_STARS RETURN "GGSM_SPRITE_BG_STARS"
|
|
CASE GGSM_SPRITE_BG_MAP RETURN "GGSM_SPRITE_BG_MAP"
|
|
CASE GGSM_SPRITE_FACADE RETURN "GGSM_SPRITE_FACADE"
|
|
CASE GGSM_SPRITE_FBI_WARN RETURN "GGSM_SPRITE_FBI_WARN"
|
|
CASE GGSM_SPRITE_PSA RETURN "GGSM_SPRITE_PSA"
|
|
CASE GGSM_SPRITE_GAME_OVER_SCREEN RETURN "GGSM_SPRITE_GAME_OVER_SCREEN"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_BANANASTAR RETURN "GGSM_SPRITE_LEVEL_SCREEN_BANANASTAR"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_CAVERN RETURN "GGSM_SPRITE_LEVEL_SCREEN_CAVERN"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_DOUGHBALL RETURN "GGSM_SPRITE_LEVEL_SCREEN_DOUGHBALL"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_EARTH RETURN "GGSM_SPRITE_LEVEL_SCREEN_EARTH"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_METEORS RETURN "GGSM_SPRITE_LEVEL_SCREEN_METEORS"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_PINK RETURN "GGSM_SPRITE_LEVEL_SCREEN_PINK"
|
|
CASE GGSM_SPRITE_LEVEL_SCREEN_DASH RETURN "GGSM_SPRITE_LEVEL_SCREEN_DASH"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_1 RETURN "GGSM_SPRITE_OPENING_TEXT_1"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_2 RETURN "GGSM_SPRITE_OPENING_TEXT_2"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_3 RETURN "GGSM_SPRITE_OPENING_TEXT_3"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_4 RETURN "GGSM_SPRITE_OPENING_TEXT_4"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_5 RETURN "GGSM_SPRITE_OPENING_TEXT_5"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_6 RETURN "GGSM_SPRITE_OPENING_TEXT_6"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_7 RETURN "GGSM_SPRITE_OPENING_TEXT_7"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_8 RETURN "GGSM_SPRITE_OPENING_TEXT_8"
|
|
CASE GGSM_SPRITE_OPENING_TEXT_9 RETURN "GGSM_SPRITE_OPENING_TEXT_9"
|
|
CASE GGSM_SPRITE_PRESS_START RETURN "GGSM_SPRITE_PRESS_START"
|
|
CASE NUM_GGSM_SPRITE_TYPE RETURN "NUM_GGSM_SPRITE_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SPRITE_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SPECIAL_WEAPON_TYPE_TO_STRING(GGSM_SPECIAL_WEAPON_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SPECIAL_WEAPON_NONE RETURN "GGSM_SPECIAL_WEAPON_NONE"
|
|
CASE GGSM_SPECIAL_WEAPON_NUKE RETURN "GGSM_SPECIAL_WEAPON_NUKE"
|
|
CASE GGSM_SPECIAL_WEAPON_DECOY RETURN "GGSM_SPECIAL_WEAPON_DECOY"
|
|
CASE GGSM_SPECIAL_WEAPON_TEMPORAL RETURN "GGSM_SPECIAL_WEAPON_TEMPORAL"
|
|
CASE GGSM_SPECIAL_WEAPON_SHIELD RETURN "GGSM_SPECIAL_WEAPON_SHIELD"
|
|
CASE GGSM_SPECIAL_WEAPON_REFLECT RETURN "GGSM_SPECIAL_WEAPON_REFLECT"
|
|
CASE NUM_GGSM_SPECIAL_WEAPON_TYPE RETURN "NUM_GGSM_SPECIAL_WEAPON_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SPECIAL_WEAPON_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_SPWEAPON_STATE_TO_STRING(GGSM_SPWEAPON_STATE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_SPWEAPON_INACTIVE RETURN "GGSM_SPWEAPON_INACTIVE"
|
|
CASE GGSM_SPWEAPON_LAUNCH RETURN "GGSM_SPWEAPON_LAUNCH"
|
|
CASE GGSM_SPWEAPON_DETONATE RETURN "GGSM_SPWEAPON_DETONATE"
|
|
CASE GGSM_SPWEAPON_ACTIVE RETURN "GGSM_SPWEAPON_ACTIVE"
|
|
CASE GGSM_SPWEAPON_COOLDOWN RETURN "GGSM_SPWEAPON_COOLDOWN"
|
|
CASE NUM_GGSM_SPWEAPON_STATE RETURN "NUM_GGSM_SPWEAPON_STATE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_SPWEAPON_STATE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_STAGE_BIT_TO_STRING(GGSM_STAGE_BIT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_STAGE_BIT_NONE RETURN "GGSM_STAGE_BIT_NONE"
|
|
CASE GGSM_STAGE_BIT_FORCE_Z_SORT RETURN "GGSM_STAGE_BIT_FORCE_Z_SORT"
|
|
CASE GGSM_STAGE_BIT_STAGE_STARTED RETURN "GGSM_STAGE_BIT_STAGE_STARTED"
|
|
CASE GGSM_STAGE_BIT_PLAYER_DAMAGED RETURN "GGSM_STAGE_BIT_PLAYER_DAMAGED"
|
|
CASE GGSM_STAGE_BIT_PLAYER_DIED RETURN "GGSM_STAGE_BIT_PLAYER_DIED"
|
|
CASE GGSM_STAGE_BIT_PLAYER_DEFENSE_WPN_USED RETURN "GGSM_STAGE_BIT_PLAYER_DEFENSE_WPN_USED"
|
|
CASE GGSM_STAGE_BIT_PLAYER_SPECIAL_WPN_USED RETURN "GGSM_STAGE_BIT_PLAYER_SPECIAL_WPN_USED"
|
|
CASE GGSM_STAGE_BIT_DISABLE_WEAPONS RETURN "GGSM_STAGE_BIT_DISABLE_WEAPONS"
|
|
CASE GGSM_STAGE_BIT_BRING_CAMERA_TO_STOP RETURN "GGSM_STAGE_BIT_BRING_CAMERA_TO_STOP"
|
|
CASE GGSM_STAGE_BIT_PLAYER_BOSS_INVUNERABLE RETURN "GGSM_STAGE_BIT_PLAYER_BOSS_INVUNERABLE"
|
|
CASE GGSM_STAGE_BIT_PLAYER_PROJECTILES_ACTIVE RETURN "GGSM_STAGE_BIT_PLAYER_PROJECTILES_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_ENEMY_PROJECTILES_ACTIVE RETURN "GGSM_STAGE_BIT_ENEMY_PROJECTILES_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_ENEMIES_ACTIVE RETURN "GGSM_STAGE_BIT_ENEMIES_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_GROUPS_ACTIVE RETURN "GGSM_STAGE_BIT_GROUPS_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_BOSSES_ACTIVE RETURN "GGSM_STAGE_BIT_BOSSES_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_EXPLOSIONS_ACTIVE RETURN "GGSM_STAGE_BIT_EXPLOSIONS_ACTIVE"
|
|
CASE GGSM_STAGE_BIT_INTRO_DONE RETURN "GGSM_STAGE_BIT_INTRO_DONE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_STAGE_BIT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_TEXDICT_TO_STRING(GGSM_TEXDICT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_TEXDICT_NONE RETURN "GGSM_TEXDICT_NONE"
|
|
CASE GGSM_TEXDICT_RESIDENT RETURN "GGSM_TEXDICT_RESIDENT"
|
|
CASE GGSM_TEXDICT_GAME RETURN "GGSM_TEXDICT_GAME"
|
|
CASE GGSM_TEXDICT_DIALOG RETURN "GGSM_TEXDICT_DIALOG"
|
|
CASE GGSM_TEXDICT_PORTRAITS RETURN "GGSM_TEXDICT_PORTRAITS"
|
|
CASE GGSM_TEXDICT_FRONTEND RETURN "GGSM_TEXDICT_FRONTEND"
|
|
CASE GGSM_TEXDICT_PSA RETURN "GGSM_TEXDICT_PSA"
|
|
CASE GGSM_TEXDICT_BG RETURN "GGSM_TEXDICT_BG"
|
|
CASE GGSM_TEXDICT_BOSS_BREAD RETURN "GGSM_TEXDICT_BOSS_BREAD"
|
|
CASE GGSM_TEXDICT_BOSS_BANANA_SPLIT RETURN "GGSM_TEXDICT_BOSS_BANANA_SPLIT"
|
|
CASE GGSM_TEXDICT_BOSS_DR_DANK RETURN "GGSM_TEXDICT_BOSS_DR_DANK"
|
|
CASE GGSM_TEXDICT_BOSS_GRANANA RETURN "GGSM_TEXDICT_BOSS_GRANANA"
|
|
CASE GGSM_TEXDICT_BOSS_MARINE RETURN "GGSM_TEXDICT_BOSS_MARINE"
|
|
CASE GGSM_TEXDICT_BOSS_SMOOTHIE RETURN "GGSM_TEXDICT_BOSS_SMOOTHIE"
|
|
CASE GGSM_TEXDICT_CAVERN_STAGE RETURN "GGSM_TEXDICT_CAVERN_STAGE"
|
|
CASE GGSM_TEXDICT_BOSS_ALIEN RETURN "GGSM_TEXDICT_BOSS_ALIEN"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_TEXDICT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_TEXTPIVOT_TO_STRING(GGSM_TEXTPIVOT eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_TEXTPIVOT_LEFT RETURN "GGSM_TEXTPIVOT_LEFT"
|
|
CASE GGSM_TEXTPIVOT_CENTER RETURN "GGSM_TEXTPIVOT_CENTER"
|
|
CASE GGSM_TEXTPIVOT_RIGHT RETURN "GGSM_TEXTPIVOT_RIGHT"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_TEXTPIVOT_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_TILE_COLLISION_TYPE_TO_STRING(GGSM_TILE_COLLISION_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_TILE_COLLISION_NONE RETURN "GGSM_TILE_COLLISION_NONE"
|
|
CASE GGSM_TILE_COLLISION_BOX RETURN "GGSM_TILE_COLLISION_BOX"
|
|
CASE GGSM_TILE_COLLISION_FULLBOX RETURN "GGSM_TILE_COLLISION_FULLBOX"
|
|
CASE GGSM_TILE_COLLISION_LINE RETURN "GGSM_TILE_COLLISION_LINE"
|
|
CASE GGSM_TILE_COLLISION_POLYGON RETURN "GGSM_TILE_COLLISION_POLYGON"
|
|
CASE NUM_GGSM_TILE_COLLISION_TYPE RETURN "NUM_GGSM_TILE_COLLISION_TYPE"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_TILE_COLLISION_TYPE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_WEAPON_STATE_TO_STRING(GGSM_WEAPON_STATE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_WEAPON_STATE_INACTIVE RETURN "GGSM_WEAPON_STATE_INACTIVE"
|
|
CASE GGSM_WEAPON_STATE_READY RETURN "GGSM_WEAPON_STATE_READY"
|
|
CASE GGSM_WEAPON_STATE_FIRING RETURN "GGSM_WEAPON_STATE_FIRING"
|
|
CASE GGSM_WEAPON_STATE_FIRED RETURN "GGSM_WEAPON_STATE_FIRED"
|
|
CASE GGSM_WEAPON_STATE_RELOAD RETURN "GGSM_WEAPON_STATE_RELOAD"
|
|
CASE GGSM_WEAPON_STATE_BURST_RELOAD RETURN "GGSM_WEAPON_STATE_BURST_RELOAD"
|
|
CASE GGSM_WEAPON_STATE_SPINUP RETURN "GGSM_WEAPON_STATE_SPINUP"
|
|
CASE GGSM_WEAPON_STATE_COOLDOWN RETURN "GGSM_WEAPON_STATE_COOLDOWN"
|
|
ENDSWITCH
|
|
|
|
RETURN "GGSM_WEAPON_STATE_INVALID"
|
|
ENDFUNC
|
|
|
|
FUNC STRING GGSM_WEAPON_TYPE_TO_STRING(GGSM_WEAPON_TYPE eType)
|
|
|
|
SWITCH (eType)
|
|
CASE GGSM_WEAPON_NONE RETURN "GGSM_WEAPON_NONE"
|
|
CASE GGSM_WEAPON_DEFAULT RETURN "GGSM_WEAPON_DEFAULT"
|
|
CASE GGSM_WEAPON_ENEMYBEAM RETURN "GGSM_WEAPON_ENEMYBEAM"
|
|
CASE GGSM_WEAPON_ENEMYCONESPREAD RETURN "GGSM_WEAPON_ENEMYCONESPREAD"
|
|
CASE GGSM_WEAPON_ENEMYLASER RETURN "GGSM_WEAPON_ENEMYLASER"
|
|
CASE GGSM_WEAPON_ENEMYSHOT RETURN "GGSM_WEAPON_ENEMYSHOT"
|
|
CASE GGSM_WEAPON_ENEMYSHOT_RAPID RETURN "GGSM_WEAPON_ENEMYSHOT_RAPID"
|
|
CASE GGSM_WEAPON_ENEMYSPREAD RETURN "GGSM_WEAPON_ENEMYSPREAD"
|
|
CASE GGSM_WEAPON_ENEMYTIMEDSPREAD RETURN "GGSM_WEAPON_ENEMYTIMEDSPREAD"
|
|
CASE GGSM_WEAPON_ENEMYVULCAN RETURN "GGSM_WEAPON_ENEMYVULCAN"
|
|
CASE GGSM_WEAPON_ENEMYCLUSTERBOMB RETURN "GGSM_WEAPON_ENEMYCLUSTERBOMB"
|
|
CASE GGSM_WEAPON_FRUITBOWL RETURN "GGSM_WEAPON_FRUITBOWL"
|
|
CASE GGSM_WEAPON_GRANANAGLASSES RETURN "GGSM_WEAPON_GRANANAGLASSES"
|
|
CASE GGSM_WEAPON_GRANANAGLASSES2 RETURN "GGSM_WEAPON_GRANANAGLASSES2"
|
|
CASE GGSM_WEAPON_GRANANAHAIR RETURN "GGSM_WEAPON_GRANANAHAIR"
|
|
CASE GGSM_WEAPON_GRANANASPREAD1 RETURN "GGSM_WEAPON_GRANANASPREAD1"
|
|
CASE GGSM_WEAPON_GRANANASPREAD1A RETURN "GGSM_WEAPON_GRANANASPREAD1A"
|
|
CASE GGSM_WEAPON_PLYREXPSHELL RETURN "GGSM_WEAPON_PLYREXPSHELL"
|
|
CASE GGSM_WEAPON_PLYRVULCAN RETURN "GGSM_WEAPON_PLYRVULCAN"
|
|
CASE GGSM_WEAPON_PLYRSCATTER RETURN "GGSM_WEAPON_PLYRSCATTER"
|
|
CASE GGSM_WEAPON_PLYRHOMINGROCKET RETURN "GGSM_WEAPON_PLYRHOMINGROCKET"
|
|
CASE GGSM_WEAPON_PLYRDUALARCH RETURN "GGSM_WEAPON_PLYRDUALARCH"
|
|
CASE GGSM_WEAPON_PLYRWAVEBLASTER RETURN "GGSM_WEAPON_PLYRWAVEBLASTER"
|
|
CASE GGSM_WEAPON_PLYRBACKVULCAN RETURN "GGSM_WEAPON_PLYRBACKVULCAN"
|
|
CASE GGSM_WEAPON_BREADSPREAD RETURN "GGSM_WEAPON_BREADSPREAD"
|
|
CASE GGSM_WEAPON_SMOOTHIESPREAD RETURN "GGSM_WEAPON_SMOOTHIESPREAD"
|
|
CASE GGSM_WEAPON_SMOOTHIEVULCAN RETURN "GGSM_WEAPON_SMOOTHIEVULCAN"
|
|
CASE GGSM_WEAPON_DANK_CANNON RETURN "GGSM_WEAPON_DANK_CANNON"
|
|
CASE GGSM_WEAPON_DANK_ROCKET RETURN "GGSM_WEAPON_DANK_ROCKET"
|
|
CASE GGSM_WEAPON_DANK_HROCKET RETURN "GGSM_WEAPON_DANK_HROCKET"
|
|
CASE GGSM_WEAPON_DANK_SCATTER RETURN "GGSM_WEAPON_DANK_SCATTER"
|
|
CASE GGSM_WEAPON_DANK_SPREAD RETURN "GGSM_WEAPON_DANK_SPREAD"
|
|
CASE GGSM_WEAPON_DANK_CLUSTERBOMB RETURN "GGSM_WEAPON_DANK_CLUSTERBOMB"
|
|
CASE GGSM_WEAPON_ACID RETURN "GGSM_WEAPON_ACID"
|
|
CASE GGSM_WEAPON_ACID_VULKAN RETURN "GGSM_WEAPON_ACID_VULKAN"
|
|
CASE GGSM_WEAPON_MARINE_LAUNCHER RETURN "GGSM_WEAPON_MARINE_LAUNCHER"
|
|
CASE GGSM_WEAPON_MARINE_SPREAD RETURN "GGSM_WEAPON_MARINE_SPREAD"
|
|
CASE GGSM_WEAPON_TEST_WEAPON RETURN "GGSM_WEAPON_TEST_WEAPON"
|
|
CASE NUM_GGSM_WEAPON_TYPE RETURN "NUM_GGSM_WEAPON_TYPE"
|
|
CASE GGSM_WEAPON_INVALID RETURN "GGSM_WEAPON_INVALID"
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ENDSWITCH
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RETURN "GGSM_WEAPON_TYPE_INVALID"
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ENDFUNC
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FUNC STRING GGSM_UNLOCK_TYPE_TO_STRING(GGSM_UNLOCK_TYPE eType)
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SWITCH (eType)
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CASE GGSM_UNLOCK_NONE RETURN "GGSM_UNLOCK_NONE"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_ASTEROID RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_ASTEROID"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_CLOCKEDIT RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_CLOCKEDIT"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_NODAMAGE RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_NODAMAGE"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_NUKE RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_NUKE"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_SCORE RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_SCORE"
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CASE GGSM_UNLOCK_TSHIRTS_GGSM_COMPLETE RETURN "GGSM_UNLOCK_TSHIRTS_GGSM_COMPLETE"
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CASE GGSM_UNLOCK_TROPHY RETURN "GGSM_UNLOCK_TROPHY"
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CASE GGSM_UNLOCK_TROPHY_PENTHOUSE RETURN "GGSM_UNLOCK_TROPHY_PENTHOUSE"
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CASE NUM_GGSM_UNLOCK_TYPE RETURN "NUM_GGSM_UNLOCK_TYPE"
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ENDSWITCH
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RETURN "GGSM_UNLOCK_TYPE_INVALID"
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ENDFUNC
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#ENDIF
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