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2025-09-29 00:52:08 +02:00

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--///////////////////////////////////////////////////////////////////////////////////////////////////////////
--
-- :!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- :!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- '!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Copyright (c) Rockstar, San Diego
-- !!!!!!!!!!!!!!!RRRRRRRRRRRR!!!!!!!!!!!!!!!! A division of Rockstar Games Inc. & Take Two Interactive
-- !!!!!!!!!!!!!!!R RR!!!!!!!!!!!!!!
-- !!!!!!!!!!!!!!!R R!!!!!!!!!!!!!
-- !!!!!!!!!!!!!!R RRRRRR R!!!!!!!!!!!!! sdDsplyVertAlpha.ms
-- !!!!!!!!!!!!!!R RRRRRR R!!!!!!!!!!!!!
-- !!!!!!!!!!!!!!R ```` .R!!!!!!!!!!!!!! Version: Max 2009
-- !!!!!!!!!!!!!R RR!!!!!!!!!!!!!!!
-- !!!!!!!!!!!!!R RRRRR R!!!!!!!!!!!!!!!
-- !!!!!!!!!!!!R R!!!!R R!!! !!!!!!!!!!!
-- !!!!!!!!!!!!R R!!!!R R!! *!!!!!!!!!!! ROCKSTAR SAN DIEGO DISCLAIMS ALL WARRANTIES WITH REGARD
-- !!!!!!!!!!!!R....R!!!!R. RX **'!!!!!!!!!! TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF
-- !!!!!!!!!!!!RRRRRR!!!!RRRRRR.***.... .!!!!! MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL ROCKSTAR
-- !!!!!!!!!!!!!!!!!!!!!!!!! ********":!!!!!!! SAN DIEGO BE LIABLE FOR ANY SPECIAL, INDIRECT OR
-- !!!!!!!!!!!!!!!!!!!!!!!!!! ****** !!!!!!!!! CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
-- !!!!!!!!!!!!!!!!!!!!!!!!! *** ***'!!!!!!!!! FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
-- !!!!!!!!!!!!!!!!!!!!!!!!! *:!!!.* !!!!!!!!! OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
-- !!!!!!!!!!!!!!!!!!!!!!!!.!!!!!!!!:!!!!!!!!! OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THIS SOFTWARE.
-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- `~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~~ MODIFY AT YOUR OWN RISK!
--
--///////////////////////////////////////////////////////////////////////////////////////////////////////////--script to weld at very low tolerance
fn sdDsplyVertAlpha =
(
if $ != undefined do
(
buffer = getCurrentSelection()
)
select geometry
if $ != undefined do
(
viewport.SetRenderLevel #smoothhighlights
$.showVertexColors = on
$.vertexColorType = 2
clearSelection()
)
if buffer != undefined do
(
select buffer
)
)
sdDsplyVertAlpha()