117 lines
3.7 KiB
Plaintext
Executable File
117 lines
3.7 KiB
Plaintext
Executable File
-- Display Toggle
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-- Rockstar Leeds
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-- 06/05/2011
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-- by Abhishek Agrawal
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-- Toggles Display types between vert color, alpha and various map channels.
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/* --------------------------------------------------------------------------------------------------
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ROLLOUT DEFINITIONS
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*/ --------------------------------------------------------------------------------------------------
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global dispFloat
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rollout displayToggle_rollout "Display Toggle"
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(
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-- dropdownlist ddl_someList items:#("Object Color", "Material Color", "Vertex Color","Vertex Alpha","Map Channel 9", "Map Channel 10") --this is the dropdownlist
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button btn_select0 " Object Color "
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button btn_select1 " Material Color "
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button btn_select2 " Vertex Color " --these buttons will set the list
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button btn_select3 " Vertex Alpha " --by calling the custom function that
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button btn_select4 "Map Channel 9 " --replaces the on selected() handler
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button btn_select5 "Map Channel 10"
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groupBox gbPmap "" pos:[5,156] width:92 height:7
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checkbutton chk_ShadeSelected "Shade Selected" tooltip:"Display only Selected as Shaded"
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--this is the custom function that performs the operations normally done
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--inside the on selected() event handler:
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fn ddl_someList_Selected itm = --we pass the argument passed to the handler
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(
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displayColor.shaded = #object
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Case itm of
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(
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0: (
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-- Switch back to Object Shaded View
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displayColor.shaded = #object
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for i in selection do
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i.showVertexColors = off
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)
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1: (
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-- Switch back to Material Shaded View
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displayColor.shaded = #material
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for i in selection do
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i.showVertexColors = off
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)
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2: (
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-- Vertex Channel Display for Vertex Color (Lighting)
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for i in selection do
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(
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i.showVertexColors = on
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i.vertexColorType = 0
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)
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)
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3: (
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-- Vertex Channel Display for Vertex Alpha (Decals)
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for i in selection do
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(
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i.showVertexColors = on
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i.vertexColorType = 2
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)
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)
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4: (
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-- Vertex Channel Display for Map Channel Color = "9" (Terrain Paint)
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for i in selection do
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(
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i.showVertexColors = on
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i.vertexColorType = 5
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i.vertexColorMapChannel = 9
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)
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)
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5: (
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-- Vertex Channel Display for Map Channel Color = "10" (Collision)
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for i in selection do
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(
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i.showVertexColors = on
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i.vertexColorType = 5
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i.vertexColorMapChannel = 10
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)
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)
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)
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)
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/*
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viewport.getType()
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viewport.isWire()
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viewport.GetRenderLevel()
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Returns the viewport render level.
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Can be one of the following: #smoothhighlights, #wireFrame, #smooth, #facethighlights, #facet, #flat, #litwireframe, #Box
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viewport.SetRenderLevel <render_level>
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Sets the current viewport's render level to the specified mode.
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Valid values are #smoothhighlights, #wireFrame, #smooth, #facethighlights, #facet, #flat, #litwireframe, #Box
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--now we can call this custom function from the event hander itself
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--on ddl_someList selected itm do ddl_someList_Selected itm
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*/
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--Toggle Max command to shade selected objects only.
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on chk_ShadeSelected changed state do
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max shade selected
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--and from any other event handlers that want to affect the dropdownlist
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on btn_select0 pressed do ddl_someList_Selected 0
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on btn_select1 pressed do ddl_someList_Selected 1
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on btn_select2 pressed do ddl_someList_Selected 2
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on btn_select3 pressed do ddl_someList_Selected 3
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on btn_select4 pressed do ddl_someList_Selected 4
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on btn_select5 pressed do ddl_someList_Selected 5
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)
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if dispFloat != undefined then closerolloutfloater dispFloat
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dispFloat = newrolloutfloater "Display Toggle" 115 225 100 100
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addrollout displayToggle_rollout dispFloat
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