36 lines
1.6 KiB
HTML
Executable File
36 lines
1.6 KiB
HTML
Executable File
<!-- "summary" : Substitute me for the error summary -->
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<div id="summary" class="fragment white-space">!ERROR_SUMMARY!</div>
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<br />
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<div id="files" class="fragment">
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<!-- "files-number" : Substitute me for the processed files number -->
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<div class="larger">Files Processed: <span id="files-number">!PROCESSED_FILES_NUM!</span></div>
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<!-- "files-list" : Substitute me for the processed files list -->
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<div id="files-list" class="white-space">!PROCESSED_FILES_LIST!</div>
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</div>
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<br />
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<div id="errors" class="fragment">
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<!-- "errors-number" : Substitute me for the processed error count -->
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<div class="larger">Error Count: <span id="errors-number">!PROCESSED_ERROR_COUNT!</span></div>
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<!-- "errors-list" : Substitute me for the error list -->
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<div id="errors-list" class="white-space">!ERROR_LIST!</div>
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</div>
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<p>
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Check Workbench for a full log. For information on viewing the log in Workbench,
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navigate to
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<a href="https://devstar.rockstargames.com/wiki/index.php/Automation_Monitor"
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title="Automation Monitor on Devstar Wiki" target="_blank">
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https://devstar.rockstargames.com/wiki/index.php/Automation_Monitor
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</a>
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</p>
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<p>
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The build machine takes the independent data you have checked in and converts them to ps3, 360 etc.
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As artists check files in, this is automatically done in the background. When you export locally
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this is done on your own machine. Occasionally different errors occur on the build machine and
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this may be one of them.
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</p> |