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2025-09-29 00:52:08 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<Release Version="1.4.6">
<Changes>
<Change>Added support for Adobe Photoshop CC 2014.</Change>
<Change Highlight="True">Materials are now organized differently. Each material is in its own layer group, with the modifier as a sub-layer group. The top-level Modifiers layer group is now obsolete.</Change>
<Change>A new layer group named "Temp [DOES NOT EXPORT]" is now available for you to chuck stuff into that won't get exported.</Change>
<Change Highlight="True">When exporting, a temporary version of the active document is duplicated. The entire export process only touches the duplicate, leaving the original untouched.</Change>
<Change>The export option "Auto-Reload Textures in Game" has been renamed to "Live Update".</Change>
<Change>Detail Maps are now organized into groups, i.e. Characters and Environment.</Change>
<Change>The Alpha map can now be packed into the Albedo map.</Change>
</Changes>
<BugFixes>
<BugFix>Tool no longer crashes when opening if you weren't logged into Perforce.</BugFix>
<BugFix>Fixed buffer overrun issue when checking the average brightness of the Albedo.</BugFix>
</BugFixes>
</Release>
<Release Version="1.4.5">
<Changes>
<Change>Added a new button in the Export tab that will open the export directory of the active document in Windows Explorer.</Change>
<Change>If the Albedo RGB color specified for a material surface is pure black (0,0,0), then no metal Albedo layer will be created for that surface.</Change>
</Changes>
<BugFixes>
<BugFix>Fixed crash on missing x:\project\cache\pbr directory.</BugFix>
<BugFix>For metal surfaces, selections are now recognized when creating the layer mask.</BugFix>
<BugFix>When the roughness modifier is exported, a 50% gray background layer is applied, which means no modification takes place for whatever is visible. Otherwise, black was being applied, which was incorrectly modifying the roughness.</BugFix>
<BugFix>Fixed crash when exporting Material Map A and the Ambient Occlusion layer group was empty. It now creates a white solid color fill layer to export.</BugFix>
</BugFixes>
</Release>
<Release Version="1.4.4">
<Changes>
<Change Highlight="True">Now supports all CS* and CC versions of Photoshop. But has only been tested on CS5 and CC.</Change>
<Change Highlight="True">IMPORTANT: The Rougher/Smoother modifier layer groups are no longer supported. Roughness is now modified by a single modifier map. Values equal to 128 and above will make the surface rougher, while values below 128 will make the surface smoother. You will need to move your Rougher/Smoother layers to be under the "Modifiers/Roughness" layer group.</Change>
<Change>An output will not get exported if there is nothing to export, i.e. no layers for that output type.</Change>
<Change>When metal surfaces are created, a new solid fill color layer is created for the Albedo.</Change>
<Change>Added a new export option to automatically convert textures to DDS for previewing.</Change>
<Change>Now remembers which tab was active last.</Change>
<Change>Hovering over a surface in the Material tab now shows a larger thumbnail in the tooltip.</Change>
<Change>Now supports multiple thumbnail images for each surface. Right-click on the surface thumbnail to cycle through them (if any are available).</Change>
<Change Highlight="True">The average brightness is now checked before exporting. The user will be notified if the average brightness is below 52 or above 242, and asked if they would like to continue exporting.</Change>
<Change>A new versioning system is now in place that allows migration of layers if material surface names/organization has changed.</Change>
<Change Highlight="True">Detail Map support is currently being added.</Change>
</Changes>
<BugFixes>
<BugFix Highlight="True">Fixed issue with some documents exporting at a 1x1 resolution.</BugFix>
<BugFix>Translucency map was accidentally saving to the export directory path.</BugFix>
<BugFix>Master material document folders no longer automatically get generated. Now only when you create a new document.</BugFix>
<BugFix>Restoring proper layer visiblity after an export should be fixed.</BugFix>
<BugFix>Tool would crash if no material surfaces were present when exporting one of the material maps.</BugFix>
<BugFix>Fixed issues with auto-back system not finding the correct latest backup.</BugFix>
<BugFix>Fixed issue with UI not updating when converting between different document types.</BugFix>
<BugFix>If document resolution was not 72, the tool would crash on export even after it warned you.</BugFix>
</BugFixes>
</Release>
<Release Version="1.4.3">
<Changes>
</Changes>
<BugFixes>
<BugFix>Fixed issue with metalness saving out as white if there were no metal surfaces in the master material document.</BugFix>
</BugFixes>
</Release>
<Release Version="1.4.2">
<Changes>
<Change>Ambient occlusion is now packed into Map A alpha channel. Translucency is packed into Map B red channel.</Change>
</Changes>
<BugFixes>
</BugFixes>
</Release>
</root>