384 lines
22 KiB
XML
Executable File
384 lines
22 KiB
XML
Executable File
<?xml version="1.0" encoding="UTF-8"?>
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<FrameDumpSettingsManager>
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<MacroWidgets>
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<Macro Name="SYSTEM:BANKS">
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<Widget Path="Cut Scene Debug/Toggle Cut Scene Debug bank"></Widget>
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<Widget Path="Peds/Create Peds widgets"></Widget>
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<Widget Path="Scene/Create Scene widgets"></Widget>
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<Widget Path="TimeCycle/Create Timecycle Widgets"></Widget>
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<Widget Path="Marketing Tools/Character Controls/Add Controls"></Widget>
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<Widget Path="Renderer/Create Renderer widgets" Delay="3.0"></Widget>
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<Widget Path="Renderer/Post FX/Create PostFX widgets" Delay="1.0"></Widget>
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</Macro>
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<Macro Name="SYSTEM:RELOAD">
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Edit">True</Widget>
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Time Sample">12:00</Widget>
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Cycle">EXTRASUNNY</Widget>
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<Widget Path="Cut Scene Debug/Current Scene/Play Back/Current Frame" Delay="1.0">0</Widget>
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<Widget Path="Renderer/Post FX/Continuous Frame Capture/Use cutscene name for path">True</Widget>
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<Widget Path="Renderer/Post FX/Continuous Frame Capture/Wait for cutscene start">True</Widget>
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<Widget Path="Renderer/Post FX/Continuous Frame Capture/Continuous Frame Capture">True</Widget>
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<Widget Path="Renderer/Post FX/Continuous Frame Capture/Cutscene Mode">True</Widget>
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<Widget Path="Renderer/Post FX/Adaptive DOF/Enabled">False</Widget>
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</Macro>
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<Macro Name="DOORS:OPEN LEFT">
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<Widget Path="Objects/Doors/Unlock All Doors"></Widget>
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<Widget Path="Objects/Doors/Target Ratio">1.00</Widget>
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<Widget Path="Objects/Doors/Force All Doors' Target Ratio">True</Widget>
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</Macro>
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<Macro Name="DOORS:OPEN RIGHT">
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<Widget Path="Objects/Doors/Unlock All Doors"></Widget>
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<Widget Path="Objects/Doors/Target Ratio">-1.00</Widget>
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<Widget Path="Objects/Doors/Force All Doors' Target Ratio">True</Widget>
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</Macro>
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<Macro Name="HIDE:PLAYER AS RAT">
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<Widget Path="Marketing Tools/Character Controls/Character/Select Model">a_c_rat</Widget>
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</Macro>
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<Macro Name="MISC:PICKER SETUP">
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<Widget Path="Picker/Enable Picker With Default Settings"></Widget>
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<Widget Path="Picker/Picker Options/Show//hide mode">Hide Entities in List</Widget>
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<Widget Path="Picker/Picker Options/Display bounds of selected entity">False</Widget>
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<Widget Path="Picker/Picker Options/Picker Type">Intersecting Entities</Widget>
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<Widget Path="Picker/Picker Options/Intersecting Entities/Spherical Search">True</Widget>
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</Macro>
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<Macro Name="MISC:PICKER HIDE">
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<Widget Path="Picker/Picker Options/Show//hide enabled">True</Widget>
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<Widget Path="Picker/Picker Options/Enable UI">False</Widget>
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</Macro>
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<Macro Name="MAP:AGENCY INTERIOR">
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<Widget Path="_LiveEdit_/Bugstar/Warp Player x y z h vx vy vz">124.4 -732.8 263.9 0 0 0</Widget>
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<Widget Path="_LiveEdit_/Bugstar/Warp now"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE DERELICT">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_derelict</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_derelict_carpet</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_derelict_clean_up</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE BASEMENT WALL">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_wall</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE INTERIOR">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_retro</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_ceiling_beams</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_placeholder_games</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_trophy_cabinet</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE PLANNING">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_setup</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE PRE PLANNING">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_pre_setup</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARCADE HEIST PLANNING">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_casino</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_computer</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_hacker</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_mechanic</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_plans</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_scribbles</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_setup</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_vault</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_wall</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_plan_weapons</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARENA INTERIOR">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Scene/Map Data/IMAP">xs_arena_interior_mod</Widget>
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<Widget Path="Scene/Map Data/Load Now" Delay="1.0"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO">001 !:_ xs_x18_int_mod (id:1068)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="1.0"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">True</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">False</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_int_mod_shell_def</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_arena_peds</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:ARENA STANDS">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Scene/Map Data/IMAP">xs_arena_interior</Widget>
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<Widget Path="Scene/Map Data/Load Now" Delay="1.0"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO">005 !:_ xs_x18_int_01 (id:1064)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">True</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">False</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_animation_seats</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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<Widget Path="Cut Scene Debug/Current Scene/Scene Properties/Enable scene origin editing">True</Widget>
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<Widget Path="Cut Scene Debug/Current Scene/Scene Properties/Scene Offset" Delay="1.0">2800.0,-3900.0,100.0</Widget>
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<Widget Path="Cut Scene Debug/Current Scene/Scene Properties/Scene Offset">2800.0,-3800.0,100.0</Widget>
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</Macro>
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<Macro Name="MAP:CASINO PENTHOUSE">
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<Widget Path="Scene/Map Data/IMAP" Delay="10.0">vw_casino_penthouse</Widget>
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<Widget Path="Scene/Map Data/Load Now" Delay="1.0"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO">040 !:_ vw_dlc_casino_apart (id:1073)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="1.0"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">True</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely" Delay="1.0">False</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_tint_shell</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_bar_clutter</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_bar_light_0</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_bar_light_01</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_arcade_modern</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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<Macro Name="MAP:CLUB ROOMS">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">int01_ba_style01</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">int02_ba_equipment_upgrade</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">820 :C ba_dlc_int_01_ba (id:1061)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities" Delay="1.0">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">819 :C ba_dlc_int_02_ba (id:1062)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities" Delay="1.0">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="3.0"></Widget>
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</Macro>
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<Macro Name="MAP:ROCKFORD PLAZA">
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<Widget Path="Scene/Map Data/IMAP Group">ch_cutscene_mall</Widget>
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<Widget Path="Scene/Map Data/Request IMAP Group" Delay="1.0"></Widget>
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</Macro>
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<Macro Name="MAP:XMAS HEIST PLANROOM">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_int_02_shell</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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<Widget Path="Renderer/Mesh Palette Tinting/Force Tint Palette">True</Widget>
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<Widget Path="Renderer/Mesh Palette Tinting/Tint Palette Selector">1</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">031 :C xm_x17dlc_int_02 (id:1052)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities">False</Widget>
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</Macro>
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<Macro Name="MAP:XMAS HEIST BASE">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">028 :C xm_x17dlc_int_base_loop (id:1026 grp:47)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="3.0"></Widget>
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</Macro>
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<Macro Name="MAP:XMAS HEIST SILO">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">023 :C xm_x17dlc_int_silo_01 (id:1057 grp:47)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="3.0"></Widget>
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</Macro>
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<Macro Name="MAP:XMAS HEIST SUB">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">021 :C xm_x17dlc_int_sub (id:1059)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Cap' selected MLO to shell only entities">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="3.0"></Widget>
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</Macro>
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<Macro Name="MAP:XMAS HEIST FACILITY">
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<Widget Path="Renderer/Portals/MLO debug/MLO Target" Delay="1.0">Activate</Widget>
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<Widget Path="Renderer/Portals/MLO debug/MLO" Delay="3.0">030 :D xm_x17dlc_int_facility (id:1055)</Widget>
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<Widget Path="Renderer/Portals/MLO debug/'Disable' selected MLO completely">False</Widget>
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<Widget Path="Renderer/Portals/MLO debug/Warp player to target" Delay="3.0"></Widget>
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</Macro>
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<Macro Name="MAP:TUNER AUTO SHOP">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_car_lift_cutscene</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_style_1</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_tints</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Macro>
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</MacroWidgets>
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<SceneWidgets>
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<Scene Name="arena_int*">
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<Macro>MAP:ARENA INTERIOR</Macro>
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</Scene>
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<Scene Name="bigscr*">
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<Macro>MAP:ARENA STANDS</Macro>
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</Scene>
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<Scene Name="club*">
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<Macro>MAP:CLUB ROOMS</Macro>
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</Scene>
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<Scene Name="club_intro*">
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
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<Scene Name="club_intro_p7*">
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<Macro>MISC:PICKER SETUP</Macro>
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<Widget Path="Picker/Picker Options/Intersecting Entities/Search filter">ba_prop_door_elevator</Widget>
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<Widget Path="PICKER CLICK">50,50</Widget>
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<Macro>MISC:PICKER HIDE</Macro>
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<Widget Path="Cut Scene Debug/Start or End Selected Cut scene" Delay="1.0"></Widget>
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<Widget Path="Cut Scene Debug/Start or End Selected Cut scene" Delay="1.0"></Widget>
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</Scene>
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<Scene Name="fix_pro_mcs1_*">
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<Macro>MAP:CASINO PENTHOUSE</Macro>
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</Scene>
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<Scene Name="fix_set_mcs1_*">
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<Macro>MAP:AGENCY INTERIOR</Macro>
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</Scene>
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<Scene Name="fix_stu_mcs1_p1_*">
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Time Sample" Delay="6.0">12:00</Widget>
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</Scene>
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<Scene Name="fix_trip3_ext_p1_*">
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<Widget Path="Renderer/Post FX/Continuous Frame Capture/Bink Mode">True</Widget>
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</Scene>
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<Scene Name="gen9_mig_int_p1_*">
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<Macro>DOORS:OPEN LEFT</Macro>
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<Widget Path="Objects/Doors/Unlock All Doors" Start="20"></Widget>
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</Scene>
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<Scene Name="hs3_arc_int*">
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<Macro>MAP:ARCADE DERELICT</Macro>
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</Scene>
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<Scene Name="hs3_arc_int_p3*">
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<Macro>MAP:ARCADE PRE PLANNING</Macro>
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</Scene>
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<Scene Name="hs3_arc_int_p4*">
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<Macro>MAP:ARCADE BASEMENT WALL</Macro>
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<Macro>MAP:ARCADE PRE PLANNING</Macro>
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</Scene>
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<Scene Name="hs3_arc_int_p5*">
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<Macro>MAP:ARCADE BASEMENT WALL</Macro>
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<Macro>MAP:ARCADE PRE PLANNING</Macro>
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</Scene>
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<Scene Name="hs3_cel_arc*">
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<Macro>MAP:ARCADE INTERIOR</Macro>
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</Scene>
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<Scene Name="hs3_ext_p1*">
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Time Sample">22:00</Widget>
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</Scene>
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<Scene Name="hs3_pln_int_p1*">
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<Macro>MAP:ARCADE INTERIOR</Macro>
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<Widget Path="Renderer/Portals/Entity Sets/Active sets">entity_set_placeholder_games</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">entity_set_arcade_set_streetx4</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Scene>
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<Scene Name="hs3_pln_int_p2*">
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<Macro>MAP:ARCADE PLANNING</Macro>
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</Scene>
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<Scene Name="hs3_prp*">
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<Macro>MAP:ROCKFORD PLAZA</Macro>
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</Scene>
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<Scene Name="hs3f_int1_p1*">
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<Macro>MAP:ARCADE INTERIOR</Macro>
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</Scene>
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<Scene Name="hs3f_int1_p2*">
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<Macro>MAP:ARCADE HEIST PLANNING</Macro>
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</Scene>
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<Scene Name="hs3f_int2*">
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<Macro>MAP:ARCADE HEIST PLANNING</Macro>
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</Scene>
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<Scene Name="hs4f_main_ext_p1_*">
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<Macro>DOORS:OPEN LEFT</Macro>
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</Scene>
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<Scene Name="iaa*">
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<Macro>MAP:XMAS HEIST PLANROOM</Macro>
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
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<Scene Name="iaaj_ext*">
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<Macro>MAP:XMAS HEIST FACILITY</Macro>
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
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<Scene Name="iaaj_ext_p2*">
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<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Time Sample">22:00</Widget>
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</Scene>
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<Scene Name="mpcas2_int*">
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
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<Scene Name="mpcas3_int_p1*">
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
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<Scene Name="mpcas4_int*">
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<Macro>DOORS:OPEN LEFT</Macro>
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">casino_manager_workout</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Scene>
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<Scene Name="mpcas5_ext*">
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<Macro>DOORS:OPEN LEFT</Macro>
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">casino_manager_workout</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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</Scene>
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<Scene Name="mpcas5_int*">
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<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">casino_manager_workout</Widget>
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<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
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<Macro>DOORS:OPEN RIGHT</Macro>
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<Widget Path="Objects/Doors/Target Ratio" Start="2900">1.00</Widget>
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<Widget Path="Objects/Doors/Target Ratio" Start="3192">0.01</Widget>
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</Scene>
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<Scene Name="mpcas6_mcs1*">
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<Macro>DOORS:OPEN RIGHT</Macro>
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</Scene>
|
|
<Scene Name="mpcas1_ext*">
|
|
<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
|
|
<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
|
|
</Scene>
|
|
<Scene Name="mpsui_int_p1*">
|
|
<Macro>DOORS:OPEN RIGHT</Macro>
|
|
</Scene>
|
|
<Scene Name="mpsui_OLD*">
|
|
<Widget Path="Scene/Map Data/IMAP Group">vw_casino_penthouse</Widget>
|
|
<Widget Path="Scene/Map Data/Request IMAP Group" Delay="2.0"></Widget>
|
|
<Widget Path="Renderer/Portals/Entity Sets/Get closest interior"></Widget>
|
|
<Widget Path="Renderer/Portals/Entity Sets/Inactive sets">set_pent_pattern_01</Widget>
|
|
<Widget Path="Renderer/Portals/Entity Sets/Flush out current interior"></Widget>
|
|
</Scene>
|
|
<Scene Name="sil_int*">
|
|
<Macro>MAP:XMAS HEIST PLANROOM</Macro>
|
|
<Macro>DOORS:OPEN RIGHT</Macro>
|
|
</Scene>
|
|
<Scene Name="silj_mcs1_p1*">
|
|
<Macro>MAP:XMAS HEIST BASE</Macro>
|
|
<Macro>DOORS:OPEN LEFT</Macro>
|
|
<Widget Path="TimeCycle/Cycle Editor/Edit Controls/Time Sample">22:00</Widget>
|
|
<Widget Path="Picker/Enable Picker With Default Settings" Delay="30.0"></Widget>
|
|
<Widget Path="Picker/Picker Options/Enable UI">False</Widget>
|
|
<Widget Path="Picker/Picker Options/Display bounds of selected entity">False</Widget>
|
|
</Scene>
|
|
<Scene Name="silj_mcs2_p1*">
|
|
<Macro>MAP:XMAS HEIST SILO</Macro>
|
|
<Widget Path="Picker/Enable Picker With Default Settings" Delay="30.0"></Widget>
|
|
<Widget Path="Picker/Picker Options/Enable UI">False</Widget>
|
|
<Widget Path="Picker/Picker Options/Display bounds of selected entity">False</Widget>
|
|
</Scene>
|
|
<Scene Name="subj_mcs0_p0*">
|
|
<Widget Path="Renderer/Post FX/Adaptive DOF/Enabled" Delay="30.0">False</Widget>
|
|
</Scene>
|
|
<Scene Name="subj_mcs1*">
|
|
<Macro>MAP:XMAS HEIST SUB</Macro>
|
|
<Macro>DOORS:OPEN RIGHT</Macro>
|
|
</Scene>
|
|
<Scene Name="subj_mcs0_p1*">
|
|
<Macro>MAP:XMAS HEIST SUB</Macro>
|
|
<Macro>DOORS:OPEN RIGHT</Macro>
|
|
</Scene>
|
|
<Scene Name="sub_int*">
|
|
<Macro>MAP:XMAS HEIST PLANROOM</Macro>
|
|
<Macro>DOORS:OPEN RIGHT</Macro>
|
|
</Scene>
|
|
<Scene Name="tun_shop*">
|
|
<Macro>MAP:TUNER AUTO SHOP</Macro>
|
|
</Scene>
|
|
<Scene Name="tun_meet_int*">
|
|
<Widget Path="Script/AM_MP_CAR_MEET/Cutscene Peds and Vehicles/Hide">True</Widget>
|
|
</Scene>
|
|
<Scene Name="tunf_iaa_mcs1_*">
|
|
<Macro>MAP:XMAS HEIST FACILITY</Macro>
|
|
</Scene>
|
|
<Scene Name="tunf_uni_vlt_*">
|
|
<Widget Path="Scene/Map Data/IMAP Group">finbank</Widget>
|
|
<Widget Path="Scene/Map Data/Request IMAP Group" Delay="1.0"></Widget>
|
|
<Macro>MISC:PICKER SETUP</Macro>
|
|
<Widget Path="Picker/Picker Options/Intersecting Entities/Search filter">v_ilev_fin_vaultdoor</Widget>
|
|
<Macro>MISC:PICKER HIDE</Macro>
|
|
<Widget Path="Cut Scene Debug/Start or End Selected Cut scene" Delay="1.0"></Widget>
|
|
<Widget Path="Cut Scene Debug/Start or End Selected Cut scene" Delay="1.0"></Widget>
|
|
</Scene>
|
|
</SceneWidgets>
|
|
</FrameDumpSettingsManager> |