Files
gtav-src/tools_ng/script/vfx/data_mk_rmptfx_clipregions.bat
2025-09-29 00:52:08 +02:00

39 lines
1.4 KiB
Batchfile
Executable File

@ECHO OFF
REM
REM data_mk_rmptfx_clipregions.bat
REM Create the RMPTFX clip region data file.
REM
REM David Muir <david.muir@rockstarnorth.com>
REM Luke Openshaw
REM
REM --------------------------------------------------------------------------
REM Configuration Data
REM Hopefully this is the only stuff that will require changes moving from
REM project to project.
REM --------------------------------------------------------------------------
CALL setenv.bat >NUL
SETLOCAL
SET CLIP_SCRIPT=%CD%\createClipRegions.rb
SET FXTEX_PATH=%RS_PROJROOT%\art\ng\VFX\rmptfx\textures\
SET CLIP_REGION_OUTPATH=%RS_BUILDBRANCH%\common\data\effects
SET CLIP_REGIONS_DAT_FILE=ptxclipregions.dat
SET CLIP_REGIONS_DAT=%CLIP_REGION_OUTPATH%\%CLIP_REGIONS_DAT_FILE%
REM --------------------------------------------------------------------------
REM Checkout %CLIP_REGIONS_DAT%
REM --------------------------------------------------------------------------
PUSHD %CLIP_REGION_OUTPATH%
p4 edit %CLIP_REGIONS_DAT_FILE%
POPD
REM --------------------------------------------------------------------------
REM Run clip region script
REM This writes out new versions of the textures to //regions// with clipable borders
REM --------------------------------------------------------------------------
%RS_TOOLSRUBY% %CLIP_SCRIPT% --texdir=%FXTEX_PATH% --outdir=%CLIP_REGION_OUTPATH%
IF NOT %ERRORLEVEL% ==0 GOTO PYTHON_ERR