122 lines
2.8 KiB
C++
Executable File
122 lines
2.8 KiB
C++
Executable File
//keyboard.cpp
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#include "stdafx.h"
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const int KEYS_SIZE = 255;
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DWORD trainerResetTime = 0;
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bool gameInputDisabledByUs = false;
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bool gameInputBlockedByUs = false;
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struct {
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DWORD time;
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BOOL isWithAlt;
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BOOL wasDownBefore;
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BOOL isUpNow;
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} keyStates[KEYS_SIZE];
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void OnKeyboardMessage(DWORD key, WORD repeats, BYTE scanCode, BOOL isExtended, BOOL isWithAlt, BOOL wasDownBefore, BOOL isUpNow)
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{
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if (key < KEYS_SIZE)
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{
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keyStates[key].time = GetTickCount();
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keyStates[key].isWithAlt = isWithAlt;
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keyStates[key].wasDownBefore = wasDownBefore;
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keyStates[key].isUpNow = isUpNow;
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}
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}
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const int NOW_PERIOD = 100, MAX_DOWN = 5000; // ms
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bool KeyDown(DWORD key)
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{
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return (key < KEYS_SIZE) ? ((GetTickCount() < keyStates[key].time + MAX_DOWN) && !keyStates[key].isUpNow) : false;
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}
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bool KeyJustUp(DWORD key, bool exclusive)
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{
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bool b = (key < KEYS_SIZE) ? (GetTickCount() < keyStates[key].time + NOW_PERIOD && keyStates[key].isUpNow) : false;
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if (b && exclusive)
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ResetKeyState(key);
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return b;
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}
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void ResetKeyState(DWORD key)
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{
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if (key < KEYS_SIZE)
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memset(&keyStates[key], 0, sizeof(keyStates[0]));
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}
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#define IsKeyPressed(key) GetAsyncKeyState(key) & 0x8000
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bool KeyPressedOnce(bool& bIsPressed, DWORD vk)
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{
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if (IsKeyPressed(vk))
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{
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if (bIsPressed == false)
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{
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bIsPressed = true;
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return true;
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}
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}
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else if (bIsPressed == true)
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{
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bIsPressed = false;
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}
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return false;
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}
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bool trainer_switch_pressed()
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{
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bool result = KeyJustUp(VK_F4);
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return result;
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}
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bool demo_switch_pressed()
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{
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bool result = KeyJustUp(VK_F3);
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return result;
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}
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void reset_trainer_switch()
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{
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trainerResetTime = GetTickCount();
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}
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void get_button_state(bool *a, bool *b, bool *up, bool *down, bool *l, bool *r)
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{
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if (a) *a = KeyDown(VK_NUMPAD5);
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if (b) *b = KeyJustUp(VK_NUMPAD0);
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if (up) *up = KeyDown(VK_NUMPAD8);
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if (down) *down = KeyDown(VK_NUMPAD2);
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if (r) *r = KeyDown(VK_NUMPAD6);
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if (l) *l = KeyDown(VK_NUMPAD4);
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}
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// This may need rewriting...
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void menu_beep(int snd)
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{
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// switch (snd)
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// {
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// case NAV_SELECT: AUDIO::PLAY_SOUND_FRONTEND(-1, "SELECT", "HUD_FREEMODE_SOUNDSET", 1);
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// case NAV_CANCEL: AUDIO::PLAY_SOUND_FRONTEND(-1, "CANCEL", "HUD_FREEMODE_SOUNDSET", 1);
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// case NAV_UP_DOWN: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_UP_DOWN", "HUD_FREEMODE_SOUNDSET", 1);
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// case NAV_LEFT_RIGHT: AUDIO::PLAY_SOUND_FRONTEND(-1, "NAV_LEFT_RIGHT", "HUD_FREEMODE_SOUNDSET", 1);
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// default: break;
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// }
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}
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void setGameInputToEnabled(bool enabled, bool force)
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{
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if (enabled && (gameInputDisabledByUs || force))
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{
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PLAYER::SET_PLAYER_CONTROL(0, 1, 0);
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//CONTROLS::ENABLE_ALL_CONTROL_ACTIONS(1);
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gameInputDisabledByUs = false;
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}
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else if (!enabled)
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{
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PLAYER::SET_PLAYER_CONTROL(0, 0, 256);
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//CONTROLS::DISABLE_ALL_CONTROL_ACTIONS(1);
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gameInputDisabledByUs = true;
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}
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} |