Files
gtav-src/tools_ng/etc/script/parsedCommandsVehicle.txt
2025-09-29 00:52:08 +02:00

355 lines
20 KiB
Plaintext
Executable File

CREATE_CAR -> CREATE_VEHICLE ~rbv
GET_CAR_MODEL -> GET_VEHICLE_MODEL ~rbv
GET_CURRENT_BASIC_POLICE_CAR_MODEL -> GET_CURRENT_BASIC_POLICE_VEHICLE_MODEL ~rbv
GET_CURRENT_POLICE_CAR_MODEL -> GET_CURRENT_POLICE_VEHICLE_MODEL ~rbv
GET_CURRENT_TAXI_CAR_MODEL -> GET_CURRENT_TAXI_VEHICLE_MODEL ~rbv
GET_CAR_MODEL_VALUE -> GET_VEHICLE_MODEL_VALUE ~rbv
GET_CAR_SPEED -> GET_VEHICLE_SPEED ~rbv
GET_CAR_ROLL -> GET_VEHICLE_ROLL ~rbv
GET_CAR_FORWARD_X -> GET_VEHICLE_FORWARD_X ~rbv
GET_CAR_FORWARD_Y -> GET_VEHICLE_FORWARD_Y ~rbv
GET_CAR_SPEED_VECTOR -> GET_VEHICLE_SPEED_VECTOR ~rbv
GET_CAR_FORWARD_VECTOR -> GET_VEHICLE_FORWARD_VECTOR ~rbv
GET_CAR_PITCH -> GET_VEHICLE_PITCH ~rbv
GET_CAR_COORDINATES -> GET_VEHICLE_COORDS ~rbv
GET_DEAD_CAR_COORDINATES -> GET_DEAD_VEHICLE_COORDS ~rbv
GET_CAR_HEADING -> GET_VEHICLE_HEADING ~rbv
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS -> GET_OFFSET_FROM_VEHICLE_IN_WORLD_COORDS ~rbv
GET_OFFSET_FROM_CAR_GIVEN_WORLD_COORDS -> GET_OFFSET_FROM_VEHICLE_GIVEN_WORLD_COORDS ~rbv
GET_CAR_UPRIGHT_VALUE -> GET_VEHICLE_UPRIGHT_VALUE ~rbv
GET_CAR_HEALTH -> GET_VEHICLE_HEALTH ~rbv
GET_NUM_CAR_COLOURS -> GET_NUMBER_OF_VEHICLE_COLOURS ~rbv
GET_DOOR_ANGLE_RATIO -> GET_VEHICLE_DOOR_ANGLE_RATIO ~rbv
GET_CAR_DOOR_LOCK_STATUS -> GET_VEHICLE_DOOR_LOCK_STATUS ~rbv
GET_NUMBER_OF_PASSENGERS -> GET_VEHICLE_NUMBER_OF_PASSENGERS ~rbv
GET_MAXIMUM_NUMBER_OF_PASSENGERS -> GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ~rbv
GET_CHAR_IN_CAR_PASSENGER_SEAT -> GET_PED_IN_VEHICLE_SEAT ~rbv
GET_DRIVER_OF_CAR -> GET_PED_IN_VEHICLE_SEAT ~rbv
CREATE_CAR_GENERATOR -> CREATE_SCRIPT_VEHICLE_GENERATOR ~rbv
GET_RANDOM_CAR_OF_TYPE_IN_AREA -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA ~rbv
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA ~rbv
GET_RANDOM_CAR_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_IN_SPHERE ~rbv
GET_RANDOM_CAR_FRONT_BUMPER_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE ~rbv
GET_RANDOM_CAR_IN_SPHERE -> GET_RANDOM_VEHICLE_IN_SPHERE ~rbv
GET_RANDOM_CAR_BACK_BUMPER_IN_SPHERE -> GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE ~rbv
GET_POSITION_OF_CAR_RECORDING_AT_TIME -> GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ~rbv
GET_KEY_FOR_CAR_IN_ROOM -> GET_KEY_FOR_VEHICLE_IN_ROOM ~rbv
GET_INTERIOR_FROM_CAR -> GET_INTERIOR_FROM_VEHICLE ~rbv
SET_CAR_HAS_BEEN_CREATED_IN_INTERIOR -> GET_INTERIOR_FROM_VEHICLE ~rbv
GET_CAR_DEFORMATION_AT_POS -> GET_VEHICLE_DEFORMATION_AT_POS ~rbv
SUPPRESS_VEHICLE_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP
SUPPRESS_CAR_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP
DONT_SUPPRESS_VEHICLE_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP
DONT_SUPPRESS_CAR_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP
DAMAGE_CAR -> SET_VEHICLE_DAMAGE ~xp
SET_CAR_COORDINATES -> SET_VEHICLE_COORDS ~xp
SET_CAR_COORDINATES_NO_OFFSET -> SET_VEHICLE_COORDS_NO_OFFSET ~xp
IS_CAR_IN_AREA_2D -> IS_VEHICLE_IN_AREA ~xp
IS_CAR_IN_AREA_3D -> IS_VEHICLE_IN_AREA ~xp
LOCATE_CAR_2D -> IS_VEHICLE_AT_COORD ~xp
LOCATE_CAR_3D -> IS_VEHICLE_AT_COORD ~xp
IS_CAR_STUCK -> IS_VEHICLE_STUCK ~xp
SET_CAR_GENERATORS_ACTIVE_IN_AREA -> SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ~xp
REMOVE_CARS_FROM_GENERATORS_IN_AREA -> REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ~xp
IS_COP_VEHICLE_IN_AREA_3D_NO_SAVE -> IS_COP_VEHICLE_IN_AREA_3D ~xp
SET_MISSION_TRAIN_COORDINATES -> SET_MISSION_TRAIN_COORDS ~xp
STOP_VEHICLE_BREAKING -> SET_VEHICLE_CAN_BREAK ~SP
STOP_CAR_BREAKING -> SET_VEHICLE_CAN_BREAK ~SP
DISABLE_VEHICLE_GENERATORS -> SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE ~SP
DISABLE_CAR_GENERATORS -> SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE ~SP
DISABLE_VEHICLE_GENERATORS_WITH_HELI -> NETWORK_SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_WITH_HELI_ACTIVE ~SP
DISABLE_CAR_GENERATORS_WITH_HELI -> NETWORK_SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_WITH_HELI_ACTIVE ~SP
TURN_OFF_VEHICLE_EXTRA -> SET_VEHICLE_EXTRA ~SP
SET_CAR_DENSITY_MULTIPLIER -> SET_VEHICLE_DENSITY_MULTIPLIER
SET_RANDOM_CAR_DENSITY_MULTIPLIER -> SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER
SET_PARKED_CAR_DENSITY_MULTIPLIER -> SET_PARKED_VEHICLE_DENSITY_MULTIPLIER
OVERRIDE_NUMBER_OF_PARKED_VEHICLES -> SET_NUMBER_OF_PARKED_VEHICLES
OVERRIDE_NUMBER_OF_PARKED_CARS -> SET_NUMBER_OF_PARKED_VEHICLES
SET_ALL_CARS_CAN_BE_DAMAGED -> SET_ALL_VEHICLES_CAN_BE_DAMAGED
SWITCH_MAD_DRIVERS -> SET_MAD_DRIVERS
TAKE_VEHICLE_OUT_OF_PARKED_VEHICLES_BUDGET -> REMOVE_VEHICLE_FROM_PARKED_VEHICLES_BUDGET
TAKE_CAR_OUT_OF_PARKED_CARS_BUDGET -> REMOVE_VEHICLE_FROM_PARKED_VEHICLES_BUDGET
DAMAGE_VEHICLE -> SET_VEHICLE_DAMAGE
SWITCH_RANDOM_BOATS -> SET_RANDOM_BOATS
SWITCH_GARBAGE_TRUCKS -> SET_GARBAGE_TRUCKS
DELETE_CAR -> DELETE_VEHICLE
MARK_VEHICLE_AS_NO_LONGER_NEEDED -> SET_VEHICLE_AS_NO_LONGER_NEEDED
MARK_CAR_AS_NO_LONGER_NEEDED -> SET_VEHICLE_AS_NO_LONGER_NEEDED
SET_CAR_AS_MISSION_CAR -> SET_VEHICLE_AS_MISSION_VEHICLE
SET_CAR_IN_CUTSCENE -> SET_VEHICLE_IN_CUTSCENE
IS_CAR_DEAD -> IS_VEHICLE_DEAD
IS_CAR_MODEL -> IS_VEHICLE_MODEL
IS_THIS_MODEL_A_VEHICLE -> IS_THIS_MODEL_A_CAR
IS_CAR_WAITING_FOR_WORLD_COLLISION -> IS_VEHICLE_WAITING_FOR_WORLD_COLLISION
HAS_CAR_BEEN_DAMAGED_BY_CHAR -> HAS_VEHICLE_BEEN_DAMAGED_BY_PED
HAS_CAR_BEEN_DAMAGED_BY_CAR -> HAS_VEHICLE_BEEN_DAMAGED_BY_VEHICLE
CLEAR_CAR_LAST_DAMAGE_ENTITY -> CLEAR_VEHICLE_LAST_DAMAGE_ENTITY
DOES_CAR_HAVE_ROOF -> DOES_VEHICLE_HAVE_ROOF
GET_RANDOM_CAR_MODEL_IN_MEMORY -> GET_RANDOM_VEHICLE_MODEL_IN_MEMORY
IS_CAR_STOPPED_AT_TRAFFIC_LIGHTS -> IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS
APPLY_FORCE_TO_CAR -> APPLY_FORCE_TO_VEHICLE
GET_VEHICLE_COORDINATES -> GET_VEHICLE_COORDS
GET_DEAD_VEHICLE_COORDINATES -> GET_DEAD_VEHICLE_COORDS
SET_VEHICLE_COORDINATES -> SET_VEHICLE_COORDS
SET_VEHICLE_COORDINATES_NO_OFFSET -> SET_VEHICLE_COORDS_NO_OFFSET
SET_CAR_HEADING -> SET_VEHICLE_HEADING
SET_CAR_ON_GROUND_PROPERLY -> SET_VEHICLE_ON_GROUND_PROPERLY
TURN_VEHICLE_TO_FACE_COORD -> SET_VEHICLE_TURNS_TO_FACE_COORD
TURN_CAR_TO_FACE_COORD -> SET_VEHICLE_TURNS_TO_FACE_COORD
IS_VEHICLE_IN_AREA_2D -> IS_VEHICLE_IN_AREA
IS_VEHICLE_IN_AREA_3D -> IS_VEHICLE_IN_AREA
LOCATE_VEHICLE_2D -> IS_VEHICLE_AT_COORD
LOCATE_VEHICLE_3D -> IS_VEHICLE_AT_COORD
IS_CAR_STOPPED -> IS_VEHICLE_STOPPED
IS_CAR_IN_AIR_PROPER -> IS_VEHICLE_IN_AIR_PROPER
IS_CAR_UPRIGHT -> IS_VEHICLE_UPRIGHT
IS_CAR_UPSIDEDOWN -> IS_VEHICLE_UPSIDEDOWN
IS_CAR_IN_WATER -> IS_VEHICLE_IN_WATER
IS_CAR_ON_SCREEN -> IS_VEHICLE_ON_SCREEN
IS_CAR_ON_FIRE -> IS_VEHICLE_ON_FIRE
EXTINGUISH_VEHICLE_FIRE -> STOP_VEHICLE_FIRE
EXTINGUISH_CAR_FIRE -> STOP_VEHICLE_FIRE
IS_CAR_TYRE_BURST -> IS_VEHICLE_TYRE_BURST
IS_CAR_TOUCHING_CAR -> IS_VEHICLE_TOUCHING_VEHICLE
ADD_STUCK_VEHICLE_CHECK_WITH_WARP -> ADD_VEHICLE_STUCK_CHECK_WITH_WARP
ADD_STUCK_CAR_CHECK_WITH_WARP -> ADD_VEHICLE_STUCK_CHECK_WITH_WARP
ADD_UPSIDEDOWN_VEHICLE_CHECK -> ADD_VEHICLE_UPSIDEDOWN_CHECK
ADD_UPSIDEDOWN_CAR_CHECK -> ADD_VEHICLE_UPSIDEDOWN_CHECK
REMOVE_UPSIDEDOWN_VEHICLE_CHECK -> REMOVE_VEHICLE_UPSIDEDOWN_CHECK
REMOVE_UPSIDEDOWN_CAR_CHECK -> REMOVE_VEHICLE_UPSIDEDOWN_CHECK
IS_CAR_STUCK_ON_ROOF -> IS_VEHICLE_STUCK_ON_ROOF
ADD_STUCK_VEHICLE_CHECK -> ADD_VEHICLE_STUCK_CHECK
ADD_STUCK_CAR_CHECK -> ADD_VEHICLE_STUCK_CHECK
REMOVE_STUCK_VEHICLE_CHECK -> REMOVE_VEHICLE_STUCK_CHECK
REMOVE_STUCK_CAR_CHECK -> REMOVE_VEHICLE_STUCK_CHECK
DOES_CAR_HAVE_STUCK_CAR_CHECK -> DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK
SET_CAR_HEALTH -> SET_VEHICLE_HEALTH
GET_CAR_COLOURS -> GET_VEHICLE_COLOURS
CHANGE_VEHICLE_COLOUR -> SET_VEHICLE_COLOURS
CHANGE_CAR_COLOUR -> SET_VEHICLE_COLOURS
GET_NUM_VEHICLE_COLOURS -> GET_NUMBER_OF_VEHICLE_COLOURS
SET_CAR_COLOUR_COMBINATION -> SET_VEHICLE_COLOUR_COMBINATION
SET_EXTRA_VEHICLE_COLOURS -> SET_VEHICLE_EXTRA_COLOURS
SET_EXTRA_CAR_COLOURS -> SET_VEHICLE_EXTRA_COLOURS
GET_EXTRA_VEHICLE_COLOURS -> GET_VEHICLE_EXTRA_COLOURS
GET_EXTRA_CAR_COLOURS -> GET_VEHICLE_EXTRA_COLOURS
BURST_VEHICLE_TYRE -> SET_VEHICLE_TYRE_BURST
BURST_CAR_TYRE -> SET_VEHICLE_TYRE_BURST
FIX_VEHICLE_TYRE -> SET_VEHICLE_TYRE_FIXED
FIX_CAR_TYRE -> SET_VEHICLE_TYRE_FIXED
CLOSE_ALL_VEHICLE_DOORS -> SET_VEHICLE_DOORS_SHUT
CLOSE_ALL_CAR_DOORS -> SET_VEHICLE_DOORS_SHUT
CONTROL_VEHICLE_DOOR -> SET_VEHICLE_DOOR_CONTROL
CONTROL_CAR_DOOR -> SET_VEHICLE_DOOR_CONTROL
SET_CAR_DOOR_LATCHED -> SET_VEHICLE_DOOR_LATCHED
OPEN_VEHICLE_DOOR -> SET_VEHICLE_DOOR_OPEN
OPEN_CAR_DOOR -> SET_VEHICLE_DOOR_OPEN
SHUT_VEHICLE_DOOR -> SET_VEHICLE_DOOR_SHUT
SHUT_CAR_DOOR -> SET_VEHICLE_DOOR_SHUT
BREAK_VEHICLE_DOOR -> SET_VEHICLE_DOOR_BROKEN
BREAK_CAR_DOOR -> SET_VEHICLE_DOOR_BROKEN
LOCK_VEHICLE_DOORS -> SET_VEHICLE_DOORS_LOCKED
LOCK_CAR_DOORS -> SET_VEHICLE_DOORS_LOCKED
IS_CAR_DOOR_DAMAGED -> IS_VEHICLE_DOOR_DAMAGED
IS_CAR_DOOR_FULLY_OPEN -> IS_VEHICLE_DOOR_FULLY_OPEN
POP_VEHICLE_BOOT -> SET_CAR_BOOT_OPEN
POP_CAR_BOOT -> SET_CAR_BOOT_OPEN
EXPLODE_CAR -> EXPLODE_VEHICLE
EXPLODE_CAR_IN_CUTSCENE -> EXPLODE_VEHICLE_IN_CUTSCENE
SET_CAR_ENGINE_ON -> SET_VEHICLE_ENGINE_ON
FORCE_VEHICLE_LIGHTS -> SET_VEHICLE_LIGHTS
FORCE_CAR_LIGHTS -> SET_VEHICLE_LIGHTS
SET_VEH_ALARM -> SET_VEHICLE_ALARM
TRIGGER_VEHICLE_ALARM -> START_VEHICLE_ALARM
TRIGGER_VEH_ALARM -> START_VEHICLE_ALARM
SET_VEH_INTERIORLIGHT -> SET_VEHICLE_INTERIORLIGHT
FIX_VEHICLE -> SET_VEHICLE_FIXED
FIX_CAR -> SET_VEHICLE_FIXED
HAS_CAR_STOPPED_BECAUSE_OF_LIGHT -> HAS_VEHICLE_STOPPED_BECAUSE_OF_LIGHT
SET_CAR_LIGHT_MULTIPLIER -> SET_VEHICLE_LIGHT_MULTIPLIER
FREEZE_CAR_POSITION -> FREEZE_VEHICLE_POSITION
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION -> FREEZE_VEHICLE_POSITION_AND_DONT_LOAD_COLLISION
SET_CAR_COLLISION -> SET_VEHICLE_COLLISION
SET_LOAD_COLLISION_FOR_CAR_FLAG -> SET_LOAD_COLLISION_FOR_VEHICLE_FLAG
SET_CAR_STRONG -> SET_VEHICLE_STRONG
SET_CAR_VISIBLE -> SET_VEHICLE_VISIBLE
SET_CAR_CAN_BE_DAMAGED -> SET_VEHICLE_CAN_BE_DAMAGED
SET_CAR_ONLY_DAMAGED_BY_PLAYER -> SET_VEHICLE_ONLY_DAMAGED_BY_PLAYER
SET_CAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP
SET_VEHICLE_NOT_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CAR_CAN_BE_VISIBLY_DAMAGED -> SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED
SET_CAR_PROOFS -> SET_VEHICLE_PROOFS
SET_CAR_RANDOM_ROUTE_SEED -> SET_VEHICLE_RANDOM_ROUTE_SEED
SET_CAR_FORWARD_SPEED -> SET_VEHICLE_FORWARD_SPEED
SET_CAN_BURST_VEHICLE_TYRES -> SET_VEHICLE_TYRES_CAN_BURST
SET_CAN_BURST_CAR_TYRES -> SET_VEHICLE_TYRES_CAN_BURST
IS_VEHICLE_PASSENGER_SEAT_FREE -> IS_VEHICLE_SEAT_FREE
IS_CAR_PASSENGER_SEAT_FREE -> IS_VEHICLE_SEAT_FREE
GET_PED_IN_VEHICLE_PASSENGER_SEAT -> GET_PED_IN_VEHICLE_SEAT
GET_DRIVER_OF_VEHICLE -> GET_PED_IN_VEHICLE_SEAT
VEHICLE_DOES_PROVIDE_COVER -> SET_VEHICLE_PROVIDES_COVER
ACTIVATE_HELI_SPEED_CHEAT -> SET_HELI_SPEED_CHEAT
SWITCH_AMBIENT_PLANES -> SET_AMBIENT_PLANES
ANCHOR_BOAT -> SET_BOAT_ANCHOR
ARE_TAXI_LIGHTS_ON -> IS_TAXI_LIGHT_ON
SWITCH_VEHICLE_SIREN -> SET_VEHICLE_SIREN
SWITCH_CAR_SIREN -> SET_VEHICLE_SIREN
GET_CAR_SIREN_HEALTH -> GET_VEHICLE_SIREN_HEALTH
IS_CAR_SIREN_ON -> IS_VEHICLE_SIREN_ON
MARK_VEHICLE_AS_CONVOY_VEHICLE -> SET_VEHICLE_AS_CONVOY_VEHICLE
MARK_CAR_AS_CONVOY_CAR -> SET_VEHICLE_AS_CONVOY_VEHICLE
CREATE_VEHICLE_GENERATOR -> CREATE_SCRIPT_VEHICLE_GENERATOR
DELETE_VEHICLE_GENERATOR -> DELETE_SCRIPT_VEHICLE_GENERATOR
DELETE_CAR_GENERATOR -> DELETE_SCRIPT_VEHICLE_GENERATOR
SWITCH_VEHICLE_GENERATOR -> SET_SCRIPT_VEHICLE_GENERATOR
SWITCH_CAR_GENERATOR -> SET_SCRIPT_VEHICLE_GENERATOR
SET_VEHICLE_GENERATORS_ACTIVE_IN_AREA -> SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA
SET_ALL_VEHICLE_GENERATORS_BACK_TO_ACTIVE -> SET_ALL_VEHICLE_GENERATORS_ACTIVE
SET_ALL_CAR_GENERATORS_BACK_TO_ACTIVE -> SET_ALL_VEHICLE_GENERATORS_ACTIVE
IS_CAR_IN_GARAGE_AREA -> IS_VEHICLE_IN_GARAGE_AREA
SET_CAN_RESPRAY_CAR -> SET_CAN_RESPRAY_VEHICLE
CHANGE_GARAGE_TYPE -> SET_GARAGE_TYPE
SET_NO_RESPRAYS -> SET_RESPRAYS
ABORT_ALL_GARAGE_ACTIVITY -> STOP_ALL_GARAGE_ACTIVITY
HAS_CAR_BEEN_RESPRAYED -> HAS_VEHICLE_BEEN_RESPRAYED
GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA_NO_SAVE -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA
GET_RANDOM_VEHICLE_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_IN_SPHERE
GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE
GET_CLOSEST_CAR -> GET_CLOSEST_VEHICLE
HAND_VEHICLE_CONTROL_BACK_TO_PLAYER -> SET_VEHICLE_CONTROL_TO_PLAYER
START_RECORDING_CAR -> START_RECORDING_VEHICLE
STOP_RECORDING_VEHICLES -> STOP_RECORDING_ALL_VEHICLES
STOP_RECORDING_CARS -> STOP_RECORDING_ALL_VEHICLES
START_PLAYBACK_RECORDED_CAR -> START_PLAYBACK_RECORDED_VEHICLE
STOP_PLAYBACK_RECORDED_CAR -> STOP_PLAYBACK_RECORDED_VEHICLE
PAUSE_PLAYBACK_RECORDED_CAR -> PAUSE_PLAYBACK_RECORDED_VEHICLE
UNPAUSE_PLAYBACK_RECORDED_CAR -> UNPAUSE_PLAYBACK_RECORDED_VEHICLE
IS_PLAYBACK_GOING_ON_FOR_CAR -> IS_PLAYBACK_GOING_ON_FOR_VEHICLE
GET_CURRENT_PLAYBACK_NUMBER_FOR_CAR -> GET_CURRENT_PLAYBACK_NUMBER_FOR_VEHICLE
IS_RECORDING_GOING_ON_FOR_CAR -> IS_RECORDING_GOING_ON_FOR_VEHICLE
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_CAR -> SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE
START_PLAYBACK_RECORDED_CAR_USING_AI -> START_PLAYBACK_RECORDED_VEHICLE_USING_AI
SKIP_TIME_IN_PLAYBACK_RECORDED_CAR -> SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE
FIND_POSITION_IN_RECORDING -> GET_POSITION_IN_RECORDING
FIND_TIME_POSITION_IN_RECORDING -> GET_TIME_POSITION_IN_RECORDING
FIND_TIME_POSITION_IN_RECORDED_RECORDING -> GET_TIME_POSITION_IN_RECORDED_RECORDING
STOP_RECORDING_CAR -> STOP_RECORDING_VEHICLE
REQUEST_CAR_RECORDING -> REQUEST_VEHICLE_RECORDING
HAS_CAR_RECORDING_BEEN_LOADED -> HAS_VEHICLE_RECORDING_BEEN_LOADED
DISPLAY_PLAYBACK_RECORDED_CAR -> DISPLAY_PLAYBACK_RECORDED_VEHICLE
REMOVE_CAR_RECORDING -> REMOVE_VEHICLE_RECORDING
CHANGE_PLAYBACK_TO_USE_AI -> SET_PLAYBACK_TO_USE_AI
GET_TOTAL_DURATION_OF_CAR_RECORDING -> GET_TOTAL_DURATION_OF_VEHICLE_RECORDING
ATTACH_CAR_TO_CAR -> ATTACH_VEHICLE_TO_VEHICLE
ATTACH_CAR_TO_OBJECT -> ATTACH_VEHICLE_TO_OBJECT
DETACH_CAR -> DETACH_VEHICLE
IS_CAR_ATTACHED -> IS_VEHICLE_ATTACHED
SWITCH_RANDOM_TRAINS -> SET_RANDOM_TRAINS
MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED -> SET_MISSION_TRAINS_AS_NO_LONGER_NEEDED
TRAIN_LEAVE_STATION -> SET_TRAIN_LEAVES_STATION
MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED -> SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED
FIND_TRAIN_DIRECTION -> GET_TRAIN_DIRECTION
SET_ROOM_FOR_CAR_BY_NAME -> SET_ROOM_FOR_VEHICLE_BY_NAME
CLEAR_ROOM_FOR_CAR -> CLEAR_ROOM_FOR_VEHICLE
SET_VEHICLE_HAS_BEEN_CREATED_IN_INTERIOR -> GET_INTERIOR_FROM_VEHICLE
GET_ENGINE_HEALTH -> GET_VEHICLE_ENGINE_HEALTH
SET_ENGINE_HEALTH -> SET_VEHICLE_ENGINE_HEALTH
GET_PETROL_TANK_HEALTH -> GET_VEHICLE_PETROL_TANK_HEALTH
SET_PETROL_TANK_HEALTH -> SET_VEHICLE_PETROL_TANK_HEALTH
IS_CAR_A_MISSION_CAR -> IS_VEHICLE_A_MISSION_VEHICLE
CHECK_STUCK_TIMER -> IS_VEHICLE_STUCK_TIMER_UP
RESET_STUCK_TIMER -> RESET_VEHICLE_STUCK_TIMER
IS_VEH_STUCK -> IS_VEHICLE_STUCK
IS_VEH_DRIVEABLE -> IS_VEHICLE_DRIVEABLE
SET_HAS_BEEN_OWNED_BY_PLAYER -> SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER
SET_NEEDS_TO_BE_HOTWIRED -> SET_VEHICLE_NEEDS_TO_BE_HOTWIRED
SET_BLIP_THROTTLE_RANDOMLY -> SET_VEHICLE_BLIP_THROTTLE_RANDOMLY
SET_POLICE_FOCUS_WILL_TRACK_CAR -> SET_POLICE_FOCUS_WILL_TRACK_VEHICLE
SOUND_VEHICLE_HORN -> START_VEHICLE_HORN
SOUND_CAR_HORN -> START_VEHICLE_HORN
SET_VEH_HAS_STRONG_AXLES -> SET_VEHICLE_HAS_STRONG_AXLES
REMOVE_CAR_WINDOW -> REMOVE_VEHICLE_WINDOW
SMASH_CAR_WINDOW -> SMASH_VEHICLE_WINDOW
ADD_CAR_TO_MISSION_DELETION_LIST -> ADD_VEHICLE_TO_MISSION_DELETION_LIST
SET_CAR_LIVERY -> SET_VEHICLE_LIVERY
IS_VEH_WINDOW_INTACT -> IS_VEHICLE_WINDOW_INTACT
RESET_CAR_WHEELS -> RESET_VEHICLE_WHEELS
FORCE_HIGH_LOD -> SET_ALL_VEHICLES_HIGH_LOD
GET_NEAREST_CABLE_VEHICLE -> GET_NEAREST_CABLE_CAR
DONT_SUPPRESS_ANY_CAR_MODELS -> DONT_SUPPRESS_ANY_CAR_MODELS ~TR
FORCE_RANDOM_CAR_MODEL -> FORCE_RANDOM_CAR_MODEL ~TR
CREATE_RANDOM_CAR_FOR_CAR_PARK -> CREATE_RANDOM_CAR_FOR_CAR_PARK ~TR
GET_VEHICLE_CLASS -> GET_VEHICLE_CLASS ~TR
IS_CAR_LOW_RIDER -> IS_CAR_LOW_RIDER ~TR
IS_CAR_STREET_RACER -> IS_CAR_STREET_RACER ~TR
IS_EMERGENCY_SERVICES_VEHICLE -> IS_EMERGENCY_SERVICES_VEHICLE ~TR
GET_CAR_MASS -> GET_CAR_MASS ~TR
IS_CAR_STOPPED_IN_AREA_2D -> IS_CAR_STOPPED_IN_AREA_2D ~TR
LOCATE_DEAD_CAR_3D -> LOCATE_DEAD_CAR_3D ~TR
IS_CAR_VISIBLY_DAMAGED -> IS_CAR_VISIBLY_DAMAGED ~TR
IS_CAR_HEALTH_GREATER -> IS_CAR_HEALTH_GREATER ~TR
GET_CAR_BLOCKING_CAR -> GET_CAR_BLOCKING_CAR ~TR
EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT -> EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT ~TR
CONTROL_MOVABLE_VEHICLE_PART -> CONTROL_MOVABLE_VEHICLE_PART ~TR
SET_VEH_INDICATORLIGHTS -> SET_VEH_INDICATORLIGHTS ~TR
SET_VEH_HAZARDLIGHTS -> SET_VEH_HAZARDLIGHTS ~TR
FORCE_ALL_VEHICLE_LIGHTS_OFF -> FORCE_ALL_VEHICLE_LIGHTS_OFF ~TR
GIVE_NON_PLAYER_CAR_NITRO -> GIVE_NON_PLAYER_CAR_NITRO ~TR
SET_CAR_DISTANCE_AHEAD_MULTIPLIER -> SET_CAR_DISTANCE_AHEAD_MULTIPLIER ~TR
SET_CAR_TRACTION -> SET_CAR_TRACTION ~TR
SET_CAR_WATERTIGHT -> SET_CAR_WATERTIGHT ~TR
SET_UPSIDEDOWN_CAR_NOT_DAMAGED -> SET_UPSIDEDOWN_CAR_NOT_DAMAGED ~TR
SET_CAR_HEAVY -> SET_CAR_HEAVY ~TR
SET_CAR_STAY_IN_FAST_LANE -> SET_CAR_STAY_IN_FAST_LANE ~TR
SET_CAR_STAY_IN_SLOW_LANE -> SET_CAR_STAY_IN_SLOW_LANE ~TR
SET_CAR_CAN_GO_AGAINST_TRAFFIC -> SET_CAR_CAN_GO_AGAINST_TRAFFIC ~TR
SET_CAR_LANE_SHIFT -> SET_CAR_LANE_SHIFT ~TR
SET_CAR_ALWAYS_CREATE_SKIDS -> SET_CAR_ALWAYS_CREATE_SKIDS ~TR
SET_CAR_HYDRAULICS -> SET_CAR_HYDRAULICS ~TR
DOES_CAR_HAVE_HYDRAULICS -> DOES_CAR_HAVE_HYDRAULICS ~TR
RESET_VEHICLE_HYDRAULICS -> RESET_VEHICLE_HYDRAULICS ~TR
SET_VEHICLE_AREA_VISIBLE -> SET_VEHICLE_AREA_VISIBLE ~TR
SET_PETROL_TANK_WEAKPOINT -> SET_PETROL_TANK_WEAKPOINT ~TR
IMPROVE_CAR_BY_CHEATING -> IMPROVE_CAR_BY_CHEATING ~TR
IS_VEHICLE_TOUCHING_OBJECT -> IS_VEHICLE_TOUCHING_OBJECT ~TR
SET_HELI_STABILISER -> SET_HELI_STABILISER ~TR
SET_PLANE_THROTTLE -> SET_PLANE_THROTTLE ~TR
PLANE_STARTS_IN_AIR -> PLANE_STARTS_IN_AIR ~TR
SET_PLANE_UNDERCARRIAGE_UP -> SET_PLANE_UNDERCARRIAGE_UP ~TR
GET_PLANE_UNDERCARRIAGE_POSITION -> GET_PLANE_UNDERCARRIAGE_POSITION ~TR
SWITCH_POLICE_HELIS -> SWITCH_POLICE_HELIS ~TR
SET_ENABLE_RC_DETONATE -> SET_ENABLE_RC_DETONATE ~TR
SET_ENABLE_RC_DETONATE_ON_CONTACT -> SET_ENABLE_RC_DETONATE_ON_CONTACT ~TR
FIRE_HUNTER_GUN -> FIRE_HUNTER_GUN ~TR
VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE -> VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE ~TR
CREATE_CAR_GENERATOR_WITH_PLATE -> CREATE_CAR_GENERATOR_WITH_PLATE ~TR
SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR -> SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR ~TR
CREATE_CARS_ON_GENERATORS_IN_AREA -> CREATE_CARS_ON_GENERATORS_IN_AREA ~TR
SET_TARGET_CAR_FOR_MISSION_GARAGE -> SET_TARGET_CAR_FOR_MISSION_GARAGE ~TR
HAS_CAR_BEEN_DROPPED_OFF -> HAS_CAR_BEEN_DROPPED_OFF ~TR
PLAYER_IS_INTERACTING_WITH_GARAGE -> PLAYER_IS_INTERACTING_WITH_GARAGE ~TR
GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE -> GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE ~TR
SKIP_IN_PLAYBACK_RECORDED_CAR -> SKIP_IN_PLAYBACK_RECORDED_CAR ~TR
SET_RECORDING_TO_POINT_NEAREST_TO_COORS -> SET_RECORDING_TO_POINT_NEAREST_TO_COORS ~TR
START_PLAYBACK_RECORDED_CAR_LOOPED -> START_PLAYBACK_RECORDED_CAR_LOOPED ~TR
ATTACH_CAR_TO_CAR_PHYSICALLY -> ATTACH_CAR_TO_CAR_PHYSICALLY ~TR
ATTACH_CAR_TO_OBJECT_PHYSICALLY -> ATTACH_CAR_TO_OBJECT_PHYSICALLY ~TR
DELETE_MISSION_TRAINS -> DELETE_MISSION_TRAINS ~TR
HAS_TRAIN_DERAILED -> HAS_TRAIN_DERAILED ~TR
IS_NEXT_STATION_ALLOWED -> IS_NEXT_STATION_ALLOWED ~TR
SET_RAILTRACK_RESISTANCE_MULT -> SET_RAILTRACK_RESISTANCE_MULT ~TR
SET_ROOM_FOR_CAR_BY_KEY -> SET_ROOM_FOR_CAR_BY_KEY ~TR
FAST_FORWARD_TO_NEXT_BUS_STOP -> FAST_FORWARD_TO_NEXT_BUS_STOP ~TR
TELEPORT_PLAYER_NEAR_BUS -> TELEPORT_PLAYER_NEAR_BUS ~TR
PLAY_CAR_ANIM -> PLAY_CAR_ANIM ~TR
GET_CAR_ANIM_TOTAL_TIME -> GET_CAR_ANIM_TOTAL_TIME ~TR
GET_CAR_ANIM_CURRENT_TIME -> GET_CAR_ANIM_CURRENT_TIME ~TR
SET_CAR_ANIM_CURRENT_TIME -> SET_CAR_ANIM_CURRENT_TIME ~TR
SET_CAR_ANIM_SPEED -> SET_CAR_ANIM_SPEED ~TR
IS_CAR_PLAYING_ANIM -> IS_CAR_PLAYING_ANIM ~TR
SET_CAR_ANIM_PLAYING_FLAG -> SET_CAR_ANIM_PLAYING_FLAG ~TR
FORCE_AIR_DRAG_MULT -> FORCE_AIR_DRAG_MULT ~TR
GET_NUM_CAR_LIVERIES -> GET_NUM_CAR_LIVERIES ~TR
GET_CAR_LIVERY -> GET_CAR_LIVERY ~TR