135 lines
8.1 KiB
Plaintext
Executable File
135 lines
8.1 KiB
Plaintext
Executable File
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_CAR -> TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_VEHICLE ~xp
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TASK_CHAR_SLIDE_TO_COORD -> TASK_PED_SLIDE_TO_COORD ~xp
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TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM -> TASK_PED_SLIDE_TO_COORD_AND_PLAY_ANIM ~xp
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TASK_CHAR_SLIDE_TO_COORD_HDG_RATE -> TASK_PED_SLIDE_TO_COORD_HDG_RATE ~xp
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TASK_WARP_CHAR_INTO_CAR_AS_DRIVER -> TASK_WARP_PED_INTO_VEHICLE ~xp
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TASK_CAR_MISSION_COORS_TARGET -> TASK_VEHICLE_MISSION_COORS_TARGET ~xp
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TASK_CAR_MISSION_COORS_TARGET_NOT_AGAINST_TRAFFIC -> TASK_VEHICLE_MISSION_COORS_TARGET_NOT_AGAINST_TRAFFIC ~xp
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TASK_TURN_CHAR_TO_FACE_COORD -> TASK_TURN_PED_TO_FACE_COORD ~xp
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TASK_CAR_DRIVE_TO_COORD -> TASK_VEHICLE_DRIVE_TO_COORD ~xp
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TASK_CAR_DRIVE_TO_COORD_NOT_AGAINST_TRAFFIC -> TASK_VEHICLE_DRIVE_TO_COORD_NOT_AGAINST_TRAFFIC ~xp
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TASK_LEAVE_CAR_AND_FLEE -> TASK_LEAVE_VEHICLE_AND_FLEE ~xp
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TASK_ENTER_CAR_AS_DRIVER -> TASK_ENTER_VEHICLE ~xp
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TASK_GO_TO_CHAR -> TASK_GO_TO_PED
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TASK_SMART_FLEE_CHAR -> TASK_SMART_FLEE_PED
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TASK_SMART_FLEE_CHAR_PREFERRING_PAVEMENTS -> TASK_SMART_FLEE_PED_PREFERRING_PAVEMENTS
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SET_PED_PATH_MAY_USE_CLIMBOVERS -> SET_PED_PATH_CAN_USE_CLIMBOVERS
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SET_PED_PATH_MAY_USE_LADDERS -> SET_PED_PATH_CAN_USE_LADDERS
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SET_PED_PATH_MAY_DROP_FROM_HEIGHT -> SET_PED_PATH_CAN_DROP_FROM_HEIGHT
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TASK_LOOK_AT_CHAR -> TASK_LOOK_AT_PED
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TASK_SET_CHAR_DECISION_MAKER -> TASK_SET_PED_DECISION_MAKER
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TASK_GOTO_CHAR_AIMING -> TASK_GOTO_PED_AIMING
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MODIFY_PED_MOVE_STATE -> SET_CURRENT_PED_MOVE_STATE
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MODIFY_CHAR_MOVE_STATE -> SET_CURRENT_PED_MOVE_STATE
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CLEAR_CHAR_TASKS_IMMEDIATELY -> CLEAR_PED_TASKS_IMMEDIATELY
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TASK_GOTO_CAR -> TASK_GOTO_VEHICLE
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TASK_FLEE_CHAR_ANY_MEANS -> TASK_FLEE_PED_ANY_MEANS
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TASK_SHOOT_AT_CHAR -> TASK_SHOOT_AT_PED
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TASK_WARP_PED_INTO_VEHICLE_AS_PASSENGER -> TASK_WARP_PED_INTO_VEHICLE
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TASK_WARP_CHAR_INTO_CAR_AS_PASSENGER -> TASK_WARP_PED_INTO_VEHICLE
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TASK_WARP_PED_INTO_VEHICLE_AS_DRIVER -> TASK_WARP_PED_INTO_VEHICLE
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DROP_OBJECT -> SET_PED_DROPS_OBJECT
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TASK_CAR_MISSION -> TASK_VEHICLE_MISSION
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TASK_CAR_MISSION_NOT_AGAINST_TRAFFIC -> TASK_VEHICLE_MISSION_NOT_AGAINST_TRAFFIC
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TASK_CAR_MISSION_PED_TARGET -> TASK_VEHICLE_MISSION_PED_TARGET
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TASK_CAR_TEMP_ACTION -> TASK_VEHICLE_TEMP_ACTION
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IS_CHAR_SITTING_IDLE -> IS_PED_SITTING_IDLE
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CHANGE_PED_SIT_IDLE_ANIM -> SET_PED_SIT_IDLE_ANIM
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CHANGE_CHAR_SIT_IDLE_ANIM -> SET_PED_SIT_IDLE_ANIM
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TASK_GOTO_CHAR_OFFSET -> TASK_GOTO_PED_OFFSET
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TASK_EVERYONE_LEAVE_CAR -> TASK_EVERYONE_LEAVE_VEHICLE
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CLEAR_CHAR_TASKS -> CLEAR_PED_TASKS
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CLEAR_CHAR_SECONDARY_TASK -> CLEAR_PED_SECONDARY_TASK
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TASK_CHAT_WITH_CHAR -> TASK_CHAT_WITH_PED
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TASK_SHUFFLE_TO_NEXT_CAR_SEAT -> TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT
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TASK_TURN_CHAR_TO_FACE_CHAR -> TASK_TURN_PED_TO_FACE_PED
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TASK_AIM_GUN_AT_CHAR -> TASK_AIM_GUN_AT_PED
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TASK_LEAVE_ANY_CAR -> TASK_LEAVE_ANY_VEHICLE
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TASK_CAR_DRIVE_WANDER -> TASK_VEHICLE_DRIVE_WANDER
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TASK_LEAVE_CAR -> TASK_LEAVE_VEHICLE
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TASK_LEAVE_CAR_DONT_CLOSE_DOOR -> TASK_LEAVE_VEHICLE_DONT_CLOSE_DOOR
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TASK_LEAVE_CAR_IN_DIRECTION -> TASK_LEAVE_VEHICLE_IN_DIRECTION
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TASK_LEAVE_CAR_IMMEDIATELY -> TASK_LEAVE_VEHICLE_IMMEDIATELY
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TASK_ENTER_VEHICLE_AS_DRIVER -> TASK_ENTER_VEHICLE
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TASK_ENTER_VEHICLE_AS_PASSENGER -> TASK_ENTER_VEHICLE
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TASK_ENTER_CAR_AS_PASSENGER -> TASK_ENTER_VEHICLE
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TASK_OPEN_PASSENGER_DOOR -> TASK_OPEN_VEHICLE_DOOR
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TASK_COMBAT -> TASK_COMBAT_PED
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TASK_COMBAT_TIMED -> TASK_COMBAT_PED_TIMED
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TASK_PUT_CHAR_DIRECTLY_INTO_COVER -> TASK_PUT_PED_DIRECTLY_INTO_COVER
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FLUSH_COVER_BLOCKING_AREAS -> REMOVE_ALL_COVER_BLOCKING_AREAS
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TASK_USE_NEAREST_SCENARIO_TO_POS -> TASK_USE_NEAREST_SCENARIO_TO_COORD
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TASK_USE_NEAREST_SCENARIO_TO_POS_WARP -> TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP
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TASK_COMBAT_HATED_TARGETS_AROUND_CHAR -> TASK_COMBAT_HATED_TARGETS_AROUND_PED
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TASK_COMBAT_HATED_TARGETS_AROUND_CHAR_TIMED -> TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED
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IS_CHAR_GETTING_UP -> IS_PED_GETTING_UP
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TASK_LOOK_ABOUT -> TASK_LOOK_ABOUT ~rc
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ADD_PED_QUEUE -> ADD_PED_QUEUE ~TR
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REMOVE_PED_QUEUE -> REMOVE_PED_QUEUE ~TR
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GET_PED_AT_HEAD_OF_QUEUE -> GET_PED_AT_HEAD_OF_QUEUE ~TR
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SET_ALTERNATIVE_HEAD_FOR_PED_QUEUE -> SET_ALTERNATIVE_HEAD_FOR_PED_QUEUE ~TR
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SET_PED_QUEUE_MEMBERSHIP_LIST -> SET_PED_QUEUE_MEMBERSHIP_LIST ~TR
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BEGIN_PED_QUEUE_MEMBERSHIP_LIST -> BEGIN_PED_QUEUE_MEMBERSHIP_LIST ~TR
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PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_TRUE -> PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_TRUE ~TR
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PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_FALSE -> PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_FALSE ~TR
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PED_QUEUE_REJECT_PEDS_WITH_FLAG_TRUE -> PED_QUEUE_REJECT_PEDS_WITH_FLAG_TRUE ~TR
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PED_QUEUE_REJECT_PEDS_WITH_FLAG_FALSE -> PED_QUEUE_REJECT_PEDS_WITH_FLAG_FALSE ~TR
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END_PED_QUEUE_MEMBERSHIP_LIST -> END_PED_QUEUE_MEMBERSHIP_LIST ~TR
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TASK_FALL_AND_GET_UP -> TASK_FALL_AND_GET_UP ~TR
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TASK_SHAKE_FIST -> TASK_SHAKE_FIST ~TR
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TASK_SCRATCH_HEAD -> TASK_SCRATCH_HEAD ~TR
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TASK_SPACE_SHIP_GO_TO_COORD -> TASK_SPACE_SHIP_GO_TO_COORD ~TR
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TASK_FLEE_POINT -> TASK_FLEE_POINT ~TR
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TASK_FLEE_CHAR -> TASK_FLEE_CHAR ~TR
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TASK_SMART_FLEE_POINT_PREFERRING_PAVEMENTS -> TASK_SMART_FLEE_POINT_PREFERRING_PAVEMENTS ~TR
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GET_PED_PATH_MAY_USE_CLIMBOVERS -> GET_PED_PATH_MAY_USE_CLIMBOVERS ~TR
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GET_PED_PATH_MAY_USE_LADDERS -> GET_PED_PATH_MAY_USE_LADDERS ~TR
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GET_PED_PATH_MAY_DROP_FROM_HEIGHT -> GET_PED_PATH_MAY_DROP_FROM_HEIGHT ~TR
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SET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS -> SET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS ~TR
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GET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS -> GET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS ~TR
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GET_NAVMESH_ROUTE_RESULT -> GET_NAVMESH_ROUTE_RESULT ~TR
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TASK_PLAY_ANIM_UPPER_BODY -> TASK_PLAY_ANIM_UPPER_BODY ~TR
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TASK_PLAY_ANIM_FACIAL -> TASK_PLAY_ANIM_FACIAL ~TR
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TASK_PLAY_ANIM_NON_INTERRUPTABLE -> TASK_PLAY_ANIM_NON_INTERRUPTABLE ~TR
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TASK_PLAY_ANIM_SECONDARY -> TASK_PLAY_ANIM_SECONDARY ~TR
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TASK_PLAY_ANIM_SECONDARY_UPPER_BODY -> TASK_PLAY_ANIM_SECONDARY_UPPER_BODY ~TR
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TASK_PLAY_ANIM_SECONDARY_IN_CAR -> TASK_PLAY_ANIM_SECONDARY_IN_CAR ~TR
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TASK_PLAY_ANIM_SECONDARY_NO_INTERRUPT -> TASK_PLAY_ANIM_SECONDARY_NO_INTERRUPT ~TR
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TASK_PLAY_ANIM_WITH_ADVANCED_FLAGS -> TASK_PLAY_ANIM_WITH_ADVANCED_FLAGS ~TR
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TASK_PLAY_ANIM_WITH_FLAGS -> TASK_PLAY_ANIM_WITH_FLAGS ~TR
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TASK_PLAY_ANIM_READY_TO_BE_EXECUTED -> TASK_PLAY_ANIM_READY_TO_BE_EXECUTED ~TR
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TASK_HAND_GESTURE -> TASK_HAND_GESTURE ~TR
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IS_CHAR_USING_MAP_ATTRACTOR -> IS_CHAR_USING_MAP_ATTRACTOR ~TR
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SET_GUNSHOT_SENSE_RANGE_FOR_RIOT2 -> SET_GUNSHOT_SENSE_RANGE_FOR_RIOT2 ~TR
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TASK_USE_CLOSEST_MAP_ATTRACTOR -> TASK_USE_CLOSEST_MAP_ATTRACTOR ~TR
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TASK_WALK_ALONGSIDE_CHAR -> TASK_WALK_ALONGSIDE_CHAR ~TR
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GET_SOUND_LEVEL_AT_COORDS -> GET_SOUND_LEVEL_AT_COORDS ~TR
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TASK_FOLLOW_FOOTSTEPS -> TASK_FOLLOW_FOOTSTEPS ~TR
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TASK_GREET_PARTNER -> TASK_GREET_PARTNER ~TR
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TASK_FOLLOW_PATROL_ROUTE -> TASK_FOLLOW_PATROL_ROUTE ~TR
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TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM_HDG_RATE -> TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM_HDG_RATE ~TR
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TASK_SWIM_TO_COORD -> TASK_SWIM_TO_COORD ~TR
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TASK_COMPLEX_PICKUP_OBJECT -> TASK_COMPLEX_PICKUP_OBJECT ~TR
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TASK_JETPACK -> TASK_JETPACK ~TR
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GET_SEQUENCE_PROGRESS_RECURSIVE -> GET_SEQUENCE_PROGRESS_RECURSIVE ~TR
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MODIFY_CHAR_MOVE_BLEND_RATIO -> MODIFY_CHAR_MOVE_BLEND_RATIO ~TR
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CAN_PED_DO_SHIMMY_HERE -> CAN_PED_DO_SHIMMY_HERE ~TR
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TASK_SHIMMY_CLIMB_UP -> TASK_SHIMMY_CLIMB_UP ~TR
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CAN_PED_SHIMMY_IN_DIRECTION -> CAN_PED_SHIMMY_IN_DIRECTION ~TR
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ATTACH_PED_TO_SHIMMY_EDGE -> ATTACH_PED_TO_SHIMMY_EDGE ~TR
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EXTEND_PATROL_ROUTE -> EXTEND_PATROL_ROUTE ~TR
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FLUSH_PATROL_ROUTE -> FLUSH_PATROL_ROUTE ~TR
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TASK_CAR_MISSION_PED_TARGET_NOT_AGAINST_TRAFFIC -> TASK_CAR_MISSION_PED_TARGET_NOT_AGAINST_TRAFFIC ~TR
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TASK_SIT_DOWN_PLAY_ANIM -> TASK_SIT_DOWN_PLAY_ANIM ~TR
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TASK_DIVE_FROM_ATTACHMENT_AND_GET_UP -> TASK_DIVE_FROM_ATTACHMENT_AND_GET_UP ~TR
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TASK_TOGGLE_PED_THREAT_SCANNER -> TASK_TOGGLE_PED_THREAT_SCANNER ~TR
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TASK_DIVE_AND_GET_UP -> TASK_DIVE_AND_GET_UP ~TR
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TASK_DESTROY_CAR -> TASK_DESTROY_CAR ~TR
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TASK_OPEN_DRIVER_DOOR -> TASK_OPEN_DRIVER_DOOR ~TR
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TASK_SAY -> TASK_SAY ~TR
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SET_EVENT_PRECEDENCE -> SET_EVENT_PRECEDENCE ~TR
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CLEAR_EVENT_PRECEDENCE -> CLEAR_EVENT_PRECEDENCE ~TR
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TASK_SEEK_COVER_TO_OBJECT -> TASK_SEEK_COVER_TO_OBJECT ~TR
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TASK_LEAVE_GROUP -> TASK_LEAVE_GROUP ~TR
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TASK_HOLSTERING_WEAPON -> TASK_HOLSTERING_WEAPON ~TR
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