Files
2025-09-29 00:52:08 +02:00

92 lines
6.4 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-16"?>
<rag><LockThisView>False</LockThisView><DisplayPath>False</DisplayPath><ViewName>Props</ViewName>
<Widget>
<WidgetName>Warp Player x y z h vx vy vz</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Display Object</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Display Object Again</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Place last object on ground</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Repair last object</WidgetName>
<GroupName>Debug</GroupName></Widget>
<Widget>
<WidgetName>Draw map collision</WidgetName>
<GroupName>Optimization</GroupName></Widget>
<Widget>
<WidgetName>Draw dynamic collision</WidgetName>
<GroupName>Optimization</GroupName></Widget>
<Widget>
<WidgetName>Create Debug widgets</WidgetName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Show Normals</WidgetName>
<GroupName>GBuffer</GroupName>
<GroupName>Deferred</GroupName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>No diffuse textures</WidgetName>
<GroupName>GBuffer</GroupName>
<GroupName>Deferred</GroupName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Override Spec</WidgetName>
<GroupName>GBuffer</GroupName>
<GroupName>Deferred</GroupName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Spec Intensity</WidgetName>
<GroupName>GBuffer</GroupName>
<GroupName>Deferred</GroupName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Spec Falloff</WidgetName>
<GroupName>GBuffer</GroupName>
<GroupName>Deferred</GroupName>
<GroupName>Debug</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Global Mip Adjust</WidgetName>
<GroupName>Render State</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Render target</WidgetName>
<GroupName>Render Targets</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Create streaming memory widgets</WidgetName>
<GroupName>Streaming &amp; Memory</GroupName></Widget>
<Widget>
<WidgetName>Fullscreen</WidgetName>
<GroupName>Render Targets</GroupName>
<GroupName>Renderer</GroupName></Widget>
<Widget>
<WidgetName>Models</WidgetName>
<GroupName>Object types</GroupName>
<GroupName>Streaming</GroupName>
<GroupName>Streaming &amp; Memory</GroupName></Widget>
<Widget>
<WidgetName>Fragments</WidgetName>
<GroupName>Object types</GroupName>
<GroupName>Streaming</GroupName>
<GroupName>Streaming &amp; Memory</GroupName></Widget>
<Widget>
<WidgetName>Textures</WidgetName>
<GroupName>Object types</GroupName>
<GroupName>Streaming</GroupName>
<GroupName>Streaming &amp; Memory</GroupName></Widget>
<Widget>
<WidgetName>Drawable Dict</WidgetName>
<GroupName>Object types</GroupName>
<GroupName>Streaming</GroupName>
<GroupName>Streaming &amp; Memory</GroupName></Widget></rag>