2190 lines
167 KiB
XML
Executable File
2190 lines
167 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<!--
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File: %RS_TOOLSCONFIG%/project.xml
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Description: GTA5 top-level project configuration.
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Author: David Muir <david.muir@rockstarnorth.com>
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Date: 3 April 2008
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-->
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<project name="gta5" cache="$(root)/cache" netstream="$(cache)/raw" netgenstream="N:/RSGEDI/GTA/GTAExport/streamGTA5" has_levels="false">
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<!--
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Branches Section
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This section specifies all of the project's data and code branches.
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-->
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<branches default="dev_ng">
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<!--
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Main Development Branch
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-->
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<branch name="dev" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<Locked value="true" />
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<buildlabel>current</buildlabel>
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<targets>
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<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
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<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
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<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
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<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
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</targets>
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<!-- Old ragebuilder option format (kept for compatibility purposes) -->
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<rage gem="3.7.8">
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<ragebuilders>
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<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
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<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
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<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#" />
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<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
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</ragebuilders>
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</rage>
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<content>$(toolsconfig)/content/content.xml</content>
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<!-- New format for ragebuilder options per platform -->
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<Rage>
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<Ragebuilders>
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<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
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<Ragebuilder platform="xbox360">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="ps3">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win32">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win64">
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<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
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</Ragebuilder>
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</Ragebuilders>
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</Rage>
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<code_configs>
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<code_config compiler="vs2008">
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<unity_build enabled="false" />
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</code_config>
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<code_config compiler="vs2008">
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<unity_build enabled="true" />
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</code_config>
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</code_configs>
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</branch>
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<!--
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Title Update Branch
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-->
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<branch name="titleupdate" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" export="$(assets)/titleupdate" processed="$(assets)/processed" build="$(root)/titleupdate/dev" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="x:/gta5/build/dev/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<buildlabel>prebuild_TU</buildlabel>
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<!-- using this for prebuild TU as current TU isn't using it. -->
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<targets>
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<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
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<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
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<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
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<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
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</targets>
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<!-- Old ragebuilder option format (kept for compatibility purposes) -->
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<rage gem="3.7.8">
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<ragebuilders>
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<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
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<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
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<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#" />
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<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
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</ragebuilders>
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</rage>
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<!-- New format for ragebuilder options per platform -->
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<Rage>
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<Ragebuilders>
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<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
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<Ragebuilder platform="xbox360">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="ps3">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win32">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win64">
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<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
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<Arguments>compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
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</Ragebuilder>
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</Ragebuilders>
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</Rage>
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<content>$(toolsconfig)/content/content.xml</content>
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<code_configs>
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<code_config compiler="vs2008">
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<unity_build enabled="false" />
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</code_config>
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<code_config compiler="vs2008">
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<unity_build enabled="true" />
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</code_config>
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</code_configs>
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</branch>
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<!--
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Dev Working Branch
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-->
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<branch name="dev_working" art="$(root)/art/dev_working" anim="$(art)/anim" assets="$(root)/assets_dev_working" export="$(assets)/patch" processed="$(assets)/processed" build="$(root)/titleupdate/dev_working" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="x:/gta5/build/dev/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_working" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<targets>
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<target platform="win32" path="$(build)/pc/patch" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
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<target platform="win64" path="$(build)/x64/patch" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
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<target platform="xbox360" path="$(build)/xbox360/patch" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
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<target platform="ps3" path="$(build)/ps3/patch" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
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</targets>
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<!-- Old ragebuilder option format (kept for compatibility purposes) -->
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<rage gem="3.7.8">
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<ragebuilders>
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<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
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<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
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<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#" />
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<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
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</ragebuilders>
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</rage>
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<!-- New format for ragebuilder options per platform -->
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<Rage>
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<Ragebuilders>
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<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
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<Ragebuilder platform="xbox360">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="ps3">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win32">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win64">
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<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
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<Arguments>compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
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</Ragebuilder>
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</Ragebuilders>
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</Rage>
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<content>$(toolsconfig)/content/content.xml</content>
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<code_configs>
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<code_config compiler="vs2008">
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<unity_build enabled="false" />
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</code_config>
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<code_config compiler="vs2008">
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<unity_build enabled="true" />
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</code_config>
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</code_configs>
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</branch>
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<!--
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Dev Live Branch
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-->
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<branch name="dev_Live" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" export="$(assets)/titleupdate" processed="$(assets)/processed" build="$(root)/titleupdate/dev_Live" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="x:/gta5/build/dev/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_Live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<buildlabel>prebuild_TU</buildlabel>
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<!-- using this for prebuild TU as current TU isn't using it. -->
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<targets>
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<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
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<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
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<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
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<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
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</targets>
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|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
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|
<ragebuilders>
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|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
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|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
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<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#" />
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<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
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</ragebuilders>
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</rage>
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<!-- New format for ragebuilder options per platform -->
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<Rage>
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<Ragebuilders>
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<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
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<Ragebuilder platform="xbox360">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="ps3">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win32">
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<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#</Arguments>
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</Ragebuilder>
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<Ragebuilder platform="win64">
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<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
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<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
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</Ragebuilder>
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</Ragebuilders>
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</Rage>
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<content>$(toolsconfig)/content/content.xml</content>
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<code_configs>
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<code_config compiler="vs2008">
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<unity_build enabled="false" />
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</code_config>
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<code_config compiler="vs2008">
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<unity_build enabled="true" />
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</code_config>
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</code_configs>
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</branch>
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<!--
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Next gen branch.
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-->
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<branch name="dev_ng" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/dev_ng" metadata="$(assets)/metadata" definitions="$(root)/assets_ng/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_ng" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<Locked value="false" />
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<buildlabel>nextgen</buildlabel>
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<targets>
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<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
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<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
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<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
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|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
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|
<Rage>
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|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
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|
<!--
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|
Next gen Live branch.
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|
-->
|
|
<branch name="dev_ng_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_ng_Live" processed="$(assets)/processed" build="$(root)/titleupdate/dev_ng_Live" metadata="$(assets)/metadata" definitions="$(root)/assets_ng/metadata/definitions" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_ng_Live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
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<Locked value="false" />
|
|
<buildlabel>nextgen</buildlabel>
|
|
<targets>
|
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<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
</branch>
|
|
<!--
|
|
Temp dev branch while dev_ng is in submission.
|
|
-->
|
|
<branch name="dev_temp" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_temp" processed="$(assets)/processed_dev_temp" build="$(root)/titleupdate/dev_temp" metadata="$(assets)/metadata" definitions="$(metadata)/definitions_dev_temp" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_temp" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>nextgen_temp</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/dev_temp/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
NG Title Update Branch
|
|
-->
|
|
<branch name="titleupdate_ng" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_ng" processed="$(assets)/processed" build="$(root)/titleupdate/dev_ng" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/dev_ng" ragecode="$(root)/src/dev_ng/rage" script="$(root)/script/dev_ng" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_NG</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Japanese Next gen branch.
|
|
-->
|
|
<branch name="Japanese_ng" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_ng" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/Japanese_ng" metadata="$(assets)/metadata" definitions="$(root)/assets_japanese_ng/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_ng" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>nextgen</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Japanese Next gen TU branch.
|
|
-->
|
|
<branch name="Japanese_ng_TU" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_ng" export="$(root)/assets_ng/titleupdate/japanese_ng" processed="$(assets)/processed" build="$(root)/titleupdate/Japanese_ng" metadata="$(assets)/metadata" definitions="$(root)/assets_japanese_ng/metadata/definitions" common="x:\gta5\build\Japanese_ng\common\" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/japanese_ng" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>nextgen</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Japanese Next gen live TU branch.
|
|
-->
|
|
<branch name="Japanese_ng_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_ng" export="$(root)/assets_ng/titleupdate/japanese_ng_live" processed="$(assets)/processed" build="$(root)/titleupdate/Japanese_ng_live" metadata="$(assets)/metadata" definitions="$(root)/assets_japanese_ng/metadata/definitions" common="x:\gta5\build\Japanese_ng\common\" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/japanese_ng_live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>nextgen</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Gen8 BackUp Branch.
|
|
-->
|
|
<branch name="NG_TU_Sub_43_0" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_ng_Live" processed="$(assets)/processed" build="$(root)/titleupdate/NG_TU_Sub_43_0" metadata="$(assets)/metadata" definitions="$(root)/assets_ng/metadata/definitions" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/NG_TU_Sub_43_0" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<Locked value="false" />
|
|
<buildlabel>nextgen</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
</branch>
|
|
<!--
|
|
GEN 9 Branch
|
|
-->
|
|
<branch name="dev_gen9" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9" ragecode="$(root)/src/dev_gen9/rage" script="$(root)/script/dev_gen9" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Gen9 Title Update Branch
|
|
-->
|
|
<branch name="titleupdate_gen9" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9" export="$(assets)/titleupdate/dev_gen9" processed="x:/gta5/assets_gen9/processed" build="$(root)/titleupdate/dev_gen9" metadata="x:/gta5/assets_gen9/metadata" definitions="x:/gta5/assets_gen9/metadata/definitions" common="x:/gta5/build/dev_gen9/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9" ragecode="$(root)/src/dev_gen9/rage" script="$(root)/script/dev_gen9" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="dev_gen9_sga_disc" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_disc" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/dev_gen9_sga" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/dev_gen9_sga" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="dev_gen9_sga" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="dev_gen9_bvh_disc" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_bvh_disc" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/dev_gen9_bvh_disc" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<PipelineOptions>
|
|
<ParameterCollection>
|
|
<ParameterDictionaries>
|
|
<Item key="RSG.Pipeline.MapExportMetadata.MetadataSerialiser" type="ParameterDictionary">
|
|
<Description>MetadataSerialiser Branch Pipeline Options</Description>
|
|
<Parameters>
|
|
<Item key="Serialiser Selection" type="PODParameter">
|
|
<Type>String</Type>
|
|
<Value>GTA5</Value>
|
|
</Item>
|
|
</Parameters>
|
|
</Item>
|
|
</ParameterDictionaries>
|
|
</ParameterCollection>
|
|
</PipelineOptions>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(core_common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(core_shaders) -shaderdb $(core_shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(core_definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="dev_gen9_bvh_sga" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_bvh_sga" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/dev_gen9_bvh_sga" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<PipelineOptions>
|
|
<ParameterCollection>
|
|
<ParameterDictionaries>
|
|
<Item key="RSG.Pipeline.MapExportMetadata.MetadataSerialiser" type="ParameterDictionary">
|
|
<Description>MetadataSerialiser Branch Pipeline Options</Description>
|
|
<Parameters>
|
|
<Item key="Serialiser Selection" type="PODParameter">
|
|
<Type>String</Type>
|
|
<Value>GTA5</Value>
|
|
</Item>
|
|
</Parameters>
|
|
</Item>
|
|
</ParameterDictionaries>
|
|
</ParameterCollection>
|
|
</PipelineOptions>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(core_common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(core_shaders) -shaderdb $(core_shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(core_definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_gen9_sga" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/titleupdate/dev_gen9_sga" processed="$(assets)/processed" build="$(root)/titleupdate/dev_gen9_sga" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_gen9_sga/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_dev_gen9_bvh" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_bvh_sga" export="$(assets)/titleupdate/dev_gen9_bvh" processed="$(assets)/processed" build="$(root)/titleupdate/dev_gen9_bvh" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(core_common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(core_shaders) -shaderdb $(core_shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(core_definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="dev_gen9_sga_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_disc" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga_live" ragecode="$(root)/src/dev_gen9_sga_live/rage" script="$(root)/script/dev_gen9_sga_live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9_live</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_gen9_sga_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/titleupdate/dev_gen9_sga_live" processed="$(assets)/processed" build="$(root)/titleupdate/dev_gen9_sga_live" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_gen9_sga_live/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga_live" ragecode="$(root)/src/dev_gen9_sga_live/rage" script="$(root)/script/dev_gen9_sga_live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9_live</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="japanese_gen9_sga_disc" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_gen9_disc" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/Japanese_gen9_sga" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/dev_gen9_sga" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="japanese_gen9_sga" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_gen9_sga" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_japanese_gen9_sga" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/titleupdate/Japanese_gen9_sga" processed="$(assets)/processed" build="$(root)/titleupdate/Japanese_gen9_sga" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/Japanese_gen9_sga/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="japanese_gen9_sga_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_japanese_gen9_sga" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga_live" ragecode="$(root)/src/dev_gen9_sga_live/rage" script="$(root)/script/dev_gen9_sga_live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_japanese_gen9_sga_live" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/titleupdate/Japanese_gen9_sga_live" processed="$(assets)/processed" build="$(root)/titleupdate/Japanese_gen9_sga_live" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/Japanese_gen9_sga_live/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga_live" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_sga_live" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_gen9_sga_merge" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_sga" export="$(assets)/titleupdate/dev_gen9_sga_merge" processed="$(assets)/processed" build="$(root)/titleupdate/dev_gen9_sga_merge" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_gen9_sga/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga_merge" ragecode="$(root)/src/dev_gen9_sga_merge/rage" script="$(root)/script/dev_gen9_sga_merge" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9_sga_merge</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Trailer Branch
|
|
-->
|
|
<branch name="dev_gen9_trailer" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_trailer" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_trailer" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9_trailer</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions) -sgadriver=d3d11</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<branch name="titleupdate_gen9_trailer" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_gen9_trailer" export="$(assets)/titleupdate/dev_gen9_trailer" processed="x:/gta5/assets_gen9_trailer/processed" build="$(root)/titleupdate/dev_gen9_trailer" metadata="x:/gta5/assets_gen9_trailer/metadata" definitions="x:/gta5/assets_gen9_trailer/metadata/definitions" common="x:/gta5/titleupdate/dev_gen9_trailer/common" shaders="$(common)/shaders" code="$(root)/src/dev_gen9_sga" ragecode="$(root)/src/dev_gen9_sga/rage" script="$(root)/script/dev_gen9_trailer" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_gen9_trailer</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/sga_win32_50" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
<target platform="xbsx" path="$(build)/xbsx" shaders="$(shaders)/sga_scarlett_final" shader_ext="fxc" code_platform="xbsx" />
|
|
<target platform="ps5" path="$(build)/ps5" shaders="$(shaders)/sga_prospero_final" shader_ext="fxc" code_platform="ps5" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xbsx" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps5" exe="$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-sharedCache=N:\Projects\$(core_project)\BuildCache\$(branch)\$(project) -nopopups -output -nominidump -root "$(root)" -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xbsx">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps5">
|
|
<Executable>$(toolsbin)/ragebuilderGen9/ragebuilder_Release_gen9_SGA.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Dev Tools Branch
|
|
-->
|
|
<branch name="dev_tools" art="$(root)/art/dev_tools" anim="$(art)/anim" assets="$(root)/assets_dev_tools" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/dev_ng" metadata="$(assets)/metadata" definitions="$(root)/assets_dev_tools/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev_tools" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
</branch>
|
|
<!--
|
|
Japanese Branch
|
|
-->
|
|
<branch name="japanese" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets_japanese" export="$(assets)/export" processed="$(assets)/processed" build="$(root)/build/$(branch)" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<Locked value="true" />
|
|
<buildlabel>current</buildlabel>
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!1024#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
RAGE Migration Development Branch
|
|
-->
|
|
<branch name="dev_migrate" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Network Development Branch
|
|
-->
|
|
<branch name="dev_network" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/$(branch)" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<buildlabel>network</buildlabel>
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
DEV CnC Branch
|
|
-->
|
|
<branch name="dev_cnc" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_cnc" processed="$(assets)/processed" build="$(root)/titleupdate/dev_cnc" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/dev_cnc" ragecode="$(root)/src/dev_cnc/rage" script="$(root)/script/dev_cnc" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU_cnc</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
DEV NG NETWORK
|
|
-->
|
|
<branch name="dev_ng_network" art="$(root)/art/ng" anim="$(art)/anim" assets="$(root)/assets_ng" export="$(assets)/titleupdate/dev_ng_network" processed="$(assets)/processed" build="$(root)/titleupdate/dev_ng_network" metadata="$(assets)/metadata" definitions="$(metadata)/definitions" common="x:/gta5/build/dev_ng/common" shaders="$(common)/shaders" code="$(root)/src/dev_ng_network" ragecode="$(root)/src/dev_ng_network/rage" script="$(root)/script/dev_ng_network" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps">
|
|
<buildlabel>prebuild_TU</buildlabel>
|
|
<targets>
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xboxone" path="$(build)/xboxone" shaders="$(shaders)/durango_final" shader_ext="fxc" code_platform="xboxone" />
|
|
<target platform="ps4" path="$(build)/ps4" shaders="$(shaders)/orbis_final" shader_ext="fxc" code_platform="ps4" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="xboxone" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
<ragebuilder platform="ps4" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform $(export)\data\materials\procedural.pso.meta -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="xboxone">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps4">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!4096#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(metadata)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
PC Dev Branch
|
|
-->
|
|
<branch name="dev_pc" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Dev WIP Branch
|
|
-->
|
|
<branch name="dev_wip" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Magdemo branch
|
|
-->
|
|
<branch name="magdemo" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Main Release Branch
|
|
-->
|
|
<branch name="release" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378_dev.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378_dev.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
<!--
|
|
Milestone Builds Branch
|
|
-->
|
|
<branch name="milestone" art="$(root)/art" anim="$(art)/anim" assets="$(root)/assets" build="$(root)/build/$(branch)" export="$(assets)/export" processed="$(assets)/processed" metadata="$(assets)/metadata" definitions="$(assets)/metadata/definitions" common="$(build)/common" shaders="$(common)/shaders" code="$(root)/src/$(branch)" ragecode="$(root)/src/$(branch)/rage" script="$(root)/script/dev" preview="$(build)/preview" audio="$(root)/audio/$(branch)" tune="$(assets)/fragments" text="$(assets)/GameText" maptexdir="maps_half">
|
|
<buildlabel>milestone</buildlabel>
|
|
<targets>
|
|
<target platform="win32" path="$(build)/pc" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="PC" build_label_prefix="pc" />
|
|
<target platform="win64" path="$(build)/x64" shaders="$(shaders)/win32_30" shader_ext="fxc" code_platform="x64" build_label_prefix="x64" />
|
|
<target platform="xbox360" path="$(build)/xbox360" shaders="$(shaders)/fxl_final" shader_ext="fxc" code_platform="Xbox 360" build_label_prefix="360" />
|
|
<target platform="ps3" path="$(build)/ps3" shaders="$(shaders)/psn" shader_ext="cgx" code_platform="PS3" build_label_prefix="PS3" />
|
|
</targets>
|
|
<!-- Old ragebuilder option format (kept for compatibility purposes) -->
|
|
<rage gem="3.7.8">
|
|
<ragebuilders>
|
|
<ragebuilder platform="xbox360" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="ps3" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!1#triStrip!0#" />
|
|
<ragebuilder platform="win32" exe="$(toolsbin)/ragebuilder_0378.exe" options="compressResources!1#texMinValue!32#triStrip!0#" />
|
|
<ragebuilder platform="win64" exe="$(toolsbin)/ragebuilder_x64_0378.exe" options="compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#" />
|
|
</ragebuilders>
|
|
</rage>
|
|
<!-- New format for ragebuilder options per platform -->
|
|
<Rage>
|
|
<Ragebuilders>
|
|
<CommonArgs>-nopopups -output -nominidump -build $(build) -materials $(common)\data\materials\materials.dat -procedurals $(core_common)\data\materials\procedural.meta -shader $(shaders) -shaderdb $(shaders)\db -assets $(assets) -core_assets $(core_assets) -metadata_definitions $(definitions)</CommonArgs>
|
|
<Ragebuilder platform="xbox360">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="ps3">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!1#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win32">
|
|
<Executable>$(toolsbin)/ragebuilder_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
<Ragebuilder platform="win64">
|
|
<Executable>$(toolsbin)/ragebuilder_x64_0378.exe</Executable>
|
|
<Arguments>-options compressResources!1#texMinValue!32#texMaxValue!512#triStrip!0#</Arguments>
|
|
</Ragebuilder>
|
|
</Ragebuilders>
|
|
</Rage>
|
|
<content>$(toolsconfig)/content/content.xml</content>
|
|
<code_configs>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="false" />
|
|
</code_config>
|
|
<code_config compiler="vs2008">
|
|
<unity_build enabled="true" />
|
|
</code_config>
|
|
</code_configs>
|
|
</branch>
|
|
</branches>
|
|
<!--
|
|
Project Label System
|
|
-->
|
|
<labels>
|
|
<label type="current" name="GTA5_NG_Current" />
|
|
<label type="network" name="[CB]_GTAV_Network_current" />
|
|
<label type="networkdemo" name="GTA5_network_demo" />
|
|
<label type="milestone" name="GTAV_current_LD_milestone" />
|
|
<label type="prebuild" name="GTA5_PreBuild" />
|
|
<!-- Tools Release Labels -->
|
|
<label type="tools_current" name="[GTA5]_TOOLS_NG_CURRENT" />
|
|
<label type="tools_testing" name="[GTA5]_TOOLS_NG_TESTING" />
|
|
<label type="tools_patch_testing" name="[GTA5]_TOOLS_NG_PATCH_TESTING" />
|
|
<label type="tools_incremental" name="[GTA5]_TOOLS_NG_VERSION_" />
|
|
</labels>
|
|
<!--
|
|
Collection of email addresses to automatically compose/send emails to
|
|
for logs and bug reporting. Project-specific.
|
|
-->
|
|
<ToolsEmailAddresses>
|
|
<EmailAddress>
|
|
<DisplayName>RSGEDI GTA Tools</DisplayName>
|
|
<Address>*GTA_Tools@rockstarnorth.com</Address>
|
|
</EmailAddress>
|
|
</ToolsEmailAddresses>
|
|
<!--
|
|
Asset Pipeline 2.0: Project Content System
|
|
DHM 2012/12/06: OBSOLETE with Asset Pipeline 3.0 now default.
|
|
This is now configured per-branch.
|
|
-->
|
|
<content>
|
|
<!-- Core Content System Dependencies -->
|
|
<content type="group" name="dependencies">
|
|
<include href="$(toolsconfig)/content/dependencies.xml" />
|
|
</content>
|
|
<!-- Map Input File -->
|
|
<content type="group" name="maps">
|
|
<include href="$(toolsconfig)/content/maps.xml" />
|
|
</content>
|
|
<!-- Export Data File -->
|
|
<content type="group" name="output">
|
|
<include href="$(toolsconfig)/content/output.xml" />
|
|
</content>
|
|
<!-- Processed Data File -->
|
|
<content type="group" name="processed">
|
|
<include href="$(toolsconfig)/content/processed.xml" />
|
|
</content>
|
|
</content>
|
|
</project> |