Files
gtav-src/tools_ng/etc/config/vehicles/max_vvehiclelight_settings.dat
2025-09-29 00:52:08 +02:00

46 lines
1.3 KiB
Plaintext
Executable File

-- Used in the Ped Vertex painter to override the default values
-- Some stuff not used for vehicles
-- Lighting variables with some default values
TheColourChannel = 0 -- For AO baking
TheAlphaChannel = -2 -- For AO baking
TheRimChannel =-1 -- For Rim Baking
TheWindChannel = 11 -- For Wind effect baking
TheEnvEffChannel = 12 -- For Environmental dirt
-- Wind Information
windHorizontalColour = (color 255 0 0)
windVerticalColour = (color 0 0 255)
windRateColour = (color 0 255 0)
MapWindColour = (color 0 0 255) -- Support for Vegetation/map micromovement wind colours
PedWindColour = (color 0 0 0) -- Support for Ped wind colours
Phasecolour1 = 20
Phasecolour2 = 180
-- Skylight details
skylightmultiplier = 4
-- Some radiosity settings here
radiosityQuality = 85
RadiosityFiltering = 12
RadiosityDirectFiltering = 12
TheLog_exposureBrightness = 100
TheLog_exposureContrast = 50
TheLog_exposureMidtones = 1.7
-- default Vertex colour values
TheBakeColour = (color 240 240 240)
TheRimColour = (color 100 100 100)
TheEnvEffColour = (color 20 20 20)
TheAlphaColour = (color 255 255 255)
-- Set the scene lights
-- These are for the Vertex Colour channels
lightTintColor = color 255 255 255
lightLevel = 1
ambientColor = color 200 200 200