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2025-09-29 00:52:08 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<strings>
<drawlists>
<!-- List obtained from: //depot/gta5/src/dev/game/renderer/DrawLists/drawListMgr.cpp -->
<drawlist>INVALID</drawlist>
<drawlist>DL_LIGHTING</drawlist>
<drawlist>DL_RADAR</drawlist>
<drawlist>DL_PRE_RENDER_VP</drawlist>
<drawlist>DL_TIMEBARS</drawlist>
<drawlist>DL_SCRIPT</drawlist>
<drawlist>DL_TREE</drawlist>
<drawlist>DL_DRAWSCENE</drawlist>
<drawlist>DL_WATER_SURFACE</drawlist>
<drawlist>DL_WATER_REFLECTION</drawlist>
<drawlist>DL_REFLECTION_MAP</drawlist>
<drawlist>DL_SEETHROUGH_MAP</drawlist>
<drawlist>DL_SHADOWS</drawlist>
<drawlist>DL_PHONE</drawlist>
<drawlist>DL_HUD</drawlist>
<drawlist>DL_FRONTEND</drawlist>
<drawlist>DL_PREAMBLE</drawlist>
<drawlist>DL_HEIGHT_MAP</drawlist>
<drawlist>DL_GBUF</drawlist>
<drawlist>DL_CLOUD_GEN</drawlist>
<drawlist>DL_PED_DAMAGE_GEN</drawlist>
<drawlist>DL_PLAYER_SETTINGS</drawlist>
<drawlist>DL_RAIN_UPDATE</drawlist>
<drawlist>DL_RAIN_COLLISION_MAP</drawlist>
<drawlist>DL_MIRROR_REFLECTION</drawlist>
<drawlist>DL_DEBUG</drawlist>
<drawlist>DL_DEBUG_OVERLAY</drawlist>
<drawlist>DL_BEGIN_DRAW</drawlist>
<drawlist>DL_END_DRAW</drawlist>
</drawlists>
<zones>
<zone>Quaysides (Day)</zone>
<zone>Quaysides (Night)</zone>
<zone>Santa Monica Pier (Day)</zone>
<zone>Santa Monica Pier (Night)</zone>
<zone>Marina (Day)</zone>
<zone>Marina (Night)</zone>
<zone>Junction (Day)</zone>
<zone>Junction (Night)</zone>
<zone>Echo Park lake (Day)</zone>
<zone>Echo Park lake (Night)</zone>
<zone>Reservoir (Day)</zone>
<zone>Reservoir (Night)</zone>
<zone>Chateau Marmont (Day)</zone>
<zone>Chateau Marmont (Night)</zone>
<zone>Chinese Theater (Day)</zone>
<zone>Chinese Theater (Night)</zone>
<zone>DT Plaza (Day)</zone>
<zone>DT Plaza (Night)</zone>
<zone>DT Plaza 2 (Day)</zone>
<zone>DT Plaza 2 (Night)</zone>
<zone>Freeway (Day)</zone>
<zone>Freeway (Night)</zone>
<zone>Pershing square (Day)</zone>
<zone>Pershing square (Night)</zone>
<zone>Forest (Sunset)</zone>
<zone>Streaming test</zone>
<zone>Physics test</zone>
<zone>On Demand Capture</zone>
</zones>
<cpu_sets>
<cpu_set>Main</cpu_set>
<cpu_set>Render</cpu_set>
<cpu_set>Gpu</cpu_set>
</cpu_sets>
<cpu_metrics>
<cpu_metric>AddPed</cpu_metric>
<cpu_metric>AddPedInCar - Car</cpu_metric>
<cpu_metric>AI Update</cpu_metric>
<cpu_metric>Alpha Bucket</cpu_metric>
<cpu_metric>Alpha Part 1</cpu_metric>
<cpu_metric>Alpha Part 2 + Misc</cpu_metric>
<cpu_metric>Ambient Lights</cpu_metric>
<cpu_metric>Animation</cpu_metric>
<cpu_metric>Audio Update</cpu_metric>
<cpu_metric>Audio Wait on Thread</cpu_metric>
<cpu_metric>AudioWait</cpu_metric>
<cpu_metric>blip_controller</cpu_metric>
<cpu_metric>bootycallhandler</cpu_metric>
<cpu_metric>Build Drawlist</cpu_metric>
<cpu_metric>building_controller</cpu_metric>
<cpu_metric>candidate_controller</cpu_metric>
<cpu_metric>carmod_shop</cpu_metric>
<cpu_metric>Cascade Shadows</cpu_metric>
<cpu_metric>CControlMgr::Update</cpu_metric>
<cpu_metric>CDebugScene::Render_MainThread</cpu_metric>
<cpu_metric>CDistantLights Wait for Visibility Dependency</cpu_metric>
<cpu_metric>cellphone_controller</cpu_metric>
<cpu_metric>CGameScan::KickVisibilityJobs</cpu_metric>
<cpu_metric>CGameScan::SetupScan</cpu_metric>
<cpu_metric>CGameScan::Update</cpu_metric>
<cpu_metric>cheat_controller</cpu_metric>
<cpu_metric>Clean and Sort PreRender Lists</cpu_metric>
<cpu_metric>Clear Backbuffer</cpu_metric>
<cpu_metric>Clear PreRendered flag</cpu_metric>
<cpu_metric>CLODLights Wait for Visibility Dependency</cpu_metric>
<cpu_metric>CObjectScanner::EndAsyncUpdate</cpu_metric>
<cpu_metric>CObjectScanner::ScanForEntitiesInRangeImpl</cpu_metric>
<cpu_metric>CObjectScanner::StartAsyncUpdate</cpu_metric>
<cpu_metric>code_controller</cpu_metric>
<cpu_metric>Common Main</cpu_metric>
<cpu_metric>comms_controller</cpu_metric>
<cpu_metric>completionpercentage_controller</cpu_metric>
<cpu_metric>context_controller</cpu_metric>
<cpu_metric>controller_ambientarea</cpu_metric>
<cpu_metric>controls.Update</cpu_metric>
<cpu_metric>controls.Update.bankDisableInputs</cpu_metric>
<cpu_metric>controls.Update.inputMappers</cpu_metric>
<cpu_metric>controls.Update.legacyInputOccurredEvent</cpu_metric>
<cpu_metric>controls.Update.replaceScriptedControls</cpu_metric>
<cpu_metric>controls.Update.timedDisableInputs</cpu_metric>
<cpu_metric>Coronas</cpu_metric>
<cpu_metric>Cover</cpu_metric>
<cpu_metric>CPortal::Update</cpu_metric>
<cpu_metric>CreateDrawablesForEntities</cpu_metric>
<cpu_metric>CScaleformMgr::CallMethodInternal</cpu_metric>
<cpu_metric>CSceneStreamerMgr::PreScanUpdate</cpu_metric>
<cpu_metric>Cutout Pass</cpu_metric>
<cpu_metric>cutscenemetrics</cpu_metric>
<cpu_metric>CVehicle : CalcSirenPriorities</cpu_metric>
<cpu_metric>CVehicleDeformation::DamageTextureAllocate - LockDamageTexture</cpu_metric>
<cpu_metric>Damage Targets</cpu_metric>
<cpu_metric>debug</cpu_metric>
<cpu_metric>debug update</cpu_metric>
<cpu_metric>Debug.Update</cpu_metric>
<cpu_metric>DebugUpdate</cpu_metric>
<cpu_metric>Decal Pass</cpu_metric>
<cpu_metric>Default Pass - Lod</cpu_metric>
<cpu_metric>Default Pass - Tree</cpu_metric>
<cpu_metric>Default Pass - Visible</cpu_metric>
<cpu_metric>Deferred Lighting</cpu_metric>
<cpu_metric>Delete Peds</cpu_metric>
<cpu_metric>DepthFX</cpu_metric>
<cpu_metric>Destroy Ped</cpu_metric>
<cpu_metric>dialogue_handler</cpu_metric>
<cpu_metric>Directional/Ambient/Reflections</cpu_metric>
<cpu_metric>Displacement Bucket</cpu_metric>
<cpu_metric>Distant Lights</cpu_metric>
<cpu_metric>DL_BEGIN_DRAW</cpu_metric>
<cpu_metric>DL_CLOUD_GEN</cpu_metric>
<cpu_metric>DL_DEBUG</cpu_metric>
<cpu_metric>DL_DEBUG_OVERLAY</cpu_metric>
<cpu_metric>DL_DRAWSCENE</cpu_metric>
<cpu_metric>DL_END_DRAW</cpu_metric>
<cpu_metric>DL_FRONTEND</cpu_metric>
<cpu_metric>DL_GBUF</cpu_metric>
<cpu_metric>DL_HUD</cpu_metric>
<cpu_metric>DL_LIGHTING</cpu_metric>
<cpu_metric>DL_PED_DAMAGE_GEN</cpu_metric>
<cpu_metric>DL_PHONE</cpu_metric>
<cpu_metric>DL_PRE_RENDER_VP</cpu_metric>
<cpu_metric>DL_PREAMBLE</cpu_metric>
<cpu_metric>DL_RAIN_UPDATE</cpu_metric>
<cpu_metric>DL_REFLECTION_MAP</cpu_metric>
<cpu_metric>DL_SCRIPT</cpu_metric>
<cpu_metric>DL_SHADOWS</cpu_metric>
<cpu_metric>DL_TIMEBARS</cpu_metric>
<cpu_metric>DL_WATER_REFLECTION</cpu_metric>
<cpu_metric>DL_WATER_SURFACE</cpu_metric>
<cpu_metric>DoHeliGenerationAndRemoval</cpu_metric>
<cpu_metric>DoTrainGenerationAndRemoval</cpu_metric>
<cpu_metric>DrawScene - Alpha/Fading</cpu_metric>
<cpu_metric>DrawScriptSpritesAndRectangles</cpu_metric>
<cpu_metric>drunk_controller</cpu_metric>
<cpu_metric>Dynamic</cpu_metric>
<cpu_metric>Dynamic W/Cache</cpu_metric>
<cpu_metric>email_controller</cpu_metric>
<cpu_metric>emergencycalllauncher</cpu_metric>
<cpu_metric>End Animation</cpu_metric>
<cpu_metric>End Async Searches</cpu_metric>
<cpu_metric>event_controller</cpu_metric>
<cpu_metric>extra content</cpu_metric>
<cpu_metric>Fade Pass</cpu_metric>
<cpu_metric>family_controller</cpu_metric>
<cpu_metric>Finalise</cpu_metric>
<cpu_metric>Finalize</cpu_metric>
<cpu_metric>FinalizeFireSearches</cpu_metric>
<cpu_metric>Finish PreRender</cpu_metric>
<cpu_metric>floating_help_controller</cpu_metric>
<cpu_metric>flow_controller</cpu_metric>
<cpu_metric>flow_help</cpu_metric>
<cpu_metric>flyunderbridges</cpu_metric>
<cpu_metric>Foliage lighting</cpu_metric>
<cpu_metric>friends_controller</cpu_metric>
<cpu_metric>Game Logic</cpu_metric>
<cpu_metric>Game Update</cpu_metric>
<cpu_metric>GameWorld Peds &amp; Objects</cpu_metric>
<cpu_metric>GameWorld Process After PreRender</cpu_metric>
<cpu_metric>GameWorld Update Through Anim Queue</cpu_metric>
<cpu_metric>GameWorld Vehicles</cpu_metric>
<cpu_metric>Gather Entities from Search and Always PreRender</cpu_metric>
<cpu_metric>Gen Wandering Peds</cpu_metric>
<cpu_metric>GenerateRandomCarsOnPaths</cpu_metric>
<cpu_metric>GenerateRandomVehs</cpu_metric>
<cpu_metric>Horizon Objects</cpu_metric>
<cpu_metric>IMAP streaming</cpu_metric>
<cpu_metric>ingamehud</cpu_metric>
<cpu_metric>INPUT.Update</cpu_metric>
<cpu_metric>InstantAnimUpdateEnd</cpu_metric>
<cpu_metric>InstantAnimUpdateStart</cpu_metric>
<cpu_metric>ioPad.Update</cpu_metric>
<cpu_metric>ioPad::UpdateDebugAll</cpu_metric>
<cpu_metric>Issued scan tasks</cpu_metric>
<cpu_metric>IssueRequestsForLists</cpu_metric>
<cpu_metric>KEYBOARD.Update</cpu_metric>
<cpu_metric>laptop_trigger</cpu_metric>
<cpu_metric>launcher_extreme</cpu_metric>
<cpu_metric>launcher_racing</cpu_metric>
<cpu_metric>Lights:: Wait for Visibility Sort Dependency</cpu_metric>
<cpu_metric>Load requested</cpu_metric>
<cpu_metric>Local Shadows</cpu_metric>
<cpu_metric>LocalObjectsList_EndAsyncUpdate</cpu_metric>
<cpu_metric>LocalObjectsList_StartAsyncUpdate</cpu_metric>
<cpu_metric>LOD Lights</cpu_metric>
<cpu_metric>main</cpu_metric>
<cpu_metric>main_persistent</cpu_metric>
<cpu_metric>Manage Dummy Objects</cpu_metric>
<cpu_metric>Manage Real Objects</cpu_metric>
<cpu_metric>marketing tools</cpu_metric>
<cpu_metric>MetaData streaming</cpu_metric>
<cpu_metric>Misc</cpu_metric>
<cpu_metric>Misc Update</cpu_metric>
<cpu_metric>mission_stat_watcher</cpu_metric>
<cpu_metric>mission_triggerer_a</cpu_metric>
<cpu_metric>MOUSE.Update</cpu_metric>
<cpu_metric>netRemoteLog::Update</cpu_metric>
<cpu_metric>Network</cpu_metric>
<cpu_metric>Object pop process</cpu_metric>
<cpu_metric>Objects</cpu_metric>
<cpu_metric>Occlusion</cpu_metric>
<cpu_metric>Occlusion Queries</cpu_metric>
<cpu_metric>Pad.Update</cpu_metric>
<cpu_metric>Paraboloid Reflection Map Blur</cpu_metric>
<cpu_metric>Pathserver Process</cpu_metric>
<cpu_metric>Ped ai</cpu_metric>
<cpu_metric>Ped and Vehicle assets</cpu_metric>
<cpu_metric>Ped Pop Process</cpu_metric>
<cpu_metric>PedAILodMgr Update</cpu_metric>
<cpu_metric>Peds</cpu_metric>
<cpu_metric>Peds with Instant Anim Updates</cpu_metric>
<cpu_metric>Performance</cpu_metric>
<cpu_metric>phSimulator::CoreUpdate</cpu_metric>
<cpu_metric>Physics</cpu_metric>
<cpu_metric>Physics streaming</cpu_metric>
<cpu_metric>pickup_controller</cpu_metric>
<cpu_metric>Pickups</cpu_metric>
<cpu_metric>Plants</cpu_metric>
<cpu_metric>Plants decals</cpu_metric>
<cpu_metric>Player/Update</cpu_metric>
<cpu_metric>player_controller</cpu_metric>
<cpu_metric>player_controller_b</cpu_metric>
<cpu_metric>Post Scan Debug 1</cpu_metric>
<cpu_metric>Post Sort PVS Loop</cpu_metric>
<cpu_metric>PostCameraAnimationUpdate</cpu_metric>
<cpu_metric>PostFX</cpu_metric>
<cpu_metric>Pre Process BuildRenderList</cpu_metric>
<cpu_metric>PreRender Non-Visible Entities</cpu_metric>
<cpu_metric>PreRender2</cpu_metric>
<cpu_metric>PreRenderEntities</cpu_metric>
<cpu_metric>Present</cpu_metric>
<cpu_metric>PreSimUpdate</cpu_metric>
<cpu_metric>Process Car Generators</cpu_metric>
<cpu_metric>Process Debug</cpu_metric>
<cpu_metric>Process Distant Lights Visibility</cpu_metric>
<cpu_metric>Process IK Solvers</cpu_metric>
<cpu_metric>Process Lights Visibility/Sort</cpu_metric>
<cpu_metric>Process LOD Light Visibility</cpu_metric>
<cpu_metric>Process Post Visibility</cpu_metric>
<cpu_metric>Process PVS Entries</cpu_metric>
<cpu_metric>Process PVS For RP</cpu_metric>
<cpu_metric>process smoketest</cpu_metric>
<cpu_metric>Process Vehicle Intelligence</cpu_metric>
<cpu_metric>Process Visible Lights</cpu_metric>
<cpu_metric>ProcessAfterMovement</cpu_metric>
<cpu_metric>ProcessDynamicObjectVisibility</cpu_metric>
<cpu_metric>ProcessPedsEarlyAfterCameraUpdate</cpu_metric>
<cpu_metric>PS3 achievements</cpu_metric>
<cpu_metric>PTFX Shadowed Buffer</cpu_metric>
<cpu_metric>randomchar_controller</cpu_metric>
<cpu_metric>re_atmrobbery</cpu_metric>
<cpu_metric>References</cpu_metric>
<cpu_metric>Reflection Map - Cubemap</cpu_metric>
<cpu_metric>Reflection Map - Paraboloid</cpu_metric>
<cpu_metric>Remove Dist Cars</cpu_metric>
<cpu_metric>Render</cpu_metric>
<cpu_metric>Render Opaque/Alpha/Fading</cpu_metric>
<cpu_metric>Render Update</cpu_metric>
<cpu_metric>Render Water Surface</cpu_metric>
<cpu_metric>REST</cpu_metric>
<cpu_metric>restrictedareas</cpu_metric>
<cpu_metric>Safe Execution</cpu_metric>
<cpu_metric>Scaleform Movie Render (Hud)</cpu_metric>
<cpu_metric>Scaleform Movie Render (MiniMap)</cpu_metric>
<cpu_metric>Scan nodes on players road</cpu_metric>
<cpu_metric>ScanForBuildings_EndAsyncSearch</cpu_metric>
<cpu_metric>ScanForBuildings_StartAsyncSearch</cpu_metric>
<cpu_metric>Scene Lights</cpu_metric>
<cpu_metric>Scene streaming</cpu_metric>
<cpu_metric>Scene update</cpu_metric>
<cpu_metric>Schedule Scenario Peds</cpu_metric>
<cpu_metric>Script</cpu_metric>
<cpu_metric>script_metrics</cpu_metric>
<cpu_metric>selector</cpu_metric>
<cpu_metric>Set High Priority Dummy Objects</cpu_metric>
<cpu_metric>Setup</cpu_metric>
<cpu_metric>sfTexture::Update</cpu_metric>
<cpu_metric>shop_controller</cpu_metric>
<cpu_metric>SimUpdate</cpu_metric>
<cpu_metric>Skin lighting</cpu_metric>
<cpu_metric>Sky</cpu_metric>
<cpu_metric>social_controller</cpu_metric>
<cpu_metric>SortByAttachmentDepth</cpu_metric>
<cpu_metric>Spawn Scheduled Ped In Vehicle</cpu_metric>
<cpu_metric>Spawn Scheduled Scenario Ped</cpu_metric>
<cpu_metric>SpuPmMgr update</cpu_metric>
<cpu_metric>SSA</cpu_metric>
<cpu_metric>SSA Alpha Fragments</cpu_metric>
<cpu_metric>SSA Diffuse Fragments</cpu_metric>
<cpu_metric>SSAO</cpu_metric>
<cpu_metric>Start</cpu_metric>
<cpu_metric>Start Async Searches</cpu_metric>
<cpu_metric>Start PreRender Searches</cpu_metric>
<cpu_metric>StartFireSearches</cpu_metric>
<cpu_metric>Static Cache</cpu_metric>
<cpu_metric>stats mgr</cpu_metric>
<cpu_metric>stats_controller</cpu_metric>
<cpu_metric>stock_controller</cpu_metric>
<cpu_metric>StopPadsShaking</cpu_metric>
<cpu_metric>Streaming</cpu_metric>
<cpu_metric>Synchronous resource placement</cpu_metric>
<cpu_metric>System begin</cpu_metric>
<cpu_metric>tattoo_shop</cpu_metric>
<cpu_metric>taxilauncher</cpu_metric>
<cpu_metric>Tex LOD</cpu_metric>
<cpu_metric>TimeCycle Update</cpu_metric>
<cpu_metric>Train scan for entities</cpu_metric>
<cpu_metric>Update</cpu_metric>
<cpu_metric>Update All Scripts</cpu_metric>
<cpu_metric>Update Generation links</cpu_metric>
<cpu_metric>update profiler</cpu_metric>
<cpu_metric>UpdatePedNavMeshTracking</cpu_metric>
<cpu_metric>Veh Pop Process</cpu_metric>
<cpu_metric>Vehicle Create</cpu_metric>
<cpu_metric>vehicle_gen_controller</cpu_metric>
<cpu_metric>VehicleAILodMgr Update</cpu_metric>
<cpu_metric>Vehicles</cpu_metric>
<cpu_metric>VfxHelper</cpu_metric>
<cpu_metric>Visibility</cpu_metric>
<cpu_metric>Visual Effects</cpu_metric>
<cpu_metric>VisualEffects Update After PreRender</cpu_metric>
<cpu_metric>Volumetric Effects</cpu_metric>
<cpu_metric>Wait : PreRenderEntities</cpu_metric>
<cpu_metric>Wait for Main</cpu_metric>
<cpu_metric>Wait for more PVS Entries</cpu_metric>
<cpu_metric>Wait for next DL</cpu_metric>
<cpu_metric>Wait For PostScan Helper</cpu_metric>
<cpu_metric>Wait for render</cpu_metric>
<cpu_metric>Wait For Sort Entity List Job</cpu_metric>
<cpu_metric>Wait For Sort PVS Dependency</cpu_metric>
<cpu_metric>WaitForAllRasterizersToFinish</cpu_metric>
<cpu_metric>Waiting for Bubble Fence</cpu_metric>
<cpu_metric>Water Blend</cpu_metric>
<cpu_metric>Water Bucket</cpu_metric>
<cpu_metric>Water Cube Rendering</cpu_metric>
<cpu_metric>Water Depth Occluders</cpu_metric>
<cpu_metric>Water Fog Composite</cpu_metric>
<cpu_metric>Water Hi-Z Fill</cpu_metric>
<cpu_metric>Water Update</cpu_metric>
<cpu_metric>World &amp; Population</cpu_metric>
<cpu_metric>World Process</cpu_metric>
<cpu_metric>World ProcessAfterCameraUpdate</cpu_metric>
<cpu_metric>xml_menus</cpu_metric>
</cpu_metrics>
<thread_names>
<thread_name>Update Thread</thread_name>
<thread_name>Render Thread</thread_name>
<thread_name>Total GPU</thread_name>
</thread_names>
<memory_buckets>
<memory_bucket>Animation</memory_bucket>
<memory_bucket>Audio</memory_bucket>
<memory_bucket>Debug</memory_bucket>
<memory_bucket>Default</memory_bucket>
<memory_bucket>Default</memory_bucket>
<memory_bucket>FX</memory_bucket>
<memory_bucket>Gameplay</memory_bucket>
<memory_bucket>Network</memory_bucket>
<memory_bucket>Physics</memory_bucket>
<memory_bucket>Rendering</memory_bucket>
<memory_bucket>Resource</memory_bucket>
<memory_bucket>Scaleform</memory_bucket>
<memory_bucket>Script</memory_bucket>
<memory_bucket>Streaming</memory_bucket>
<memory_bucket>System</memory_bucket>
<memory_bucket>World</memory_bucket>
</memory_buckets>
<streaming_memory_modules>
<streaming_memory_module>AnimStore</streaming_memory_module>
<streaming_memory_module>Archive</streaming_memory_module>
<streaming_memory_module>BlendShapeStore</streaming_memory_module>
<streaming_memory_module>carrec</streaming_memory_module>
<streaming_memory_module>ClothStore</streaming_memory_module>
<streaming_memory_module>CutSceneStore</streaming_memory_module>
<streaming_memory_module>DrawableStore</streaming_memory_module>
<streaming_memory_module>DwdStore</streaming_memory_module>
<streaming_memory_module>ExprDictStore</streaming_memory_module>
<streaming_memory_module>FragmentStore</streaming_memory_module>
<streaming_memory_module>FrameFilterStore</streaming_memory_module>
<streaming_memory_module>MapDataStore</streaming_memory_module>
<streaming_memory_module>MapTypesStore</streaming_memory_module>
<streaming_memory_module>MetaDataStore</streaming_memory_module>
<streaming_memory_module>ModelInfo</streaming_memory_module>
<streaming_memory_module>NavMeshes</streaming_memory_module>
<streaming_memory_module>NetworkDefStore</streaming_memory_module>
<streaming_memory_module>Paths</streaming_memory_module>
<streaming_memory_module>PhysicsBounds</streaming_memory_module>
<streaming_memory_module>PoseMatcherStore</streaming_memory_module>
<streaming_memory_module>PtFxAssetStore</streaming_memory_module>
<streaming_memory_module>ScaleformStore</streaming_memory_module>
<streaming_memory_module>ScriptStore</streaming_memory_module>
<streaming_memory_module>StaticBounds</streaming_memory_module>
<streaming_memory_module>TxdStore</streaming_memory_module>
<streaming_memory_module>wptrec</streaming_memory_module>
</streaming_memory_modules>
<streaming_memory_categories>
<streaming_memory_category>Animation</streaming_memory_category>
<streaming_memory_category>Cutscene</streaming_memory_category>
<streaming_memory_category>Default</streaming_memory_category>
<streaming_memory_category>Lods</streaming_memory_category>
<streaming_memory_category>Map</streaming_memory_category>
<streaming_memory_category>Peds</streaming_memory_category>
<streaming_memory_category>Props</streaming_memory_category>
<streaming_memory_category>Vehicles</streaming_memory_category>
</streaming_memory_categories>
</strings>