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<?xml version="1.0" encoding="utf-8"?>
<cutscenes>
<mission id="MPN68" name="NET - GTA Online Intro ">
<cutscene name="mp_md_int_carrace" friendly_name="Intro: Welcome to LS" />
<cutscene name="mp_md_lamardrive" friendly_name="Intro: Lamar's Drive" />
</mission>
<mission id="AH1" name="The Agency Heist 1 - Setup - Follow Janitor">
<cutscene name="ah_1_mcs_1" friendly_name="Agency Heist 1; CS 1" />
<cutscene name="AH_1_INT" friendly_name="Agency Heist 1; CS 2" />
<cutscene name="ah_1_ext_t6" friendly_name="Agency Heist 1; CS 3" />
</mission>
<mission id="AH2" name="The Agency Heist 2 - Mug the Architect">
<cutscene name="ah_2_ext_p4" friendly_name="Agency Heist 2; CS 1" />
<cutscene name="AH_2_EXT" friendly_name="Agency Heist 2; CS 2" />
<cutscene name="AH_2_EXT_ALT" friendly_name="Agency Heist 2; CS 3" />
</mission>
<mission id="AH3a" name="The Agency Heist 3A Finale - Plant Bombs">
<cutscene name="ah_3a_mcs_3" friendly_name="Agency Heist 3A Finale; CS 1" />
<cutscene name="ah_3a_mcs_6" friendly_name="Agency Heist 3A Finale; CS 2" />
<cutscene name="AH_3A_EXT" friendly_name="Agency Heist 3A Finale; CS 3" />
<cutscene name="AH_3A_INT_CONCAT" friendly_name="Agency Heist 3A Finale; CS 4" />
<cutscene name="ah_3a_explosion" friendly_name="Agency Heist 3A Finale; CS 5" />
</mission>
<mission id="AH3b" name="The Agency Heist 3B Finale - Steal FIB Docs (Helicopter)">
<cutscene name="ah_3b_ext" friendly_name="The Agency Heist 3B Finale; CS 1" />
<cutscene name="ah_3b_mcs_1" friendly_name="The Agency Heist 3B Finale; CS 2" />
<cutscene name="ah_3b_mcs_3" friendly_name="The Agency Heist 3B Finale; CS 3" />
<cutscene name="ah_3b_mcs_4" friendly_name="The Agency Heist 3B Finale; CS 4" />
<cutscene name="ah_3b_mcs_5" friendly_name="The Agency Heist 3B Finale; CS 5" />
<cutscene name="ah_3b_mcs_6_p1" friendly_name="The Agency Heist 3B Finale; CS 6" />
<cutscene name="ah_3b_mcs_7" friendly_name="The Agency Heist 3B Finale; CS 7" />
<cutscene name="AH_3B_INT" friendly_name="The Agency Heist 3B Finale; CS 8" has_branch="true" />
<cutscene name="AH_3B_MCS_2" friendly_name="The Agency Heist 3B Finale; CS 9" />
</mission>
<mission id="ARM1" name="Armenian 1 - Franklin and Lamar">
<cutscene name="armenian_1_mcs_1" friendly_name="Armenian 1; CS 1" />
<cutscene name="Armenian_1_INT" friendly_name="Armenian 1; CS 2" />
<cutscene name="ARM_1_MCS_2_CONCAT" friendly_name="Armenian 1; CS 3" />
</mission>
<mission id="ARM2" name="Armenian 2 - Repossession">
<cutscene name="armenian_2_mcs_6" friendly_name="Armenian 2; CS 1" />
<cutscene name="Armenian_2_INT" friendly_name="Armenian 2; CS 2" />
<cutscene name="ARM_2_MCS_4" friendly_name="Armenian 2; CS 3" />
</mission>
<mission id="ARM3" name="Armenian 3 - Complications">
<cutscene name="armenian_3_mcs_3" friendly_name="Armenian 3; CS 1" />
<cutscene name="armenian_3_mcs_4" friendly_name="Armenian 3; CS 2" />
<cutscene name="armenian_3_mcs_5" friendly_name="Armenian 3; CS 3" />
<cutscene name="armenian_3_mcs_6" friendly_name="Armenian 3; CS 4" />
<cutscene name="armenian_3_mcs_7" friendly_name="Armenian 3; CS 5" />
<cutscene name="armenian_3_mcs_8" friendly_name="Armenian 3; CS 6" />
<cutscene name="Armenian_3_MCS_2" friendly_name="Armenian 3; CS 7" />
<cutscene name="Armenian_3_MCS_9_Concat" friendly_name="Armenian 3; CS 8" />
<cutscene name="Armenian_3_INT" friendly_name="Armenian 3; CS 9" has_branch="true" />
</mission>
<mission id="FH1" name="The Big Score 1 - Setup">
<cutscene name="bss_1_mcs_2" friendly_name="Big Score; CS 1" />
<cutscene name="bss_1_mcs_3" friendly_name="Big Score; CS 2" />
<cutscene name="BS_1_INT" friendly_name="Big Score; CS 3" has_branch="true" />
</mission>
<mission id="FH2a" name="The Big Score 2A - Traffic Control Finale">
<cutscene name="bs_2a_ext" friendly_name="Big Score 2A; CS 1" />
<cutscene name="bs_2a_int" friendly_name="Big Score 2A; CS 2" />
<cutscene name="bs_2a_mcs_11" friendly_name="Big Score 2A; CS 3" />
<cutscene name="bs_2a_mcs_3_alt" friendly_name="Big Score 2A; CS 4" />
<cutscene name="bs_2a_mcs_4" friendly_name="Big Score 2A; CS 5" />
<cutscene name="bs_2a_mcs_5" friendly_name="Big Score 2A; CS 6" />
<cutscene name="bs_2a_mcs_6" friendly_name="Big Score 2A; CS 7" />
<cutscene name="bs_2a_mcs_7_p1" friendly_name="Big Score 2A; CS 8" />
<cutscene name="bs_2a_mcs_8_p3" friendly_name="Big Score 2A; CS 9" />
<cutscene name="BS_2A_MCS_1" friendly_name="Big Score 2A; CS 10" />
<cutscene name="BS_2A_MCS_10" friendly_name="Big Score 2A; CS 11" has_branch="true" />
<cutscene name="BS_2A_MCS_2" friendly_name="Big Score 2A; CS 12" />
<cutscene name="BS_2A_MCS_8" friendly_name="Big Score 2A; CS 13" />
</mission>
<mission id="FH2b" name="The Big Score 2B - Helicopter Finale">
<cutscene name="bs_2b_ext_alt1a" friendly_name="Big Score 2B; CS 1" />
<cutscene name="bs_2b_ext_alt2" friendly_name="Big Score 2B; CS 2" />
<cutscene name="bs_2b_int" friendly_name="Big Score 2B; CS 3" />
<cutscene name="bs_2b_mcs_1" friendly_name="Big Score 2B; CS 4" />
<cutscene name="BS_2B_EXT" friendly_name="Big Score 2B; CS 5" />
<cutscene name="BS_2B_MCS_3" friendly_name="Big Score 2B; CS 6" has_branch="true" />
</mission>
<mission id="CAR2" name="Car Steal 2 - Eye in the Sky">
<cutscene name="car_2_mcs_1_merged" friendly_name="Car Steal 2; CS 1" />
<cutscene name="CAR_2_MCS_1" friendly_name="Car Steal 2; CS 2" has_branch="true" />
</mission>
<mission id="CAR1" name="Car Steal 1 - I fought the law...">
<cutscene name="car_steal_3_mcs_1" friendly_name="Car Steal 1; CS 1" />
<cutscene name="car_steal_3_mcs_2" friendly_name="Car Steal 1; CS 2" />
<cutscene name="Car_Steal_3_MCS_3" friendly_name="Car Steal 1; CS 3" />
<cutscene name="CAR_1_EXT_CONCAT" friendly_name="Car Steal 1; CS 4" />
<cutscene name="CAR_1_INT_concat" friendly_name="Car Steal 1; CS 5" />
</mission>
<mission id="CAR3" name="Car Steal 3 - Agent">
<cutscene name="car_4_ext" friendly_name="Car Steal 3; CS 1" />
<cutscene name="car_4_mcs_1" friendly_name="Car Steal 3; CS 2" />
</mission>
<mission id="CAR4" name="Car Steal 4 - Finale - Pack Man">
<cutscene name="car_5_ext" friendly_name="Car Steal 4; CS 1" />
<cutscene name="CAR_5_MCS_1" friendly_name="Car Steal 4; CS 2" />
</mission>
<mission id="CHN2" name="Chinese 2 - Crystal Maze">
<cutscene name="chi_2_mcs_5" friendly_name="Chinese 2; CS 1" />
<cutscene name="Chinese_2_INT" friendly_name="Chinese 2; CS 2" />
</mission>
<mission id="EXL1" name="Exile 1 - Minor Turbulence">
<cutscene name="exl_1_mcs_1_p3_b" friendly_name="Exile 1; CS 1" />
<cutscene name="Exile_1_INT" friendly_name="Exile 1; CS 2" />
<cutscene name="EXL_1_MCS_1" friendly_name="Exile 1; CS 3" />
</mission>
<mission id="EXL3" name="Exile 3 - Derailed">
<cutscene name="exl_3_ext" friendly_name="Exile 3; CS 1" />
<cutscene name="Exile_3_INT" friendly_name="Exile 3; CS 2" has_branch="true" />
</mission>
<mission id="FAM1" name="Family 1 - Father and Son">
<cutscene name="fam_1_ext_alt2" friendly_name="Family 1; CS 1" />
<cutscene name="fam_1_ext_alt3" friendly_name="Family 1; CS 2" />
<cutscene name="fam_1_mcs_2" friendly_name="Family 1; CS 3" />
<cutscene name="Family_1_INT" friendly_name="Family 1; CS 4" />
<cutscene name="FAM_1_EXT_2" friendly_name="Family 1; CS 5" />
</mission>
<mission id="FAM5" name="Family 5 - Did somebody say yoga">
<cutscene name="family_5_mcs_1" friendly_name="Family 5; CS 1" />
<cutscene name="family_5_mcs_2" friendly_name="Family 5; CS 2" />
<cutscene name="family_5_mcs_4" friendly_name="Family 5; CS 3" />
<cutscene name="family_5_mcs_5" friendly_name="Family 5; CS 4" />
<cutscene name="family_5_mcs_7p3" friendly_name="Family 5; CS 5" />
<cutscene name="Family_5_INT" friendly_name="Family 5; CS 6" />
<cutscene name="Family_5_MCS_3" friendly_name="Family 5; CS 7" />
<cutscene name="Family_5_MCS_8" friendly_name="Family 5; CS 8" />
</mission>
<mission id="FAM6" name="Family 6 - Reunite Family ">
<cutscene name="fam_6_mcs_1" friendly_name="Family 6; CS 1" />
<cutscene name="fam_6_mcs_3" friendly_name="Family 6; CS 2" />
<cutscene name="fam_6_mcs_5" friendly_name="Family 6; CS 3" />
<cutscene name="fam_6_mcs_6_p4_b" friendly_name="Family 6; CS 4" />
<cutscene name="FAM_6_INT" friendly_name="Family 6; CS 5" />
<cutscene name="FAM_6_MCS_2_CONCAT" friendly_name="Family 6; CS 6" />
<cutscene name="FAM_6_MCS_4" friendly_name="Family 6; CS 7" has_branch="true" />
<cutscene name="FAM_6_MCS_6" friendly_name="Family 6; CS 8" />
<cutscene name="fam_6_int_p3_t7" friendly_name="Family 6; CS 9" />
</mission>
<mission id="FIB2" name="FIB 2 - Three's Company">
<cutscene name="fbi_2_mcs_2" friendly_name="FIB 2; CS 1" />
<cutscene name="fbi_2_mcs_3b" friendly_name="FIB 2; CS 2" />
<cutscene name="fbi_2_mcs_3_p1a" friendly_name="FIB 2; CS 3" />
<cutscene name="FBI_2_EXT" friendly_name="FIB 2; CS 4" />
<cutscene name="FBI_2_INT" friendly_name="FIB 2; CS 5" />
<cutscene name="FBI_2_MCS_1" friendly_name="FIB 2; CS 6" />
</mission>
<mission id="FIB3" name="FIB 3 - By The Book">
<cutscene name="fbi_3_mcs_1" friendly_name="FIB 3; CS 1" />
<cutscene name="fbi_3_mcs_3" friendly_name="FIB 3; CS 2" />
<cutscene name="fbi_3_mcs_4p2" friendly_name="FIB 3; CS 3" />
<cutscene name="fbi_3_mcs_5" friendly_name="FIB 3; CS 4" />
<cutscene name="fbi_3_mcs_5p2" friendly_name="FIB 3; CS 5" />
<cutscene name="fbi_3_mcs_6p1_b" friendly_name="FIB 3; CS 6" />
<cutscene name="fbi_3_mcs_6p2" friendly_name="FIB 3; CS 7" />
<cutscene name="fbi_3_mcs_8" friendly_name="FIB 3; CS 8" />
<cutscene name="FBI_3_INT" friendly_name="FIB 3; CS 9" has_branch="true" />
<cutscene name="FBI_3_MCS_2" friendly_name="FIB 3; CS 10" />
<cutscene name="FBI_3_MCS_7" friendly_name="FIB 3; CS 11" />
</mission>
<mission id="FIB5" name="FIB 5 - Monkey Business">
<cutscene name="fbi_5a_mcs_1" friendly_name="FIB 5; CS 1" />
<cutscene name="FBI_5A_MCS_10" friendly_name="FIB 5; CS 2" />
<cutscene name="FBI_5B_MCS_1" friendly_name="FIB 5; CS 3" />
<cutscene name="FBI_5_EXT" friendly_name="FIB 5; CS 4" />
<cutscene name="FBI_5_INT" friendly_name="FIB 5; CS 5" has_branch="true" />
</mission>
<mission id="FINA" name="Finale 1 - Kill Trevor">
<cutscene name="fin_a_int" friendly_name="Finale 1 - Kill Trevor; CS 1" />
<cutscene name="FIN_A_EXT" friendly_name="Finale 1 - Kill Trevor; CS 2" />
<cutscene name="FIN_A_MCS_1" friendly_name="Finale 1 - Kill Trevor; CS 3" />
</mission>
<mission id="FINB" name="Finale 2 - Kill Michael">
<cutscene name="fin_b_mcs_1_aandb" friendly_name="Finale 2 - Kill Michael; CS 1" />
<cutscene name="FIN_B_EXT" friendly_name="Finale 2 - Kill Michael; CS 2" />
<cutscene name="FIN_B_MCS_2" friendly_name="Finale 2 - Kill Michael; CS 3" />
</mission>
<mission id="FINC1" name="Finale C1 - Save Michael and Trevor Part 1">
<cutscene name="fin_c2_mcs_1" friendly_name="Finale C1 - Save M &amp; T; CS 1" />
<cutscene name="fin_ext_p1" friendly_name="Finale C1 - Save M &amp; T; CS 2" />
<cutscene name="fin_ext_p2" friendly_name="Finale C1 - Save M &amp; T; CS 3" />
<cutscene name="FIN_C2_MCS_5" friendly_name="Finale C1 - Save M &amp; T; CS 4" />
<cutscene name="FIN_C_EXT" friendly_name="Finale C1 - Save M &amp; T; CS 5" has_branch="true" />
<cutscene name="FIN_C_INT" friendly_name="Finale C1 - Save M &amp; T; CS 6" />
<cutscene name="FIN_C_MCS_1" friendly_name="Finale C1 - Save M &amp; T; CS 7" has_branch="true" />
<cutscene name="FIN_EXT" friendly_name="Finale C1 - Save M &amp; T; CS 8" />
</mission>
<mission id="FRA0" name="Franklin 0 - Chop">
<cutscene name="fra_0_mcs_1" friendly_name="Franklin 0 Chop; CS 1" />
<cutscene name="fra_0_mcs_4_p2_t3" friendly_name="Franklin 0 Chop; CS 2" />
<cutscene name="fra_0_mcs_5_p1" friendly_name="Franklin 0 Chop; CS 3" />
<cutscene name="FRA_0_INT" friendly_name="Franklin 0 Chop; CS 4" />
</mission>
<mission id="JH1" name="The Jewel Store Job 1 - Setup ">
<cutscene name="jh_1_ig_3" friendly_name="Jewel Store Job Setup; CS 1" />
<cutscene name="jh_1_mcs_4p2" friendly_name="Jewel Store Job Setup; CS 2" />
<cutscene name="jh_1_mcs_4_p1_alt1" friendly_name="Jewel Store Job Setup; CS 3" />
<cutscene name="JH_1_INT" friendly_name="Jewel Store Job Setup; CS 4" />
</mission>
<mission id="JH2a" name="The Jewel Store Job 2A - Finale">
<cutscene name="jh_2a_intp4" friendly_name="Jewel Store Job 2A Finale; CS 1" has_branch="true" />
<cutscene name="jh_2_arrest_fail_c" friendly_name="Jewel Store Job 2A Finale; CS 2" />
<cutscene name="jh_2_celeb" friendly_name="Jewel Store Job 2A Finale; CS 3" />
<cutscene name="JH_2A_MCS_1" friendly_name="Jewel Store Job 2A Finale; CS 4" />
<cutscene name="jh2_fina_mcs4_a1a2" friendly_name="Jewel Store Job 2A Finale; CS 5" />
<cutscene name="jh_2_fin_a_mcs4_a1" friendly_name="Jewel Store Job 2A Finale; CS 6" />
</mission>
<mission id="JH2b" name="The Jewel Store Job 2B - Finale">
<cutscene name="jh_2b_int" friendly_name="Jewel Store Job 2B Finale; CS 1" has_branch="true" />
<cutscene name="JH_2B_MCS_1" friendly_name="Jewel Store Job 2B Finale; CS 2" />
</mission>
<mission id="JOS3" name="RC - Josh 3">
<cutscene name="josh_3_intp1" friendly_name="Josh 3" />
</mission>
<mission id="LM1" name="Lamar1 - The Long Stretch">
<cutscene name="lam_1_mcs_2" friendly_name="Lamar1; CS 1" />
<cutscene name="lam_1_mcs_3" friendly_name="Lamar1; CS 2" />
<cutscene name="Lamar_1_INT" friendly_name="Lamar1; CS 3" />
<cutscene name="LAM_1_MCS_1_CONCAT" friendly_name="Lamar1; CS 4" />
</mission>
<mission id="LS1" name="Lester1 - Friend Request">
<cutscene name="les_1a_mcs_0" friendly_name="Lester1; CS 1" />
<cutscene name="les_1a_mcs_1" friendly_name="Lester1; CS 2" />
<cutscene name="les_1a_mcs_2" friendly_name="Lester1; CS 3" />
<cutscene name="les_1a_mcs_3" friendly_name="Lester1; CS 4" />
<cutscene name="les_1a_mcs_4" friendly_name="Lester1; CS 5" />
<cutscene name="les_1b_mcs_1" friendly_name="Lester1; CS 6" />
<cutscene name="Lester_1_INT" friendly_name="Lester1; CS 7" />
<cutscene name="LES_1B_MCS_2" friendly_name="Lester1; CS 8" />
</mission>
<mission id="DH1" name="The Port of LS Heist 1 - Setup">
<cutscene name="lsdhs_mcs_2" friendly_name="Port of LS Heist 1 - Setup; CS 1" />
<cutscene name="lsdhs_mcs_3_p2" friendly_name="Port of LS Heist 1 - Setup; CS 2" />
<cutscene name="dhp1_mcs_1" friendly_name="Port of LS Heist 1 - Setup; CS 3" />
<cutscene name="LSDHS_MCS_3" friendly_name="Port of LS Heist 1 - Setup; CS 4" />
<cutscene name="LSDHS_MCS_3_P1_concat" friendly_name="Port of LS Heist 1 - Setup; CS 5" />
<cutscene name="LSDH_INT" friendly_name="Port of LS Heist 1 - Setup; CS 6" />
</mission>
<mission id="MAR1" name="Martin 1 - Vinewood Babylon">
<cutscene name="martin_1_ext" friendly_name="Martin 1; CS 1" />
<cutscene name="MARTIN_1_INT" friendly_name="Martin 1; CS 2" has_branch="true" />
<cutscene name="MARTIN_1_MCS_1" friendly_name="Martin 1; CS 3" />
</mission>
<mission id="MIC1" name="Michael 1 - Bury the Hatchet">
<cutscene name="mic_1_mcs_3" friendly_name="Michael 1; CS 1" />
<cutscene name="MIC_1_INT" friendly_name="Michael 1; CS 2" has_branch="true" />
<cutscene name="MIC_1_MCS_1" friendly_name="Michael 1; CS 3" />
<cutscene name="MIC_1_MCS_2" friendly_name="Michael 1; CS 4" has_branch="true" />
</mission>
<mission id="MIC2" name="Michael 2 - Fresh Meat">
<cutscene name="mic_2_mcs_1" friendly_name="Michael 2; CS 1" />
<cutscene name="MIC_2_INT" friendly_name="Michael 2; CS 2" />
<cutscene name="MIC_2_MCS_3_CONCAT" friendly_name="Michael 2; CS 3" />
</mission>
<mission id="AB7" name="AMB - Cult">
<cutscene name="ac_ig_3_p3_b" friendly_name="Cult; CS 1" />
</mission>
<mission id="ASS1" name="Odd Job - Assassination Hotel">
<cutscene name="ass_int_2_alt1" friendly_name="Assassination Hotel; CS 1" />
</mission>
<mission id="ASS4" name="Odd Job - Assassination Bus">
<cutscene name="ass_mcs_1" friendly_name="Assassination Bus; CS 1" />
</mission>
<mission id="MGSR1" name="MG - Street Race 1 - South Los Santos">
<cutscene name="hao_mcs_1" friendly_name="Street Race 1; CS 1" />
</mission>
<mission id="MAU1" name="RC - Maude">
<cutscene name="maude_mcs_1" friendly_name="Maude; CS 1" />
<cutscene name="maude_mcs_2" friendly_name="Maude; CS 2" />
<cutscene name="maude_mcs_3" friendly_name="Maude; CS 3" />
<cutscene name="maude_mcs_4" friendly_name="Maude; CS 4" />
<cutscene name="maude_mcs_5" friendly_name="Maude; CS 5" />
</mission>
<mission id="OJDG1" name="Odd Job - Arms Traffic Ground 1">
<cutscene name="oscar_mcs_1" friendly_name="Arms Traffic; CS 1" />
</mission>
<mission id="OJTW" name="Odd Job - Towing">
<cutscene name="tonya_mcs_1" friendly_name="Towing; CS 1" />
<cutscene name="tonya_mcs_2" friendly_name="Towing; CS 2" />
<cutscene name="tonya_mcs_3" friendly_name="Towing; CS 3" />
</mission>
<mission id="PRO1" name="Prologue">
<cutscene name="pro_mcs_1" friendly_name="Prologue; CS 1" />
<cutscene name="pro_mcs_2" friendly_name="Prologue; CS 2" />
<cutscene name="PRO_MCS_5" friendly_name="Prologue; CS 3" has_branch="true" />
<cutscene name="PRO_MCS_6" friendly_name="Prologue; CS 4" />
<cutscene name="PRO_MCS_7_Concat" friendly_name="Prologue; CS 5" />
<cutscene name="pro_mcs_3_pt1" friendly_name="Prologue; CS 6" />
</mission>
<mission id="RAM1" name="Odd Job - Rampage 1 - White Trash">
<cutscene name="trvram_1" friendly_name="Rampage 1; CS 1" />
</mission>
<mission id="RAM3" name="Odd Job - Rampage 3 - Mexican Gangbangers">
<cutscene name="trvram_3" friendly_name="Rampage 3; CS 1" />
</mission>
<mission id="RAM4" name="Odd Job - Rampage 4 - Black Gangbangers">
<cutscene name="trvram_4" friendly_name="Rampage 4; CS 1" />
</mission>
<mission id="OJSC" name="Odd Job - Sonar Collections">
<cutscene name="abigail_mcs_1" friendly_name="Sonar Collections; CS 1" />
<cutscene name="abigail_mcs_2" friendly_name="Sonar Collections; CS 2" />
</mission>
<mission id="BA1" name="RC - Barry 1">
<cutscene name="bar_1_rcm_p2" friendly_name="Barry 1; CS 1" />
<cutscene name="bar_2_rcm" friendly_name="Barry 1; CS 2" />
</mission>
<mission id="BA2" name="RC - Barry 2">
<cutscene name="bar_3_rcm" friendly_name="Barry 2; CS 1" />
<cutscene name="bar_4_rcm" friendly_name="Barry 2; CS 2" />
</mission>
<mission id="BA3" name="RC - Barry 3">
<cutscene name="bar_5_rcm_p2" friendly_name="Barry 3; CS 1" />
</mission>
<mission id="FAN1" name="RC - Fanatic 1">
<cutscene name="ef_1_rcm" friendly_name="Fanatic 1; CS 1" />
</mission>
<mission id="FAN2" name="RC - Fanatic 2">
<cutscene name="ef_2_rcm" friendly_name="Fanatic 2; CS 1" />
</mission>
<mission id="EPS4" name="RC - Epsilonism 4">
<cutscene name="eps_4_mcs_1" friendly_name="Epsilonism 4; CS 1" />
<cutscene name="eps_4_mcs_2" friendly_name="Epsilonism 4; CS 2" />
<cutscene name="eps_4_mcs_3" friendly_name="Epsilonism 4; CS 3" />
<cutscene name="ep_3_rcm_alt1" friendly_name="Epsilonism 4; CS 4" />
<cutscene name="EP_4_RCM_CONCAT" friendly_name="Epsilonism 4; CS 5" />
</mission>
<mission id="EPS2" name="RC - Epsilonism 2">
<cutscene name="ep_2_rcm" friendly_name="Epsilonism 2; CS 1" />
</mission>
<mission id="EPS5" name="RC - Epsilonism 5">
<cutscene name="ep_5_rcm" friendly_name="Epsilonism 5; CS 1" />
</mission>
<mission id="EPS6" name="RC - Epsilonism 6">
<cutscene name="ep_6_rcm" friendly_name="Epsilonism 6; CS 1" />
</mission>
<mission id="EPS7" name="RC - Epsilonism 7">
<cutscene name="ep_7_rcm" friendly_name="Epsilonism 7; CS 1" />
</mission>
<mission id="EPS8" name="RC - Epsilonism 8">
<cutscene name="ep_8_rcm" friendly_name="Epsilonism 8; CS 1" />
</mission>
<mission id="EXT1" name="RC - Extreme 1">
<cutscene name="es_1_rcm_p1" friendly_name="Extreme 1; CS 1" />
<cutscene name="ES_1_RCM_Concat" friendly_name="Extreme 1; CS 2" />
</mission>
<mission id="EXT3" name="RC - Extreme 3">
<cutscene name="es_3_mcs_1" friendly_name="Extreme 3; CS 1" />
<cutscene name="es_3_mcs_2" friendly_name="Extreme 3; CS 2" />
<cutscene name="es_3_rcm" friendly_name="Extreme 3; CS 3" />
</mission>
<mission id="EXT4" name="RC - Extreme 4">
<cutscene name="es_4_rcm_p1" friendly_name="Extreme 4; CS 1" />
<cutscene name="es_4_rcm_p2" friendly_name="Extreme 4; CS 2" />
<cutscene name="ES_4_RCM" friendly_name="Extreme 4; CS 3" />
</mission>
<mission id="OJHU" name="Odd Job - Hunting">
<cutscene name="hun_2_mcs_1" friendly_name="Hunting 1; CS 1" />
<cutscene name="CLETUS_MCS_1_CONCAT" friendly_name="Hunting 1; CS 2" />
</mission>
<mission id="MIN1" name="RC - Minute Man 1">
<cutscene name="mmb_1_rcm" friendly_name="Minute Man 1; CS 1" />
</mission>
<mission id="MIN2" name="RC - Minute Man 2">
<cutscene name="mmb_2_rcm" friendly_name="Minute Man 2; CS 1" />
</mission>
<mission id="MIN3" name="RC - Minute Man 3">
<cutscene name="mmb_3_rcm" friendly_name="Minute Man 3; CS 1" />
</mission>
<mission id="NI2" name="RC - Nigel 2">
<cutscene name="nmt_2_mcs_2" friendly_name="Nigel 2; CS 1" />
<cutscene name="NMT_2_RCM" friendly_name="Nigel 2; CS 2" />
</mission>
<mission id="NI3" name="RC - Nigel 3">
<cutscene name="nmt_3_rcm" friendly_name="Nigel 3; CS 1" />
</mission>
<mission id="DRE1" name="RC - Dreyfuss 1">
<cutscene name="paper_1_rcm_alt1" friendly_name="Dreyfuss; CS 1" />
</mission>
<mission id="PA1" name="RC - Paparazzo 1">
<cutscene name="pap_1_mcs_1" friendly_name="Paparazzo 1; CS 1" />
<cutscene name="pap_1_rcm" friendly_name="Paparazzo 1; CS 2" />
</mission>
<mission id="PA2" name="RC - Paparazzo 2">
<cutscene name="pap_2_mcs_1" friendly_name="Paparazzo 2; CS 1" />
<cutscene name="pap_2_rcm_p2" friendly_name="Paparazzo 2; CS 2" />
</mission>
<mission id="PA3" name="RC - Paparazzo 3">
<cutscene name="pap_3_rcm" friendly_name="Paparazzo 3; CS 1" />
</mission>
<mission id="PA4" name="RC - Paparazzo 4">
<cutscene name="pap_4_rcm" friendly_name="Paparazzo 4; CS 1" />
</mission>
<mission id="OME1" name="RC - Omega 1">
<cutscene name="scrap_1_rcm" friendly_name="Omega 1; CS 1" />
</mission>
<mission id="MRS2" name="RC - Mrs. Philips 2">
<cutscene name="tmom_2_rcm" friendly_name="Mrs. Philips 2; CS 1" />
</mission>
<mission id="RH2A" name="The Paleto Score 2A - Finale">
<cutscene name="rbh_2a_mcs_4" friendly_name="The Paleto Score 2A; CS 1" />
<cutscene name="rbh_2a_mcs_5" friendly_name="The Paleto Score 2A; CS 2" />
<cutscene name="RBH_2AB_MCS_6" friendly_name="The Paleto Score 2A; CS 3" />
<cutscene name="RBH_2A_INT" friendly_name="The Paleto Score 2A; CS 4" />
<cutscene name="RBH_2A_MCS_2_P3" friendly_name="The Paleto Score 2A; CS 5" />
<cutscene name="RBH_2A_MCS_2_P7" friendly_name="The Paleto Score 2A; CS 6" />
<cutscene name="rbh_2a_ext1_a1_p1" friendly_name="The Paleto Score 2A; CS 7" />
<cutscene name="RBH_2A_EXT_1" friendly_name="The Paleto Score 2A; CS 8" />
</mission>
<mission id="SOL1" name="Solomon 1 - Mr. Richards">
<cutscene name="sol_1_mcs_2" friendly_name="Solomon 1; CS 1" />
<cutscene name="sol_1_mcs_3" friendly_name="Solomon 1; CS 2" />
<cutscene name="SOL_1_EXT" friendly_name="Solomon 1; CS 3" />
<cutscene name="SOL_1_INT_ALT" friendly_name="Solomon 1; CS 4" />
<cutscene name="SOL_1_MCS_1_CONCAT" friendly_name="Solomon 1; CS 5" />
</mission>
<mission id="SOL2" name="Solomon 2 - The Ballad of Rocco">
<cutscene name="sol_2_int_alt1" friendly_name="Solomon 2; CS 1" />
<cutscene name="SOL_2_EXT_CONCAT" friendly_name="Solomon 2; CS 2" />
</mission>
<mission id="SOL3" name="Solomon 3 - Blow Back">
<cutscene name="sol_3_int" friendly_name="Solomon 3; CS 1" />
<cutscene name="TRV_4_MCS_2" friendly_name="Solomon 3; CS 2" />
</mission>
<mission id="MIC4" name="Michael 4 - Movie Premier">
<cutscene name="sol_5_mcs_1" friendly_name="Michael 4; CS 1" />
<cutscene name="sol_5_mcs_2_p5" friendly_name="Michael 4; CS 2" />
<cutscene name="MIC_4_INT" friendly_name="Michael 4; CS 3" />
<cutscene name="SOL_5_MCS_2" friendly_name="Michael 4; CS 4" />
</mission>
<mission id="TRV1" name="Trevor 1 - Mr. Philips">
<cutscene name="trv_1_mcs_1_p1" friendly_name="Trevor 1; CS 1" />
<cutscene name="trv_1_mcs_4" friendly_name="Trevor 1; CS 2" />
<cutscene name="JH_TRV_Concat" friendly_name="Trevor 1; CS 3" />
<cutscene name="Trevor_1_INT" friendly_name="Trevor 1; CS 4" has_branch="true" />
<cutscene name="Trevor_1_INT_JAP" friendly_name="Trevor 1; CS 5" />
<cutscene name="TRV_1_MCS_3_CONCAT" friendly_name="Trevor 1; CS 6" />
</mission>
<mission id="TRV2" name="Trevor 2 - Nervous Ron">
<cutscene name="trevor_2_int" friendly_name="Trevor 2; CS 1" />
<cutscene name="TRV2_MCS_8" friendly_name="Trevor 2; CS 2" />
<cutscene name="TRV_2_MCS_4_concat" friendly_name="Trevor 2; CS 3" has_branch="true" />
<cutscene name="TRV_2_MCS_6" friendly_name="Trevor 2; CS 4" />
</mission>
<mission id="TRV3" name="Trevor 3 - Friends Reunited">
<cutscene name="trevor_drive_int" friendly_name="Trevor 3; CS 1" />
<cutscene name="trv_dri_ext" friendly_name="Trevor 3; CS 2" />
<cutscene name="trv_dri_mcs" friendly_name="Trevor 3; CS 3" />
</mission>
<mission id="FH2i" name="The Big Score 2 - Planning">
<cutscene name="BS_2A_2B_INT" friendly_name="Big Score 2; CS 2" has_branch="true" />
</mission>
<mission id="CHN1" name="Chinese 1 - Trevor Philips Industries">
<cutscene name="Chinese_1_INT" friendly_name="Chinese 1; CS 1" />
<cutscene name="CHI_1_MCS_4_CONCAT" friendly_name="Chinese 1; CS 2" />
<cutscene name="CHI_1_MCS_1" friendly_name="Chinese 1; CS 3" />
</mission>
<mission id="FINI" name="Finale Intro Cutscene">
<cutscene name="CHOICE_INT" friendly_name="Finale Intro Cutscene " />
</mission>
<mission id="DRF1" name="Odd Job - Shrink 1 - Chaos">
<cutscene name="DRF_MIC_1_CS_1" friendly_name="Shrink 1; CS 1" has_branch="true" />
</mission>
<mission id="DRF2" name="Odd Job - Shrink 2 - Evil">
<cutscene name="DRF_MIC_2_CS_1" friendly_name="Shrink 2; CS 1" has_branch="true" />
<cutscene name="DRF_MIC_2_CS_2" friendly_name="Shrink 2; CS 2" has_branch="true" />
</mission>
<mission id="DRF3" name="Odd Job - Shrink 3 - Negativity">
<cutscene name="DRF_MIC_1_CS_2" friendly_name="Shrink 3; CS 1" has_branch="true" />
</mission>
<mission id="DRF5" name="Odd Job - Shrink 5 - Abandonment">
<cutscene name="DRF_MIC_3_CS_1" friendly_name="Shrink 5; CS 1" has_branch="true" />
<cutscene name="DRF_MIC_3_CS_2" friendly_name="Shrink 5; CS 2" has_branch="true" />
</mission>
<mission id="FAN3" name="RC - Fanatic 3">
<cutscene name="EF_3_RCM_CONCAT" friendly_name="Fanatic; CS 1" />
</mission>
<mission id="EPS1" name="RC - Epsilonism 1">
<cutscene name="EP_1_RCM_Concat" friendly_name="Epsilonism 1; CS 1" />
</mission>
<mission id="EXT2" name="RC - Extreme 2">
<cutscene name="ES_2_RCM_CONCAT" friendly_name="Extreme 2; CS 1" />
</mission>
<mission id="EXL2" name="Exile 2 - Predator">
<cutscene name="Exile_2_INT" friendly_name="Exile 2; CS 1" />
<cutscene name="EXL_2_MCS_3" friendly_name="Exile 2; CS 2" />
</mission>
<mission id="FAM2" name="Family 2 - Daddy's Little Girl">
<cutscene name="Family_2_INT" friendly_name="Family 2; CS 1" />
<cutscene name="Family_2_MCS_2" friendly_name="Family 2; CS 2" has_branch="true" />
<cutscene name="Family_2_MCS_3" friendly_name="Family 2; CS 3" />
<cutscene name="Family_2_MCS_4" friendly_name="Family 2; CS 4" />
</mission>
<mission id="FAM3" name="Family 3 - Marriage Counselling">
<cutscene name="Family_3_INT" friendly_name="Family 3; CS 1" />
<cutscene name="FAM_3_MCS_1" friendly_name="Family 3; CS 2" />
<cutscene name="Family_3_EXT" friendly_name="Family 3; CS 3" />
</mission>
<mission id="FAM4" name="Family 4 - Fame or Shame">
<cutscene name="Family_4_MCS_2" friendly_name="Family 4; CS 1" />
<cutscene name="Family_4_MCS_3_CONCAT" friendly_name="Family 4; CS 2" />
<cutscene name="FAM_4_INT_ALT1" friendly_name="Family 4; CS 3" has_branch="true" />
</mission>
<mission id="FIB1" name="FIB 1 - Dead Man Walking">
<cutscene name="FBI_1_INT" friendly_name="FIB 1; CS 1" has_branch="true" />
<cutscene name="FBI_1_MCS_1_CONCAT" friendly_name="FIB 1; CS 2" />
<cutscene name="FBI_1_EXT" friendly_name="FIB 1; CS 3" />
</mission>
<mission id="FIB4" name="FIB 4 - Blitz Play">
<cutscene name="FBI_4_INT" friendly_name="FIB 4; CS 1" has_branch="true" />
<cutscene name="FBI_4_MCS_3_CONCAT" friendly_name="FIB 4; CS 2" has_branch="true" />
<cutscene name="FBI_4_MCS_2_CONCAT" friendly_name="FIB 4; CS 3" />
</mission>
<mission id="FRA1" name="Franklin 1 - Ghetto Safari">
<cutscene name="Franklin_1_INT" friendly_name="Franklin 1; CS 1" has_branch="true" />
<cutscene name="FRA_1_MCS_1" friendly_name="Franklin 1; CS 2" />
</mission>
<mission id="FRA2" name="Franklin 2 - Lamar Down">
<cutscene name="FRA_2_EXT" friendly_name="Franklin 2; CS 1" />
<cutscene name="FRA_2_IG_4_ALT1_CONCAT" friendly_name="Franklin 2; CS 2" />
<cutscene name="FRA_2_INT" friendly_name="Franklin 2; CS 3" />
</mission>
<mission id="JOS1" name="RC - Josh 1">
<cutscene name="Josh_1_INT_concat" friendly_name="Josh 1; CS 1" />
</mission>
<mission id="JOS4" name="RC - Josh 4">
<cutscene name="JOSH_4_INT_CONCAT" friendly_name="Josh 4; CS 1" />
</mission>
<mission id="JOS2" name="RC - Josh 2">
<cutscene name="josh_2_intp1_t4" friendly_name="Josh 2; CS 3" />
</mission>
<mission id="DH2a" name="The Port of LS Heist 2A - Finale">
<cutscene name="LSDH_2A_EXT" friendly_name="Port of LS Heist 2A; CS 1" />
<cutscene name="LSDH_2A_INT" friendly_name="Port of LS Heist 2A; CS 2" has_branch="true" />
<cutscene name="lsdh_2a_rf_01" friendly_name="Port of LS Heist 2A; CS 3" />
</mission>
<mission id="DH2b" name="The Port of LS Heist 2B - Finale">
<cutscene name="LSDH_2B_INT" friendly_name="Port of LS Heist 2B; CS 1" has_branch="true" />
<cutscene name="LSDH_2B_MCS_1" friendly_name="Port of LS Heist 2B; CS 2" />
</mission>
<mission id="MIC3" name="Michael 3 - The Wrap Up">
<cutscene name="MIC_3_EXT" friendly_name="Michael 3; CS 1" has_branch="true" />
<cutscene name="MIC_3_INT" friendly_name="Michael 3; CS 2" />
<cutscene name="mic_3_mcs_1_p1_a2" friendly_name="Michael 3; CS 3" />
</mission>
<mission id="NI1" name="RC - Nigel 1">
<cutscene name="NMT_1_RCM" friendly_name="Nigel 1; CS 1" />
</mission>
<mission id="RH1" name="The Paleto Score 1 - Setup">
<cutscene name="RBHS_INT" friendly_name="Paleto Score 1; CS 1" />
<cutscene name="RBHS_MCS_1" friendly_name="Paleto Score 1; CS 2" />
<cutscene name="RBHS_MCS_3" friendly_name="Paleto Score 1; CS 3" has_branch="true" />
<cutscene name="rbhs_msc_3_p3" friendly_name="Paleto Score 1; CS 4" />
</mission>
<mission id="SAS1" name="RC - The Last One">
<cutscene name="SAS_1_RCM_concat" friendly_name="Last One; CS 1" />
<cutscene name="sas_2_rcm_t7" friendly_name="Last One; CS 2" />
</mission>
<mission id="OME2" name="RC - Omega 2">
<cutscene name="SCRAP_2_RCM" friendly_name="Omega 2; CS 1" />
</mission>
<mission id="RE52" name="RE - Stag Do Running Man">
<cutscene name="SDRM_MCS_2" friendly_name="Stag Do Running Man; CS 1" />
</mission>
<mission id="MRS1" name="RC - Mrs. Philips 1">
<cutscene name="TMOM_1_RCM" friendly_name="Mrs. Philips; CS 1" />
</mission>
<mission id="RAM2" name="Odd Job - Rampage 2 - Hipsters">
<cutscene name="TRVRAM_2_CONCAT" friendly_name="Rampage 2; CS 1" />
</mission>
<mission id="RAM5" name="Odd Job - Rampage 5 - The Army">
<cutscene name="TRVRAM_5_con" friendly_name="Rampage 5; CS 1" />
</mission>
<mission id="TRV4" name="Trevor 4 ">
<cutscene name="TRV_5_EXT" friendly_name="Trevor 4; CS 1" />
<cutscene name="TRV_5_INT" friendly_name="Trevor 4; CS 2" />
</mission>
<mission id="MPN3" name="NET - GTA Online">
<cutscene name="mp_intro_mcs_10_a1" friendly_name="Meeting Gerald" />
<cutscene name="mp_intro_mcs_10_a2" friendly_name="Gerald Drop-off 1" />
<cutscene name="mp_intro_mcs_10_a3" friendly_name="Gerald Drop-off 2" />
<cutscene name="mp_intro_mcs_10_a4" friendly_name="Gerald Drop-off 3" />
<cutscene name="mp_intro_mcs_10_a5" friendly_name="Gerald &quot;Keep your Mouth Shut...&quot;" />
<cutscene name="mp_intro_mcs_11" friendly_name="Simeon Call Male" />
<cutscene name="mp_intro_mcs_11_a1" friendly_name="Simeon Call Female" />
<cutscene name="mp_intro_mcs_12_a1" friendly_name="Simeon &quot;Honored to call you my Boy.&quot;" />
<cutscene name="mp_intro_mcs_12_a2" friendly_name="Simeon &quot;Daughter I never wanted.&quot;" />
<cutscene name="mp_intro_mcs_12_a3" friendly_name="Simeon &quot;Interesting, intresting...&quot;" />
<cutscene name="mp_intro_mcs_13" friendly_name="Meeting Lester" />
<cutscene name="mp_intro_mcs_14_b" friendly_name="Meeting Martin" />
<cutscene name="mp_intro_mcs_16_a1" friendly_name="Meeting Trevor Male" />
<cutscene name="mp_intro_mcs_16_a2" friendly_name="Meeting Trevor Female" />
<cutscene name="mp_intro_mcs_17_a5" friendly_name="Trevor &quot;My Favorite mute.&quot;" />
<cutscene name="mp_intro_mcs_17_a8" friendly_name="Trevor &quot;I thought I was weird!&quot;" />
<cutscene name="mp_intro_mcs_17_a9" friendly_name="Trevor &quot;Dont speak for the business.&quot;" />
<cutscene name="mp_intro_mcs_8_a1" friendly_name="Lamar &quot;My boy Gerald&quot;" />
<cutscene name="mp_int_mcs_12_a3_3" friendly_name="Lamar &quot;Looks like youre riding solo.&quot;" />
<cutscene name="mp_int_mcs_12_a3_4" friendly_name="Simeon &quot;Youre very resourceful.&quot;" />
<cutscene name="mp_int_mcs_15_a1_b" friendly_name="Martin &quot;You would be dead of course!&quot;" />
<cutscene name="mp_int_mcs_15_a2b" friendly_name="Martin &quot;Im playing golf!&quot;" />
<cutscene name="mp_int_mcs_15_a3" friendly_name="Martin &quot;Perfect, Perfect!&quot;" />
<cutscene name="mp_int_mcs_15_a4" friendly_name="Martin &quot;What youve got?&quot;" />
<cutscene name="mp_int_mcs_17_a1" friendly_name="Trevor &quot;A little backed up.&quot;" />
<cutscene name="mp_int_mcs_17_a2" friendly_name="Trevor &quot;Old stew.&quot;" />
<cutscene name="mp_int_mcs_17_a3" friendly_name="Trevor &quot;You stalking me?&quot;" />
<cutscene name="mp_int_mcs_17_a4" friendly_name="Trevor &quot;It isnt Mr. Fun.&quot;" />
<cutscene name="mp_int_mcs_17_a6" friendly_name="Trevor &quot;Silent Protégé&quot;" />
<cutscene name="mp_int_mcs_17_a7" friendly_name="Trevor &quot;Little old Miss Laugh a Minute&quot;" />
<cutscene name="mp_int_mcs_18_a1" friendly_name="Cris Formage &quot;Welcome, brother, brother.&quot;" />
<cutscene name="mp_int_mcs_18_a2" friendly_name="Cris Formage &quot;Welcome, sister, sister.&quot;" />
<cutscene name="mp_int_mcs_5_alt1" friendly_name="Lamar &quot;We gonna get you a car.&quot;" />
<cutscene name="mp_int_mcs_5_alt2" friendly_name="Lamar &quot;Im a community activist&quot;" />
<cutscene name="MP_INTRO_CONCAT" friendly_name="Lamar &quot;Welcome to Los Santos.&quot;" />
</mission>
</cutscenes>