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2025-09-29 00:52:08 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<sceneBaker>
<radiositySettings>
<exteriorday quality="90.0" refine="0" brightness="95" contrast="100.0" midTones="0.2" physicalScale="1500" directFilter="0" filter="3"/>
<exteriornight quality="90.0" refine="0" brightness="120" contrast="100.0" midTones="0.5" physicalScale="1500" directFilter="3" filter="5"/>
<interior quality="90.0" refine="0" brightness="100.0" contrast="100.0" midTones="0.6" physicalScale="1500" directFilter="3" filter="3"/>
</radiositySettings>
<presets>
<preset name="Exterior Skylight"
sceneType="#exterior"
useSkyLight="true"
useSceneLights="false"
useEmissive="false"
indirectOnly="true"
vertexColorChannel="true"
vertexIllumChannel="false"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "true"
blackenIllum = "false"
desaturate = "false"
qualityDefault="90.0"
refineDefault="1"
directFilterDefault="3"
filterDefault="3"
brightnessDefault="60"
contrastDefault="50"
midTonesDefault="0.2"
physicalScaleDefault="9000"
exposureType="Linear"
/>
<preset name="Exterior Skylight Dark"
sceneType="#exterior"
useSkyLight="true"
useSceneLights="false"
useEmissive="false"
indirectOnly="true"
vertexColorChannel="true"
vertexIllumChannel="false"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "true"
blackenIllum = "false"
desaturate = "false"
qualityDefault="90.0"
refineDefault="1"
directFilterDefault="3"
filterDefault="3"
brightnessDefault="53"
contrastDefault="50"
midTonesDefault="0.2"
physicalScaleDefault="9000"
exposureType="Linear"
/>
<preset name="Exterior Night Light"
sceneType="#exteriornight"
useSkyLight="false"
useSceneLights="true"
useEmissive="false"
indirectOnly="false"
vertexColorChannel="false"
vertexIllumChannel="true"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "false"
blackenIllum = "true"
desaturate = "true"
qualityDefault="90.0"
refineDefault="0"
directFilterDefault="1"
filterDefault="0"
brightnessDefault="50"
contrastDefault="50"
midTonesDefault="0.5"
physicalScaleDefault="5"
exposureType="Linear"
/>
<preset name="Exterior Night Light SLOD"
sceneType="#exteriornight"
useSkyLight="false"
useSceneLights="true"
useEmissive="false"
indirectOnly="false"
vertexColorChannel="false"
vertexIllumChannel="true"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "false"
blackenIllum = "true"
desaturate = "true"
qualityDefault="90.0"
refineDefault="0"
directFilterDefault="1"
filterDefault="0"
brightnessDefault="50"
contrastDefault="50"
midTonesDefault="0.5"
physicalScaleDefault="5"
exposureType="Linear"
/>
<preset name="Interior Lights Vert Illum"
sceneType="#interior"
useSkyLight="false"
useSceneLights="true"
useEmissive="false"
indirectOnly="false"
vertexColorChannel="false"
vertexIllumChannel="true"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "false"
blackenIllum = "true"
desaturate = "false"
qualityDefault="90.0"
refineDefault="0"
directFilterDefault="3"
filterDefault="3"
brightnessDefault="85.0"
contrastDefault="100.0"
midTonesDefault="2.0"
physicalScaleDefault="1500"
exposureType="Logarithmic"
/>
<preset name="Interior Sun Bake"
sceneType="#interiorsun"
useSkyLight="true"
useSceneLights="false"
useEmissive="false"
indirectOnly="false"
vertexColorChannel="true"
vertexIllumChannel="false"
vertexAlphaChannel="false"
collapseStackSetting="true"
blackenColour = "false"
blackenIllum = "false"
desaturate = "false"
qualityDefault="90.0"
refineDefault="1"
directFilterDefault="3"
filterDefault="3"
brightnessDefault="100.0"
contrastDefault="100.0"
midTonesDefault="0.6"
physicalScaleDefault="1500"
exposureType="Logarithmic"
/>
</presets>
<skylightSetting skyXform = "[1,0,0] [0,0.864002,0.503488] [0,-0.503488,0.864002] [0,0,0]" multiplier="1.0" skyColour="[255, 247, 235]" coverage="1.0" shadows="true" raysPerSample="20" rayBias="0.005"/>
</sceneBaker>