67 lines
1.7 KiB
Plaintext
Executable File
67 lines
1.7 KiB
Plaintext
Executable File
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-- Used in the Ped Vertex painter to override the default values
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-- Lighting variables with some default values
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TheColourChannel = 0 -- For AO baking
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TheAlphaChannel = -2 -- For Alpha
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TheRimChannel =-1 -- For Rim Baking
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TheWindChannel = 11 -- For Wind effect baking
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TheWindChannelR = 20
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TheWindChannelG = 22
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TheWindChannelB = 21
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TheEnvEffChannel = 14 -- For Environmental dirt
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TheFatChannel = 15 -- For Fat
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-- Wind Information
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windHorizontalColour = (color 255 0 0)
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windVerticalColour = (color 0 0 255)
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windRateColour = (color 0 255 0)
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MapWindColour = (color 0 0 255) -- Support for Vegetation/map micromovement wind colours
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PedWindColour = (color 0 0 0) -- Support for Ped wind colours
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Phasecolour1 = 20
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Phasecolour2 = 180
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-- Skylight details
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skylightmultiplier = 4
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-- Some radiosity settings here
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radiosityQuality = 77
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RadiosityFiltering = 12
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RadiosityDirectFiltering = 12
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MMradiosityQuality = 85
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MMRadiosityFiltering = 3
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MMRadiosityDirectFiltering = 3
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TheLog_exposureBrightness = 100
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TheLog_exposureContrast = 50
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TheLog_exposureMidtones = 1.7
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ECTheLog_exposureBrightness = 70
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ECTheLog_exposureContrast = 70
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ECTheLog_exposureMidtones = 1.3
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MMTheLog_exposureBrightness = 70
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MMTheLog_exposureContrast = 100
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MMTheLog_exposureMidtones = 0.6
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MMECTheLog_exposureBrightness = 70
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MMECTheLog_exposureContrast = 100
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MMECTheLog_exposureMidtones = 0.6
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-- default Vertex colour values
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TheBakeColour = (color 240 240 240)
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TheAlphaColour = (color 255 255 255)
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TheRimColour = (color 100 100 100)
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TheEnvEffColour = (color 0 0 0)
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TheFatColour = (color 0 0 0)
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-- Set the scene lights
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-- These are for the Vertex Colour channels
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lightTintColor = color 255 255 255
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lightLevel = 1
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ambientColor = color 200 200 200
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