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2025-09-29 00:52:08 +02:00

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-- Used in the Ped Vertex painter to override the default values
-- Lighting variables with some default values
TheColourChannel = 0 -- For AO baking
TheAlphaChannel = -2 -- For Alpha
TheRimChannel =-1 -- For Rim Baking
TheWindChannel = 11 -- For Wind effect baking
TheWindChannelR = 20
TheWindChannelG = 22
TheWindChannelB = 21
TheEnvEffChannel = 14 -- For Environmental dirt
TheFatChannel = 15 -- For Fat
-- Wind Information
windHorizontalColour = (color 255 0 0)
windVerticalColour = (color 0 0 255)
windRateColour = (color 0 255 0)
MapWindColour = (color 0 0 255) -- Support for Vegetation/map micromovement wind colours
PedWindColour = (color 0 0 0) -- Support for Ped wind colours
Phasecolour1 = 20
Phasecolour2 = 180
-- Skylight details
skylightmultiplier = 4
-- Some radiosity settings here
radiosityQuality = 77
RadiosityFiltering = 12
RadiosityDirectFiltering = 12
MMradiosityQuality = 85
MMRadiosityFiltering = 3
MMRadiosityDirectFiltering = 3
TheLog_exposureBrightness = 100
TheLog_exposureContrast = 50
TheLog_exposureMidtones = 1.7
ECTheLog_exposureBrightness = 70
ECTheLog_exposureContrast = 70
ECTheLog_exposureMidtones = 1.3
MMTheLog_exposureBrightness = 70
MMTheLog_exposureContrast = 100
MMTheLog_exposureMidtones = 0.6
MMECTheLog_exposureBrightness = 70
MMECTheLog_exposureContrast = 100
MMECTheLog_exposureMidtones = 0.6
-- default Vertex colour values
TheBakeColour = (color 240 240 240)
TheAlphaColour = (color 255 255 255)
TheRimColour = (color 100 100 100)
TheEnvEffColour = (color 0 0 0)
TheFatColour = (color 0 0 0)
-- Set the scene lights
-- These are for the Vertex Colour channels
lightTintColor = color 255 255 255
lightLevel = 1
ambientColor = color 200 200 200