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2025-09-29 00:52:08 +02:00

2723 lines
99 KiB
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Executable File

Version: 109
AuthoredOrientation 1
NumBones 340
bone0 SKEL_ROOT {
offset -0.000000 0.007101 -0.018706
euler -0.000000 0.000000 3.141592
orient -0.000000 0.000000 3.141592
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ projectData0X
bone1 SKEL_Pelvis {
boneid 11816
offset -0.000000 0.000000 0.000000
euler -0.000000 1.570796 0.000000
orient -0.000000 1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone2 SKEL_L_Thigh {
boneid 58271
offset 0.073508 -0.000226 -0.096118
euler -0.042294 0.077151 -0.041698
orient -0.042294 0.077151 -0.041698
sorient 0.000000 -0.000000 0.000000
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bone3 SKEL_L_Calf {
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sorient 0.000000 -0.000000 0.000000
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bone4 SKEL_L_Foot {
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offset 0.412970 -0.000000 0.000000
euler -0.074905 -0.024434 1.336501
orient -0.074905 -0.024434 1.336501
sorient 0.000000 -0.000000 0.000000
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bone5 SKEL_L_Toe0 {
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offset 0.161524 0.000000 0.000000
euler 3.141592 0.000000 0.354661
orient 3.141592 0.000000 0.354661
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bone6 SM_L_Flipper {
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euler -0.000000 0.000000 0.000001
orient -0.000000 0.000000 0.000001
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}
}
bone7 SM_L_FlipFlop {
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offset 0.161524 0.000000 -0.000000
euler 3.141592 0.000000 0.354662
orient 3.141592 0.000000 0.354662
sorient 0.000000 -0.000000 0.000000
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}
bone8 PH_L_Foot {
boneid 57717
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euler -1.570805 1.531631 0.315649
orient -1.570805 1.531631 0.315649
sorient 0.000000 -0.000000 0.000000
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}
bone9 IK_L_Foot {
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orient -1.570805 1.531631 0.315649
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone10 MH_L_CalfBack {
boneid 4115
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euler 0.000001 0.000000 0.041925
orient 0.000001 0.000000 0.041925
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone11 SPR_L_Leg_Fireman_F {
boneid 6783
offset 0.368070 0.086941 0.004060
euler -0.078842 -0.039044 1.654325
orient -0.078842 -0.039044 1.654325
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone12 SPR_L_Leg_Fireman_B {
boneid 6779
offset 0.379786 -0.052992 -0.001426
euler -0.078842 -0.039044 1.654325
orient -0.078842 -0.039044 1.654325
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone13 MH_L_PantHem_ROOT {
boneid 25003
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euler -0.000001 -0.006305 1.571292
orient -0.000001 -0.006305 1.571292
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone14 MH_L_PantHem {
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offset -0.000000 0.000000 -0.000000
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orient 0.000022 0.024365 0.001828
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone15 MH_L_ThighBack {
boneid 24589
offset 0.345361 -0.099000 0.000000
euler 0.000001 0.000000 -0.000000
orient 0.000001 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone16 MH_L_Knee {
boneid 30464
offset 0.406518 -0.000000 0.000000
euler 0.000001 0.000000 -0.000000
orient 0.000001 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone17 MH_L_BumRoot {
boneid 64275
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orient -0.048888 0.018757 0.366060
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rotX rotY rotZ
bone18 MH_L_Bum {
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sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone19 MH_L_ShirtFront_TARGET {
boneid 35724
offset 0.249245 0.120176 -0.010158
euler 2.876695 0.001015 0.016829
orient 2.876695 0.001015 0.016829
sorient 0.000000 -0.000000 0.000000
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}
}
bone20 SKEL_R_Thigh {
boneid 51826
offset 0.073508 -0.000226 0.096118
euler 0.042293 -0.077151 -0.041697
orient 0.042293 -0.077151 -0.041697
sorient 0.000000 -0.000000 0.000000
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bone21 SKEL_R_Calf {
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euler 0.000001 0.000000 -0.041926
orient 0.000001 0.000000 -0.041926
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone22 SKEL_R_Foot {
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euler 0.074905 0.024433 1.336503
orient 0.074905 0.024433 1.336503
sorient 0.000000 -0.000000 0.000000
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bone23 SKEL_R_Toe0 {
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offset 0.161524 -0.000000 -0.000000
euler 3.141593 0.000000 0.354661
orient 3.141593 0.000000 0.354661
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone24 SM_R_Flipper {
boneid 59791
offset 0.048606 0.030747 0.000483
euler 0.003060 -0.078272 -0.000001
orient 0.003060 -0.078272 -0.000001
sorient 0.000000 -0.000000 0.000000
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}
}
bone25 SM_R_FlipFlop {
boneid 64460
offset 0.161524 0.000000 -0.000000
euler 3.141592 0.000000 0.354662
orient 3.141592 0.000000 0.354662
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone26 PH_R_Foot {
boneid 24806
offset 0.102061 -0.063947 -0.001040
euler 1.570837 1.531629 -2.825900
orient 1.570837 1.531629 -2.825900
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone27 IK_R_Foot {
boneid 35502
offset 0.102061 -0.063947 -0.001040
euler 1.570837 1.531629 -2.825900
orient 1.570837 1.531629 -2.825900
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone28 MH_R_CalfBack {
boneid 45075
offset 0.064937 -0.099000 0.000051
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone29 SPR_R_Leg_Fireman_F {
boneid 4223
offset 0.368070 0.086941 -0.004060
euler 0.078843 0.039044 1.654327
orient 0.078843 0.039044 1.654327
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone30 SPR_R_Leg_Fireman_B {
boneid 4219
offset 0.379786 -0.052992 0.001426
euler 0.078843 0.039044 1.654327
orient 0.078843 0.039044 1.654327
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transX transY transZ rotX rotY rotZ
}
bone31 MH_R_PantHem_ROOT {
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euler 0.000000 0.000000 1.570798
orient 0.000000 0.000000 1.570798
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone32 MH_R_PantHem {
boneid 13079
offset -0.000000 -0.000000 0.000000
euler -0.000022 -0.024365 0.001829
orient -0.000022 -0.024365 0.001829
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone33 MH_R_ThighBack {
boneid 20899
offset 0.345396 -0.099000 0.000450
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone34 MH_R_Knee {
boneid 721
offset 0.406518 -0.000000 -0.000000
euler 0.000001 0.000000 -0.041925
orient 0.000001 0.000000 -0.041925
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone35 MH_R_BumRoot {
boneid 1668
offset 0.000000 -0.000000 -0.000000
euler 0.052359 0.000000 0.366519
orient 0.052359 0.000000 0.366519
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone36 MH_R_Bum {
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offset 0.000000 0.000000 -0.000000
euler -0.000000 -0.000000 0.000000
orient -0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone37 MH_R_ShirtFront_TARGET {
boneid 3422
offset 0.249223 0.120165 0.009885
euler 0.264897 -0.001015 0.016829
orient 0.264897 -0.001015 0.016829
sorient 0.000000 -0.000000 0.000000
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}
}
bone38 RB_L_ThighRoll {
boneid 23639
offset 0.073508 -0.000226 -0.096118
euler -0.042294 0.077150 -0.041697
orient -0.042294 0.077150 -0.041697
sorient 0.000000 -0.000000 0.000000
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}
bone39 RB_R_ThighRoll {
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offset 0.073508 -0.000226 0.096118
euler 0.042292 -0.077151 -0.041698
orient 0.042292 -0.077151 -0.041698
sorient 0.000000 -0.000000 0.000000
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}
bone40 RB_L_BumRoll {
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euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone41 RB_R_BumRoll {
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offset 0.013508 -0.100226 0.096118
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
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}
bone42 SPR_R_Belt_Police {
boneid 38229
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euler -3.141593 1.570796 0.000000
orient -3.141593 1.570796 0.000000
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}
bone43 SPR_L_Belt_Police {
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}
}
bone44 SKEL_Spine_Root {
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offset -0.000000 0.000000 0.000000
euler 0.000001 -1.570796 0.000000
orient 0.000001 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone45 SKEL_Spine0 {
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bone46 SKEL_Spine1 {
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bone47 SKEL_Spine2 {
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bone48 SKEL_Spine3 {
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bone49 SKEL_L_Clavicle {
boneid 64729
offset 0.218040 0.036434 0.031919
euler 2.246562 -1.172932 -2.219699
orient 2.246562 -1.172932 -2.219699
sorient 0.000000 -0.000000 0.000000
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bone50 SKEL_L_UpperArm {
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euler 0.022374 -0.750219 0.284050
orient 0.022374 -0.750219 0.284050
sorient 0.000000 -0.000000 0.000000
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bone51 SKEL_L_Forearm {
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bone52 SKEL_L_Hand {
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sorient 0.000000 -0.000000 0.000000
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bone53 SKEL_L_Finger00 {
boneid 26610
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euler -0.180540 -0.276653 0.534123
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bone54 SKEL_L_Finger01 {
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bone55 SKEL_L_Finger02 {
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}
}
}
bone56 SKEL_L_Finger10 {
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euler -1.407041 -0.132900 0.026180
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bone57 SKEL_L_Finger11 {
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euler -0.017476 -0.068527 -0.491125
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bone58 SKEL_L_Finger12 {
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}
}
}
bone59 SKEL_L_Finger20 {
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bone60 SKEL_L_Finger21 {
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orient -0.007627 -0.032687 -0.411806
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bone61 SKEL_L_Finger22 {
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euler -0.020064 -0.062543 -0.409392
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}
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}
bone62 SKEL_L_Finger30 {
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euler -1.812124 -0.265006 -0.132990
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bone63 SKEL_L_Finger31 {
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bone64 SKEL_L_Finger32 {
boneid 4138
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euler -0.051026 -0.022219 -0.454524
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}
}
}
bone65 SKEL_L_Finger40 {
boneid 26614
offset 0.093704 -0.033939 0.001599
euler -1.984893 -0.115676 -0.245321
orient -1.984893 -0.115676 -0.245321
sorient 0.000000 -0.000000 0.000000
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bone66 SKEL_L_Finger41 {
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euler 0.022630 -0.044464 -0.715425
orient 0.022630 -0.044464 -0.715425
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bone67 SKEL_L_Finger42 {
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}
}
bone68 PH_L_Hand {
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orient -0.000000 -0.000000 -0.000000
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}
bone69 IK_L_Hand {
boneid 36029
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orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone70 MH_L_Thumb {
boneid 8323
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euler -0.000001 0.000001 0.000000
orient -0.000001 0.000001 0.000000
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}
bone71 MH_L_HandWebbing {
boneid 15828
offset 0.060131 0.011442 0.004910
euler -0.000001 0.000003 -0.785398
orient -0.000001 0.000003 -0.785398
sorient 0.000000 -0.000000 0.000000
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}
}
bone72 RB_L_ForeArmRoll {
boneid 61007
offset 0.129598 0.000000 0.000000
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone73 MH_L_Wrist {
boneid 49600
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euler -0.000001 0.000001 -0.000000
orient -0.000001 0.000001 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone74 L_Cuff_ROOT {
boneid 20970
offset 0.129596 -0.000000 -0.000002
euler -0.000000 0.000000 1.570796
orient -0.000000 0.000000 1.570796
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone75 SM_L_Cuff {
boneid 64672
offset -0.000000 -0.000000 -0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone76 SM_L_Cuff_TILTER {
boneid 46636
offset -0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
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}
}
}
}
bone77 MH_L_Elbow {
boneid 17012
offset 0.002114 -0.000000 -0.000002
euler -0.000000 0.000000 1.570796
orient -0.000000 0.000000 1.570796
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone78 RB_L_ArmRoll {
boneid 5232
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orient 0.000000 0.000000 0.000000
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}
bone79 MH_L_Bicep {
boneid 54337
offset 0.180821 0.010000 0.000000
euler -0.000000 0.000001 -0.000000
orient -0.000000 0.000001 -0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone80 MH_L_Sleeve {
boneid 37692
offset 0.184526 0.059452 0.012466
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
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}
bone81 RB_L_ArmRoll_Vest {
boneid 9247
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euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
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}
}
bone82 MH_L_Shoulder {
boneid 29957
offset 0.000000 0.000000 0.000000
euler 0.000005 -0.000016 0.000000
orient 0.000005 -0.000016 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone83 MH_L_Scap_ROOT {
boneid 934
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euler -3.129109 0.244489 0.368394
orient -3.129109 0.244489 0.368394
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone84 MH_L_Scap {
boneid 10362
offset 0.016394 0.072000 -0.043000
euler -0.000001 0.000002 -0.320005
orient -0.000001 0.000002 -0.320005
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone85 MH_L_ArmPit_In_ROOT {
boneid 58850
offset 0.155915 0.000000 0.060669
euler 0.041070 0.746782 -2.417836
orient 0.041070 0.746782 -2.417836
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone86 MH_L_ArmPit_In {
boneid 10508
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
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}
}
bone87 MH_L_ArmPit_Out_ROOT {
boneid 35718
offset 0.155915 0.000000 0.060669
euler 0.030361 -0.121686 -2.449429
orient 0.030361 -0.121686 -2.449429
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone88 MH_L_ArmPit_Out {
boneid 17376
offset -0.000000 -0.000000 -0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone89 SKEL_R_Clavicle {
boneid 10706
offset 0.218040 0.036434 -0.031919
euler -2.246578 1.172939 -2.219714
orient -2.246578 1.172939 -2.219714
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone90 SKEL_R_UpperArm {
boneid 40269
offset 0.181896 0.000000 -0.000002
euler -0.022372 0.750218 0.284050
orient -0.022372 0.750218 0.284050
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone91 SKEL_R_Forearm {
boneid 28252
offset 0.274172 -0.000000 -0.000002
euler -0.000000 -0.000000 0.078984
orient -0.000000 -0.000000 0.078984
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone92 SKEL_R_Hand {
boneid 57005
offset 0.259194 0.000000 0.000002
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone93 SKEL_R_Finger00 {
boneid 58866
offset 0.025859 0.022764 -0.000612
euler 0.180540 0.276652 0.534121
orient 0.180540 0.276652 0.534121
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone94 SKEL_R_Finger01 {
boneid 64016
offset 0.056322 -0.000000 0.000000
euler -0.007061 -0.025039 -0.288949
orient -0.007061 -0.025039 -0.288949
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone95 SKEL_R_Finger02 {
boneid 64017
offset 0.035984 0.000000 0.000000
euler -0.000876 -0.020266 -0.231588
orient -0.000876 -0.020266 -0.231588
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone96 SKEL_R_Finger10 {
boneid 58867
offset 0.106709 0.029155 0.021097
euler -1.734551 0.132899 0.026180
orient -1.734551 0.132899 0.026180
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone97 SKEL_R_Finger11 {
boneid 64096
offset 0.047290 -0.000000 -0.000000
euler 0.017476 -0.068527 0.491125
orient 0.017476 -0.068527 0.491125
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone98 SKEL_R_Finger12 {
boneid 64097
offset 0.024109 0.000001 0.000000
euler 0.008733 -0.021684 0.271283
orient 0.008733 -0.021684 0.271283
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone99 SKEL_R_Finger20 {
boneid 58868
offset 0.106344 0.005137 0.022735
euler -1.564473 0.320736 -0.034929
orient -1.564473 0.320736 -0.034929
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone100 SKEL_R_Finger21 {
boneid 64112
offset 0.051797 0.000000 -0.000000
euler 0.007629 -0.032687 0.411806
orient 0.007629 -0.032687 0.411806
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone101 SKEL_R_Finger22 {
boneid 64113
offset 0.032839 0.000000 0.000000
euler 0.020063 -0.062543 0.409392
orient 0.020063 -0.062543 0.409392
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone102 SKEL_R_Finger30 {
boneid 58869
offset 0.100144 -0.017510 0.013328
euler -1.329466 0.265005 -0.132989
orient -1.329466 0.265005 -0.132989
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone103 SKEL_R_Finger31 {
boneid 64064
offset 0.044589 0.000000 0.000000
euler -0.004050 -0.001736 0.505205
orient -0.004050 -0.001736 0.505205
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone104 SKEL_R_Finger32 {
boneid 64065
offset 0.030654 0.000000 0.000000
euler 0.051025 -0.022219 0.454524
orient 0.051025 -0.022219 0.454524
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone105 SKEL_R_Finger40 {
boneid 58870
offset 0.093705 -0.033939 -0.001600
euler -1.156697 0.115676 -0.245321
orient -1.156697 0.115676 -0.245321
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone106 SKEL_R_Finger41 {
boneid 64080
offset 0.038221 -0.000000 0.000000
euler -0.022632 -0.044463 0.715424
orient -0.022632 -0.044463 0.715424
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone107 SKEL_R_Finger42 {
boneid 64081
offset 0.022898 -0.000001 0.000000
euler 0.039202 -0.020507 0.208312
orient 0.039202 -0.020507 0.208312
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
}
bone108 PH_R_Hand {
boneid 28422
offset 0.054435 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone109 IK_R_Hand {
boneid 6286
offset 0.054435 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone110 MH_R_Thumb {
boneid 53771
offset 0.029000 0.000000 -0.000000
euler 0.000000 -0.000001 0.000001
orient 0.000000 -0.000001 0.000001
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone111 MH_R_HandWebbing {
boneid 35547
offset 0.060131 0.011442 0.004910
euler -0.000002 0.000000 -0.785397
orient -0.000002 0.000000 -0.785397
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone112 RB_R_ForeArmRoll {
boneid 43810
offset 0.129598 -0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone113 MH_R_Wrist {
boneid 29881
offset 0.129000 -0.000000 0.000000
euler 0.000000 -0.000001 0.000001
orient 0.000000 -0.000001 0.000001
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone114 R_Cuff_ROOT {
boneid 23184
offset 0.129596 0.000000 0.000002
euler -0.000000 0.000001 1.570796
orient -0.000000 0.000001 1.570796
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone115 SM_R_Cuff {
boneid 34929
offset -0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone116 SM_R_Cuff_TILTER {
boneid 26917
offset 0.000000 0.000000 0.000000
euler 0.000001 -0.000000 0.000000
orient 0.000001 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone117 MH_R_Elbow {
boneid 62460
offset -0.000000 -0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone118 RB_R_ArmRoll {
boneid 37119
offset 0.000000 0.000000 0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone119 MH_R_Bicep {
boneid 34618
offset 0.181000 0.000000 0.000000
euler -0.000001 0.000000 -0.022141
orient -0.000001 0.000000 -0.022141
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone120 MH_R_Sleeve {
boneid 37596
offset 0.184526 0.059452 -0.012466
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone121 RB_R_ArmRoll_Vest {
boneid 9151
offset -0.000000 -0.000000 0.000000
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
}
bone122 MH_R_Shoulder {
boneid 54533
offset 0.000000 0.000000 0.000000
euler -0.000003 0.000012 0.000001
orient -0.000003 0.000012 0.000001
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone123 MH_R_Scap_ROOT {
boneid 3148
offset 0.181895 0.000000 0.000000
euler 0.012482 0.244475 -2.773201
orient 0.012482 0.244475 -2.773201
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone124 MH_R_Scap {
boneid 45786
offset -0.016000 0.072000 -0.043000
euler 0.000000 0.000002 0.320002
orient 0.000000 0.000002 0.320002
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone125 MH_R_ArmPit_In_ROOT {
boneid 17890
offset 0.155914 0.000000 -0.060669
euler 0.041070 0.746780 0.723756
orient 0.041070 0.746780 0.723756
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone126 MH_R_ArmPit_In {
boneid 8294
offset 0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone127 MH_R_ArmPit_Out_ROOT {
boneid 33504
offset 0.155914 0.000000 -0.060669
euler 0.030361 -0.121688 0.692163
orient 0.030361 -0.121688 0.692163
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone128 MH_R_ArmPit_Out {
boneid 47119
offset -0.000000 0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone129 SKEL_Neck_1 {
boneid 39317
offset 0.248499 -0.000000 -0.000000
euler 0.000005 -0.000001 0.218666
orient 0.000005 -0.000001 0.218666
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone130 SKEL_Head {
boneid 31086
offset 0.113076 -0.000001 0.000000
euler 0.000024 0.000000 -0.239909
orient 0.000024 0.000000 -0.239909
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone131 IK_Head {
boneid 12844
offset 0.000000 0.000000 -0.000000
euler -0.000206 -0.000018 0.008806
orient -0.000206 -0.000018 0.008806
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone132 FACIAL_facialRoot {
boneid 65068
offset 0.039104 0.008916 0.000002
euler -1.561990 -1.570796 0.000000
orient -1.561990 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone133 FACIAL_jaw {
boneid 2849
offset -0.000000 -0.000785 -0.051285
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone134 FACIAL_underChin {
boneid 35477
offset 0.000000 -0.089293 0.122663
euler 1.186824 -0.000000 0.000000
orient 1.186824 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone135 FACIAL_L_underChin {
boneid 9038
offset 0.034180 -0.084058 0.103458
euler 1.048065 0.615323 0.495081
orient 1.048065 0.615323 0.495081
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone136 FACIAL_chin {
boneid 46456
offset 0.000000 -0.077999 0.152625
euler 0.453786 -0.000000 0.000000
orient 0.453786 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone137 FACIAL_chinSkinBottom {
boneid 39100
offset 0.000599 -0.013301 0.009608
euler 0.628319 -0.000000 -0.000000
orient 0.628319 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone138 FACIAL_L_chinSkinBottom {
boneid 16015
offset 0.018199 -0.013895 0.006338
euler 0.644643 0.455524 0.151618
orient 0.644643 0.455524 0.151618
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone139 FACIAL_R_chinSkinBottom {
boneid 40591
offset -0.015801 -0.013204 0.004332
euler 0.644643 -0.455524 -0.151618
orient 0.644643 -0.455524 -0.151618
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone140 FACIAL_tongueA {
boneid 19068
offset 0.001691 -0.054694 0.098522
euler -0.257510 -0.000000 0.000000
orient -0.257510 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone141 FACIAL_tongueB {
boneid 19069
offset 0.000000 0.000000 0.014461
euler 0.200590 0.000000 0.000000
orient 0.200590 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone142 FACIAL_tongueC {
boneid 19070
offset 0.000000 0.000000 0.014992
euler 0.056920 -0.000000 -0.000000
orient 0.056920 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone143 FACIAL_tongueD {
boneid 19071
offset 0.000000 0.000000 0.011325
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone144 FACIAL_tongueE {
boneid 19072
offset 0.000000 0.000000 0.010368
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone145 FACIAL_L_tongueE {
boneid 13810
offset 0.010588 0.000000 0.000000
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone146 FACIAL_R_tongueE {
boneid 12274
offset -0.010588 -0.000005 0.000000
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone147 FACIAL_L_tongueD {
boneid 13809
offset 0.015143 0.000000 -0.000000
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone148 FACIAL_R_tongueD {
boneid 12273
offset -0.015143 -0.000005 0.000000
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone149 FACIAL_L_tongueC {
boneid 13808
offset 0.016975 0.000000 -0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone150 FACIAL_R_tongueC {
boneid 12272
offset -0.016975 -0.000005 -0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone151 FACIAL_L_tongueB {
boneid 13807
offset 0.017579 0.001104 0.000063
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone152 FACIAL_R_tongueB {
boneid 12271
offset -0.017579 0.001109 0.000063
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone153 FACIAL_L_tongueA {
boneid 13806
offset 0.018169 -0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone154 FACIAL_R_tongueA {
boneid 12270
offset -0.018169 -0.000005 -0.000001
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone155 FACIAL_chinSkinTop {
boneid 29222
offset 0.001999 -0.067565 0.168830
euler -0.244346 0.000000 -0.000000
orient -0.244346 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone156 FACIAL_L_chinSkinTop {
boneid 16051
offset 0.017699 -0.068765 0.165430
euler -0.190889 0.478559 -0.009891
orient -0.190889 0.478559 -0.009891
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone157 FACIAL_chinSkinMid {
boneid 35226
offset 0.000699 -0.083865 0.168630
euler 0.261799 0.000000 -0.000000
orient 0.261799 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone158 FACIAL_L_chinSkinMid {
boneid 17447
offset 0.018899 -0.082365 0.166030
euler 0.355412 0.570110 0.237757
orient 0.355412 0.570110 0.237757
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone159 FACIAL_L_chinSide {
boneid 19038
offset 0.034899 -0.075365 0.153030
euler 0.383973 0.575959 0.506145
orient 0.383973 0.575959 0.506145
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone160 FACIAL_R_chinSkinMid {
boneid 62895
offset -0.017001 -0.082665 0.163930
euler 0.355412 -0.570110 -0.237757
orient 0.355412 -0.570110 -0.237757
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone161 FACIAL_R_chinSkinTop {
boneid 61499
offset -0.014701 -0.069165 0.165130
euler -0.190889 -0.478559 0.009891
orient -0.190889 -0.478559 0.009891
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone162 FACIAL_R_chinSide {
boneid 43614
offset -0.032801 -0.074565 0.147730
euler 0.383973 -0.575958 -0.506145
orient 0.383973 -0.575958 -0.506145
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone163 FACIAL_R_underChin {
boneid 11252
offset -0.034180 -0.084057 0.103458
euler 1.048065 -0.615323 -0.495082
orient 1.048065 -0.615323 -0.495082
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone164 FACIAL_L_lipLowerSDK {
boneid 47585
offset 0.019126 -0.055570 0.158837
euler 0.161499 0.373144 0.074661
orient 0.161499 0.373144 0.074661
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone165 FACIAL_L_lipLowerAnalog {
boneid 9290
offset 0.000000 0.000000 0.000000
euler 0.000001 0.000000 0.000000
orient 0.000001 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone166 FACIAL_L_lipLowerThicknessV {
boneid 51017
offset 0.000224 0.006112 -0.000312
euler -1.596179 0.054369 -0.113057
orient -1.596179 0.054369 -0.113057
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone167 FACIAL_L_lipLowerThicknessH {
boneid 50811
offset -0.000048 0.003987 0.002219
euler -0.275325 0.042923 -0.110845
orient -0.275325 0.042923 -0.110845
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone168 FACIAL_lipLowerSDK {
boneid 29317
offset 0.002809 -0.055724 0.162996
euler 0.104720 0.000000 0.000000
orient 0.104720 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone169 FACIAL_lipLowerAnalog {
boneid 55675
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone170 FACIAL_lipLowerThicknessV {
boneid 50619
offset -0.000000 0.006616 -0.000313
euler -1.588250 0.000000 -0.000000
orient -1.588250 0.000000 -0.000000
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}
bone171 FACIAL_lipLowerThicknessH {
boneid 50669
offset 0.000000 0.004369 0.003716
euler -0.244346 0.000000 -0.000000
orient -0.244346 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone172 FACIAL_R_lipLowerSDK {
boneid 41012
offset -0.013252 -0.055571 0.158670
euler 0.161498 -0.373144 -0.074661
orient 0.161498 -0.373144 -0.074661
sorient 0.000000 -0.000000 0.000000
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bone173 FACIAL_R_lipLowerAnalog {
boneid 49881
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000000 0.000000
orient -0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
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bone174 FACIAL_R_lipLowerThicknessV {
boneid 50921
offset -0.000225 0.006113 -0.000313
euler -1.596179 -0.054369 0.113057
orient -1.596179 -0.054369 0.113057
sorient 0.000000 -0.000000 0.000000
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}
bone175 FACIAL_R_lipLowerThicknessH {
boneid 50907
offset 0.000048 0.003989 0.002218
euler -0.275325 -0.042923 0.110845
orient -0.275325 -0.042923 0.110845
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}
}
}
}
bone176 FACIAL_nose {
boneid 8433
offset -0.000000 0.003398 0.119632
euler -0.157080 -0.000000 0.000000
orient -0.157080 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone177 FACIAL_L_nostril {
boneid 29474
offset 0.019261 -0.016778 -0.010271
euler -0.402232 1.377152 -0.276252
orient -0.402232 1.377152 -0.276252
sorient 0.000000 -0.000000 0.000000
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bone178 FACIAL_L_nostrilThickness {
boneid 49503
offset -0.007078 -0.004230 -0.003412
euler 2.994218 -0.075599 -3.079528
orient 2.994218 -0.075599 -3.079528
sorient 0.000000 -0.000000 0.000000
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}
}
bone179 FACIAL_noseLower {
boneid 57434
offset 0.001407 -0.025431 -0.005487
euler 0.244346 -0.000000 0.000000
orient 0.244346 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone180 FACIAL_L_noseLowerThickness {
boneid 31189
offset 0.003887 0.002282 0.005477
euler -1.295227 1.341248 -1.418320
orient -1.295227 1.341248 -1.418320
sorient 0.000000 -0.000000 0.000000
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}
bone181 FACIAL_R_noseLowerThickness {
boneid 31093
offset -0.004161 0.002282 0.005477
euler -1.295227 -1.341248 1.418320
orient -1.295227 -1.341248 1.418320
sorient 0.000000 -0.000000 0.000000
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}
}
bone182 FACIAL_noseTip {
boneid 27232
offset 0.001368 -0.017566 0.006727
euler 0.383972 0.000000 0.000000
orient 0.383972 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone183 FACIAL_R_nostril {
boneid 31010
offset -0.015871 -0.016774 -0.010270
euler -0.402232 -1.377152 0.276252
orient -0.402232 -1.377152 0.276252
sorient 0.000000 -0.000000 0.000000
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bone184 FACIAL_R_nostrilThickness {
boneid 14079
offset 0.007257 -0.004118 -0.004363
euler 2.994218 0.075599 3.079528
orient 2.994218 0.075599 3.079528
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone185 FACIAL_noseUpper {
boneid 41039
offset 0.000000 0.016096 0.121127
euler -0.593412 -0.000000 0.000000
orient -0.593412 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone186 FACIAL_L_noseUpper {
boneid 8120
offset 0.010903 0.014403 0.111446
euler -0.796218 0.658083 -0.701504
orient -0.796218 0.658083 -0.701504
sorient 0.000000 -0.000000 0.000000
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}
bone187 FACIAL_noseBridge {
boneid 39843
offset -0.000000 0.027288 0.114385
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone188 FACIAL_L_nasolabialFurrow {
boneid 23242
offset 0.031199 -0.026950 0.103345
euler -0.009723 0.163758 -0.748544
orient -0.009723 0.163758 -0.748544
sorient 0.000000 -0.000000 0.000000
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}
bone189 FACIAL_L_nasolabialBulge {
boneid 52600
offset 0.035940 -0.015962 0.097429
euler -0.297773 0.324690 -0.241304
orient -0.297773 0.324690 -0.241304
sorient 0.000000 -0.000000 0.000000
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}
bone190 FACIAL_L_cheekLower {
boneid 26887
offset 0.053946 -0.048164 0.073546
euler 0.170720 1.040093 0.277862
orient 0.170720 1.040093 0.277862
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone191 FACIAL_L_cheekLowerBulge1 {
boneid 58363
offset -0.006837 -0.002740 0.007984
euler 0.140626 -0.389543 -0.017216
orient 0.140626 -0.389543 -0.017216
sorient 0.000000 -0.000000 0.000000
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}
bone192 FACIAL_L_cheekLowerBulge2 {
boneid 58364
offset 0.008523 -0.003092 0.007356
euler 0.178392 -0.127011 -0.026071
orient 0.178392 -0.127011 -0.026071
sorient 0.000000 -0.000000 0.000000
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}
}
bone193 FACIAL_L_cheekInner {
boneid 59307
offset 0.022920 -0.000028 0.100026
euler -0.139626 0.244346 -0.279253
orient -0.139626 0.244346 -0.279253
sorient 0.000000 -0.000000 0.000000
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}
bone194 FACIAL_L_cheekOuter {
boneid 33121
offset 0.054640 -0.011338 0.074888
euler -0.052360 0.925025 -0.000000
orient -0.052360 0.925025 -0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone195 FACIAL_L_eyesackLower {
boneid 30491
offset 0.039110 0.007268 0.098904
euler 0.173760 0.297065 0.030761
orient 0.173760 0.297065 0.030761
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone196 FACIAL_L_eyeball {
boneid 5956
offset 0.034760 0.021945 0.087411
euler -0.000005 -0.000001 0.000000
orient -0.000005 -0.000001 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone197 FACIAL_L_eyelidLower {
boneid 39308
offset 0.034760 0.021582 0.087407
euler 0.332725 0.001195 0.001312
orient 0.332725 0.001195 0.001312
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone198 FACIAL_L_eyelidLowerOuterSDK {
boneid 65100
offset 0.006434 -0.001595 0.014416
euler 0.018019 0.331141 0.055371
orient 0.018019 0.331141 0.055371
sorient 0.000000 -0.000000 0.000000
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bone199 FACIAL_L_eyelidLowerOuterAnalog {
boneid 47530
offset 0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone200 FACIAL_L_eyelashLowerOuter {
boneid 55286
offset -0.000022 0.000391 0.001708
euler -0.084194 0.173748 -0.089586
orient -0.084194 0.173748 -0.089586
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone201 FACIAL_L_eyelidLowerInnerSDK {
boneid 61777
offset -0.005645 -0.000989 0.014910
euler 0.012299 -0.174104 -0.070887
orient 0.012299 -0.174104 -0.070887
sorient 0.000000 -0.000000 0.000000
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bone202 FACIAL_L_eyelidLowerInnerAnalog {
boneid 33346
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone203 FACIAL_L_eyelashLowerInner {
boneid 19663
offset 0.000244 0.000157 0.001854
euler -0.135408 -0.007810 0.021610
orient -0.135408 -0.007810 0.021610
sorient 0.000000 -0.000000 0.000000
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}
}
}
}
bone204 FACIAL_L_eyelidUpper {
boneid 38849
offset 0.034760 0.022308 0.087411
euler -0.281523 -0.000000 0.000000
orient -0.281523 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone205 FACIAL_L_eyelidUpperOuterSDK {
boneid 44821
offset 0.006300 -0.000260 0.014206
euler 0.000000 0.261799 -0.314159
orient 0.000000 0.261799 -0.314159
sorient 0.000000 -0.000000 0.000000
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bone206 FACIAL_L_eyelidUpperOuterAnalog {
boneid 26618
offset 0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone207 FACIAL_L_eyelashUpperOuter {
boneid 10167
offset -0.000351 -0.002218 0.002688
euler 0.388395 0.085259 0.046495
orient 0.388395 0.085259 0.046495
sorient 0.000000 -0.000000 0.000000
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}
}
}
bone208 FACIAL_L_eyelidUpperInnerSDK {
boneid 54081
offset -0.006549 0.000292 0.014935
euler -0.277801 0.028816 0.100691
orient -0.277801 0.028816 0.100691
sorient 0.000000 -0.000000 0.000000
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bone209 FACIAL_L_eyelidUpperInnerAnalog {
boneid 61586
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone210 FACIAL_L_eyelashUpperInner {
boneid 39711
offset -0.000158 -0.002983 0.001150
euler 0.667203 -0.135644 -0.083514
orient 0.667203 -0.135644 -0.083514
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone211 FACIAL_L_eyesackUpperOuterBulge {
boneid 42329
offset 0.047264 0.027898 0.099972
euler 0.743341 0.460224 -0.393928
orient 0.743341 0.460224 -0.393928
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone212 FACIAL_L_eyesackUpperInnerBulge {
boneid 12074
offset 0.031143 0.030825 0.104875
euler 0.892660 0.143644 -0.063419
orient 0.892660 0.143644 -0.063419
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone213 FACIAL_L_eyesackUpperOuterFurrow {
boneid 50583
offset 0.046099 0.025589 0.099049
euler 0.674075 0.542445 -0.573679
orient 0.674075 0.542445 -0.573679
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone214 FACIAL_L_eyesackUpperInnerFurrow {
boneid 21159
offset 0.031199 0.029202 0.102735
euler 0.941826 0.042353 -0.030795
orient 0.941826 0.042353 -0.030795
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone215 FACIAL_forehead {
boneid 37400
offset 0.000000 0.039166 0.105202
euler -0.122173 0.000000 -0.000000
orient -0.122173 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone216 FACIAL_L_foreheadInner {
boneid 2115
offset 0.019026 0.040746 0.102965
euler -0.140044 0.068751 -0.012142
orient -0.140044 0.068751 -0.012142
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone217 FACIAL_L_foreheadInnerBulge {
boneid 30332
offset 0.000422 -0.009745 -0.005699
euler 0.775432 -0.243633 0.176500
orient 0.775432 -0.243633 0.176500
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone218 FACIAL_L_foreheadOuter {
boneid 36299
offset 0.047932 0.041016 0.089790
euler -0.548271 0.672139 -0.614359
orient -0.548271 0.672139 -0.614359
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone219 FACIAL_skull {
boneid 16929
offset 0.000000 0.046856 0.021009
euler -0.425732 0.000000 0.000000
orient -0.425732 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone220 FACIAL_foreheadUpper {
boneid 63446
offset -0.000401 0.000008 0.096338
euler 0.041760 -0.000000 -0.000000
orient 0.041760 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone221 FACIAL_L_foreheadUpperInner {
boneid 53011
offset 0.023378 0.002305 0.089706
euler -0.048430 0.398784 -0.099211
orient -0.048430 0.398784 -0.099211
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone222 FACIAL_L_foreheadUpperOuter {
boneid 20635
offset 0.045399 0.005128 0.074394
euler -0.322812 0.758241 -0.325606
orient -0.322812 0.758241 -0.325606
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone223 FACIAL_R_foreheadUpperInner {
boneid 52979
offset -0.023378 0.001103 0.091757
euler -0.048430 -0.398785 0.099212
orient -0.048430 -0.398785 0.099212
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone224 FACIAL_R_foreheadUpperOuter {
boneid 20603
offset -0.046801 0.003763 0.076191
euler -0.322811 -0.758241 0.325606
orient -0.322811 -0.758241 0.325606
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
bone225 FACIAL_L_temple {
boneid 44921
offset 0.064699 0.034750 0.073545
euler 0.000000 1.204277 0.000000
orient 0.000000 1.204277 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone226 FACIAL_L_ear {
boneid 6621
offset 0.086113 -0.005777 0.001698
euler -0.634460 1.309690 -0.651003
orient -0.634460 1.309690 -0.651003
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone227 FACIAL_L_earLower {
boneid 24625
offset -0.005731 -0.025638 0.000547
euler 0.139626 -0.349066 0.157080
orient 0.139626 -0.349066 0.157080
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone228 FACIAL_L_masseter {
boneid 10256
offset 0.075748 -0.036996 0.045285
euler 0.729124 1.312060 0.745972
orient 0.729124 1.312060 0.745972
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone229 FACIAL_L_jawRecess {
boneid 40058
offset 0.079294 -0.029827 0.027232
euler 0.483254 1.532903 0.473924
orient 0.483254 1.532903 0.473924
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone230 FACIAL_L_cheekOuterSkin {
boneid 5285
offset 0.072399 0.010249 0.065145
euler -0.264599 1.026252 -0.306769
orient -0.264599 1.026252 -0.306769
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone231 FACIAL_R_cheekLower {
boneid 62311
offset -0.047031 -0.048166 0.073546
euler 0.170720 -1.040093 -0.277862
orient 0.170720 -1.040093 -0.277862
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone232 FACIAL_R_cheekLowerBulge1 {
boneid 22939
offset 0.002835 -0.004596 0.008610
euler 0.140626 0.389543 0.017216
orient 0.140626 0.389543 0.017216
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone233 FACIAL_R_cheekLowerBulge2 {
boneid 22940
offset -0.013090 -0.004685 0.007898
euler 0.178392 0.127010 0.026071
orient 0.178392 0.127010 0.026071
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone234 FACIAL_R_masseter {
boneid 2064
offset -0.068672 -0.036994 0.045285
euler 0.729125 -1.312060 -0.745973
orient 0.729125 -1.312060 -0.745973
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone235 FACIAL_R_jawRecess {
boneid 37844
offset -0.072053 -0.028884 0.028269
euler 0.483251 -1.532901 -0.473921
orient 0.483251 -1.532901 -0.473921
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone236 FACIAL_R_ear {
boneid 4407
offset -0.080362 -0.003844 0.004812
euler -0.634460 -1.309690 0.651003
orient -0.634460 -1.309690 0.651003
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone237 FACIAL_R_earLower {
boneid 32817
offset 0.005987 -0.025676 -0.000671
euler 0.139626 0.349066 -0.157080
orient 0.139626 0.349066 -0.157080
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone238 FACIAL_R_eyesackLower {
boneid 30587
offset -0.037205 0.007269 0.100350
euler 0.173759 -0.297065 -0.030761
orient 0.173759 -0.297065 -0.030761
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone239 FACIAL_R_nasolabialBulge {
boneid 54814
offset -0.034200 -0.016763 0.097541
euler -0.297773 -0.324690 0.241304
orient -0.297773 -0.324690 0.241304
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone240 FACIAL_R_cheekOuter {
boneid 3378
offset -0.051414 -0.011343 0.074888
euler -0.052360 -0.925025 0.000000
orient -0.052360 -0.925025 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone241 FACIAL_R_cheekInner {
boneid 29564
offset -0.022920 -0.000024 0.100025
euler -0.139626 -0.244346 0.279253
orient -0.139626 -0.244346 0.279253
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone242 FACIAL_R_noseUpper {
boneid 7382
offset -0.009935 0.014403 0.111446
euler -0.796218 -0.658083 0.701504
orient -0.796218 -0.658083 0.701504
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone243 FACIAL_R_foreheadInner {
boneid 3651
offset -0.019026 0.040748 0.102965
euler -0.140044 -0.068751 0.012142
orient -0.140044 -0.068751 0.012142
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone244 FACIAL_R_foreheadInnerBulge {
boneid 30364
offset -0.000422 -0.009743 -0.005699
euler 0.775432 0.243633 -0.176500
orient 0.775432 0.243633 -0.176500
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone245 FACIAL_R_foreheadOuter {
boneid 36811
offset -0.046545 0.041021 0.089790
euler -0.548271 -0.672139 0.614359
orient -0.548271 -0.672139 0.614359
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone246 FACIAL_R_cheekOuterSkin {
boneid 45876
offset -0.065801 0.009150 0.072845
euler -0.264599 -1.026252 0.306769
orient -0.264599 -1.026252 0.306769
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone247 FACIAL_R_eyesackUpperInnerFurrow {
boneid 40878
offset -0.030601 0.028202 0.105835
euler 0.941826 -0.042353 0.030795
orient 0.941826 -0.042353 0.030795
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone248 FACIAL_R_eyesackUpperOuterFurrow {
boneid 5135
offset -0.044001 0.025189 0.100349
euler 0.674075 -0.542445 0.573680
orient 0.674075 -0.542445 0.573680
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone249 FACIAL_R_eyesackUpperInnerBulge {
boneid 41817
offset -0.031143 0.030823 0.104875
euler 0.892660 -0.143644 0.063419
orient 0.892660 -0.143644 0.063419
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone250 FACIAL_R_eyesackUpperOuterBulge {
boneid 6905
offset -0.045707 0.028289 0.099953
euler 0.743341 -0.460224 0.393928
orient 0.743341 -0.460224 0.393928
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone251 FACIAL_R_nasolabialFurrow {
boneid 11434
offset -0.027501 -0.029850 0.106645
euler -0.009722 -0.163758 0.748544
orient -0.009722 -0.163758 0.748544
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone252 FACIAL_R_temple {
boneid 44825
offset -0.063401 0.036350 0.072845
euler 0.000000 -1.204277 -0.000000
orient 0.000000 -1.204277 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone253 FACIAL_R_eyeball {
boneid 6468
offset -0.031929 0.021945 0.087411
euler -0.000005 -0.000001 0.000000
orient -0.000005 -0.000001 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone254 FACIAL_R_eyelidUpper {
boneid 32276
offset -0.031929 0.022308 0.087411
euler -0.281523 -0.000000 0.000000
orient -0.281523 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone255 FACIAL_R_eyelidUpperOuterSDK {
boneid 45333
offset -0.006300 -0.000261 0.014205
euler -0.000000 -0.261799 0.314159
orient -0.000000 -0.261799 0.314159
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone256 FACIAL_R_eyelidUpperOuterAnalog {
boneid 62042
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone257 FACIAL_R_eyelashUpperOuter {
boneid 3594
offset 0.000350 -0.002221 0.002687
euler 0.388395 -0.085259 -0.046495
orient 0.388395 -0.085259 -0.046495
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone258 FACIAL_R_eyelidUpperInnerSDK {
boneid 54593
offset 0.006549 0.000294 0.014935
euler -0.277801 -0.028816 -0.100691
orient -0.277801 -0.028816 -0.100691
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone259 FACIAL_R_eyelidUpperInnerAnalog {
boneid 31843
offset 0.000000 0.000000 0.000000
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone260 FACIAL_R_eyelashUpperInner {
boneid 33138
offset 0.000158 -0.002984 0.001150
euler 0.667202 0.135644 0.083514
orient 0.667202 0.135644 0.083514
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone261 FACIAL_R_eyelidLower {
boneid 32735
offset -0.031929 0.021578 0.087411
euler 0.332725 -0.001195 -0.001312
orient 0.332725 -0.001195 -0.001312
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone262 FACIAL_R_eyelidLowerOuterSDK {
boneid 445
offset -0.006434 -0.001599 0.014418
euler 0.018019 -0.331141 -0.055371
orient 0.018019 -0.331141 -0.055371
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone263 FACIAL_R_eyelidLowerOuterAnalog {
boneid 17787
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone264 FACIAL_R_eyelashLowerOuter {
boneid 48713
offset 0.000021 0.000395 0.001706
euler -0.084194 -0.173748 0.089586
orient -0.084194 -0.173748 0.089586
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone265 FACIAL_R_eyelidLowerInnerSDK {
boneid 62289
offset 0.005645 -0.000995 0.014913
euler 0.012299 0.174103 0.070887
orient 0.012299 0.174103 0.070887
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone266 FACIAL_R_eyelidLowerInnerAnalog {
boneid 3603
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone267 FACIAL_R_eyelashLowerInner {
boneid 13090
offset -0.000244 0.000161 0.001851
euler -0.135408 0.007810 -0.021611
orient -0.135408 0.007810 -0.021611
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
bone268 FACIAL_L_lipUpperSDK {
boneid 36656
offset 0.019068 -0.042045 0.107039
euler -0.146826 0.358848 -0.083563
orient -0.146826 0.358848 -0.083563
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone269 FACIAL_L_lipUpperAnalog {
boneid 45519
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone270 FACIAL_L_lipUpperThicknessH {
boneid 14286
offset 0.000247 -0.004714 0.002277
euler 0.273462 0.061524 -0.001883
orient 0.273462 0.061524 -0.001883
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone271 FACIAL_L_lipUpperThicknessV {
boneid 14524
offset 0.000391 -0.006457 -0.000453
euler 1.508333 0.103725 0.003245
orient 1.508333 0.103725 0.003245
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone272 FACIAL_lipUpperSDK {
boneid 6004
offset 0.002809 -0.041357 0.111527
euler -0.139626 0.000000 -0.000000
orient -0.139626 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone273 FACIAL_lipUpperAnalog {
boneid 57444
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone274 FACIAL_lipUpperThicknessH {
boneid 31123
offset 0.000000 -0.004521 0.003500
euler 0.331612 -0.000000 -0.000000
orient 0.331612 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone275 FACIAL_lipUpperThicknessV {
boneid 31105
offset 0.000000 -0.006280 0.000014
euler 1.658063 0.000000 0.000000
orient 1.658063 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone276 FACIAL_L_lipCornerSDK {
boneid 2844
offset 0.033109 -0.050682 0.099798
euler 0.000000 0.610865 0.000000
orient 0.000000 0.610865 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone277 FACIAL_L_lipCornerAnalog {
boneid 58728
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone278 FACIAL_L_lipCornerThicknessUpper {
boneid 1980
offset -0.008343 0.003371 -0.000755
euler 1.504603 -0.109852 -0.095048
orient 1.504603 -0.109852 -0.095048
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone279 FACIAL_L_lipCornerThicknessLower {
boneid 56642
offset -0.008231 -0.001862 -0.000915
euler -1.497323 -0.069717 -0.052488
orient -1.497323 -0.069717 -0.052488
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone280 FACIAL_R_lipUpperSDK {
boneid 30083
offset -0.013194 -0.042045 0.106873
euler -0.146826 -0.358848 0.083563
orient -0.146826 -0.358848 0.083563
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone281 FACIAL_R_lipUpperAnalog {
boneid 20943
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone282 FACIAL_R_lipUpperThicknessH {
boneid 14382
offset -0.000247 -0.004714 0.002276
euler 0.273461 -0.061524 0.001884
orient 0.273461 -0.061524 0.001884
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone283 FACIAL_R_lipUpperThicknessV {
boneid 14428
offset -0.000391 -0.006459 -0.000453
euler 1.508333 -0.103725 -0.003245
orient 1.508333 -0.103725 -0.003245
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone284 FACIAL_R_lipCornerSDK {
boneid 2876
offset -0.026473 -0.051309 0.103204
euler 0.000000 -0.610865 -0.000000
orient 0.000000 -0.610865 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone285 FACIAL_R_lipCornerAnalog {
boneid 60942
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000000 -0.000000
orient -0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
bone286 FACIAL_R_lipCornerThicknessUpper {
boneid 21699
offset 0.008343 0.003371 -0.000755
euler 1.504603 0.109852 0.095048
orient 1.504603 0.109852 0.095048
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone287 FACIAL_R_lipCornerThicknessLower {
boneid 11194
offset 0.008231 -0.001858 -0.000915
euler -1.497323 0.069717 0.052488
orient -1.497323 0.069717 0.052488
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
}
}
bone288 RB_Neck_1 {
boneid 14728
offset 0.056537 0.000000 -0.000000
euler 0.000009 0.000000 -0.000001
orient 0.000009 0.000000 -0.000001
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone289 SPR_FireManCollar {
boneid 50493
offset 0.113076 -0.000001 -0.000000
euler 0.000039 0.000000 -0.239909
orient 0.000039 0.000000 -0.239909
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone290 Trap_R_Rot_Fix {
boneid 15719
offset 0.049243 -0.000287 -0.039000
euler -2.872163 0.909918 -3.116671
orient -2.872163 0.909918 -3.116671
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone291 Trap_R_Support {
boneid 2123
offset 0.000000 0.000000 0.000000
euler -0.000000 -0.000014 -0.000001
orient -0.000000 -0.000014 -0.000001
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone292 MH_R_Trap {
boneid 47006
offset 0.000000 0.000000 0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone293 Trap_L_Rot_Fix {
boneid 46951
offset 0.049243 -0.000287 0.039000
euler 2.821419 -0.909918 -3.116669
orient 2.821419 -0.909918 -3.116669
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone294 Trap_L_Support {
boneid 34093
offset -0.000000 -0.000000 0.000000
euler 0.050743 0.000014 0.000000
orient 0.050743 0.000014 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone295 MH_L_Trap {
boneid 8906
offset 0.000000 0.000000 -0.000000
euler 0.000000 0.000000 0.000000
orient 0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
}
bone296 SM_CollarStraps_ROOT {
boneid 63769
offset 0.237419 0.120777 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone297 SM_CollarStraps {
boneid 60773
offset 0.000000 0.000000 0.000000
euler 0.015044 -0.000000 -0.000000
orient 0.015044 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone298 SPR_ScubaTank {
boneid 37547
offset 0.187192 -0.098123 0.000000
euler 3.141592 -0.000004 1.558358
orient 3.141592 -0.000004 1.558358
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone299 SPR_FireTank {
boneid 21755
offset 0.187192 -0.098123 0.000000
euler 3.141592 -0.000004 1.558358
orient 3.141592 -0.000004 1.558358
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone300 Hanress_Hook {
boneid 42114
offset 0.222907 -0.171436 0.000131
euler 3.115997 -1.570796 0.000000
orient 3.115997 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone301 RB_Neck {
boneid 39896
offset 0.248500 -0.000000 -0.000000
euler 0.000006 -0.000001 0.218666
orient 0.000006 -0.000001 0.218666
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone302 BagRoot {
boneid 44297
offset 0.084054 -0.001045 0.000000
euler 0.000009 0.000001 0.000000
orient 0.000009 0.000001 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone303 BagPivotROOT {
boneid 47158
offset -0.140120 -0.166481 -0.030886
euler 0.000000 0.196592 0.300922
orient 0.000000 0.196592 0.300922
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone304 BagPivot {
boneid 19729
offset 0.000000 -0.000000 0.000000
euler 0.000000 0.000001 -0.000001
orient 0.000000 0.000001 -0.000001
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone305 BagBody {
boneid 43885
offset -0.160766 -0.008285 -0.000524
euler 0.063208 -0.000001 0.000000
orient 0.063208 -0.000001 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone306 BagBone_R {
boneid 2359
offset 0.000000 0.000000 -0.000000
euler 1.360400 1.325749 1.098148
orient 1.360400 1.325749 1.098148
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
bone307 BagBone_L {
boneid 2449
offset 0.000000 0.000000 -0.000000
euler 2.644585 -1.373862 0.162128
orient 2.644585 -1.373862 0.162128
sorient 0.000000 -0.000000 0.000000
transX transY transZ scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
}
}
bone308 SM_Torch {
boneid 2262
offset 0.081596 0.183905 0.115801
euler 0.476471 -0.103573 -0.303862
orient 0.476471 -0.103573 -0.303862
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone309 FX_Light {
boneid 35161
offset 0.068974 0.053848 0.000000
euler -0.000000 -0.015060 0.000000
orient -0.000000 -0.015060 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone310 FX_Light_Scale {
boneid 20536
offset 0.068973 0.053848 0.000000
euler -0.000000 -0.015061 -0.000000
orient -0.000000 -0.015061 -0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
bone311 FX_Light_Switch {
boneid 57742
offset 0.068974 0.053848 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
scaleX scaleY scaleZ rotX rotY rotZ
}
}
}
bone312 SPR_R_Pouch {
boneid 54352
offset 0.006454 0.159426 -0.104858
euler -1.570795 1.047197 -1.516649
orient -1.570795 1.047197 -1.516649
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone313 SPR_L_Pouch {
boneid 8904
offset 0.100044 0.147398 0.129799
euler 1.570794 1.134455 1.577246
orient 1.570794 1.134455 1.577246
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone314 SPR_BackStraps_SpecOPs {
boneid 22084
offset 0.081406 -0.203984 0.015990
euler 3.134103 -1.570796 0.000000
orient 3.134103 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone315 SM_LifeSaver_Front {
boneid 37920
offset 0.011952 0.217605 -0.000000
euler 3.141593 0.000001 1.831860
orient 3.141593 0.000001 1.831860
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone316 SM_LifeSaver_Back {
boneid 8487
offset 0.056249 -0.156041 0.000000
euler 3.141593 0.000001 1.683507
orient 3.141593 0.000001 1.683507
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone317 SM_R_Pouches_ROOT {
boneid 10594
offset 0.051032 0.013529 -0.256877
euler -3.046336 -1.570796 0.000000
orient -3.046336 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone318 SM_R_Pouches {
boneid 16705
offset 0.000000 0.000000 0.000000
euler 0.000000 -0.000000 0.000000
orient 0.000000 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone319 SM_L_Pouches_ROOT {
boneid 10754
offset 0.051032 0.013530 0.240636
euler -3.046336 -1.570796 0.000000
orient -3.046336 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
bone320 SM_L_Pouches {
boneid 19265
offset 0.000000 0.000000 0.000000
euler 0.000002 -0.000000 0.000000
orient 0.000002 -0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
bone321 Harness_R_1 {
boneid 41714
offset -0.405431 0.010417 -0.273450
euler -3.046335 -1.570796 0.000000
orient -3.046335 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone322 Harness_R_2 {
boneid 41715
offset 0.128527 -0.098024 0.430319
euler -0.000000 0.000000 -0.000000
orient -0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone323 Harness_R_3 {
boneid 41716
offset 0.000000 0.000000 0.000000
euler -0.277568 0.385881 -0.647979
orient -0.277568 0.385881 -0.647979
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone324 Harness_L_1 {
boneid 10851
offset -0.405432 0.010417 0.272999
euler -3.046335 -1.570796 0.000000
orient -3.046335 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone325 Harness_L_2 {
boneid 10852
offset -0.128000 -0.098024 0.430319
euler 0.000000 -0.000000 -0.000000
orient 0.000000 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
bone326 Harness_L_3 {
boneid 10853
offset 0.003201 0.015989 0.004496
euler -0.017395 -0.362539 0.679813
orient -0.017395 -0.362539 0.679813
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}
}
bone327 MH_L_ShirtFront {
boneid 46872
offset 0.041803 0.133569 0.099000
euler 3.100601 -0.078863 -3.021461
orient 3.100601 -0.078863 -3.021461
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone328 MH_R_ShirtFront {
boneid 52999
offset 0.041803 0.133569 -0.098726
euler -3.099298 0.077150 -3.004637
orient -3.099298 0.077150 -3.004637
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bone329 IK_Root {
boneid 56604
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orient -0.000011 -0.000000 -0.000000
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}
bone330 CH_L_HAND {
boneid 33869
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}
bone331 CH_R_HAND {
boneid 4126
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orient -0.000000 0.000000 0.000000
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}
bone332 CamRoot {
boneid 10641
offset 0.110193 -0.012179 -0.000002
euler -0.000001 -0.000000 -0.000000
orient -0.000001 -0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone333 FirstPersonCamPivot {
boneid 56194
offset 0.000000 0.000000 0.000000
euler 2.910332 -1.570796 0.000000
orient 2.910332 -1.570796 0.000000
sorient 0.000000 -0.000000 0.000000
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}
bone334 ConeMid {
boneid 39794
offset -0.000137 -0.999961 0.008774
euler 0.000000 0.000000 -0.000000
orient 0.000000 0.000000 -0.000000
sorient 0.000000 -0.000000 0.000000
rotX rotY rotZ
}
bone335 ConeMaxZ {
boneid 7418
offset -0.000131 0.000000 0.363970
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone336 ConeMinX {
boneid 9560
offset -0.363970 -0.000054 0.000131
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone337 ConeMinZ {
boneid 9562
offset 0.000131 -0.000000 -0.363970
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone338 ConeMaxX {
boneid 7416
offset 0.363970 0.000054 -0.000131
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
bone339 ConeFOV {
boneid 30929
offset 0.363970 0.000054 -0.000131
euler -0.000000 0.000000 0.000000
orient -0.000000 0.000000 0.000000
sorient 0.000000 -0.000000 0.000000
transX transY transZ rotX rotY rotZ
}
}