Files
gtav-src/tools_ng/etc/config/anim/remote_console_settings.xml
2025-09-29 00:52:08 +02:00

70 lines
7.4 KiB
XML
Executable File

<?xml version="1.0" encoding="UTF-8"?>
<RemoteConsoleSettingsManager>
<mEntries>
<Item key="CameraCircleOfConfusionNightWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Circle of Confusion (Dof Plane Strength)</Item>
<Item key="CameraCircleOfConfusionWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Circle of Confusion (Dof Plane Strength)</Item>
<Item key="CameraDOFFarInFocusWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Far In Focus Dof Plane</Item>
<Item key="CameraDOFFarOutOfFocusWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Far Out Of Focus Dof Plane</Item>
<Item key="CameraDOFNearInFocusWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Near In Focus Dof Plane</Item>
<Item key="CameraDOFNearOutOfFocusWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Near Out Of Focus Dof Plane</Item>
<Item key="CameraEditingDataWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Override Data</Item>
<Item key="CameraEditingWidgetName">Cut Scene Debug/Current Scene/Camera Editing</Item>
<Item key="CameraFocusWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Circle of Confusion (Dof Plane Strength)</Item>
<Item key="CameraFOVWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Cam FOV</Item>
<Item key="CameraMatrixWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Cam Matrix</Item>
<Item key="CameraMotionBlurWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Cam Motion Blur</Item>
<Item key="CameraOverridesWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Override Cam</Item>
<Item key="CameraOverrideUsingMatrixWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Override Cam Using Matrix</Item>
<Item key="CameraPositionWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Cam Position</Item>
<Item key="CameraRotationWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Cam Rotation</Item>
<Item key="CameraShallowDofWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Use Shallow Dof</Item>
<Item key="CameraSimpleDofWidgetName">Cut Scene Debug/Current Scene/Camera Editing/Camera Overrides/Use Simple Dof</Item>
<Item key="CutsceneBank">Cut Scene Debug</Item>
<Item key="CutsceneBankToggle">Cut Scene Debug/Toggle Cut Scene Debug bank</Item>
<Item key="CutsceneCurrentFrameWidgetName">Cut Scene Debug/Current Scene/Play Back/Current Frame</Item>
<Item key="CutsceneDataWidgetName">Cut Scene Debug/Current Scene/Cutscene Data</Item>
<Item key="CutsceneEndFrameWidgetName">Cut Scene Debug/Current Scene/Scene Properties/End Frame</Item>
<Item key="CutsceneFrameCaptureCutscenePathWidgetName">Cut Scene Debug/Current Scene/Continuous Frame Capture/Use cutscene name for path</Item>
<Item key="CutsceneFrameCaptureWidgetName">Cut Scene Debug/Current Scene/Continuous Frame Capture/Single Frame Capture</Item>
<Item key="CutsceneGetStateCommand">cs_getstate</Item>
<Item key="CutsceneLightIdCommand">cs_lightid</Item>
<Item key="CutsceneOverrideSkeletonWidgetName">Cut Scene Debug/Current Scene/Skeleton overrides/Activate Skeleton Override</Item>
<Item key="CutsceneOverrideTimeCycleWidgetName">Cut Scene Debug/Current Scene/Time Cycle/Override Time Cycle</Item>
<Item key="CutscenePlaybackWidgetName">Cut Scene Debug/Current Scene/Play Back/Playback</Item>
<Item key="CutsceneSceneList">Cut Scene Debug/Cut Scenes</Item>
<Item key="CutsceneSceneOrientationWidgetName">Cut Scene Debug/Current Scene/Scene Properties/Scene Offset</Item>
<Item key="CutsceneSceneRotationWidgetName">Cut Scene Debug/Current Scene/Scene Properties/Scene Rotation</Item>
<Item key="CutsceneSceneStartButton">Cut Scene Debug/Start or End Selected Cut scene</Item>
<Item key="CutsceneSkipToFrame">Cut Scene Debug/Current Scene/Play Back/SkipToFrame</Item>
<Item key="CutsceneStartFrameWidgetName">Cut Scene Debug/Current Scene/Scene Properties/Start Frame</Item>
<Item key="CutsceneStopSelectedCutScene">Cut Scene Debug/Start or End Selected Cut scene</Item>
<Item key="CutsceneTimeCycleWeatherNextWidgetName">TimeCycle/Game/Weather and Time Overrides/Override Next Type</Item>
<Item key="CutsceneTimeCycleWeatherPrevWidgetName">TimeCycle/Game/Weather and Time Overrides/Override Prev Type</Item>
<Item key="CutsceneTimeCycleWidgetName">Cut Scene Debug/Current Scene/Time Cycle/Current Time (minutes)</Item>
<Item key="DebugDirectorActiveModeWidgetName">Camera/Debug director/Active mode</Item>
<Item key="DebugDirectoryFreeMode">Free</Item>
<Item key="LightAngleOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override ConeAngle</Item>
<Item key="LightAngleWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/ConeAngle (degrees)</Item>
<Item key="LightColourOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override Color</Item>
<Item key="LightColourWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Color</Item>
<Item key="LightDebugDisplayWidgetName">Cut Scene Debug/Current Scene/Light Editing/Debug Draw</Item>
<Item key="LightDirectionOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override Direction</Item>
<Item key="LightDirectionWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Direction</Item>
<Item key="LightFalloffOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override FallOff</Item>
<Item key="LightFalloffWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/FallOff</Item>
<Item key="LightIntensityOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override Intensity</Item>
<Item key="LightIntensityWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Intensity</Item>
<Item key="LightPositionOverrideWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Override Position</Item>
<Item key="LightPositionWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Position</Item>
<Item key="LightSelectorNone">(none)</Item>
<Item key="LightSelectorWidgetName">Cut Scene Debug/Current Scene/Light Editing/Light Selector</Item>
<Item key="LightTypeWidgetName">Cut Scene Debug/Current Scene/Light Editing/Selected Light/Type</Item>
<Item key="ParticleOverrideWidgetName">Cut Scene Debug/Current Scene/Particle Effects Editing/Particle Effects Overrides/Override Ptfx</Item>
<Item key="ParticlePositionWidgetName">Cut Scene Debug/Current Scene/Particle Effects Editing/Particle Effects Overrides/PTFX Position</Item>
<Item key="ParticleRotationWidgetName">Cut Scene Debug/Current Scene/Particle Effects Editing/Particle Effects Overrides/PTFX Rotation</Item>
<Item key="ParticleSelectorWidgetName">Cut Scene Debug/Current Scene/Particle Effects Editing/Particle Effects Overrides/Prop Selector</Item>
<Item key="PreviewFolderEnable">Preview Folder/Enable</Item>
<Item key="PreviewFolderFlush">Preview Folder/Flush scene</Item>
</mEntries>
</RemoteConsoleSettingsManager>