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2025-09-29 00:52:08 +02:00

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movertranslation,*,0.0001,maxdecompressioncost=60;
moverrotation,*,0.0001,maxdecompressioncost=60;
bonetranslation,#0,0.0001,maxdecompressioncost=60;
bonerotation,#0,0.0001,maxdecompressioncost=60;
bonerotation,*Clavicle*,10.0;
bonerotation,*Hand*,10.0;
bonerotation,*Elbow*,10.0;
bonerotation,*Bicep*,10.0;
bonerotation,*arm*,10.0;
bonerotation,*Arm*,10.0;
bonerotation,*Finger*,10.0;
bonerotation,*Neck*,10.0;
bonerotation,*Head*,10.0;
bonerotation,*Calf*,0.002;
bonerotation,*Foot*,0.004;
bonerotation,*Toe*,0.009950;
bonetranslation,*,0.0005;
bonerotation,*,0.0005;
cameratranslation,*,0.00001;
camerarotation,*,0.00001;
cameraFOV,*,0.00001;
cameraDOF,*,0.00001;
facialtranslation,*,0.00001;
facialrotation,*,0.00001;
facialControl,*,0.00001;
shaderSlideU,*,0.00001;
shaderSlideV,*,0.00001;