59 lines
2.7 KiB
C#
Executable File
59 lines
2.7 KiB
C#
Executable File
/* ****************************************************************************
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*
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* Copyright (c) Microsoft Corporation.
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*
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* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
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* copy of the license can be found in the License.html file at the root of this distribution. If
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* you cannot locate the Apache License, Version 2.0, please send an email to
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* ironruby@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
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* by the terms of the Apache License, Version 2.0.
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*
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* You must not remove this notice, or any other, from this software.
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*
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*
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* ***************************************************************************/
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Resources;
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using System.Windows;
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/// <summary>
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/// This assembly is used to embed a splash screen image. System.Windows.SplashScreen only supports
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/// embedded images. We could avoid the need to use compiled C# code and instead generate a Ref.Emit
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/// on the fly to hold the embedded image resource, but it might affect start up time.
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///
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/// Run the following commands to create SplashScreen.dll:
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/// csc /t:library /r:WindowsBase.dll SplashScreen.cs
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/// rbx -e "require 'SplashScreen.dll'; SplashScreen::SplashScreen.write_image_resource 'SplashScreen.png', 'SplashScreen.g.resources'"
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/// csc /t:library /r:WindowsBase.dll /resource:SplashScreen.g.resources SplashScreen.cs
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/// </summary>
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namespace SplashScreen {
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public class SplashScreen {
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/// <summary>
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/// Creates a resources file with an image
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/// </summary>
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/// <param name="imageSourcePath"></param>
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/// <param name="outputPath"></param>
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public static void WriteImageResource(string imageSourcePath, string outputPath) {
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Debug.Assert(imageSourcePath.EndsWith(".png"));
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Debug.Assert(outputPath.EndsWith(".resources"));
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FileInfo fileInfo = new FileInfo(imageSourcePath);
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FileStream fsSource = fileInfo.OpenRead();
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byte[] bytes = new byte[fileInfo.Length + 1];
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int bytesRead = fsSource.Read(bytes, 0, bytes.Length);
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Debug.Assert(bytesRead == fileInfo.Length);
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MemoryStream memoryStream = new MemoryStream(bytes, 0, bytesRead);
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ResourceWriter resw = new ResourceWriter(outputPath);
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resw.AddResource(imageSourcePath.ToLowerInvariant(), memoryStream);
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resw.Close();
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}
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public static void Show() {
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var s = new System.Windows.SplashScreen(typeof(SplashScreen).Assembly, "splashscreen.png");
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s.Show(true);
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}
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}
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} |