Files
2025-09-29 00:52:08 +02:00

51 lines
1.7 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8" ?>
<DynamicObjects>
<DynamicObject name="Weapon">
<Object name="WEAPON"/>
<Type name="WeaponSettings"/>
</DynamicObject>
<DynamicObject name="UpperClothing">
<Object name="UPPER_CLOTHING"/>
<Type name="ClothAudioSettings"/>
</DynamicObject>
<DynamicObject name="LowerClothing">
<Object name="LOWER_CLOTHING"/>
<Type name="ClothAudioSettings"/>
</DynamicObject>
<DynamicObject name="Boat">
<Object name="BOAT"/>
<Type name="BoatAudioSettings"/>
</DynamicObject>
<DynamicObject name="Car">
<Object name="CAR"/>
<Type name="CarAudioSettings"/>
</DynamicObject>
<DynamicObject name="Heli">
<Object name="HELI"/>
<Type name="HeliAudioSettings"/>
</DynamicObject>
<DynamicObject name="Bicycle">
<Object name="BICYCLE"/>
<Type name="BicycleAudioSettings"/>
</DynamicObject>
<DynamicObject name="Plane">
<Object name="PLANE"/>
<Type name="PlaneAudioSettings"/>
</DynamicObject>
<DynamicObject name="EntityBulletImpacts">
<Object name="BULLET_IMPACT_ENTITY_MATERIAL"/>
<Type name="CollisionMaterialSettings"/>
</DynamicObject>
<DynamicObject name="GroundBulletImpacts">
<Object name="BULLET_IMPACT_GROUND_MATERIAL"/>
<Type name="CollisionMaterialSettings"/>
</DynamicObject>
<DynamicObject name="EntityBehindBulletImpacts">
<Object name="BULLET_IMPACT_ENTITY_BEHIND_MATERIAL"/>
<Type name="CollisionMaterialSettings"/>
</DynamicObject>
<DynamicObject name="FootStepMaterial">
<Object name="MAP_MATERIAL"/>
<Type name="CollisionMaterialSettings"/>
</DynamicObject>
</DynamicObjects>