3665 lines
111 KiB
Python
Executable File
3665 lines
111 KiB
Python
Executable File
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//Compile out Title Update changes to header functions.
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//Must be before includes.
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//CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R.
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USING "rage_builtins.sch"
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USING "globals.sch"
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USING "clearmissionarea.sch"
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USING "commands_audio.sch"
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USING "commands_camera.sch"
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USING "commands_pad.sch"
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USING "commands_vehicle.sch"
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USING "commands_path.sch"
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USING "commands_ped.sch"
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USING "commands_physics.sch"
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USING "commands_script.sch"
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USING "commands_task.sch"
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USING "CompletionPercentage_public.sch"
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USING "chase_hint_cam.sch" CHASE_HINT_CAM_STRUCT localChaseHintCamStruct
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using "dialogue_public.sch"
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USING "flow_public_core_override.sch"
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USING "flow_public_GAME.sch"
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using "ped_component_public.sch"
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USING "player_ped_public.sch"
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USING "replay_public.sch"
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USING "script_blips.sch"
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USING "script_heist.sch"
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USING "script_ped.sch"
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USING "battlebuddy_public.sch"
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USING "flow_special_event_checks.sch"
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BOOL bJumpSkip = FALSE //flag for if current MISSION state should clean up and move to the next state
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USING "prep_mission_common.sch"
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USING "event_public.sch"
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USING "commands_recording.sch"
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#IF IS_DEBUG_BUILD
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USING "select_mission_stage.sch"
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USING "shared_debug.sch"
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CONST_INT MAX_SKIP_MENU_LENGTH 2
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INT i_debug_jump_stage
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MissionStageMenuTextStruct s_skip_menu[MAX_SKIP_MENU_LENGTH]
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#ENDIF
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//
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// MISSION NAME : Template.sc
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// AUTHOR : Ste Kerrigan
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// DESCRIPTION :
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//
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//----------------------
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// CHECKPOINTS
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//----------------------
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//-----------------------
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// CONSTANTS
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//-----------------------
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//POLY TEST CONST
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CONST_INT MAX_POLY_TEST_VERTS 8 //poly test
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//Ambient encounter speech
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CONST_INT MAX_AMBIENT_CONV_LINES 8
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CONST_INT DEFAULT_REACTION_LINE_DELAY 5000
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/// --------------------------------------------------
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/// ENUMS
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/// -------------------------------------------
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/// PURPOSE: Mission states
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ENUM MISSION_STATE
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MS_SET_UP = 0, //0
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MS_STEAL, //1
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MS_RETURN_WITH_THING, //2
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MS_LEAVE_VEHICLE, //3
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MS_LEAVE_AREA,
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MS_FAILED //4
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ENDENUM
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/// PURPOSE:
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/// Internal state machine states for mission state
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ENUM STAGE_STATES
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SS_INIT,
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SS_ACTIVE,
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SS_CLEANUP,
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SS_SKIPPED
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ENDENUM
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/// PURPOSE: Mission requirements used for loading
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/// and creating mission assets
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ENUM MISSION_REQ
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RQ_NONE,
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RQ_TEXT,
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RQ_STEAL_CAR,
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RQ_TOW_GUY,
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RQ_REPAIR_ANIM,
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RQ_DRESSING_CAR,
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RQ_CHASE_CAR
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ENDENUM
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/// PURPOSE: Fail reason enums for picking correct fail reason
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ENUM FAILED_REASONS
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FR_NONE,
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FR_WRECKED_STEAL_CAR,
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FR_ABAN_CAR,
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FR_STUCK_CAR
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ENDENUM
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ENUM ABM_CONV_STATES
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ACS_START_LINE,
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ACS_WAIT_LINE_FIN,
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ACS_PICK_NEXT_LINE,
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ACS_FIN
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ENDENUM
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ENUM TOW_GUY_STATES
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TGS_NULL, //0
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TGS_REPAIRS, //1
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TGS_REACT_PLAYER_IN_CAR, //2
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TGS_REACT_PLAYER_IN_TOW, //3
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TGS_GIVE_ABUSE, //4
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TGS_RETURN_TO_REPAIRS, //5
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TGS_ENTER_CAR, //6
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TGS_ENTER_TOW, //7
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TGS_ENTER_CHASE_CAR, //8
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TGS_CHASE_VEH, //9
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TGS_CHASE_VEH_ATTACK, //10
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TGS_REACT_BUMP, //11
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TGS_REACT_BEING_TOWED, //12
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TGS_COWER, //13
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TGS_FLEE, //14
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TGS_ATTACK, //15
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TGS_WANDER_IN_TOW, //16
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TGS_QUESTION_PLAYER_PRESENTS, //17
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TGS_WAIT_GET_DEAD, //18
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TGS_PLAYER_RANG_BATTLE_BUD_NEAR, //19
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TGS_PLAYER_RINGING_BATTLE_BUD_NEAR //20
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ENDENUM
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ENUM BATTLE_BUDDY_OVERRIDE_STATES
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BBOS_WAITING,
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BBOS_GO_TO_POSITION,
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BBOS_GO_TO_POSITION_KNIFE,
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BBOS_STEALTH_KO,
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BBOS_STEALTH_KILL,
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BBOS_DRIVING_TO_PLACE,
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BBOS_END
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ENDENUM
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ENUM BATTLE_BUDDY_BEHAVIOUR
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BBB_CONTROL,
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BBB_KILL,
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BBB_DRIVE
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ENDENUM
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///MISSION PED STATES
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MISSION_STATE eMissionState = MS_SET_UP //track what MISSION stage we are at
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STAGE_STATES eState = SS_INIT //Internal state tracking for mission stages
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COP_MONITOR eCopMonitor = CM_MONITER
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IN_STEAL_CAR_MONITOR eStealCarState = ISCM_NOT_IN_VEHICLE
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TOW_GUY_STATES eTowGuyState = TGS_NULL
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BATTLE_BUDDY_OVERRIDE_STATES eBattleBuddyState[MAX_BATTLE_BUDDIES]
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BATTLE_BUDDY_BEHAVIOUR eBattleBuddyBehaviour[MAX_BATTLE_BUDDIES]
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DYNAMIC_PHONE_STATE ePhoneCallState = DPS_CHOOSE_PHONE_CALL
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//*****************************************************************************
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// :STRUCTS:
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//*****************************************************************************
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/// PURPOSE: Holds data used to create a ped
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/// Contains ped specific variables for the
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/// perception system
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STRUCT MYPED
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PED_INDEX id
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VECTOR vPos
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FLOAT fDir
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MODEL_NAMES Mod = DUMMY_MODEL_FOR_SCRIPT
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AI_BLIP_STRUCT mAIBlip
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INT iReactTimer = -1
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INT iReactCount = 0
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ENDSTRUCT
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/// PURPOSE: Holds data for creating a
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/// vehicle in an encounter
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STRUCT MYVEHICLE
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VEHICLE_INDEX id
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VECTOR vPos
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FLOAT fDir
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MODEL_NAMES Mod = DUMMY_MODEL_FOR_SCRIPT
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ENDSTRUCT
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TEST_POLY mAreaCheck1 //Poly area 1
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TEST_POLY mAreaCheck2 //Poly area 2
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//****************************************************************************************************
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// : MISSION FLOW VARIABLES :
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//****************************************************************************************************
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//mission flow
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INT iMissionState = 0 //Used in skips and checkpoints
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//Fail vars
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STRING sFailReason = NULL //String to display when mission is failed
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//GOD TEXT
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STRING sGodText = "FBIPRB"
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BOOL bObjectiveShown = FALSE //Has an objective been shown
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TEXT_LABEL_15 sPhoneUpdateString
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//BLIPs
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BLIP_INDEX biBlip //Mission blip - mainly used for go to objectives
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BLIP_INDEX biVehicleBlip
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//ScriptCamera
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CAMERA_INDEX camMain //Script camera used in place holder cutscenes
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VECTOR vSafeVec = <<0,0,0>> //safe vector used when a proper position isnt needed
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VECTOR vDropOffLoc = <<1374.8580, -2077.3743, 50.9981>>
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///MISSION PED VARS SCRIPT AI
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BOOL bPlayerInDressingCar = FALSE
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BOOL bDamageSpeedStatTurnedOn = FALSE
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BOOL bForceStop = FALSE
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//CHASE
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BOOL bRammedLastFrame
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INT iRamTimer, iRammedCount
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FLOAT fPlayerClosingSpeedLastFrame
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//Timers
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INT iAreaWarningTimer
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INT iPlayerStoppedCloseTimer = -1
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FLOAT fTowGuyAtDistance = 0
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BOOL bCallTimer = FALSE
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INT iCallTimerDelay = 0
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FLOAT fHangingAroundTimer = 0
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///==============| GOD TEXT BOOLS |============
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BOOL bExpireReturnVehWanted = FALSE
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BOOL bExpireReturnVeh = FALSE
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BOOL bExpireLoseTowGuy = FALSE
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BOOL bActivateLoseTowGuy = FALSE
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BOOL bTurnedOffBaseAnims[MAX_BATTLE_BUDDIES]
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BOOL bBuddySpeech = FALSE
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///===============| models |===================
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/// ===============| START VECTORS |==============
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VECTOR vAnimOffset = <<0.2,2.45,0>>
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/// ==============| START HEADINGS |===============
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/// ==============| PED INDICES |================
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MYPED mTowGuy
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/// ==============| VEHICLE INDICES |===========
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VEHICLE_INDEX viStealCar
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VEHICLE_INDEX viAnyTowTruck
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MYVEHICLE mDressingVeh
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MYVEHICLE mChaseCar
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MYVEHICLE mTowTruck
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REL_GROUP_HASH HASH_ENEMY
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//End mission vehicle
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VEHICLE_INDEX viLastCar
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BOOL bSpawnedEndMissionVeh = FALSE
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SCENARIO_BLOCKING_INDEX sibBlocking
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/// ===============| GROUPS |========================
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/// ===============| DIALOGUE |======================
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STRING sTextBlock = "FIBP2AU" //The Dialogue block for the mission
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structPedsForConversation s_conversation_peds //conversation struct
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//Used for tracking an interupted conversation
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//TEXT_LABEL_23 sResumeRoot = "NONE"
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//TEXT_LABEL_23 sResumeLine = "NONE"
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/// PURPOSE:
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/// Resets all variables used in flow
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PROC RESET_ALL()
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bExpireReturnVehWanted = FALSE
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bExpireReturnVeh = FALSE
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bPlayerInDressingCar = FALSE
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bActivateLoseTowGuy = FALSE
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bExpireLoseTowGuy = FALSE
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bDamageSpeedStatTurnedOn = FALSE
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iAreaWarningTimer = 0
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iPlayerStoppedCloseTimer = -1
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fTowGuyAtDistance = 0
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mTowGuy.iReactTimer = -1
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mTowGuy.iReactCount = 0
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eTowGuyState = TGS_NULL
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eCopMonitor = CM_MONITER
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eStealCarState = ISCM_NOT_IN_VEHICLE
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INT i
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FOR i=0 TO (MAX_BATTLE_BUDDIES-1)
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eBattleBuddyState[i] = BBOS_WAITING
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eBattleBuddyBehaviour[i] = BBB_CONTROL
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bTurnedOffBaseAnims[i] = FALSE
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ENDFOR
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ENDPROC
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///
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///
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/// DEBUG ONLY MISSION STUFF ------------------------------------------------------------
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///
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///
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#IF IS_DEBUG_BUILD
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BOOL bShowDebugText = TRUE
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WIDGET_GROUP_ID widgetGroup
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BOOL bForceFail = FALSE
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/// PURPOSE:
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/// Prints a string to a TTY Channel
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/// PARAMS:
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/// s - The string to print
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/// ddc - The debug channel to print to
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PROC SK_PRINT(String s, DEBUG_CHANNELS ddc = DEBUG_MISSION)
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IF bShowDebugText
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CPRINTLN(ddc, s)
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PRINTNL()
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PRINTNL()
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Prints a string and an int to a TTY Channel
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/// PARAMS:
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/// s - The string to print
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/// i - the int to print
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/// ddc - the debug channel to print to
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PROC SK_PRINT_INT(String s, INT i, DEBUG_CHANNELS ddc = DEBUG_MISSION)
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IF bShowDebugText
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CPRINTLN(ddc, s,i)
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PRINTNL()
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PRINTNL()
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Prints a string and a Float to a TTY Channel
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/// PARAMS:
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/// s - the string to print
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/// f - the float to print
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/// ddc - the debug channel
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PROC SK_PRINT_FLOAT(String s, FLOAT f, DEBUG_CHANNELS ddc = DEBUG_MISSION)
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IF bShowDebugText
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CPRINTLN(ddc, s,f)
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PRINTNL()
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PRINTNL()
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Sets up a widget for this mission
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PROC SETUP_FOR_RAGE_WIDGETS()
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widgetGroup = START_WIDGET_GROUP("CURRENT Mission Widgets")
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START_WIDGET_GROUP("Debug")
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ADD_WIDGET_BOOL("Toggle Debug spew", bShowDebugText)
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STOP_WIDGET_GROUP()
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START_WIDGET_GROUP("Force Mission Fail")
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ADD_WIDGET_BOOL("Force Fail", bForceFail)
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STOP_WIDGET_GROUP()
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STOP_WIDGET_GROUP()
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ENDPROC
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/// PURPOSE:
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/// Deletes the mission widget
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PROC CLEANUP_OBJECT_WIDGETS()
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IF DOES_WIDGET_GROUP_EXIST(widgetGroup)
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DELETE_WIDGET_GROUP(widgetGroup)
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Checks for any updates needed for the widgets
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PROC UPDATE_RAG_WIDGETS()
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IF bForceFail
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eMissionState = MS_FAILED
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eState = SS_INIT
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bForceFail = FALSE
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Draws an angled area
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/// PARAMS:
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/// vec1 - first point of the area
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/// vec2 - second point of the area
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/// width - the width of the area
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// PROC DRAW_DEBUG_LOCATE_SPECIAL(VECTOR vec1, VECTOR vec2, FLOAT width)
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//
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// VECTOR vBottom[2]
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// VECTOR vTop[2]
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//
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// vBottom[0] = vec1
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// vBottom[1] = vec2
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//
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// vTop[0] = vec1
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// vTop[1] = vec2
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//
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// IF vec1.z > vec2.z
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// vBottom[0].z = vec2.z
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// vBottom[1].z = vec2.z
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// vTop[0].z = vec1.z
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// vTop[1].z = vec1.z
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// ELSE
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// vBottom[0].z = vec1.z
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// vBottom[1].z = vec1.z
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// vTop[0].z = vec2.z
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// vTop[1].z = vec2.z
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// ENDIF
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//
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// VECTOR fwd = NORMALISE_VECTOR(vBottom[1] - vBottom[0]) // normalize to get distance
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// VECTOR side = <<-fwd.y, fwd.x, fwd.z>>
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// VECTOR w = side * (width / 2.0)
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//
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// // Bottom points
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// VECTOR c1 = vBottom[0] - w // base left
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// VECTOR c2 = vBottom[0] + w // base right
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// VECTOR c3 = vBottom[1] + w // top rt
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// VECTOR c4 = vBottom[1] - w // top lt
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//
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// // Top points
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// VECTOR d1 = vTop[0] - w // base left
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// VECTOR d2 = vTop[0] + w // base right
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// VECTOR d3 = vTop[1] + w // top rt
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// VECTOR d4 = vTop[1] - w // top lt
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//
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// // Draw bottom lines
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// DRAW_DEBUG_LINE(c1, c2, 128, 0, 128)
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// DRAW_DEBUG_LINE(c2, c3, 128, 0, 128)
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// DRAW_DEBUG_LINE(c3, c4, 128, 0, 128)
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// DRAW_DEBUG_LINE(c4, c1, 128, 0, 128)
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// // Draw top lines
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// DRAW_DEBUG_LINE(d1, d2, 128, 0, 128)
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// DRAW_DEBUG_LINE(d2, d3, 128, 0, 128)
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// DRAW_DEBUG_LINE(d3, d4, 128, 0, 128)
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// DRAW_DEBUG_LINE(d4, d1, 128, 0, 128)
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// // Draw uprights
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// DRAW_DEBUG_LINE(c1, d1, 128, 0, 128)
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// DRAW_DEBUG_LINE(c2, d2, 128, 0, 128)
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// DRAW_DEBUG_LINE(c3, d3, 128, 0, 128)
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// DRAW_DEBUG_LINE(c4, d4, 128, 0, 128)
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//
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// ENDPROC
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#ENDIF
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///
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///
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/// GENERAL HELP FUNCTIONS
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///
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///
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/// PURPOSE:
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/// Set a peds position and heading safely ie check its ok then move it and set its heading
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/// PARAMS:
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/// index - The ped to move
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/// pos - The position to move it to
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/// dir - The Heading to set
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PROC SET_PED_POS(PED_INDEX index, VECTOR pos, FLOAT dir)
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IF IS_PED_UNINJURED(index)
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CLEAR_PED_TASKS(index)
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ENDIF
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SAFE_TELEPORT_ENTITY(index, pos, dir)
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ENDPROC
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/// PURPOSE:
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/// Requests a model and waits for it to load
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/// PARAMS:
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/// _modname - The name of the model to load
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/// _debugstring - used to debug
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/// i - used to debug
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/// RETURNS:
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/// TRUE when the model is loaded
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FUNC BOOL REQUEST_AND_CHECK_MODEL(MODEL_NAMES _modname, STRING _debugstring, INT i = 0)
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REQUEST_MODEL(_modname)
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IF NOT Is_String_Null_Or_Empty(_debugstring)
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AND i <> -1
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#IF IS_DEBUG_BUILD
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SK_PRINT_INT(_debugstring, i)
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#ENDIF
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ENDIF
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IF HAS_MODEL_LOADED(_modname)
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#IF IS_DEBUG_BUILD
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SK_PRINT("MODEL LOADED")
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#ENDIF
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RETURN TRUE
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
/// PURPOSE:
|
|
/// Unloads a model - Sets it as no longer needed
|
|
/// PARAMS:
|
|
/// _modname - The model to unload
|
|
PROC UNLOAD_MODEL(MODEL_NAMES _modname, BOOL bCheckLoaded = TRUE)
|
|
IF bCheckLoaded
|
|
IF HAS_MODEL_LOADED(_modname)
|
|
SET_MODEL_AS_NO_LONGER_NEEDED(_modname)
|
|
ENDIF
|
|
ELSE
|
|
SET_MODEL_AS_NO_LONGER_NEEDED(_modname)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Spawns a ped and returns true if it was succesful. Requests the model and unloads it
|
|
/// PARAMS:
|
|
/// pedindex - The PED_INDEX to write the newly create ped to
|
|
/// model - The model to load and use to create the ped
|
|
/// pos - The position the ped should be created
|
|
/// dir - The heading the ped should have when created
|
|
/// bUnloadAfterSpawn - If true we unload the model after spawning the ped
|
|
/// bFreeze - if true we freeze the ped after spawning
|
|
/// bTempEvents - if true we block temp events
|
|
/// bTargetable - if false we set the ped to not be targetted
|
|
/// RETURNS:
|
|
/// TRUE if the ped was created
|
|
FUNC BOOL SPAWN_PED(PED_INDEX &pedindex, MODEL_NAMES model, VECTOR pos, FLOAT dir, BOOL bUnloadAfterSpawn = TRUE, BOOL bFreeze = FALSE, BOOL bTempEvents = TRUE, BOOL bTargetable = TRUE)
|
|
IF NOT DOES_ENTITY_EXIST(pedindex)
|
|
IF REQUEST_AND_CHECK_MODEL(model,"Loading")
|
|
pedindex = CREATE_PED(PEDTYPE_MISSION, model, pos, dir)
|
|
//SET_PED_DEFAULT_COMPONENT_VARIATION(pedindex)
|
|
IF IS_PED_UNINJURED(pedindex)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("PED CREATED !") #ENDIF
|
|
IF bFreeze
|
|
FREEZE_ENTITY_POSITION(pedindex, TRUE)
|
|
ENDIF
|
|
|
|
IF bTempEvents
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(pedindex, bTempEvents)
|
|
ENDIF
|
|
|
|
IF NOT bTargetable
|
|
SET_PED_CAN_BE_TARGETTED(pedindex, bTargetable)
|
|
ENDIF
|
|
|
|
|
|
IF bUnloadAfterSpawn
|
|
UNLOAD_MODEL(model)
|
|
ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_PED_UNINJURED(pedindex)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Spawns a vehicle and returns true if it was succesful - why does the is mission entity check return true
|
|
/// no matter what the out come of said check?
|
|
/// PARAMS:
|
|
/// vehicleindex - The VEHICLE_INDEX to write the newly create vehicle to
|
|
/// model - The model to load and use to create the vehicle
|
|
/// pos - The position the vehicle should be created
|
|
/// dir - The heading the vehicle should have when created
|
|
/// RETURNS:
|
|
/// TRUE if the vehicle was created
|
|
FUNC BOOL SPAWN_VEHICLE(VEHICLE_INDEX &vehicleindex, MODEL_NAMES model, VECTOR pos, FLOAT dir, BOOL bUnloadAfterSpawn = TRUE)
|
|
IF NOT DOES_ENTITY_EXIST(vehicleindex)
|
|
IF REQUEST_AND_CHECK_MODEL(model,"Loading")
|
|
vehicleindex = CREATE_VEHICLE(model, pos, dir)
|
|
|
|
IF DOES_ENTITY_EXIST(vehicleindex)
|
|
IF NOT IS_ENTITY_A_MISSION_ENTITY(vehicleindex)
|
|
SET_ENTITY_AS_MISSION_ENTITY(vehicleindex)
|
|
ENDIF
|
|
SET_VEHICLE_ON_GROUND_PROPERLY(vehicleindex)
|
|
IF bUnloadAfterSpawn
|
|
UNLOAD_MODEL(model)
|
|
ENDIF
|
|
RETURN TRUE
|
|
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_VEHICLE_OK(vehicleindex)
|
|
SET_ENTITY_COORDS(vehicleindex, pos)
|
|
SET_ENTITY_HEADING(vehicleindex, dir)
|
|
ENDIF
|
|
IF NOT IS_ENTITY_A_MISSION_ENTITY(vehicleindex)
|
|
SET_ENTITY_AS_MISSION_ENTITY(vehicleindex)
|
|
RETURN TRUE
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Spawns a ped inside a vehicle
|
|
/// PARAMS:
|
|
/// pedindex - The index to write the newly created ped back to (ref)
|
|
/// Car - The vehicle to create the ped in
|
|
/// modelName - The model of the ped to create
|
|
/// seat - the seat to create the ped in
|
|
/// bUnloadAfterSpawn - should we unload the ped model after creation
|
|
/// RETURNS:
|
|
/// TRUE if the ped was spawned correctly
|
|
FUNC BOOL SPAWN_PED_IN_VEHICLE(PED_INDEX &pedindex, VEHICLE_INDEX Car, MODEL_NAMES modelName, VEHICLE_SEAT seat = VS_DRIVER, BOOL bUnloadAfterSpawn = TRUE)
|
|
IF IS_VEHICLE_OK(Car)
|
|
IF NOT DOES_ENTITY_EXIST(pedindex)
|
|
IF REQUEST_AND_CHECK_MODEL(modelName,"Loading")
|
|
pedindex = CREATE_PED_INSIDE_VEHICLE(Car, PEDTYPE_MISSION, modelName, seat)
|
|
|
|
IF DOES_ENTITY_EXIST(pedindex)
|
|
IF bUnloadAfterSpawn
|
|
UNLOAD_MODEL(modelName)
|
|
ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Spawns an object. And activates its physics
|
|
/// PARAMS:
|
|
/// objectindex - The OBJECT_INDEX to write the newly create object to
|
|
/// model - The model to load and use to create the object
|
|
/// pos - The position the object should be created
|
|
/// dir - The heading the object should have when created
|
|
/// RETURNS:
|
|
/// TRUE if the object was created
|
|
FUNC BOOL SPAWN_OBJECT(OBJECT_INDEX &objectindex, MODEL_NAMES model, VECTOR pos, FLOAT dir = 0.0, BOOL bUnloadAfterSpawn = TRUE)
|
|
IF NOT DOES_ENTITY_EXIST(objectindex)
|
|
IF REQUEST_AND_CHECK_MODEL(model,"Loading")
|
|
objectindex = CREATE_OBJECT(model, pos)
|
|
|
|
IF DOES_ENTITY_EXIST(objectindex)
|
|
SET_ENTITY_HEADING(objectindex, dir)
|
|
ACTIVATE_PHYSICS(objectindex)
|
|
IF bUnloadAfterSpawn
|
|
UNLOAD_MODEL(model)
|
|
ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
//PURPOSE:
|
|
/// PURPOSE:
|
|
/// Checkes to see if a ped is in a given vehicle, also does alive checks.
|
|
/// Returns TRUE if the given ped is in the given vehicle and they are all alive and well
|
|
/// PARAMS:
|
|
/// ped - Ped to check
|
|
/// veh - The vehicle to check they are in
|
|
/// RETURNS:
|
|
/// TRUE if the ped is in the vehicle and they are both alive and well
|
|
FUNC BOOL IS_SAFE_PED_IN_VEHICLE(PED_INDEX ped, VEHICLE_INDEX veh)
|
|
IF veh != NULL
|
|
IF IS_VEHICLE_OK(veh)
|
|
IF IS_PED_UNINJURED(ped)
|
|
IF IS_PED_IN_VEHICLE(ped,veh)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Print a warning God text string and expires a bool when the warning has been shown
|
|
/// PARAMS:
|
|
/// WarnObj - the text key of the wanrning
|
|
/// expire - the bool to change
|
|
PROC PRINT_WARNING_OBJ(STRING WarnObj, BOOL &expire)
|
|
IF NOT expire
|
|
PRINT_NOW(WarnObj, DEFAULT_GOD_TEXT_TIME,0)
|
|
expire = TRUE
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Gets the heading between to vectors
|
|
/// PARAMS:
|
|
/// V1 - First vector
|
|
/// V2 - Second vector
|
|
/// RETURNS:
|
|
/// FLOAT - the heading between the two
|
|
FUNC FLOAT GET_HEADING_BETWEEN_VECTORS(VECTOR V1, VECTOR V2)
|
|
RETURN GET_HEADING_FROM_VECTOR_2D(V2.x-V1.x,V2.y-V1.y)
|
|
ENDFUNC
|
|
|
|
|
|
///-----------------------------------------------------------------------------------
|
|
/// MISSION FUNCTIONS
|
|
///-----------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Checks that 2 entities are at the same height - within
|
|
/// 1.5m
|
|
/// PARAMS:
|
|
/// e1 - first entity
|
|
/// e2 - second entity
|
|
/// RETURNS:
|
|
/// TRUE if the entities are at the same height
|
|
FUNC BOOL ARE_ENTITYS_AT_SAME_HEIGHT(ENTITY_INDEX e1, ENTITY_INDEX e2)
|
|
VECTOR vE1 = GET_ENTITY_COORDS(e1)
|
|
VECTOR vE2 = GET_ENTITY_COORDS(e2)
|
|
FLOAT fDiff = ABSF(vE1.z - vE2.z) //want the absolute difference so it doesnt matter which entitys height was taken away first
|
|
IF fDiff <= 1.5
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Checks that the player is with in range of the hunter used when playing dialogue
|
|
/// PARAMS:
|
|
/// distance - The distance the player must be with in - defaults to 10.0
|
|
/// RETURNS:
|
|
/// TRUE if the player is with in the distance
|
|
FUNC BOOL IS_IN_CONV_DISTANCE(PED_INDEX ped, FLOAT distance = 10.0)
|
|
IF ped = NULL
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
IF IS_PED_UNINJURED(PLAYER_PED_ID())
|
|
AND IS_PED_UNINJURED(ped)
|
|
// #IF IS_DEBUG_BUILD SK_PRINT_FLOAT(" DISTANCE BETWEEN CONVO === ", GET_DISTANCE_BETWEEN_ENTITIES(PLAYER_PED_ID(), ped, FALSE))#ENDIF
|
|
IF GET_DISTANCE_BETWEEN_ENTITIES(PLAYER_PED_ID(), ped, FALSE) <= distance
|
|
AND ARE_ENTITYS_AT_SAME_HEIGHT(ped, PLAYER_PED_ID())
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Checks to see if the player has killed innocents then increaments the mission stat.
|
|
/// PARAMS:
|
|
/// bIsAfterOtherFail - Flag to see if the player has already failed the mission when this
|
|
/// returns true and changes the mission fail reason accordingly.
|
|
PROC CHECK_FOR_MURDER()
|
|
/*
|
|
PED_INDEX mPed
|
|
INT i = 0
|
|
IF Has_Ped_Been_Killed()
|
|
|
|
REPEAT Get_Number_Of_Ped_Killed_Events() i
|
|
IF DOES_ENTITY_EXIST(Get_Index_Of_Killed_Ped(i))
|
|
mPed = GET_PED_INDEX_FROM_ENTITY_INDEX(Get_Index_Of_Killed_Ped(i))
|
|
IF mPed <> PLAYER_PED_ID()
|
|
IF IS_ENTITY_A_PED(mPed)
|
|
IF NOT IS_ENTITY_A_MISSION_ENTITY(mPed)
|
|
AND IS_PED_HUMAN(mPed)
|
|
IF HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mPed, PLAYER_PED_ID())
|
|
//This stat has been removed
|
|
//INFORM_MISSION_STATS_OF_INCREMENT(FBI4P2_INNOCENTS_KILLED)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDREPEAT
|
|
ENDIF
|
|
*/
|
|
ENDPROC
|
|
|
|
PROC SET_STATS_WATCH_OFF()
|
|
INFORM_MISSION_STATS_OF_SPEED_WATCH_ENTITY(NULL, FBI4P2_MAX_SPEED)
|
|
INFORM_MISSION_STATS_OF_DAMAGE_WATCH_ENTITY(NULL, FBI4P2_VEHICLE_DAMAGE)
|
|
ENDPROC
|
|
|
|
PROC MANAGE_PLAYER_VEHICLE_STATS()
|
|
IF NOT bDamageSpeedStatTurnedOn
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
INFORM_MISSION_STATS_OF_SPEED_WATCH_ENTITY(viStealCar, FBI4P2_MAX_SPEED)
|
|
INFORM_MISSION_STATS_OF_DAMAGE_WATCH_ENTITY(viStealCar, FBI4P2_VEHICLE_DAMAGE)
|
|
bDamageSpeedStatTurnedOn = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC MONITER_STATS()
|
|
CHECK_FOR_MURDER()
|
|
MANAGE_PLAYER_VEHICLE_STATS()
|
|
ENDPROC
|
|
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Fail
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Called when the player has failed
|
|
/// deletes blips and clears the screen of text and conversations are ended
|
|
/// PARAMS:
|
|
/// fail - An Enum of the fail reason used in a switch statment to pick the correct text to display
|
|
PROC MISSION_FAILED(FAILED_REASONS fail = FR_NONE)
|
|
|
|
CLEAR_PRINTS()
|
|
KILL_ANY_CONVERSATION()
|
|
|
|
SWITCH fail
|
|
CASE FR_NONE
|
|
|
|
BREAK
|
|
|
|
CASE FR_WRECKED_STEAL_CAR
|
|
sFailReason = "PRB_FWRECK"
|
|
BREAK
|
|
|
|
CASE FR_ABAN_CAR
|
|
sFailReason = "PRB_FFAR"
|
|
BREAK
|
|
|
|
CASE FR_STUCK_CAR
|
|
sFailReason = "PRB_FSTUCK"
|
|
BREAK
|
|
ENDSWITCH
|
|
|
|
eMissionState = MS_FAILED
|
|
eState = SS_INIT
|
|
|
|
ENDPROC
|
|
|
|
///-----------------------------------------------------------------------------------
|
|
/// STATE MACHINES
|
|
///-----------------------------------------------------------------------------------
|
|
|
|
PROC RETURN_TOW_GUY_REPAIRS()
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PLAY_ANIM)
|
|
IF NOT IS_ENTITY_IN_RANGE_COORDS(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset), 0.5)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_FOLLOW_NAV_MESH_TO_COORD)
|
|
TASK_FOLLOW_NAV_MESH_TO_COORD(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset), PEDMOVEBLENDRATIO_WALK, 60000, 0.3, ENAV_STOP_EXACTLY, -GET_ENTITY_HEADING(mDressingVeh.id))
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ACHIEVE_HEADING)
|
|
TASK_ACHIEVE_HEADING(mTowGuy.id, -GET_ENTITY_HEADING(mDressingVeh.id) )
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC DO_SAFE_REACTION_LINE(STRING sConv, TOW_GUY_STATES state, enumSubtitlesState subs = DISPLAY_SUBTITLES)
|
|
IF eTowGuyState != state
|
|
AND NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
|
|
TEXT_LABEL_23 sCheckConv = GET_CURRENTLY_PLAYING_STANDARD_CONVERSATION_ROOT()
|
|
IF NOT ARE_STRINGS_EQUAL(sCheckConv, sConv)
|
|
AND NOT IS_PED_IN_WRITHE(mTowGuy.id)
|
|
AND NOT IS_PED_RAGDOLL(mTowGuy.id)
|
|
AND NOT IS_PED_BEING_STUNNED(mTowGuy.id)
|
|
AND NOT IS_PED_BEING_STEALTH_KILLED(mTowGuy.id)
|
|
|
|
ADD_NON_CRITICAL_STANDARD_CONVERSATION_TO_BUFFER(s_conversation_peds, sTextBlock, sConv, CONV_PRIORITY_MEDIUM, subs)
|
|
#IF IS_DEBUG_BUILD SK_PRINT(sConv) #ENDIF
|
|
#IF IS_DEBUG_BUILD SK_PRINT("PLAYING THE ABOVE CONVO") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC DO_SAFE_REPEAT_REACTION_LINE(STRING sConv, BOOL bIncreaseReact = FALSE, INT iDelay = DEFAULT_REACTION_LINE_DELAY)
|
|
IF (GET_GAME_TIMER() - iAreaWarningTimer) > iDelay
|
|
AND NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
TEXT_LABEL_23 sCheckConv = GET_CURRENTLY_PLAYING_STANDARD_CONVERSATION_ROOT()
|
|
IF NOT ARE_STRINGS_EQUAL(sCheckConv, sConv)
|
|
AND NOT IS_PED_IN_WRITHE(mTowGuy.id)
|
|
AND NOT IS_PED_RAGDOLL(mTowGuy.id)
|
|
AND NOT IS_PED_BEING_STUNNED(mTowGuy.id)
|
|
AND NOT IS_PED_BEING_STEALTH_KILLED(mTowGuy.id)
|
|
ADD_NON_CRITICAL_STANDARD_CONVERSATION_TO_BUFFER(s_conversation_peds, sTextBlock, sConv, CONV_PRIORITY_MEDIUM)
|
|
IF bIncreaseReact
|
|
mTowGuy.iReactCount++
|
|
ENDIF
|
|
iAreaWarningTimer = GET_GAME_TIMER()
|
|
#IF IS_DEBUG_BUILD SK_PRINT(sConv) #ENDIF
|
|
#IF IS_DEBUG_BUILD SK_PRINT("PLAYING THE ABOVE CONVO") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC DO_AMBIENT_CONTEXT_LINE(STRING line)
|
|
PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(mTowGuy.id, line, "S_M_M_TRUCKER_01_BLACK_FULL_02", "SPEECH_PARAMS_FORCE")
|
|
ENDPROC
|
|
|
|
PROC PICK_REACTION_LINE(TOW_GUY_STATES state)
|
|
SWITCH state
|
|
CASE TGS_REPAIRS
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_RPAIR")
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_TOW
|
|
DO_SAFE_REACTION_LINE("FP2_REACTTOW", state, DO_NOT_DISPLAY_SUBTITLES)
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_CAR
|
|
DO_SAFE_REACTION_LINE("FP2_REACTCAR", state)
|
|
BREAK
|
|
|
|
CASE TGS_GIVE_ABUSE
|
|
IF eStealCarState = ISCM_IN_VEHICLE
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_ABUSETOW", TRUE)
|
|
ELIF bPlayerInDressingCar
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_REACTCAR", TRUE)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_RETURN_TO_REPAIRS
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
DO_SAFE_REACTION_LINE("FP2_RETRPAIR", state)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_TOW
|
|
DO_SAFE_REACTION_LINE("FP2_ENTTOW", state)
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_CAR
|
|
DO_SAFE_REACTION_LINE("FP2_ENTCAR", state)
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_VEHCHASE")
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH_ATTACK
|
|
BREAK
|
|
|
|
CASE TGS_FLEE
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_FLEE")
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_COWER
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
IF GET_RANDOM_BOOL()
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_FRIGHTENED_MED")
|
|
ELSE
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_FRIGHTENED_HIGH")
|
|
ENDIF
|
|
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ATTACK
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_ATTACK")
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BUMP
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
IF GET_RANDOM_BOOL()
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_CURSE_MED")
|
|
ELSE
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_CURSE_HIGH")
|
|
ENDIF
|
|
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BEING_TOWED
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
DO_SAFE_REPEAT_REACTION_LINE("FP2_TOW")
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_QUESTION_PLAYER_PRESENTS
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
IF GET_RANDOM_BOOL()
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_CURSE_MED")
|
|
ELSE
|
|
DO_AMBIENT_CONTEXT_LINE("GENERIC_CURSE_HIGH")
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_PLAYER_RANG_BATTLE_BUD_NEAR
|
|
IF IS_IN_CONV_DISTANCE(mTowGuy.id, 20)
|
|
DO_SAFE_REACTION_LINE("FP2_ENTCAR", state)
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC LEAVE_VEHICLE_ATTACK()
|
|
SEQUENCE_INDEX s
|
|
|
|
OPEN_SEQUENCE_TASK(s)
|
|
IF IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
TASK_LEAVE_ANY_VEHICLE(NULL, 1000)
|
|
ENDIF
|
|
SET_RELATIONSHIP_BETWEEN_GROUPS(ACQUAINTANCE_TYPE_PED_HATE, HASH_ENEMY, RELGROUPHASH_PLAYER)
|
|
TASK_COMBAT_PED(NULL, PLAYER_PED_ID())
|
|
CLOSE_SEQUENCE_TASK(s)
|
|
TASK_PERFORM_SEQUENCE(mTowGuy.id, s)
|
|
CLEAR_SEQUENCE_TASK(s)
|
|
|
|
ENDPROC
|
|
|
|
PROC PICK_TASK_REACTION(TOW_GUY_STATES state)
|
|
SWITCH state
|
|
CASE TGS_REPAIRS
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PLAY_ANIM)
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
TASK_PLAY_ANIM(mTowGuy.id, "mini@repair", "fixing_a_ped", WALK_BLEND_IN, WALK_BLEND_OUT, -1, AF_LOOPING)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_TOW
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ENTER_VEHICLE)
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
TASK_ENTER_VEHICLE(mTowGuy.id, mTowTruck.id, 60000, VS_DRIVER, PEDMOVEBLENDRATIO_RUN, ECF_JUST_PULL_PED_OUT|ECF_JACK_ANYONE)
|
|
//TASK_FOLLOW_NAV_MESH_TO_COORD(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowTruck.id, <<-1,0.5,0>>), PEDMOVEBLENDRATIO_RUN)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_CAR
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_FOLLOW_NAV_MESH_TO_COORD)
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
TASK_FOLLOW_NAV_MESH_TO_COORD(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, <<-1,0.5,0>>), PEDMOVEBLENDRATIO_WALK, 30000, DEFAULT_NAVMESH_RADIUS, ENAV_DEFAULT, 141.2603)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_RETURN_TO_REPAIRS
|
|
RETURN_TOW_GUY_REPAIRS()
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_CAR
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ENTER_VEHICLE)
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
TASK_ENTER_VEHICLE(mTowGuy.id, mDressingVeh.id, 60000, VS_DRIVER, PEDMOVEBLENDRATIO_RUN)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_TOW
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ENTER_VEHICLE)
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
TASK_ENTER_VEHICLE(mTowGuy.id, mTowTruck.id, 60000, VS_DRIVER, PEDMOVEBLENDRATIO_RUN)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_CHASE_CAR
|
|
IF IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PERFORM_SEQUENCE)
|
|
OR (GET_SCRIPT_TASK_STATUS(mTowGuy.id, SCRIPT_TASK_PERFORM_SEQUENCE) = DORMANT_TASK)
|
|
CLEAR_PED_TASKS(mTowGuy.id)
|
|
ENDIF
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ENTER_VEHICLE)
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
TASK_ENTER_VEHICLE(mTowGuy.id, mChaseCar.id, 60000, VS_DRIVER, PEDMOVEBLENDRATIO_RUN)
|
|
ENDIF
|
|
ELSE
|
|
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_VEHICLE_MISSION)
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
AND IS_VEHICLE_OK(mTowTruck.id)
|
|
IF bPlayerInDressingCar
|
|
IF NOT IS_ENTITY_UPSIDEDOWN(mChaseCar.id)
|
|
TASK_VEHICLE_MISSION(mTowGuy.id, mChaseCar.id, mDressingVeh.id, MISSION_ESCORT_RIGHT, 30, DRIVINGMODE_AVOIDCARS_RECKLESS|DF_ChangeLanesAroundObstructions|DF_GoOffRoadWhenAvoiding|DF_UseStringPullingAtJunctions, 1, -1)
|
|
ELSE
|
|
LEAVE_VEHICLE_ATTACK()
|
|
state = TGS_CHASE_VEH_ATTACK
|
|
ENDIF
|
|
ELIF eStealCarState = ISCM_IN_VEHICLE
|
|
IF NOT IS_ENTITY_UPSIDEDOWN(mChaseCar.id)
|
|
TASK_VEHICLE_MISSION(mTowGuy.id, mChaseCar.id, mTowTruck.id, MISSION_ESCORT_RIGHT, 30, DRIVINGMODE_AVOIDCARS_RECKLESS|DF_ChangeLanesAroundObstructions|DF_GoOffRoadWhenAvoiding|DF_UseStringPullingAtJunctions, 1, -1)
|
|
ELSE
|
|
LEAVE_VEHICLE_ATTACK()
|
|
state = TGS_CHASE_VEH_ATTACK
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
AND IS_VEHICLE_OK(mTowTruck.id)
|
|
IF bPlayerInDressingCar
|
|
IF NOT IS_ENTITY_UPSIDEDOWN(mTowTruck.id)
|
|
TASK_VEHICLE_MISSION(mTowGuy.id, mTowTruck.id, mDressingVeh.id, MISSION_ESCORT_RIGHT, 30, DRIVINGMODE_AVOIDCARS_RECKLESS|DF_ChangeLanesAroundObstructions|DF_GoOffRoadWhenAvoiding|DF_UseStringPullingAtJunctions, 1, -1)
|
|
ELSE
|
|
LEAVE_VEHICLE_ATTACK()
|
|
state = TGS_CHASE_VEH_ATTACK
|
|
ENDIF
|
|
ELIF eStealCarState = ISCM_IN_VEHICLE
|
|
IF NOT IS_ENTITY_UPSIDEDOWN(mDressingVeh.id)
|
|
TASK_VEHICLE_MISSION(mTowGuy.id, mDressingVeh.id, mTowTruck.id, MISSION_ESCORT_RIGHT, 30, DRIVINGMODE_AVOIDCARS_RECKLESS|DF_ChangeLanesAroundObstructions|DF_GoOffRoadWhenAvoiding|DF_UseStringPullingAtJunctions, 1, -1)
|
|
ELSE
|
|
LEAVE_VEHICLE_ATTACK()
|
|
state = TGS_CHASE_VEH_ATTACK
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH_ATTACK
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PERFORM_SEQUENCE)
|
|
SEQUENCE_INDEX s
|
|
|
|
OPEN_SEQUENCE_TASK(s)
|
|
IF IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
TASK_LEAVE_ANY_VEHICLE(NULL, 1000)
|
|
ENDIF
|
|
SET_RELATIONSHIP_BETWEEN_GROUPS(ACQUAINTANCE_TYPE_PED_HATE, HASH_ENEMY, RELGROUPHASH_PLAYER)
|
|
TASK_COMBAT_PED(NULL, PLAYER_PED_ID())
|
|
CLOSE_SEQUENCE_TASK(s)
|
|
TASK_PERFORM_SEQUENCE(mTowGuy.id, s)
|
|
CLEAR_SEQUENCE_TASK(s)
|
|
ENDIF
|
|
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BUMP
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_TURN_PED_TO_FACE_ENTITY)
|
|
TASK_TURN_PED_TO_FACE_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT_INT("mTowGuy.iReactCount before increase ==== ", mTowGuy.iReactCount)
|
|
#ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BEING_TOWED
|
|
BREAK
|
|
|
|
CASE TGS_GIVE_ABUSE
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_TURN_PED_TO_FACE_ENTITY)
|
|
TASK_TURN_PED_TO_FACE_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
SET_PED_CAPSULE(mTowGuy.id, 0)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT_INT("mTowGuy.iReactCount before increase ==== ", mTowGuy.iReactCount)
|
|
#ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_COWER
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_COWER)
|
|
CLEAR_PED_TASKS(mTowGuy.id)
|
|
TASK_COWER(mTowGuy.id)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_FLEE
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_SMART_FLEE_PED)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_COWER)
|
|
CLEAR_PED_TASKS(mTowGuy.id)
|
|
ENDIF
|
|
TASK_SMART_FLEE_PED(mTowGuy.id, PLAYER_PED_ID(), 120, -1)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ATTACK
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_COMBAT)
|
|
SET_RELATIONSHIP_BETWEEN_GROUPS(ACQUAINTANCE_TYPE_PED_HATE, HASH_ENEMY, RELGROUPHASH_PLAYER)
|
|
TASK_COMBAT_PED(mTowGuy.id, PLAYER_PED_ID())
|
|
//TASK_PUT_PED_DIRECTLY_INTO_MELEE()
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_WANDER_IN_TOW
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PERFORM_SEQUENCE)
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
SEQUENCE_INDEX s
|
|
|
|
OPEN_SEQUENCE_TASK(s)
|
|
IF NOT IS_PED_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
TASK_ENTER_VEHICLE(NULL, mTowTruck.id, 60000, VS_DRIVER, PEDMOVEBLENDRATIO_RUN)
|
|
ENDIF
|
|
TASK_VEHICLE_DRIVE_WANDER(NULL, mTowTruck.id, 30, DRIVINGMODE_AVOIDCARS)
|
|
CLOSE_SEQUENCE_TASK(s)
|
|
TASK_PERFORM_SEQUENCE(mTowGuy.id, s)
|
|
CLEAR_SEQUENCE_TASK(s)
|
|
INIT_HAS_PLAYER_RAMMED_ENEMY_ENOUGH(bRammedLastFrame, iRamTimer, iRammedCount, fPlayerClosingSpeedLastFrame)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_QUESTION_PLAYER_PRESENTS
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_TURN_PED_TO_FACE_ENTITY)
|
|
// TASK_TURN_PED_TO_FACE_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_PLAYER_RANG_BATTLE_BUD_NEAR
|
|
SET_PED_CAPSULE(mTowGuy.id, 0)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_COMBAT)
|
|
SET_RELATIONSHIP_BETWEEN_GROUPS(ACQUAINTANCE_TYPE_PED_HATE, HASH_ENEMY, RELGROUPHASH_PLAYER)
|
|
TASK_COMBAT_PED(mTowGuy.id, PLAYER_PED_ID())
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC DO_REACTION(TOW_GUY_STATES state)
|
|
|
|
PICK_REACTION_LINE(state)
|
|
PICK_TASK_REACTION(state)
|
|
mTowGuy.iReactTimer = GET_GAME_TIMER()
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
IF eTowGuyState <> state
|
|
SK_PRINT_INT("CHANGING TOW GUY STATE TO ==== ", ENUM_TO_INT(state))
|
|
SK_PRINT_INT("mTowGuy.iReactCount before increase ==== ", mTowGuy.iReactCount)
|
|
ENDIF
|
|
#ENDIF
|
|
|
|
eTowGuyState = state
|
|
|
|
ENDPROC
|
|
|
|
PROC ACTIVATE_PEDS()
|
|
eTowGuyState = TGS_REPAIRS
|
|
ENDPROC
|
|
|
|
PROC PICK_FLEE_REACTION()
|
|
IF IS_PED_ARMED(PLAYER_PED_ID(), WF_INCLUDE_GUN|WF_INCLUDE_PROJECTILE)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mTowGuy.id, 10)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - eTowGuyState = TGS_FLEE") #ENDIF
|
|
DO_REACTION(TGS_FLEE)
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - eTowGuyState = TGS_COWER") #ENDIF
|
|
DO_REACTION(TGS_COWER)
|
|
ENDIF
|
|
ELSE
|
|
IF eTowGuyState <> TGS_ATTACK
|
|
AND eTowGuyState <> TGS_CHASE_VEH
|
|
AND eTowGuyState <> TGS_CHASE_VEH_ATTACK
|
|
AND eTowGuyState <> TGS_ENTER_CAR
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - eTowGuyState = TGS_ATTACK") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// IF eTowGuyState <> TGS_FLEE
|
|
/// AND eTowGuyState <> TGS_COWER
|
|
/// AND eTowGuyState <> TGS_ATTACK
|
|
/// AND eTowGuyState <> TGS_CHASE_VEH
|
|
/// AND eTowGuyState <> TGS_WANDER_IN_TOW
|
|
/// RETURNS:
|
|
/// FALSE if the tow guy is in any of the above states
|
|
FUNC BOOL CHECK_COMMON_REACTION_BLOCKERS()
|
|
IF eTowGuyState <> TGS_FLEE
|
|
AND eTowGuyState <> TGS_COWER
|
|
AND eTowGuyState <> TGS_ATTACK
|
|
AND eTowGuyState <> TGS_CHASE_VEH
|
|
AND eTowGuyState <> TGS_CHASE_VEH_ATTACK
|
|
AND eTowGuyState <> TGS_WANDER_IN_TOW
|
|
AND eTowGuyState <> TGS_REACT_BEING_TOWED
|
|
RETURN TRUE //we dont want to block the reactions
|
|
ENDIF
|
|
|
|
RETURN FALSE //we want to block the reations
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// IF eTowGuyState = TGS_GIVE_ABUSE
|
|
/// OR eTowGuyState = TGS_REACT_BUMP
|
|
/// RETURNS:
|
|
/// FALSE if the tow guy is in any of the states about
|
|
FUNC BOOL CHECK_RETURN_TO_REPAIRS_COMMON_BLOCKERS()
|
|
IF eTowGuyState = TGS_RETURN_TO_REPAIRS
|
|
OR eTowGuyState = TGS_REPAIRS
|
|
OR eTowGuyState = TGS_QUESTION_PLAYER_PRESENTS
|
|
OR NOT CHECK_COMMON_REACTION_BLOCKERS()
|
|
OR eMissionState = MS_RETURN_WITH_THING
|
|
OR eTowGuyState = TGS_PLAYER_RINGING_BATTLE_BUD_NEAR
|
|
OR eTowGuyState = TGS_PLAYER_RANG_BATTLE_BUD_NEAR
|
|
RETURN FALSE //we want to block the reations
|
|
ENDIF
|
|
|
|
RETURN TRUE //we dont want to block the reactions
|
|
ENDFUNC
|
|
|
|
FUNC BOOL SHOULD_RETURN_TO_REPAIRS()
|
|
IF CHECK_RETURN_TO_REPAIRS_COMMON_BLOCKERS()
|
|
IF eStealCarState = ISCM_NOT_IN_VEHICLE
|
|
AND NOT bPlayerInDressingCar
|
|
IF (eTowGuyState = TGS_REACT_BUMP
|
|
AND IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 5))
|
|
RETURN FALSE
|
|
ENDIF
|
|
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL IS_PLAYER_BEHIND_UNARMED_STEALTH()
|
|
IF IS_ENTITY_AT_COORD(PLAYER_PED_ID(), GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowGuy.id, <<0,-2,0>>), <<2,3,2>>)
|
|
AND NOT IS_PED_ARMED(PLAYER_PED_ID(), WF_INCLUDE_GUN|WF_INCLUDE_PROJECTILE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
PROC DO_FLEE_REACTIONS()
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(mTowGuy.id, TRUE)
|
|
PICK_FLEE_REACTION()
|
|
ELSE
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF IS_PED_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
TASK_VEHICLE_MISSION_PED_TARGET(mTowGuy.id, mTowTruck.id, PLAYER_PED_ID(), MISSION_FLEE, 30, DRIVINGMODE_AVOIDCARS, 300, 2)
|
|
eTowGuyState = TGS_FLEE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - mStealCar eTowGuyState = TGS_FLEE") #ENDIF
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF IS_PED_IN_VEHICLE(mTowGuy.id, mDressingVeh.id)
|
|
TASK_VEHICLE_MISSION_PED_TARGET(mTowGuy.id, mDressingVeh.id, PLAYER_PED_ID(), MISSION_FLEE, 30, DRIVINGMODE_AVOIDCARS, 300, 2)
|
|
eTowGuyState = TGS_FLEE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - mDressingVeh eTowGuyState = TGS_FLEE") #ENDIF
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
IF IS_PED_IN_VEHICLE(mTowGuy.id, mChaseCar.id)
|
|
TASK_VEHICLE_MISSION_PED_TARGET(mTowGuy.id, mChaseCar.id, PLAYER_PED_ID(), MISSION_FLEE, 30, DRIVINGMODE_AVOIDCARS, 300, 2)
|
|
eTowGuyState = TGS_FLEE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_THREAT_TOW - mChaseCar eTowGuyState = TGS_FLEE") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
CLEAR_ENTITY_LAST_DAMAGE_ENTITY(mTowGuy.id)
|
|
|
|
ENDPROC
|
|
|
|
PROC MONITOR_PLAYER_THREAT_TOW()
|
|
IF eTowGuyState <> TGS_FLEE
|
|
AND eTowGuyState <> TGS_COWER
|
|
IF IS_ANYONE_SHOOTING_NEAR_PED(mTowGuy.id)
|
|
DO_REACTION(TGS_FLEE)
|
|
EXIT
|
|
ENDIF
|
|
|
|
IF NOT IS_PLAYER_BEHIND_UNARMED_STEALTH()
|
|
OR HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mTowGuy.id, 30)
|
|
IF HAS_PLAYER_THREATENED_PED(mTowGuy.id, TRUE, 50, 150, FALSE, TRUE)
|
|
DO_FLEE_REACTIONS()
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
FUNC BOOL HAS_PLAYER_BUMPED_PED(BOOL &bRagdoll)
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 2)
|
|
OR IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_ENTITY_TOUCHING_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
IF IS_PED_RAGDOLL(mTowGuy.id)
|
|
bRagdoll = TRUE
|
|
ELSE
|
|
bRagdoll = FALSE
|
|
ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
PROC MONITOR_PLAYER_BUMP()
|
|
IF CHECK_COMMON_REACTION_BLOCKERS()
|
|
AND eStealCarState = ISCM_NOT_IN_VEHICLE
|
|
AND eTowGuyState <> TGS_ENTER_CAR
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
IF eTowGuyState <> TGS_REACT_BUMP
|
|
BOOL bRagdoll
|
|
IF HAS_PLAYER_BUMPED_PED(bRagdoll)
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF bRagdoll
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_BUMP - DO_REACTION(TGS_ATTACK)") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ELSE
|
|
DO_REACTION(TGS_REACT_BUMP)
|
|
ENDIF
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_PLAYER_BUMP IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID()) - DO_REACTION(TGS_ATTACK)") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF SHOULD_RETURN_TO_REPAIRS()
|
|
DO_REACTION(TGS_RETURN_TO_REPAIRS)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_TOW_PAYO()
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF CHECK_COMMON_REACTION_BLOCKERS()
|
|
AND eTowGuyState <> TGS_ENTER_CAR
|
|
AND eTowGuyState <> TGS_REACT_BUMP
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
DO_REACTION(TGS_REACT_PLAYER_IN_TOW)
|
|
EXIT
|
|
ENDIF
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowTruck.id, PLAYER_PED_ID(), 6)
|
|
IF IS_ENTITY_TOUCHING_ENTITY(mTowTruck.id, PLAYER_PED_ID())
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mTowTruck.id, PLAYER_PED_ID())
|
|
IF NOT IS_PED_ARMED(PLAYER_PED_ID(), WF_INCLUDE_GUN)
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF CHECK_COMMON_REACTION_BLOCKERS()
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
IF eTowGuyState <> TGS_REACT_PLAYER_IN_CAR
|
|
IF eTowGuyState <> TGS_GIVE_ABUSE
|
|
IF bPlayerInDressingCar
|
|
//player in Truck
|
|
DO_REACTION(TGS_REACT_PLAYER_IN_CAR)
|
|
EXIT
|
|
ENDIF
|
|
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mDressingVeh.id, PLAYER_PED_ID(), 6)
|
|
IF IS_ENTITY_TOUCHING_ENTITY(mDressingVeh.id, PLAYER_PED_ID())
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ELIF IS_PED_ON_SPECIFIC_VEHICLE(PLAYER_PED_ID(), mDressingVeh.id)
|
|
DO_REACTION(TGS_ATTACK)
|
|
ELSE
|
|
IF HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mDressingVeh.id, PLAYER_PED_ID())
|
|
IF NOT IS_PED_ARMED(PLAYER_PED_ID(), WF_INCLUDE_GUN)
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF SHOULD_RETURN_TO_REPAIRS()
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mDressingVeh.id, mDressingVeh.vPos, 2)
|
|
DO_REACTION(TGS_RETURN_TO_REPAIRS)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF CHECK_COMMON_REACTION_BLOCKERS()
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
AND eTowGuyState <> TGS_ENTER_CAR
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
AND eTowGuyState <> TGS_REACT_BUMP
|
|
AND eTowGuyState <> TGS_WANDER_IN_TOW
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
DO_REACTION(TGS_WANDER_IN_TOW)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_CHASE_PERCEPTION()
|
|
IF eTowGuyState <> TGS_ENTER_CAR
|
|
AND eTowGuyState <> TGS_ENTER_TOW
|
|
AND eTowGuyState <> TGS_ENTER_CHASE_CAR
|
|
AND eTowGuyState <> TGS_CHASE_VEH
|
|
AND eTowGuyState <> TGS_CHASE_VEH_ATTACK
|
|
AND eTowGuyState <> TGS_FLEE
|
|
AND eTowGuyState <> TGS_COWER
|
|
IF bPlayerInDressingCar
|
|
OR eStealCarState = ISCM_IN_VEHICLE
|
|
// IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 10)
|
|
IF NOT IS_ENTITY_IN_ANGLED_AREA(PLAYER_PED_ID(), <<-419.04160, -2179.05054, 8.78829>>, <<-389.54364, -2179.14795, 20.31836>>, 25)
|
|
IF NOT IS_PED_SITTING_IN_ANY_VEHICLE(mTowGuy.id)
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("MONITOR_CHASE_PERCEPTION()") #ENDIF
|
|
|
|
DO_REACTION(TGS_ENTER_CHASE_CAR)
|
|
ELSE
|
|
IF bPlayerInDressingCar
|
|
DO_REACTION(TGS_ENTER_TOW)
|
|
ELIF eStealCarState = ISCM_IN_VEHICLE
|
|
DO_REACTION(TGS_ENTER_CAR)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_PLAYER_TOWING_GUY()
|
|
IF eTowGuyState = TGS_CHASE_VEH
|
|
AND eTowGuyState <> TGS_REACT_BEING_TOWED
|
|
IF IS_PED_IN_ANY_VEHICLE(mTowGuy.id)
|
|
IF IS_PLAYER_TOWING_VEHICLE(GET_VEHICLE_PED_IS_IN(mTowGuy.id))
|
|
DO_REACTION(TGS_REACT_BEING_TOWED)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_PLAYER_HANGING_AROUND()
|
|
IF eTowGuyState <> TGS_QUESTION_PLAYER_PRESENTS
|
|
AND eTowGuyState <> TGS_FLEE
|
|
AND eTowGuyState <> TGS_COWER
|
|
AND eTowGuyState <> TGS_ATTACK
|
|
IF fHangingAroundTimer < 20
|
|
IF IS_ENTITY_IN_ANGLED_AREA(PLAYER_PED_ID(), <<-414.48990, -2181.96729, 11.93531>>, <<-414.17139, -2170.25171, 5.64993>>, 12.63)
|
|
fHangingAroundTimer += GET_FRAME_TIME()
|
|
ENDIF
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT_FLOAT("fHangingAroundTimer", fHangingAroundTimer) #ENDIF
|
|
DO_REACTION(TGS_QUESTION_PLAYER_PRESENTS)
|
|
fHangingAroundTimer = 0
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_PLAYER_RINGING_BUDDY()
|
|
IF eTowGuyState != TGS_PLAYER_RINGING_BATTLE_BUD_NEAR
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mTowGuy.id, 15)
|
|
IF IS_PHONE_ONSCREEN()
|
|
AND IS_CONTACTS_LIST_ON_SCREEN()
|
|
AND IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
IF IS_CALLING_CONTACT_FOR_SECONDARY_FUNCTION(CHAR_MICHAEL)
|
|
OR IS_CALLING_CONTACT_FOR_SECONDARY_FUNCTION(CHAR_FRANKLIN)
|
|
OR IS_CALLING_CONTACT_FOR_SECONDARY_FUNCTION(CHAR_TREVOR)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Player ringing sceondary function on other player char") #ENDIF
|
|
eTowGuyState = TGS_PLAYER_RINGING_BATTLE_BUD_NEAR
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC TOW_GUYS_PRECEPTION()
|
|
MONITOR_PLAYER_RINGING_BUDDY()
|
|
MONITOR_PLAYER_HANGING_AROUND()
|
|
MONITOR_PLAYER_TOWING_GUY()
|
|
MONITOR_PLAYER_BUMP()
|
|
MONITOR_TOW_PAYO()
|
|
MONITOR_CHASE_PERCEPTION()
|
|
MONITOR_PLAYER_THREAT_TOW()
|
|
ENDPROC
|
|
|
|
FUNC BOOL CHECK_FOR_LAST_WARNING()
|
|
IF eTowGuyState <> TGS_ATTACK
|
|
AND eTowGuyState <> TGS_PLAYER_RINGING_BATTLE_BUD_NEAR
|
|
AND eTowGuyState <> TGS_FLEE
|
|
IF mTowGuy.iReactCount >= 3
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CHECK_FOR_LAST_WARNING - eTowGuyState = TGS_ATTACK") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL IS_PLAYER_CLOSE_AND_SLOW()
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 20)
|
|
RETURN TRUE
|
|
ELIF GET_ENTITY_SPEED(PLAYER_PED_ID()) < 10
|
|
IF iPlayerStoppedCloseTimer = -1
|
|
#IF IS_DEBUG_BUILD SK_PRINT("") #ENDIF
|
|
iPlayerStoppedCloseTimer = GET_GAME_TIMER()
|
|
ELIF (GET_GAME_TIMER() - iPlayerStoppedCloseTimer ) > 6000
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 10)
|
|
IF GET_ENTITY_SPEED(PLAYER_PED_ID()) < 10
|
|
IF iPlayerStoppedCloseTimer = -1
|
|
#IF IS_DEBUG_BUILD SK_PRINT("") #ENDIF
|
|
iPlayerStoppedCloseTimer = GET_GAME_TIMER()
|
|
ELIF (GET_GAME_TIMER() - iPlayerStoppedCloseTimer ) > 5500
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
iPlayerStoppedCloseTimer = -1
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
PROC TOW_GUY_STATE()
|
|
// IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
// SET_VEHICLE_DOOR_OPEN(mDressingVeh.id ,SC_DOOR_BONNET, FALSE, TRUE)
|
|
// ENDIF
|
|
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
TOW_GUYS_PRECEPTION()
|
|
SWITCH eTowGuyState
|
|
CASE TGS_WAIT_GET_DEAD
|
|
|
|
BREAK
|
|
|
|
CASE TGS_REPAIRS
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(9000, 10000)
|
|
IF NOT CHECK_FOR_LAST_WARNING()
|
|
DO_REACTION(eTowGuyState)
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_REPAIRS - eTowGuyState = TGS_ATTACK") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_TOW
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowTruck.id, <<-1,0.5,0>>), 3)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_REPAIRS - eTowGuyState = TGS_REACT_PLAYER_IN_TOW") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_PLAYER_IN_CAR
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mDressingVeh.id, mDressingVeh.vPos, 2)
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, <<-1,0.5,0>>), 2)
|
|
DO_REACTION(TGS_GIVE_ABUSE)
|
|
EXIT
|
|
ENDIF
|
|
ELSE
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_GIVE_ABUSE
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mDressingVeh.id, mDressingVeh.vPos, 2)
|
|
IF NOT CHECK_FOR_LAST_WARNING()
|
|
DO_REACTION(TGS_GIVE_ABUSE)
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_GIVE_ABUSE - eTowGuyState = TGS_REACT_PLAYER_IN_TOW") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ELSE
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_TOW
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
AND NOT IS_ENTITY_UPSIDEDOWN(mTowTruck.id)
|
|
IF IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
DO_REACTION(TGS_CHASE_VEH)
|
|
ENDIF
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
DO_REACTION(TGS_ENTER_TOW)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_CAR
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
AND NOT IS_ENTITY_UPSIDEDOWN(mDressingVeh.id)
|
|
IF IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mDressingVeh.id)
|
|
DO_REACTION(TGS_CHASE_VEH)
|
|
ENDIF
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mDressingVeh.id)
|
|
DO_REACTION(TGS_ENTER_CAR)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ENTER_CHASE_CAR
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
AND NOT IS_ENTITY_UPSIDEDOWN(mChaseCar.id)
|
|
IF IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mChaseCar.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_ENTER_CHASE_CAR") #ENDIF
|
|
DO_REACTION(TGS_CHASE_VEH)
|
|
ENDIF
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IS_PED_SITTING_IN_VEHICLE(mTowGuy.id, mChaseCar.id)
|
|
DO_REACTION(TGS_ENTER_CHASE_CAR)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH
|
|
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 20)
|
|
AND NOT IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
DO_REACTION(TGS_CHASE_VEH_ATTACK)
|
|
EXIT
|
|
ENDIF
|
|
|
|
IF IS_PLAYER_CLOSE_AND_SLOW()
|
|
DO_REACTION(TGS_CHASE_VEH_ATTACK)
|
|
ELSE
|
|
DO_REACTION(TGS_CHASE_VEH)
|
|
ENDIF
|
|
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_COMBAT)
|
|
IF NOT IS_PED_SITTING_IN_ANY_VEHICLE(mTowGuy.id)
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 10)
|
|
DO_REACTION(TGS_CHASE_VEH_ATTACK)
|
|
ELSE
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_CHASE_VEH") #ENDIF
|
|
DO_REACTION(TGS_ENTER_CHASE_CAR)
|
|
ELSE
|
|
IF bPlayerInDressingCar
|
|
DO_REACTION(TGS_ENTER_TOW)
|
|
ELIF eStealCarState = ISCM_IN_VEHICLE
|
|
DO_REACTION(TGS_ENTER_CAR)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
//Play dialogue if ped close enough
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_CHASE_VEH_ATTACK
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IS_PLAYER_CLOSE_AND_SLOW()
|
|
DO_REACTION(TGS_CHASE_VEH_ATTACK)
|
|
ELSE
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, mChaseCar.id, 15)
|
|
AND NOT IS_PED_ON_FOOT(PLAYER_PED_ID())
|
|
#IF IS_DEBUG_BUILD SK_PRINT("slow and close not in range") #ENDIF
|
|
DO_REACTION(TGS_ENTER_CHASE_CAR)
|
|
ENDIF
|
|
ELSE
|
|
IF bPlayerInDressingCar
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, mTowTruck.id, 10)
|
|
DO_REACTION(TGS_ENTER_TOW)
|
|
ENDIF
|
|
ENDIF
|
|
ELIF eStealCarState = ISCM_IN_VEHICLE
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, mDressingVeh.id, 10)
|
|
DO_REACTION(TGS_ENTER_CAR)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BUMP
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1000, 2000)
|
|
//REPEAT dialogue
|
|
IF NOT CHECK_FOR_LAST_WARNING()
|
|
DO_REACTION(TGS_REACT_BUMP)
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("TGS_REACT_BUMP - eTowGuyState = TGS_ATTACK") #ENDIF
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_FLEE
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 118)
|
|
SAFE_RELEASE_PED(mTowGuy.id, TRUE, TRUE)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Releasing tow guy and vehicle Tow guy is fleeing") #ENDIF
|
|
SAFE_RELEASE_VEHICLE(mDressingVeh.id)
|
|
ENDIF
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
//REPEAT dialogue?
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_COWER
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(3000, 5000)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 10)
|
|
DO_REACTION(TGS_FLEE)
|
|
ELIF HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mTowGuy.id, PLAYER_PED_ID())
|
|
DO_REACTION(TGS_FLEE)
|
|
//REPEAT dialogue
|
|
ELSE
|
|
// IF IS_PLAYER_FREE_AIMING_AT_ENTITY(PLAYER_ID(), mTowGuy.id)
|
|
// OR IS_PLAYER_TARGETTING_ENTITY(PLAYER_ID(), mTowGuy.id)
|
|
DO_REACTION(TGS_COWER)
|
|
// ELSE
|
|
// DO_REACTION(TGS_FLEE)
|
|
// ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_PLAYER_SHOOTING_NEAR_PED(mTowGuy.id)
|
|
DO_REACTION(TGS_FLEE)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_ATTACK
|
|
IF IS_PED_ARMED(PLAYER_PED_ID(), WF_INCLUDE_GUN|WF_INCLUDE_PROJECTILE)
|
|
IF CAN_PED_SEE_PED(mTowGuy.id, PLAYER_PED_ID())
|
|
PICK_FLEE_REACTION()
|
|
#IF IS_DEBUG_BUILD SK_PRINT("player is armed flee 1") #ENDIF
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(7000, 10000)
|
|
//REPEAT dialogue
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_RETURN_TO_REPAIRS
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mTowGuy.id, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset),2)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_FOLLOW_NAV_MESH_TO_COORD)
|
|
AND NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_ACHIEVE_HEADING)
|
|
DO_REACTION(TGS_REPAIRS)
|
|
ENDIF
|
|
ENDIF
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
RETURN_TOW_GUY_REPAIRS()
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_REACT_BEING_TOWED
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(1500, 2500)
|
|
IF NOT IS_PLAYER_TOWING_VEHICLE(GET_VEHICLE_PED_IS_IN(mTowGuy.id))
|
|
DO_REACTION(TGS_CHASE_VEH)
|
|
ELSE
|
|
DO_REACTION(TGS_REACT_BEING_TOWED)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_WANDER_IN_TOW
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF IS_PED_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
IF HAS_PLAYER_RAMMED_ENEMY_ENOUGH(mTowTruck.id, bRammedLastFrame, iRamTimer, iRammedCount, fPlayerClosingSpeedLastFrame, 3, 2)
|
|
SEQUENCE_INDEX s
|
|
|
|
OPEN_SEQUENCE_TASK(s)
|
|
IF IS_PED_IN_VEHICLE(mTowGuy.id, mTowTruck.id)
|
|
TASK_LEAVE_ANY_VEHICLE(NULL, 1000, ECF_JUMP_OUT)
|
|
ENDIF
|
|
TASK_SMART_FLEE_PED(NULL, PLAYER_PED_ID(), 120, -1)
|
|
CLOSE_SEQUENCE_TASK(s)
|
|
TASK_PERFORM_SEQUENCE(mTowGuy.id, s)
|
|
CLEAR_SEQUENCE_TASK(s)
|
|
KILL_CHASE_HINT_CAM(localChaseHintCamStruct)
|
|
eTowGuyState = TGS_FLEE
|
|
ELSE
|
|
CONTROL_VEHICLE_CHASE_HINT_CAM_ANY_MEANS(localChaseHintCamStruct, mTowTruck.id )
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_QUESTION_PLAYER_PRESENTS
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(10000, 12000)
|
|
IF NOT IS_ENTITY_IN_ANGLED_AREA(PLAYER_PED_ID(), <<-414.48990, -2181.96729, 11.93531>>, <<-414.17139, -2170.25171, 5.64993>>, 12.63)
|
|
DO_REACTION(TGS_RETURN_TO_REPAIRS)
|
|
ELSE
|
|
DO_REACTION(TGS_QUESTION_PLAYER_PRESENTS)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_PLAYER_RINGING_BATTLE_BUD_NEAR
|
|
IF HAS_CELLPHONE_CALL_FINISHED()
|
|
#IF IS_DEBUG_BUILD SK_PRINT("buddy call Finished") #ENDIF
|
|
DO_REACTION(TGS_PLAYER_RANG_BATTLE_BUD_NEAR)
|
|
ELIF WAS_LAST_CELLPHONE_CALL_INTERRUPTED()
|
|
#IF IS_DEBUG_BUILD SK_PRINT("buddy call interrupted") #ENDIF
|
|
// DO_REACTION(TGS_PLAYER_RANG_BATTLE_BUD_NEAR)
|
|
DO_REACTION(TGS_REPAIRS)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE TGS_PLAYER_RANG_BATTLE_BUD_NEAR
|
|
IF (GET_GAME_TIMER() - mTowGuy.iReactTimer) > GET_RANDOM_INT_IN_RANGE(7000, 10000)
|
|
//REPEAT dialogue
|
|
DO_REACTION(TGS_ATTACK)
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ELSE
|
|
SAFE_RELEASE_PED(mTowGuy.id)
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_COORDS(mDressingVeh.id, mDressingVeh.vPos, 50)
|
|
OR NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mDressingVeh.id, 250)
|
|
SAFE_RELEASE_VEHICLE(mDressingVeh.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Releasing tow guy and vehicle Tow guy is dead") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
SAFE_REMOVE_BLIP(mTowGuy.mAIBlip.BlipID)
|
|
SAFE_REMOVE_BLIP(mTowGuy.mAIBlip.VehicleBlipID)
|
|
|
|
IF bActivateLoseTowGuy
|
|
bActivateLoseTowGuy = FALSE
|
|
PRINT_NOW("PRB_TAKBACK", DEFAULT_GOD_TEXT_TIME, 0)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF eTowGuyState <> TGS_FLEE
|
|
AND eTowGuyState <> TGS_COWER
|
|
UPDATE_AI_PED_BLIP(mTowGuy.id, mTowGuy.mAIBlip)
|
|
ELSE
|
|
CLEANUP_AI_PED_BLIP(mTowGuy.mAIBlip)
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Sets the mission check point
|
|
PROC SET_CHECKPOINT()
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Turn off the ambient services
|
|
PROC SERVICES_TOGGLE(BOOL bOn)
|
|
|
|
//Wanted
|
|
ENABLE_DISPATCH_SERVICE(DT_POLICE_AUTOMOBILE, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_POLICE_HELICOPTER, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_FIRE_DEPARTMENT, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_SWAT_AUTOMOBILE, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_AMBULANCE_DEPARTMENT, bOn)
|
|
|
|
IF bOn
|
|
SET_WANTED_LEVEL_MULTIPLIER(1.0)
|
|
SET_MAX_WANTED_LEVEL(5)
|
|
ELSE
|
|
SET_MAX_WANTED_LEVEL(0)
|
|
SET_WANTED_LEVEL_MULTIPLIER(0)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Loads a scene around a point used to the player
|
|
/// seeing the map stream in when starting a replay or debug skipping
|
|
/// PARAMS:
|
|
/// pos - the position to stream the scene around at
|
|
/// rad - the radius of the scene to load
|
|
PROC LOAD_SCENE_SKIP(VECTOR pos, FLOAT rad)
|
|
NEW_LOAD_SCENE_START_SPHERE(pos, rad)
|
|
INT i_load_scene_timer = GET_GAME_TIMER()
|
|
WHILE (NOT IS_NEW_LOAD_SCENE_LOADED()) AND (GET_GAME_TIMER() - i_load_scene_timer < 12000)
|
|
WAIT(0)
|
|
ENDWHILE
|
|
NEW_LOAD_SCENE_STOP()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Adds peds for dialogue based off the Mission state
|
|
PROC ADD_PEDS_FOR_DIALOGUE()
|
|
ADD_CURRENT_PLAYER_FOR_DIALOGUE(s_conversation_peds)
|
|
ADD_PED_FOR_DIALOGUE(s_conversation_peds, 3, mTowGuy.id, "FIBP2TowGuy", TRUE)
|
|
ENDPROC
|
|
|
|
FUNC BOOL IS_PLAYER_IN_CORRECT_MODEL_ON_START()
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_VEHICLE_MODEL(GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID()), TOWTRUCK)
|
|
SET_ENTITY_AS_MISSION_ENTITY(GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID()), TRUE, FALSE)
|
|
viStealCar = GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID())
|
|
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Sets up a stage requirment via a switch using an ENUM
|
|
/// Stage requirements include the hunter the saleform or the mission text etc.
|
|
/// PARAMS:
|
|
/// missionReq - The Enum of the required mission element e.g. RQ_TEXT
|
|
/// pos - The position the thing is spawned at - if no position is required the use vSafeVec
|
|
/// If spawning multiple things at once then have the postions already in the switch statement
|
|
/// as calling this func multiple times wont work as well with the other function that calls it
|
|
/// dir - This is the heading or direction you want the thing to face when spawned. Defaults to
|
|
/// 0.0
|
|
/// RETURNS:
|
|
/// TRUE when the thing required is created/loaded/setup or whatever.
|
|
///
|
|
FUNC BOOL SETUP_STAGE_REQUIREMENTS(MISSION_REQ missionReq,VECTOR pos, FLOAT dir=0.0)
|
|
SWITCH missionReq
|
|
CASE RQ_NONE
|
|
IF ARE_VECTORS_ALMOST_EQUAL(pos, vSafeVec)
|
|
AND dir = 0.0
|
|
RETURN TRUE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_TEXT
|
|
REQUEST_ADDITIONAL_TEXT(sGodText, MISSION_TEXT_SLOT)
|
|
REQUEST_ADDITIONAL_TEXT(sTextBlock, MISSION_DIALOGUE_TEXT_SLOT)
|
|
|
|
IF HAS_ADDITIONAL_TEXT_LOADED(MISSION_TEXT_SLOT)
|
|
AND HAS_ADDITIONAL_TEXT_LOADED(MISSION_DIALOGUE_TEXT_SLOT)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_TEXT")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("TEXT FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_STEAL_CAR
|
|
IF IS_VEHICLE_OK(g_sTriggerSceneAssets.veh[0])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.veh[0], TRUE, TRUE)
|
|
mTowTruck.id = g_sTriggerSceneAssets.veh[0]
|
|
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("g_sTriggerSceneAssets - RQ_STEAL_CAR")
|
|
#ENDIF
|
|
SET_VEHICLE_AS_RESTRICTED(mTowTruck.id, 0)
|
|
SET_VEHICLE_HAS_STRONG_AXLES(mTowTruck.id, TRUE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_VEHICLE(mTowTruck.id, mTowTruck.Mod, mTowTruck.vPos, mTowTruck.fDir)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR")
|
|
#ENDIF
|
|
SET_VEHICLE_AS_RESTRICTED(mTowTruck.id, 0)
|
|
SET_VEHICLE_HAS_STRONG_AXLES(mTowTruck.id, TRUE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_TOW_GUY
|
|
IF DOES_ENTITY_EXIST(g_sTriggerSceneAssets.ped[0])
|
|
IF NOT IS_PED_DEAD_OR_DYING(g_sTriggerSceneAssets.ped[0])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.ped[0], TRUE, TRUE)
|
|
mTowGuy.id = g_sTriggerSceneAssets.ped[0]
|
|
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(mTowGuy.id, TRUE)
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
STOP_PED_SPEAKING(mTowGuy.id, TRUE)
|
|
SET_PED_PATH_MAY_ENTER_WATER(mTowGuy.id, FALSE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_PED(mTowGuy.id, mTowGuy.Mod, mTowGuy.vPos, mTowGuy.fDir)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_TOW_GUY")
|
|
#ENDIF
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
STOP_PED_SPEAKING(mTowGuy.id, TRUE)
|
|
SET_PED_DEFAULT_COMPONENT_VARIATION(mTowGuy.id)
|
|
SET_PED_PATH_MAY_ENTER_WATER(mTowGuy.id, FALSE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_TOW_GUY FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_REPAIR_ANIM
|
|
REQUEST_ANIM_DICT("mini@repair")
|
|
REQUEST_ANIM_DICT("amb@code_human_cower@male@enter")
|
|
IF HAS_ANIM_DICT_LOADED("mini@repair")
|
|
AND HAS_ANIM_DICT_LOADED("amb@code_human_cower@male@enter")
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_REPAIR_ANIM")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_REPAIR_ANIM FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_DRESSING_CAR
|
|
IF IS_VEHICLE_OK(g_sTriggerSceneAssets.veh[1])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.veh[1], TRUE, TRUE)
|
|
mDressingVeh.id = g_sTriggerSceneAssets.veh[1]
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
SET_VEHICLE_COLOUR_COMBINATION(mDressingVeh.id, 0)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_VEHICLE(mDressingVeh.id, mDressingVeh.Mod, mDressingVeh.vPos, mDressingVeh.fDir)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_DRESSING_CAR")
|
|
#ENDIF
|
|
SET_VEHICLE_COLOUR_COMBINATION(mDressingVeh.id, 0)
|
|
SET_VEHICLE_DOOR_OPEN(mDressingVeh.id ,SC_DOOR_BONNET, FALSE)//, TRUE), TRUE)
|
|
SET_VEHICLE_DOOR_OPEN(mDressingVeh.id ,SC_DOOR_FRONT_LEFT, TRUE)//, TRUE), TRUE)
|
|
SET_VEHICLE_ENGINE_HEALTH(mDressingVeh.id, 100)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_DRESSING_CAR FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_CHASE_CAR
|
|
IF IS_VEHICLE_OK(g_sTriggerSceneAssets.veh[2])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.veh[2], TRUE, TRUE)
|
|
mChaseCar.id = g_sTriggerSceneAssets.veh[2]
|
|
|
|
IF IS_VEHICLE_OK(mChaseCar.id)
|
|
SET_VEHICLE_DOORS_LOCKED(mChaseCar.id, VEHICLELOCK_LOCKOUT_PLAYER_ONLY)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_VEHICLE(mChaseCar.id, mChaseCar.Mod, mChaseCar.vPos, mChaseCar.fDir)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_CHASE_CAR")
|
|
#ENDIF
|
|
SET_VEHICLE_DOORS_LOCKED(mChaseCar.id, VEHICLELOCK_LOCKOUT_PLAYER_ONLY)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_CHASE_CAR FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Used to setup a mission stage(or state if you call it that) Uses a switch statement to pick which
|
|
/// set of SETUP_STAGE_REQUIREMENTS() to call. It checks to see if all the stage requirements are
|
|
/// setup and then does any other setup needed. such as setting the players position or switching a
|
|
/// bool to true or false etc.
|
|
/// Handles setting up stuff needed after a Z or p skip first then the normal setup takes place
|
|
/// PARAMS:
|
|
/// eStage - The mission state/stage that needs setting up
|
|
/// bJumped - Wether or not the state/stage has been jumped to using Z or P skips
|
|
/// RETURNS:
|
|
/// TRUE if everything required for a stage is loaded properly
|
|
FUNC BOOL SETUP_MISSION_STAGE(MISSION_STATE eStage, BOOL bJumped = FALSE)
|
|
SWITCH eStage
|
|
CASE MS_SET_UP
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ELSE
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_TEXT, vSafeVec)
|
|
IF NOT IS_REPLAY_IN_PROGRESS()
|
|
IF IS_PLAYER_IN_CORRECT_MODEL_ON_START()
|
|
MISSION_FLOW_RELEASE_TRIGGER_SCENE_ASSETS(SP_MISSION_FBI_4_PREP_2)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, TRUE)
|
|
eMissionState = MS_RETURN_WITH_THING//tesst
|
|
RETURN TRUE
|
|
ELSE
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mTowTruck.vPos, mTowTruck.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_DRESSING_CAR, mDressingVeh.vPos, mDressingVeh.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_CHASE_CAR, mChaseCar.vPos, mChaseCar.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_TOW_GUY, mTowGuy.vPos, mTowGuy.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_REPAIR_ANIM, vSafeVec)
|
|
sibBlocking = ADD_SCENARIO_BLOCKING_AREA(<<-417.19797, -2155.88574, 8.36266>>, <<-383.49078, -2188.51147, 12.92130>>)
|
|
MISSION_FLOW_RELEASE_TRIGGER_SCENE_ASSETS(SP_MISSION_FBI_4_PREP_2)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, TRUE)
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PLAY_ANIM)
|
|
TASK_PLAY_ANIM_ADVANCED(mTowGuy.id, "mini@repair", "fixing_a_ped", GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset), <<0,0,-GET_ENTITY_HEADING(mDressingVeh.id)>>, INSTANT_BLEND_IN, WALK_BLEND_OUT, -1, AF_LOOPING)
|
|
FORCE_PED_AI_AND_ANIMATION_UPDATE(mTowGuy.id)
|
|
ENDIF
|
|
ACTIVATE_PEDS()
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
SET_PED_CONFIG_FLAG(mTowGuy.id, PCF_ShouldFixIfNoCollision, FALSE)
|
|
SET_PED_RELATIONSHIP_GROUP_HASH(mTowGuy.id, HASH_ENEMY)
|
|
ENDIF
|
|
|
|
IF GET_BLIP_FROM_ENTITY(mTowTruck.id) != NULL
|
|
BLIP_INDEX blip
|
|
blip = GET_BLIP_FROM_ENTITY(mTowTruck.id)
|
|
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(TRUE)
|
|
SAFE_REMOVE_BLIP(blip)
|
|
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(FALSE)
|
|
ENDIF
|
|
|
|
ADD_SAFE_BLIP_TO_VEHICLE(biVehicleBlip, mTowTruck.id, TRUE)
|
|
PLAY_SOUND_FROM_ENTITY(-1, "Tow_truck_damage" , mDressingVeh.id, "FBI_04_HEAT_SOUNDS")
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_SET_UP, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_STEAL
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mTowTruck.vPos, mTowTruck.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_DRESSING_CAR, mDressingVeh.vPos, mDressingVeh.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_REPAIR_ANIM, vSafeVec)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_CHASE_CAR, mChaseCar.vPos, mChaseCar.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_TOW_GUY, GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset), -GET_ENTITY_HEADING(mDressingVeh.id))
|
|
CLEAR_AREA(mTowGuy.vPos, 100, TRUE)
|
|
RESET_ALL()
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
SET_PED_CAPSULE(mTowGuy.id, 0.1)
|
|
IF NOT IsPedPerformingTask(mTowGuy.id, SCRIPT_TASK_PLAY_ANIM)
|
|
TASK_PLAY_ANIM_ADVANCED(mTowGuy.id, "mini@repair", "fixing_a_ped", GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mDressingVeh.id, vAnimOffset), <<0,0,-GET_ENTITY_HEADING(mDressingVeh.id)>>, INSTANT_BLEND_IN, WALK_BLEND_OUT, -1, AF_LOOPING)
|
|
FORCE_PED_AI_AND_ANIMATION_UPDATE(mTowGuy.id)
|
|
ACTIVATE_PEDS()
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
SET_PED_CONFIG_FLAG(mTowGuy.id, PCF_ShouldFixIfNoCollision, FALSE)
|
|
SET_PED_RELATIONSHIP_GROUP_HASH(mTowGuy.id, HASH_ENEMY)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF NOT IS_REPLAY_IN_PROGRESS()
|
|
SET_PED_POS(PLAYER_PED_ID(), <<-396.3081, -2145.1758, 9.3193>>, 172.0072)
|
|
ENDIF
|
|
IF NOT IS_REPLAY_BEING_SET_UP()
|
|
sibBlocking = ADD_SCENARIO_BLOCKING_AREA(<<-417.19797, -2155.88574, 8.36266>>, <<-383.49078, -2188.51147, 12.92130>>)
|
|
PLAY_SOUND_FROM_ENTITY(-1, "Tow_truck_damage" , mDressingVeh.id, "FBI_04_HEAT_SOUNDS")
|
|
ADD_SAFE_BLIP_TO_VEHICLE(biVehicleBlip, mTowTruck.id, TRUE)
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ELSE
|
|
END_REPLAY_SETUP()
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_STEAL, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_RETURN_WITH_THING
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mTowTruck.vPos, mTowTruck.fDir)
|
|
RESET_ALL()
|
|
|
|
IF NOT IS_REPLAY_BEING_SET_UP()
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
ENDIF
|
|
|
|
IF NOT IS_REPLAY_BEING_SET_UP()
|
|
sibBlocking = ADD_SCENARIO_BLOCKING_AREA(<<-417.19797, -2155.88574, 8.36266>>, <<-383.49078, -2188.51147, 12.92130>>)
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ELSE
|
|
END_REPLAY_SETUP(mTowTruck.id)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_RETURN_WITH_THING, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_VEHICLE
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, vDropOffLoc, mTowTruck.fDir)
|
|
RESET_ALL()
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
IF NOT IS_REPLAY_BEING_SET_UP()
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ELSE
|
|
END_REPLAY_SETUP()
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_RETURN_WITH_THING, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Sits in the NEXT_STAGE() function and moniters for assest that
|
|
/// should be unloaded based on the mission state
|
|
/// PARAMS:
|
|
/// state - the current state we should evaluate
|
|
PROC MONITER_UNLOAD_ASSETS(MISSION_STATE state)
|
|
SWITCH state
|
|
CASE MS_SET_UP
|
|
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
// ===========================================================================================================
|
|
// Termination
|
|
// ===========================================================================================================
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Cleanup
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all models
|
|
PROC UNLOAD_ALL_MODELS()
|
|
SET_MODEL_AS_NO_LONGER_NEEDED(mTowTruck.Mod)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all waypoints
|
|
PROC UNLOAD_ALL_WAYPOINTS()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all anims
|
|
PROC UNLOAD_ANIMS()
|
|
REMOVE_ANIM_DICT("mini@repair")
|
|
REMOVE_ANIM_DICT("amb@code_human_cower@male@react_cowering")
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unload all vehicle recordings
|
|
PROC UNLOAD_ALL_CAR_RECS()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Deletes any blips that are valid
|
|
PROC REMOVE_BLIPS()
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
SAFE_REMOVE_BLIP(biVehicleBlip)
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Standard delete all function used the wait for fail state
|
|
/// Safe deletes all peds, props and vehicles
|
|
PROC DELETE_ALL()
|
|
SAFE_DELETE_VEHICLE(mTowTruck.id)
|
|
SAFE_DELETE_VEHICLE(mDressingVeh.id)
|
|
SAFE_DELETE_VEHICLE(mChaseCar.id)
|
|
SAFE_DELETE_VEHICLE(viStealCar)
|
|
SAFE_DELETE_PED(mTowGuy.id)
|
|
ENDPROC
|
|
|
|
PROC RELEASE_ALL()
|
|
SAFE_RELEASE_VEHICLE(mTowTruck.id)
|
|
SAFE_RELEASE_VEHICLE(mDressingVeh.id)
|
|
SAFE_RELEASE_VEHICLE(mChaseCar.id)
|
|
SAFE_RELEASE_VEHICLE(viStealCar)
|
|
SAFE_RELEASE_PED(mTowGuy.id)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Deletes all mission entities and any other clean up
|
|
/// This is used to clear the mission when P or Z skipping
|
|
PROC CLEANUP(BOOL bDelAll = TRUE)
|
|
IF bDelAll
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANUP = DEL ALL") #ENDIF
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANUP = RELEASE ") #ENDIF
|
|
ENDIF
|
|
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
|
|
SET_PLAYER_CONTROL(PLAYER_ID(), TRUE)
|
|
|
|
REMOVE_BLIPS()
|
|
UNLOAD_ALL_MODELS()
|
|
UNLOAD_ALL_WAYPOINTS()
|
|
UNLOAD_ANIMS()
|
|
UNLOAD_ALL_CAR_RECS()
|
|
IF bDelAll
|
|
IF DOES_ENTITY_EXIST(viStealCar)
|
|
IF DOES_ENTITY_EXIST(PLAYER_PED_ID())
|
|
IF NOT IS_PED_INJURED(PLAYER_PED_ID())
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
VECTOR vPos = GET_ENTITY_COORDS(PLAYER_PED_ID()) // get out of vehicle
|
|
SET_ENTITY_COORDS(PLAYER_PED_ID(), vPos)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
CLEAR_PRINTS()
|
|
DELETE_ALL()
|
|
ELSE
|
|
RELEASE_ALL()
|
|
ENDIF
|
|
SET_GPS_MULTI_ROUTE_RENDER(FALSE)
|
|
|
|
IF DOES_CAM_EXIST(camMain)
|
|
RENDER_SCRIPT_CAMS(FALSE,FALSE)
|
|
DESTROY_CAM(camMain)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Cleans up mission entities, releases the entity to be cleaned up by population
|
|
/// and will give a suitable task to the peds before clean up
|
|
PROC Script_Cleanup()
|
|
// CLEAR_ADDITIONAL_TEXT(MISSION_DIALOGUE_TEXT_SLOT,TRUE)
|
|
|
|
SERVICES_TOGGLE(TRUE)
|
|
SET_PLAYER_CAN_CHANGE_CLOTHES_ON_MISSION(TRUE)
|
|
|
|
SET_STATS_WATCH_OFF()
|
|
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, FALSE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, FALSE)
|
|
|
|
RELEASE_SCRIPT_AUDIO_BANK()
|
|
UNREGISTER_SCRIPT_WITH_AUDIO()
|
|
RESET_ALL_BATTLEBUDDY_BEHAVIOUR_REQUESTS()
|
|
OPEN_MASK_SHOP_ON_OTHER_PREP()
|
|
REMOVE_SCENARIO_BLOCKING_AREA(sibBlocking)
|
|
CLEANUP(FALSE)
|
|
TERMINATE_THIS_THREAD()
|
|
ENDPROC
|
|
|
|
//***************************************
|
|
// :MISSION FLOW FUNC:
|
|
//***************************************
|
|
//PURPOSE: Advances or reverses the mission stage
|
|
PROC NEXT_STAGE( BOOL bReverse = FALSE)
|
|
MONITER_UNLOAD_ASSETS(eMissionState)
|
|
iMissionState = ENUM_TO_INT(eMissionState)
|
|
IF NOT bReverse
|
|
eMissionState = INT_TO_ENUM(MISSION_STATE, (iMissionState + 1))
|
|
ELSE
|
|
IF iMissionState > 0
|
|
eMissionState = INT_TO_ENUM(MISSION_STATE, (iMissionState - 1))
|
|
ENDIF
|
|
ENDIF
|
|
bObjectiveShown = FALSE
|
|
eState = SS_INIT
|
|
ENDPROC
|
|
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Pass
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Pass function calls cleanup and termination
|
|
/// if the player debug passes this function warps him to the end
|
|
/// of the chasem, it will then complete
|
|
PROC Script_Passed()
|
|
CLEAR_PRINTS()
|
|
KILL_ANY_CONVERSATION()
|
|
Mission_Flow_Mission_Passed()
|
|
Script_Cleanup()
|
|
ENDPROC
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Fail
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Waits for the screen to fade out then updates failed reason
|
|
PROC FAILED_WAIT_FOR_FADE()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
CLEAR_PRINTS()
|
|
CLEAR_HELP()
|
|
REMOVE_BLIPS()
|
|
|
|
/* (not supported for story missions atm)
|
|
// set if we want to delay the fade
|
|
BOOL bDelayFade
|
|
bDelayFade = FALSE
|
|
|
|
IF NOT IS_STRING_NULL_OR_EMPTY(sFailReason)
|
|
bDelayFade = TRUE // delay the fade if we failed for one of these reasons
|
|
ENDIF
|
|
*/
|
|
|
|
IF NOT IS_STRING_NULL_OR_EMPTY(sFailReason)
|
|
MISSION_FLOW_MISSION_FAILED_WITH_REASON(sFailReason)
|
|
ELSE
|
|
MISSION_FLOW_MISSION_FAILED()
|
|
ENDIF
|
|
|
|
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
IF GET_MISSION_FLOW_SAFE_TO_CLEANUP()
|
|
// Do a check here to see if we need to warp the player at all
|
|
// (only set the fail warp locations if we can't leave the player where he was)
|
|
//
|
|
|
|
DELETE_ALL()
|
|
Script_Cleanup()
|
|
ELSE
|
|
// not finished fading out
|
|
// you may want to handle dialogue etc here.
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// MISSION STATES
|
|
//------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Jumps the mission to a specific stage
|
|
/// PARAMS:
|
|
/// stage - The state to jump to
|
|
PROC JUMP_TO_STAGE(MISSION_STATE stage)
|
|
RC_START_Z_SKIP()
|
|
bJumpSkip = TRUE //Tells the mission stage setup function that we have just jumped and special setup is required
|
|
eMissionState = stage
|
|
IF eMissionState = MS_SET_UP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("eMission state = MSS_SETUP GOING TO INTRO ") #ENDIF
|
|
eMissionState = MS_SET_UP
|
|
ENDIF
|
|
// bLoadingFinCutscene = FALSE
|
|
bObjectiveShown = FALSE
|
|
SET_PLAYER_WANTED_LEVEL(PLAYER_ID(), 0)
|
|
SET_PLAYER_WANTED_LEVEL_NOW(PLAYER_ID())
|
|
eState = SS_INIT
|
|
CLEANUP() //delete everything
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Fills an new MYPED
|
|
/// PARAMS:
|
|
/// pos - position the ped is spawned at
|
|
/// dir - the heading it faces
|
|
/// mod - the model used to create it
|
|
/// RETURNS:
|
|
/// a newly initialised MYPED
|
|
FUNC MYPED FILL_PED(VECTOR pos, FLOAT dir, MODEL_NAMES mod)
|
|
MYPED mTempPed
|
|
|
|
mTempPed.vPos = pos
|
|
mTempPed.fDir = dir
|
|
mTempPed.Mod = mod
|
|
|
|
RETURN mTempPed
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Fills a new MYVEHICLE
|
|
/// PARAMS:
|
|
/// pos - the position the vehicle is spawned at
|
|
/// dir - the heading it faces
|
|
/// mod - the model used to create it
|
|
/// RETURNS:
|
|
/// A newly initialised MYVEHICLE
|
|
FUNC MYVEHICLE FILL_VEHICLE(VECTOR pos, FLOAT dir, MODEL_NAMES mod)
|
|
MYVEHICLE mTempVeh
|
|
|
|
mTempVeh.vPos = pos
|
|
mTempVeh.fDir = dir
|
|
mTempVeh.Mod = mod
|
|
|
|
RETURN mTempVeh
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Adds points to a poly
|
|
/// PARAMS:
|
|
/// polys - The points to be added to the poly
|
|
/// count - the number of points to be added to the poly
|
|
PROC POPULATE_POLY_CHECKS(VECTOR &polys[], INT count = MAX_POLY_TEST_VERTS)
|
|
|
|
|
|
OPEN_TEST_POLY(mAreaCheck1)
|
|
INT i
|
|
|
|
FOR i = 0 TO (count-1)
|
|
ADD_TEST_POLY_VERT(mAreaCheck1, polys[i])
|
|
ENDFOR
|
|
CLOSE_TEST_POLY(mAreaCheck1)
|
|
|
|
COPY_EXPANDED_POLY(mAreaCheck2, mAreaCheck1, 50)
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Creates a poly check area using a local array
|
|
PROC CREATE_POLY_CHECKS()
|
|
VECTOR polys[5]
|
|
polys[0] = <<-1138.6897, -1893.3854, 2.4530>>
|
|
polys[1] = <<-1067.8933, -1941.2078, 12.1445>>
|
|
polys[2] = <<-1062.3744, -2034.3960, 12.1273>>
|
|
polys[3] = <<-1178.8055, -2101.6802, 12.3805>>
|
|
polys[4] = <<-1250.2238, -2047.0428, 8.9687>>
|
|
POPULATE_POLY_CHECKS(polys, 5)
|
|
ENDPROC
|
|
|
|
PROC POPULATE_VEHICLES()
|
|
mTowTruck = FILL_VEHICLE(<<-413.2349, -2182.0857, 9.3184>>, 83.9445, TOWTRUCK)
|
|
mDressingVeh = FILL_VEHICLE(<<-412.3477, -2176.2617, 9.3184>>, 281.0786, PEYOTE)
|
|
mChaseCar = FILL_VEHICLE(<<-386.5059, -2168.7383, 9.3184>>, 87.2085, RUINER)
|
|
ENDPROC
|
|
|
|
PROC POPULATE_PEDS()
|
|
mTowGuy = FILL_PED(<<-409.72052, -2175.85815, 9.31836>>, 121.7754, S_M_M_Trucker_01)
|
|
ENDPROC
|
|
|
|
PROC CREATE_RELATIONSHIP_GROUP()
|
|
ADD_RELATIONSHIP_GROUP("ENEMY", HASH_ENEMY)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Initialises all variables and structs
|
|
PROC POPULATE_STUFF()
|
|
POPULATE_VEHICLES()
|
|
POPULATE_PEDS()
|
|
CREATE_POLY_CHECKS()
|
|
CREATE_RELATIONSHIP_GROUP()
|
|
INT i
|
|
FOR i=0 TO (MAX_BATTLE_BUDDIES-1)
|
|
eBattleBuddyState[i] = BBOS_WAITING
|
|
eBattleBuddyBehaviour[i] = BBB_CONTROL
|
|
bTurnedOffBaseAnims[i] = FALSE
|
|
ENDFOR
|
|
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Sets the Game world time after a replay/shit skip
|
|
PROC SET_TIME_FOR_REPLAY()
|
|
IF g_bShitskipAccepted
|
|
ELSE
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
|
|
///PURPOSE:
|
|
/// Initiate the mission and load the things needed
|
|
/// for the immediate gameplay
|
|
/// The skip menu is initialsed here
|
|
/// And if a replay is being done then we init and load assests for the check point
|
|
PROC INITMISSION()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
//DO_SCREEN_FADE_OUT(0)
|
|
// #IF IS_DEBUG_BUILD
|
|
// SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE (TRUE)
|
|
// #ENDIF
|
|
|
|
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT MISSION - THIS WILL LOOP") #ENDIF
|
|
|
|
IF SETUP_MISSION_STAGE(eMissionState)
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
s_skip_menu[0].sTxtLabel = "MS_STEAL"
|
|
s_skip_menu[1].sTxtLabel = "MS_RETURN_WITH_THING"
|
|
// s_skip_menu[2].sTxtLabel = "MS_LEAVE_VEHICLE"
|
|
|
|
#ENDIF
|
|
|
|
|
|
//SERVICES_TOGGLE(FALSE)
|
|
SET_MAX_WANTED_LEVEL(2)
|
|
SET_WANTED_LEVEL_MULTIPLIER(0.5)
|
|
MARK_PREP_START_CAR_AS_VEH_GEN()
|
|
INIT_BATTLEBUDDY_BEHAVIOUR_FOR_MISSION(SP_MISSION_FBI_4_PREP_2)
|
|
IF IS_REPLAY_IN_PROGRESS()
|
|
CLEAR_AREA_OF_VEHICLES(<<-399.8117, -2172.9419, 9.3184>>, 50, FALSE, FALSE, TRUE, TRUE)
|
|
CLEAR_AREA_OF_PROJECTILES(<<-399.8117, -2172.9419, 9.3184>>, 50)
|
|
JUMP_TO_STAGE(MS_STEAL)
|
|
ELSE
|
|
IF IS_REPEAT_PLAY_ACTIVE()
|
|
SET_PED_POS(PLAYER_PED_ID(), <<-404.3334, -2147.6479, 9.3140>>, 182.5609)
|
|
GET_GAMEPLAY_CAM_RELATIVE_HEADING()
|
|
SET_GAMEPLAY_CAM_RELATIVE_PITCH()
|
|
CLEAR_AREA_OF_VEHICLES(<<-399.8117, -2172.9419, 9.3184>>, 50, FALSE, FALSE, TRUE, TRUE)
|
|
WAIT_FOR_WORLD_TO_LOAD(<<-404.3334, -2147.6479, 9.3140>>)
|
|
SAFE_FADE_SCREEN_IN_FROM_BLACK()
|
|
ENDIF
|
|
|
|
IF eMissionState = MS_RETURN_WITH_THING
|
|
eState = SS_INIT
|
|
ELSE
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP INIT MISSION") #ENDIF
|
|
NEXT_STAGE()
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC MONITOR_IN_CAR()
|
|
|
|
IF IS_VEHICLE_OK(mDressingVeh.id)
|
|
IF NOT bPlayerInDressingCar
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), mDressingVeh.id)
|
|
bPlayerInDressingCar = TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_PED_SITTING_IN_VEHICLE(PLAYER_PED_ID(), mDressingVeh.id)
|
|
bPlayerInDressingCar = FALSE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
FUNC BOOL DOES_BUDDY_NEED_TO_DRIVE_TRUCK(INT i, PED_INDEX hPed)
|
|
|
|
IF NOT IS_PLAYER_PED_SWITCH_IN_PROGRESS()
|
|
|
|
IF DOES_ENTITY_EXIST(viStealCar)
|
|
AND IS_VEHICLE_DRIVEABLE(viStealCar)
|
|
AND NOT IS_ENTITY_AT_COORD(viStealCar, vDropOffLoc, <<2,2,2>>)
|
|
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
AND GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
AND GET_PED_IN_VEHICLE_SEAT(viStealCar, VS_DRIVER) != PLAYER_PED_ID()
|
|
|
|
IF IS_PED_IN_VEHICLE(hPed, viStealCar)
|
|
AND GET_PED_IN_VEHICLE_SEAT(viStealCar, VS_DRIVER) = hPed
|
|
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Override buddy for driving behaviour = ", i) #ENDIF
|
|
eBattleBuddyBehaviour[i] = BBB_DRIVE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
FUNC BOOL BATTLE_BUDDIES_DRIVE(INT i, PED_INDEX ped)
|
|
SWITCH eBattleBuddyState[i]
|
|
CASE BBOS_WAITING
|
|
REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(-632.49805, -2424.90771, 1710.12317, -1791.78992)
|
|
IF ARE_NODES_LOADED_FOR_AREA(-632.49805, -2424.90771, 1710.12317, -1791.78992)
|
|
TASK_VEHICLE_MISSION_COORS_TARGET(ped, GET_VEHICLE_PED_IS_IN(ped), vDropOffLoc, MISSION_GOTO, 20.0, DRIVINGMODE_AVOIDCARS, 2.0, 10.0)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Buddy set to drive to the drop off location = ", i) #ENDIF
|
|
eBattleBuddyState[i] = BBOS_DRIVING_TO_PLACE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBOS_DRIVING_TO_PLACE
|
|
IF NOT DOES_BUDDY_NEED_TO_DRIVE_TRUCK(i, ped)
|
|
OR IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 1.5)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Finishing drive to override = ", i) #ENDIF
|
|
eBattleBuddyState[i] = BBOS_END
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBOS_END
|
|
RETURN TRUE
|
|
BREAK
|
|
ENDSWITCH
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL IS_OTHER_BUDDY_KILLING_TOWGUY(INT i)
|
|
IF i = ENUM_TO_INT(CHAR_MICHAEL)
|
|
IF eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_FRANKLIN)] = BBB_KILL
|
|
OR eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_TREVOR)] = BBB_KILL
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELIF i = ENUM_TO_INT(CHAR_FRANKLIN)
|
|
IF eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_MICHAEL)] = BBB_KILL
|
|
OR eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_TREVOR)] = BBB_KILL
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELIF i = ENUM_TO_INT(CHAR_TREVOR)
|
|
IF eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_FRANKLIN)] = BBB_KILL
|
|
OR eBattleBuddyBehaviour[ENUM_TO_INT(CHAR_MICHAEL)] = BBB_KILL
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL SHOULD_BUDDY_KILL_TOW_GUY(INT i, PED_INDEX ped)
|
|
IF NOT IS_PLAYER_PED_SWITCH_IN_PROGRESS()
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
IF IS_ENTITY_IN_ANGLED_AREA(ped, <<-408.02856, -2175.47583, 5.31836>>, <<-394.64401, -2175.29712, 15.31835>>, 21.52)
|
|
AND NOT IS_OTHER_BUDDY_KILLING_TOWGUY(i)
|
|
AND NOT IS_PED_IN_MELEE_COMBAT(mTowGuy.id)
|
|
AND NOT IS_PED_IN_ANY_VEHICLE(ped)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Set buddy to stealth kill tow guy = ", i) #ENDIF
|
|
eBattleBuddyBehaviour[i] = BBB_KILL
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL BATTLE_BUDDY_KILLING_TOW_GUY(INT i, PED_INDEX ped)
|
|
VECTOR vPos
|
|
VECTOR vOffset = <<0,-1,0>>
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
IF IS_PED_IN_MELEE_COMBAT(mTowGuy.id)
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
SWITCH eBattleBuddyState[i]
|
|
CASE BBOS_WAITING
|
|
vPos = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowGuy.id, vOffset)
|
|
|
|
IF NOT IS_POSITION_OCCUPIED(vPos, 1.5, FALSE, FALSE, TRUE, FALSE, FALSE, mTowGuy.id)
|
|
IF NOT bBuddySpeech
|
|
STRING sConv
|
|
|
|
IF i = ENUM_TO_INT(CHAR_MICHAEL)
|
|
sConv = "FP2_MTAKEDOW"
|
|
ELIF i = ENUM_TO_INT(CHAR_FRANKLIN)
|
|
sConv = "FP2_FTAKEDOW"
|
|
ELIF i = ENUM_TO_INT(CHAR_TREVOR)
|
|
sConv = "FP2_TTAKEDOW"
|
|
ENDIF
|
|
bBuddySpeech = CREATE_CONVERSATION(s_conversation_peds, sTextBlock, sConv, CONV_PRIORITY_MEDIUM)
|
|
ELSE
|
|
TASK_FOLLOW_NAV_MESH_TO_COORD(ped, vPos, PEDMOVEBLENDRATIO_WALK, DEFAULT_TIME_BEFORE_WARP, DEFAULT_NAVMESH_RADIUS, ENAV_DEFAULT, 82.7989 )
|
|
SET_PED_STEALTH_MOVEMENT(ped, TRUE)
|
|
IF i = ENUM_TO_INT(CHAR_TREVOR)
|
|
GIVE_WEAPON_TO_PED(ped, WEAPONTYPE_KNIFE, -1, TRUE, TRUE)
|
|
eBattleBuddyState[i] = BBOS_GO_TO_POSITION_KNIFE
|
|
ELSE
|
|
GIVE_WEAPON_TO_PED(ped, WEAPONTYPE_UNARMED, -1, TRUE, TRUE)
|
|
eBattleBuddyState[i] = BBOS_GO_TO_POSITION
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBOS_GO_TO_POSITION
|
|
vPos = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowGuy.id, vOffset)
|
|
IF NOT IsPedPerformingTask(ped, SCRIPT_TASK_FOLLOW_NAV_MESH_TO_COORD)
|
|
AND IS_ENTITY_IN_RANGE_COORDS(ped, vPos, 3)
|
|
TASK_STEALTH_KILL(ped, mTowGuy.id, GET_HASH_KEY("AR_stealth_kill_a"), PEDMOVEBLENDRATIO_WALK)
|
|
CLEAR_PED_TASKS(mTowGuy.id)
|
|
eTowGuyState = TGS_WAIT_GET_DEAD
|
|
eBattleBuddyState[i] = BBOS_STEALTH_KILL
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBOS_GO_TO_POSITION_KNIFE
|
|
vPos = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(mTowGuy.id, vOffset)
|
|
IF NOT IsPedPerformingTask(ped, SCRIPT_TASK_FOLLOW_NAV_MESH_TO_COORD)
|
|
AND IS_ENTITY_IN_RANGE_COORDS(ped, vPos, 1.5)
|
|
TASK_STEALTH_KILL(ped, mTowGuy.id, GET_HASH_KEY("AR_stealth_kill_knife"), PEDMOVEBLENDRATIO_WALK)
|
|
CLEAR_PED_TASKS(mTowGuy.id)
|
|
eTowGuyState = TGS_WAIT_GET_DEAD
|
|
eBattleBuddyState[i] = BBOS_STEALTH_KILL
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBOS_STEALTH_KO
|
|
|
|
BREAK
|
|
|
|
CASE BBOS_STEALTH_KILL
|
|
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
ELSE
|
|
IF NOT IsPedPerformingTask(ped, SCRIPT_TASK_STEALTH_KILL)
|
|
|
|
// SET_PED_STEALTH_MOVEMENT(ped, FALSE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
PROC MONITOR_BUDDY_PASSENGER(PED_INDEX hPed, INT i)
|
|
IF hPed != PLAYER_PED_ID()
|
|
IF NOT bTurnedOffBaseAnims[i]
|
|
IF IS_PED_IN_ANY_VEHICLE(hPed)
|
|
bTurnedOffBaseAnims[i] = TRUE
|
|
SET_PED_CAN_PLAY_AMBIENT_ANIMS(hPed, FALSE)
|
|
SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(hPed, FALSE)
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_PED_IN_ANY_VEHICLE(hPed)
|
|
bTurnedOffBaseAnims[i] = FALSE
|
|
SET_PED_CAN_PLAY_AMBIENT_ANIMS(hPed, TRUE)
|
|
SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(hPed, TRUE)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF bTurnedOffBaseAnims[i]
|
|
bTurnedOffBaseAnims[i] = FALSE
|
|
SET_PED_CAN_PLAY_AMBIENT_ANIMS(hPed, TRUE)
|
|
SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(hPed, TRUE)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_BATTLE_BUDDIES()
|
|
// For each playable character...
|
|
enumCharacterList eChar
|
|
REPEAT MAX_BATTLE_BUDDIES eChar
|
|
|
|
PED_INDEX hBuddy = GET_BATTLEBUDDY_PED(eChar)
|
|
|
|
IF NOT IS_PED_INJURED(hBuddy)
|
|
SWITCH eBattleBuddyBehaviour[ENUM_TO_INT(eChar)]
|
|
CASE BBB_CONTROL
|
|
IF NOT IS_BATTLEBUDDY_OVERRIDDEN(hBuddy)
|
|
MONITOR_BUDDY_PASSENGER(hBuddy, ENUM_TO_INT(eChar))
|
|
|
|
// Does script need to take control of buddy and drive to dest?
|
|
IF IS_BATTLEBUDDY_AVAILABLE(hBuddy, FALSE)
|
|
IF SHOULD_BUDDY_KILL_TOW_GUY(ENUM_TO_INT(eChar), hBuddy)
|
|
OR DOES_BUDDY_NEED_TO_DRIVE_TRUCK(ENUM_TO_INT(eChar), hBuddy)
|
|
IF OVERRIDE_BATTLEBUDDY(hBuddy, FALSE)
|
|
SET_ENTITY_AS_MISSION_ENTITY(hBuddy, TRUE, TRUE)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(hBuddy, TRUE)
|
|
CLEAR_PED_TASKS(hBuddy)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Buddy Overriden = ", ENUM_TO_INT(eChar)) #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBB_KILL
|
|
MONITOR_BUDDY_PASSENGER(hBuddy, ENUM_TO_INT(eChar))
|
|
IF BATTLE_BUDDY_KILLING_TOW_GUY(ENUM_TO_INT(eChar), hBuddy)
|
|
// AND DOES_ENTITY_BELONG_TO_THIS_SCRIPT(hBuddy)
|
|
// Buddy drives truck to destination
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Reset battle buddy to controller - BBB_KILL = ", ENUM_TO_INT(eChar)) #ENDIF
|
|
eBattleBuddyState[ENUM_TO_INT(eChar)] = BBOS_WAITING
|
|
eBattleBuddyBehaviour[ENUM_TO_INT(eChar)] = BBB_CONTROL
|
|
RELEASE_BATTLEBUDDY(hBuddy)
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE BBB_DRIVE
|
|
MONITOR_BUDDY_PASSENGER(hBuddy, ENUM_TO_INT(eChar))
|
|
IF BATTLE_BUDDIES_DRIVE(ENUM_TO_INT(eChar), hBuddy)
|
|
// AND DOES_ENTITY_BELONG_TO_THIS_SCRIPT(hBuddy)
|
|
// Buddy drives truck to destination
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Reset battle buddy to controller - BBB_DRIVE = ", ENUM_TO_INT(eChar)) #ENDIF
|
|
eBattleBuddyState[ENUM_TO_INT(eChar)] = BBOS_WAITING
|
|
eBattleBuddyBehaviour[ENUM_TO_INT(eChar)] = BBB_CONTROL
|
|
RELEASE_BATTLEBUDDY(hBuddy)
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDIF
|
|
ENDREPEAT
|
|
ENDPROC
|
|
|
|
PROC STEAL()
|
|
MONITOR_IN_CAR()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyTowTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mTowTruck.id)
|
|
TOW_GUY_STATE()
|
|
MONITOR_BATTLE_BUDDIES()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
PRINT_OBJ("PRB_GOVAN", bObjectiveShown)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT STEAL_VAN") #ENDIF
|
|
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF eStealCarState = ISCM_IN_VEHICLE
|
|
OR eStealCarState = ISCM_IN_ANY_VEHICLE
|
|
OR eStealCarState = ISCM_IS_TOWING_VEHICLE
|
|
REPLAY_RECORD_BACK_FOR_TIME(8.0, 8.0, REPLAY_IMPORTANCE_HIGHEST)
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP STEAL_VAN") #ENDIF
|
|
SAFE_REMOVE_BLIP(biVehicleBlip)
|
|
NEXT_STAGE()
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
ENDIF
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC RELEASE_BATTLE_BUDDIES()
|
|
// For each playable character...
|
|
enumCharacterList eChar
|
|
REPEAT MAX_BATTLE_BUDDIES eChar
|
|
|
|
PED_INDEX hBuddy = GET_BATTLEBUDDY_PED(eChar)
|
|
|
|
IF NOT IS_PED_INJURED(hBuddy)
|
|
IF IS_BATTLEBUDDY_OVERRIDDEN(hBuddy)
|
|
RELEASE_BATTLEBUDDY(hBuddy)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDREPEAT
|
|
ENDPROC
|
|
|
|
|
|
|
|
PROC MONITOR_TOW_GUY_DISTANCE_FOR_CLEANUP()
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
AND eTowGuyState <> TGS_ATTACK
|
|
IF IS_ENTITY_IN_RANGE_COORDS(mTowGuy.id, vDropOffLoc, 200)
|
|
bActivateLoseTowGuy = TRUE
|
|
ENDIF
|
|
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 150)
|
|
AND NOT IS_ENTITY_ON_SCREEN(mTowGuy.id)
|
|
fTowGuyAtDistance += GET_FRAME_TIME()
|
|
|
|
IF fTowGuyAtDistance > 10
|
|
IF IS_ENTITY_ON_SCREEN(mTowGuy.id)
|
|
SAFE_RELEASE_PED(mTowGuy.id, FALSE, TRUE)
|
|
SAFE_RELEASE_VEHICLE(mDressingVeh.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Releasing tow guy and vehicle is OnScreen Greater than 10s away") #ENDIF
|
|
ELSE
|
|
SAFE_DELETE_PED(mTowGuy.id)
|
|
SAFE_DELETE_VEHICLE(mDressingVeh.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Deleting tow guy and vehicle not OnScreen Greater than 10s away") #ENDIF
|
|
ENDIF
|
|
EXIT
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT_FLOAT("fTowGuyAtDistance += GET_FRAME_TIME() ==== ", fTowGuyAtDistance) #ENDIF
|
|
ENDIF
|
|
ELIF NOT IS_ENTITY_IN_RANGE_ENTITY(mTowGuy.id, PLAYER_PED_ID(), 200)
|
|
IF IS_ENTITY_ON_SCREEN(mTowGuy.id)
|
|
SAFE_RELEASE_PED(mTowGuy.id, FALSE, TRUE)
|
|
SAFE_RELEASE_VEHICLE(mDressingVeh.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Releasing tow guy and vehicle is OnScreen Greater than 200m away") #ENDIF
|
|
ELSE
|
|
SAFE_DELETE_PED(mTowGuy.id)
|
|
SAFE_DELETE_VEHICLE(mDressingVeh.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("Deleting tow guy and vehicle not OnScreen Greater than 200m away") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC MONITOR_END_MISSION_VEH()
|
|
IF IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 220)
|
|
IF NOT bSpawnedEndMissionVeh
|
|
AND NOT IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 100)
|
|
bSpawnedEndMissionVeh = SPAWN_VEHICLE(viLastCar, SADLER, <<1370.9122, -2060.0549, 50.9983>>, 312.8686)
|
|
ENDIF
|
|
ELIF IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 240)
|
|
IF bSpawnedEndMissionVeh
|
|
SAFE_RELEASE_VEHICLE(viLastCar)
|
|
bSpawnedEndMissionVeh = FALSE
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
PROC RETURN_THING()
|
|
MONITOR_TOW_GUY_DISTANCE_FOR_CLEANUP()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyTowTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mTowTruck.id, FALSE, 11.0)
|
|
MONITOR_END_MISSION_VEH()
|
|
TOW_GUY_STATE()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT TAKE_VAN_BACK") #ENDIF
|
|
ADD_BLIP_LOCATION(biBlip, vDropOffLoc)
|
|
SERVICES_TOGGLE(TRUE)
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
MONITER_PLAYER_WANTED(biBlip, vDropOffLoc, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVehWanted)
|
|
MONITOR_BATTLE_BUDDIES()
|
|
IF NOT bActivateLoseTowGuy
|
|
IF RETURN_STOLEN_VEHICLE(viStealCar, vDropOffLoc, biBlip, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVeh, FALSE, FALSE, 11.0)
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
ELSE
|
|
IF NOT bExpireLoseTowGuy
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
IF IS_PED_UNINJURED(mTowGuy.id)
|
|
IF IS_PLAYER_TOWING_VEHICLE(GET_VEHICLE_PED_IS_IN(mTowGuy.id))
|
|
ADD_SAFE_BLIP_TO_VEHICLE(mTowGuy.mAIBlip.VehicleBlipID, mTowTruck.id)
|
|
ENDIF
|
|
ENDIF
|
|
PRINT_NOW("PRB_LOSETOW", DEFAULT_GOD_TEXT_TIME, 0)
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
bExpireLoseTowGuy = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP TAKE_VAN_BACK") #ENDIF
|
|
RELEASE_BATTLE_BUDDIES()
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
SAFE_REMOVE_BLIP(biVehicleBlip)
|
|
IF STOP_MY_VEHICLE()
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
|
|
NEXT_STAGE()
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF NOT IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
ELSE
|
|
SAFE_TELEPORT_ENTITY(viStealCar, vDropOffLoc, 146.5443)
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC LEAVE_VEHICLE()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyTowTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mTowTruck.id, FALSE, 11.0)
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT LEAVE_RING_LESTER") #ENDIF
|
|
IF GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
PRINT_OBJ("PRB_LEVVEH", bObjectiveShown)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
MONITER_PLAYER_WANTED(biBlip, vDropOffLoc, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVehWanted)
|
|
IF LEAVE_VEHICLE_STEAL(viStealCar, vDropOffLoc, biBlip, eStealCarState, eCopMonitor, bForceStop, bExpireReturnVeh, iCallTimerDelay, bCallTimer, bObjectiveShown, 11.0)
|
|
IF NOT IS_FIB4_AVAILABLE_AFTER_PASSED()
|
|
IF UPDATE_PHONE_STATES(ePhoneCallState, sPhoneUpdateString, s_conversation_peds)
|
|
IF IS_ENTITY_ALIVE(GET_ENTITY_ATTACHED_TO_TOW_TRUCK(viStealCar))
|
|
DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(GET_ENTITY_ATTACHED_TO_TOW_TRUCK(viStealCar)))
|
|
ENDIF
|
|
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
ELSE
|
|
IF IS_ENTITY_ALIVE(GET_ENTITY_ATTACHED_TO_TOW_TRUCK(viStealCar))
|
|
DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(GET_ENTITY_ATTACHED_TO_TOW_TRUCK(viStealCar)))
|
|
ENDIF
|
|
SET_STATS_WATCH_OFF()
|
|
|
|
REPLAY_RECORD_BACK_FOR_TIME(8.0, 8.0, REPLAY_IMPORTANCE_HIGHEST)
|
|
|
|
NEXT_STAGE()
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF NOT IS_PED_IN_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mTowTruck.id)
|
|
ELSE
|
|
SAFE_TELEPORT_ENTITY(mTowTruck.id, vDropOffLoc, 126.0705)
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
FUNC CC_CommID GET_CHAR_END_MISSION_CONV(enumCharacterList ePlayer)
|
|
IF ePlayer = CHAR_FRANKLIN
|
|
RETURN CALL_FIB4_P2_F_DONE
|
|
ENDIF
|
|
|
|
RETURN CALL_FIB4_P2_T_DONE
|
|
ENDFUNC
|
|
|
|
FUNC enumCharacterList GET_WHO_TO_PHONE(enumCharacterList ePlayer)
|
|
IF ePlayer = CHAR_FRANKLIN
|
|
RETURN CHAR_MIKE_TREV_CONF
|
|
ENDIF
|
|
|
|
RETURN CHAR_MIKE_FRANK_CONF
|
|
ENDFUNC
|
|
|
|
PROC LEAVE_AREA()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT LEAVE_AREA") #ENDIF
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
|
|
IF NOT IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 270)
|
|
eState = SS_CLEANUP
|
|
ELSE
|
|
IF NOT IS_THIS_PRINT_BEING_DISPLAYED("PRB_LEVAREA")
|
|
PRINT_NOW("PRB_LEVAREA", 60000, 0)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP LEAVE_AREA") #ENDIF
|
|
enumCharacterList ePlayer
|
|
ePlayer = GET_CURRENT_PLAYER_PED_ENUM()
|
|
IF IS_THIS_PRINT_BEING_DISPLAYED("PRB_LEVAREA")
|
|
CLEAR_PRINTS()
|
|
ENDIF
|
|
|
|
IF ePlayer = CHAR_MICHAEL
|
|
IF UPDATE_PHONE_STATES(ePhoneCallState, sPhoneUpdateString, s_conversation_peds)
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
ELSE
|
|
SET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_MISSION_FBI_4_UNLOCKED_FROM_PREP, TRUE)
|
|
REGISTER_BRANCHED_CALL_FROM_PLAYER_TO_CHARACTER(GET_CHAR_END_MISSION_CONV(ePlayer), CALL_FIB4_GO_TIME, CALL_FIB4_GO_TIME, FLOW_CHECK_FBI4_PREP3, CT_END_OF_MISSION, ePlayer, GET_WHO_TO_PHONE(ePlayer), 0, CC_END_OF_MISSION_QUEUE_TIME, CC_END_OF_MISSION_QUEUE_TIME)
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
RC_END_Z_SKIP()
|
|
eState = SS_CLEANUP
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
|
|
///DEBUG KEYS
|
|
#IF IS_DEBUG_BUILD
|
|
|
|
/// PURPOSE: Check for Forced Pass or Fail
|
|
PROC DEBUG_Check_Debug_Keys()
|
|
|
|
// Check for Pass
|
|
IF eState = SS_ACTIVE
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_S))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
Script_Passed()
|
|
ENDIF
|
|
|
|
// Check for Fail
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_F))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
MISSION_FAILED(FR_NONE)
|
|
ENDIF
|
|
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_J))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
|
|
RC_START_Z_SKIP()
|
|
eState = SS_SKIPPED
|
|
ENDIF
|
|
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_P))
|
|
AND eMissionState <> MS_SET_UP
|
|
//Work out which stage we want to reach based on the current stage
|
|
iMissionState = ENUM_TO_INT(eMissionState)
|
|
|
|
IF iMissionState > 0
|
|
MISSION_STATE e_stage = INT_TO_ENUM(MISSION_STATE, iMissionState - 1)
|
|
JUMP_TO_STAGE(e_stage)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF LAUNCH_MISSION_STAGE_MENU(s_skip_menu, i_debug_jump_stage)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Z DEBUG Initial pick = ", i_debug_jump_stage) #ENDIF
|
|
i_debug_jump_stage++
|
|
SK_PRINT_INT("Z DEBUG ACTUAL STATE = ", i_debug_jump_stage)
|
|
|
|
MISSION_STATE e_stage = INT_TO_ENUM(MISSION_STATE, i_debug_jump_stage)
|
|
JUMP_TO_STAGE(e_stage)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
#ENDIF
|
|
|
|
|
|
PROC MONITER_STEAL_CAR()
|
|
INT iCountOutOfRange = 0
|
|
IF NOT IS_VEHICLE_OK(viStealCar)
|
|
IF NOT IS_VEHICLE_OK(viAnyTowTruck)
|
|
AND NOT IS_VEHICLE_OK(mTowTruck.id)
|
|
MISSION_FAILED(FR_WRECKED_STEAL_CAR)
|
|
EXIT
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mTowTruck.id, 500)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the Tow truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Tow truck doesnt exits out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
IF IS_VEHICLE_OK(viAnyTowTruck)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), viAnyTowTruck, 500)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the the other Tow truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
// #IF IS_DEBUG_BUILD SK_PRINT_INT("other Tow truck doesnt exist out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
IF iCountOutOfRange >= 2
|
|
IF eMissionState != MS_LEAVE_AREA // B*1902549 - don't fail for leaving the taxi in the correct place when you are in leave area state
|
|
MISSION_FAILED(FR_ABAN_CAR)
|
|
EXIT
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("blocking fail for aban trucks this frame because we are in leave area state") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), viStealCar, 500)
|
|
iCountOutOfRange++
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the steal car out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(viAnyTowTruck)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), viAnyTowTruck, 500)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the the other Tow truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
// #IF IS_DEBUG_BUILD SK_PRINT_INT("other Tow truck doesnt exist out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mTowTruck.id, 500)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the Tow truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Tow truck doesnt exits out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF iCountOutOfRange >= 3
|
|
IF eMissionState != MS_LEAVE_AREA // B*1902549 - don't fail for leaving the taxi in the correct place when you are in leave area state
|
|
MISSION_FAILED(FR_ABAN_CAR)
|
|
EXIT
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("blocking fail for aban trucks this frame because we are in leave area state") #ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
iCountOutOfRange = 0
|
|
IF IS_CAR_STUCK(viStealCar)
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(viAnyTowTruck)
|
|
IF IS_CAR_STUCK(viAnyTowTruck)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck viAnyTowTruck", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mTowTruck.id)
|
|
IF IS_CAR_STUCK(mTowTruck.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck mTowTruck" , iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF iCountOutOfRange >= 3
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck All ", iCountOutOfRange) #ENDIF
|
|
MISSION_FAILED(FR_STUCK_CAR)
|
|
EXIT
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Holds functions that moniter for the player failing
|
|
PROC CHECK_FOR_FAIL()
|
|
IF NOT bJumpSkip
|
|
AND eMissionState <> MS_FAILED
|
|
IF eMissionState > MS_SET_UP
|
|
MONITER_STEAL_CAR()
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
SCRIPT
|
|
|
|
SET_MISSION_FLAG(TRUE)
|
|
|
|
|
|
// Setup callback when player is killed, arrested or goes to multiplayer
|
|
IF (HAS_FORCE_CLEANUP_OCCURRED(DEFAULT_FORCE_CLEANUP_FLAGS|FORCE_CLEANUP_FLAG_DEBUG_MENU))
|
|
PRINTSTRING("FORCE CLEAN UP") PRINTNL()
|
|
sFailReason = NULL
|
|
Mission_Flow_Mission_Force_Cleanup()
|
|
Script_Cleanup()
|
|
ENDIF
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
SETUP_FOR_RAGE_WIDGETS()
|
|
#ENDIF
|
|
POPULATE_STUFF()
|
|
REGISTER_SCRIPT_WITH_AUDIO()
|
|
IF IS_REPLAY_IN_PROGRESS()
|
|
START_REPLAY_SETUP(<<-404.3334, -2147.6479, 9.3140>>, 182.5609)
|
|
ENDIF
|
|
CLOSE_MASK_SHOP_ON_OTHER_PREP()
|
|
// Loop within here until the mission passes or fails
|
|
WHILE(TRUE)
|
|
REPLAY_CHECK_FOR_EVENT_THIS_FRAME("M_ToT")
|
|
IF IS_PED_UNINJURED(PLAYER_PED_ID())
|
|
CHECK_FOR_FAIL()
|
|
MONITER_STATS()
|
|
SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(PLAYER_ID())
|
|
SWITCH eMissionState
|
|
|
|
CASE MS_SET_UP
|
|
INITMISSION()
|
|
BREAK
|
|
|
|
CASE MS_STEAL
|
|
STEAL()
|
|
BREAK
|
|
|
|
CASE MS_RETURN_WITH_THING
|
|
RETURN_THING()
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_VEHICLE
|
|
LEAVE_VEHICLE()
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_AREA
|
|
LEAVE_AREA()
|
|
BREAK
|
|
|
|
CASE MS_FAILED
|
|
FAILED_WAIT_FOR_FADE()
|
|
BREAK
|
|
ENDSWITCH
|
|
|
|
IF eMissionState <> MS_FAILED
|
|
IF eMissionState >= MS_SET_UP
|
|
AND NOT bJumpSkip
|
|
ENDIF
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
// Check debug completion/failure
|
|
DEBUG_Check_Debug_Keys()
|
|
UPDATE_RAG_WIDGETS()
|
|
#ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
WAIT(0)
|
|
|
|
ENDWHILE
|
|
// Script should never reach here. Always terminate with cleanup function.
|
|
ENDSCRIPT
|