2514 lines
81 KiB
Python
Executable File
2514 lines
81 KiB
Python
Executable File
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//Compile out Title Update changes to header functions.
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//Must be before includes.
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//CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R.
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USING "rage_builtins.sch"
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USING "globals.sch"
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USING "clearmissionarea.sch"
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USING "commands_audio.sch"
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USING "commands_camera.sch"
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USING "commands_pad.sch"
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USING "commands_vehicle.sch"
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USING "commands_path.sch"
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USING "commands_ped.sch"
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USING "commands_physics.sch"
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USING "commands_script.sch"
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USING "commands_task.sch"
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USING "CompletionPercentage_public.sch"
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using "dialogue_public.sch"
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USING "flow_public_core_override.sch"
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USING "flow_public_GAME.sch"
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using "ped_component_public.sch"
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USING "player_ped_public.sch"
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USING "replay_public.sch"
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USING "script_blips.sch"
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USING "script_heist.sch"
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USING "script_ped.sch"
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USING "selector_public.sch"
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USING "flow_special_event_checks.sch"
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BOOL bJumpSkip = FALSE //flag for if current MISSION state should clean up and move to the next state
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USING "prep_mission_common.sch"
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USING "route_manager_public.sch"
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USING "flow_public_GAME.sch"
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USING "chase_hint_cam.sch" CHASE_HINT_CAM_STRUCT localChaseHintCamStruct
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USING "event_public.sch"
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USING "commands_recording.sch"
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#IF IS_DEBUG_BUILD
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USING "select_mission_stage.sch"
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USING "shared_debug.sch"
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CONST_INT MAX_SKIP_MENU_LENGTH 3
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INT i_debug_jump_stage
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MissionStageMenuTextStruct s_skip_menu[MAX_SKIP_MENU_LENGTH]
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#ENDIF
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//
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// MISSION NAME : Template.sc
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// AUTHOR : Ste Kerrigan
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// DESCRIPTION :
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//
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// *****************************************************************************************
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// *****************************************************************************************
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// *****************************************************************************************
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//----------------------
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// CHECKPOINTS
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//----------------------
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CONST_INT CP_AFTER_MOCAP 0 //following beverly down the road
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//-----------------------
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// CONSTANTS
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//-----------------------
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//POLY TEST CONST
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CONST_INT MAX_POLY_TEST_VERTS 8 //poly test
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//Ambient encounter speech
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CONST_INT MAX_AMBIENT_CONV_LINES 8
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/// --------------------------------------------------
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/// ENUMS
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/// -------------------------------------------
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/// PURPOSE: Mission states
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ENUM MISSION_STATE
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MS_SET_UP = 0, //0
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// MS_GET_TO_STEAL_THING, //1
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MS_STEAL, //2
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MS_RETURN_WITH_THING, //3
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MS_LEAVE_VEHICLE, //4
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MS_LEAVE_AREA,
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MS_FAILED //5
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ENDENUM
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/// PURPOSE:
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/// Internal state machine states for mission state
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ENUM STAGE_STATES
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SS_INIT,
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SS_ACTIVE,
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SS_CLEANUP,
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SS_SKIPPED
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ENDENUM
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/// PURPOSE: Mission requirements used for loading
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/// and creating mission assets
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ENUM MISSION_REQ
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RQ_NONE,
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RQ_TEXT,
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RQ_STEAL_CAR,
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RQ_STEAL_CAR_DRIVER,
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RQ_STEAL_CAR_PASSENGER
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ENDENUM
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/// PURPOSE: Fail reason enums for picking correct fail reason
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ENUM FAILED_REASONS
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FR_NONE,
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FR_WRECKED_STEAL_CAR,
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FR_ABAN_CAR,
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FR_STUCK_CAR
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ENDENUM
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ENUM ABM_CONV_STATES
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ACS_START_LINE,
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ACS_WAIT_LINE_FIN,
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ACS_PICK_NEXT_LINE,
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ACS_FIN
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ENDENUM
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ENUM BATTLE_BUDDY_CONV_TYPE
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BBCT_WANTED = 0,
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BBCT_LOSTWANTED,
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BBCT_CHATFM,
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BBCT_CHATFT,
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BBCT_CHATTM,
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BBCT_THERE
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ENDENUM
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///MISSION PED STATES
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MISSION_STATE eMissionState = MS_SET_UP //track what MISSION stage we are at
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STAGE_STATES eState = SS_INIT //Internal state tracking for mission stages
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COP_MONITOR eCopMonitor = CM_MONITER
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IN_STEAL_CAR_MONITOR eStealCarState = ISCM_NOT_IN_VEHICLE
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DYNAMIC_PHONE_STATE ePhoneCallState = DPS_CHOOSE_PHONE_CALL
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//*****************************************************************************
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// :STRUCTS:
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//*****************************************************************************
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/// PURPOSE: Holds data used to create a ped
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/// Contains ped specific variables for the
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/// perception system
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STRUCT MYPED
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PED_INDEX id
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VECTOR vPos
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FLOAT fDir
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MODEL_NAMES Mod = DUMMY_MODEL_FOR_SCRIPT
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AI_BLIP_STRUCT mAIBlip
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ENDSTRUCT
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/// PURPOSE: Holds data for creating a
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/// vehicle in an encounter
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STRUCT MYVEHICLE
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VEHICLE_INDEX id
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VECTOR vPos
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FLOAT fDir
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MODEL_NAMES Mod = DUMMY_MODEL_FOR_SCRIPT
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ENDSTRUCT
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/// PURPOSE: Holds a string and a int
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/// String is used to play a conversation
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/// the int is used to expire a bit in a bit field
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///
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STRUCT DIALOGUE_HOLDER
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STRING sConv[6]
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INT iExpiredBit = 0
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ENDSTRUCT
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DIALOGUE_HOLDER mBBChatter[MAX_BATTLE_BUDDIES]
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TEST_POLY mAreaCheck1 //Poly area 1
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TEST_POLY mAreaCheck2 //Poly area 2
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//****************************************************************************************************
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// : MISSION FLOW VARIABLES :
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//****************************************************************************************************
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//mission flow
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INT iMissionState = 0 //Used in skips and checkpoints
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//Fail vars
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STRING sFailReason = NULL //String to display when mission is failed
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//GOD TEXT
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STRING sGodText = "FBIPRA"
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BOOL bObjectiveShown = FALSE //Has an objective been shown
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//BLIPs
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BLIP_INDEX biBlip //Mission blip - mainly used for go to objectives
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BLIP_INDEX biVehicleBlip
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//ScriptCamera
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CAMERA_INDEX camMain //Script camera used in place holder cutscenes
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VECTOR vSafeVec = <<0,0,0>> //safe vector used when a proper position isnt needed
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VECTOR vDropOffLoc = <<1381.4722, -2072.2454, 50.9981>>
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INT iTotalDelPoints
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BOOL bDamageSpeedStatTurnedOn = FALSE
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BOOL bWantedTimeStatTriggered = FALSE
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BOOL bJackedConv = FALSE
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BOOL bCallTimer = FALSE
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INT iCallTimerDelay = 0
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BOOL bForceStop = FALSE
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BOOL bLoadedTrashAssets = FALSE
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///==============| GOD TEXT BOOLS |============
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BOOL bExpireReturnVehWanted = FALSE
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BOOL bExpireReturnVeh = FALSE
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///===============| models |===================
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/// ===============| START VECTORS |==============
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/// ==============| START HEADINGS |===============
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/// ==============| PED INDICES |================
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MYPED mGarbageTruckDriver
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MYPED mGarbageTruckPassenger
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/// ==============| VEHICLE INDICES |===========
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MYVEHICLE mGarbageTruck
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VEHICLE_INDEX viStealCar
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VEHICLE_INDEX viAnyValidTruck
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//End mission vehicle
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VEHICLE_INDEX viLastCar
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BOOL bSpawnedEndMissionVeh = FALSE
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/// ===============| GROUPS |========================
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/// ===============| DIALOGUE |======================
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STRING sTextBlock = "FIBP1AU" //The Dialogue block for the mission
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structPedsForConversation s_conversation_peds //conversation struct
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TEXT_LABEL_15 sPhoneUpdateString
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BOOL bAddBuddyForDialogue[MAX_BATTLE_BUDDIES]
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INT iChatterTimer = -1
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//Used for tracking an interupted conversation
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//TEXT_LABEL_23 sResumeRoot = "NONE"
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//TEXT_LABEL_23 sResumeLine = "NONE"
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/// PURPOSE:
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/// Resets all variables used in flow
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PROC RESET_ALL()
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IF eMissionState = MS_STEAL
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REGISTER_PED_AS_DRIVER(mGarbageTruckDriver.id)
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REGISTER_PED_AS_PASSENGER(mGarbageTruckPassenger.id)
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REGISTER_VEHICLE(mGarbageTruck.id)
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ACTIVATE_DELIVERY_MANAGER(iTotalDelPoints, TRUE, FALSE, TRUE)
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ENDIF
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bSpawnedEndMissionVeh = FALSE
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bExpireReturnVehWanted = FALSE
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bExpireReturnVeh = FALSE
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bCallTimer = FALSE
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iCallTimerDelay = 0
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bForceStop = FALSE
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ENDPROC
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///
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///
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/// DEBUG ONLY MISSION STUFF ------------------------------------------------------------
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///
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///
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#IF IS_DEBUG_BUILD
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WIDGET_GROUP_ID widgetGroup
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BOOL bShowDebugText = TRUE
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BOOL bForceFail = FALSE
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/// PURPOSE:
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/// Sets up a widget for this mission
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PROC SETUP_FOR_RAGE_WIDGETS()
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widgetGroup = START_WIDGET_GROUP("CURRENT Mission Widgets")
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START_WIDGET_GROUP("Debug")
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ADD_WIDGET_BOOL("Toggle Debug spew", bShowDebugText)
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STOP_WIDGET_GROUP()
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START_WIDGET_GROUP("Force Mission Fail")
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ADD_WIDGET_BOOL("Force Fail", bForceFail)
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STOP_WIDGET_GROUP()
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STOP_WIDGET_GROUP()
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ENDPROC
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/// PURPOSE:
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/// Deletes the mission widget
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PROC CLEANUP_OBJECT_WIDGETS()
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IF DOES_WIDGET_GROUP_EXIST(widgetGroup)
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DELETE_WIDGET_GROUP(widgetGroup)
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Checks for any updates needed for the widgets
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PROC UPDATE_RAG_WIDGETS()
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IF bForceFail
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eMissionState = MS_FAILED
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eState = SS_INIT
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bForceFail = FALSE
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Draws an angled area
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/// PARAMS:
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/// vec1 - first point of the area
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/// vec2 - second point of the area
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/// width - the width of the area
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// PROC DRAW_DEBUG_LOCATE_SPECIAL(VECTOR vec1, VECTOR vec2, FLOAT width)
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//
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// VECTOR vBottom[2]
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// VECTOR vTop[2]
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//
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// vBottom[0] = vec1
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// vBottom[1] = vec2
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//
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// vTop[0] = vec1
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// vTop[1] = vec2
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//
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// IF vec1.z > vec2.z
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// vBottom[0].z = vec2.z
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// vBottom[1].z = vec2.z
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// vTop[0].z = vec1.z
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// vTop[1].z = vec1.z
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// ELSE
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// vBottom[0].z = vec1.z
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// vBottom[1].z = vec1.z
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// vTop[0].z = vec2.z
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// vTop[1].z = vec2.z
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// ENDIF
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//
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// VECTOR fwd = NORMALISE_VECTOR(vBottom[1] - vBottom[0]) // normalize to get distance
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// VECTOR side = <<-fwd.y, fwd.x, fwd.z>>
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// VECTOR w = side * (width / 2.0)
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//
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// // Bottom points
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// VECTOR c1 = vBottom[0] - w // base left
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// VECTOR c2 = vBottom[0] + w // base right
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// VECTOR c3 = vBottom[1] + w // top rt
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// VECTOR c4 = vBottom[1] - w // top lt
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//
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// // Top points
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// VECTOR d1 = vTop[0] - w // base left
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// VECTOR d2 = vTop[0] + w // base right
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// VECTOR d3 = vTop[1] + w // top rt
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// VECTOR d4 = vTop[1] - w // top lt
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//
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// // Draw bottom lines
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// DRAW_DEBUG_LINE(c1, c2, 128, 0, 128)
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// DRAW_DEBUG_LINE(c2, c3, 128, 0, 128)
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// DRAW_DEBUG_LINE(c3, c4, 128, 0, 128)
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// DRAW_DEBUG_LINE(c4, c1, 128, 0, 128)
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// // Draw top lines
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// DRAW_DEBUG_LINE(d1, d2, 128, 0, 128)
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// DRAW_DEBUG_LINE(d2, d3, 128, 0, 128)
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// DRAW_DEBUG_LINE(d3, d4, 128, 0, 128)
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// DRAW_DEBUG_LINE(d4, d1, 128, 0, 128)
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// // Draw uprights
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// DRAW_DEBUG_LINE(c1, d1, 128, 0, 128)
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// DRAW_DEBUG_LINE(c2, d2, 128, 0, 128)
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// DRAW_DEBUG_LINE(c3, d3, 128, 0, 128)
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// DRAW_DEBUG_LINE(c4, d4, 128, 0, 128)
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//
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// ENDPROC
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#ENDIF
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///
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///
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/// GENERAL HELP FUNCTIONS
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///
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///
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/// PURPOSE:
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/// Set a peds position and heading safely ie check its ok then move it and set its heading
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/// PARAMS:
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/// index - The ped to move
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/// pos - The position to move it to
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/// dir - The Heading to set
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PROC SET_PED_POS(PED_INDEX index, VECTOR pos, FLOAT dir)
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IF IS_PED_UNINJURED(index)
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CLEAR_PED_TASKS(index)
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ENDIF
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SAFE_TELEPORT_ENTITY(index, pos, dir)
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ENDPROC
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//PURPOSE:
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/// PURPOSE:
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/// Checkes to see if a ped is in a given vehicle, also does alive checks.
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/// Returns TRUE if the given ped is in the given vehicle and they are all alive and well
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/// PARAMS:
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/// ped - Ped to check
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/// veh - The vehicle to check they are in
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/// RETURNS:
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/// TRUE if the ped is in the vehicle and they are both alive and well
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FUNC BOOL IS_SAFE_PED_IN_VEHICLE(PED_INDEX ped, VEHICLE_INDEX veh)
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IF veh != NULL
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IF IS_VEHICLE_OK(veh)
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IF IS_PED_UNINJURED(ped)
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IF IS_PED_IN_VEHICLE(ped,veh)
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RETURN TRUE
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ENDIF
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ENDIF
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ENDIF
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ENDIF
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RETURN FALSE
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ENDFUNC
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/// PURPOSE:
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/// Print a warning God text string and expires a bool when the warning has been shown
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/// PARAMS:
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/// WarnObj - the text key of the wanrning
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/// expire - the bool to change
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PROC PRINT_WARNING_OBJ(STRING WarnObj, BOOL &expire)
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IF NOT expire
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PRINT_NOW(WarnObj, DEFAULT_GOD_TEXT_TIME,0)
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expire = TRUE
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Spawns and sets up the ped with a debug name
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/// PARAMS:
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/// index - The PED_INDEX to write the newly created ped to
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/// pos - The postion to create the ped at
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/// fDir - The heading to give the new ped
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/// modelName - The model to create the ped with
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/// i - Debug number for Debug name
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/// _name - The Debug name
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/// RETURNS:
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/// TRUE if the ped was created
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FUNC BOOL SETUP_PED(PED_INDEX &index, VECTOR pos, FLOAT fDir, MODEL_NAMES modelName, INT i, STRING _name)
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IF SPAWN_PED(index, modelName, pos, fDir)
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#IF IS_DEBUG_BUILD
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SK_PRINT("SPAWNED")
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#ENDIF
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IF IS_PED_UNINJURED(index)
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TEXT_LABEL tDebugName = _name
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tDebugName += i
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#IF IS_DEBUG_BUILD
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SK_PRINT(tDebugName)
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#ENDIF
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SET_PED_NAME_DEBUG(index, tDebugName)
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RETURN TRUE
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ENDIF
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ENDIF
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RETURN FALSE
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ENDFUNC
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///-----------------------------------------------------------------------------------
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/// MISSION FUNCTIONS
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///-----------------------------------------------------------------------------------
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/// PURPOSE:
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/// Tells a ped to leave a specified vehicle
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/// performs dead checks on the ped and vehicle
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/// PARAMS:
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/// ped - The ped to leave the vechicle
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/// veh - The vehicle said ped is leaving
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PROC GIVE_LEAVE_VEHICLE_ORDER(PED_INDEX ped, VEHICLE_INDEX veh)
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IF IS_VEHICLE_OK(veh)
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IF IS_PED_UNINJURED(ped)
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TASK_LEAVE_VEHICLE(ped, veh)
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ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Tells a ped to enter a specified vehicle
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/// performs dead checks on the ped and vehicle
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/// PARAMS:
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/// ped - The ped to leave the vechicle
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/// veh - The vehicle said ped is leaving
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/// seat - Seate the ped should enter the car from
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PROC GIVE_ENTER_VEHICLE_ORDER(PED_INDEX ped, VEHICLE_INDEX veh, VEHICLE_SEAT seat = VS_DRIVER)
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IF IS_VEHICLE_OK(veh)
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IF IS_PED_UNINJURED(ped)
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TASK_ENTER_VEHICLE(ped, veh, DEFAULT_TIME_BEFORE_WARP, seat)
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ENDIF
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ENDIF
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ENDPROC
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/// PURPOSE:
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/// Gives a ped a waypoint task
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/// PARAMS:
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/// ped - The ped to give the task to
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/// waypoint - The name of the waypoint rec to give the ped
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PROC GIVE_WAYPOINT_TASK(PED_INDEX ped, STRING waypoint, INT iStartPoint = 0 , EWAYPOINT_FOLLOW_FLAGS eFollow = EWAYPOINT_DEFAULT)
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IF IS_PED_UNINJURED(ped)
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FREEZE_ENTITY_POSITION(ped, FALSE)
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CLEAR_PED_TASKS(ped)
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TASK_FOLLOW_WAYPOINT_RECORDING(ped, waypoint, iStartPoint, eFollow)
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ENDIF
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ENDPROC
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|
|
PROC GIVE_NAVMESH_TASK(PED_INDEX ped, VECTOR vGoto, FLOAT moveBlend = PEDMOVEBLENDRATIO_WALK, INT warpTime = DEFAULT_TIME_BEFORE_WARP)
|
|
IF IS_PED_UNINJURED(ped)
|
|
FREEZE_ENTITY_POSITION(ped, FALSE)
|
|
CLEAR_PED_TASKS(ped)
|
|
TASK_FOLLOW_NAV_MESH_TO_COORD(ped, vGoto, moveBlend, warpTime)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Gives a ped an attack order after the player has been spotted
|
|
/// Only called when the player fails the mission for getting spotted or attacking a ped
|
|
/// and possibly when the player has completed the sex scene section
|
|
/// PARAMS:
|
|
/// ped - The ped to give the order to
|
|
PROC GIVE_PED_ATTACK_ORDER(PED_INDEX ped)
|
|
IF IS_PED_UNINJURED(ped)
|
|
IF NOT IsPedPerformingTask(ped, SCRIPT_TASK_COMBAT)
|
|
FREEZE_ENTITY_POSITION(ped, FALSE)
|
|
CLEAR_PED_TASKS(ped)
|
|
TASK_COMBAT_PED(ped, PLAYER_PED_ID())
|
|
SET_PED_KEEP_TASK(ped, TRUE)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Tells a ped to smart flee 200m from the player
|
|
/// Checks to see if the task is already being performed
|
|
/// Checks the ped is alive
|
|
/// PARAMS:
|
|
/// ped - the ped to flee
|
|
PROC GIVE_PED_FLEE_ORDER(PED_INDEX ped, BOOL bClearTasks = TRUE)
|
|
IF IS_PED_UNINJURED(ped)
|
|
IF NOT IsPedPerformingTask(ped, SCRIPT_TASK_SMART_FLEE_PED)
|
|
FREEZE_ENTITY_POSITION(ped, FALSE)
|
|
IF bClearTasks
|
|
CLEAR_PED_TASKS(ped)
|
|
ENDIF
|
|
TASK_SMART_FLEE_PED(ped, PLAYER_PED_ID(), 200, -1)
|
|
SET_PED_KEEP_TASK(ped, TRUE)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Checks that 2 entities are at the same height - within
|
|
/// 1.5m
|
|
/// PARAMS:
|
|
/// e1 - first entity
|
|
/// e2 - second entity
|
|
/// RETURNS:
|
|
/// TRUE if the entities are at the same height
|
|
FUNC BOOL ARE_ENTITYS_AT_SAME_HEIGHT(ENTITY_INDEX e1, ENTITY_INDEX e2)
|
|
VECTOR vE1 = GET_ENTITY_COORDS(e1)
|
|
VECTOR vE2 = GET_ENTITY_COORDS(e2)
|
|
FLOAT fDiff = ABSF(vE1.z - vE2.z) //want the absolute difference so it doesnt matter which entitys height was taken away first
|
|
IF fDiff <= 1.5
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Checks that the player is with in range of the hunter used when playing dialogue
|
|
/// PARAMS:
|
|
/// distance - The distance the player must be with in - defaults to 10.0
|
|
/// RETURNS:
|
|
/// TRUE if the player is with in the distance
|
|
FUNC BOOL IS_IN_CONV_DISTANCE(PED_INDEX ped, FLOAT distance = 10.0)
|
|
IF ped = NULL
|
|
RETURN TRUE
|
|
ENDIF
|
|
|
|
IF IS_PED_UNINJURED(PLAYER_PED_ID())
|
|
AND IS_PED_UNINJURED(ped)
|
|
// #IF IS_DEBUG_BUILD SK_PRINT_FLOAT(" DISTANCE BETWEEN CONVO === ", GET_DISTANCE_BETWEEN_ENTITIES(PLAYER_PED_ID(), ped, FALSE))#ENDIF
|
|
IF GET_DISTANCE_BETWEEN_ENTITIES(PLAYER_PED_ID(), ped, FALSE) <= distance
|
|
AND ARE_ENTITYS_AT_SAME_HEIGHT(ped, PLAYER_PED_ID())
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Creates a conversation and then displays an objective
|
|
/// Expires a bool when the conversation has been created
|
|
/// assume the player is talking to another ped
|
|
/// kills the conversation if its started and the peds are too far away
|
|
/// PARAMS:
|
|
/// ped - the ped the conversation is with - pass in NULL if i doesnt matter where the other ped is in relation to the player
|
|
/// bExpire - The bool to expire when the conversation has been created (ref)
|
|
/// sConvo - the string of the conversation to play
|
|
/// sObj - the text key for the obj
|
|
/// distance - the distance the player and ped need to be in before the convostation happens
|
|
PROC DO_CONVO_WITH_OBJ(PED_INDEX ped, BOOL &bExpire, STRING sConvo, STRING sObj, FLOAT distance = 10.0)
|
|
|
|
IF NOT bObjectiveShown
|
|
// #IF IS_DEBUG_BUILD SK_PRINT(sConvo) #ENDIF
|
|
// #IF IS_DEBUG_BUILD SK_PRINT(" NOT bObjectiveShown") #ENDIF
|
|
//
|
|
IF NOT bExpire
|
|
// #IF IS_DEBUG_BUILD SK_PRINT("NOT bExpire") #ENDIF
|
|
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
AND IS_SCREEN_FADED_IN()
|
|
IF IS_IN_CONV_DISTANCE(ped, distance)
|
|
bExpire = CREATE_CONVERSATION(s_conversation_peds, sTextBlock, sConvo, CONV_PRIORITY_MEDIUM)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_IN_CONV_DISTANCE(ped, distance)
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
ENDIF
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
OR GET_PROFILE_SETTING(PROFILE_DISPLAY_SUBTITLES) = 0
|
|
PRINT_OBJ(sObj, bObjectiveShown)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Creates a conversation and then displays an objective
|
|
/// And then creates another conversation
|
|
/// Expires a bool when each of the conversation have been created
|
|
/// assume the player is talking to another ped
|
|
/// kills the conversation if its started and the peds are too far away
|
|
/// PARAMS:
|
|
/// ped - the ped the conversation is with - pass in NULL if i doesnt matter where the other ped is in relation to the player
|
|
/// bExpire - The expiry bool for the first conversation (ref)
|
|
/// bExpireAfterConv - bool for the second conversation (ref)
|
|
/// sConvo - the string of the 1st conversation to play
|
|
/// sConvToPlayAfterObj - the string 2nd of the conversation to play
|
|
/// sObj - the text key for the obj
|
|
/// distance - the distance the player and ped need to be in before the convostation happens
|
|
PROC DO_TWO_CONVO_WITH_OBJ(PED_INDEX ped, BOOL &bExpire, BOOL &bExpireAfterConv, STRING sConvo, STRING sConvToPlayAfterObj, STRING sObj, FLOAT distance = 10.0)
|
|
|
|
IF NOT bObjectiveShown
|
|
// #IF IS_DEBUG_BUILD SK_PRINT(" NOT bObjectiveShown") #ENDIF
|
|
|
|
IF NOT bExpire
|
|
// #IF IS_DEBUG_BUILD SK_PRINT(sConvo) #ENDIF
|
|
// #IF IS_DEBUG_BUILD SK_PRINT("NOT bExpire") #ENDIF
|
|
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
AND IS_SCREEN_FADED_IN()
|
|
IF IS_IN_CONV_DISTANCE(ped, distance)
|
|
bExpire = CREATE_CONVERSATION(s_conversation_peds, sTextBlock, sConvo, CONV_PRIORITY_MEDIUM)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_IN_CONV_DISTANCE(ped, distance)
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
ENDIF
|
|
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
OR GET_PROFILE_SETTING(PROFILE_DISPLAY_SUBTITLES) = 0
|
|
PRINT_OBJ(sObj, bObjectiveShown)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_THIS_PRINT_BEING_DISPLAYED(sObj)
|
|
OR GET_PROFILE_SETTING(PROFILE_DISPLAY_SUBTITLES) = 0
|
|
IF NOT IS_STRING_NULL_OR_EMPTY(sConvToPlayAfterObj)
|
|
IF NOT bExpireAfterConv
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
IF IS_IN_CONV_DISTANCE(ped, distance)
|
|
bExpireAfterConv = CREATE_CONVERSATION(s_conversation_peds, sTextBlock, sConvToPlayAfterObj, CONV_PRIORITY_MEDIUM)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_IN_CONV_DISTANCE(ped, distance)
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
bExpireAfterConv = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Creates a conversation then expires a bool when the conversation has been created
|
|
/// PARAMS:
|
|
/// ped - the ped the conversation is with - pass in NULL if i doesnt matter where the other ped is in relation to the player
|
|
/// bExpire - The expiry bool for the first conversation (ref)
|
|
/// sConvo - the string of the conversation to play
|
|
/// distance - the distance the player and ped need to be in before the convostation happens
|
|
/// RETURNS:
|
|
/// true when the bool is expired
|
|
FUNC BOOL DO_CONVO(PED_INDEX ped, BOOL &bExpire, STRING sConvo, FLOAT distance = 10.0, enumConversationPriority priority = CONV_PRIORITY_MEDIUM)
|
|
|
|
IF NOT bExpire
|
|
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
AND IS_SCREEN_FADED_IN()
|
|
IF IS_IN_CONV_DISTANCE(ped, distance)
|
|
bExpire = CREATE_CONVERSATION(s_conversation_peds, sTextBlock, sConvo, priority)
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_IN_CONV_DISTANCE(ped, distance)
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
ENDIF
|
|
ENDIF
|
|
RETURN bExpire
|
|
ENDFUNC
|
|
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Checks to see if the player has killed innocents then increaments the mission stat.
|
|
/// PARAMS:
|
|
/// bIsAfterOtherFail - Flag to see if the player has already failed the mission when this
|
|
/// returns true and changes the mission fail reason accordingly.
|
|
PROC CHECK_FOR_MURDER()
|
|
/*
|
|
PED_INDEX mPed
|
|
INT i = 0
|
|
IF Has_Ped_Been_Killed()
|
|
|
|
REPEAT Get_Number_Of_Ped_Killed_Events() i
|
|
IF DOES_ENTITY_EXIST(Get_Index_Of_Killed_Ped(i))
|
|
mPed = GET_PED_INDEX_FROM_ENTITY_INDEX(Get_Index_Of_Killed_Ped(i))
|
|
IF mPed <> PLAYER_PED_ID()
|
|
IF IS_ENTITY_A_PED(mPed)
|
|
IF NOT IS_ENTITY_A_MISSION_ENTITY(mPed)
|
|
AND IS_PED_HUMAN(mPed)
|
|
IF HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(mPed, PLAYER_PED_ID())
|
|
//this stat has been removed
|
|
//INFORM_MISSION_STATS_OF_INCREMENT(FBI4P1_INNOCENTS_KILLED)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDREPEAT
|
|
ENDIF
|
|
*/
|
|
ENDPROC
|
|
|
|
PROC SET_STATS_WATCH_OFF()
|
|
INFORM_MISSION_STATS_OF_SPEED_WATCH_ENTITY(NULL)
|
|
INFORM_MISSION_STATS_OF_DAMAGE_WATCH_ENTITY(NULL, FBI4P1_VEHICLE_DAMAGE)
|
|
INFORM_MISSION_STATS_SYSTEM_OF_TIME_WINDOW_CLOSED(TRUE, FBI4P1_LEVEL_LOSS)
|
|
ENDPROC
|
|
|
|
PROC MANAGE_PLAYER_VEHICLE_STATS()
|
|
IF NOT bDamageSpeedStatTurnedOn
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
INFORM_MISSION_STATS_OF_SPEED_WATCH_ENTITY(viStealCar)
|
|
INFORM_MISSION_STATS_OF_DAMAGE_WATCH_ENTITY(viStealCar, FBI4P1_VEHICLE_DAMAGE)
|
|
bDamageSpeedStatTurnedOn = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF NOT bWantedTimeStatTriggered
|
|
IF GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) > 0
|
|
INFORM_MISSION_STATS_SYSTEM_OF_TIME_WINDOW_OPEN(FBI4P1_LEVEL_LOSS)
|
|
bWantedTimeStatTriggered = TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
INFORM_MISSION_STATS_SYSTEM_OF_TIME_WINDOW_CLOSED(FALSE, FBI4P1_LEVEL_LOSS)
|
|
bWantedTimeStatTriggered = FALSE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC MONITER_STATS()
|
|
CHECK_FOR_MURDER()
|
|
MANAGE_PLAYER_VEHICLE_STATS()
|
|
ENDPROC
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Fail
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Called when the player has failed
|
|
/// deletes blips and clears the screen of text and conversations are ended
|
|
/// PARAMS:
|
|
/// fail - An Enum of the fail reason used in a switch statment to pick the correct text to display
|
|
PROC MISSION_FAILED(FAILED_REASONS fail = FR_NONE)
|
|
|
|
CLEAR_PRINTS()
|
|
KILL_ANY_CONVERSATION()
|
|
|
|
SWITCH fail
|
|
CASE FR_NONE
|
|
|
|
BREAK
|
|
|
|
CASE FR_WRECKED_STEAL_CAR
|
|
sFailReason = "PRA_FWRECK"
|
|
BREAK
|
|
|
|
CASE FR_ABAN_CAR
|
|
sFailReason = "PRA_FFAR"
|
|
BREAK
|
|
|
|
CASE FR_STUCK_CAR
|
|
sFailReason = "PRA_FSTUCK"
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
|
|
eMissionState = MS_FAILED
|
|
eState = SS_INIT
|
|
|
|
ENDPROC
|
|
|
|
///-----------------------------------------------------------------------------------
|
|
/// STATE MACHINES
|
|
///-----------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Sets the mission check point
|
|
PROC SET_CHECKPOINT()
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Turn off the ambient services
|
|
PROC SERVICES_TOGGLE(BOOL bOn)
|
|
|
|
//Wanted
|
|
ENABLE_DISPATCH_SERVICE(DT_POLICE_AUTOMOBILE, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_POLICE_HELICOPTER, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_FIRE_DEPARTMENT, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_SWAT_AUTOMOBILE, bOn)
|
|
ENABLE_DISPATCH_SERVICE(DT_AMBULANCE_DEPARTMENT, bOn)
|
|
|
|
IF bOn
|
|
SET_WANTED_LEVEL_MULTIPLIER(1.0)
|
|
SET_MAX_WANTED_LEVEL(5)
|
|
ELSE
|
|
SET_MAX_WANTED_LEVEL(0)
|
|
SET_WANTED_LEVEL_MULTIPLIER(0)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Loads a scene around a point used to the player
|
|
/// seeing the map stream in when starting a replay or debug skipping
|
|
/// PARAMS:
|
|
/// pos - the position to stream the scene around at
|
|
/// rad - the radius of the scene to load
|
|
PROC LOAD_SCENE_SKIP(VECTOR pos, FLOAT rad)
|
|
NEW_LOAD_SCENE_START_SPHERE(pos, rad)
|
|
INT i_load_scene_timer = GET_GAME_TIMER()
|
|
WHILE (NOT IS_NEW_LOAD_SCENE_LOADED()) AND (GET_GAME_TIMER() - i_load_scene_timer < 12000)
|
|
WAIT(0)
|
|
ENDWHILE
|
|
NEW_LOAD_SCENE_STOP()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Adds peds for dialogue based off the Mission state
|
|
PROC ADD_PEDS_FOR_DIALOGUE()
|
|
ADD_CURRENT_PLAYER_FOR_DIALOGUE(s_conversation_peds)
|
|
ENDPROC
|
|
|
|
FUNC BOOL IS_PLAYER_IN_CORRECT_MODEL_ON_START()
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
IF IS_VEHICLE_MODEL(GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID()), TRASH)
|
|
SET_ENTITY_AS_MISSION_ENTITY(GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID()), TRUE, FALSE)
|
|
viStealCar = GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID())
|
|
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Sets up a stage requirment via a switch using an ENUM
|
|
/// Stage requirements include the hunter the saleform or the mission text etc.
|
|
/// PARAMS:
|
|
/// missionReq - The Enum of the required mission element e.g. RQ_TEXT
|
|
/// pos - The position the thing is spawned at - if no position is required the use vSafeVec
|
|
/// If spawning multiple things at once then have the postions already in the switch statement
|
|
/// as calling this func multiple times wont work as well with the other function that calls it
|
|
/// dir - This is the heading or direction you want the thing to face when spawned. Defaults to
|
|
/// 0.0
|
|
/// RETURNS:
|
|
/// TRUE when the thing required is created/loaded/setup or whatever.
|
|
///
|
|
FUNC BOOL SETUP_STAGE_REQUIREMENTS(MISSION_REQ missionReq,VECTOR pos, FLOAT dir=0.0)
|
|
SWITCH missionReq
|
|
CASE RQ_NONE
|
|
IF ARE_VECTORS_ALMOST_EQUAL(pos, vSafeVec)
|
|
AND dir = 0.0
|
|
RETURN TRUE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_TEXT
|
|
REQUEST_ADDITIONAL_TEXT(sGodText, MISSION_TEXT_SLOT)
|
|
|
|
IF HAS_ADDITIONAL_TEXT_LOADED(MISSION_TEXT_SLOT)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_TEXT")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("TEXT FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_STEAL_CAR
|
|
IF IS_VEHICLE_OK(g_sTriggerSceneAssets.veh[0])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.veh[0], TRUE, TRUE)
|
|
mGarbageTruck.id = g_sTriggerSceneAssets.veh[0]
|
|
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
SET_VEHICLE_AS_RESTRICTED(mGarbageTruck.id, 0)
|
|
SET_VEHICLE_HAS_STRONG_AXLES(mGarbageTruck.id, TRUE)
|
|
SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(mGarbageTruck.id, TRUE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_VEHICLE(mGarbageTruck.id, mGarbageTruck.Mod, mGarbageTruck.vPos, mGarbageTruck.fDir)
|
|
SET_VEHICLE_AS_RESTRICTED(mGarbageTruck.id, 0)
|
|
SET_VEHICLE_HAS_STRONG_AXLES(mGarbageTruck.id, TRUE)
|
|
SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(mGarbageTruck.id, TRUE)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_STEAL_CAR_DRIVER
|
|
IF DOES_ENTITY_EXIST(g_sTriggerSceneAssets.ped[0])
|
|
IF NOT IS_PED_DEAD_OR_DYING(g_sTriggerSceneAssets.ped[0])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.ped[0], TRUE, TRUE)
|
|
mGarbageTruckDriver.id = g_sTriggerSceneAssets.ped[0]
|
|
|
|
IF IS_PED_UNINJURED(mGarbageTruckDriver.id)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(mGarbageTruckDriver.id, TRUE)
|
|
SET_PED_CONFIG_FLAG(mGarbageTruckDriver.id, PCF_ForceDirectEntry, FALSE)
|
|
SET_PED_FLEE_ATTRIBUTES(mGarbageTruckDriver.id, FA_FORCE_EXIT_VEHICLE, TRUE)
|
|
SET_PED_COMBAT_ATTRIBUTES(mGarbageTruckDriver.id, CA_CAN_CHARGE, TRUE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_PED(mGarbageTruckDriver.id, mGarbageTruckDriver.Mod, mGarbageTruckDriver.vPos, mGarbageTruckDriver.fDir)
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
SET_PED_INTO_VEHICLE(mGarbageTruckDriver.id, mGarbageTruck.id)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(mGarbageTruckDriver.id, TRUE)
|
|
SET_PED_CONFIG_FLAG(mGarbageTruckDriver.id, PCF_ForceDirectEntry, FALSE)
|
|
SET_PED_FLEE_ATTRIBUTES(mGarbageTruckDriver.id, FA_FORCE_EXIT_VEHICLE, TRUE)
|
|
SET_PED_COMBAT_ATTRIBUTES(mGarbageTruckDriver.id, CA_CAN_CHARGE, TRUE) #IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR_DRIVER")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR_DRIVER FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE RQ_STEAL_CAR_PASSENGER
|
|
IF DOES_ENTITY_EXIST(g_sTriggerSceneAssets.ped[1])
|
|
IF NOT IS_PED_DEAD_OR_DYING(g_sTriggerSceneAssets.ped[1])
|
|
SET_ENTITY_AS_MISSION_ENTITY(g_sTriggerSceneAssets.ped[1], TRUE, TRUE)
|
|
mGarbageTruckPassenger.id = g_sTriggerSceneAssets.ped[1]
|
|
|
|
IF IS_PED_UNINJURED(mGarbageTruckPassenger.id)
|
|
SET_PED_CONFIG_FLAG(mGarbageTruckPassenger.id, PCF_ForceDirectEntry, FALSE)
|
|
SET_PED_FLEE_ATTRIBUTES(mGarbageTruckPassenger.id, FA_FORCE_EXIT_VEHICLE, TRUE)
|
|
SET_PED_COMBAT_ATTRIBUTES(mGarbageTruckPassenger.id, CA_CAN_CHARGE, TRUE)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(mGarbageTruckPassenger.id, TRUE)
|
|
SET_ENTITY_LOAD_COLLISION_FLAG(mGarbageTruckPassenger.id, TRUE)
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE
|
|
ENDIF
|
|
ELSE
|
|
IF SPAWN_PED(mGarbageTruckPassenger.id, mGarbageTruckPassenger.Mod, mGarbageTruckPassenger.vPos, mGarbageTruckPassenger.fDir)
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
SET_PED_INTO_VEHICLE(mGarbageTruckPassenger.id, mGarbageTruck.id, VS_FRONT_RIGHT)
|
|
SET_PED_CONFIG_FLAG(mGarbageTruckPassenger.id, PCF_ForceDirectEntry, FALSE)
|
|
SET_PED_FLEE_ATTRIBUTES(mGarbageTruckPassenger.id, FA_FORCE_EXIT_VEHICLE, TRUE)
|
|
SET_PED_COMBAT_ATTRIBUTES(mGarbageTruckPassenger.id, CA_CAN_CHARGE, TRUE)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(mGarbageTruckPassenger.id, TRUE)
|
|
SET_ENTITY_LOAD_COLLISION_FLAG(mGarbageTruckPassenger.id, TRUE)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR_DRIVER")
|
|
#ENDIF
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("RQ_STEAL_CAR_DRIVER FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Used to setup a mission stage(or state if you call it that) Uses a switch statement to pick which
|
|
/// set of SETUP_STAGE_REQUIREMENTS() to call. It checks to see if all the stage requirements are
|
|
/// setup and then does any other setup needed. such as setting the players position or switching a
|
|
/// bool to true or false etc.
|
|
/// Handles setting up stuff needed after a Z or p skip first then the normal setup takes place
|
|
/// PARAMS:
|
|
/// eStage - The mission state/stage that needs setting up
|
|
/// bJumped - Wether or not the state/stage has been jumped to using Z or P skips
|
|
/// RETURNS:
|
|
/// TRUE if everything required for a stage is loaded properly
|
|
FUNC BOOL SETUP_MISSION_STAGE(MISSION_STATE eStage, BOOL bJumped = FALSE)
|
|
SWITCH eStage
|
|
CASE MS_SET_UP
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ELSE
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_TEXT, vSafeVec)
|
|
IF IS_PLAYER_IN_CORRECT_MODEL_ON_START()
|
|
MISSION_FLOW_RELEASE_TRIGGER_SCENE_ASSETS(SP_MISSION_FBI_4_PREP_1)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(S_M_Y_GARBAGE, TRUE)
|
|
eMissionState = MS_RETURN_WITH_THING//tesst
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
KILL_CHASE_HINT_CAM(localChaseHintCamStruct)
|
|
SET_STATIC_BLIP_POSITION(STATIC_BLIP_MISSION_FBI_OFFICERS4_P1, <<1244.3380, -339.3197, 68.0823>>)
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
SET_SCENARIO_TYPE_ENABLED("DRIVE", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_ATTRACTOR", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_PASSENGERS", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_SOLO", FALSE)
|
|
RETURN TRUE
|
|
ELSE
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mGarbageTruck.vPos, mGarbageTruck.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR_DRIVER, mGarbageTruckDriver.vPos, mGarbageTruckDriver.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR_PASSENGER, mGarbageTruckPassenger.vPos, mGarbageTruckPassenger.fDir)
|
|
AND LOAD_DELIVERY_ANIMS()
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
MISSION_FLOW_RELEASE_TRIGGER_SCENE_ASSETS(SP_MISSION_FBI_4_PREP_1)
|
|
IF IS_PED_UNINJURED(mGarbageTruckDriver.id)
|
|
REGISTER_PED_AS_DRIVER(mGarbageTruckDriver.id)
|
|
ENDIF
|
|
IF IS_PED_UNINJURED(mGarbageTruckPassenger.id)
|
|
REGISTER_PED_AS_PASSENGER(mGarbageTruckPassenger.id)
|
|
ENDIF
|
|
|
|
REGISTER_VEHICLE(mGarbageTruck.id)
|
|
|
|
IF IS_PED_UNINJURED(mGarbageTruckPassenger.id)
|
|
AND IS_PED_UNINJURED(mGarbageTruckDriver.id)
|
|
ACTIVATE_DELIVERY_MANAGER(iTotalDelPoints, TRUE, FALSE, TRUE)
|
|
ENDIF
|
|
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(S_M_Y_GARBAGE, TRUE)
|
|
IF GET_BLIP_FROM_ENTITY(mGarbageTruck.id) != NULL
|
|
BLIP_INDEX blip
|
|
blip = GET_BLIP_FROM_ENTITY(mGarbageTruck.id)
|
|
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(TRUE)
|
|
SAFE_REMOVE_BLIP(blip)
|
|
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(FALSE)
|
|
ENDIF
|
|
ADD_SAFE_BLIP_TO_VEHICLE(biBlip, mGarbageTruck.id, TRUE)
|
|
SET_STATIC_BLIP_POSITION(STATIC_BLIP_MISSION_FBI_OFFICERS4_P1, <<1244.3380, -339.3197, 68.0823>>)
|
|
SET_SCENARIO_TYPE_ENABLED("DRIVE", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_ATTRACTOR", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_PASSENGERS", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_SOLO", FALSE)
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_SET_UP, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_STEAL
|
|
// CLEAR_AREA_OF_VEHICLES(mGarbageTruck.vPos, 60)
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mGarbageTruck.vPos, mGarbageTruck.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR_DRIVER, mGarbageTruckDriver.vPos, mGarbageTruckDriver.fDir)
|
|
AND SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR_PASSENGER, mGarbageTruckPassenger.vPos, mGarbageTruckPassenger.fDir)
|
|
SET_PED_POS(PLAYER_PED_ID(), <<1197.8611, -353.0110, 68.0929>>, 278.9647)
|
|
RESET_ALL()
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
SET_SCENARIO_TYPE_ENABLED("DRIVE", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_ATTRACTOR", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_PASSENGERS", FALSE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_SOLO", FALSE)
|
|
RC_END_Z_SKIP()
|
|
ENDIF
|
|
ELSE
|
|
// IF LOAD_DELIVERY_ANIMS()
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
// ENDIf
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_STEAL, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_RETURN_WITH_THING
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, mGarbageTruck.vPos, mGarbageTruck.fDir)
|
|
RESET_ALL()
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_RETURN_WITH_THING, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_VEHICLE
|
|
IF bJumped //If we have jumped to this stage set up everything that might of been cleared buy the jump to funtions
|
|
IF SETUP_STAGE_REQUIREMENTS(RQ_STEAL_CAR, vDropOffLoc, mGarbageTruck.fDir)
|
|
RESET_ALL()
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
ADD_PEDS_FOR_DIALOGUE()
|
|
bJumpSkip = FALSE // everything has been setup that is not key to this stage but is required to carry the mission on from this stage so reset the jump flag
|
|
RC_END_Z_SKIP()
|
|
ENDIF
|
|
ELSE
|
|
RETURN TRUE //all mission stage requirements set up return true and activate stage
|
|
ENDIF
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("MS_LEAVE_VEHICLE, FAILED")
|
|
#ENDIF
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Sits in the NEXT_STAGE() function and moniters for assest that
|
|
/// should be unloaded based on the mission state
|
|
/// PARAMS:
|
|
/// state - the current state we should evaluate
|
|
PROC MONITER_UNLOAD_ASSETS(MISSION_STATE state)
|
|
SWITCH state
|
|
CASE MS_SET_UP
|
|
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
FUNC BOOL DOES_BUDDY_NEED_TO_DRIVE_TRUCK(PED_INDEX hPed)
|
|
|
|
IF NOT IS_PLAYER_PED_SWITCH_IN_PROGRESS()
|
|
|
|
IF DOES_ENTITY_EXIST(mGarbageTruck.id)
|
|
AND IS_VEHICLE_DRIVEABLE(mGarbageTruck.id)
|
|
AND NOT IS_ENTITY_AT_COORD(mGarbageTruck.id, vDropOffLoc, <<2,2,2>>)
|
|
|
|
IF NOT IS_PED_INJURED(PLAYER_PED_ID())
|
|
AND IS_PED_IN_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
AND GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
|
|
IF IS_PED_IN_VEHICLE(hPed, mGarbageTruck.id)
|
|
AND GET_PED_IN_VEHICLE_SEAT(mGarbageTruck.id, VS_DRIVER) = hPed
|
|
|
|
RETURN TRUE
|
|
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
FUNC BOOL DOES_BUUDY_NEED_TO_CHASE_TRUCK(PED_INDEX hPed)
|
|
IF NOT IS_PLAYER_PED_SWITCH_IN_PROGRESS()
|
|
IF NOT IS_PED_INJURED(PLAYER_PED_ID())
|
|
AND IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
AND GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
VEHICLE_INDEX Veh = GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID())
|
|
IF IS_VEHICLE_OK(Veh)
|
|
IF IS_VEHICLE_MODEL(Veh, TRASH)
|
|
RETURN FALSE
|
|
ENDIF
|
|
|
|
IF IS_PED_IN_VEHICLE(hPed, Veh)
|
|
AND GET_PED_IN_VEHICLE_SEAT(Veh, VS_DRIVER) = hPed
|
|
RETURN TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
PROC DO_BUDDY_CHATTER(enumCharacterList eChar, BATTLE_BUDDY_CONV_TYPE eType)
|
|
IF NOT IS_BIT_SET(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(eType))
|
|
IF iChatterTimer != -1
|
|
IF NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
IF CREATE_CONVERSATION(s_conversation_peds, sTextBlock, mBBChatter[eChar].sConv[eType], CONV_PRIORITY_MEDIUM)
|
|
SET_BIT(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(eType))
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
AND NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
iChatterTimer = GET_GAME_TIMER()
|
|
ELSE
|
|
iChatterTimer = -1
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
FUNC BOOL HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BATTLE_BUDDY_CONV_TYPE eType)
|
|
IF IS_BIT_SET(mBBChatter[CHAR_MICHAEL].iExpiredBit, ENUM_TO_INT(eType))
|
|
OR IS_BIT_SET(mBBChatter[CHAR_FRANKLIN].iExpiredBit, ENUM_TO_INT(eType))
|
|
OR IS_BIT_SET(mBBChatter[CHAR_TREVOR].iExpiredBit, ENUM_TO_INT(eType))
|
|
RETURN TRUE
|
|
ENDIF
|
|
RETURN FALSE
|
|
ENDFUNC
|
|
|
|
PROC MONITOR_BUDDY_DIALOGUE(enumCharacterList eChar)
|
|
IF eMissionState > MS_STEAL
|
|
IF eCopMonitor > CM_MONITER
|
|
IF NOT IS_BIT_SET(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_WANTED))
|
|
AND eStealCarState = ISCM_IN_VEHICLE
|
|
IF NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
IF CREATE_CONVERSATION(s_conversation_peds, sTextBlock, mBBChatter[eChar].sConv[BBCT_WANTED], CONV_PRIORITY_HIGH)
|
|
SET_BIT(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_WANTED))
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
IF IS_BIT_SET(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_WANTED))
|
|
AND NOT IS_BIT_SET(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_LOSTWANTED))
|
|
AND eStealCarState = ISCM_IN_VEHICLE
|
|
IF NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
IF CREATE_CONVERSATION(s_conversation_peds, sTextBlock, mBBChatter[eChar].sConv[BBCT_LOSTWANTED], CONV_PRIORITY_MEDIUM)
|
|
SET_BIT(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_LOSTWANTED))
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF NOT IS_BIT_SET(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_THERE))
|
|
IF GET_DISTANCE_BETWEEN_ENTITY_AND_COORD(viStealCar, vDropOffLoc) < 15
|
|
AND eStealCarState = ISCM_IN_VEHICLE
|
|
IF NOT IS_MESSAGE_BEING_DISPLAYED()
|
|
IF CREATE_CONVERSATION(s_conversation_peds, sTextBlock, mBBChatter[eChar].sConv[BBCT_THERE], CONV_PRIORITY_MEDIUM)
|
|
SET_BIT(mBBChatter[eChar].iExpiredBit, ENUM_TO_INT(BBCT_THERE))
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
SWITCH GET_PLAYER_PED_ENUM(PLAYER_PED_ID())
|
|
CASE CHAR_MICHAEL
|
|
IF eChar = CHAR_FRANKLIN
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATFM)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATFM)
|
|
ENDIF
|
|
ELIF eChar = CHAR_TREVOR
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATTM)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATTM)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE CHAR_FRANKLIN
|
|
IF eChar = CHAR_MICHAEL
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATFM)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATFM)
|
|
ENDIF
|
|
ELIF eChar = CHAR_TREVOR
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATFT)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATFT)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE CHAR_TREVOR
|
|
IF eChar = CHAR_FRANKLIN
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATFT)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATFT)
|
|
ENDIF
|
|
ELIF eChar = CHAR_MICHAEL
|
|
IF NOT HAS_ANY_BB_CONV_EXPIRED_OF_TYPE(BBCT_CHATTM)
|
|
DO_BUDDY_CHATTER(eChar, BBCT_CHATTM)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC MONITOR_BATTLE_BUDDIES()
|
|
// For each playable character...
|
|
enumCharacterList eChar
|
|
BOOL bUpdatedDialogue = FALSE
|
|
REPEAT MAX_BATTLE_BUDDIES eChar
|
|
|
|
PED_INDEX hBuddy = GET_BATTLEBUDDY_PED(eChar)
|
|
|
|
IF NOT IS_PED_INJURED(hBuddy)
|
|
IF IS_BATTLEBUDDY_AVAILABLE(hBuddy, FALSE)
|
|
IF NOT bUpdatedDialogue
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), hBuddy, 5)
|
|
IF NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
MONITOR_BUDDY_DIALOGUE(eChar)
|
|
bUpdatedDialogue = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
IF NOT bAddBuddyForDialogue[ENUM_TO_INT(eChar)]
|
|
IF eChar = CHAR_MICHAEL
|
|
ADD_PED_FOR_DIALOGUE(s_conversation_peds, ENUM_TO_INT(eChar), hBuddy, "MICHAEL")
|
|
ELIF eChar = CHAR_FRANKLIN
|
|
ADD_PED_FOR_DIALOGUE(s_conversation_peds, ENUM_TO_INT(eChar), hBuddy, "FRANKLIN")
|
|
ELIF eChar = CHAR_TREVOR
|
|
ADD_PED_FOR_DIALOGUE(s_conversation_peds, ENUM_TO_INT(eChar), hBuddy, "TREVOR")
|
|
ENDIF
|
|
bAddBuddyForDialogue[ENUM_TO_INT(eChar)] = TRUE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF NOT IS_BATTLEBUDDY_OVERRIDDEN(hBuddy)
|
|
|
|
// Does script need to take control of buddy and drive to dest?
|
|
IF IS_BATTLEBUDDY_AVAILABLE(hBuddy, FALSE)
|
|
IF DOES_BUDDY_NEED_TO_DRIVE_TRUCK(hBuddy)
|
|
OR DOES_BUUDY_NEED_TO_CHASE_TRUCK(hBuddy)
|
|
IF OVERRIDE_BATTLEBUDDY(hBuddy, FALSE)
|
|
SET_ENTITY_AS_MISSION_ENTITY(hBuddy, TRUE, TRUE)
|
|
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(hBuddy, TRUE)
|
|
CLEAR_PED_TASKS(hBuddy)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ELSE
|
|
|
|
// Does script still need to take control of buddy and drive to dest?
|
|
IF DOES_ENTITY_BELONG_TO_THIS_SCRIPT(hBuddy)
|
|
IF DOES_BUDDY_NEED_TO_DRIVE_TRUCK(hBuddy)
|
|
|
|
// Buddy drives truck to destination
|
|
IF GET_SCRIPT_TASK_STATUS(hBuddy, SCRIPT_TASK_VEHICLE_MISSION) <> PERFORMING_TASK
|
|
AND GET_SCRIPT_TASK_STATUS(hBuddy, SCRIPT_TASK_VEHICLE_MISSION) <> WAITING_TO_START_TASK
|
|
|
|
IF ARE_NODES_LOADED_FOR_AREA(623.37811, -172.26003, 1700.73169, -2115.84277)
|
|
TASK_VEHICLE_DRIVE_TO_COORD(hBuddy, GET_VEHICLE_PED_IS_IN(hBuddy), vDropOffLoc, 20.0, DRIVINGSTYLE_NORMAL, DUMMY_MODEL_FOR_SCRIPT, DRIVINGMODE_AVOIDCARS|DF_UseStringPullingAtJunctions,2.0, 10.0)
|
|
ELSE
|
|
REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(623.37811, -172.26003, 1700.73169, -2115.84277)
|
|
#IF IS_DEBUG_BUILD
|
|
SK_PRINT("LOADING NODES")
|
|
#ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ELIF DOES_BUUDY_NEED_TO_CHASE_TRUCK(hBuddy)
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(hBuddy, mGarbageTruck.id, 17)
|
|
IF GET_SCRIPT_TASK_STATUS(hBuddy, SCRIPT_TASK_VEHICLE_MISSION) <> PERFORMING_TASK
|
|
AND GET_SCRIPT_TASK_STATUS(hBuddy, SCRIPT_TASK_VEHICLE_MISSION) <> WAITING_TO_START_TASK
|
|
TASK_VEHICLE_MISSION(hBuddy, GET_VEHICLE_PED_IS_IN(hBuddy), mGarbageTruck.id, MISSION_BLOCK, 20, DRIVINGMODE_AVOIDCARS_RECKLESS, 2, 0.5)
|
|
ENDIF
|
|
ELSE
|
|
|
|
ENDIF
|
|
ENDIF
|
|
ELSE
|
|
|
|
RELEASE_BATTLEBUDDY(hBuddy)
|
|
ENDIF
|
|
|
|
ENDIF
|
|
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDREPEAT
|
|
ENDPROC
|
|
|
|
PROC RELEASE_BATTLE_BUDDIES()
|
|
// For each playable character...
|
|
enumCharacterList eChar
|
|
REPEAT MAX_BATTLE_BUDDIES eChar
|
|
|
|
PED_INDEX hBuddy = GET_BATTLEBUDDY_PED(eChar)
|
|
|
|
IF NOT IS_PED_INJURED(hBuddy)
|
|
IF IS_BATTLEBUDDY_OVERRIDDEN(hBuddy)
|
|
RELEASE_BATTLEBUDDY(hBuddy)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
ENDREPEAT
|
|
ENDPROC
|
|
|
|
// ===========================================================================================================
|
|
// Termination
|
|
// ===========================================================================================================
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Cleanup
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all models
|
|
PROC UNLOAD_ALL_MODELS()
|
|
SET_MODEL_AS_NO_LONGER_NEEDED(mGarbageTruck.Mod)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all waypoints
|
|
PROC UNLOAD_ALL_WAYPOINTS()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unloads all anims
|
|
PROC UNLOAD_ANIMS()
|
|
IF bLoadedTrashAssets
|
|
REMOVE_VEHICLE_ASSET(TRASH)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Unload all vehicle recordings
|
|
PROC UNLOAD_ALL_CAR_RECS()
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Deletes any blips that are valid
|
|
PROC REMOVE_BLIPS()
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Standard delete all function used the wait for fail state
|
|
/// Safe deletes all peds, props and vehicles
|
|
PROC DELETE_ALL()
|
|
SAFE_DELETE_VEHICLE(mGarbageTruck.id)
|
|
SAFE_DELETE_VEHICLE(viAnyValidTruck)
|
|
SAFE_DELETE_VEHICLE(viStealCar)
|
|
SAFE_DELETE_PED(mGarbageTruckDriver.id)
|
|
SAFE_DELETE_PED(mGarbageTruckPassenger.id)
|
|
SAFE_DELETE_VEHICLE(viLastCar)
|
|
RELEASE_DELIVERY_ENTITIES()
|
|
ENDPROC
|
|
|
|
PROC RELEASE_ALL()
|
|
RELEASE_DELIVERY_ENTITIES()
|
|
SAFE_RELEASE_VEHICLE(mGarbageTruck.id)
|
|
SAFE_RELEASE_VEHICLE(viAnyValidTruck)
|
|
SAFE_RELEASE_VEHICLE(viStealCar)
|
|
SAFE_RELEASE_PED(mGarbageTruckDriver.id)
|
|
SAFE_RELEASE_PED(mGarbageTruckPassenger.id)
|
|
SAFE_RELEASE_VEHICLE(viLastCar)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Deletes all mission entities and any other clean up
|
|
/// This is used to clear the mission when P or Z skipping
|
|
PROC CLEANUP(BOOL bDelAll = TRUE)
|
|
IF bDelAll
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANUP = DEL ALL") #ENDIF
|
|
ELSE
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANUP = RELEASE ") #ENDIF
|
|
ENDIF
|
|
|
|
|
|
SET_PLAYER_CONTROL(PLAYER_ID(), TRUE)
|
|
SET_SCENARIO_TYPE_ENABLED("DRIVE", TRUE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_ATTRACTOR", TRUE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_PASSENGERS", TRUE)
|
|
SET_SCENARIO_TYPE_ENABLED("WORLD_VEHICLE_DRIVE_SOLO", TRUE)
|
|
|
|
REMOVE_BLIPS()
|
|
UNLOAD_ALL_MODELS()
|
|
UNLOAD_ALL_WAYPOINTS()
|
|
UNLOAD_ANIMS()
|
|
UNLOAD_ALL_CAR_RECS()
|
|
RELEASE_BATTLE_BUDDIES()
|
|
IF bDelAll
|
|
IF DOES_ENTITY_EXIST(viStealCar)
|
|
IF DOES_ENTITY_EXIST(PLAYER_PED_ID())
|
|
IF NOT IS_PED_INJURED(PLAYER_PED_ID())
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
VECTOR vPos = GET_ENTITY_COORDS(PLAYER_PED_ID()) // get out of vehicle
|
|
SET_ENTITY_COORDS(PLAYER_PED_ID(), vPos)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
KILL_FACE_TO_FACE_CONVERSATION_DO_NOT_FINISH_LAST_LINE()
|
|
CLEAR_PRINTS()
|
|
DELETE_ALL()
|
|
ELSE
|
|
RELEASE_ALL()
|
|
ENDIF
|
|
SET_GPS_MULTI_ROUTE_RENDER(FALSE)
|
|
KILL_CHASE_HINT_CAM(localChaseHintCamStruct)
|
|
IF DOES_CAM_EXIST(camMain)
|
|
RENDER_SCRIPT_CAMS(FALSE,FALSE)
|
|
DESTROY_CAM(camMain)
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Cleans up mission entities, releases the entity to be cleaned up by population
|
|
/// and will give a suitable task to the peds before clean up
|
|
PROC Script_Cleanup()
|
|
// CLEAR_ADDITIONAL_TEXT(MISSION_DIALOGUE_TEXT_SLOT,TRUE)
|
|
SERVICES_TOGGLE(TRUE)
|
|
SET_PLAYER_CAN_CHANGE_CLOTHES_ON_MISSION(TRUE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TRASH, FALSE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(TOWTRUCK, FALSE)
|
|
SET_VEHICLE_MODEL_IS_SUPPRESSED(S_M_Y_GARBAGE, FALSE)
|
|
|
|
SET_STATS_WATCH_OFF()
|
|
//RELEASE_PATH_NODES()
|
|
RESET_ALL_BATTLEBUDDY_BEHAVIOUR_REQUESTS()
|
|
OPEN_MASK_SHOP_ON_OTHER_PREP()
|
|
CLEANUP(FALSE)
|
|
TERMINATE_THIS_THREAD()
|
|
ENDPROC
|
|
|
|
//***************************************
|
|
// :MISSION FLOW FUNC:
|
|
//***************************************
|
|
//PURPOSE: Advances or reverses the mission stage
|
|
PROC NEXT_STAGE( BOOL bReverse = FALSE)
|
|
MONITER_UNLOAD_ASSETS(eMissionState)
|
|
iMissionState = ENUM_TO_INT(eMissionState)
|
|
IF NOT bReverse
|
|
eMissionState = INT_TO_ENUM(MISSION_STATE, (iMissionState + 1))
|
|
ELSE
|
|
IF iMissionState > 0
|
|
eMissionState = INT_TO_ENUM(MISSION_STATE, (iMissionState - 1))
|
|
ENDIF
|
|
ENDIF
|
|
bObjectiveShown = FALSE
|
|
eState = SS_INIT
|
|
ENDPROC
|
|
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Pass
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Pass function calls cleanup and termination
|
|
/// if the player debug passes this function warps him to the end
|
|
/// of the chasem, it will then complete
|
|
PROC Script_Passed()
|
|
CLEAR_PRINTS()
|
|
KILL_ANY_CONVERSATION()
|
|
|
|
Mission_Flow_Mission_Passed()
|
|
Script_Cleanup()
|
|
ENDPROC
|
|
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
// Script Fail
|
|
// -----------------------------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Sets where the player will be warped to if they accept the replay
|
|
PROC SET_REPLAY_ACCEPTED_WARP_LOCATION()
|
|
MISSION_FLOW_SET_FAIL_WARP_LOCATION(<<918.8851, -269.7890, 67.2145>>, 325.9081)
|
|
SET_REPLAY_DECLINED_VEHICLE_WARP_LOCATION(<<917.5291, -263.8595, 67.3489>>, 188.0605)
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Waits for the screen to fade out then updates failed reason
|
|
PROC FAILED_WAIT_FOR_FADE()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
CLEAR_PRINTS()
|
|
CLEAR_HELP()
|
|
REMOVE_BLIPS()
|
|
|
|
IF IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
|
|
VEHICLE_INDEX veh
|
|
veh = GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID())
|
|
IF IS_VEHICLE_OK(veh)
|
|
AND GET_ENTITY_MODEL(veh) = TOWTRUCK
|
|
SET_VEHICLE_AS_RESTRICTED(veh, 2)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF NOT IS_STRING_NULL_OR_EMPTY(sFailReason)
|
|
MISSION_FLOW_MISSION_FAILED_WITH_REASON(sFailReason)
|
|
ELSE
|
|
MISSION_FLOW_MISSION_FAILED()
|
|
ENDIF
|
|
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
IF GET_MISSION_FLOW_SAFE_TO_CLEANUP()
|
|
// Do a check here to see if we need to warp the player at all
|
|
// (only set the fail warp locations if we can't leave the player where he was)
|
|
//
|
|
IF HAS_PLAYER_ACCEPTED_REPLAY()
|
|
SET_REPLAY_ACCEPTED_WARP_LOCATION()
|
|
ENDIF
|
|
|
|
DELETE_ALL()
|
|
CLEAR_AREA(GET_ENTITY_COORDS(PLAYER_PED_ID()), 30, TRUE)
|
|
Script_Cleanup()
|
|
ELSE
|
|
// not finished fading out
|
|
// you may want to handle dialogue etc here.
|
|
ENDIF
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// MISSION STATES
|
|
//------------------------------------------------------------------------------------
|
|
|
|
/// PURPOSE:
|
|
/// Jumps the mission to a specific stage
|
|
/// PARAMS:
|
|
/// stage - The state to jump to
|
|
PROC JUMP_TO_STAGE(MISSION_STATE stage)
|
|
RC_START_Z_SKIP()
|
|
bJumpSkip = TRUE //Tells the mission stage setup function that we have just jumped and special setup is required
|
|
eMissionState = stage
|
|
IF eMissionState = MS_SET_UP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("eMission state = MSS_SETUP GOING TO INTRO ") #ENDIF
|
|
eMissionState = MS_SET_UP
|
|
ENDIF
|
|
// bLoadingFinCutscene = FALSE
|
|
bObjectiveShown = FALSE
|
|
eState = SS_INIT
|
|
CLEANUP() //delete everything
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Fills an new MYPED
|
|
/// PARAMS:
|
|
/// pos - position the ped is spawned at
|
|
/// dir - the heading it faces
|
|
/// mod - the model used to create it
|
|
/// RETURNS:
|
|
/// a newly initialised MYPED
|
|
FUNC MYPED FILL_PED(VECTOR pos, FLOAT dir, MODEL_NAMES mod)
|
|
MYPED mTempPed
|
|
|
|
mTempPed.vPos = pos
|
|
mTempPed.fDir = dir
|
|
mTempPed.Mod = mod
|
|
|
|
RETURN mTempPed
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Fills a new MYVEHICLE
|
|
/// PARAMS:
|
|
/// pos - the position the vehicle is spawned at
|
|
/// dir - the heading it faces
|
|
/// mod - the model used to create it
|
|
/// RETURNS:
|
|
/// A newly initialised MYVEHICLE
|
|
FUNC MYVEHICLE FILL_VEHICLE(VECTOR pos, FLOAT dir, MODEL_NAMES mod)
|
|
MYVEHICLE mTempVeh
|
|
|
|
mTempVeh.vPos = pos
|
|
mTempVeh.fDir = dir
|
|
mTempVeh.Mod = mod
|
|
|
|
RETURN mTempVeh
|
|
ENDFUNC
|
|
|
|
/// PURPOSE:
|
|
/// Adds points to a poly
|
|
/// PARAMS:
|
|
/// polys - The points to be added to the poly
|
|
/// count - the number of points to be added to the poly
|
|
PROC POPULATE_POLY_CHECKS(VECTOR &polys[], INT count = MAX_POLY_TEST_VERTS)
|
|
|
|
|
|
OPEN_TEST_POLY(mAreaCheck1)
|
|
INT i
|
|
|
|
FOR i = 0 TO (count-1)
|
|
ADD_TEST_POLY_VERT(mAreaCheck1, polys[i])
|
|
ENDFOR
|
|
CLOSE_TEST_POLY(mAreaCheck1)
|
|
|
|
COPY_EXPANDED_POLY(mAreaCheck2, mAreaCheck1, 50)
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Creates a poly check area using a local array
|
|
PROC CREATE_POLY_CHECKS()
|
|
VECTOR polys[6]
|
|
polys[0] = <<1251.3082, -400.6231, 68.0926>>
|
|
polys[1] = <<1183.9928, -403.3443, 66.8734>>
|
|
polys[2] = <<1161.5404, -372.6073, 66.6034>>
|
|
polys[3] = <<1167.6444, -273.7987, 67.9705>>
|
|
polys[4] = <<1252.3618, -247.3530, 77.5631>>
|
|
polys[5] = <<1330.0615, -341.0342, 100.3476>>
|
|
POPULATE_POLY_CHECKS(polys, 6)
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Fill in a new dialogue holder
|
|
/// PARAMS:
|
|
/// sConv - the coversation lable to store in this holder
|
|
/// iExpireBit - the bit that will be used to expire the conversation
|
|
/// RETURNS:
|
|
/// a newly initialised DIALOGUE_HOLDER
|
|
FUNC DIALOGUE_HOLDER FILL_DIALOGUE(STRING sConv1, STRING sConv2, STRING sConv3, STRING sConvFM, STRING sConvFT, STRING sConvTM)
|
|
DIALOGUE_HOLDER TempDial
|
|
|
|
TempDial.sConv[BBCT_WANTED] = sConv1
|
|
TempDial.sConv[BBCT_LOSTWANTED] = sConv2
|
|
TempDial.sConv[BBCT_THERE] = sConv3
|
|
|
|
TempDial.sConv[BBCT_CHATFM] = sConvFM
|
|
TempDial.sConv[BBCT_CHATFT] = sConvFT
|
|
TempDial.sConv[BBCT_CHATTM] = sConvTM
|
|
|
|
RETURN TempDial
|
|
|
|
ENDFUNC
|
|
|
|
PROC POPULATE_VEHICLES()
|
|
mGarbageTruck = FILL_VEHICLE(<<1203.1462, -337.3543, 67.9314>>, 189.7047, TRASH)//
|
|
ENDPROC
|
|
|
|
PROC POPULATE_PEDS()
|
|
mGarbageTruckDriver = FILL_PED(<<1200.6096, -344.2721, 68.0424>>, 269.2015, S_M_Y_GARBAGE)
|
|
mGarbageTruckPassenger = FILL_PED(<<1202.4204, -341.6034, 67.9378>>, 273.1125, S_M_Y_GARBAGE)
|
|
ENDPROC
|
|
|
|
PROC POPULATE_DELIVERY_POINTS()
|
|
mDeliveryPoint[0] = FILL_DELIVERY_POINT_DEST_PED(<<1203.1462, -337.3543, 67.9314>>,<<1245.1176, -348.5059, 68.2099>>, 253.1908, DUMMY_MODEL_FOR_SCRIPT)
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[0], vSafeVec, FALSE, 15, 5, 270, PARK_TYPE_PULL_OVER, <<1192.0063, -631.4703, 61.6972>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[1] = FILL_DELIVERY_POINT_DEST_PED(<<1215.0840, -339.3139, 68.1323>>, <<964.9214, -555.2120, 58.0211>>, 39.6450, DUMMY_MODEL_FOR_SCRIPT)
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[1], vSafeVec, FALSE, 15, 10, 270, PARK_TYPE_PULL_OVER, <<1103.2896, -764.5320, 56.6330>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[2] = FILL_DELIVERY_POINT_DEST_PED( <<1179.5330, -361.3286, 67.4559>>, <<929.8701, -619.4534, 56.4632>>, 164.3631, DUMMY_MODEL_FOR_SCRIPT)
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[2], vSafeVec, FALSE, 15, 10, 270, PARK_TYPE_PULL_OVER, <<933.3745, -615.9453, 56.3041>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[3] = FILL_DELIVERY_POINT_DEST_PED(<<1107.6744, -364.0569, 65.9581>>, <<1099.2655, -775.0809, 57.3525>>, 178.2038, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[3], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1062.1489, -479.4801, 62.9454>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[4] = FILL_DELIVERY_POINT_DEST_PED(<<1069.2791, -393.5795, 66.0262>>, <<1065.3644, -389.9561, 66.1504>>, 220.1611, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[4], vSafeVec, FALSE, 5, 30, 128.1732, PARK_TYPE_PULL_OVER, <<1069.7177, -393.9912, 66.0261>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[5] = FILL_DELIVERY_POINT_DEST_PED(<<1031.6730, -424.5990, 64.5439>>, <<1027.1793, -420.6656, 64.6268>>, 178.2038, P_BINBAG_01_S )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[5], <<1028.2009, -428.3677, 64.3571>>, TRUE, 15, 2, 128.3915, PARK_TYPE_PERPENDICULAR_NOSE_IN, <<1027.1793, -420.6656, 64.6268>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[6] = FILL_DELIVERY_POINT_DEST_PED(<<942.1528, -488.8956, 59.3129>>, <<932.0198, -489.3886, 58.9212>>, 202.5785, P_BINBAG_01_S )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[6], <<930.7186, -494.9253, 58.6160>>, TRUE, 15, 2, 119.6518, PARK_TYPE_PERPENDICULAR_NOSE_IN, <<952.9781, -482.5082, 60.0003>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[7] = FILL_DELIVERY_POINT_DEST_PED(<<868.2734, -529.5473, 56.2071>>, <<865.0042, -522.4746, 56.3363>>, 241.9711, P_BINBAG_01_S)
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[7], <<865.2349, -535.8759, 56.1574>>, TRUE, 15, 2, 162.7219, PARK_TYPE_PERPENDICULAR_NOSE_IN, <<1062.1489, -479.4801, 62.9454>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[8] = FILL_DELIVERY_POINT_DEST_PED(<<874.8076, -571.2073, 56.2987>>, <<983.1250, -541.9902, 58.5929>>, 49.7653, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[8], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1062.1489, -479.4801, 62.9454>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[9] = FILL_DELIVERY_POINT_DEST_PED(<<931.5218, -614.2144, 56.3119>>, <<928.6471, -620.7110, 56.4611>>, -108.06, P_BINBAG_01_S )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[9], <<940.4086, -622.1787, 56.3003>>, TRUE, 15, 2, 228.1176, PARK_TYPE_PERPENDICULAR_NOSE_IN, <<918.6716, -602.9258, 56.3395>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[10] = FILL_DELIVERY_POINT_DEST_PED(<<964.9758, -645.9614, 56.4465>>, <<927.1033, -575.4162, 56.5329>>, 55.9317, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[10], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1062.1489, -479.4801, 62.9454>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[11] = FILL_DELIVERY_POINT_DEST_PED(<<983.4438, -683.1442, 56.4087>>, <<929.3757, -618.9091, 56.4612>>, 181.1844, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[11], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[12] = FILL_DELIVERY_POINT_DEST_PED(<<1016.2606, -731.5460, 56.5550>>, <<1011.8010, -733.0652, 56.7435>>, 314.5626, P_BINBAG_01_S )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[12], <<1020.2507, -736.8150, 56.6235>>, TRUE, 15, 2, 220.7804, PARK_TYPE_PERPENDICULAR_NOSE_IN, <<1011.2380, -724.7085, 56.5183>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[13] = FILL_DELIVERY_POINT_DEST_PED(<<1164.1262, -762.2866, 56.6656>>, <<1099.3422, -775.4273, 57.3525>>, 177.5729, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[13], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[14] = FILL_DELIVERY_POINT_DEST_PED(<<1199.3394, -678.0995, 59.9051>>, <<1205.4152, -672.1282, 60.1445>>, 105.2374, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[14], vSafeVec, FALSE, 15, 2, 12.1103, PARK_TYPE_PULL_OVER, <<1199.3394, -678.0995, 59.9051>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[15] = FILL_DELIVERY_POINT_DEST_PED(<<1183.4449, -582.9476, 63.0962>>, <<929.3757, -618.9091, 56.4612>>, 181.1844, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[15], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[16] = FILL_DELIVERY_POINT_DEST_PED(<<1192.4794, -485.1086, 64.7195>>, <<1264.3593, -719.0840, 63.3280>>, 65.0519, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[16], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[17] = FILL_DELIVERY_POINT_DEST_PED(<<1212.6934, -400.0532, 67.0971>>, <<1284.1086, -676.7280, 65.0225>>, 69.9898, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[17], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
mDeliveryPoint[18] = FILL_DELIVERY_POINT_DEST_PED(<<1114.5735, -232.3706, 68.0949>>, <<929.3757, -618.9091, 56.4612>>, 181.1844, DUMMY_MODEL_FOR_SCRIPT )
|
|
FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[18], vSafeVec, FALSE, 15, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
// mDeliveryPoint[19] = FILL_DELIVERY_POINT_DEST_PED(<<1281.5195, -498.2445, 67.9411>>, <<1264.4473, -499.2488, 68.1254>>, 70.1427, PROP_BIG_BAG_01 )
|
|
// FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[19], FALSE, 10, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
//
|
|
// mDeliveryPoint[20] = FILL_DELIVERY_POINT_DEST_PED(<<1263.4022, -392.0704, 68.0014>>, <<929.3757, -618.9091, 56.4612>>, 181.1844, DUMMY_MODEL_FOR_SCRIPT )
|
|
// FILL_DELIVERY_POINT_PARKING(mDeliveryPoint[20], FALSE, 10, 2, 270, PARK_TYPE_PULL_OVER, <<1149.1356, -981.2310, 45.0495>>, <<10,10, 5>>)
|
|
|
|
|
|
iTotalDelPoints = 19
|
|
ENDPROC
|
|
|
|
PROC POPULATE_BATTLE_BUDDY_DIALOGUE()
|
|
bAddBuddyForDialogue[0] = FALSE
|
|
bAddBuddyForDialogue[1] = FALSE
|
|
bAddBuddyForDialogue[2] = FALSE
|
|
|
|
mBBChatter[0] = FILL_DIALOGUE("FP1_WANTM","FP1_LOSTM", "FP1_THEREM", "FP1_CHATFM", "", "FP1_CHATTM")
|
|
mBBChatter[1] = FILL_DIALOGUE("FP1_WANTT","FP1_LOSTT", "FP1_THERET", "FP1_CHATFM", "FP1_CHATFT", "")
|
|
mBBChatter[2] = FILL_DIALOGUE("FP1_WANTF","FP1_LOSTF", "FP1_THEREF", "", "FP1_CHATFT", "FP1_CHATTM")
|
|
|
|
ENDPROC
|
|
|
|
/// PURPOSE:
|
|
/// Initialises all variables and structs
|
|
PROC POPULATE_STUFF()
|
|
POPULATE_VEHICLES()
|
|
POPULATE_PEDS()
|
|
CREATE_POLY_CHECKS()
|
|
POPULATE_DELIVERY_POINTS()
|
|
POPULATE_BATTLE_BUDDY_DIALOGUE()
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Sets the Game world time after a replay/shit skip
|
|
PROC SET_TIME_FOR_REPLAY()
|
|
IF g_bShitskipAccepted
|
|
ELSE
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC CREATE_RELATIONSHIP_GROUP()
|
|
ENDPROC
|
|
|
|
///PURPOSE:
|
|
/// Initiate the mission and load the things needed
|
|
/// for the immediate gameplay
|
|
/// The skip menu is initialsed here
|
|
/// And if a replay is being done then we init and load assests for the check point
|
|
PROC INITMISSION()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
//DO_SCREEN_FADE_OUT(0)
|
|
#IF IS_DEBUG_BUILD
|
|
IF bShowDebugText
|
|
SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE (TRUE)
|
|
ENDIF
|
|
#ENDIF
|
|
|
|
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT MISSION - THIS WILL LOOP") #ENDIF
|
|
|
|
IF SETUP_MISSION_STAGE(eMissionState)
|
|
#IF IS_DEBUG_BUILD
|
|
s_skip_menu[0].sTxtLabel = "MS_GET_TO_VAN"
|
|
s_skip_menu[1].sTxtLabel = "MS_STEAL"
|
|
s_skip_menu[2].sTxtLabel = "MS_RETURN_WITH_THING"
|
|
#ENDIF
|
|
|
|
MARK_PREP_START_CAR_AS_VEH_GEN()
|
|
INIT_BATTLEBUDDY_BEHAVIOUR_FOR_MISSION(SP_MISSION_FBI_4_PREP_1)
|
|
// ADD_RELATIONSHIP_GROUP("MYFRIEND", HASH_FRIENDS)
|
|
|
|
SET_MAX_WANTED_LEVEL(2)
|
|
SET_WANTED_LEVEL_MULTIPLIER(0.1)
|
|
// #IF IS_DEBUG_BUILD
|
|
// BREAK_ON_NATIVE_COMMAND("ENABLE_DISPATCH_SERVICE", FALSE)
|
|
// #ENDIF
|
|
IF IS_REPLAY_IN_PROGRESS()
|
|
END_REPLAY_SETUP()
|
|
SAFE_FADE_SCREEN_IN_FROM_BLACK()
|
|
eState = SS_CLEANUP
|
|
ELSE
|
|
IF IS_REPEAT_PLAY_ACTIVE()
|
|
SET_PED_POS(PLAYER_PED_ID(), <<1228.6351, -348.4277, 68.0929>>, 86.7244)
|
|
WAIT_FOR_WORLD_TO_LOAD(<<1228.6351, -348.4277, 68.0929>>)
|
|
SAFE_FADE_SCREEN_IN_FROM_BLACK()
|
|
ENDIF
|
|
CREATE_RELATIONSHIP_GROUP()
|
|
IF eMissionState = MS_RETURN_WITH_THING
|
|
eState = SS_INIT
|
|
ELSE
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP INIT MISSION") #ENDIF
|
|
NEXT_STAGE()
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC CREATE_CUSTOM_GPS_BLIP()
|
|
IF NOT DOES_BLIP_EXIST(biBlip)
|
|
START_GPS_MULTI_ROUTE(HUD_COLOUR_BLUE, TRUE)
|
|
// ADD_POINT_TO_GPS_CUSTOM_ROUTE( GET_ENTITY_COORDS(PLAYER_PED_ID()) )
|
|
ADD_POINT_TO_GPS_CUSTOM_ROUTE( mGarbageTruck.vPos ) //END
|
|
SET_GPS_MULTI_ROUTE_RENDER(TRUE)
|
|
ADD_SAFE_BLIP_TO_VEHICLE(biBlip, mGarbageTruck.id, TRUE)
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC MONITOR_GARBAGE_TRUCK_ASSETS()
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
IF IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mGarbageTruck.id, 100)
|
|
AND NOT bLoadedTrashAssets
|
|
REQUEST_VEHICLE_ASSET(TRASH)
|
|
IF NOT HAS_VEHICLE_ASSET_LOADED(TRASH)
|
|
bLoadedTrashAssets = TRUE
|
|
ENDIF
|
|
ELIF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mGarbageTruck.id, 120)
|
|
AND bLoadedTrashAssets
|
|
REMOVE_VEHICLE_ASSET(TRASH)
|
|
bLoadedTrashAssets = FALSE
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
|
|
PROC DO_JACKED_CONV()
|
|
STRING conv
|
|
|
|
SWITCH GET_CURRENT_PLAYER_PED_ENUM()
|
|
CASE CHAR_MICHAEL
|
|
conv = "FBI4_JACKSM"
|
|
BREAK
|
|
|
|
CASE CHAR_FRANKLIN
|
|
conv = "FBI4_JACKSF"
|
|
BREAK
|
|
|
|
CASE CHAR_TREVOR
|
|
conv = "FBI4_JACKST"
|
|
BREAK
|
|
ENDSWITCH
|
|
|
|
bJackedConv = CREATE_CONVERSATION(s_conversation_peds, "FBIPRAU", conv, CONV_PRIORITY_MEDIUM)
|
|
|
|
IF bJackedConv
|
|
REPLAY_RECORD_BACK_FOR_TIME(8.0, 8.0, REPLAY_IMPORTANCE_HIGHEST)
|
|
ENDIF
|
|
|
|
ENDPROC
|
|
|
|
PROC STEAL()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyValidTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mGarbageTruck.id)
|
|
MONITOR_GARBAGE_TRUCK_ASSETS()
|
|
UPDATE_ROUTE_MANAGER()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT STEAL_VAN") #ENDIF
|
|
ADD_SAFE_BLIP_TO_VEHICLE(biBlip, mGarbageTruck.id, TRUE)
|
|
PRINT_OBJ("PRA_GOVAN", bObjectiveShown)
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
MONITOR_BATTLE_BUDDIES()
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
CONTROL_VEHICLE_CHASE_HINT_CAM_IN_VEHICLE(localChaseHintCamStruct, mGarbageTruck.id )
|
|
ENDIF
|
|
|
|
IF NOT bJackedConv
|
|
IF IS_PED_UNINJURED(mGarbageTruckDriver.id)
|
|
AND IS_PED_BEING_JACKED(mGarbageTruckDriver.id)
|
|
DO_JACKED_CONV()
|
|
ENDIF
|
|
|
|
IF IS_PED_UNINJURED(mGarbageTruckPassenger.id)
|
|
AND IS_PED_BEING_JACKED(mGarbageTruckPassenger.id)
|
|
DO_JACKED_CONV()
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF eStealCarState = ISCM_IN_VEHICLE
|
|
OR eStealCarState = ISCM_IN_ANY_VEHICLE
|
|
OR eStealCarState = ISCM_IS_TOWING_VEHICLE
|
|
REPLAY_RECORD_BACK_FOR_TIME(5.0, 5.0, REPLAY_IMPORTANCE_HIGHEST)
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP STEAL_VAN") #ENDIF
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
KILL_CHASE_HINT_CAM(localChaseHintCamStruct)
|
|
NEXT_STAGE()
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
SAFE_DELETE_PED(mGarbageTruckDriver.id)
|
|
SAFE_DELETE_PED(mGarbageTruckPassenger.id)
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
ENDIF
|
|
SERVICES_TOGGLE(TRUE)
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
|
|
PROC MONITOR_END_MISSION_VEH()
|
|
IF IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 220)
|
|
IF NOT bSpawnedEndMissionVeh
|
|
AND NOT IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 100)
|
|
bSpawnedEndMissionVeh = SPAWN_VEHICLE(viLastCar, CAVALCADE2, <<1370.9122, -2060.0549, 50.9983>>, 312.8686)
|
|
ENDIF
|
|
ELIF IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 240)
|
|
IF bSpawnedEndMissionVeh
|
|
SAFE_RELEASE_VEHICLE(viLastCar)
|
|
bSpawnedEndMissionVeh= FALSE
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
|
|
|
|
PROC RETURN_THING()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyValidTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mGarbageTruck.id)
|
|
UPDATE_ROUTE_MANAGER()
|
|
MONITOR_END_MISSION_VEH()
|
|
MONITOR_GARBAGE_TRUCK_ASSETS()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT TAKE_VAN_BACK") #ENDIF
|
|
IF GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
AND NOT IS_ANY_CONVERSATION_ONGOING_OR_QUEUED()
|
|
ADD_BLIP_LOCATION(biBlip, vDropOffLoc)
|
|
PRINT_OBJ("PRA_TAKBACK", bObjectiveShown)
|
|
ENDIF
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
MONITER_PLAYER_WANTED(biBlip, vDropOffLoc, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVehWanted)
|
|
MONITOR_BATTLE_BUDDIES()
|
|
IF RETURN_STOLEN_VEHICLE(viStealCar, vDropOffLoc, biBlip, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVeh)
|
|
|
|
REPLAY_RECORD_BACK_FOR_TIME(8.0, 5.0, REPLAY_IMPORTANCE_HIGHEST)
|
|
|
|
eState = SS_CLEANUP
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP TAKE_VAN_BACK") #ENDIF
|
|
RELEASE_BATTLE_BUDDIES()
|
|
SAFE_REMOVE_BLIP(biBlip)
|
|
SAFE_REMOVE_BLIP(biVehicleBlip)
|
|
IF STOP_MY_VEHICLE()
|
|
NEXT_STAGE()
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF NOT IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
ELSE
|
|
SAFE_TELEPORT_ENTITY(viStealCar, vDropOffLoc, 146.5443)
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
PROC LEAVE_VEHICLE()
|
|
MONITOR_IN_STEAL_CAR(viStealCar, viAnyValidTruck, eStealCarState, biVehicleBlip, biBlip, vDropOffLoc, mGarbageTruck.id)
|
|
MONITOR_GARBAGE_TRUCK_ASSETS()
|
|
UPDATE_ROUTE_MANAGER()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
IF SETUP_MISSION_STAGE(eMissionState, bJumpSkip)
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT LEAVE_RING_LESTER") #ENDIF
|
|
IF GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) = 0
|
|
IF IS_VEHICLE_OK(viStealCar)
|
|
IF IS_PED_IN_VEHICLE(PLAYER_PED_ID(), viStealCar)
|
|
PRINT_OBJ("PRA_LEVVEH", bObjectiveShown)
|
|
ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
MONITER_PLAYER_WANTED(biBlip, vDropOffLoc, eCopMonitor, eStealCarState, bObjectiveShown, bExpireReturnVehWanted)
|
|
IF LEAVE_VEHICLE_STEAL(viStealCar, vDropOffLoc, biBlip, eStealCarState, eCopMonitor, bForceStop, bExpireReturnVeh, iCallTimerDelay, bCallTimer, bObjectiveShown)
|
|
IF NOT IS_FIB4_AVAILABLE_AFTER_PASSED()
|
|
IF UPDATE_PHONE_STATES(ePhoneCallState, sPhoneUpdateString, s_conversation_peds)
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
ELSE
|
|
SET_MISSION_FLOW_FLAG_STATE(FLOWFLAG_MISSION_FBI_4_UNLOCKED_FROM_PREP, TRUE)
|
|
SET_STATS_WATCH_OFF()
|
|
NEXT_STAGE()
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
IF NOT IS_PED_IN_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), mGarbageTruck.id)
|
|
ELSE
|
|
SAFE_TELEPORT_ENTITY(mGarbageTruck.id, vDropOffLoc, 126.0705)
|
|
RC_END_Z_SKIP()
|
|
eState = SS_ACTIVE
|
|
ENDIF
|
|
ENDIF
|
|
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
|
|
FUNC CC_CommID GET_CHAR_END_MISSION_CONV(enumCharacterList ePlayer)
|
|
IF ePlayer = CHAR_FRANKLIN
|
|
RETURN CALL_FIB4_P1_F_DONE
|
|
ENDIF
|
|
|
|
RETURN CALL_FIB4_P1_T_DONE
|
|
ENDFUNC
|
|
|
|
FUNC enumCharacterList GET_WHO_TO_PHONE(enumCharacterList ePlayer)
|
|
IF ePlayer = CHAR_FRANKLIN
|
|
RETURN CHAR_MIKE_TREV_CONF
|
|
ENDIF
|
|
|
|
RETURN CHAR_MIKE_FRANK_CONF
|
|
ENDFUNC
|
|
|
|
PROC LEAVE_AREA()
|
|
SWITCH eState
|
|
CASE SS_INIT
|
|
#IF IS_DEBUG_BUILD SK_PRINT("INIT LEAVE_AREA") #ENDIF
|
|
eState = SS_ACTIVE
|
|
BREAK
|
|
|
|
CASE SS_ACTIVE
|
|
|
|
IF NOT IS_ENTITY_IN_RANGE_COORDS(PLAYER_PED_ID(), vDropOffLoc, 270)
|
|
eState = SS_CLEANUP
|
|
ELSE
|
|
IF NOT IS_THIS_PRINT_BEING_DISPLAYED("PRA_LEVAREA")
|
|
PRINT_NOW("PRA_LEVAREA", 60000, 0)
|
|
ENDIF
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_CLEANUP
|
|
#IF IS_DEBUG_BUILD SK_PRINT("CLEANEDUP LEAVE_AREA") #ENDIF
|
|
enumCharacterList ePlayer
|
|
ePlayer = GET_CURRENT_PLAYER_PED_ENUM()
|
|
IF IS_THIS_PRINT_BEING_DISPLAYED("PRA_LEVAREA")
|
|
CLEAR_PRINTS()
|
|
ENDIF
|
|
|
|
IF ePlayer = CHAR_MICHAEL
|
|
IF UPDATE_PHONE_STATES(ePhoneCallState, sPhoneUpdateString, s_conversation_peds)
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
ELSE
|
|
REGISTER_BRANCHED_CALL_FROM_PLAYER_TO_CHARACTER(GET_CHAR_END_MISSION_CONV(ePlayer), CALL_FIB4_GO_TIME, CALL_FIB4_GO_TIME, FLOW_CHECK_FBI4_PREP3, CT_END_OF_MISSION, ePlayer, GET_WHO_TO_PHONE(ePlayer), 0, CC_END_OF_MISSION_QUEUE_TIME, CC_END_OF_MISSION_QUEUE_TIME)
|
|
SET_STATS_WATCH_OFF()
|
|
Script_Passed()
|
|
ENDIF
|
|
BREAK
|
|
|
|
CASE SS_SKIPPED
|
|
RC_END_Z_SKIP()
|
|
eState = SS_CLEANUP
|
|
BREAK
|
|
ENDSWITCH
|
|
ENDPROC
|
|
|
|
///DEBUG KEYS
|
|
#IF IS_DEBUG_BUILD
|
|
|
|
/// PURPOSE: Check for Forced Pass or Fail
|
|
PROC DEBUG_Check_Debug_Keys()
|
|
|
|
// Check for Pass
|
|
IF eState = SS_ACTIVE
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_S))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
Script_Passed()
|
|
ENDIF
|
|
|
|
// Check for Fail
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_F))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
MISSION_FAILED(FR_NONE)
|
|
ENDIF
|
|
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_J))
|
|
KILL_ANY_CONVERSATION()
|
|
CLEAR_PRINTS()
|
|
WAIT_FOR_CUTSCENE_TO_STOP()
|
|
|
|
RC_START_Z_SKIP()
|
|
eState = SS_SKIPPED
|
|
ENDIF
|
|
|
|
IF (IS_KEYBOARD_KEY_JUST_PRESSED(KEY_P))
|
|
AND eMissionState <> MS_SET_UP
|
|
//Work out which stage we want to reach based on the current stage
|
|
iMissionState = ENUM_TO_INT(eMissionState)
|
|
|
|
IF iMissionState > 0
|
|
MISSION_STATE e_stage = INT_TO_ENUM(MISSION_STATE, iMissionState - 1)
|
|
JUMP_TO_STAGE(e_stage)
|
|
ENDIF
|
|
ENDIF
|
|
|
|
IF LAUNCH_MISSION_STAGE_MENU(s_skip_menu, i_debug_jump_stage)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Z DEBUG Initial pick = ", i_debug_jump_stage) #ENDIF
|
|
SWITCH i_debug_jump_stage
|
|
CASE 0 //MS_STEAL
|
|
i_debug_jump_stage++
|
|
BREAK
|
|
|
|
CASE 1 //MS_RETURN_WITH_THING
|
|
i_debug_jump_stage++
|
|
BREAK
|
|
|
|
ENDSWITCH
|
|
|
|
SK_PRINT_INT("Z DEBUG ACTUAL STATE = ", i_debug_jump_stage)
|
|
|
|
MISSION_STATE e_stage = INT_TO_ENUM(MISSION_STATE, i_debug_jump_stage)
|
|
JUMP_TO_STAGE(e_stage)
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
#ENDIF
|
|
|
|
PROC MONITER_STEAL_CAR()
|
|
FLOAT fFailOutofRange = 600.0
|
|
IF NOT IS_VEHICLE_OK(viStealCar)
|
|
IF NOT IS_VEHICLE_OK(viAnyValidTruck)
|
|
AND NOT IS_VEHICLE_OK(mGarbageTruck.id)
|
|
MISSION_FAILED(FR_WRECKED_STEAL_CAR)
|
|
EXIT
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
AND NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mGarbageTruck.id, fFailOutofRange)
|
|
MISSION_FAILED(FR_ABAN_CAR)
|
|
ENDIF
|
|
ELSE
|
|
INT iCountOutOfRange = 0
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), viStealCar, fFailOutofRange)
|
|
iCountOutOfRange++
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the steal car out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(viAnyValidTruck)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), viAnyValidTruck, fFailOutofRange)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the the other garbage truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
// #IF IS_DEBUG_BUILD SK_PRINT_INT("other garbage truck doesnt exist out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
IF NOT IS_ENTITY_IN_RANGE_ENTITY(PLAYER_PED_ID(), mGarbageTruck.id, fFailOutofRange)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("Player out of range of the garbage truck out of range count = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("garbage truck doesnt exits out of range count = ", iCountOutOfRange) #ENDIF
|
|
ENDIF
|
|
|
|
IF iCountOutOfRange >= 3
|
|
MISSION_FAILED(FR_ABAN_CAR)
|
|
EXIT
|
|
ENDIF
|
|
|
|
|
|
iCountOutOfRange = 0
|
|
IF IS_CAR_STUCK(viStealCar)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck viStealCar = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(viAnyValidTruck)
|
|
IF IS_CAR_STUCK(viAnyValidTruck)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck viAnyValidTruck = ", iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF IS_VEHICLE_OK(mGarbageTruck.id)
|
|
IF IS_CAR_STUCK(mGarbageTruck.id)
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck mGarbageTruck = " , iCountOutOfRange) #ENDIF
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
ELSE
|
|
iCountOutOfRange++
|
|
ENDIF
|
|
|
|
IF iCountOutOfRange >= 3
|
|
#IF IS_DEBUG_BUILD SK_PRINT_INT("vehicle stuck All ", iCountOutOfRange) #ENDIF
|
|
MISSION_FAILED(FR_STUCK_CAR)
|
|
EXIT
|
|
ENDIF
|
|
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
|
|
/// PURPOSE:
|
|
/// Holds functions that moniter for the player failing
|
|
PROC CHECK_FOR_FAIL()
|
|
IF NOT bJumpSkip
|
|
AND eMissionState <> MS_FAILED
|
|
IF eMissionState > MS_SET_UP
|
|
MONITER_STEAL_CAR()
|
|
ENDIF
|
|
ENDIF
|
|
ENDPROC
|
|
|
|
SCRIPT
|
|
|
|
SET_MISSION_FLAG(TRUE)
|
|
|
|
|
|
// Setup callback when player is killed, arrested or goes to multiplayer
|
|
IF (HAS_FORCE_CLEANUP_OCCURRED(DEFAULT_FORCE_CLEANUP_FLAGS|FORCE_CLEANUP_FLAG_DEBUG_MENU))
|
|
PRINTSTRING("FORCE CLEAN UP") PRINTNL()
|
|
sFailReason = NULL
|
|
Mission_Flow_Mission_Force_Cleanup()
|
|
Script_Cleanup()
|
|
ENDIF
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
SETUP_FOR_RAGE_WIDGETS()
|
|
#ENDIF
|
|
POPULATE_STUFF()
|
|
|
|
IF IS_REPLAY_IN_PROGRESS()
|
|
START_REPLAY_SETUP(<<918.8851, -269.7890, 67.2145>>, 68.2149)
|
|
ENDIF
|
|
CLOSE_MASK_SHOP_ON_OTHER_PREP()
|
|
// Loop within here until the mission passes or fails
|
|
WHILE(TRUE)
|
|
REPLAY_CHECK_FOR_EVENT_THIS_FRAME("M_TrT")
|
|
IF IS_PED_UNINJURED(PLAYER_PED_ID())
|
|
CHECK_FOR_FAIL()
|
|
MONITER_STATS()
|
|
SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(PLAYER_ID())
|
|
SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(0.8)
|
|
SWITCH eMissionState
|
|
|
|
CASE MS_SET_UP
|
|
INITMISSION()
|
|
BREAK
|
|
|
|
// CASE MS_GET_TO_STEAL_THING
|
|
// GET_TO_STEAL_THING()
|
|
// BREAK
|
|
|
|
CASE MS_STEAL
|
|
STEAL()
|
|
BREAK
|
|
|
|
CASE MS_RETURN_WITH_THING
|
|
RETURN_THING()
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_VEHICLE
|
|
LEAVE_VEHICLE()
|
|
BREAK
|
|
|
|
CASE MS_LEAVE_AREA
|
|
LEAVE_AREA()
|
|
BREAK
|
|
|
|
CASE MS_FAILED
|
|
FAILED_WAIT_FOR_FADE()
|
|
BREAK
|
|
ENDSWITCH
|
|
|
|
IF eMissionState <> MS_FAILED
|
|
IF eMissionState >= MS_SET_UP
|
|
AND NOT bJumpSkip
|
|
ENDIF
|
|
|
|
#IF IS_DEBUG_BUILD
|
|
// Check debug completion/failure
|
|
DEBUG_Check_Debug_Keys()
|
|
UPDATE_RAG_WIDGETS()
|
|
#ENDIF
|
|
ENDIF
|
|
ENDIF
|
|
|
|
WAIT(0)
|
|
|
|
ENDWHILE
|
|
// Script should never reach here. Always terminate with cleanup function.
|
|
ENDSCRIPT
|