266 lines
7.8 KiB
Python
Executable File
266 lines
7.8 KiB
Python
Executable File
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//Compile out Title Update changes to header functions.
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//Must be before includes.
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//CONST_INT USE_TU_CHANGES 0 // Removed by Kenneth R.
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//////////////////////////////////////////////////////////
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// Homeless person
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// Kevin Wong
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//
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//
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// 1
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//
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//
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//
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//
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// 2
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//////////////////////////////////////////////////////////
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///
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/// //////////////////////////////////////////////////////////
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/// HEADERS
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/// //////////////////////////////////////////////////////////
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USING "commands_player.sch"
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USING "globals.sch"
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USING "commands_brains.sch"
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USING "commands_script.sch"
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USING "commands_streaming.sch"
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USING "ambience_run_checks.sch"
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USING "commands_misc.sch"
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USING "brains.sch"
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USING "commands_ped.sch"
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USING"script_PLAYER.sch"
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USING "rage_builtins.sch"
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USING "LineActivation.sch"
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USING "commands_brains.sch"
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/// //////////////////////////////////////////////////////////
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/// VARIABLES
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/// //////////////////////////////////////////////////////////
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ENUM homelessStageFlag
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homelessInit,
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homelessWaitForPlayer,
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homelessCleanup
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ENDENUM
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//homelessStageFlag = homelessInit
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ENUM ambStageFlag
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ambCanRun,
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ambRunning
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ENDENUM
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ambStageFlag ambStage = ambCanRun
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INT random_int
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BOOL bAssetsLoaded = FALSE
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BOOL fmake_player_gives_money = FALSE
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VECTOR v_spawnpoint
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VECTOR voffset_temp
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REL_GROUP_HASH homelessGroup
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PED_INDEX homeless_ped
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PED_INDEX pedestrian
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BOOL fmake_homeless_person_ask_passerby_for_money = FALSE
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SEQUENCE_INDEX a_sequence_temp
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/// //////////////////////////////////////////////////////////
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/// PROCEDURES
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/// //////////////////////////////////////////////////////////
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PROC missionCleanup()
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PRINTSTRING("homeless ended")
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TERMINATE_THIS_THREAD()
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ENDPROC
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PROC MISSION_PASSED()
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missionCleanup()
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ENDPROC
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PROC MISSION_FAILED()
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PRINTSTRING("MIssion failed")
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missionCleanup()
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ENDPROC
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PROC create_homeless()
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IF IS_ENTITY_AT_COORD(PLAYER_PED_ID(), v_spawnpoint, <<50.0, 50.0, 50.0>>, FALSE)
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REQUEST_MODEL(A_M_O_Tramp_01) //whore
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REQUEST_MODEL(G_M_Y_StrPunk_01) // punter
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REQUEST_ANIM_DICT("amb@drug_dealer")
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WHILE NOT HAS_MODEL_LOADED(A_M_O_Tramp_01)
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OR NOT HAS_MODEL_LOADED(G_M_Y_StrPunk_01)
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OR NOT HAS_ANIM_DICT_LOADED("amb@drug_dealer")
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WAIT(0)
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ENDWHILE
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ADD_RELATIONSHIP_GROUP("homeless", homelessGroup)
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// voffset_temp = GET_OFFSET_FROM__IN_WORLD_COORDS(homeless_ped, <<0.0,0.0,-1.0>>)
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voffset_temp.z = v_spawnpoint.z - 1.0
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homeless_ped = CREATE_PED(PEDTYPE_DEALER,A_M_O_Tramp_01, <<v_spawnpoint.x, v_spawnpoint.y,voffset_temp.z>>, 0.0)
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SET_PED_RELATIONSHIP_GROUP_HASH(homeless_ped, homelessGroup)
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IF random_int = 1
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voffset_temp = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(homeless_ped, <<0.8,0.8,-1.0>>)
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pedestrian = CREATE_PED(PEDTYPE_CIVFEMALE,G_M_Y_StrPunk_01, voffset_temp, 0.0)
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ADD_RELATIONSHIP_GROUP("homeless", homelessGroup)
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SET_PED_RELATIONSHIP_GROUP_HASH(pedestrian, homelessGroup)
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IF NOT IS_ENTITY_DEAD(homeless_ped)
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//SET_ENTITY_HEADING(homeless_ped, voffset_temp)
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OPEN_SEQUENCE_TASK(a_sequence_temp)
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TASK_TURN_PED_TO_FACE_COORD( NULL, voffset_temp )
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//TASK_PLAY_ANIM_ADVANCED (NULL, "amb@pim_prover_1", "m_argue01", v_spawnpoint, << -1.519, 0.000, -0.000 >>, INSTANT_BLEND_IN, INSTANT_BLEND_OUT, -1, AF_OVERRIDE_PHYSICS)
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TASK_PLAY_ANIM(NULL, "amb@drug_dealer", "beckon_01", NORMAL_BLEND_IN, NORMAL_BLEND_OUT, -1)
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CLOSE_SEQUENCE_TASK(a_sequence_temp)
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TASK_PERFORM_SEQUENCE(homeless_ped, a_sequence_temp)
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CLEAR_SEQUENCE_TASK(a_sequence_temp)
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ENDIF
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IF NOT IS_ENTITY_DEAD(pedestrian)
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OPEN_SEQUENCE_TASK(a_sequence_temp)
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TASK_TURN_PED_TO_FACE_COORD( NULL, v_spawnpoint )
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TASK_PLAY_ANIM(NULL, "amb@drug_dealer", "beckon_02", NORMAL_BLEND_IN, NORMAL_BLEND_OUT, -1)
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// TASK_PLAY_ANIM()
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// TASK_PLAY_ANIM_ADVANCED (NULL, "amb@pim_prover_1", "f_argue01", voffset_temp , << -1.519, 0.000, -0.000 >>, INSTANT_BLEND_IN, INSTANT_BLEND_OUT, -1, AF_OVERRIDE_PHYSICS)
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CLOSE_SEQUENCE_TASK(a_sequence_temp)
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TASK_PERFORM_SEQUENCE(pedestrian, a_sequence_temp)
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CLEAR_SEQUENCE_TASK(a_sequence_temp)
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ENDIF
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ENDIF
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bAssetsLoaded = TRUE
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ENDIF
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ENDPROC
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PROC make_homeless_person_ask_passerby_for_money()
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IF TIMERB() > 10000
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IF IS_ENTITY_AT_COORD(PLAYER_PED_ID(), v_spawnpoint, <<10.0, 10.0, 10.0>>, FALSE)
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AND NOT IS_PED_IN_ANY_VEHICLE(PLAYER_PED_ID())
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// fmake_homeless_person_ask_passerby_for_money = TRUE
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SETTIMERB(0)
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IF NOT IS_ENTITY_DEAD(homeless_ped)
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IF random_int = 0
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// SET_PED_RELATIONSHIP(homeless_ped,ACQUAINTANCE_TYPE_PED_HATE,RELGROUP_GANG2)
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IF fmake_player_gives_money = FALSE
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//PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Spare some change?.", 4000, 1) //
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ELSE
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//PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Thanks again kind sir", 4000, 1)
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ENDIF
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OPEN_SEQUENCE_TASK(a_sequence_temp)
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TASK_TURN_PED_TO_FACE_ENTITY(NULL, PLAYER_PED_ID())
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TASK_PLAY_ANIM(NULL, "amb@drug_dealer", "beckon_03", NORMAL_BLEND_IN, NORMAL_BLEND_OUT, -1)
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CLOSE_SEQUENCE_TASK(a_sequence_temp)
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TASK_PERFORM_SEQUENCE(homeless_ped, a_sequence_temp)
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CLEAR_SEQUENCE_TASK(a_sequence_temp)
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ELSE
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IF NOT IS_ENTITY_DEAD(pedestrian)
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// TASK_SMART_FLEE_PED(homeless_ped, pedestrian, 50.0, 30000, TRUE)
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// SET_PED_RELATIONSHIP(pedestrian,ACQUAINTANCE_TYPE_PED_HATE,RELGROUP_GANG1)
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// TASK_TURN_PED_TO_FACE_ENTITY(pedestrian, homeless_ped)
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TASK_TURN_PED_TO_FACE_ENTITY(homeless_ped, pedestrian )
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IF fmake_player_gives_money = FALSE
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//PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Come on, give me some change. I got 5 kids to feed.", 4000, 1) //
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ELSE
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//PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Thanks again kind sir", 4000, 1)
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ENDIF
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TASK_WANDER_STANDARD (pedestrian)
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random_int = 0
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//SET_ENTITY_AS_NO_LONGER_NEEDED(pedestrian)
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ENDIF
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ENDIF
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ENDIF
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ENDIF
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ENDIF
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ENDPROC
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/// //////////////////////////////////////////////////////////
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/// MAIN LOOP
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/// //////////////////////////////////////////////////////////
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///
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SCRIPT(coords_struct in_coords)
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/* SCRIPT (PED_INDEX passed_ped)
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WAIT(0)
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beggar_ped = passed_ped*/
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v_spawnpoint = in_coords.vec_coord[0]
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PRINTVECTOR(v_spawnpoint)
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//SET_MISSION_FLAG(TRUE)
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PRINTNL()
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PRINTSTRING("homeless")
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PRINTNL()
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PRINTSTRING("RUNNING...........")
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random_int = GET_RANDOM_INT_IN_RANGE(0,2)
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missionCleanup()
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IF HAS_FORCE_CLEANUP_OCCURRED(DEFAULT_FORCE_CLEANUP_FLAGS| FORCE_CLEANUP_FLAG_RANDOM_EVENTS)
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missionCleanup()
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ENDIF
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WHILE TRUE
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WAIT(0)
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IF IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE()
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IF IS_AMBIENT_SCRIPT_ALLOWED_TO_RUN(RUN_ON_MISSION_NEVER)
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SWITCH ambStage
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CASE ambCanRun
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IF bAssetsLoaded = TRUE
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ambStage = (ambRunning)
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ELSE
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create_homeless()
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ENDIF
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BREAK
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CASE ambRunning
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//DO STUFF
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IF NOT IS_ENTITY_DEAD(homeless_ped)
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IF fmake_player_gives_money = FALSE
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IF IS_PLAYER_ACTIVATING_PED(homeless_ped)
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//SET_PLAYER_CONTROL(PLAYER_ID(), FALSE, SPC_LEAVE_CAMERA_CONTROL_ON)
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//EUpdate = EUpdate_RunEvent2
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fmake_player_gives_money = TRUE
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//PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "PLAYER GIVES MONEY.", 4000, 1) //
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ENDIF
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ENDIF
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ENDIF
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IF fmake_homeless_person_ask_passerby_for_money = FALSE
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make_homeless_person_ask_passerby_for_money()
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ENDIF
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BREAK
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ENDSWITCH
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ELSE
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missionCleanup()
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ENDIF
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ELSE
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missionCleanup()
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ENDIF
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ENDWHILE
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ENDSCRIPT
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