155 lines
4.0 KiB
Python
Executable File
155 lines
4.0 KiB
Python
Executable File
// gpb_Superhero.sc
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CONST_INT PED_BRAIN_PED_HAS_RANDOM_DIALOGUE 1 // Ped will be speaking random dialogue.
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CONST_INT PED_BRAIN_PED_HAS_INTERACTION 1 // There will be a prompt to talk to this ped.
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CONST_INT PED_BRAIN_PED_HAS_GOODBYE_DIALOGUE 1 // Ped will say goodbye to the palyer when he leaves.
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USING "GenericBrain/Generic_Brain_Header.sch"
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/// PURPOSE:
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/// Any one-time setup the hero needs. In this case, adding people to the conversation, setting up a model, etc.
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PROC GENERIC_BRAIN_CUSTOM_INIT()
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ePedModel = U_M_Y_IMPORAGE
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txtPedMissionID = "PBSH"
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txtPedVoiceID = "IMPORAGE"
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txtBaseIdleDict = "Special_Ped@Impotent_Rage"
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txtBaseIdleAnim = "Base"
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talkWithAnims = TRUE
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talkWithRandom = TRUE
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max_conversation_offset = 15
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max_random_offset = 6
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sInteractLabel = "PBSH_INTERACT"
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greet_michael = "PBSH_CONV_M1"
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greet_trevor = "PBSH_CONV_T1"
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greet_franklin = "PBSH_CONV_F1"
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idle_dic = "special_ped@Impotent_Rage@base"
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into_idle_dic = "special_ped@Impotent_Rage@intro"
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thisPed = SUPERHERO
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max_conversation_split_offsets[0] = 4
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max_conversation_split_offsets[1] = 3
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max_conversation_split_offsets[2] = 4
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max_conversation_split_offsets[3] = 3
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max_conversation_split_offsets[4] = 3
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max_conversation_split_offsets[5] = 3
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max_conversation_split_offsets[6] = 3
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max_conversation_split_offsets[7] = 4
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max_conversation_split_offsets[8] = 5
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max_conversation_split_offsets[9] = 3
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max_conversation_split_offsets[10] = 4
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max_conversation_split_offsets[11] = 4
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max_conversation_split_offsets[12] = 3
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max_conversation_split_offsets[13] = 3
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max_conversation_split_offsets[14] = 4
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max_random_split_offsets[0] = 1
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max_random_split_offsets[1] = 1
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max_random_split_offsets[2] = 1
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max_random_split_offsets[3] = 1
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max_random_split_offsets[4] = 1
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max_random_split_offsets[5] = 1
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starting_offset = 0
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ENDPROC
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PROC GENERIC_BRAIN_ON_CREATE()
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IF NOT IS_ENTITY_DEAD(pedSpecial)
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PRINTSTRING("[SP] Addingt the ped Impotent to the audio mix group.") PRINTNL()
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ADD_ENTITY_TO_AUDIO_MIX_GROUP(pedSpecial, "MAG_2_RAGE_PED_GROUP")
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ENDIF
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ENDPROC
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PROC GENERIC_BRAIN_ON_RUNAWAY()
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IF NOT IS_ENTITY_DEAD(pedSpecial)
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PRINTSTRING("[SP] Removing the ped Impotent from the audio mix group.") PRINTNL()
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REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(pedSpecial)
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ENDIF
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ENDPROC
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PROC GENERIC_BRAIN_GET_RANDOM_ANIM_NAME(INT iConvoNum, TEXT_LABEL_31& txtAnimRoot, TEXT_LABEL_63& txtAnimToPlay)
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UNUSED_PARAMETER(txtAnimRoot)
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UNUSED_PARAMETER(txtAnimToPlay)
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txtAnimRoot = "Special_Ped@Impotent_Rage"
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// Anim to play is based off the convo played.
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SWITCH (iConvoNum)
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CASE 1
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txtAnimToPlay = "Grr_Im_Impotent_Rage"
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BREAK
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CASE 2
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txtAnimToPlay = "Im_Really_Pretty_Mad"
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BREAK
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CASE 3
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txtAnimToPlay = "Im_Completely_Crazy_Here"
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BREAK
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CASE 4
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txtAnimToPlay = "This_Is_Just_Insanity"
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BREAK
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CASE 5
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txtAnimToPlay = "Im_So_Damn_Mad"
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BREAK
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CASE 6
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txtAnimToPlay = "Dont_Get_Me_Excited"
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BREAK
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CASE 7
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txtAnimToPlay = "Ill_Find_The_Doughnut"
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BREAK
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CASE 8
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txtAnimToPlay = "America_Im_The_Hero"
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BREAK
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CASE 9
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txtAnimToPlay = "I_Am_The_Ultimate"
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BREAK
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CASE 10
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txtAnimToPlay = "I_Will_Defeat_The"
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BREAK
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CASE 11
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txtAnimToPlay = "Really_Very_Unhappy"
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BREAK
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CASE 12
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txtAnimToPlay = "You_Cant_Stop_My"
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BREAK
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CASE 13
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txtAnimToPlay = "I_Am_White_Male"
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BREAK
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CASE 14
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txtAnimToPlay = "Youll_Not_Stop_me"
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BREAK
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CASE 15
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txtAnimToPlay = "Newest_Superhero"
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BREAK
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ENDSWITCH
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ENDPROC
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PROC GENERIC_GET_INTERACT_ANIM(TEXT_LABEL_63& txt_label)
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SWITCH (random_reply)
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CASE 0
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txt_label = "Im_An_Actor"
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BREAK
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CASE 1
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txt_label = "I_Wanna_Do_Hamlet"
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BREAK
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CASE 2
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txt_label = "Having_About_as_Much"
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BREAK
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CASE 3
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txt_label = "Just_Woundering_When"
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BREAK
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CASE 4
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txt_label = "Great_I_Wanted_To"
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BREAK
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CASE 5
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txt_label = "A_Tourist_Just_Asked"
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BREAK
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ENDSWITCH
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ENDPROC
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USING "GenericBrain/Generic_Brain.sch"
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