222 lines
6.0 KiB
XML
Executable File
222 lines
6.0 KiB
XML
Executable File
//HASH("IG_ORLEANS")
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CONST_INT SASQUATCH_MODEL_BASE 729479320
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CONST_INT SASQUATCH_MODEL_OFFSET 911855321
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//HASH("MP_M_FREEMODE_01")
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CONST_INT BEAST_MODEL_BASE 1293251340
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CONST_INT BEAST_MODEL_OFFSET 591982310
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//HASH("A_C_ROTTWEILER")
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CONST_INT ROTTWEILER_MODEL_BASE -1201509860
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CONST_INT ROTTWEILER_MODEL_OFFSET -587155455
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//HASH("A_C_RABBIT_01")
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CONST_INT RABBIT_MODEL_BASE -577131543
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CONST_INT RABBIT_MODEL_OFFSET 35369112
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//HASH("A_C_BOAR")
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CONST_INT BOAR_MODEL_BASE -657378037
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CONST_INT BOAR_MODEL_OFFSET -175195287
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//HASH("A_C_DEER")
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CONST_INT DEER_MODEL_BASE -574319886
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CONST_INT DEER_MODEL_OFFSET -89733213
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//HASH("EMPEROR2")
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CONST_INT CAR_WRECK_MODEL_BASE -658480725
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CONST_INT CAR_WRECK_MODEL_OFFSET -1224521423
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//HASH("SCORCHER")
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CONST_INT MOUNTAIN_BIKE_MODEL_BASE -186736009
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CONST_INT MOUNTAIN_BIKE_MODEL_OFFSET 198558
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//HASH("U_M_Y_CYCLIST_01")
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CONST_INT MOUNTAIN_BIKER_MODEL_BASE 822941422
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CONST_INT MOUNTAIN_BIKER_MODEL_OFFSET -66984451
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//HASH("A_C_MTLION")
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CONST_INT LION_MODEL_BASE 241519279
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CONST_INT LION_MODEL_OFFSET 65768715
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//HASH("DUNE")
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CONST_INT BUGGY_MODEL_BASE -1203932058
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CONST_INT BUGGY_MODEL_OFFSET -457922135
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//HASH("IG_HUNTER")
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CONST_INT HUNTER_MODEL_BASE 1471434108
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CONST_INT HUNTER_MODEL_OFFSET 59784112
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//HASH("A_M_Y_HIKER_01")
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CONST_INT HIKER_MODEL_BASE 468638912
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CONST_INT HIKER_MODEL_OFFSET 889741132
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//HASH("A_F_Y_HIPPIE_01")
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CONST_INT HIPPIE_MODEL_BASE 57462762
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CONST_INT HIPPIE_MODEL_OFFSET 285796413
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//HASH("A_M_M_HILLBILLY_01")
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CONST_INT REDNECK_MODEL_BASE 1027449508
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CONST_INT REDNECK_MODEL_OFFSET 794658213
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//================================ Beast Peyote ==================================
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VECTOR g_vPeyoteDaySfxPosition[7]
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VECTOR g_vPeyoteDayHintPosition[7]
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//================================ Beast Hunt ==================================
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CONST_INT BH_Bit_Peyote_x 1
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CONST_INT BH_Bit_Peyote_y 2
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CONST_INT BH_Bit_Peyote_z 4
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CONST_INT BH_Bit_Hunt_x 8
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CONST_INT BH_Bit_Hunt_y 16
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CONST_INT BH_Bit_Hunt_z 32
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CONST_INT BH_Bit_Fight_x 64
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CONST_INT BH_Bit_Fight_y 128
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CONST_INT BH_Bit_Fight_z 256
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CONST_INT BH_Bit_Peyote_Init 512
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CONST_INT BH_Bit_Hunt_Init 1024
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CONST_INT BH_Bit_Fight_Init 2048
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CONST_INT BH_Bit_Data_Finished 511 //All x/y/z data sets finished
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INT g_iBeastSetupInt = 0
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CONST_INT BH_CHECKPOINT_COUNT 11
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CONST_INT BH_MAX_PATH_COUNT 64
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CONST_INT BH_NODES_PER_PATH 4
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STRUCT StructBeastHuntPath
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INT iLength
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VECTOR vNode[BH_NODES_PER_PATH]
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ENDSTRUCT
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STRUCT BeastWhiteFade
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FLOAT fDelta
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FLOAT fTargetAlpha
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FLOAT fCurrentAlpha
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INT iLastFrameUpdate
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ENDSTRUCT
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BeastWhiteFade g_sWhiteFade
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VECTOR g_vBHCheckpoints[BH_CHECKPOINT_COUNT] // Base positions of checkpoints that paths lead betwen.
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VECTOR g_vBHNodes[BH_MAX_PATH_COUNT/2][BH_NODES_PER_PATH] // Number of nodes for all paths. This likely needs increasing
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INT g_iBHCheckpointType[BH_CHECKPOINT_COUNT] // What kind of hint spawns at each checkpoint.
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INT g_iBHPathIndexes[BH_CHECKPOINT_COUNT][BH_CHECKPOINT_COUNT] // Array index for paths between pairs of checkpoints.
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BOOL g_bBHPathReversed[BH_CHECKPOINT_COUNT][BH_CHECKPOINT_COUNT] // Should paths between pairs of checkpoints be traversed in reverse.
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StructBeastHuntPath g_sBHPath[BH_MAX_PATH_COUNT] // Data for each path between checkpoints.
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//================================ Beast Fight ==================================
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VECTOR g_vBeastFinaleRootPosition, g_vBeastFinaleCheckPos
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VECTOR g_vBeastFinaleArenaPos, g_vBeastFinaleArenaSize
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VECTOR g_vBeastFinaleAnimalSpawnVec[7]
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FLOAT g_vBeastFinaleAnimalSpawnHead[7]
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VECTOR g_vBeastFinaleStartPoint, g_vBeastFinaleJumpOffPoint
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TIMEOFDAY g_todCurrent
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CONST_INT BF_MAX_ANIMALS_TO_SPAWN 15
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CONST_INT BF_ANIMAL_SPAWN_POINT_COUNT 7
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CONST_INT BF_NUM_TAUNT_ANIMS 3
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CONST_INT BF_DEFAULT_WANTED_LVL 5
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ENUM BeastFightState
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BFS_Intro,
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BFS_Approach_Player,
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BFS_Attack_Player,
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BFS_Let_Player_Get_Up,
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BFS_Call_Backup,
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BFS_Let_Dogs_Attack,
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BFS_Run_Away,
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BFS_Death
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ENDENUM
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STRUCT BeastFinaleVars
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INT iState
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INT iSoundID
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INT iSyncScene
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INT iTimer, iTimer2, iTimerStage, iTimerHit
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INT iStartWantedLevel = BF_DEFAULT_WANTED_LVL
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INT iDeadFrames, iUnderCarTime, iHitCount
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FLOAT fPushForce = 50.0
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PED_INDEX pedBeast
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REL_GROUP_HASH relGroupHashBeast
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BeastFightState eBeastFightingState
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INT iProg //Progress in the current state
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PED_INDEX pedAnimals[BF_MAX_ANIMALS_TO_SPAWN]
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SEQUENCE_INDEX seqAnimalAttack[BF_MAX_ANIMALS_TO_SPAWN]
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TEXT_LABEL_63 sTauntAnimDicts[BF_NUM_TAUNT_ANIMS+1]
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TEXT_LABEL_23 sTauntAnims[BF_NUM_TAUNT_ANIMS+1]
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TEXT_LABEL_31 sTransformAnimDict, sTransformAnim
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TEXT_LABEL_31 sBeastSfx, sKneelingAnim, sRelGroup
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TEXT_LABEL_31 sFightMusic, sFightMusicStop, sBeastCalls, sFMEvents
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#IF IS_DEBUG_BUILD
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BOOL bDebugTerminateThread
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BOOL bDebugWarpToLocation
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BOOL bDebugCompleteHunt
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BOOL bDebugDrawTriggers
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BOOL bDebugDrawingEnabled
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BOOL bDebugBeastDamaged
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BOOL bDebugDrawAnimalSpawns
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BOOL bDebugBeastKilledAndUnlocked
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BOOL bDebugToggleBeastKilled
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BOOL bDebugSetBeastLowHealth
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#ENDIF
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ENDSTRUCT
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//From main_persistent.sc - Purposefully "hidden" in amongst this script. We want it to be hard
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// - for hackers to spot these scripts in decompiled output. -BenR
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#IF FEATURE_SP_DLC_BEAST_SECRET
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#IF NOT FEATURE_SP_DLC_BEAST_SECRET_DEBUG
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BeastFinaleVars sBeastFinaleVars
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#ENDIF
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#ENDIF
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#IF IS_DEBUG_BUILD
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INT g_iBeastWidget = 0
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STRUCT DecalPlacementData
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BOOL bUseMousePosition
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INT iType
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VECTOR vPosition
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FLOAT fHeading
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FLOAT fRoll
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BOOL bNormaliseSide
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FLOAT fWidth
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FLOAT fHeight
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FLOAT fColorR
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FLOAT fColorG
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FLOAT fColorB
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FLOAT fColorA
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BOOL bLongRange
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BOOL bDynamic
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BOOL bComplexCollision
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DECAL_ID id
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BOOL bCreate
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BOOL bDelete
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BOOL bWriteToFile
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BOOL bCreated
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ENDSTRUCT
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#ENDIF
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