406 lines
17 KiB
Scheme
Executable File
406 lines
17 KiB
Scheme
Executable File
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USING "globals.sch"
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USING "mp_globals.sch"
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USING "freemode_version.sch"
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USING "net_stat_system.sch"
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#IF FEATURE_GEN9_EXCLUSIVE
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USING "net_mp_intro.sch"
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#ENDIF
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PROC NET_SESSION_SET_GAMEMODE(MP_GAMEMODE gamemode)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NET_SESSION_SET_GAME_MODE - overriding with ARCADE")
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NETWORK_SESSION_SET_GAMEMODE(GetArcadeGamemodeIntForCodeNatives())
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EXIT
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NET_SESSION_SET_GAME_MODE - calling with ", ENUM_TO_INT(gamemode))
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NETWORK_SESSION_SET_GAMEMODE(ENUM_TO_INT(gamemode))
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ENDPROC
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FUNC BOOL NET_SESSION_HOST(MP_GAMEMODE gamemode, INT nMaxPlayers, BOOL bIsPrivate)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NET_SESSION_HOST - overriding with ARCADE")
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RETURN NETWORK_SESSION_HOST(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, bIsPrivate)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NET_SESSION_HOST - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_HOST(ENUM_TO_INT(gamemode), nMaxPlayers, bIsPrivate)
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ENDFUNC
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FUNC BOOL NET_SESSION_HOST_CLOSED(MP_GAMEMODE gamemode, INT nMaxPlayers)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NET_SESSION_HOST_CLOSED - overriding with ARCADE")
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RETURN NETWORK_SESSION_HOST_CLOSED(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NET_SESSION_HOST_CLOSED - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_HOST_CLOSED(ENUM_TO_INT(gamemode), nMaxPlayers)
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ENDFUNC
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#IF FEATURE_FREEMODE_ARCADE
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FUNC BOOL SHOULD_LAUNCH_TRANSITION_SESSION_FOR_ARCADE_MODE()
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RETURN g_sArcadeLobbyTransitionSessionData.bTransitionSessionInitialised
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ENDFUNC
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INT iArcadeLaunchTransitionStage
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//SCRIPT_TIMER stLaunchTimer
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FUNC BOOL LAUNCH_TRANSITION_FOR_ARCADE_MODE(INT iMaxPlayers, BOOL bShouldMatchmake)
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IF g_sArcadeLobbyGroup.bIAmGroupLeader
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - Leader")
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SWITCH iArcadeLaunchTransitionStage
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CASE 0 // Setup matchmaking rules
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UGC_SET_USING_OFFLINE_CONTENT(FALSE)
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g_b_HasJoinedSessionHappened = TRUE
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NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN()
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NETWORK_SESSION_SET_MATCHMAKING_GROUP(MM_GROUP_FREEMODER)
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NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(MM_GROUP_FREEMODER)
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NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(MM_GROUP_FREEMODER, NUM_NETWORK_PLAYERS)
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - SETUP_MATCHMAKING_RULES(GAMEMODE_ARCADE)")
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iArcadeLaunchTransitionStage++
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RETURN FALSE
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BREAK
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CASE 1 // Transition to game
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IF NOT NETWORK_DO_TRANSITION_FROM_ACTIVITY(GetArcadeGamemodeIntForCodeNatives(), g_sArcadeLobbyGroup.GroupMemberGamerHandles, g_sArcadeLobbyGroup.iNumGroupMembers, bShouldMatchmake, iMaxPlayers, ENUM_TO_INT(MM_FLAG_TO_GAME_VIA_TRANSITION))
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// IF NOT NETWORK_DO_TRANSITION_TO_NEW_FREEMODE(g_sArcadeLobbyGroup.GroupMemberGamerHandles, g_sArcadeLobbyGroup.iNumGroupMembers, iMaxPlayers, TRUE, DEFAULT, ENUM_TO_INT(HOST_FLAG_VIA_TRANSITION_LOBBY))
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - waiting for NETWORK_DO_TRANSITION_FROM_ACTIVITY...")
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RETURN FALSE
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ENDIF
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BREAK
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ENDSWITCH
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ELSE
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - Member")
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IF !g_sTransitionSessionData.bGotToGameFinished
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - Waiting for transition to game")
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RETURN FALSE
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ENDIF
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ENDIF
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PRINTLN("[GROUPING] LAUNCH_TRANSITION_FOR_ARCADE_MODE - return true")
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RETURN TRUE
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ENDFUNC
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#ENDIF
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#IF FEATURE_GEN9_EXCLUSIVE
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FUNC BOOL CALL_MP_INTRO_MATCHMAKING_FLAGS()
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IF IS_PLAYER_ON_MP_INTRO(TRUE)
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - CALL_MP_INTRO_MATCHMAKING_FLAGS - IS_PLAYER_ON_MP_INTRO(TRUE)")
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RETURN TRUE
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ENDIF
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IF GET_CURRENT_TRANSITION_STATE() = TRANSITION_STATE_CREATION_ENTER_SESSION
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AND GET_PENDING_CHARACTER_CAREER_FOR_NEW_CHARACTER() != CHARACTER_CAREER_NONE
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - CALL_MP_INTRO_MATCHMAKING_FLAGS - GET_CURRENT_TRANSITION_STATE() = TRANSITION_STATE_CREATION_ENTER_SESSION")
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RETURN TRUE
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ENDIF
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RETURN FALSE
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ENDFUNC
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#ENDIF // FEATURE_GEN9_EXCLUSIVE
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FUNC MM_FLAGS NET_SESSION_GET_MATCHMAKING_FLAGS(BOOL bConsiderBlacklisted)
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MM_FLAGS eFlags
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IF bConsiderBlacklisted
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - bConsiderBlacklisted - Adding MM_FLAG_ALLOW_BLACKLISTED")
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eFlags |= MM_FLAG_ALLOW_BLACKLISTED
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ENDIF
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#IF FEATURE_GEN9_EXCLUSIVE
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BOOL bOnIntro = CALL_MP_INTRO_MATCHMAKING_FLAGS()
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IF bOnIntro
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - IS_PLAYER_ON_MP_INTRO - Adding MM_FLAG_EXPANDED_INTRO_FLOW")
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eFlags |= MM_FLAG_EXPANDED_INTRO_FLOW
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - IS_PLAYER_ON_MP_INTRO - Adding MM_FLAG_IS_BOSS")
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eFlags |= MM_FLAG_IS_BOSS
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ENDIF
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#ENDIF // FEATURE_GEN9_EXCLUSIVE
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IF DOES_PLAYER_HAVE_BOSS_UUID()
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#IF FEATURE_GEN9_EXCLUSIVE
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AND NOT bOnIntro
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#ENDIF // FEATURE_GEN9_EXCLUSIVE
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PRINTLN("NET_SESSION_GET_MATCHMAKING_FLAGS - DOES_PLAYER_HAVE_BOSS_UUID - Adding MM_FLAG_IS_BOSS")
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eFlags |= MM_FLAG_IS_BOSS
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ENDIF
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RETURN eFlags
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ENDFUNC
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FUNC BOOL NET_SESSION_ENTER(MP_GAMEMODE gamemode, INT nMaxPlayers, BOOL isPrivate, BOOL bConsiderBlacklisted = TRUE)
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UNUSED_PARAMETER(isPrivate)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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PRINTLN("NET_SESSION_ENTER - ARCADE MODE - nMaxPlayers = ", nMaxPlayers)
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PRINTLN("NET_SESSION_ENTER - ARCADE MODE - isPrivate = ", isPrivate)
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PRINTLN("NET_SESSION_ENTER - ARCADE MODE - bConsiderBlacklisted = ", bConsiderBlacklisted)
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IF SHOULD_LAUNCH_TRANSITION_SESSION_FOR_ARCADE_MODE()
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PRINTLN("NET_SESSION_ENTER - ARCADE MODE - calling LAUNCH_TRANSITION_FOR_ARCADE_MODE")
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RETURN LAUNCH_TRANSITION_FOR_ARCADE_MODE(nMaxPlayers, !isPrivate)
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ELSE
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NET_SESSION_ENTER - ARCADE MODE - calling NETWORK_SESSION_DO_FREEROAM_QUICKMATCH")
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NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDIF
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_DO_FREEROAM_QUICKMATCH - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(ENUM_TO_INT(gamemode), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDFUNC
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FUNC BOOL NET_SESSION_FRIEND_MATCHMAKING(MP_GAMEMODE gamemode, INT nMaxPlayers, BOOL bConsiderBlacklisted = TRUE)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_FRIEND_MATCHMAKING - overriding with ARCADE")
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RETURN NETWORK_SESSION_DO_FRIEND_MATCHMAKING(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_DO_FRIEND_MATCHMAKING - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_DO_FRIEND_MATCHMAKING(ENUM_TO_INT(gamemode), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDFUNC
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FUNC BOOL NET_SESSION_SOCIAL_MATCHMAKING(STRING szQuery, STRING szParams, MP_GAMEMODE gamemode, INT nMaxPlayers, BOOL bConsiderBlacklisted = TRUE)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_SOCIAL_MATCHMAKING - overriding with ARCADE")
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RETURN NETWORK_SESSION_DO_SOCIAL_MATCHMAKING(szQuery, szParams, GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_DO_SOCIAL_MATCHMAKING - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_DO_SOCIAL_MATCHMAKING(szQuery, szParams, ENUM_TO_INT(gamemode), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDFUNC
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FUNC BOOL NET_SESSION_CREW_MATCHMAKING(INT nCrewID, MP_GAMEMODE gamemode, INT nMaxPlayers, BOOL bConsiderBlacklisted = TRUE)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_CREW_MATCHMAKING - overriding with ARCADE")
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RETURN NETWORK_SESSION_DO_CREW_MATCHMAKING(nCrewID, GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_DO_CREW_MATCHMAKING - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_DO_CREW_MATCHMAKING(nCrewID, ENUM_TO_INT(gamemode), nMaxPlayers, NET_SESSION_GET_MATCHMAKING_FLAGS(bConsiderBlacklisted))
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ENDFUNC
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FUNC BOOL NET_SESSION_ACTIVITY_QUICKMATCH(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_ACTIVITY_QUICKMATCH - overriding with ARCADE")
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RETURN NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(etArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, NET_SESSION_GET_MATCHMAKING_FLAGS(FALSE))
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, NET_SESSION_GET_MATCHMAKING_FLAGS(FALSE))
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ENDFUNC
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FUNC BOOL NET_SESSION_HOST_FRIENDS_ONLY(MP_GAMEMODE gamemode, INT nMaxPlayers)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_HOST_FRIENDS_ONLY - overriding with ARCADE")
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RETURN NETWORK_SESSION_HOST_FRIENDS_ONLY(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_HOST_FRIENDS_ONLY - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_HOST_FRIENDS_ONLY(ENUM_TO_INT(gamemode), nMaxPlayers)
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ENDFUNC
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FUNC BOOL NET_SESSION_HOST_CLOSED_CREW(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nUniqueCrewLimit, INT nCrewLimitMaxMembers)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_HOST_CLOSED_CREW - overriding with ARCADE")
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RETURN NETWORK_SESSION_HOST_CLOSED_CREW(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nUniqueCrewLimit, nCrewLimitMaxMembers)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_HOST_CLOSED_CREW - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_SESSION_HOST_CLOSED_CREW(ENUM_TO_INT(gamemode), nMaxPlayers, nUniqueCrewLimit, nCrewLimitMaxMembers)
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ENDFUNC
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PROC NET_SESSION_HOST_SINGLE_PLAYER(MP_GAMEMODE gamemode)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_SESSION_HOST_SINGLE_PLAYER - overriding with ARCADE")
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NETWORK_SESSION_HOST_SINGLE_PLAYER(GetArcadeGamemodeIntForCodeNatives())
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EXIT
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_SESSION_HOST_SINGLE_PLAYER - calling with ", ENUM_TO_INT(gamemode))
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NETWORK_SESSION_HOST_SINGLE_PLAYER(ENUM_TO_INT(gamemode))
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ENDPROC
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FUNC BOOL NET_HOST_TRANSITION(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID, BOOL bIsPrivate, BOOL bIsOpen, BOOL bFromMatchmaking = FALSE, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_GENERAL, JOB_CONTENT_CREATOR nContentCreator = JOB_CONTENT_ROCKSTAR_CREATED, INT nHostFlags = 0)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_HOST_TRANSITION - overriding with ARCADE")
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RETURN NETWORK_HOST_TRANSITION(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, bIsPrivate, bIsOpen, bFromMatchmaking, nActivityIsland, nContentCreator, nHostFlags)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_HOST_TRANSITION - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_HOST_TRANSITION(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, bIsPrivate, bIsOpen, bFromMatchmaking, nActivityIsland, nContentCreator, nHostFlags)
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ENDFUNC
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FUNC BOOL NET_HOST_TRANSITION_FRIENDS_ONLY(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_GENERAL, JOB_CONTENT_CREATOR nContentCreator = JOB_CONTENT_ROCKSTAR_CREATED)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_HOST_TRANSITION_FRIENDS_ONLY - overriding with ARCADE")
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RETURN NETWORK_HOST_TRANSITION_FRIENDS_ONLY(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, nActivityIsland, nContentCreator)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_HOST_TRANSITION_FRIENDS_ONLY - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_HOST_TRANSITION_FRIENDS_ONLY(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, nActivityIsland, nContentCreator)
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ENDFUNC
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FUNC BOOL NET_HOST_TRANSITION_CLOSED_CREW(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nUniqueCrewLimit, INT nCrewLimitMaxMembers, INT nActivityType, INT nActivityID, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_GENERAL, JOB_CONTENT_CREATOR nContentCreator = JOB_CONTENT_ROCKSTAR_CREATED)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_HOST_TRANSITION_CLOSED_CREW - overriding with ARCADE")
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RETURN NETWORK_HOST_TRANSITION_CLOSED_CREW(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nUniqueCrewLimit, nCrewLimitMaxMembers, nActivityType, nActivityID, nActivityIsland, nContentCreator)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_HOST_TRANSITION_CLOSED_CREW - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_HOST_TRANSITION_CLOSED_CREW(ENUM_TO_INT(gamemode), nMaxPlayers, nUniqueCrewLimit, nCrewLimitMaxMembers, nActivityType, nActivityID, nActivityIsland, nContentCreator)
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ENDFUNC
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FUNC BOOL NET_DO_TRANSITION_QUICKMATCH(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID, INT nMmFlags = 0, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_INVALID)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH - overriding with ARCADE")
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, nMmFlags, nActivityIsland)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, nMmFlags, nActivityIsland)
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ENDFUNC
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FUNC BOOL NET_DO_TRANSITION_QUICKMATCH_ASYNC(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID, INT nMmFlags = 0, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_INVALID)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC - overriding with ARCADE")
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, nMmFlags, nActivityIsland)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, nMmFlags, nActivityIsland)
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ENDFUNC
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FUNC BOOL NET_DO_TRANSITION_QUICKMATCH_WITH_GROUP(MP_GAMEMODE gamemode, INT nMaxPlayers, INT nActivityType, INT nActivityID, STRUCT_TO_FREEMODE_GAMERS &hGamers, INT nNumGamers, INT nMmFlags = 0, ACTIVITY_ISLAND nActivityIsland = ACTIVITY_ISLAND_INVALID)
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#IF FEATURE_FREEMODE_ARCADE
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IF (gamemode = GAMEMODE_FM)
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IF IS_FREEMODE_ARCADE()
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DEBUG_PRINTCALLSTACK()
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP - overriding with ARCADE")
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(GetArcadeGamemodeIntForCodeNatives(), nMaxPlayers, nActivityType, nActivityID, hGamers, nNumGamers, nMmFlags, nActivityIsland)
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ENDIF
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ENDIF
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#ENDIF
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PRINTLN("NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP - calling with ", ENUM_TO_INT(gamemode))
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RETURN NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(ENUM_TO_INT(gamemode), nMaxPlayers, nActivityType, nActivityID, hGamers, nNumGamers, nMmFlags, nActivityIsland)
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ENDFUNC
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