filein "rockstar/export/settings.ms" -- This is fast -- Figure out the project theProjectRoot = RsConfigGetProjRootDir() theProject = RSConfigGetProjectName() theWildWest = RsConfigGetWildWestDir() theProjectConfig = RsConfigGetProjBinConfigDir() filein (RsConfigGetWildWestDir() + "script\\max\\Rockstar_North\\character\\Includes\\FN_Rigging.ms") ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- fn combineIndiv splitMeshes = --this takes all of the split meshes and combines them into one ( dupMeshes = #() --first duplicate all of the pieces for i = 1 to splitMeshes.count do ( origName = splitMeshes[i].name print ("origName = "+origName) newName = ("dup"+(substring origName 4 20)) maxOps.cloneNodes splitMeshes[i] cloneType:#copy actualNodeList:&c newNodes:&nnl newNode = nnl[1] newNode.name = newName appendIfUnique dupMeshes newNode deletemodifier newNode 1 ) print ("dupMeshes count = "+(dupMeshes.count as string)+". They are:") print dupMeshes masterObj = dupMeshes[1] for i = dupMeshes.count to 2 by -1 do ( print ("Attaching "+dupMeshes[i].name+" to "+masterObj.name) masterObj.attach dupMeshes[i] masterObj ) addModifier masterObj (Skin_Wrap ()) wrapMod = masterObj.modifiers[1] print ("Beginning skinWrap - this can take a while!") wrapMod.meshList = splitMeshes iVal = finditem splitmeshes i progbar.prog.value = (100.*ival/splitmeshes.count) wrapMod.engine = 0 print ("Skin Wrap Complete!") select masterObj ) fn doMe = ( splitMeshes = selection as array combineIndiv splitMeshes ) doMe()