-- Used in the Ped Vertex painter to override the default values -- Lighting variables with some default values TheColourChannel = 0 -- For AO baking TheAlphaChannel = -2 -- For Alpha TheRimChannel =-1 -- For Rim Baking TheWindChannel = 11 -- For Wind effect baking TheWindChannelR = 20 TheWindChannelG = 22 TheWindChannelB = 21 TheEnvEffChannel = 14 -- For Environmental dirt TheFatChannel = 15 -- For Fat -- Wind Information windHorizontalColour = (color 255 0 0) windVerticalColour = (color 0 0 255) windRateColour = (color 0 255 0) MapWindColour = (color 0 0 255) -- Support for Vegetation/map micromovement wind colours PedWindColour = (color 0 0 0) -- Support for Ped wind colours Phasecolour1 = 20 Phasecolour2 = 180 -- Skylight details skylightmultiplier = 4 -- Some radiosity settings here radiosityQuality = 77 RadiosityFiltering = 12 RadiosityDirectFiltering = 12 MMradiosityQuality = 85 MMRadiosityFiltering = 3 MMRadiosityDirectFiltering = 3 TheLog_exposureBrightness = 100 TheLog_exposureContrast = 50 TheLog_exposureMidtones = 1.7 ECTheLog_exposureBrightness = 70 ECTheLog_exposureContrast = 70 ECTheLog_exposureMidtones = 1.3 MMTheLog_exposureBrightness = 70 MMTheLog_exposureContrast = 100 MMTheLog_exposureMidtones = 0.6 MMECTheLog_exposureBrightness = 70 MMECTheLog_exposureContrast = 100 MMECTheLog_exposureMidtones = 0.6 -- default Vertex colour values TheBakeColour = (color 240 240 240) TheEnvEffColour = (color 0 0 0) TheFatColour = (color 0 0 0) TheAlphaColour = (color 255 255 255) TheRimColour = (color 60 60 60) -- Set the scene lights -- These are for the Vertex Colour channels lightTintColor = color 255 255 255 lightLevel = 1 ambientColor = color 200 200 200