from RS.Tools.ReferenceEditor import run run.Run()
from RS.Tools.Animation.Anim2Fbx.Widgets import ToolBox ToolBox.Run()
from RS.Tools.UI import FKControls FKControls.Run()
from RS.Tools.UI.Animation.QT import AnimDailies_Toolbox AnimDailies_Toolbox.Run()
from RS.Tools.UI import VehicleControls VehicleControls.Run()
from RS.Tools.UI.Animation.QT import SelectsFrameSetToolboxQT SelectsFrameSetToolboxQT.Run()
from RS.Tools.UI import MoverSnap MoverSnap.Run()
from RS.Utils.MenuBuilder import SandboxMenu SandboxMenu.Run()
import pyfbsdk as mobu mobu.ShowToolByName("Rex Rage Animation Export")
from RS.Tools import ExportToFbx ExportToFbx.Characters(dialog=True)
from RS.Tools.UI import ToyBox ToyBox.Run()
from RS.Tools.VehicleControl import run tool = run.Run()
from RS.Tools.UI.Face import FacialToolbox2 FacialToolbox2.Run()
from RS.Tools.UI import OutfitSelection OutfitSelection.Run()
import pyfbsdk as mobu mobu.ShowToolByName("Rex Rage Cut-Scene Export")
import RS.Tools.StoryClipsShiftInfo RS.Tools.StoryClipsShiftInfo.Run()
from RS.Utils.Scene import Time Time.toggleFPS()
from RS.Tools.CameraToolBox.Run import Run Run()
from RS.Tools.UI.Camera import VcamBox VcamBox.Run()
from RS.Tools.RemoteCamera import Run Run.Run()
from RS.Core.Camera import ClipTools ClipTools.CheckForRangeUpdate() ClipTools.LoadClips()
from RS.Core.Camera import MobuRender MobuRender.Run()
from RS.Tools.JobBox import ExportBox; ExportBox.Run()
from RS.Core.Audio import AudioTools if not AudioTools.AutoLoadAudio(): QtGui.QMessageBox.warning(None, "Missing Audio Files", "Could not find audio for this file")
from RS.Tools.UI import RenameNamespace RenameNamespace.Run()
from RS import Globals visible = Globals.Cameras[-1].Show is False for camera in Globals.Cameras: if camera.SystemCamera is True: continue showProperty = camera.PropertyList.Find("Show") locked = showProperty.IsLocked() showProperty.SetLocked(False) showProperty.Data = visible showProperty.SetLocked(locked) for child in camera.Children: if hasattr(child, "Visibility"): child.Visibility = visible
from RS import Globals for component in Globals.Components: if "tree" in component.LongName.lower() and hasattr(component, "Show"): visible = bool(component.Show - 1) component.Show = visible component.Visibility = visible
import re import pyfbsdk as mobu from RS import Globals show = None for component in Globals.Models: if re.search("mover|facing_direction|upperfixupdirection|independentmoverdirection|facingdirection", component.Name, re.I) and hasattr(component, "Show") and not isinstance(component, mobu.FBCamera): if show is None: show = component.Show -1 component.Show = show
from RS.Core.Camera import CamUtils CamUtils.ResetCameraInterest()