GET_AMMO_IN_CHAR_WEAPON -> GET_AMMO_IN_PED_WEAPON ~rbv ADD_AMMO_TO_CHAR -> ADD_AMMO_TO_PED SET_CHAR_AMMO -> SET_PED_AMMO GIVE_WEAPON_TO_CHAR -> GIVE_WEAPON_TO_PED GIVE_DELAYED_WEAPON_TO_CHAR -> GIVE_DELAYED_WEAPON_TO_PED SET_CURRENT_CHAR_WEAPON -> SET_CURRENT_PED_WEAPON GET_CURRENT_CHAR_WEAPON -> GET_CURRENT_PED_WEAPON HAS_CHAR_GOT_WEAPON -> HAS_PED_GOT_WEAPON GET_CHAR_WEAPON_IN_SLOT -> GET_PED_WEAPON_IN_SLOT SET_CHAR_WEAPON_SKILL -> SET_PED_WEAPON_SKILL REMOVE_WEAPON_FROM_CHAR -> REMOVE_WEAPON_FROM_PED REMOVE_ALL_CHAR_WEAPONS -> REMOVE_ALL_PED_WEAPONS HIDE_CHAR_WEAPON_FOR_SCRIPTED_CUTSCENE -> HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE SET_CHAR_CURRENT_WEAPON_VISIBLE -> SET_PED_CURRENT_WEAPON_VISIBLE SET_CHAR_DROPS_WEAPONS_WHEN_DEAD -> SET_PED_DROPS_WEAPONS_WHEN_DEAD HAS_CHAR_BEEN_DAMAGED_BY_WEAPON -> HAS_PED_BEEN_DAMAGED_BY_WEAPON CLEAR_CHAR_LAST_WEAPON_DAMAGE -> CLEAR_PED_LAST_WEAPON_DAMAGE IS_CHAR_ARMED -> IS_PED_ARMED ENABLE_MAX_AMMO_CAP -> SET_MAX_AMMO_CAP HAS_CAR_BEEN_DAMAGED_BY_WEAPON -> HAS_VEHICLE_BEEN_DAMAGED_BY_WEAPON CLEAR_CAR_LAST_WEAPON_DAMAGE -> CLEAR_VEHICLE_LAST_WEAPON_DAMAGE FORCE_PED_TO_DROP_WEAPON -> SET_PED_DROPS_WEAPON FORCE_CHAR_TO_DROP_WEAPON -> SET_PED_DROPS_WEAPON SET_DEATH_WEAPONS_PERSIST -> SET_DEATH_WEAPONS_PERSIST ~TR SELECT_WEAPONS_FOR_VEHICLE -> SELECT_WEAPONS_FOR_VEHICLE ~TR HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON -> HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON ~TR CLEAR_OBJECT_LAST_WEAPON_DAMAGE -> CLEAR_OBJECT_LAST_WEAPON_DAMAGE ~TR