CREATE_CAR -> CREATE_VEHICLE ~rbv GET_CAR_MODEL -> GET_VEHICLE_MODEL ~rbv GET_CURRENT_BASIC_POLICE_CAR_MODEL -> GET_CURRENT_BASIC_POLICE_VEHICLE_MODEL ~rbv GET_CURRENT_POLICE_CAR_MODEL -> GET_CURRENT_POLICE_VEHICLE_MODEL ~rbv GET_CURRENT_TAXI_CAR_MODEL -> GET_CURRENT_TAXI_VEHICLE_MODEL ~rbv GET_CAR_MODEL_VALUE -> GET_VEHICLE_MODEL_VALUE ~rbv GET_CAR_SPEED -> GET_VEHICLE_SPEED ~rbv GET_CAR_ROLL -> GET_VEHICLE_ROLL ~rbv GET_CAR_FORWARD_X -> GET_VEHICLE_FORWARD_X ~rbv GET_CAR_FORWARD_Y -> GET_VEHICLE_FORWARD_Y ~rbv GET_CAR_SPEED_VECTOR -> GET_VEHICLE_SPEED_VECTOR ~rbv GET_CAR_FORWARD_VECTOR -> GET_VEHICLE_FORWARD_VECTOR ~rbv GET_CAR_PITCH -> GET_VEHICLE_PITCH ~rbv GET_CAR_COORDINATES -> GET_VEHICLE_COORDS ~rbv GET_DEAD_CAR_COORDINATES -> GET_DEAD_VEHICLE_COORDS ~rbv GET_CAR_HEADING -> GET_VEHICLE_HEADING ~rbv GET_OFFSET_FROM_CAR_IN_WORLD_COORDS -> GET_OFFSET_FROM_VEHICLE_IN_WORLD_COORDS ~rbv GET_OFFSET_FROM_CAR_GIVEN_WORLD_COORDS -> GET_OFFSET_FROM_VEHICLE_GIVEN_WORLD_COORDS ~rbv GET_CAR_UPRIGHT_VALUE -> GET_VEHICLE_UPRIGHT_VALUE ~rbv GET_CAR_HEALTH -> GET_VEHICLE_HEALTH ~rbv GET_NUM_CAR_COLOURS -> GET_NUMBER_OF_VEHICLE_COLOURS ~rbv GET_DOOR_ANGLE_RATIO -> GET_VEHICLE_DOOR_ANGLE_RATIO ~rbv GET_CAR_DOOR_LOCK_STATUS -> GET_VEHICLE_DOOR_LOCK_STATUS ~rbv GET_NUMBER_OF_PASSENGERS -> GET_VEHICLE_NUMBER_OF_PASSENGERS ~rbv GET_MAXIMUM_NUMBER_OF_PASSENGERS -> GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ~rbv GET_CHAR_IN_CAR_PASSENGER_SEAT -> GET_PED_IN_VEHICLE_SEAT ~rbv GET_DRIVER_OF_CAR -> GET_PED_IN_VEHICLE_SEAT ~rbv CREATE_CAR_GENERATOR -> CREATE_SCRIPT_VEHICLE_GENERATOR ~rbv GET_RANDOM_CAR_OF_TYPE_IN_AREA -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA ~rbv GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA ~rbv GET_RANDOM_CAR_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_IN_SPHERE ~rbv GET_RANDOM_CAR_FRONT_BUMPER_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE ~rbv GET_RANDOM_CAR_IN_SPHERE -> GET_RANDOM_VEHICLE_IN_SPHERE ~rbv GET_RANDOM_CAR_BACK_BUMPER_IN_SPHERE -> GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE ~rbv GET_POSITION_OF_CAR_RECORDING_AT_TIME -> GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ~rbv GET_KEY_FOR_CAR_IN_ROOM -> GET_KEY_FOR_VEHICLE_IN_ROOM ~rbv GET_INTERIOR_FROM_CAR -> GET_INTERIOR_FROM_VEHICLE ~rbv SET_CAR_HAS_BEEN_CREATED_IN_INTERIOR -> GET_INTERIOR_FROM_VEHICLE ~rbv GET_CAR_DEFORMATION_AT_POS -> GET_VEHICLE_DEFORMATION_AT_POS ~rbv SUPPRESS_VEHICLE_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP SUPPRESS_CAR_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP DONT_SUPPRESS_VEHICLE_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP DONT_SUPPRESS_CAR_MODEL -> SET_VEHICLE_MODEL_IS_SUPPRESSED ~XP DAMAGE_CAR -> SET_VEHICLE_DAMAGE ~xp SET_CAR_COORDINATES -> SET_VEHICLE_COORDS ~xp SET_CAR_COORDINATES_NO_OFFSET -> SET_VEHICLE_COORDS_NO_OFFSET ~xp IS_CAR_IN_AREA_2D -> IS_VEHICLE_IN_AREA ~xp IS_CAR_IN_AREA_3D -> IS_VEHICLE_IN_AREA ~xp LOCATE_CAR_2D -> IS_VEHICLE_AT_COORD ~xp LOCATE_CAR_3D -> IS_VEHICLE_AT_COORD ~xp IS_CAR_STUCK -> IS_VEHICLE_STUCK ~xp SET_CAR_GENERATORS_ACTIVE_IN_AREA -> SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ~xp REMOVE_CARS_FROM_GENERATORS_IN_AREA -> REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ~xp IS_COP_VEHICLE_IN_AREA_3D_NO_SAVE -> IS_COP_VEHICLE_IN_AREA_3D ~xp SET_MISSION_TRAIN_COORDINATES -> SET_MISSION_TRAIN_COORDS ~xp STOP_VEHICLE_BREAKING -> SET_VEHICLE_CAN_BREAK ~SP STOP_CAR_BREAKING -> SET_VEHICLE_CAN_BREAK ~SP DISABLE_VEHICLE_GENERATORS -> SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE ~SP DISABLE_CAR_GENERATORS -> SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE ~SP DISABLE_VEHICLE_GENERATORS_WITH_HELI -> NETWORK_SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_WITH_HELI_ACTIVE ~SP DISABLE_CAR_GENERATORS_WITH_HELI -> NETWORK_SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_WITH_HELI_ACTIVE ~SP TURN_OFF_VEHICLE_EXTRA -> SET_VEHICLE_EXTRA ~SP SET_CAR_DENSITY_MULTIPLIER -> SET_VEHICLE_DENSITY_MULTIPLIER SET_RANDOM_CAR_DENSITY_MULTIPLIER -> SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER SET_PARKED_CAR_DENSITY_MULTIPLIER -> SET_PARKED_VEHICLE_DENSITY_MULTIPLIER OVERRIDE_NUMBER_OF_PARKED_VEHICLES -> SET_NUMBER_OF_PARKED_VEHICLES OVERRIDE_NUMBER_OF_PARKED_CARS -> SET_NUMBER_OF_PARKED_VEHICLES SET_ALL_CARS_CAN_BE_DAMAGED -> SET_ALL_VEHICLES_CAN_BE_DAMAGED SWITCH_MAD_DRIVERS -> SET_MAD_DRIVERS TAKE_VEHICLE_OUT_OF_PARKED_VEHICLES_BUDGET -> REMOVE_VEHICLE_FROM_PARKED_VEHICLES_BUDGET TAKE_CAR_OUT_OF_PARKED_CARS_BUDGET -> REMOVE_VEHICLE_FROM_PARKED_VEHICLES_BUDGET DAMAGE_VEHICLE -> SET_VEHICLE_DAMAGE SWITCH_RANDOM_BOATS -> SET_RANDOM_BOATS SWITCH_GARBAGE_TRUCKS -> SET_GARBAGE_TRUCKS DELETE_CAR -> DELETE_VEHICLE MARK_VEHICLE_AS_NO_LONGER_NEEDED -> SET_VEHICLE_AS_NO_LONGER_NEEDED MARK_CAR_AS_NO_LONGER_NEEDED -> SET_VEHICLE_AS_NO_LONGER_NEEDED SET_CAR_AS_MISSION_CAR -> SET_VEHICLE_AS_MISSION_VEHICLE SET_CAR_IN_CUTSCENE -> SET_VEHICLE_IN_CUTSCENE IS_CAR_DEAD -> IS_VEHICLE_DEAD IS_CAR_MODEL -> IS_VEHICLE_MODEL IS_THIS_MODEL_A_VEHICLE -> IS_THIS_MODEL_A_CAR IS_CAR_WAITING_FOR_WORLD_COLLISION -> IS_VEHICLE_WAITING_FOR_WORLD_COLLISION HAS_CAR_BEEN_DAMAGED_BY_CHAR -> HAS_VEHICLE_BEEN_DAMAGED_BY_PED HAS_CAR_BEEN_DAMAGED_BY_CAR -> HAS_VEHICLE_BEEN_DAMAGED_BY_VEHICLE CLEAR_CAR_LAST_DAMAGE_ENTITY -> CLEAR_VEHICLE_LAST_DAMAGE_ENTITY DOES_CAR_HAVE_ROOF -> DOES_VEHICLE_HAVE_ROOF GET_RANDOM_CAR_MODEL_IN_MEMORY -> GET_RANDOM_VEHICLE_MODEL_IN_MEMORY IS_CAR_STOPPED_AT_TRAFFIC_LIGHTS -> IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS APPLY_FORCE_TO_CAR -> APPLY_FORCE_TO_VEHICLE GET_VEHICLE_COORDINATES -> GET_VEHICLE_COORDS GET_DEAD_VEHICLE_COORDINATES -> GET_DEAD_VEHICLE_COORDS SET_VEHICLE_COORDINATES -> SET_VEHICLE_COORDS SET_VEHICLE_COORDINATES_NO_OFFSET -> SET_VEHICLE_COORDS_NO_OFFSET SET_CAR_HEADING -> SET_VEHICLE_HEADING SET_CAR_ON_GROUND_PROPERLY -> SET_VEHICLE_ON_GROUND_PROPERLY TURN_VEHICLE_TO_FACE_COORD -> SET_VEHICLE_TURNS_TO_FACE_COORD TURN_CAR_TO_FACE_COORD -> SET_VEHICLE_TURNS_TO_FACE_COORD IS_VEHICLE_IN_AREA_2D -> IS_VEHICLE_IN_AREA IS_VEHICLE_IN_AREA_3D -> IS_VEHICLE_IN_AREA LOCATE_VEHICLE_2D -> IS_VEHICLE_AT_COORD LOCATE_VEHICLE_3D -> IS_VEHICLE_AT_COORD IS_CAR_STOPPED -> IS_VEHICLE_STOPPED IS_CAR_IN_AIR_PROPER -> IS_VEHICLE_IN_AIR_PROPER IS_CAR_UPRIGHT -> IS_VEHICLE_UPRIGHT IS_CAR_UPSIDEDOWN -> IS_VEHICLE_UPSIDEDOWN IS_CAR_IN_WATER -> IS_VEHICLE_IN_WATER IS_CAR_ON_SCREEN -> IS_VEHICLE_ON_SCREEN IS_CAR_ON_FIRE -> IS_VEHICLE_ON_FIRE EXTINGUISH_VEHICLE_FIRE -> STOP_VEHICLE_FIRE EXTINGUISH_CAR_FIRE -> STOP_VEHICLE_FIRE IS_CAR_TYRE_BURST -> IS_VEHICLE_TYRE_BURST IS_CAR_TOUCHING_CAR -> IS_VEHICLE_TOUCHING_VEHICLE ADD_STUCK_VEHICLE_CHECK_WITH_WARP -> ADD_VEHICLE_STUCK_CHECK_WITH_WARP ADD_STUCK_CAR_CHECK_WITH_WARP -> ADD_VEHICLE_STUCK_CHECK_WITH_WARP ADD_UPSIDEDOWN_VEHICLE_CHECK -> ADD_VEHICLE_UPSIDEDOWN_CHECK ADD_UPSIDEDOWN_CAR_CHECK -> ADD_VEHICLE_UPSIDEDOWN_CHECK REMOVE_UPSIDEDOWN_VEHICLE_CHECK -> REMOVE_VEHICLE_UPSIDEDOWN_CHECK REMOVE_UPSIDEDOWN_CAR_CHECK -> REMOVE_VEHICLE_UPSIDEDOWN_CHECK IS_CAR_STUCK_ON_ROOF -> IS_VEHICLE_STUCK_ON_ROOF ADD_STUCK_VEHICLE_CHECK -> ADD_VEHICLE_STUCK_CHECK ADD_STUCK_CAR_CHECK -> ADD_VEHICLE_STUCK_CHECK REMOVE_STUCK_VEHICLE_CHECK -> REMOVE_VEHICLE_STUCK_CHECK REMOVE_STUCK_CAR_CHECK -> REMOVE_VEHICLE_STUCK_CHECK DOES_CAR_HAVE_STUCK_CAR_CHECK -> DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK SET_CAR_HEALTH -> SET_VEHICLE_HEALTH GET_CAR_COLOURS -> GET_VEHICLE_COLOURS CHANGE_VEHICLE_COLOUR -> SET_VEHICLE_COLOURS CHANGE_CAR_COLOUR -> SET_VEHICLE_COLOURS GET_NUM_VEHICLE_COLOURS -> GET_NUMBER_OF_VEHICLE_COLOURS SET_CAR_COLOUR_COMBINATION -> SET_VEHICLE_COLOUR_COMBINATION SET_EXTRA_VEHICLE_COLOURS -> SET_VEHICLE_EXTRA_COLOURS SET_EXTRA_CAR_COLOURS -> SET_VEHICLE_EXTRA_COLOURS GET_EXTRA_VEHICLE_COLOURS -> GET_VEHICLE_EXTRA_COLOURS GET_EXTRA_CAR_COLOURS -> GET_VEHICLE_EXTRA_COLOURS BURST_VEHICLE_TYRE -> SET_VEHICLE_TYRE_BURST BURST_CAR_TYRE -> SET_VEHICLE_TYRE_BURST FIX_VEHICLE_TYRE -> SET_VEHICLE_TYRE_FIXED FIX_CAR_TYRE -> SET_VEHICLE_TYRE_FIXED CLOSE_ALL_VEHICLE_DOORS -> SET_VEHICLE_DOORS_SHUT CLOSE_ALL_CAR_DOORS -> SET_VEHICLE_DOORS_SHUT CONTROL_VEHICLE_DOOR -> SET_VEHICLE_DOOR_CONTROL CONTROL_CAR_DOOR -> SET_VEHICLE_DOOR_CONTROL SET_CAR_DOOR_LATCHED -> SET_VEHICLE_DOOR_LATCHED OPEN_VEHICLE_DOOR -> SET_VEHICLE_DOOR_OPEN OPEN_CAR_DOOR -> SET_VEHICLE_DOOR_OPEN SHUT_VEHICLE_DOOR -> SET_VEHICLE_DOOR_SHUT SHUT_CAR_DOOR -> SET_VEHICLE_DOOR_SHUT BREAK_VEHICLE_DOOR -> SET_VEHICLE_DOOR_BROKEN BREAK_CAR_DOOR -> SET_VEHICLE_DOOR_BROKEN LOCK_VEHICLE_DOORS -> SET_VEHICLE_DOORS_LOCKED LOCK_CAR_DOORS -> SET_VEHICLE_DOORS_LOCKED IS_CAR_DOOR_DAMAGED -> IS_VEHICLE_DOOR_DAMAGED IS_CAR_DOOR_FULLY_OPEN -> IS_VEHICLE_DOOR_FULLY_OPEN POP_VEHICLE_BOOT -> SET_CAR_BOOT_OPEN POP_CAR_BOOT -> SET_CAR_BOOT_OPEN EXPLODE_CAR -> EXPLODE_VEHICLE EXPLODE_CAR_IN_CUTSCENE -> EXPLODE_VEHICLE_IN_CUTSCENE SET_CAR_ENGINE_ON -> SET_VEHICLE_ENGINE_ON FORCE_VEHICLE_LIGHTS -> SET_VEHICLE_LIGHTS FORCE_CAR_LIGHTS -> SET_VEHICLE_LIGHTS SET_VEH_ALARM -> SET_VEHICLE_ALARM TRIGGER_VEHICLE_ALARM -> START_VEHICLE_ALARM TRIGGER_VEH_ALARM -> START_VEHICLE_ALARM SET_VEH_INTERIORLIGHT -> SET_VEHICLE_INTERIORLIGHT FIX_VEHICLE -> SET_VEHICLE_FIXED FIX_CAR -> SET_VEHICLE_FIXED HAS_CAR_STOPPED_BECAUSE_OF_LIGHT -> HAS_VEHICLE_STOPPED_BECAUSE_OF_LIGHT SET_CAR_LIGHT_MULTIPLIER -> SET_VEHICLE_LIGHT_MULTIPLIER FREEZE_CAR_POSITION -> FREEZE_VEHICLE_POSITION FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION -> FREEZE_VEHICLE_POSITION_AND_DONT_LOAD_COLLISION SET_CAR_COLLISION -> SET_VEHICLE_COLLISION SET_LOAD_COLLISION_FOR_CAR_FLAG -> SET_LOAD_COLLISION_FOR_VEHICLE_FLAG SET_CAR_STRONG -> SET_VEHICLE_STRONG SET_CAR_VISIBLE -> SET_VEHICLE_VISIBLE SET_CAR_CAN_BE_DAMAGED -> SET_VEHICLE_CAN_BE_DAMAGED SET_CAR_ONLY_DAMAGED_BY_PLAYER -> SET_VEHICLE_ONLY_DAMAGED_BY_PLAYER SET_CAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_VEHICLE_NOT_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_CAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP -> SET_VEHICLE_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP SET_CAR_CAN_BE_VISIBLY_DAMAGED -> SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED SET_CAR_PROOFS -> SET_VEHICLE_PROOFS SET_CAR_RANDOM_ROUTE_SEED -> SET_VEHICLE_RANDOM_ROUTE_SEED SET_CAR_FORWARD_SPEED -> SET_VEHICLE_FORWARD_SPEED SET_CAN_BURST_VEHICLE_TYRES -> SET_VEHICLE_TYRES_CAN_BURST SET_CAN_BURST_CAR_TYRES -> SET_VEHICLE_TYRES_CAN_BURST IS_VEHICLE_PASSENGER_SEAT_FREE -> IS_VEHICLE_SEAT_FREE IS_CAR_PASSENGER_SEAT_FREE -> IS_VEHICLE_SEAT_FREE GET_PED_IN_VEHICLE_PASSENGER_SEAT -> GET_PED_IN_VEHICLE_SEAT GET_DRIVER_OF_VEHICLE -> GET_PED_IN_VEHICLE_SEAT VEHICLE_DOES_PROVIDE_COVER -> SET_VEHICLE_PROVIDES_COVER ACTIVATE_HELI_SPEED_CHEAT -> SET_HELI_SPEED_CHEAT SWITCH_AMBIENT_PLANES -> SET_AMBIENT_PLANES ANCHOR_BOAT -> SET_BOAT_ANCHOR ARE_TAXI_LIGHTS_ON -> IS_TAXI_LIGHT_ON SWITCH_VEHICLE_SIREN -> SET_VEHICLE_SIREN SWITCH_CAR_SIREN -> SET_VEHICLE_SIREN GET_CAR_SIREN_HEALTH -> GET_VEHICLE_SIREN_HEALTH IS_CAR_SIREN_ON -> IS_VEHICLE_SIREN_ON MARK_VEHICLE_AS_CONVOY_VEHICLE -> SET_VEHICLE_AS_CONVOY_VEHICLE MARK_CAR_AS_CONVOY_CAR -> SET_VEHICLE_AS_CONVOY_VEHICLE CREATE_VEHICLE_GENERATOR -> CREATE_SCRIPT_VEHICLE_GENERATOR DELETE_VEHICLE_GENERATOR -> DELETE_SCRIPT_VEHICLE_GENERATOR DELETE_CAR_GENERATOR -> DELETE_SCRIPT_VEHICLE_GENERATOR SWITCH_VEHICLE_GENERATOR -> SET_SCRIPT_VEHICLE_GENERATOR SWITCH_CAR_GENERATOR -> SET_SCRIPT_VEHICLE_GENERATOR SET_VEHICLE_GENERATORS_ACTIVE_IN_AREA -> SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA SET_ALL_VEHICLE_GENERATORS_BACK_TO_ACTIVE -> SET_ALL_VEHICLE_GENERATORS_ACTIVE SET_ALL_CAR_GENERATORS_BACK_TO_ACTIVE -> SET_ALL_VEHICLE_GENERATORS_ACTIVE IS_CAR_IN_GARAGE_AREA -> IS_VEHICLE_IN_GARAGE_AREA SET_CAN_RESPRAY_CAR -> SET_CAN_RESPRAY_VEHICLE CHANGE_GARAGE_TYPE -> SET_GARAGE_TYPE SET_NO_RESPRAYS -> SET_RESPRAYS ABORT_ALL_GARAGE_ACTIVITY -> STOP_ALL_GARAGE_ACTIVITY HAS_CAR_BEEN_RESPRAYED -> HAS_VEHICLE_BEEN_RESPRAYED GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA_NO_SAVE -> GET_RANDOM_VEHICLE_OF_TYPE_IN_AREA GET_RANDOM_VEHICLE_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_IN_SPHERE GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE_NO_SAVE -> GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE GET_CLOSEST_CAR -> GET_CLOSEST_VEHICLE HAND_VEHICLE_CONTROL_BACK_TO_PLAYER -> SET_VEHICLE_CONTROL_TO_PLAYER START_RECORDING_CAR -> START_RECORDING_VEHICLE STOP_RECORDING_VEHICLES -> STOP_RECORDING_ALL_VEHICLES STOP_RECORDING_CARS -> STOP_RECORDING_ALL_VEHICLES START_PLAYBACK_RECORDED_CAR -> START_PLAYBACK_RECORDED_VEHICLE STOP_PLAYBACK_RECORDED_CAR -> STOP_PLAYBACK_RECORDED_VEHICLE PAUSE_PLAYBACK_RECORDED_CAR -> PAUSE_PLAYBACK_RECORDED_VEHICLE UNPAUSE_PLAYBACK_RECORDED_CAR -> UNPAUSE_PLAYBACK_RECORDED_VEHICLE IS_PLAYBACK_GOING_ON_FOR_CAR -> IS_PLAYBACK_GOING_ON_FOR_VEHICLE GET_CURRENT_PLAYBACK_NUMBER_FOR_CAR -> GET_CURRENT_PLAYBACK_NUMBER_FOR_VEHICLE IS_RECORDING_GOING_ON_FOR_CAR -> IS_RECORDING_GOING_ON_FOR_VEHICLE SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_CAR -> SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE START_PLAYBACK_RECORDED_CAR_USING_AI -> START_PLAYBACK_RECORDED_VEHICLE_USING_AI SKIP_TIME_IN_PLAYBACK_RECORDED_CAR -> SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE FIND_POSITION_IN_RECORDING -> GET_POSITION_IN_RECORDING FIND_TIME_POSITION_IN_RECORDING -> GET_TIME_POSITION_IN_RECORDING FIND_TIME_POSITION_IN_RECORDED_RECORDING -> GET_TIME_POSITION_IN_RECORDED_RECORDING STOP_RECORDING_CAR -> STOP_RECORDING_VEHICLE REQUEST_CAR_RECORDING -> REQUEST_VEHICLE_RECORDING HAS_CAR_RECORDING_BEEN_LOADED -> HAS_VEHICLE_RECORDING_BEEN_LOADED DISPLAY_PLAYBACK_RECORDED_CAR -> DISPLAY_PLAYBACK_RECORDED_VEHICLE REMOVE_CAR_RECORDING -> REMOVE_VEHICLE_RECORDING CHANGE_PLAYBACK_TO_USE_AI -> SET_PLAYBACK_TO_USE_AI GET_TOTAL_DURATION_OF_CAR_RECORDING -> GET_TOTAL_DURATION_OF_VEHICLE_RECORDING ATTACH_CAR_TO_CAR -> ATTACH_VEHICLE_TO_VEHICLE ATTACH_CAR_TO_OBJECT -> ATTACH_VEHICLE_TO_OBJECT DETACH_CAR -> DETACH_VEHICLE IS_CAR_ATTACHED -> IS_VEHICLE_ATTACHED SWITCH_RANDOM_TRAINS -> SET_RANDOM_TRAINS MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED -> SET_MISSION_TRAINS_AS_NO_LONGER_NEEDED TRAIN_LEAVE_STATION -> SET_TRAIN_LEAVES_STATION MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED -> SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED FIND_TRAIN_DIRECTION -> GET_TRAIN_DIRECTION SET_ROOM_FOR_CAR_BY_NAME -> SET_ROOM_FOR_VEHICLE_BY_NAME CLEAR_ROOM_FOR_CAR -> CLEAR_ROOM_FOR_VEHICLE SET_VEHICLE_HAS_BEEN_CREATED_IN_INTERIOR -> GET_INTERIOR_FROM_VEHICLE GET_ENGINE_HEALTH -> GET_VEHICLE_ENGINE_HEALTH SET_ENGINE_HEALTH -> SET_VEHICLE_ENGINE_HEALTH GET_PETROL_TANK_HEALTH -> GET_VEHICLE_PETROL_TANK_HEALTH SET_PETROL_TANK_HEALTH -> SET_VEHICLE_PETROL_TANK_HEALTH IS_CAR_A_MISSION_CAR -> IS_VEHICLE_A_MISSION_VEHICLE CHECK_STUCK_TIMER -> IS_VEHICLE_STUCK_TIMER_UP RESET_STUCK_TIMER -> RESET_VEHICLE_STUCK_TIMER IS_VEH_STUCK -> IS_VEHICLE_STUCK IS_VEH_DRIVEABLE -> IS_VEHICLE_DRIVEABLE SET_HAS_BEEN_OWNED_BY_PLAYER -> SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER SET_NEEDS_TO_BE_HOTWIRED -> SET_VEHICLE_NEEDS_TO_BE_HOTWIRED SET_BLIP_THROTTLE_RANDOMLY -> SET_VEHICLE_BLIP_THROTTLE_RANDOMLY SET_POLICE_FOCUS_WILL_TRACK_CAR -> SET_POLICE_FOCUS_WILL_TRACK_VEHICLE SOUND_VEHICLE_HORN -> START_VEHICLE_HORN SOUND_CAR_HORN -> START_VEHICLE_HORN SET_VEH_HAS_STRONG_AXLES -> SET_VEHICLE_HAS_STRONG_AXLES REMOVE_CAR_WINDOW -> REMOVE_VEHICLE_WINDOW SMASH_CAR_WINDOW -> SMASH_VEHICLE_WINDOW ADD_CAR_TO_MISSION_DELETION_LIST -> ADD_VEHICLE_TO_MISSION_DELETION_LIST SET_CAR_LIVERY -> SET_VEHICLE_LIVERY IS_VEH_WINDOW_INTACT -> IS_VEHICLE_WINDOW_INTACT RESET_CAR_WHEELS -> RESET_VEHICLE_WHEELS FORCE_HIGH_LOD -> SET_ALL_VEHICLES_HIGH_LOD GET_NEAREST_CABLE_VEHICLE -> GET_NEAREST_CABLE_CAR DONT_SUPPRESS_ANY_CAR_MODELS -> DONT_SUPPRESS_ANY_CAR_MODELS ~TR FORCE_RANDOM_CAR_MODEL -> FORCE_RANDOM_CAR_MODEL ~TR CREATE_RANDOM_CAR_FOR_CAR_PARK -> CREATE_RANDOM_CAR_FOR_CAR_PARK ~TR GET_VEHICLE_CLASS -> GET_VEHICLE_CLASS ~TR IS_CAR_LOW_RIDER -> IS_CAR_LOW_RIDER ~TR IS_CAR_STREET_RACER -> IS_CAR_STREET_RACER ~TR IS_EMERGENCY_SERVICES_VEHICLE -> IS_EMERGENCY_SERVICES_VEHICLE ~TR GET_CAR_MASS -> GET_CAR_MASS ~TR IS_CAR_STOPPED_IN_AREA_2D -> IS_CAR_STOPPED_IN_AREA_2D ~TR LOCATE_DEAD_CAR_3D -> LOCATE_DEAD_CAR_3D ~TR IS_CAR_VISIBLY_DAMAGED -> IS_CAR_VISIBLY_DAMAGED ~TR IS_CAR_HEALTH_GREATER -> IS_CAR_HEALTH_GREATER ~TR GET_CAR_BLOCKING_CAR -> GET_CAR_BLOCKING_CAR ~TR EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT -> EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT ~TR CONTROL_MOVABLE_VEHICLE_PART -> CONTROL_MOVABLE_VEHICLE_PART ~TR SET_VEH_INDICATORLIGHTS -> SET_VEH_INDICATORLIGHTS ~TR SET_VEH_HAZARDLIGHTS -> SET_VEH_HAZARDLIGHTS ~TR FORCE_ALL_VEHICLE_LIGHTS_OFF -> FORCE_ALL_VEHICLE_LIGHTS_OFF ~TR GIVE_NON_PLAYER_CAR_NITRO -> GIVE_NON_PLAYER_CAR_NITRO ~TR SET_CAR_DISTANCE_AHEAD_MULTIPLIER -> SET_CAR_DISTANCE_AHEAD_MULTIPLIER ~TR SET_CAR_TRACTION -> SET_CAR_TRACTION ~TR SET_CAR_WATERTIGHT -> SET_CAR_WATERTIGHT ~TR SET_UPSIDEDOWN_CAR_NOT_DAMAGED -> SET_UPSIDEDOWN_CAR_NOT_DAMAGED ~TR SET_CAR_HEAVY -> SET_CAR_HEAVY ~TR SET_CAR_STAY_IN_FAST_LANE -> SET_CAR_STAY_IN_FAST_LANE ~TR SET_CAR_STAY_IN_SLOW_LANE -> SET_CAR_STAY_IN_SLOW_LANE ~TR SET_CAR_CAN_GO_AGAINST_TRAFFIC -> SET_CAR_CAN_GO_AGAINST_TRAFFIC ~TR SET_CAR_LANE_SHIFT -> SET_CAR_LANE_SHIFT ~TR SET_CAR_ALWAYS_CREATE_SKIDS -> SET_CAR_ALWAYS_CREATE_SKIDS ~TR SET_CAR_HYDRAULICS -> SET_CAR_HYDRAULICS ~TR DOES_CAR_HAVE_HYDRAULICS -> DOES_CAR_HAVE_HYDRAULICS ~TR RESET_VEHICLE_HYDRAULICS -> RESET_VEHICLE_HYDRAULICS ~TR SET_VEHICLE_AREA_VISIBLE -> SET_VEHICLE_AREA_VISIBLE ~TR SET_PETROL_TANK_WEAKPOINT -> SET_PETROL_TANK_WEAKPOINT ~TR IMPROVE_CAR_BY_CHEATING -> IMPROVE_CAR_BY_CHEATING ~TR IS_VEHICLE_TOUCHING_OBJECT -> IS_VEHICLE_TOUCHING_OBJECT ~TR SET_HELI_STABILISER -> SET_HELI_STABILISER ~TR SET_PLANE_THROTTLE -> SET_PLANE_THROTTLE ~TR PLANE_STARTS_IN_AIR -> PLANE_STARTS_IN_AIR ~TR SET_PLANE_UNDERCARRIAGE_UP -> SET_PLANE_UNDERCARRIAGE_UP ~TR GET_PLANE_UNDERCARRIAGE_POSITION -> GET_PLANE_UNDERCARRIAGE_POSITION ~TR SWITCH_POLICE_HELIS -> SWITCH_POLICE_HELIS ~TR SET_ENABLE_RC_DETONATE -> SET_ENABLE_RC_DETONATE ~TR SET_ENABLE_RC_DETONATE_ON_CONTACT -> SET_ENABLE_RC_DETONATE_ON_CONTACT ~TR FIRE_HUNTER_GUN -> FIRE_HUNTER_GUN ~TR VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE -> VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE ~TR CREATE_CAR_GENERATOR_WITH_PLATE -> CREATE_CAR_GENERATOR_WITH_PLATE ~TR SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR -> SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR ~TR CREATE_CARS_ON_GENERATORS_IN_AREA -> CREATE_CARS_ON_GENERATORS_IN_AREA ~TR SET_TARGET_CAR_FOR_MISSION_GARAGE -> SET_TARGET_CAR_FOR_MISSION_GARAGE ~TR HAS_CAR_BEEN_DROPPED_OFF -> HAS_CAR_BEEN_DROPPED_OFF ~TR PLAYER_IS_INTERACTING_WITH_GARAGE -> PLAYER_IS_INTERACTING_WITH_GARAGE ~TR GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE -> GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE ~TR SKIP_IN_PLAYBACK_RECORDED_CAR -> SKIP_IN_PLAYBACK_RECORDED_CAR ~TR SET_RECORDING_TO_POINT_NEAREST_TO_COORS -> SET_RECORDING_TO_POINT_NEAREST_TO_COORS ~TR START_PLAYBACK_RECORDED_CAR_LOOPED -> START_PLAYBACK_RECORDED_CAR_LOOPED ~TR ATTACH_CAR_TO_CAR_PHYSICALLY -> ATTACH_CAR_TO_CAR_PHYSICALLY ~TR ATTACH_CAR_TO_OBJECT_PHYSICALLY -> ATTACH_CAR_TO_OBJECT_PHYSICALLY ~TR DELETE_MISSION_TRAINS -> DELETE_MISSION_TRAINS ~TR HAS_TRAIN_DERAILED -> HAS_TRAIN_DERAILED ~TR IS_NEXT_STATION_ALLOWED -> IS_NEXT_STATION_ALLOWED ~TR SET_RAILTRACK_RESISTANCE_MULT -> SET_RAILTRACK_RESISTANCE_MULT ~TR SET_ROOM_FOR_CAR_BY_KEY -> SET_ROOM_FOR_CAR_BY_KEY ~TR FAST_FORWARD_TO_NEXT_BUS_STOP -> FAST_FORWARD_TO_NEXT_BUS_STOP ~TR TELEPORT_PLAYER_NEAR_BUS -> TELEPORT_PLAYER_NEAR_BUS ~TR PLAY_CAR_ANIM -> PLAY_CAR_ANIM ~TR GET_CAR_ANIM_TOTAL_TIME -> GET_CAR_ANIM_TOTAL_TIME ~TR GET_CAR_ANIM_CURRENT_TIME -> GET_CAR_ANIM_CURRENT_TIME ~TR SET_CAR_ANIM_CURRENT_TIME -> SET_CAR_ANIM_CURRENT_TIME ~TR SET_CAR_ANIM_SPEED -> SET_CAR_ANIM_SPEED ~TR IS_CAR_PLAYING_ANIM -> IS_CAR_PLAYING_ANIM ~TR SET_CAR_ANIM_PLAYING_FLAG -> SET_CAR_ANIM_PLAYING_FLAG ~TR FORCE_AIR_DRAG_MULT -> FORCE_AIR_DRAG_MULT ~TR GET_NUM_CAR_LIVERIES -> GET_NUM_CAR_LIVERIES ~TR GET_CAR_LIVERY -> GET_CAR_LIVERY ~TR