SWITCH_ROADS_ON -> SET_ROADS_IN_AREA ~xp SWITCH_ROADS_OFF -> SET_ROADS_IN_AREA ~xp SWITCH_PED_PATHS_ON -> SET_PED_PATHS_IN_AREA ~xp SWITCH_PED_PATHS_OFF -> SET_PED_PATHS_IN_AREA ~xp GET_SAFE_POSITION_FOR_CHAR -> GET_SAFE_COORD_FOR_PED ~xp GET_CLOSEST_CAR_NODE -> GET_CLOSEST_VEHICLE_NODE ~xp GET_CLOSEST_MAJOR_CAR_NODE -> GET_CLOSEST_MAJOR_VEHICLE_NODE ~xp GET_CLOSEST_CAR_NODE_WITH_HEADING -> GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ~xp GET_NTH_CLOSEST_CAR_NODE -> GET_NTH_CLOSEST_VEHICLE_NODE ~xp GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING -> GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ~xp GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND -> GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING_ON_ISLAND ~xp GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND -> GET_NEXT_CLOSEST_VEHICLE_NODE_WITH_HEADING_ON_ISLAND ~xp SWITCH_ROADS_BACK_TO_ORIGINAL -> SET_ROADS_BACK_TO_ORIGINAL ~xp SWITCH_PED_ROADS_BACK_TO_ORIGINAL -> SET_PED_PATHS_BACK_TO_ORIGINAL ~xp GET_SAFE_POSITION_FOR_PED -> GET_SAFE_COORD_FOR_PED GET_NTH_CLOSEST_CAR_NODE_FAVOUR_DIRECTION -> GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION FIND_STREET_NAME_AT_POSITION -> GET_STREET_NAME_AT_COORD GENERATE_DIRECTIONS -> CREATE_DIRECTIONS_TO_COORD FLUSH_ALL_SPAWN_BLOCKING_AREAS -> CLEAR_ALL_SPAWN_BLOCKING_AREAS GET_COORDINATES_FOR_NETWORK_RESTART_NODE -> GET_COORDS_FOR_NETWORK_RESTART_NODE GET_RANDOM_CAR_NODE -> GET_RANDOM_VEHICLE_NODE GET_SPAWN_COORDINATES_FOR_VEHICLE_NODE -> GET_SPAWN_COORDS_FOR_VEHICLE_NODE GET_SPAWN_COORDINATES_FOR_CAR_NODE -> GET_SPAWN_COORDS_FOR_VEHICLE_NODE DEFINE_PED_GENERATION_CONSTRAINT_AREA -> DEFINE_PED_GENERATION_CONSTRAINT_AREA ~TR DESTROY_PED_GENERATION_CONSTRAINT_AREA -> DESTROY_PED_GENERATION_CONSTRAINT_AREA ~TR GET_NEXT_CLOSEST_CAR_NODE -> GET_NEXT_CLOSEST_CAR_NODE ~TR GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING -> GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING ~TR GET_CLOSEST_CAR_NODE_FAVOUR_DIRECTION -> GET_CLOSEST_CAR_NODE_FAVOUR_DIRECTION ~TR GET_NEXT_CLOSEST_CAR_NODE_FAVOUR_DIRECTION -> GET_NEXT_CLOSEST_CAR_NODE_FAVOUR_DIRECTION ~TR GET_CLOSEST_STRAIGHT_ROAD -> GET_CLOSEST_STRAIGHT_ROAD ~TR HAVE_REQUESTED_PATH_NODES_BEEN_LOADED -> HAVE_REQUESTED_PATH_NODES_BEEN_LOADED ~TR GET_PARKING_NODE_IN_AREA -> GET_PARKING_NODE_IN_AREA ~TR MARK_ROAD_NODE_AS_DONT_WANDER -> MARK_ROAD_NODE_AS_DONT_WANDER ~TR UNMARK_ALL_ROAD_NODES_AS_DONT_WANDER -> UNMARK_ALL_ROAD_NODES_AS_DONT_WANDER ~TR CALCULATE_TRAVEL_DISTANCE_BETWEEN_NODES -> CALCULATE_TRAVEL_DISTANCE_BETWEEN_NODES ~TR ADD_NAVMESH_REQUIRED_REGION -> ADD_NAVMESH_REQUIRED_REGION ~TR REMOVE_NAVMESH_REQUIRED_REGION -> REMOVE_NAVMESH_REQUIRED_REGION ~TR GET_SORTED_NETWORK_RESTART_NODE_OF_GROUP -> GET_SORTED_NETWORK_RESTART_NODE_OF_GROUP ~TR GET_SORTED_NETWORK_RESTART_NODE_EXCLUDING_GROUP -> GET_SORTED_NETWORK_RESTART_NODE_EXCLUDING_GROUP ~TR GET_RANDOM_NETWORK_RESTART_NODE_OF_GROUP -> GET_RANDOM_NETWORK_RESTART_NODE_OF_GROUP ~TR GET_RANDOM_NETWORK_RESTART_NODE_EXCLUDING_GROUP -> GET_RANDOM_NETWORK_RESTART_NODE_EXCLUDING_GROUP ~TR CALCULATE_FURTHEST_NETWORK_RESTART_NODES -> CALCULATE_FURTHEST_NETWORK_RESTART_NODES ~TR GET_FURTHEST_NETWORK_RESTART_NODE -> GET_FURTHEST_NETWORK_RESTART_NODE ~TR FLUSH_ALL_PLAYER_RESPAWN_COORDS -> FLUSH_ALL_PLAYER_RESPAWN_COORDS ~TR