GENERATE_RANDOM_FLOAT_IN_RANGE -> GET_RANDOM_FLOAT_IN_RANGE ~rbv GENERATE_RANDOM_INT_IN_RANGE -> GET_RANDOM_INT_IN_RANGE ~rbv GET_DISTANCE_BETWEEN_COORDS_2D -> GET_DISTANCE_BETWEEN_COORDS ~rbv ~XP GET_DISTANCE_BETWEEN_COORDS_3D -> GET_DISTANCE_BETWEEN_COORDS ~rbv ~XP CLEAR_AREA_OF_CARS -> CLEAR_AREA_OF_VEHICLES ~xp CLEAR_AREA_OF_CHARS -> CLEAR_AREA_OF_PEDS ~xp ACTIVATE_NETWORK_SETTINGS_MENU -> SET_NETWORK_SETTINGS_MENU ~XP DEACTIVATE_NETWORK_SETTINGS_MENU -> SET_NETWORK_SETTINGS_MENU ~XP START_CREDITS -> SET_CREDITS_ACTIVE ~XP START_CREDITS -> SET_CREDITS_ACTIVE ~XP STOP_CREDITS -> SET_CREDITS_ACTIVE ~XP STOP_CREDITS -> SET_CREDITS_ACTIVE ~XP OVERRIDE_NEXT_RESTART -> SET_RESTART_COORD_OVERRIDE ~xp FIRE_SINGLE_BULLET -> SHOOT_SINGLE_BULLET_BETWEEN_COORDS ~xp PAUSE_GAME -> SET_GAME_PAUSED ~XP UNPAUSE_GAME -> SET_GAME_PAUSED ~XP FORCE_WEATHER -> SET_WEATHER_TYPE_PERSIST ~SP FORCE_WEATHER_NOW -> SET_WEATHER_TYPE_NOW_PERSIST ~SP SUPPRESS_FADE_IN_AFTER_DEATH_ARREST -> SET_FADE_IN_AFTER_DEATH_ARREST ~SP PICK_RANDOM_WEATHER -> SET_RANDOM_WEATHER_TYPE RELEASE_WEATHER -> CLEAR_WEATHER_TYPE_PERSIST FORCE_WIND -> SET_WIND CLEAR_ANGLED_AREA_OF_CARS -> CLEAR_ANGLED_AREA_OF_VEHICLES ACTIVATE_SAVE_MENU -> SET_SAVE_MENU_ACTIVE THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME -> NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME FLUSH_ALL_OUT_OF_DATE_RADAR_BLIPS_FROM_MISSION_CLEANUP_LIST -> NETWORK_REMOVE_ALL_OUT_OF_DATE_RADAR_BLIPS_FROM_MISSION_CLEANUP_LIST THIS_SCRIPT_SHOULD_BE_SAVED -> SET_SCRIPT_SHOULD_BE_SAVED ALLOW_ONE_TIME_ONLY_COMMANDS_TO_RUN -> SET_ONE_TIME_ONLY_COMMANDS_TO_RUN CANCEL_OVERRIDE_RESTART -> CLEAR_RESTART_COORD_OVERRIDE ENABLE_SAVE_HOUSE -> SET_SAVE_HOUSE COMPARE_STRING -> ARE_STRINGS_EQUAL ALLOW_STUNT_JUMPS_TO_TRIGGER -> SET_STUNT_JUMPS_CAN_TRIGGER ALLOW_THIS_SCRIPT_TO_BE_PAUSED -> SET_THIS_SCRIPT_CAN_BE_PAUSED ACTIVATE_CHEAT -> SET_CHEAT_ACTIVE ENABLE_XBOX_SCREEN_SAVER -> SET_XBOX_SCREEN_SAVER GENERATE_RANDOM_FLOAT -> GENERATE_RANDOM_FLOAT ~TR GET_CURRENT_WEATHER -> GET_CURRENT_WEATHER ~TR GET_CURRENT_WEATHER_FULL -> GET_CURRENT_WEATHER_FULL ~TR ARE_CREDITS_FINISHED -> ARE_CREDITS_FINISHED ~TR SET_CREDITS_TO_RENDER_BEFORE_FADE -> SET_CREDITS_TO_RENDER_BEFORE_FADE ~TR SET_UP_TRIP_SKIP -> SET_UP_TRIP_SKIP ~TR CLEAR_UP_TRIP_SKIP -> CLEAR_UP_TRIP_SKIP ~TR SET_UP_TRIP_SKIP_AFTER_MISSION -> SET_UP_TRIP_SKIP_AFTER_MISSION ~TR SET_UP_TRIP_SKIP_FOR_SPECIFIC_VEHICLE -> SET_UP_TRIP_SKIP_FOR_SPECIFIC_VEHICLE ~TR SET_UP_TRIP_SKIP_TO_BE_FINISHED_BY_SCRIPT -> SET_UP_TRIP_SKIP_TO_BE_FINISHED_BY_SCRIPT ~TR SET_UP_TRIP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT -> SET_UP_TRIP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT ~TR IS_TRIP_SKIP_WAITING_FOR_SCRIPT_TO_FADE_IN -> IS_TRIP_SKIP_WAITING_FOR_SCRIPT_TO_FADE_IN ~TR SET_EXTRA_HOSPITAL_RESTART_POINT -> SET_EXTRA_HOSPITAL_RESTART_POINT ~TR SET_EXTRA_POLICE_STATION_RESTART_POINT -> SET_EXTRA_POLICE_STATION_RESTART_POINT ~TR SET_FADE_IN_AFTER_LOAD -> SET_FADE_IN_AFTER_LOAD ~TR SET_FAKE_WANTED_CIRCLE -> SET_FAKE_WANTED_CIRCLE ~TR START_KILL_FRENZY -> START_KILL_FRENZY ~TR READ_KILL_FRENZY_STATUS -> READ_KILL_FRENZY_STATUS ~TR FAIL_KILL_FRENZY -> FAIL_KILL_FRENZY ~TR GET_LINE_HEIGHT -> GET_LINE_HEIGHT ~TR GET_WIDTH_OF_LITERAL_STRING -> GET_WIDTH_OF_LITERAL_STRING ~TR LIMIT_ANGLE -> LIMIT_ANGLE ~TR SET_GRAVITY_OFF -> SET_GRAVITY_OFF ~TR IS_JAPANESE_VERSION -> IS_JAPANESE_VERSION ~TR GET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER -> GET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER ~TR FORCE_POPULATION_INIT -> FORCE_POPULATION_INIT ~TR IS_IN_ATTRACT_MODE -> IS_IN_ATTRACT_MODE ~TR CHEAT_HAPPENED_RECENTLY -> CHEAT_HAPPENED_RECENTLY ~TR SET_CLEAR_MANIFOLDS -> SET_CLEAR_MANIFOLDS ~TR SET_PHYS_CCD_HANDLES_ROTATION -> SET_PHYS_CCD_HANDLES_ROTATION ~TR IMPROVE_LOW_PERFORMANCE_MISSION_PER_FRAME_FLAG -> IMPROVE_LOW_PERFORMANCE_MISSION_PER_FRAME_FLAG ~TR REGISTER_ANIM_USE -> REGISTER_ANIM_USE ~TR REGISTER_TEXTURE_USE -> REGISTER_TEXTURE_USE ~TR REGISTER_CARREC_USE -> REGISTER_CARREC_USE ~TR