-- Used in the Ped Vertex painter to override the default values -- Some stuff not used for vehicles -- Lighting variables with some default values TheColourChannel = 0 -- For AO baking TheAlphaChannel = -2 -- For AO baking TheRimChannel =-1 -- For Rim Baking TheWindChannel = 11 -- For Wind effect baking TheEnvEffChannel = 12 -- For Environmental dirt -- Wind Information windHorizontalColour = (color 255 0 0) windVerticalColour = (color 0 0 255) windRateColour = (color 0 255 0) MapWindColour = (color 0 0 255) -- Support for Vegetation/map micromovement wind colours PedWindColour = (color 0 0 0) -- Support for Ped wind colours Phasecolour1 = 20 Phasecolour2 = 180 -- Skylight details skylightmultiplier = 4 -- Some radiosity settings here radiosityQuality = 85 RadiosityFiltering = 12 RadiosityDirectFiltering = 12 TheLog_exposureBrightness = 100 TheLog_exposureContrast = 50 TheLog_exposureMidtones = 1.7 -- default Vertex colour values TheBakeColour = (color 240 240 240) TheRimColour = (color 100 100 100) TheEnvEffColour = (color 20 20 20) TheAlphaColour = (color 255 255 255) -- Set the scene lights -- These are for the Vertex Colour channels lightTintColor = color 255 255 255 lightLevel = 1 ambientColor = color 200 200 200