Version: 109 AuthoredOrientation 1 NumBones 31 bone0 SKEL_ROOT { offset 0.000000 0.000000 0.000000 euler 0.000000 -0.000000 0.000000 orient 0.000000 -0.000000 0.000000 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ projectData0X bone1 SKEL_PelvisRoot { boneid 17916 offset 0.000000 0.002461 0.021389 euler 0.000000 0.000000 0.000000 orient 0.000000 0.000000 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone2 SKEL_Pelvis1 { boneid 53251 offset -0.000000 0.000000 -0.000000 euler 3.141592 -0.228250 1.570796 orient 3.141592 -0.228250 1.570796 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone3 SKEL_Pelvis { boneid 11816 offset 0.019879 0.000000 0.000000 euler -0.000000 -0.223085 0.000000 orient -0.000000 -0.223085 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone4 SKEL_L_Thigh { boneid 58271 offset 0.023676 0.038000 0.021933 euler 0.861896 -1.406450 -0.854540 orient 0.861896 -1.406450 -0.854540 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone5 SKEL_L_Calf { boneid 63931 offset 0.048621 0.000000 0.000000 euler -0.020377 -0.815156 0.138563 orient -0.020377 -0.815156 0.138563 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone6 SKEL_L_Foot { boneid 14201 offset 0.016851 0.000000 0.000000 euler 0.000001 -0.795245 0.000000 orient 0.000001 -0.795245 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } bone7 SKEL_R_Thigh { boneid 51826 offset 0.023676 -0.038482 0.021933 euler -0.924397 -1.393852 0.916082 orient -0.924397 -1.393852 0.916082 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone8 SKEL_R_Calf { boneid 36864 offset 0.048727 -0.000000 0.000000 euler 0.022993 -0.814641 -0.156830 orient 0.022993 -0.814641 -0.156830 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone9 SKEL_R_Foot { boneid 52301 offset 0.016851 0.000000 0.000000 euler 0.000000 -0.795244 0.000000 orient 0.000000 -0.795244 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone10 PH_R_Foot { boneid 24806 offset 0.011088 0.000000 -0.002292 euler -0.072179 -0.000000 1.570797 orient -0.072179 -0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } bone11 IK_R_Foot { boneid 35502 offset 0.011088 0.000000 -0.002292 euler -0.072179 -0.000000 1.570797 orient -0.072179 -0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } } } } bone12 SKEL_tail_01 { boneid 839 offset 0.025981 -0.000000 0.000000 euler 0.000000 -0.549728 -0.000000 orient 0.000000 -0.549728 -0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone13 SKEL_tail_02 { boneid 840 offset 0.078832 0.000000 -0.000000 euler 0.000000 0.125142 0.000000 orient 0.000000 0.125142 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone14 SKEL_tail_m_01 { boneid 62040 offset 0.065407 -0.000000 0.000000 euler 0.000000 0.230138 0.000000 orient 0.000000 0.230138 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone15 SKEL_tail_m_02 { boneid 62041 offset 0.088768 0.000000 0.000000 euler -0.000000 0.154844 0.000000 orient -0.000000 0.154844 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } } } } } bone16 SKEL_Spine_Root { boneid 57597 offset 0.000000 0.000000 0.000000 euler -3.141592 -1.456254 1.570796 orient -3.141592 -1.456254 1.570796 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone17 SKEL_Spine0 { boneid 23553 offset 0.021530 0.000000 -0.000000 euler -3.141587 1.288729 -3.141587 orient -3.141587 1.288729 -3.141587 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone18 SKEL_Spine1 { boneid 24816 offset 0.032277 0.000000 0.000000 euler 0.000000 0.119868 0.000000 orient 0.000000 0.119868 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone19 SKEL_L_Clavicle { boneid 64729 offset 0.021888 0.022000 -0.013378 euler 0.146259 0.889321 0.141167 orient 0.146259 0.889321 0.141167 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone20 SKEL_L_UpperArm { boneid 45509 offset 0.045131 0.000000 0.000000 euler -0.037443 -0.259294 -0.079202 orient -0.037443 -0.259294 -0.079202 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ bone21 SKEL_L_Forearm { boneid 61163 offset 0.016220 0.000000 -0.000000 euler 0.000000 -0.888001 0.000000 orient 0.000000 -0.888001 0.000000 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ bone22 PH_L_Hand { boneid 60309 offset 0.008627 0.000000 -0.001904 euler -0.037351 0.000000 1.570797 orient -0.037351 0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } bone23 IK_L_Hand { boneid 36029 offset 0.008627 0.000000 -0.001904 euler -0.037351 0.000000 1.570797 orient -0.037351 0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } } } } bone24 SKEL_R_Clavicle { boneid 10706 offset 0.021888 -0.021584 -0.013378 euler -0.160777 0.888296 -0.155194 orient -0.160777 0.888296 -0.155194 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone25 SKEL_R_UpperArm { boneid 40269 offset 0.045168 0.000000 0.000000 euler 0.041155 -0.259934 0.087143 orient 0.041155 -0.259934 0.087143 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ bone26 SKEL_R_Forearm { boneid 28252 offset 0.016220 -0.000000 0.000000 euler -0.000000 -0.888001 0.000000 orient -0.000000 -0.888001 0.000000 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ bone27 PH_R_Hand { boneid 28422 offset 0.008627 0.000000 -0.001904 euler -0.037351 0.000000 1.570797 orient -0.037351 0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } bone28 IK_R_Hand { boneid 6286 offset 0.008627 0.000000 -0.001904 euler -0.037351 0.000000 1.570797 orient -0.037351 0.000000 1.570797 sorient 0.000000 -0.000000 0.000000 transX transY transZ rotX rotY rotZ } } } } bone29 SKEL_Neck_1 { boneid 39317 offset 0.024252 0.000000 -0.000000 euler 0.000000 -0.328956 -0.000000 orient 0.000000 -0.328956 -0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ bone30 SKEL_Head { boneid 31086 offset 0.029245 0.000000 0.000000 euler 0.000000 0.029333 0.000000 orient 0.000000 0.029333 0.000000 sorient 0.000000 -0.000000 0.000000 rotX rotY rotZ } } } } } }