movertranslation,*,0.0001,maxdecompressioncost=60; moverrotation,*,0.0001,maxdecompressioncost=60; bonetranslation,#0,0.0001,maxdecompressioncost=60; bonerotation,#0,0.0001,maxdecompressioncost=60; bonerotation,*Clavicle*,10.0; bonerotation,*Hand*,10.0; bonerotation,*Elbow*,10.0; bonerotation,*Bicep*,10.0; bonerotation,*arm*,10.0; bonerotation,*Arm*,10.0; bonerotation,*Finger*,10.0; bonerotation,*Neck*,10.0; bonerotation,*Head*,10.0; bonerotation,*Calf*,0.002; bonerotation,*Foot*,0.004; bonerotation,*Toe*,0.009950; bonetranslation,*,0.0005; bonerotation,*,0.0005; cameratranslation,*,0.00001; camerarotation,*,0.00001; cameraFOV,*,0.00001; cameraDOF,*,0.00001; facialtranslation,*,0.00001; facialrotation,*,0.00001; facialControl,*,0.00001; shaderSlideU,*,0.00001; shaderSlideV,*,0.00001;