movertranslation,*,0.0001,maxdecompressioncost=60; moverrotation,*,0.0001,maxdecompressioncost=60; bonetranslation,#0,0.001,maxdecompressioncost=60; bonerotation,#0,0.0001,maxdecompressioncost=60; generictranslation,*,0.00001; genericrotation,*,0.00001; bonerotation,*clav*,0.001; bonerotation,*arm*,0.001; bonerotation,*Arm*,0.001; bonerotation,*Finger*,0.009,10; bonerotation,*Neck*,0.005; bonerotation,*Head*,0.005; bonerotation,*Spine*,0.0001; bonerotation,*Thigh*,0.001; bonerotation,*Calf*,0.001; bonerotation,*Foot*,0.005; bonerotation,*Toe*,0.005,10; bonetranslation,*,0.005; bonerotation,*,0.002; cameratranslation,*,0.00001; camerarotation,*,0.00001; cameraFOV,*,0.00001; cameraDOF,*,0.00001; facialtranslation,*,0.00001; facialrotation,*,0.00001; facialControl,*,0.00001; shaderSlideU,*,0.00001; shaderSlideV,*,0.00001; *,*,channellinearbias=1.5,maxdecompressioncost=80;