# This script plays the next animation. Useful when previewing lots of anims. from FxStudio import * selectedCurves = getSelectedCurves() selectedGroup = getSelectedAnimGroupName() selectedAnim = getSelectedAnimName() animationNames = getAnimationNames() animToSelect = "" groupToSelect = "" totalAnims = 0 for group in animationNames: numAnims = getNumAnimationsInGroup(group[0]) totalAnims = totalAnims + numAnims if numAnims != 0: # This is the first animation. Make it the default. animToSelect = group[1][0] groupToSelect = group[0] break; if totalAnims == 0: errorBox("This script require at least one animation in the actor to run.") raise RuntimeError, "No anims in actor." bSelectNextAnim = 0 for group in animationNames: if (group[0] == selectedGroup) or (bSelectNextAnim == 1): if selectedAnim == "": # there is no selected animation, so select the next animation in the selected group. bSelectNextAnim = 1 for anim in group[1]: if bSelectNextAnim == 1: # This is the first animation after the selected anim. animToSelect = anim groupToSelect = group[0] bSelectNextAnim = 2 break if (anim == selectedAnim): #this is the sselected anim. bSelectNextAnim = 1 if bSelectNextAnim == 2: break selectAnimation(groupToSelect, animToSelect) curveSelect = "" for curve in selectedCurves: curveSelect += curve + "|" issueCommand('select -type "curve" -names "%s";'%(curveSelect)) issueCommand("play");