version = 4 projectRoot = x:\gta5 pathForExport = x:\gta5\exported_audmeshes\gta5 audmeshesImgPath = X:\gta5\assets\export\levels\gta5 levelCommonPath = X:\gta5\build\dev\common\data\levels\gta5 iniFileName = X:\gta5\tools\bin\audio\AudMeshMaker\ScheduledBuild\gta5.ini audmeshesListFile = X:\gta5\tools\bin\audio\AudMeshMaker\Meshes_gta5.lst exporterExeFile = X:\gta5\tools\bin\audio\AudMeshMaker\AudMeshGenerator.exe gameExtraParams = -level=gta5 -logfile="x:\gta5\build\dev\console.log" pathForBatchFiles = X:\gta5\tools\bin\audio\AudMeshMaker\ScheduledBuild\ batchFileForDelTempFiles = DeleteTempFiles.bat batchFileForGetLatestTools = GetLatestToolsGTA5.bat batchFileForGetLatestData = GetMapDataGTA5.bat batchFileForGetLatestExe = GetCurrentBuildGTA5.bat batchFileForCompileAudmeshes = X:\gta5\tools\bin\audio\AudMeshMaker\Compile_GTA5_WithPath.bat ;batchFileForCheckOutAudmeshes = CheckOutAudmeshes.bat batchFileForCheckInAudmeshes = CheckInAudmeshes.bat ;batchFileForCheckInMapping = CheckInMapping.bat batchFileForExportGeometry = ExportGeometry.bat batchFileForExportRegion = ExportRegion.bat bGetLatestToolsFirst = 0 bGetLatestDataFirst = 0 bGetLatestExeFirst = 0 bDeleteTempFilesBeforeBuild = 1 bCheckNavmeshesIntoPerforce = 0 bDoExport = 1 bDoCompile = 1 bDeleteTempFilesBeforeBuild = 1 iMinNavmeshesImgSizeForSuccessfulBuildKb = 256 iBuildHour24 = 18 iBuildMinute = 5 bWholeMapBuild = 1 iRegionMinX = 0 iRegionMinY = 0 iRegionMaxX = 0 iRegionMaxY = 0