USING "rage_builtins.sch" USING "globals.sch" USING "commands_streaming.sch" USING "commands_camera.sch" USING "commands_pad.sch" USING "commands_misc.sch" USING "script_buttons.sch" USING "commands_audio.sch" #IF IS_DEBUG_BUILD USING "debug_channels_core.sch" #ENDIF //CAMERA_INDEX scriptedCamera //VECTOR vCamAdjustTarget, vCamAdjustActive //INT xLeft, yLeft, xRight, yRight INT iToolTipNumber = -1 INT iToolTipPrevious SCRIPT CPRINTLN(DEBUG_INIT, "GTA5 Install main thread started.") NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME() CPRINTLN(DEBUG_INIT, "Setting up proglogue map IPLs.") //IPL Groups - Interior REQUEST_IPL("prologue06_int") //IPL Groups //NB: if these change remember to notfiy AI code so they can update the "GTA5_IplGroup.xml" used to create navmeshes REQUEST_IPL("prologue01") REQUEST_IPL("prologue02") REQUEST_IPL("prologue03") REQUEST_IPL("prologue04") REQUEST_IPL("prologue05") REQUEST_IPL("prologue06") REQUEST_IPL("prologuerd") //REQUEST_IPL("Prologue01b") REQUEST_IPL("Prologue01c") REQUEST_IPL("Prologue01d") REQUEST_IPL("Prologue01e") REQUEST_IPL("Prologue01f") REQUEST_IPL("Prologue01g") REQUEST_IPL("prologue01h") REQUEST_IPL("prologue01i") REQUEST_IPL("prologue01j") REQUEST_IPL("prologue01k") REQUEST_IPL("prologue01z") REQUEST_IPL("prologue03b") REQUEST_IPL("prologue04b") REQUEST_IPL("prologue05b") REQUEST_IPL("prologue06b") REQUEST_IPL("prologuerdb") REQUEST_IPL("prologue_occl") REQUEST_IPL("DES_ProTree_start") REQUEST_IPL("DES_ProTree_start_lod") REQUEST_IPL("prologue04_cover") REQUEST_IPL("prologue03_grv_fun") //REQUEST_IPL("prologue03_grv_dug") //prologue03_grv_cov //REQUEST_IPL("prologue_LODLights") //REMOVE_IPL_FROM_REMOVAL_LIST("prologue_LODLights") //REQUEST_IPL("prologue_DistantLights") //REMOVE_IPL_FROM_REMOVAL_LIST("prologue_DistantLights") REMOVE_IPL("prologue03_grv_dug") REMOVE_IPL("prologue_grv_torch") //Cullbox SET_MAPDATACULLBOX_ENABLED("prologue", TRUE) CPRINTLN(DEBUG_INIT, "Swapping player model.") REQUEST_MODEL(CSB_PROLSEC) WHILE NOT HAS_MODEL_LOADED(CSB_PROLSEC) WAIT(0) ENDWHILE SET_PLAYER_MODEL(PLAYER_ID(), CSB_PROLSEC) IF NOT IS_ENTITY_DEAD(PLAYER_PED_ID()) SET_ENTITY_COORDS(PLAYER_PED_ID(), <<5313.8, -5207.2, 83.50>>) SET_ENTITY_HEADING(PLAYER_PED_ID(), 169.2) ENDIF CPRINTLN(DEBUG_INIT, "Configuring cameras.") DISPLAY_RADAR(FALSE) // scriptedCamera = CREATE_CAM("DEFAULT_SCRIPTED_CAMERA") // // SET_CAM_COORD(scriptedCamera,<<5313.733887,-5206.475098,84.177109>>) // SET_CAM_ROT(scriptedCamera,<<-10.127284,0.000000,169.204346>>) // SET_CAM_FOV(scriptedCamera,50.000000) // // SET_CAM_ACTIVE(scriptedCamera, TRUE) // RENDER_SCRIPT_CAMS(TRUE, FALSE) SET_PLAYER_CONTROL(PLAYER_ID(), FALSE) CPRINTLN(DEBUG_INIT, "Starting to stream in map...") NEW_LOAD_SCENE_START_SPHERE(<<5312.995605,-5208.670898,83.905258>>, 10.0) INT iTimeout = GET_GAME_TIMER() + 10000 WHILE (NOT IS_NEW_LOAD_SCENE_LOADED()) AND GET_GAME_TIMER() < iTimeout WAIT(0) ENDWHILE #IF IS_DEBUG_BUILD IF GET_GAME_TIMER() > iTimeout CPRINTLN(DEBUG_INIT, "Map loading timed out.") ELSE CPRINTLN(DEBUG_INIT, "Map loaded.") ENDIF #ENDIF CPRINTLN(DEBUG_INIT, "Shutting down load screen and fading in.") SHUTDOWN_LOADING_SCREEN() START_AUDIO_SCENE("MISSION_FAILED_SCENE") DO_SCREEN_FADE_IN(DEFAULT_FADE_TIME_LONG) NEW_LOAD_SCENE_STOP() REQUEST_ADDITIONAL_TEXT("NG_INSTALL", MISSION_TEXT_SLOT) CPRINTLN(DEBUG_INIT, "GTA5 Install main loop starting now...") WHILE TRUE IF NOT IS_SCREEN_FADED_IN() DO_SCREEN_FADE_IN(0) ENDIF DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255) DRAW_RECT(0.5, 0.5, 0.8, 0.8, 20, 20, 20, 255) SET_TEXT_SCALE(0.5, 0.5) SET_TEXT_CENTRE(TRUE) CPRINTLN(DEBUG_INIT, "GTA5 Install main loop running...", iToolTipNumber, " ", iToolTipPrevious, " ", TIMERA() ) IF TIMERA() > 10000 AND HAS_ADDITIONAL_TEXT_LOADED(MISSION_TEXT_SLOT) iToolTipNumber = GET_RANDOM_INT_IN_RANGE(0, 5) IF (iToolTipNumber - iToolTipPrevious) <> 0 iToolTipPrevious = iToolTipNumber SETTIMERA(0) ENDIF ELSE SWITCH iToolTipNumber CASE 0 DISPLAY_TEXT(0.5, 0.4, "NG_INST_TT_1") BREAK CASE 1 DISPLAY_TEXT(0.5, 0.4, "NG_INST_TT_2") BREAK CASE 2 DISPLAY_TEXT(0.5, 0.4, "NG_INST_TT_3") BREAK CASE 3 DISPLAY_TEXT(0.5, 0.4, "NG_INST_TT_4") BREAK CASE 4 DISPLAY_TEXT(0.5, 0.4, "NG_INST_TT_5") BREAK ENDSWITCH ENDIF DISABLE_FRONTEND_THIS_FRAME() // GET_CONTROL_VALUE_OF_ANALOGUE_STICKS(xLeft, yLeft, xRight, yRight) // // vCamAdjustTarget.x = ((0.5 * xRight) /255) // vCamAdjustTarget.y = ((0.5 * yRight) /255) // // //Smooth active camera position to target position. Make it frame rate independent. // CONST_FLOAT CAM_INTERP_RATE 0.25 // FLOAT fFrameRateModifier = 30.0 * TIMESTEP() // // vCamAdjustActive.x += (vCamAdjustTarget.x - vCamAdjustActive.x) * fFrameRateModifier * CAM_INTERP_RATE // vCamAdjustActive.y += (vCamAdjustTarget.y - vCamAdjustActive.y) * fFrameRateModifier * CAM_INTERP_RATE // // SET_CAM_COORD(scriptedCamera,<<5313.733887 + vCamAdjustActive.x, -5206.475098 + vCamAdjustActive.y, 84.177109>>) // // POINT_CAM_AT_COORD(scriptedCamera, <<5312.995605,-5208.670898,83.905258>>) // IF HAS_ASYNC_INSTALL_FINISHED() CLEANUP_ASYNC_INSTALL() EXIT ENDIF WAIT(0) ENDWHILE CPRINTLN(DEBUG_INIT, "GTA5 Install FINISHED...") ENDSCRIPT