USING "drug_trafficking_data.sch" USING "minigames_helpers.sch" CONST_INT MAX_REPEAT_LOCATIONS 4 EDrugLocation repeatLocations[18] INT chosenIndex[MAX_REPEAT_LOCATIONS] PROC CONFIGURE_TRAIN_SPAWNS(ARGS& myArgs, BOOL bRandom = FALSE) INT iRand IF NOT bRandom myArgs.genVectors[0] = <<1230.9960, 3262.4490, 38.5671>> myArgs.bGenBools[0] = FALSE myArgs.genVectors[1] = << -429.9039, 5771.2168, 57.5407 >> myArgs.bGenBools[1] = TRUE ELSE iRand = GET_RANDOM_INT_IN_RANGE(0,3999)/1000 //0,1,2,3 IF iRand = 0 //TrainWindMill myArgs.genVectors[0] = << 2443.9504, 2530.4590, 41.6537 >> myArgs.bGenBools[0] = FALSE //TrainUnderPass myArgs.genVectors[1] = << 2863.8638, 3783.8127, 43.8137 >> myArgs.bGenBools[1] = TRUE ELIF iRand = 1 //TrainFarRight myArgs.genVectors[0] = << 696.5959, 3176.0833, 41.7577 >> //TrainUnderPass myArgs.genVectors[1] = << 2863.8638, 3783.8127, 43.8137 >> ELIF iRand = 2 //airfield myArgs.genVectors[0] = << 1918.4714, 3571.9446, 38.2471 >> //TrainFarRight myArgs.genVectors[1] = << 696.5959, 3176.0833, 41.7577 >> myArgs.bGenBools[1] = TRUE ELIF iRand = 3 //TrainUnderPass myArgs.genVectors[0] = << 2863.8638, 3783.8127, 43.8137 >> //ocean myArgs.genVectors[1] = << -429.9039, 5771.2168, 57.5407 >> ENDIF ENDIF // EDrugLocation_TrainUnderPass // << 2863.8638, 3783.8127, 43.8137 >> // EDrugLocation_TrainWindMill // << 2443.9504, 2530.4590, 41.6537 >> // EDrugLocation_TrainFarRight // << 696.5959, 3176.0833, 41.7577 >> ENDPROC FUNC BOOL POPULATE_RANDOM_AIR_LOCATIONS(ARGS& myArgs, BOOL bIsReplay) repeatLocations[0] = EDrugLocation_SmugglersDropoff_01 // << 2463.5637, 3422.8289, 49.0819 >> repeatLocations[1] = EDrugLocation_WindField // << 1559.3218, 2204.1628, 77.9422 >> repeatLocations[2] = EDrugLocation_AutoService // << 274.1707, 2608.0642, 43.6995 >> repeatLocations[3] = EDrugLocation_MegaMall // << 2669.8481, 3546.6760, 50.5799 >> repeatLocations[4] = EDrugLocation_TrailerPark // << 53.8249, 3733.3455, 38.6775 >> repeatLocations[5] = EDrugLocation_CountryHouse // << 817.3708, 2197.8608, 51.0174 >> repeatLocations[6] = EDrugLocation_OldLiquorStore // << 944.6802, 3614.7341, 31.6225 >> repeatLocations[7] = EDrugLocation_DeadZone_01 // << 1178.1967, 3271.2627, 38.2326 >> repeatLocations[8] = EDrugLocation_TempDiner // << 2683.9819, 4335.4253, 44.8820 >> repeatLocations[9] = EDrugLocation_YellowJackInn // << 2006.8500, 3069.6411, 46.0500 >> repeatLocations[10] = EDrugLocation_WreckedAirfield // << 2346.9280, 3095.9612, 47.0212 >> repeatLocations[11] = EDrugLocation_FarEastDock01 // << 3811.8823, 4462.6157, 3.1544 >> repeatLocations[12] = EDrugLocation_DirtPit // << 2953.7483, 2789.8262, 41.0514 >> repeatLocations[13] = EDrugLocation_LightHouse // << 3284.1011, 5153.7642, 17.5866 >> repeatLocations[14] = EDrugLocation_Clearing // <<-312.8494, 3796.1387, 66.9603>> repeatLocations[15] = EDrugLocation_NorthBeach // << 11.4536, 6856.3940, 11.9117 >> repeatLocations[16] = EDrugLocation_MountainCuldesac // << -1632.0560, 4738.6890, 52.1812 >> repeatLocations[17] = EDrugLocation_WaterTreatmentPlant // << 1885.5386, 432.2420, 163.2558 >> INT count = 0 INT index = 0 IF bIsReplay REPEAT myArgs.numDropLocations index myArgs.dropLocations[index] = repeatLocations[g_savedGlobals.sTraffickingData.iDropLocations[index]] PRINTLN("myArgs.dropLocations[ ", index, " ] = ", myArgs.dropLocations[index]) ENDREPEAT ELSE WHILE count < myArgs.numDropLocations index = GET_RANDOM_INT_IN_RANGE_NOT_IN_ARRAY(chosenIndex, myArgs.numDropLocations, 0, 13) IF index <> -1 chosenIndex[count] = index myArgs.dropLocations[count] = repeatLocations[index] PRINTLN("myArgs.dropLocations[ ", count, " ] = ", myArgs.dropLocations[count]) count++ ELSE SCRIPT_ASSERT("GET_RANDOM_INT_IN_RANGE_NOT_IN_ARRAY returned -1. Can't continue") RETURN FALSE ENDIF ENDWHILE ENDIF RETURN TRUE ENDFUNC PROC POPULATE_UBER_REPEATABLE(ARGS& myArgs) myArgs.mnFinalTargets[0] = BARRACKS myArgs.mnFinalTargets[1] = BARRACKS myArgs.mnFinalTargets[2] = BARRACKS myArgs.mnFinalTargets[3] = BARRACKS myArgs.mnFinalTargets[4] = BARRACKS myArgs.mnFinalTargets[5] = BARRACKS myArgs.mnFinalTargets[6] = BARRACKS myArgs.mnFinalTargets[7] = BARRACKS myArgs.mnFinalTargets[8] = BARRACKS // myArgs.mnFinalTargets[9] = BARRACKS // myArgs.mnFinalTargets[10] = BARRACKS // myArgs.mnFinalTargets[11] = BARRACKS ENDPROC PROC SETUP_REPEATABLE_CLUSTER_BOMB_MODE(ARGS& myArgs) myArgs.bDoStationary = TRUE myArgs.bDoLowAlt = FALSE myArgs.bDoBomb = TRUE myArgs.bDoUberBombs = TRUE myArgs.bDoTrain = FALSE myArgs.bDoTimed = FALSE POPULATE_UBER_REPEATABLE(myArgs) myArgs.numDropLocations = 3 myArgs.numCargoBombs = 4 myArgs.sConversation = "ARMS_CB_REP" PRINTLN("myArgs.bDoUberBombs = TRUE") ENDPROC PROC PRINT_ARGS(ARGS& myArgs) PRINTLN("********************************************************************************************************") PRINTLN("myArgs.bDoStationary: ", myArgs.bDoStationary) PRINTLN("myArgs.bDoLowAlt: ", myArgs.bDoLowAlt) PRINTLN("myArgs.bDoBomb: ", myArgs.bDoBomb) PRINTLN("myArgs.bDoUberBombs: ", myArgs.bDoUberBombs) PRINTLN("myArgs.bDoTrain: ", myArgs.bDoTrain) PRINTLN("myArgs.bDoTimed: ", myArgs.bDoTimed) PRINTLN("myArgs.numDropLocations = ", myArgs.numDropLocations) PRINTLN("myArgs.numCargoBombs = ", myArgs.numCargoBombs) PRINTLN("********************************************************************************************************") ENDPROC PROC REPLAY_SAVE_DATA(ARGS& myArgs) g_savedGlobals.sTraffickingData.bBomb = myArgs.bDoBomb g_savedGlobals.sTraffickingData.bTrain = myArgs.bDoTrain //g_savedGlobals.sTraffickingData.bConvoy g_savedGlobals.sTraffickingData.bTimed = myArgs.bDoTimed g_savedGlobals.sTraffickingData.bLowAlt = myArgs.bDoLowAlt g_savedGlobals.sTraffickingData.iNumDropLocations = myArgs.numDropLocations g_savedGlobals.sTraffickingData.iDropLocations[0] = chosenIndex[0] g_savedGlobals.sTraffickingData.iDropLocations[1] = chosenIndex[1] g_savedGlobals.sTraffickingData.iDropLocations[2] = chosenIndex[2] g_savedGlobals.sTraffickingData.iDropLocations[3] = chosenIndex[3] PRINTLN("REPLAY_SAVE_DATA - LOCATION 1: ", g_savedGlobals.sTraffickingData.iDropLocations[0]) PRINTLN("REPLAY_SAVE_DATA - LOCATION 2: ", g_savedGlobals.sTraffickingData.iDropLocations[1]) PRINTLN("REPLAY_SAVE_DATA - LOCATION 3: ", g_savedGlobals.sTraffickingData.iDropLocations[2]) PRINTLN("REPLAY_SAVE_DATA - LOCATION 4: ", g_savedGlobals.sTraffickingData.iDropLocations[3]) g_savedGlobals.sTraffickingData.gangTypes = myArgs.gangType PRINTLN("SAVE DATA: GANG TYPE = ", ENUM_TO_INT(myArgs.gangType)) ENDPROC PROC REPLAY_LOAD_DATA(ARGS& myArgs) myArgs.gangType = g_savedGlobals.sTraffickingData.gangTypes PRINTLN("REPLAY LOAD DATA: GANG TYPE = ",ENUM_TO_INT(myArgs.gangType)) myArgs.bDoBomb = g_savedGlobals.sTraffickingData.bBomb myArgs.bDoTrain = g_savedGlobals.sTraffickingData.bTrain //g_savedGlobals.sTraffickingData.bConvoy myArgs.bDoTimed = g_savedGlobals.sTraffickingData.bTimed myArgs.bDoLowAlt = g_savedGlobals.sTraffickingData.bLowAlt myArgs.numDropLocations = g_savedGlobals.sTraffickingData.iNumDropLocations INT count = 0 WHILE count < myArgs.numDropLocations PRINTLN("REPLAY_LOAD_DATA IDX: ", count, " :: repeatLocation IDX: ", g_savedGlobals.sTraffickingData.iDropLocations[count]) myArgs.dropLocations[count] = repeatLocations[g_savedGlobals.sTraffickingData.iDropLocations[count]] chosenIndex[count] = g_savedGlobals.sTraffickingData.iDropLocations[count] count++ ENDWHILE ENDPROC PROC POPULATE_RANDOM_AIR_VARIATION(ARGS& myArgs, BOOL bIsReplay) INT iRandGang //default params for air myArgs.bDoCutscene = FALSE myArgs.myLocation = ELocation_AirLocation myArgs.difficultyLevel = 0 myArgs.bDoPlane = TRUE myArgs.numDropLocations = GET_RANDOM_INT_IN_RANGE(2,MAX_REPEAT_LOCATIONS+1) PRINTLN("Air rank: ", g_savedGlobals.sTraffickingData.iAirRank) IF bIsReplay PRINTLN("IS REPLAY") REPLAY_LOAD_DATA(myArgs) ENDIF PRINT_ARGS(myArgs) //Drop or Bomb? IF g_savedGlobals.sTraffickingData.iAirRank % 2 = 0 myArgs.bDoBomb = TRUE PRINTLN("myArgs.bDoBomb = TRUE") ELSE myArgs.bDoBomb = FALSE PRINTLN("myArgs.bDoBomb = FALSE") ENDIF IF myArgs.bDoBomb IF myArgs.bDoTrain OR (NOT bIsReplay AND GET_RANDOM_BOOL()) // Commenting out for play through. // IF GET_RANDOM_BOOL() //todo add to save data // SETUP_REPEATABLE_CLUSTER_BOMB_MODE(myArgs) // ELSE myArgs.bDoTrain = TRUE myArgs.sConversation = "ARMS_AIRT" CONFIGURE_TRAIN_SPAWNS(myArgs, TRUE) myArgs.bDoStationary = TRUE PRINTLN("myArgs.bDoStationary = TRUE VIA POPULATE_RANDOM_AIR_VARIATION - 01") myArgs.numDropLocations = 2 // ENDIF ELSE IF GET_RANDOM_BOOL() myArgs.sConversation = "ARMS_AIRB" ELSE myArgs.sConversation = "ARMS_AIRB2" ENDIF myArgs.bDoStationary = TRUE PRINTLN("myArgs.bDoStationary = TRUE VIA POPULATE_RANDOM_AIR_VARIATION - 02") ENDIF ELSE IF GET_RANDOM_BOOL() myArgs.sConversation = "ARMS_AIRP" ELSE IF GET_RANDOM_BOOL() myArgs.sConversation = "ARMS_AIRP2" ELSE myArgs.sConversation = "ARMS_AIRP3" ENDIF ENDIF IF GET_RANDOM_BOOL() myArgs.bDoLowAlt = TRUE ENDIF ENDIF // //Optional stuff to flip on // //Timed IF GET_RANDOM_BOOL() OR myArgs.bDoTimed //TODO base this on number of targets. myArgs.fTimeLimit = TO_FLOAT(myArgs.numDropLocations * 85000) myArgs.bDoTimed = TRUE ENDIF myArgs.fBonusTime = TO_FLOAT(myArgs.numDropLocations * 80000) myArgs.numCargoBombs = myArgs.numDropLocations + 1 myArgs.iMoneyToPass = REWARD_MEDIUM * myArgs.numDropLocations IF NOT myArgs.bDoTrain PRINTLN("NOT TRAIN = POPULATE_RANDOM_AIR_LOCATIONS") POPULATE_RANDOM_AIR_LOCATIONS(myArgs, bIsReplay) ENDIF iRandGang = GET_RANDOM_INT_IN_RANGE() % 3 IF iRandGang = 0 myArgs.gangType = GANG_HILLBILLIES PRINTLN("ARGS: GANG TYPE = GANG_HILLBILLIES") ELIF iRandGang = 1 myArgs.gangType = GANG_MEXICANS PRINTLN("ARGS: GANG TYPE = GANG_MEXICANS") ELIF iRandGang = 2 myArgs.gangType = GANG_MARABUNTA PRINTLN("ARGS: GANG TYPE = GANG_MARABUNTA") ENDIF IF bIsReplay //have to run this again to ensure nothing was stomped REPLAY_LOAD_DATA(myArgs) ENDIF REPLAY_SAVE_DATA(myArgs) PRINT_ARGS(myArgs) ENDPROC ENUM AIR_PROGRESSION AIR_PROGRESSION_INTRO = 0, //1 // AIR_PROGRESSION_THREE_DROP, //2 AIR_PROGRESSION_ALT, //3 // AIR_PROGRESSION_ALT_TIMED, //4 // AIR_PROGRESSION_MOBILE_DROP_01, //5 // AIR_PROGRESSION_MOBILE_DROP_02, //6 // AIR_PROGRESSION_BOMB_STATIONARY, //7 AIR_PROGRESSION_BOMB_STATIONARY_A, //8 AIR_PROGRESSION_BOMB_TRAIN, //9 // AIR_PROGRESSION_BOMB_MOBILE, //10 // AIR_PROGRESSION_BOMB_TIMED, //11 AIR_PROGRESSION_BOMB_MULTI //12 ENDENUM ENUM GROUND_PROGRESSION GROUND_PROGRESSION_TYPE1_01 = 0, GROUND_PROGRESSION_TYPE2_01, GROUND_PROGRESSION_TYPE1_02, GROUND_PROGRESSION_TYPE2_02, GROUND_PROGRESSION_TYPE1_03, GROUND_PROGRESSION_REPEAT // Cycle Complete // GROUND_PROGRESSION_TYPE1_04, // GROUND_PROGRESSION_TYPE2_04, // GROUND_PROGRESSION_TYPE1_05, // GROUND_PROGRESSION_TYPE2_05, // GROUND_PROGRESSION_TYPE1_06, // GROUND_PROGRESSION_TYPE2_06, // GROUND_PROGRESSION_TYPE1_07, // GROUND_PROGRESSION_TYPE2_07, // GROUND_PROGRESSION_TYPE1_08, // GROUND_PROGRESSION_TYPE2_08, // GROUND_PROGRESSION_TYPE1_09, // GROUND_PROGRESSION_TYPE2_09, // GROUND_PROGRESSION_TYPE1_10, // GROUND_PROGRESSION_TYPE2_10, // GROUND_PROGRESSION_REPEAT ENDENUM INT iNumPairingToUse FUNC INT TYPE1_PICK_RANDOM_PAIRINGS(ARGS& myArgs) myArgs.endLocation[0] = EDrugLocation_MainAirport iNumPairingToUse = GET_RANDOM_INT_IN_RANGE(0, 65000) % MAX_NUMBER_RANDOM_TYPE_1_PAIRINGS PRINTLN("TYPE1: iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) PRINTLN("TYPE1: iNumPairingToUse = ", iNumPairingToUse) IF IS_REPLAY_IN_PROGRESS() iNumPairingToUse = g_savedGlobals.sTraffickingData.iLastPairing PRINTLN("TYPE 1 - REPLAY IN PROGRESS: PAIRING TO USE = ", iNumPairingToUse) ELSE WHILE iNumPairingToUse = g_savedGlobals.sTraffickingData.iLastPairing iNumPairingToUse = GET_RANDOM_INT_IN_RANGE(0, 65000) % MAX_NUMBER_RANDOM_TYPE_1_PAIRINGS ENDWHILE ENDIF SWITCH iNumPairingToUse // CASE 0 // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_09 // myArgs.fTimeLimit = 90000 // myArgs.fSTime = 35000 // myArgs.fTNowTime = 22000 // PRINTLN("USING TYPE 1: REPEAT - 0") // RETURN 0 // BREAK //------------------------------------------------------------------------------------------------------------------------------- // CASE 1 // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_01 // myArgs.fTimeLimit = 120000 // myArgs.fSTime = 35000 // myArgs.fTNowTime = 20000 // PRINTLN("USING TYPE 1: REPEAT - 1") // RETURN 1 // BREAK //------------------------------------------------------------------------------------------------------------------------------- // CASE 2 // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_05 // myArgs.fTimeLimit = 100000 // myArgs.fSTime = 30000 // myArgs.fTNowTime = 21000 // PRINTLN("USING TYPE 1: REPEAT - 2") // RETURN 2 // BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 0 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_07 // Using MEXICANS myArgs.fTimeLimit = 100000 myArgs.fSTime = 35000 myArgs.fTNowTime = 30000 PRINTLN("USING TYPE 1: REPEAT - 0") RETURN 0 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 1 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_04 // Using MARABUNTA myArgs.fTimeLimit = 160000 myArgs.fSTime = 35000 myArgs.fTNowTime = 250000 PRINTLN("USING TYPE 1: REPEAT - 1") RETURN 1 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 2 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_03 // Using HILLBILLIES myArgs.fTimeLimit = 120000 myArgs.fSTime = 32000 myArgs.fTNowTime = 20000 PRINTLN("USING TYPE 1: REPEAT - 2") RETURN 2 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 3 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_02 // Using MEXICANS myArgs.fTimeLimit = 100000 myArgs.fSTime = 32000 myArgs.fTNowTime = 20000 PRINTLN("USING TYPE 1: REPEAT - 3") RETURN 3 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 4 myArgs.dropLocations[0] = EDrugLocation_WreckedAirfield // Using MARABUNTA myArgs.fTimeLimit = 120000 myArgs.fSTime = 30000 myArgs.fTNowTime = 21000 PRINTLN("USING TYPE 1: REPEAT - 4") RETURN 4 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 5 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_08 // Using HILLBILLIES myArgs.fTimeLimit = 120000 myArgs.fSTime = 35000 myArgs.fTNowTime = 20000 PRINTLN("USING TYPE 1: REPEAT - 5") RETURN 5 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 6 myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_06 // Using MEXICANS myArgs.fTimeLimit = 160000 myArgs.fSTime = 45000 myArgs.fTNowTime = 30000 PRINTLN("USING TYPE 1: REPEAT - 6") RETURN 6 BREAK ENDSWITCH RETURN -1 ENDFUNC FUNC INT TYPE2_PICK_RANDOM_PAIRINGS(ARGS& myArgs) myArgs.endLocation[0] = EDrugLocation_MainAirport iNumPairingToUse = GET_RANDOM_INT_IN_RANGE(0, 65000) % MAX_NUMBER_RANDOM_TYPE_2_PAIRINGS PRINTLN("iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) PRINTLN("iNumPairingToUse = ", iNumPairingToUse) IF IS_REPLAY_IN_PROGRESS() iNumPairingToUse = g_savedGlobals.sTraffickingData.iLastPairing PRINTLN("TYPE 2 - REPLAY IN PROGRESS: PAIRING TO USE = ", iNumPairingToUse) ELSE WHILE iNumPairingToUse = g_savedGlobals.sTraffickingData.iLastPairing iNumPairingToUse = GET_RANDOM_INT_IN_RANGE(0, 65000) % MAX_NUMBER_RANDOM_TYPE_2_PAIRINGS ENDWHILE ENDIF SWITCH iNumPairingToUse // CASE 0 // myArgs.bDoSmugglers = TRUE // myArgs.dropLocations[0] = EDrugLocation_BoatDepot_Smugglers01 // myArgs.endLocation[1] = EDrugLocation_CornField // PRINTLN("USING RANDOM SMUGGLERS 0") // RETURN 0 // BREAK //------------------------------------------------------------------------------------------------------------------------------- // CASE 1 // myArgs.bDoSmugglers = TRUE // myArgs.dropLocations[0] = EDrugLocation_RailHouse // myArgs.endLocation[1] = EDrugLocation_TrailersAndBoat // PRINTLN("USING RANDOM SMUGGLERS 1") // RETURN 1 // BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 0 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_DeadZone_02 // Using MARABUNTA myArgs.endLocation[1] = EDrugLocation_OldHouseSmugglers PRINTLN("USING RANDOM SMUGGLERS 0") RETURN 0 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 1 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_BoatDepot_Smugglers // Using HILLBILLIES - No Convo setup? myArgs.endLocation[1] = EDrugLocation_CornField PRINTLN("USING RANDOM SMUGGLERS 1") RETURN 1 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 2 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_RecycleCenter // Using MEXICANS myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill PRINTLN("USING RANDOM SMUGGLERS 2") RETURN 2 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 3 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_DeadZone_01 // Using HILLBILLIES myArgs.endLocation[1] = EDrugLocation_TrailersAndBoat PRINTLN("USING RANDOM SMUGGLERS 3") RETURN 3 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 4 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_MegaMall // Using MARABUNTA myArgs.endLocation[1] = EDrugLocation_CornField PRINTLN("USING RANDOM SMUGGLERS 4") RETURN 4 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 5 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_01 // Using MEXICANS myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill PRINTLN("USING RANDOM SMUGGLERS 5") RETURN 5 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 6 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_02 // Using HILLBILLIES myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill PRINTLN("USING RANDOM SMUGGLERS 6") RETURN 6 BREAK //------------------------------------------------------------------------------------------------------------------------------- CASE 7 myArgs.bDoSmugglers = TRUE myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_03 // Using MARABUNTA myArgs.endLocation[1] = EDrugLocation_OldHouseSmugglers PRINTLN("USING RANDOM SMUGGLERS 7") RETURN 7 BREAK ENDSWITCH RETURN -1 ENDFUNC PROC CONFIGURE_GROUND_PROGRESSION(INT progression, ARGS& myArgs) UNUSED_PARAMETER(myArgs) SWITCH INT_TO_ENUM(GROUND_PROGRESSION, progression) // ==========================================================LEVEL 1========================================================== CASE GROUND_PROGRESSION_TYPE1_01 myArgs.completionEntry = CP_OJ_DTG1 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 myArgs.bDoTimed = TRUE myArgs.bDoChase = FALSE myArgs.bDoAmbush = TRUE // Setting as an override myArgs.numDropLocations = 1 // Near temp diner myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_09 // closest site, straight ahead myArgs.endLocation[0] = EDrugLocation_MainAirportGround myArgs.fTimeLimit = 90000 myArgs.fSTime = 35000 myArgs.fTNowTime = 22000 SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 1") PRINTNL() BREAK // ==========================================================LEVEL 2========================================================== CASE GROUND_PROGRESSION_TYPE2_01 myArgs.completionEntry = CP_OJ_DTG2 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 myArgs.bDoSmugglers = TRUE // Setting as an override myArgs.numDropLocations = 1 myArgs.dropLocations[0] = EDrugLocation_BoatDepot_Smugglers01 // shortest site, one of two to go right from start myArgs.endLocation[0] = EDrugLocation_MainAirportGround myArgs.endLocation[1] = EDrugLocation_CornField myArgs.fTimeLimit = 45000 SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 2") PRINTNL() BREAK // ==========================================================LEVEL 3========================================================== CASE GROUND_PROGRESSION_TYPE1_02 myArgs.completionEntry = CP_OJ_DTG3 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 myArgs.bDoTimed = TRUE myArgs.bDoChase = FALSE myArgs.bDoAmbush = TRUE // Setting as an override myArgs.numDropLocations = 1 // Directly behind, northern most site myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_01 // site furthest north myArgs.endLocation[0] = EDrugLocation_MainAirportGround myArgs.fTimeLimit = 100000 myArgs.fSTime = 35000 myArgs.fTNowTime = 25000 SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 3") PRINTNL() BREAK // ==========================================================LEVEL 4========================================================== CASE GROUND_PROGRESSION_TYPE2_02 myArgs.completionEntry = CP_OJ_DTG4 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 myArgs.bDoSmugglers = TRUE // Setting as an override myArgs.numDropLocations = 1 myArgs.dropLocations[0] = EDrugLocation_RailHouse // site near the east, by train tracks myArgs.endLocation[0] = EDrugLocation_MainAirportGround myArgs.endLocation[1] = EDrugLocation_TrailersAndBoat myArgs.fTimeLimit = 45000 SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 4") PRINTNL() BREAK // ==========================================================LEVEL 5========================================================== CASE GROUND_PROGRESSION_TYPE1_03 myArgs.completionEntry = CP_OJ_DTG5 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 myArgs.bDoTimed = TRUE myArgs.bDoChase = FALSE myArgs.bDoAmbush = TRUE // Setting as an override myArgs.numDropLocations = 1 // In the middle near the rock myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_05 // site in the middle of rock formation myArgs.endLocation[0] = EDrugLocation_MainAirportGround myArgs.fTimeLimit = 100000 myArgs.fSTime = 30000 myArgs.fTNowTime = 21000 SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 5") PRINTNL() BREAK // ==========================================================LEVEL 6========================================================== CASE GROUND_PROGRESSION_REPEAT myArgs.completionEntry = CP_OJ_DTG20 myArgs.myLocation = ELocation_GroundLocation myArgs.difficultyLevel = 0 IF IS_BITMASK_AS_ENUM_SET(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) IF IS_REPLAY_IN_PROGRESS() myArgs.bDoTimed = TRUE myArgs.bDoChase = FALSE myArgs.bDoAmbush = TRUE myArgs.bDoSmugglers = FALSE PRINTLN("REPLAY - REPEAT: TYPE 1") ELSE CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) myArgs.bDoSmugglers = TRUE PRINTLN("REPEAT: TYPE 2") ENDIF ELSE IF IS_REPLAY_IN_PROGRESS() myArgs.bDoSmugglers = TRUE PRINTLN("REPLAY - REPEAT: TYPE 2") ELSE myArgs.bDoTimed = TRUE myArgs.bDoChase = FALSE myArgs.bDoAmbush = TRUE myArgs.bDoSmugglers = FALSE PRINTLN("REPEAT: TYPE 1") ENDIF ENDIF // Setting as an override myArgs.numDropLocations = 1 IF myArgs.bDoSmugglers SET_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type2) g_savedGlobals.sTraffickingData.iLastPairing = TYPE2_PICK_RANDOM_PAIRINGS(myArgs) PRINTLN("TYPE2: iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) myArgs.fTimeLimit = 45000 ELSE SET_BITMASK_ENUM_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) g_savedGlobals.sTraffickingData.iLastPairing = TYPE1_PICK_RANDOM_PAIRINGS(myArgs) PRINTLN("TYPE1: iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) ENDIF myArgs.endLocation[0] = EDrugLocation_MainAirportGround PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL REPEAT") PRINTNL() BREAK // // ==========================================================LEVEL 7========================================================== // CASE GROUND_PROGRESSION_TYPE1_04 // myArgs.completionEntry = CP_OJ_DTG7 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Near railhouse - good early site // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_07 // site near railhouse // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 90000 // myArgs.fSTime = 45000 // myArgs.fTNowTime = 30000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 7") // PRINTNL() // BREAK // // ==========================================================LEVEL 8========================================================== // CASE GROUND_PROGRESSION_TYPE2_04 // // myArgs.completionEntry = CP_OJ_DTG8 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_BoatDepot_Smugglers // old second site // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_CornField // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 8") // PRINTNL() // BREAK // // ==========================================================LEVEL 9========================================================== // CASE GROUND_PROGRESSION_TYPE1_05 // myArgs.completionEntry = CP_OJ_DTG9 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Site on the hill - good shot of airplane // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_04 // Site on the hill, near airport - good site // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 160000 // myArgs.fSTime = 35000 // myArgs.fTNowTime = 250000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 9") // PRINTNL() // BREAK // // ==========================================================LEVEL 10========================================================== // CASE GROUND_PROGRESSION_TYPE2_05 // // myArgs.completionEntry = CP_OJ_DTG10 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_RecycleCenter // just east of the wrecked airfield // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 10") // PRINTNL() // BREAK // // ==========================================================LEVEL 11========================================================== // CASE GROUND_PROGRESSION_TYPE1_06 // myArgs.completionEntry = CP_OJ_DTG11 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Site near past 1st site // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_03 // Near highway, between houses // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 120000 // myArgs.fSTime = 32000 // myArgs.fTNowTime = 20000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 11") // PRINTNL() // BREAK // // ==========================================================LEVEL 12========================================================== // CASE GROUND_PROGRESSION_TYPE2_06 // // myArgs.completionEntry = CP_OJ_DTG12 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_DeadZone_01 // old first site // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_TrailersAndBoat // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 6") // PRINTNL() // BREAK // // ==========================================================LEVEL 13========================================================== // CASE GROUND_PROGRESSION_TYPE1_07 // myArgs.completionEntry = CP_OJ_DTG13 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Far east side, also used in air // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_02 // Far east site, near the water // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 100000 // myArgs.fSTime = 32000 // myArgs.fTNowTime = 20000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 13") // PRINTNL() // BREAK // // ==========================================================LEVEL 14========================================================== // CASE GROUND_PROGRESSION_TYPE2_07 // // myArgs.completionEntry = CP_OJ_DTG14 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_MegaMall // just beyond mountain range // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_CornField // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 14") // PRINTNL() // BREAK // // ==========================================================LEVEL 15========================================================== // CASE GROUND_PROGRESSION_TYPE1_08 // myArgs.completionEntry = CP_OJ_DTG15 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // First location in the past // myArgs.dropLocations[0] = EDrugLocation_WreckedAirfield // old first site // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 120000 // myArgs.fSTime = 35000 // myArgs.fTNowTime = 25000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 15") // PRINTNL() // BREAK // // ==========================================================LEVEL 16========================================================== // CASE GROUND_PROGRESSION_TYPE2_08 // // myArgs.completionEntry = CP_OJ_DTG16 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_01 // closes site to the main road, just pass town // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill // // myArgs.fTimeLimit = 200000 // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 16") // PRINTNL() // BREAK // // ==========================================================LEVEL 17========================================================== // CASE GROUND_PROGRESSION_TYPE1_09 // myArgs.completionEntry = CP_OJ_DTG17 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Along road // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_08 // along the road, near airport // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 120000 // myArgs.fSTime = 35000 // myArgs.fTNowTime = 20000 // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 17") // PRINTNL() // BREAK // // ==========================================================LEVEL 18========================================================== // CASE GROUND_PROGRESSION_TYPE2_09 // // myArgs.completionEntry = CP_OJ_DTG18 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_02 // culdesac before wrecked airfield // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_TrailerParkOnHill // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 18") // PRINTNL() // BREAK // // ==========================================================LEVEL 19========================================================== // CASE GROUND_PROGRESSION_TYPE1_10 // myArgs.completionEntry = CP_OJ_DTG19 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // // Furthest site - near mining area // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE1_06 // mining area, toughest location // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.fTimeLimit = 160000 // myArgs.fSTime = 45000 // myArgs.fTNowTime = 30000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 19") // PRINTNL() // BREAK // // ==========================================================LEVEL 20========================================================== // CASE GROUND_PROGRESSION_TYPE2_10 // // myArgs.completionEntry = CP_OJ_DTG20 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // myArgs.bDoSmugglers = TRUE // // // Setting as an override // myArgs.numDropLocations = 1 // // myArgs.dropLocations[0] = EDrugLocation_NEW_TYPE2_03 // site on hill near airfield // myArgs.endLocation[0] = EDrugLocation_MainAirport // myArgs.endLocation[1] = EDrugLocation_OldHouseSmugglers // myArgs.fTimeLimit = 45000 // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL 20") // PRINTNL() // BREAK // // ==========================================================LEVEL REPEAT========================================================== // CASE GROUND_PROGRESSION_REPEAT // // myArgs.completionEntry = CP_OJ_DTG20 // myArgs.myLocation = ELocation_GroundLocation // myArgs.difficultyLevel = 0 // // IF IS_BITMASK_AS_ENUM_SET(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) // CLEAR_BITMASK_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) // myArgs.bDoSmugglers = TRUE // PRINTLN("REPEAT: TYPE 2") // ELSE // myArgs.bDoTimed = TRUE // myArgs.bDoChase = FALSE // myArgs.bDoAmbush = TRUE // myArgs.bDoSmugglers = FALSE // PRINTLN("REPEAT: TYPE 1") // ENDIF // // // Setting as an override // myArgs.numDropLocations = 1 // // IF myArgs.bDoSmugglers // g_savedGlobals.sTraffickingData.iLastPairing = TYPE2_PICK_RANDOM_PAIRINGS(myArgs) // PRINTLN("TYPE2: iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) // myArgs.fTimeLimit = 45000 // ELSE // SET_BITMASK_ENUM_AS_ENUM(g_savedGlobals.sTraffickingData.iBools, TRAF_BOOL_Type1) // g_savedGlobals.sTraffickingData.iLastPairing = TYPE1_PICK_RANDOM_PAIRINGS(myArgs) // PRINTLN("TYPE1: iLastPairing = ", g_savedGlobals.sTraffickingData.iLastPairing) // ENDIF // // myArgs.endLocation[0] = EDrugLocation_MainAirport // // PRINTSTRING("SETTING GROUND PROGRESSION - LEVEL REPEAT") // PRINTNL() // BREAK ENDSWITCH ENDPROC PROC CONFIGURE_AIR_PROGRESSION(INT progression, ARGS& myArgs, BOOL bIsReplay) PRINTLN("CONFIGURE_AIR_PROGRESSION") //For now setting money required to pass to be every drop but 1 except for the last two SWITCH INT_TO_ENUM(AIR_PROGRESSION, progression) // ==========================================================LEVEL 1========================================================== CASE AIR_PROGRESSION_INTRO //REGISTER_SCRIPT_IN_COMPLETION_PERCENTAGE_TOTAL ( CP_OJ_DTA1 ) myArgs.completionEntry = CP_OJ_DTA1 myArgs.bDoCutscene = TRUE //myArgs.bDebugLaunch = TRUE myArgs.myLocation = ELocation_AirLocation //myArgs.myVariation = EVariation_Air myArgs.difficultyLevel = 0 myArgs.bDoPlane = TRUE myArgs.bDoTutorial = TRUE myArgs.fBonusTime = 250 myArgs.sConversation = "ARMS_AIR1" myArgs.numDropLocations = 2 myArgs.numCargoBombs = 4 myArgs.dropLocations[0] = EDrugLocation_LittleHouseOnTheHill //EDrugLocation_TrailerPark myArgs.dropLocations[1] = EDrugLocation_MountainCommune myArgs.iMoneyToPass = REWARD_MEDIUM * (myArgs.numDropLocations) BREAK // ==========================================================LEVEL 2========================================================== // CASE AIR_PROGRESSION_THREE_DROP // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoPlane = TRUE // myArgs.fBonusTime = 160 // // myArgs.sConversation = "ARMS_AIR2" // myArgs.numDropLocations = 3 // myArgs.numCargoBombs = 4 // myArgs.dropLocations[0] = EDrugLocation_SmugglersDropoff_01 //EDrugLocation_SmallTrailer // myArgs.dropLocations[1] = EDrugLocation_WindField // myArgs.dropLocations[2] = EDrugLocation_AutoService // // myArgs.iMoneyToPass = REWARD_MEDIUM * (myArgs.numDropLocations) // BREAK // ==========================================================LEVEL 3========================================================== CASE AIR_PROGRESSION_ALT //REGISTER_SCRIPT_IN_COMPLETION_PERCENTAGE_TOTAL ( CP_OJ_DTA2 ) myArgs.completionEntry = CP_OJ_DTA2 myArgs.bDoCutscene = FALSE //myArgs.bDebugLaunch = TRUE myArgs.myLocation = ELocation_AirLocation //myArgs.myVariation = EVariation_Air myArgs.difficultyLevel = 0 myArgs.bDoPlane = TRUE myArgs.bDoBomb = FALSE myArgs.bDoLowAlt = TRUE myArgs.fBonusTime = 300 myArgs.sConversation = "ARMS_AIR3" myArgs.numDropLocations = 3 myArgs.numCargoBombs = 4 myArgs.dropLocations[0] = EDrugLocation_Clearing //EDrugLocation_SeaSide myArgs.dropLocations[1] = EDrugLocation_FarmOnHill //EDrugLocation_WindField myArgs.dropLocations[2] = EDrugLocation_WaterTreatmentPlant //EDrugLocation_LittleHouseOnTheHill myArgs.iMoneyToPass = REWARD_MEDIUM * (myArgs.numDropLocations) BREAK // ==========================================================LEVEL 4========================================================== // CASE AIR_PROGRESSION_ALT_TIMED // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoPlane = TRUE // myArgs.bDoLowAlt = TRUE // myArgs.fBonusTime = 170 // // myArgs.fTimeLimit = 150000 // // myArgs.sConversation = "ARMS_AIR4" // myArgs.numDropLocations = 4 // myArgs.numCargoBombs = 5 // // myArgs.dropLocations[0] = EDrugLocation_SkethcyHouse // myArgs.dropLocations[1] = EDrugLocation_TrailerPark // myArgs.dropLocations[2] = EDrugLocation_SmugglersDropoff_01 //EDrugLocation_SmallTrailer // myArgs.dropLocations[3] = EDrugLocation_CountryHouse // // myArgs.iMoneyToPass = REWARD_MEDIUM * (myArgs.numDropLocations+1) // // BREAK // ==========================================================LEVEL 5========================================================== // CASE AIR_PROGRESSION_MOBILE_DROP_01 // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoLockOn = TRUE // myArgs.bDoPlane = TRUE // myArgs.bDoBomb = FALSE // myArgs.bDoLowAlt = TRUE // myArgs.bDoMobile = TRUE // myArgs.fBonusTime = 170 // // myArgs.sConversation = "ARMS_AIR5" // myArgs.numDropLocations = 3 // myArgs.numCargoBombs = 4 // // //ok straight path to start // // myArgs.dropLocations[0] = EDrugLocation_TempDiner // myArgs.dropLocations[1] = EDrugLocation_DeadZone_01 // myArgs.dropLocations[2] = EDrugLocation_TrailerPark // //myArgs.dropLocations[0] = EDrugLocation_LiquorJrMarket // // myArgs.genVectors[0] = << 556.4238, 3508.5186, 33.1729 >> // myArgs.genVectors[1] = << 1097.2122, 4429.3359, 62.1544 >> // myArgs.genVectors[2] = << 2295.8408, 3855.1628, 33.6880 >> // // //myArgs.dropLocations[1] = EDrugLocation_LiquorJrMarket // //myArgs.dropLocations[2] = EDrugLocation_OldLiquorStore // // myArgs.iMoneyToPass = REWARD_MEDIUM * 4 // BREAK // // ==========================================================LEVEL 6========================================================== // CASE AIR_PROGRESSION_MOBILE_DROP_02 // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoLockOn = TRUE // myArgs.bDoPlane = TRUE // myArgs.bDoBomb = FALSE // myArgs.bDoLowAlt = TRUE // myArgs.bDoMobile = TRUE // myArgs.fBonusTime = 180 // // myArgs.mnTargetCars[0] = MARQUIS // myArgs.mnTargetCars[1] = MARQUIS // myArgs.mnTargetCars[2] = SQUALO // // //mnTargetCars // myArgs.sConversation = "ARMS_AIR6" // myArgs.numDropLocations = 3 // myArgs.numCargoBombs = 5 // // myArgs.dropLocations[0] = EDrugLocation_WaterMiddle // myArgs.dropLocations[1] = EDrugLocation_WaterFar // myArgs.dropLocations[2] = EDrugLocation_WaterRiver // // myArgs.iMoneyToPass = REWARD_MEDIUM * 4 // BREAK // ==========================================================LEVEL 7========================================================== // CASE AIR_PROGRESSION_BOMB_STATIONARY // myArgs.bDoStationary = TRUE // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoPlane = TRUE // myArgs.bDoBomb = TRUE // myArgs.fBonusTime = 160 // // myArgs.sConversation = "ARMS_AIR7" // myArgs.numDropLocations = 3 // myArgs.numCargoBombs = 6 // // myArgs.dropLocations[0] = EDrugLocation_OldLiquorStore // myArgs.dropLocations[1] = EDrugLocation_SmugglersDropoff_01 // myArgs.dropLocations[2] = EDrugLocation_DeadZone_01 // // myArgs.iMoneyToPass = REWARD_MEDIUM * 4 // BREAK // ==========================================================LEVEL 8========================================================== CASE AIR_PROGRESSION_BOMB_STATIONARY_A //REGISTER_SCRIPT_IN_COMPLETION_PERCENTAGE_TOTAL ( CP_OJ_DTA3 ) myArgs.completionEntry = CP_OJ_DTA3 myArgs.bDoStationary = TRUE myArgs.bDoCutscene = FALSE //myArgs.bDebugLaunch = TRUE myArgs.myLocation = ELocation_AirLocation //myArgs.myVariation = EVariation_Air myArgs.difficultyLevel = 0 myArgs.bDoPlane = TRUE myArgs.bDoBomb = TRUE myArgs.fBonusTime = 360 myArgs.sConversation = "ARMS_AIR7" myArgs.numDropLocations = 4 myArgs.numCargoBombs = 6 myArgs.gangType = GANG_MEXICANS myArgs.dropLocations[0] = EDrugLocation_NorthBeach myArgs.dropLocations[1] = EDrugLocation_MountainCuldesac myArgs.dropLocations[2] = EDrugLocation_BoatDepot_Smugglers myArgs.dropLocations[3] = EDrugLocation_FarEastDock01 myArgs.iMoneyToPass = REWARD_MEDIUM * (myArgs.numDropLocations) PRINTLN("SETTING LEVEL 8 - AIR_PROGRESSION_BOMB_STATIONARY_A") BREAK // ==========================================================LEVEL 9========================================================== CASE AIR_PROGRESSION_BOMB_TRAIN //REGISTER_SCRIPT_IN_COMPLETION_PERCENTAGE_TOTAL ( CP_OJ_DTA4 ) myArgs.completionEntry = CP_OJ_DTA4 myArgs.bDoStationary = TRUE //myArgs.bDebugLaunch = TRUE myArgs.myLocation = ELocation_AirLocation //myArgs.myVariation = EVariation_Air myArgs.difficultyLevel = 0 myArgs.bDoPlane = TRUE myArgs.bDoBomb = TRUE myArgs.bDoTrain = TRUE myArgs.fBonusTime = 270 myArgs.sConversation = "ARMS_AIR9" myArgs.numDropLocations = 2 myArgs.numCargoBombs = 4 myArgs.gangType = GANG_MARABUNTA CONFIGURE_TRAIN_SPAWNS(myArgs) //work in train location here somehow myArgs.dropLocations[0] = EDrugLocation_OldHouse myArgs.iMoneyToPass = REWARD_MEDIUM * myArgs.numDropLocations BREAK // ==========================================================LEVEL 10========================================================== // CASE AIR_PROGRESSION_BOMB_MOBILE // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoPlane = TRUE // myArgs.bDoBomb = TRUE // myArgs.fBonusTime = 180 // // myArgs.sConversation = "ARMS_AIR10" // myArgs.numDropLocations = 3 // myArgs.numCargoBombs = 5 // // myArgs.dropLocations[0] = EDrugLocation_TempDiner // myArgs.dropLocations[1] = EDrugLocation_OldLiquorStore // myArgs.dropLocations[2] = EDrugLocation_YellowJackInn // // // myArgs.iMoneyToPass = REWARD_MEDIUM * 3 // // BREAK // // ==========================================================LEVEL 11========================================================== // CASE AIR_PROGRESSION_BOMB_TIMED // myArgs.bDoCutscene = FALSE // myArgs.bDebugLaunch = TRUE // myArgs.myLocation = ELocation_AirLocation // myArgs.myVariation = EVariation_Air // myArgs.difficultyLevel = 0 // myArgs.bDoTimed = TRUE // myArgs.bDoPlane = TRUE // myArgs.bDoBomb = TRUE // myArgs.fBonusTime = 150 // // myArgs.sConversation = "ARMS_AIR11" // myArgs.fTimeLimit = 300000 // myArgs.numDropLocations = 4 // myArgs.numCargoBombs = 4 // // myArgs.dropLocations[0] = EDrugLocation_YellowJackInn // myArgs.dropLocations[1] = EDrugLocation_WreckedAirfield // myArgs.dropLocations[2] = EDrugLocation_LiquorJrMarket // myArgs.dropLocations[3] = EDrugLocation_TrailerPark // // myArgs.iMoneyToPass = REWARD_MEDIUM * 4 // BREAK // ==========================================================LEVEL 12========================================================== CASE AIR_PROGRESSION_BOMB_MULTI //REGISTER_SCRIPT_IN_COMPLETION_PERCENTAGE_TOTAL ( CP_OJ_DTA5 ) myArgs.completionEntry = CP_OJ_DTA5 myArgs.bDoStationary = TRUE myArgs.bDoCutscene = FALSE //myArgs.bDebugLaunch = TRUE myArgs.myLocation = ELocation_AirLocation //myArgs.myVariation = EVariation_Air myArgs.difficultyLevel = 0 //myArgs.bDoTimed = TRUE myArgs.bDoPlane = TRUE myArgs.bDoBomb = TRUE myArgs.bDoUberBombs = TRUE myArgs.fBonusTime = 200 myArgs.sConversation = "ARMS_AIR12" //myArgs.fTimeLimit = 300000 myArgs.numDropLocations = 3 myArgs.numCargoBombs = 4 myArgs.gangType = GANG_HILLBILLIES // myArgs.mnFinalTargets[0] = CUBAN800 // myArgs.mnFinalTargets[1] = CUBAN800 // myArgs.mnFinalTargets[2] = CUBAN800 // myArgs.mnFinalTargets[3] = CUBAN800 // // myArgs.mnFinalTargets[4] = BARRACKS // myArgs.mnFinalTargets[5] = BARRACKS // myArgs.mnFinalTargets[6] = BARRACKS // myArgs.mnFinalTargets[7] = BARRACKS // // myArgs.mnFinalTargets[8] = CUBAN800 // myArgs.mnFinalTargets[9] = CUBAN800 // myArgs.mnFinalTargets[10] = CUBAN800 // myArgs.mnFinalTargets[11] = CUBAN800 myArgs.mnFinalTargets[0] = CUBAN800 myArgs.mnFinalTargets[1] = CUBAN800 myArgs.mnFinalTargets[2] = CUBAN800 myArgs.mnFinalTargets[3] = BARRACKS myArgs.mnFinalTargets[4] = BARRACKS myArgs.mnFinalTargets[5] = BARRACKS myArgs.mnFinalTargets[6] = CUBAN800 myArgs.mnFinalTargets[7] = CUBAN800 myArgs.mnFinalTargets[8] = CUBAN800 myArgs.dropLocations[0] = EDrugLocation_YellowJackInn myArgs.dropLocations[1] = EDrugLocation_WreckedAirfield myArgs.dropLocations[2] = EDrugLocation_LiquorJrMarket //myArgs.dropLocations[3] = EDrugLocation_TrailerPark myArgs.iMoneyToPass = REWARD_MEDIUM * myArgs.numDropLocations BREAK DEFAULT POPULATE_RANDOM_AIR_VARIATION(myArgs, bIsReplay) // TEXT_LABEL DisplayText // DisplayText = "Air Trafficking variant " // DisplayText += progression // DisplayText += " doesn't exist!" // SCRIPT_ASSERT(DisplayText) BREAK ENDSWITCH ENDPROC