//////////////////////////////////////////////////////////////////// // // // SCRIPT NAME : Darts_Player.sch // // AUTHOR : Lino Manansala // // DESCRIPTION : Dart Player Defs // // // ////////////////////////////////////////////////////////////// USING "globals.sch" USING "shared_hud_displays.sch" ENUM DARTS_PLAYER_STATE DPS_ONE_DART_HELPER, DPS_ZOOM, DPS_AIM, DPS_THROW, DPS_SCORING, DPS_TURN_CHANGE, DPS_SKIP_AI ENDENUM ENUM DARTS_PLAYER DART_PLAYER_AWAY = 0, DART_PLAYER_HOME = 1, DART_PLAYER_IDS = 2 ENDENUM ENUM DARTS_THROW_STYLE DARTS_STYLE_IV, DARTS_STYLE_STICK, DARTS_STYLE_DUAL_RET ENDENUM ENUM DARTS_SHOT_STATE DARTS_SHOT_IDLE, DARTS_SHOT_BACK, DARTS_SHOT_FORWARD ENDENUM OBJECT_INDEX oiReticle MODEL_NAMES modelReticleRegular = PROP_TARGET_BULL SPRITE_PLACEMENT spriteReticle SPRITE_PLACEMENT spriteDartLanding STRUCT DARTS_STARTING_RETICLE_POS VECTOR vInitReticlePos VECTOR vInitReticlePosOffset ENDSTRUCT VECTOR vInitDartPos VECTOR vInitDartPosOffset VECTOR vInitLostHideoutPos = << 987.8541, -98.4173, 73.8599 >> CONST_FLOAT MAX_WOBBLE_FACTOR 0.080 CONST_FLOAT MAX_REAL_WOBBLE_FACTOR 0.107 CONST_FLOAT MIN_WOBBLE_FACTOR 0.040 CONST_FLOAT MIN_REAL_WOBBLE_FACTOR 0.053 //0.09 //0.105 //0.12 //0.06 //0.12 //0.14 //0.16 //0.08 //TWEAK_FLOAT fWobbleFactor MAX_WOBBLE_FACTOR //TWEAK_FLOAT fRealWobFactor MAX_REAL_WOBBLE_FACTOR //TWEAK_FLOAT fScaledWobble MAX_WOBBLE_FACTOR //TWEAK_FLOAT fScaledRealWobble MAX_REAL_WOBBLE_FACTOR FLOAT fWobbleFactor FLOAT fRealWobFactor FLOAT fScaledWobble FLOAT fScaledRealWobble FLOAT fTargetMoveSpeed = 0.1 INT iSteadyShotsUsed BOOL bSteadyShotOn = FALSE BOOL bSteadyShotHelp BOOL bFastMoveHelp BOOL bWaitThrow BOOL bCrossButtonReleased BOOL bNoCrossConflict BOOL bInitReticle = FALSE BOOL bReticleDrawn // different wobble levels // 10 wins: 0.072 25: 0.064 50: 0.056 70: 0.048 // different real levels // 10 wins: 0.096 25: 0.085 50: 0.075 70: 0.064 FUNC FLOAT GET_WOBBLE_LEVEL(INT iNumWins) IF iNumWins < 10 RETURN 0.080 ELIF iNumWins < 25 RETURN 0.072 ELIF iNumWins < 50 RETURN 0.064 ELIF iNumWins < 70 RETURN 0.056 ELSE RETURN 0.048 ENDIF ENDFUNC FUNC FLOAT GET_REAL_WOBBLE_LEVEL(INT iNumWins) IF iNumWins < 10 RETURN 0.107 ELIF iNumWins < 25 RETURN 0.096 ELIF iNumWins < 50 RETURN 0.085 ELIF iNumWins < 70 RETURN 0.075 ELSE RETURN 0.064 ENDIF ENDFUNC FUNC FLOAT GET_MP_WOBBLE_LEVEL(INT iNumWins) IF iNumWins < 10 RETURN 0.080 ELIF iNumWins < 25 RETURN 0.0768 ELIF iNumWins < 50 RETURN 0.0736 ELIF iNumWins < 70 RETURN 0.0704 ELSE RETURN 0.0672 ENDIF ENDFUNC FUNC FLOAT GET_MP_REAL_WOBBLE_LEVEL(INT iNumWins) IF iNumWins < 10 RETURN 0.107 ELIF iNumWins < 25 RETURN 0.10272 ELIF iNumWins < 50 RETURN 0.09844 ELIF iNumWins < 70 RETURN 0.09416 ELSE RETURN 0.08988 ENDIF ENDFUNC