USING "GenericBrain/Generic_Brain_Header.sch" PROC GENERIC_BRAIN_CUSTOM_INIT() ePedModel = U_M_M_Jesus_01 txtPedMissionID = "PBJS" txtPedVoiceID = "JESSE" txtBaseIdleDict = "Special_Ped@jessie" txtBaseIdleAnim = "Base" talkWithAnims = TRUE max_conversation_offset = 15 sInteractLabel = "PBJS_INTERACT" greet_michael = "PBJS_CONV_GM" greet_trevor = "PBJS_CONV_GT" greet_franklin = "PBJS_CONV_GF" idle_dic = "special_ped@jessie@base" into_idle_dic = "special_ped@jessie@intro" thisPed = JESSE max_conversation_split_offsets[0] = 8 max_conversation_split_offsets[1] = 6 max_conversation_split_offsets[2] = 6 max_conversation_split_offsets[3] = 8 max_conversation_split_offsets[4] = 6 max_conversation_split_offsets[5] = 6 max_conversation_split_offsets[6] = 5 max_conversation_split_offsets[7] = 7 max_conversation_split_offsets[8] = 5 max_conversation_split_offsets[9] = 6 max_conversation_split_offsets[10] = 6 max_conversation_split_offsets[11] = 3 max_conversation_split_offsets[12] = 5 max_conversation_split_offsets[13] = 4 max_conversation_split_offsets[14] = 6 ENDPROC PROC GENERIC_BRAIN_ON_CREATE() ENDPROC PROC GENERIC_BRAIN_ON_DESTROY() ENDPROC PROC GENERIC_BRAIN_GET_RANDOM_ANIM_NAME(INT iConvoNum, TEXT_LABEL_31& txtAnimRoot, TEXT_LABEL_63& txtAnimToPlay) UNUSED_PARAMETER(txtAnimRoot) UNUSED_PARAMETER(txtAnimToPlay) txtAnimRoot = "Special_Ped@jessie" SWITCH (iConvoNum) CASE 1 txtAnimToPlay = "jessie_ig_1_p1_heydudes" BREAK CASE 2 txtAnimToPlay = "jessie_ig_1_p2_gottahavefaith" BREAK CASE 3 txtAnimToPlay = "jessie_ig_1_p3_lifeiscoolbutsoisdeath" BREAK CASE 4 txtAnimToPlay = "jessie_ig_1_p4_sentheretoclearthingsup" BREAK CASE 5 txtAnimToPlay = "jessie_ig_1_p5_heressomthinginteresting" BREAK CASE 6 txtAnimToPlay = "jessie_ig_1_p6_haveyoueverwondered" BREAK CASE 7 txtAnimToPlay = "jessie_ig_1_p7_importanttomakethingsclear" BREAK CASE 8 txtAnimToPlay = "jessie_ig_1_p8_thingsareallreallycool" BREAK CASE 9 txtAnimToPlay = "jessie_ig_1_p9_whothehellwalks" BREAK CASE 10 txtAnimToPlay = "jessie_ig_1_p10_theresthiskidiknow" BREAK CASE 11 txtAnimToPlay = "jessie_ig_1_p11_canyouimagine" BREAK CASE 12 txtAnimToPlay = "jessie_ig_1_p12_likeiusedtobe" BREAK CASE 13 txtAnimToPlay = "jessie_ig_1_p13_likeispoketomydad" BREAK CASE 14 txtAnimToPlay = "if_you_want_to_get_baked" BREAK CASE 15 txtAnimToPlay = "i_love_chill_people" BREAK ENDSWITCH ENDPROC PROC GENERIC_GET_INTERACT_ANIM(TEXT_LABEL_63& txt_label) enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM() IF (ePlayer = CHAR_TREVOR) txt_label = "dadwhatthefuck" ELIF (ePlayer = CHAR_MICHAEL) txt_label = "jessie_ig_2_yeahyeahyeah" ELIF (ePlayer = CHAR_FRANKLIN) txt_label = "its_all_good_my_dads_really_happy_with_me" ENDIF ENDPROC FUNC INT GET_NUMBER_OF_CONVERSATION_SECTIONS() enumCharacterList ePlayer = GET_CURRENT_PLAYER_PED_ENUM() IF (ePlayer = CHAR_TREVOR) return 11 ELIF (ePlayer = CHAR_MICHAEL) return 3 ENDIF //ELSE (ePlayer = CHAR_FRANKLIN) return 16 ENDFUNC USING "GenericBrain/Generic_Brain.sch"