////////////////////////////////////////////////////////////////////// /* bj_data.sch */ /* Author: DJ Jones */ /* Hard-coded data for base jump activity. */ ////////////////////////////////////////////////////////////////////// //launcher data to pass to main script STRUCT BJ_LAUNCHER_ARGS VEHICLE_INDEX myHeli VEHICLE_INDEX lastPlrVehicle OBJECT_INDEX objLaunchPack PED_INDEX myPilot structPedsForConversation convPeds INT iFlags ENDSTRUCT // Note to self: Need to figure out a way to specify drawables/prop setup per pilot. // Also will apply to target vehicle drivers. FUNC STRING BJ_GET_JUMP_NAME_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN "BJ_JUMP_01" CASE BJJUMPID_RACE_TRACK RETURN "BJ_JUMP_02" CASE BJJUMPID_WINDMILLS RETURN "BJ_JUMP_03" CASE BJJUMPID_NORTH_CLIFF RETURN "BJ_JUMP_04" CASE BJJUMPID_MAZE_BANK RETURN "BJ_JUMP_05" CASE BJJUMPID_CRANE RETURN "BJ_JUMP_06" CASE BJJUMPID_RIVER_CLIFF RETURN "BJ_JUMP_07" CASE BJJUMPID_RUNAWAY_TRAIN RETURN "BJ_JUMP_08" CASE BJJUMPID_GOLF_COURSE RETURN "BJ_JUMP_09" CASE BJJUMPID_1K RETURN "BJ_JUMP_10" CASE BJJUMPID_1_5K RETURN "BJ_JUMP_11" CASE BJJUMPID_CANAL RETURN "BJ_JUMP_12" CASE BJJUMPID_ROCK_CLIFF RETURN "BJ_JUMP_13" ENDSWITCH RETURN "" ENDFUNC // Return the model for this launcher vehicle. FUNC MODEL_NAMES BJ_GET_LAUNCH_VEHICLE_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR CASE BJJUMPID_RACE_TRACK CASE BJJUMPID_WINDMILLS CASE BJJUMPID_RUNAWAY_TRAIN CASE BJJUMPID_1K CASE BJJUMPID_1_5K CASE BJJUMPID_CANAL RETURN MAVERICK BREAK CASE BJJUMPID_MAZE_BANK RETURN BATI BREAK ENDSWITCH RETURN DUMMY_MODEL_FOR_SCRIPT ENDFUNC // Return the model for this launcher pilot. FUNC MODEL_NAMES BJ_GET_LAUNCH_PILOT_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN S_M_Y_PILOT_01 CASE BJJUMPID_RACE_TRACK RETURN S_M_Y_PILOT_01 CASE BJJUMPID_WINDMILLS RETURN S_M_Y_PILOT_01 CASE BJJUMPID_NORTH_CLIFF RETURN S_M_Y_PILOT_01 CASE BJJUMPID_RUNAWAY_TRAIN RETURN A_M_Y_HIPPY_01 CASE BJJUMPID_1K RETURN S_M_Y_PILOT_01 CASE BJJUMPID_1_5K RETURN S_M_Y_PILOT_01 CASE BJJUMPID_CANAL RETURN A_M_M_GENFAT_02 ENDSWITCH RETURN DUMMY_MODEL_FOR_SCRIPT ENDFUNC // Return the voice ID for dialogue for this pilot. FUNC STRING BJ_GET_LAUNCH_PILOT_VOICE_FOR_DIALOGUE_BY_ID(BJ_JUMP_ID eJumpID) UNUSED_PARAMETER(eJumpID) RETURN "EXT1HELIPILOT" ENDFUNC // Return the voice ID for amb speech for this pilot. FUNC STRING BJ_GET_LAUNCH_PILOT_VOICE_FOR_AMB_SPEECH_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN "EXT1HELIPILOT" CASE BJJUMPID_RACE_TRACK RETURN "EXT1HELIPILOT" CASE BJJUMPID_WINDMILLS RETURN "EXT1HELIPILOT" CASE BJJUMPID_NORTH_CLIFF RETURN "EXT1HELIPILOT" CASE BJJUMPID_RUNAWAY_TRAIN RETURN "BJPilot_Train" CASE BJJUMPID_1K RETURN "EXT1HELIPILOT" CASE BJJUMPID_1_5K RETURN "EXT1HELIPILOT" CASE BJJUMPID_CANAL RETURN "BJPilot_Canal" ENDSWITCH RETURN "EXT1HELIPILOT" ENDFUNC // Grab the driver to use for the target vehicle for this jump. FUNC MODEL_NAMES BJ_GET_DRIVER_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN A_M_Y_BEACH_01 CASE BJJUMPID_CRANE RETURN S_M_M_TRUCKER_01 CASE BJJUMPID_RUNAWAY_TRAIN RETURN A_M_Y_BEACH_01 ENDSWITCH RETURN DUMMY_MODEL_FOR_SCRIPT ENDFUNC // Return the voice ID for dialogue for this driver. FUNC STRING BJ_GET_LAUNCH_DRIVER_VOICE_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN "BJDriver_Harbor" ENDSWITCH RETURN "" ENDFUNC // Return the dialogue root for pilot greetings. FUNC STRING BJ_GET_GREET_DLG_BY_ID(BJ_JUMP_ID eJumpID) BOOL bFranklin = (GET_PLAYER_PED_ENUM(PLAYER_PED_ID()) = CHAR_FRANKLIN) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN PICK_STRING(bFranklin, "BJ_01F", "BJ_01L") CASE BJJUMPID_RACE_TRACK RETURN PICK_STRING(bFranklin, "BJ_02F", "BJ_02L") CASE BJJUMPID_WINDMILLS RETURN PICK_STRING(bFranklin, "BJ_03F", "BJ_03L") CASE BJJUMPID_NORTH_CLIFF RETURN PICK_STRING(bFranklin, "BJ_04FG", "BJ_04L") CASE BJJUMPID_RUNAWAY_TRAIN RETURN "BJ_08L" CASE BJJUMPID_1K RETURN PICK_STRING(bFranklin, "BJ_10LF", "BJ_10L") CASE BJJUMPID_1_5K RETURN PICK_STRING(bFranklin, "BJ_11LF", "BJ_11L") CASE BJJUMPID_CANAL RETURN "BJ_12L" ENDSWITCH RETURN "" ENDFUNC FUNC VECTOR BJ_GET_SAFE_PLAYER_VEHICLE_COORDS(BJ_JUMP_ID iJumpID) SWITCH INT_TO_ENUM(BJ_JUMP_ID, iJumpID) CASE BJJUMPID_HARBOR RETURN <<-835.2823, -1303.2461, 4.0004>> CASE BJJUMPID_RACE_TRACK RETURN <<1236.6125, 143.0208, 80.8622>> CASE BJJUMPID_WINDMILLS RETURN <<2463.5227, 1495.4919, 34.8794>> CASE BJJUMPID_NORTH_CLIFF RETURN <<-262.0742, 6590.7021, 0.9787>> CASE BJJUMPID_MAZE_BANK RETURN <<-45.3960, -784.1727, 43.2721>> CASE BJJUMPID_CRANE RETURN <<-182.8192, -890.5899, 28.3452>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1236.6477, 4557.0938, 185.7374>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN <<-731.5519, 4497.1533, 75.5991>> CASE BJJUMPID_GOLF_COURSE RETURN <<-790.7881, 293.8950, 84.7917>> CASE BJJUMPID_1K RETURN <<-1426.0477, 4408.0493, 46.1198>> CASE BJJUMPID_1_5K RETURN <<2491.8076, 5001.8213, 44.1871>> CASE BJJUMPID_CANAL RETURN <<1067.1006, -198.2404, 68.6323>> CASE BJJUMPID_ROCK_CLIFF RETURN <<-762.3691, 4301.3315, 145.2817>> DEFAULT RETURN <<0, 0, 0>> ENDSWITCH RETURN <<0, 0, 0>> ENDFUNC FUNC FLOAT BJ_GET_SAFE_PLAYER_VEHICLE_HEADING(BJ_JUMP_ID iJumpID) SWITCH INT_TO_ENUM(BJ_JUMP_ID, iJumpID) CASE BJJUMPID_HARBOR RETURN 192.1528 CASE BJJUMPID_RACE_TRACK RETURN 144.2205 CASE BJJUMPID_WINDMILLS RETURN 82.0341 CASE BJJUMPID_NORTH_CLIFF RETURN 134.9389 CASE BJJUMPID_MAZE_BANK RETURN 241.8704 CASE BJJUMPID_CRANE RETURN 342.3180 CASE BJJUMPID_RIVER_CLIFF RETURN 174.9318 CASE BJJUMPID_RUNAWAY_TRAIN RETURN 186.4915 CASE BJJUMPID_GOLF_COURSE RETURN 93.0806 CASE BJJUMPID_1K RETURN 213.7284 CASE BJJUMPID_1_5K RETURN 55.5964 CASE BJJUMPID_CANAL RETURN 61.2421 CASE BJJUMPID_ROCK_CLIFF RETURN 304.1476 DEFAULT RETURN 0.0 ENDSWITCH RETURN 0.0 ENDFUNC // Get the position of the launcher (where the player needs to go to trigger the jump). FUNC VECTOR BJ_GET_LAUNCHER_LOCATION_BY_ID(INT iJumpID) SWITCH INT_TO_ENUM(BJ_JUMP_ID, iJumpID) CASE BJJUMPID_HARBOR RETURN << -829.3729, -1289.8170, 4.0005>> CASE BJJUMPID_RACE_TRACK RETURN << 1208.2003, 174.3914, 80.1245>> CASE BJJUMPID_WINDMILLS RETURN << 2463.7935, 1509.9562, 35.0349>> CASE BJJUMPID_NORTH_CLIFF RETURN << -274.6549, 6633.8984, 7.1166>> CASE BJJUMPID_MAZE_BANK RETURN << -92.3500, -854.3000, 39.5710>> CASE BJJUMPID_CRANE RETURN << -120.9200, -976.0500, 295.4900>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1237.2000, 4540.7500, 184.7500>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN << -742.5269, 4493.3149, 75.1444>> CASE BJJUMPID_GOLF_COURSE RETURN << -801.3582, 298.8532, 84.9490>> CASE BJJUMPID_1K RETURN <<-1367.5952, 4381.9434, 41.1320>> CASE BJJUMPID_1_5K RETURN << 2517.9312, 4971.7524, 44.7082>> CASE BJJUMPID_CANAL RETURN << 1054.5343, -179.6562, 70.3066>> CASE BJJUMPID_ROCK_CLIFF RETURN << -767.415, 4331.792, 147.6820>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the coords of the parachute pack used to trigger this launch. FUNC VECTOR BJ_GET_LAUNCH_PACK_COORDS_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN << -92.2500, -854.2800, 39.8500>> CASE BJJUMPID_CRANE RETURN << -120.9200, -976.0500, 295.4900>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1237.2000, 4540.7500, 184.7500>> CASE BJJUMPID_GOLF_COURSE RETURN << -801.5700, 298.8500, 85.2500>> CASE BJJUMPID_ROCK_CLIFF RETURN << -767.4150, 4331.7920, 147.6820>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the rotation of the parachute pack used to trigger this launch. FUNC VECTOR BJ_GET_LAUNCH_PACK_ROTATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN <<12.00, 0.00, 12.77>> CASE BJJUMPID_CRANE RETURN <<10.00, 0.00, -134.58>> CASE BJJUMPID_RIVER_CLIFF RETURN <<76.00, 0.00, -89.95>> CASE BJJUMPID_GOLF_COURSE RETURN <<12.00, 0.00, 89.56>> CASE BJJUMPID_ROCK_CLIFF RETURN << 0.00, 75.00, -22.00>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC FUNC FLOAT BJ_GET_LAUNCH_HELI_SCENE_CAM_FOV(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN 46.7708 CASE BJJUMPID_RACE_TRACK RETURN 30.5578//34.4245 CASE BJJUMPID_WINDMILLS RETURN 31.1151 CASE BJJUMPID_NORTH_CLIFF RETURN 43.4229//43.4229 CASE BJJUMPID_RUNAWAY_TRAIN RETURN 48.6851//48.6851 //48.6851 CASE BJJUMPID_1K RETURN 46.9470 CASE BJJUMPID_1_5K RETURN 40.6109//36.8004 CASE BJJUMPID_CANAL RETURN 32.1049 BREAK ENDSWITCH RETURN 45.0 ENDFUNC FUNC VECTOR BJ_GET_LAUNCH_HELI_SCENE_CAM_POS(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<-840.2545, -1317.9856, 6.1066>> CASE BJJUMPID_RACE_TRACK RETURN <<1210.9553, 153.4641, 81.7073>>//<<1236.7740, 188.9580, 81.6149>> CASE BJJUMPID_WINDMILLS RETURN <<2489.7312, 1537.9722, 36.1861>> CASE BJJUMPID_NORTH_CLIFF RETURN <<-286.5149, 6665.5220, 6.9225>>//<<-260.6946, 6666.9409, 8.0225>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN <<-714.0350, 4491.0835, 79.9083>>//<<-777.5476, 4474.2876, 79.7001>> // <<-722.5692, 4450.7910, 62.9361>> CASE BJJUMPID_1K RETURN <<-1396.9629, 4363.5972, 43.1246>> CASE BJJUMPID_1_5K RETURN <<2547.7383, 4967.6826, 46.0189>>//<<2491.4395, 4939.5405, 46.2160>> CASE BJJUMPID_CANAL RETURN <<1091.1453, -169.1484, 70.7570>> BREAK ENDSWITCH RETURN <<0, 0, 0>> ENDFUNC FUNC VECTOR BJ_GET_LAUNCH_HELI_SCENE_CAM_ROT(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<6.5672, 0.0000, -15.3269>> CASE BJJUMPID_RACE_TRACK RETURN <<1.6743, -0.0000, 13.7295>>//<<2.4296, -0.0000, 113.3001>> CASE BJJUMPID_WINDMILLS RETURN <<2.2348, 0.0000, 141.3733>> CASE BJJUMPID_NORTH_CLIFF RETURN <<0.7682, -0.0000, -154.1293>>//<<-1.4348, -0.0000, 157.3475>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN <<-1.8117, 0.0000, 100.4016>>//<<-2.2116, -0.0000, -84.6893>> //<<18.0900, -0.0000, 31.5900>> CASE BJJUMPID_1K RETURN <<0.7611, -0.0000, -71.8023>> CASE BJJUMPID_1_5K RETURN <<2.3742, 0.0000, 86.6743>>//<<4.2815, 0.0000, -34.0279>> CASE BJJUMPID_CANAL RETURN <<0.7300, -0.0000, 109.0678>> BREAK ENDSWITCH RETURN <<0, 0, 0>> ENDFUNC // Player walks from this position after putting on the parachute pack. FUNC VECTOR BJ_GET_WALKFROM_ORIGIN_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN << -93.1897, -847.1473, 39.5826>> CASE BJJUMPID_GOLF_COURSE RETURN <<-788.3174, 306.0833, 84.7047>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Player walks to this position after putting on the parachute pack. FUNC VECTOR BJ_GET_WALKTO_DESTINATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN << -83.4741, -835.4191, 39.5575>> CASE BJJUMPID_GOLF_COURSE RETURN <<-772.8513, 312.9656, 84.6996>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // An optional motorcycle will be placed here. FUNC VECTOR BJ_GET_OPTIONAL_MOTO_LOCATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_RIVER_CLIFF RETURN <<-1243.6058, 4543.0156, 185.9527>> //CASE BJJUMPID_ROCK_CLIFF RETURN << -768.1418, 4317.3330, 148.6269>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Heading for optional motorcycle. FUNC FLOAT BJ_GET_OPTIONAL_MOTO_HEADING_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_RIVER_CLIFF RETURN 165.0425 //CASE BJJUMPID_ROCK_CLIFF RETURN 352.5599 ENDSWITCH RETURN 0.0 ENDFUNC // Get the position the player starts walking from during the cutscene. FUNC VECTOR BJ_GET_CUTSCENE_WALK_START_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_CRANE RETURN << -120.0078, -976.4348, 295.2008>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1242.7094, 4539.6582, 185.6828>> CASE BJJUMPID_ROCK_CLIFF RETURN << -768.0306, 4330.4092, 147.6768>> //CASE BJJUMPID_GOLF_COURSE RETURN << -803.5144, 328.9535, 232.6766>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Get the position the player starts walking from during the cutscene. FUNC INT BJ_GET_CUTSCENE_WALK_DELAY_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_CRANE RETURN 3000 CASE BJJUMPID_RIVER_CLIFF RETURN 1500 CASE BJJUMPID_ROCK_CLIFF RETURN 2000 //CASE BJJUMPID_GOLF_COURSE RETURN 5900 ENDSWITCH RETURN 0 ENDFUNC // Get the position of the player during the course. FUNC VECTOR BJ_GET_COURSE_PLAYER_LOCATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<-1152.0527, -1857.8835, 204.0663>> CASE BJJUMPID_RACE_TRACK RETURN << 885.1140, -437.3520, 529.8670>> CASE BJJUMPID_WINDMILLS RETURN << 2034.9117, 1971.0510, 582.7461>> CASE BJJUMPID_NORTH_CLIFF RETURN << 409.7498, 5703.5254, 695.1700>> CASE BJJUMPID_MAZE_BANK RETURN << -74.9632, -827.4467, 324.9521>> CASE BJJUMPID_CRANE RETURN << -117.6998, -975.5710, 295.0000>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1243.7838, 4534.1631, 184.8471>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN << -359.1000, 4119.5000, 304.1000>> CASE BJJUMPID_GOLF_COURSE RETURN << -807.0730, 330.8846, 232.6766>> CASE BJJUMPID_1K RETURN <<-1286.9900, 3668.9216, 1072.4663>> CASE BJJUMPID_1_5K RETURN << 1018.4410, 3956.7056, 1354.0000>> CASE BJJUMPID_CANAL RETURN << 1627.1957, -421.7584, 1321.4835>> CASE BJJUMPID_ROCK_CLIFF RETURN << -766.5999, 4334.8052, 147.1205>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the position of the vehicle target during the course. FUNC VECTOR BJ_GET_COURSE_VEHICLE_LOCATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<-1039.7124, -1731.1447, 1.0>> CASE BJJUMPID_RACE_TRACK RETURN <<0, 0, 0>> CASE BJJUMPID_WINDMILLS RETURN <<0, 0, 0>> CASE BJJUMPID_NORTH_CLIFF RETURN <<0, 0, 0>> CASE BJJUMPID_MAZE_BANK RETURN <<0, 0, 0>> CASE BJJUMPID_CRANE RETURN <<-96.9738, -662.5833, 34.7843>> CASE BJJUMPID_RIVER_CLIFF RETURN <<0, 0, 0>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN <<-487.5452, 4252.1924, 87.7120>> CASE BJJUMPID_GOLF_COURSE RETURN <<0, 0, 0>> CASE BJJUMPID_1K RETURN <<0, 0, 0>> CASE BJJUMPID_1_5K RETURN <<0, 0, 0>> CASE BJJUMPID_CANAL RETURN <<0, 0, 0>> CASE BJJUMPID_ROCK_CLIFF RETURN <<0, 0, 0>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the position of the initial cutscene camera. FUNC VECTOR BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<-1143.5859, -1859.7469, 208.3878>> CASE BJJUMPID_RACE_TRACK RETURN << 877.5864, -436.3322, 536.9036>> CASE BJJUMPID_WINDMILLS RETURN << 2041.2306, 1978.9803, 585.9358>> CASE BJJUMPID_NORTH_CLIFF RETURN << 405.2326, 5705.8867, 697.2318>> CASE BJJUMPID_MAZE_BANK RETURN << -103.8901, -870.8046, 298.7574>> CASE BJJUMPID_CRANE RETURN << -118.2569, -975.1133, 297.3781>>//<< -123.2542, -975.5555, 297.6797>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-1237.4655, 4526.6606, 181.7929>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN << -357.7932, 4107.9141, 314.8059>> CASE BJJUMPID_GOLF_COURSE RETURN << -809.6324, 331.3331, 233.2818>> CASE BJJUMPID_1K RETURN <<-1286.9258, 3660.2034, 1076.0510>> CASE BJJUMPID_1_5K RETURN << 1022.1777, 3975.7383, 1362.5334>> CASE BJJUMPID_CANAL RETURN << 1608.5526, -434.5186, 1321.9155>> CASE BJJUMPID_ROCK_CLIFF RETURN << -756.3533, 4341.5210, 143.8134>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the rotation of the initial cutscene camera. FUNC VECTOR BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR RETURN <<-21.7965, -0.0328, 70.0438>> CASE BJJUMPID_RACE_TRACK RETURN <<-26.5541, 0.0092, -86.4416>> CASE BJJUMPID_WINDMILLS RETURN <<-11.2825, 0.0213, 148.5283>> CASE BJJUMPID_NORTH_CLIFF RETURN <<-39.9350, 0.0000, 12.8174>> CASE BJJUMPID_MAZE_BANK RETURN << 0.9749, 0.0000, -5.2236>> CASE BJJUMPID_CRANE RETURN <<-12.8890, -0.0000, 1.6227>>//<< -5.5311, -0.0000, -44.0572>> CASE BJJUMPID_RIVER_CLIFF RETURN <<-48.5605, -0.0000, 160.4909>> CASE BJJUMPID_RUNAWAY_TRAIN RETURN <<-37.0509, 0.0324, 24.0288>> CASE BJJUMPID_GOLF_COURSE RETURN <<-17.4118, -0.0000, 117.7175>> CASE BJJUMPID_1K RETURN <<-15.4633, 0.0328, -5.1142>> CASE BJJUMPID_1_5K RETURN <<-20.9567, 0.0000, 170.5743>> CASE BJJUMPID_CANAL RETURN << 1.9344, 0.0000, -55.2084>> CASE BJJUMPID_ROCK_CLIFF RETURN <<-46.0342, -0.0000, 37.5935>> DEFAULT RETURN <<0,0,0>> ENDSWITCH ENDFUNC // Get the initial position of the 'walk to' camera. FUNC VECTOR BJ_GET_WALKTO_CAMERA_INITIAL_POSITION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN <<-119.8524, -866.9928, 42.3211>> CASE BJJUMPID_GOLF_COURSE RETURN <<-846.0496, 277.5203, 92.9133>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Get the initial rotation of the 'walk to' camera. FUNC VECTOR BJ_GET_WALKTO_CAMERA_INITIAL_ROTATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN <<-4.0151, -0.0000, -47.5544>> CASE BJJUMPID_GOLF_COURSE RETURN <<2.5127, -0.0000, -55.2921>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Get the initial fov of the 'walk to' camera. FUNC FLOAT BJ_GET_WALKTO_CAMERA_INITIAL_FOV_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN 50.0000 CASE BJJUMPID_GOLF_COURSE RETURN 50.0000 ENDSWITCH RETURN 60.0 ENDFUNC // Get the final position of the 'walk to' camera. FUNC VECTOR BJ_GET_WALKTO_CAMERA_FINAL_POSITION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN <<-119.8524, -866.9928, 42.3211>> CASE BJJUMPID_GOLF_COURSE RETURN <<-846.0496, 277.5203, 92.9133>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Get the final rotation of the 'walk to' camera. FUNC VECTOR BJ_GET_WALKTO_CAMERA_FINAL_ROTATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN <<58.4197, -0.0000, -47.9402>> CASE BJJUMPID_GOLF_COURSE RETURN <<47.6798, 0.0000, -55.2921>> ENDSWITCH RETURN <<0,0,0>> ENDFUNC // Get the final fov of the 'walk to' camera. FUNC FLOAT BJ_GET_WALKTO_CAMERA_FINAL_FOV_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK RETURN 50.0000 CASE BJJUMPID_GOLF_COURSE RETURN 50.0000 ENDSWITCH RETURN 60.0 ENDFUNC // Get the duration of the initial camera lerp for the walk-to cutscene. FUNC INT BJ_GET_WALKTO_INITIAL_LERP_DURATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK CASE BJJUMPID_GOLF_COURSE RETURN 3000 BREAK ENDSWITCH RETURN 0 ENDFUNC // Get the duration of the initial camera lerp for the walk-to cutscene. FUNC INT BJ_GET_WALKTO_FINAL_LERP_DURATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK CASE BJJUMPID_GOLF_COURSE RETURN 3500 BREAK ENDSWITCH RETURN 0 ENDFUNC // Get the duration of the camera lerp for the intro cutscene. FUNC INT BJ_GET_CUTSCENE_LERP_DURATION_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_CRANE CASE BJJUMPID_RIVER_CLIFF CASE BJJUMPID_ROCK_CLIFF RETURN 6000 BREAK ENDSWITCH RETURN 10000 ENDFUNC // Get the delay before walking toward a building. FUNC INT BJ_GET_WALKTO_DELAY_BY_ID(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_MAZE_BANK CASE BJJUMPID_GOLF_COURSE RETURN 0 BREAK ENDSWITCH RETURN 0 ENDFUNC // How long to wait before playing upper body animation. FUNC FLOAT BJ_GET_ANTICIPATION_DELAY_BY_ID(BJ_JUMP_ID eJumpID, INT iAnticipation = 0) SWITCH eJumpID CASE BJJUMPID_NORTH_CLIFF SWITCH iAnticipation CASE 0 RETURN 6.0 CASE 1 RETURN 7.3 CASE 2 RETURN 6.8 ENDSWITCH BREAK CASE BJJUMPID_GOLF_COURSE SWITCH iAnticipation CASE 0 RETURN 4.2 CASE 1 RETURN 5.5 CASE 2 RETURN 5.0 ENDSWITCH BREAK CASE BJJUMPID_CRANE RETURN 0.0 CASE BJJUMPID_RIVER_CLIFF RETURN 0.0 CASE BJJUMPID_ROCK_CLIFF RETURN 0.0 ENDSWITCH RETURN 0.0 ENDFUNC // Set ped clothing so it's consistent for each jump. PROC BJ_SET_PILOT_COMPONENTS_BY_ID(PED_INDEX pedPilot, BJ_JUMP_ID eJumpID) IF IS_ENTITY_DEAD(pedPilot) EXIT ENDIF SWITCH eJumpID // CASE BJJUMPID_HARBOR // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 1, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 1, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 1) // SET_PED_PROP_INDEX(pedPilot, ANCHOR_HEAD, 1, 1) // BREAK // // CASE BJJUMPID_RACE_TRACK // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 0, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 1, 3) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_SPECIAL, 1, 0) // BREAK // // CASE BJJUMPID_WINDMILLS // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 3, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 0, 1) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_SPECIAL, 2, 0) // SET_PED_PROP_INDEX(pedPilot, ANCHOR_HEAD, 0, 1) // CLEAR_PED_PROP(pedPilot, ANCHOR_EYES) // BREAK // // CASE BJJUMPID_NORTH_CLIFF // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 0, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 0, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 1, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_SPECIAL, 2, 0) // SET_PED_PROP_INDEX(pedPilot, ANCHOR_EYES, 0, 0) // BREAK CASE BJJUMPID_RUNAWAY_TRAIN SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 0, 1) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 1, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 0, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_SPECIAL, 1, 0) SET_PED_PROP_INDEX(pedPilot, ANCHOR_EYES, 0, 0) BREAK // CASE BJJUMPID_1K // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 0, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 0, 2) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 0) // CLEAR_PED_PROP(pedPilot, ANCHOR_HEAD) // SET_PED_PROP_INDEX(pedPilot, ANCHOR_EYES, 1, 0) // BREAK // // CASE BJJUMPID_1_5K // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 0, 1) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 0, 1) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 1, 0) // SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_SPECIAL, 0, 0) // CLEAR_PED_PROP(pedPilot, ANCHOR_HEAD) // SET_PED_PROP_INDEX(pedPilot, ANCHOR_EYES, 0, 0) // BREAK CASE BJJUMPID_CANAL SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HEAD, 1, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_HAIR, 2, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_TORSO, 1, 0) SET_PED_COMPONENT_VARIATION(pedPilot, PED_COMP_LEG, 0, 2) SET_PED_PROP_INDEX(pedPilot, ANCHOR_HEAD, 1, 2) SET_PED_PROP_INDEX(pedPilot, ANCHOR_EYES, 1, 0) BREAK ENDSWITCH ENDPROC // Set ped clothing so it's consistent for each jump. PROC BJ_SET_DRIVER_COMPONENTS_BY_ID(PED_INDEX pedDriver, BJ_JUMP_ID eJumpID) IF IS_ENTITY_DEAD(pedDriver) EXIT ENDIF SWITCH eJumpID CASE BJJUMPID_HARBOR SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_HEAD, 1, 0) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_TORSO, 0, 0) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_LEG, 0, 2) CLEAR_PED_PROP(pedDriver, ANCHOR_HEAD) SET_PED_PROP_INDEX(pedDriver, ANCHOR_EYES, 1, 0) BREAK CASE BJJUMPID_CRANE SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_HEAD, 0, 1) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_HAIR, 0, 1) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_TORSO, 1, 2) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_LEG, 1, 1) CLEAR_PED_PROP(pedDriver, ANCHOR_HEAD) CLEAR_PED_PROP(pedDriver, ANCHOR_EYES) BREAK CASE BJJUMPID_RUNAWAY_TRAIN SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_HEAD, 0, 1) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_TORSO, 0, 2) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_LEG, 0, 2) SET_PED_COMPONENT_VARIATION(pedDriver, PED_COMP_SPECIAL, 0, 1) SET_PED_PROP_INDEX(pedDriver, ANCHOR_HEAD, 0, 2) BREAK ENDSWITCH ENDPROC // Should return true if this launcher requires the player to get into a chopper. FUNC BOOL BJ_IS_JUMP_ID_HELI_LAUNCHER(BJ_JUMP_ID eJumpID) SWITCH eJumpID CASE BJJUMPID_HARBOR CASE BJJUMPID_RACE_TRACK CASE BJJUMPID_WINDMILLS CASE BJJUMPID_NORTH_CLIFF CASE BJJUMPID_RUNAWAY_TRAIN CASE BJJUMPID_1K CASE BJJUMPID_1_5K CASE BJJUMPID_CANAL RETURN TRUE BREAK ENDSWITCH RETURN FALSE ENDFUNC FUNC TEXT_LABEL_15 BJ_GET_FREE_JUMP_OBJECTIVE(BJ_JUMP_ID eJumpID) TEXT_LABEL_15 sMessage SWITCH eJumpID CASE BJJUMPID_NORTH_CLIFF CASE BJJUMPID_ROCK_CLIFF CASE BJJUMPID_RIVER_CLIFF sMessage = "BJ_OBJ_JCL" BREAK CASE BJJUMPID_MAZE_BANK sMessage = "BJ_OBJ_JDB" BREAK CASE BJJUMPID_CRANE sMessage = "BJ_OBJ_JCR" BREAK CASE BJJUMPID_GOLF_COURSE sMessage = "BJ_OBJ_JB" BREAK DEFAULT SCRIPT_ASSERT("Trying to get free jump objective for something that's not a free jump!") BREAK ENDSWITCH RETURN sMessage ENDFUNC // Get the nearest launcher location to the position given. FUNC BJ_JUMP_ID BJ_GET_NEAREST_LAUNCHER_LOCATION(VECTOR vTestPos, BOOL bHeli) FLOAT fNearest = 999999999.9 FLOAT fCurrent INT iNearest INT iCurrent REPEAT BJJUMPIDS iCurrent IF bHeli = BJ_IS_JUMP_ID_HELI_LAUNCHER(INT_TO_ENUM(BJ_JUMP_ID, iCurrent)) fCurrent = VDIST2(vTestPos, BJ_GET_LAUNCHER_LOCATION_BY_ID(iCurrent)) IF fNearest > fCurrent fNearest = fCurrent iNearest = iCurrent ENDIF ENDIF ENDREPEAT RETURN INT_TO_ENUM(BJ_JUMP_ID, iNearest) ENDFUNC // Fill in our args according to the jump ID. PROC BJ_GET_JUMP_INFORMATION_BY_ID(BJ_ARGS& bjArgs, BJ_JUMP_ID eJumpID) enumCharacterList plrChar = GET_PLAYER_PED_ENUM(PLAYER_PED_ID()) SWITCH eJumpID // Harbor (heli) CASE BJJUMPID_HARBOR // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_HARBOR) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, SQUALO) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 41.0737) //334.400) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-1039.7124, -1731.1447, 1.0>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 317.8872 ) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, -2, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_01P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_HARBOR)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_HARBOR)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 53.4142) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-1151.4016, -1864.3694, 214.9385>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-55.1298, -0.0328, -19.7985>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 39.6124) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0, 0, 0>>) BREAK // Race Track (heli) CASE BJJUMPID_RACE_TRACK // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_RACE_TRACK) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 10.500) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<978.232, -397.611, 416.607>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<873.389, -183.851, 302.972>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<1082.347, -86.822, 174.287>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<1151.0980, 124.6955, 81.4805>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_02P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_RACE_TRACK)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_RACE_TRACK)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 52.5984) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<886.5799, -442.7917, 535.8002>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-41.7780, 0.0092, -13.8287>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 41.3305) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Windmills (heli) CASE BJJUMPID_WINDMILLS // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_WINDMILLS) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 289.2623) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<2028.516, 1759.102, 424.7939>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<2230.7800, 1600.250, 318.384>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<2410.550, 1739.710, 253.494>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<2273.7869, 1885.168, 152.702>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 4, <<2111.9119, 1887.4564, 92.5308>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_03P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_WINDMILLS)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_WINDMILLS)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 31.9702) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<2038.8071, 1971.5627, 591.7618>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-79.6953, 0.0213, 159.6313>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 50.8804) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Northern cliff (foot) CASE BJJUMPID_NORTH_CLIFF // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_NORTH_CLIFF) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 60.1427) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, FROGGER) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<402.6013, 5736.4507, 696.3928>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 119.8889) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 5.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<320.690, 5808.490, 550.560>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<220.590, 5943.149, 415.514>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<30.630, 6117.630, 227.900>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<-80.950, 6440.430, 100.480>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 4, <<-273.773, 6633.584, 6.533>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_04M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_04F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_04T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_NORTH_CLIFF)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_NORTH_CLIFF)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 44.3626) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<409.9299, 5701.4766, 696.7185>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-5.0705, -0.0000, 20.8267>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 43.8549) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, TRUE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Maze Bank (moto) CASE BJJUMPID_MAZE_BANK // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_MAZE_BANK) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 1.8891) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, SKYLIFT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<-75.3, -823.9, 329.2>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 150.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 4.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-77.2067, -444.2080, 37>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_05M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_05F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_05T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_MAZE_BANK)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_MAZE_BANK)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 26.7726) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-111.8981, -862.3896, 334.5773>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-5.4775, 0.0397, -29.0222>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 30.0131) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Crane (foot) CASE BJJUMPID_CRANE // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_CRANE) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, HAULER) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 358.9586) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-96.9738, -662.5833, 34.7843>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, -18.6000) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, -6, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_06M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_06F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_06T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_CRANE)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_CRANE)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 55.7667) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-117.2447, -977.6218, 297.0984>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-7.6574, 0.0000, 0.8528>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 60.0) // BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-120.5237, -973.8779, 297.0817>>) // BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-12.1772, 0.0000, -113.6702>>) // BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 43.9479) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, TRUE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // River cliff (foot) CASE BJJUMPID_RIVER_CLIFF // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_RIVER_CLIFF) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 164.6178) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, BLAZER) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<-1310.9476, 4330.1265, 7.2444>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 87.84) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-1246.490, 4482.091, 100.349>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<-1309.670, 4400.428, 50.542>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<-1304.670, 4348.428, 5.750>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_07M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_07F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_07T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_RIVER_CLIFF)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_RIVER_CLIFF)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 47.1789) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-1242.7314, 4536.2979, 186.6862>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-13.6409, -0.0000, 172.0553>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 47.1789) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, TRUE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Runaway Train (heli) CASE BJJUMPID_RUNAWAY_TRAIN // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_RUNAWAY_TRAIN) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, FREIGHT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 112.6) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-487.5452, 4252.1924, 87.7120>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 10.8894) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, -20, 4.0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_08P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_RUNAWAY_TRAIN)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_RUNAWAY_TRAIN)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 24.3623) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-337.5233, 4110.1597, 315.6679>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-29.1422, 0.0324, 47.5813>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 37.0424) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Golf course (foot) CASE BJJUMPID_GOLF_COURSE // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_GOLF_COURSE) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 104.2070) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-1154.4427, 204.1726, 64.4915>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_09M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_09F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_09T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_GOLF_COURSE)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_GOLF_COURSE)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 50.0000) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-805.2963, 332.5761, 234.6604>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-19.7458, -0.0000, 116.6405>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 55.2882) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, TRUE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // The 1K (heli) CASE BJJUMPID_1K // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_1K) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 329.4791) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, BLAZER) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<-818.3042, 4405.6753, 20.1095>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, -89.36) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-1200.000, 3616.000, 964.000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<-1240.000, 3307.000, 854.000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<-1552.000, 3456.000, 655.000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<-1616.000, 3808.000, 505.000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 4, <<-1157.6840, 4128.3480, 288.6070>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 5, <<-1063.9950, 4246.1367, 163.2910>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 6, <<-938.5410, 4360.1401, 82.3720>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 7, <<-828.1418, 4413.5615, 20.0620>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_10P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_1K)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_1K)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 31.7648) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-1286.9763, 3660.1375, 1082.2080>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-47.0453, 0.0328, -13.4198>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 39.6786) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // The 1.5K (heli) CASE BJJUMPID_1_5K // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_1_5K) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 0.0) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<0,0,0>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 0.0) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<1239.342, 4008.389, 1135.372>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<1374.479, 4156.592, 1019.694>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<1391.310, 4362.621, 909.212>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<1240.832, 4598.044, 758.002>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 4, <<1382.169, 4377.629, 600.013>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 5, <<1624.116, 4207.519, 471.225>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 6, <<1910.345, 4175.518, 362.862>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 7, <<2236.975, 4282.967, 218.116>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 8, <<2330.282, 4534.430, 90.000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 9, <<2473.3438, 4715.3472, 33.524>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_11P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_1_5K)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_1_5K)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 27.2187) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<1012.6727, 3960.4355, 1367.7009>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-54.7868, 0.0000, -90.1280>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 35.5634) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Canal (heli) CASE BJJUMPID_CANAL // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_CANAL) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 24.9200) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, SANCHEZ) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<1280.9326, -50.6157, 61.8195>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 130.39) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<1829.4600, -260.6650, 1141.8520>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<1816.4600, -10.6650, 1033.0840>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<1688.4600, 218.3350, 924.3070>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 3, <<1503.4600, 382.3350, 815.5290>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 4, <<1554.4600, 598.3350, 706.7510>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 5, <<1813.4600, 724.3350, 597.9730>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 6, <<1975.4600, 519.3350, 486.1960>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 7, <<1946.4600, 125.3350, 364.4170>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 8, <<1663.4600, -15.6650, 241.6400>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 9, <<1396.6400, -62.6650, 118.0000>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 10, <<1278.5000, -41.0500, 61.7000>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_12P") // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_CANAL)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_CANAL)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 18.9374) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<1628.1558, -431.2605, 1332.7611>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-54.5827, 0.0000, -2.0463>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 56.4495) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, FALSE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK // Rock Cliff (foot) CASE BJJUMPID_ROCK_CLIFF // Static blip BJ_SET_ARG_STATIC_BLIP(bjArgs, STATIC_BLIP_AMBIENT_BASEJUMP_ROCK_CLIFF) // Vehicle models BJ_SET_ARG_TARGET_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) // Start position BJ_SET_ARG_LAUNCH_HEADING(bjArgs, 359.2885) // Flyaway helicopter BJ_SET_ARG_DROPOFF_MODEL(bjArgs, DUMMY_MODEL_FOR_SCRIPT) BJ_SET_ARG_DROPOFF_POSITION(bjArgs, <<0, 0, 0>>) BJ_SET_ARG_DROPOFF_HEADING(bjArgs, 0.0) BJ_SET_ARG_FLYAWAY_DELAY(bjArgs, 0.0) // Convenience vehicle BJ_SET_ARG_EXIT_MODEL(bjArgs, SANCHEZ) BJ_SET_ARG_EXIT_POSITION(bjArgs, <<-885.2659, 4433.5923, 20.3810>>) BJ_SET_ARG_EXIT_HEADING(bjArgs, 104.35) // Targets (heading for vehicle) BJ_SET_ARG_TARGET_POSITION(bjArgs, 0, <<-771.9196, 4400.4526, 60.5786>>) //BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<-821.183, 4414.571, 45.697>>) //BJ_SET_ARG_TARGET_POSITION(bjArgs, 2, <<-866.658, 4426.487, 30.856>>) BJ_SET_ARG_TARGET_POSITION(bjArgs, 1, <<-892.6581, 4427.4868, 19.8561>>) BJ_SET_ARG_TARGET_HEADING(bjArgs, 0.0) BJ_SET_ARG_TARGET_VEHICLE_OFFSET(bjArgs, <<0, 0, 0>>) // Cutscene Dialogue IF plrChar = CHAR_MICHAEL BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_13M") ELIF plrChar = CHAR_FRANKLIN BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_13F") ELSE BJ_SET_ARG_CUTSCENE_DLG_ROOT(bjArgs, "BJ_13T") ENDIF // Cutscene start camera BJ_SET_ARG_CUTSCENE_START_POSITION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_POSITION_BY_ID(BJJUMPID_ROCK_CLIFF)) BJ_SET_ARG_CUTSCENE_START_ROTATION(bjArgs, BJ_GET_COURSE_INITIAL_CAMERA_ROTATION_BY_ID(BJJUMPID_ROCK_CLIFF)) BJ_SET_ARG_CUTSCENE_START_FOV(bjArgs, 48.3921) // Cutscene end camera BJ_SET_ARG_CUTSCENE_END_POSITION(bjArgs, <<-765.6544, 4332.8359, 149.0282>>) BJ_SET_ARG_CUTSCENE_END_ROTATION(bjArgs, <<-18.0357, 0.0000, 6.0212>>) BJ_SET_ARG_CUTSCENE_END_FOV(bjArgs, 48.3921) BJ_SET_ARG_CUTSCENE_FADE(bjArgs, FALSE) BJ_SET_ARG_HOLD_LAST_CUTSCENE_FRAME(bjArgs, TRUE) // Remove vehicle generators BJ_SET_ARG_CAR_REMOVAL_COORDS_MIN(bjArgs, <<0,0,0>>) BJ_SET_ARG_CAR_REMOVAL_COORDS_MAX(bjArgs, <<0,0,0>>) BREAK ENDSWITCH ENDPROC