////////////////////////////////////////////////////////////////////// /* bj.sch */ /* Author: DJ Jones */ /* Definitions for base jump activity. */ ////////////////////////////////////////////////////////////////////// CONST_INT iBJ_STREAMS 13 // launch vehicle, target vehicle, flatbed trailer, driver/pilot, train cars CONST_INT iMAX_GATES 12 // Max number of gates for multi-gate mode CONST_INT iBJ_MAX_ONLOOKERS 6 //max number of onlookers to come up and point at the player on a course with ambient peds CONST_FLOAT fBJ_PLAYER_IN_WATER_SCORECARD_DELAY 2.0 // Internal game states. ENUM BJ_GAME_STATE BJGAMESTATE_INIT, BJGAMESTATE_LOAD_CUTSCENE, BJGAMESTATE_STREAMING, BJGAMESTATE_POST_STREAM, BJGAMESTATE_CUTSCENE, BJGAMESTATE_SETUP_JUMP, BJGAMESTATE_FREE_JUMP, BJGAMESTATE_HELI_LOOK, BJGAMESTATE_HELI_JUMP, BJGAMESTATE_SKYDIVING, BJGAMESTATE_PROCESS_DATA, BJGAMESTATE_WINNER, BJGAMESTATE_LOSER ENDENUM // The jumps. ENUM BJ_JUMP_ID BJJUMPID_HARBOR, BJJUMPID_RACE_TRACK, BJJUMPID_WINDMILLS, BJJUMPID_NORTH_CLIFF, BJJUMPID_MAZE_BANK, BJJUMPID_CRANE, BJJUMPID_RIVER_CLIFF, BJJUMPID_RUNAWAY_TRAIN, BJJUMPID_GOLF_COURSE, BJJUMPID_1K, BJJUMPID_1_5K, BJJUMPID_CANAL, BJJUMPID_ROCK_CLIFF, BJJUMPIDS ENDENUM